ITR2_ASSET/Engine/Plugins/Runtime/GameplayAbilities/Config/BaseGameplayAbilities.json
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[CoreRedirects]
+ClassRedirects=(OldName="GameplayAbilityBlueprintGeneratedClass",NewName="/Script/Engine.BlueprintGeneratedClass")
+FunctionRedirects=(OldName="AbilitySystemComponent.TryActivateAbilityByTag",NewName="AbilitySystemComponent.TryActivateAbilitiesByTag")
+FunctionRedirects=(OldName="AbilitySystemComponent.GetEffectContext",NewName="AbilitySystemComponent.MakeEffectContext")
+PropertyRedirects=(OldName="GameplayEffect.InheritableClearTagsContainer",NewName="GameplayEffect.RemoveGameplayEffectsWithTags")
+PropertyRedirects=(OldName="GameplayEffect.IsInhibited",NewName="GameplayEffect.bIsInhibited")
+EnumRedirects=(OldName="EGameplayAbilityNetExecutionPolicy",ValueChanges=(("EGameplayAbilityNetExecutionPolicy::Client","EGameplayAbilityNetExecutionPolicy::LocalOnly"),("EGameplayAbilityNetExecutionPolicy::Predictive","EGameplayAbilityNetExecutionPolicy::LocalPredicted"),("EGameplayAbilityNetExecutionPolicy::Server","EGameplayAbilityNetExecutionPolicy::ServerInitiated")) )