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"BP_Leaves_C", "Class": "UScriptClass'BlueprintGeneratedClass'", "Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "SimpleConstructionScript": { "ObjectName": "SimpleConstructionScript'BP_Leaves_C:SimpleConstructionScript_0'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.11" } }, "SuperStruct": { "ObjectName": "Class'Actor'", "ObjectPath": "/Script/Engine" }, "Children": [ { "ObjectName": "Function'BP_Leaves_C:UserConstructionScript'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.5" } ], "ChildProperties": [ { "Type": "ObjectProperty", "Name": "Wind_React_Sound_Long", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 8, "PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional", "PropertyClass": { "ObjectName": "Class'AudioComponent'", "ObjectPath": "/Script/Engine" } }, { "Type": "ObjectProperty", "Name": "Wind_React_Sound_Mid", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 8, "PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional", "PropertyClass": { "ObjectName": "Class'AudioComponent'", "ObjectPath": "/Script/Engine" } }, { "Type": "ObjectProperty", "Name": "Wind_React_Sound_Short", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 8, "PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional", "PropertyClass": { "ObjectName": "Class'AudioComponent'", "ObjectPath": "/Script/Engine" } }, { "Type": "ObjectProperty", "Name": "DefaultSceneRoot", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 8, "PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional", "PropertyClass": { "ObjectName": "Class'SceneComponent'", "ObjectPath": "/Script/Engine" } }, { "Type": "ObjectProperty", "Name": "Wind_React_Short_Cue", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 8, "PropertyFlags": "Edit | BlueprintVisible | ExposeOnSpawn", "PropertyClass": { "ObjectName": "Class'SoundBase'", "ObjectPath": "/Script/Engine" } }, { "Type": "ObjectProperty", "Name": "Wind_React_Mid_Cue", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 8, "PropertyFlags": "Edit | BlueprintVisible | ExposeOnSpawn", "PropertyClass": { "ObjectName": "Class'SoundBase'", "ObjectPath": "/Script/Engine" } }, { "Type": "ObjectProperty", "Name": "Wind_React_Long_Cue", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 8, "PropertyFlags": "Edit | BlueprintVisible", "PropertyClass": { "ObjectName": "Class'SoundBase'", "ObjectPath": "/Script/Engine" } }, { "Type": "FloatProperty", "Name": "Volume Short", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 4, "PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance" }, { "Type": "FloatProperty", "Name": "Volume Mid", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 4, "PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance" }, { "Type": "FloatProperty", "Name": "Volume Long", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 4, "PropertyFlags": "Edit | BlueprintVisible | DisableEditOnInstance" }, { "Type": "ObjectProperty", "Name": "BP_Wind", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 8, "PropertyFlags": "Edit | BlueprintVisible | DisableEditOnTemplate | DisableEditOnInstance", "PropertyClass": { "ObjectName": "BlueprintGeneratedClass'BP_Wind_C'", "ObjectPath": "/Game/Sound/Wind_System/BP_Wind.3" } } ], "FuncMap": { "UserConstructionScript": { "ObjectName": "Function'BP_Leaves_C:UserConstructionScript'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.5" } }, "ClassFlags": "CLASS_Config | CLASS_ReplicationDataIsSetUp | CLASS_CompiledFromBlueprint | CLASS_HasInstancedReference", "ClassWithin": { "ObjectName": "Class'Object'", "ObjectPath": "/Script/CoreUObject" }, "ClassConfigName": "Engine", "bCooked": true, "ClassDefaultObject": { "ObjectName": "BP_Leaves_C'Default__BP_Leaves_C'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.4" }, "EditorTags": { "BlueprintType": "BPTYPE_Normal" } }, { "Type": "BP_Leaves_C", "Name": "Default__BP_Leaves_C", "Class": "BlueprintGeneratedClass'/Game/Sound/Wind_System/BP_Leaves.BP_Leaves_C'", "Flags": "RF_Public | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted", "Properties": { "Wind_React_Short_Cue[4]": { "ObjectName": "SoundCue'A_AMB_Wind_Leaves_Rustle_Short_Cue'", "ObjectPath": "/Game/Sound/Wind_System/Wind_System_Sounds/Leaves_Rustle_Short/A_AMB_Wind_Leaves_Rustle_Short_Cue.0" }, "Wind_React_Mid_Cue[5]": { "ObjectName": "SoundCue'A_AMB_Wind_Leaves_Rustle_Medium_Cue'", "ObjectPath": "/Game/Sound/Wind_System/Wind_System_Sounds/Leaves_Rustle_Medium/A_AMB_Wind_Leaves_Rustle_Medium_Cue.0" }, "Wind_React_Long_Cue[6]": { "ObjectName": "SoundCue'A_AMB_Wind_Leaves_Rustle_Long_Cue'", "ObjectPath": "/Game/Sound/Wind_System/Wind_System_Sounds/Leaves_Rustle_Long/A_AMB_Wind_Leaves_Rustle_Long_Cue.0" }, "Volume Short[7]": 1.0, "Volume Mid[8]": 1.0, "Volume Long[9]": 1.0 } }, { "Type": "Function", "Name": "UserConstructionScript", "Outer": "BP_Leaves_C", "Class": "UScriptClass'Function'", "Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted", "SuperStruct": { "ObjectName": "Class'Actor:UserConstructionScript'", "ObjectPath": "/Script/Engine" }, "FunctionFlags": "FUNC_Event | FUNC_Public | FUNC_BlueprintCallable | FUNC_BlueprintEvent" }, { "Type": "SceneComponent", "Name": "DefaultSceneRoot_GEN_VARIABLE", "Outer": "BP_Leaves_C", "Class": "UScriptClass'SceneComponent'", "Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted" }, { "Type": "SCS_Node", "Name": "SCS_Node_0", "Outer": "SimpleConstructionScript_0", "Class": "UScriptClass'SCS_Node'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "ComponentClass": { "ObjectName": "Class'SceneComponent'", "ObjectPath": "/Script/Engine" }, "ComponentTemplate": { "ObjectName": "SceneComponent'BP_Leaves_C:DefaultSceneRoot_GEN_VARIABLE'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.6" }, "ChildNodes": [ { "ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_1'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.8" }, { "ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_2'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.9" }, { "ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_3'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.10" } ], "VariableGuid": "22EA79AF-4C7AF19A-916750BD-0E57E9FA", "InternalVariableName": "DefaultSceneRoot" } }, { "Type": "SCS_Node", "Name": "SCS_Node_1", "Outer": "SimpleConstructionScript_0", "Class": "UScriptClass'SCS_Node'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "ComponentClass": { "ObjectName": "Class'AudioComponent'", "ObjectPath": "/Script/Engine" }, "ComponentTemplate": { "ObjectName": "AudioComponent'BP_Leaves_C:Wind_React_Sound_Short_GEN_VARIABLE'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.2" }, "VariableGuid": "4650DD2B-4CD8295D-F76C7484-6B416484", "InternalVariableName": "Wind_React_Sound_Short" } }, { "Type": "SCS_Node", "Name": "SCS_Node_2", "Outer": "SimpleConstructionScript_0", "Class": "UScriptClass'SCS_Node'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "ComponentClass": { "ObjectName": "Class'AudioComponent'", "ObjectPath": "/Script/Engine" }, "ComponentTemplate": { "ObjectName": "AudioComponent'BP_Leaves_C:Wind_React_Sound_Mid_GEN_VARIABLE'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.1" }, "VariableGuid": "7D4F4107-4908E7DA-56249FB3-2B89DDAE", "InternalVariableName": "Wind_React_Sound_Mid" } }, { "Type": "SCS_Node", "Name": "SCS_Node_3", "Outer": "SimpleConstructionScript_0", "Class": "UScriptClass'SCS_Node'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "ComponentClass": { "ObjectName": "Class'AudioComponent'", "ObjectPath": "/Script/Engine" }, "ComponentTemplate": { "ObjectName": "AudioComponent'BP_Leaves_C:Wind_React_Sound_Long_GEN_VARIABLE'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.0" }, "VariableGuid": "D8555D74-43B1737D-7CF71596-B2CEC9AF", "InternalVariableName": "Wind_React_Sound_Long" } }, { "Type": "SimpleConstructionScript", "Name": "SimpleConstructionScript_0", "Outer": "BP_Leaves_C", "Class": "UScriptClass'SimpleConstructionScript'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "RootNodes": [ { "ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_0'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.7" } ], "AllNodes": [ { "ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_0'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.7" }, { "ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_1'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.8" }, { "ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_2'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.9" }, { "ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_3'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.10" } ], "DefaultSceneRootNode": { "ObjectName": "SCS_Node'BP_Leaves_C:SimpleConstructionScript_0.SCS_Node_0'", "ObjectPath": "/Game/Sound/Wind_System/BP_Leaves.7" } } } ]