[CoreRedirects] +ClassRedirects=(OldName="GameplayAbilityBlueprintGeneratedClass",NewName="/Script/Engine.BlueprintGeneratedClass") +FunctionRedirects=(OldName="AbilitySystemComponent.TryActivateAbilityByTag",NewName="AbilitySystemComponent.TryActivateAbilitiesByTag") +FunctionRedirects=(OldName="AbilitySystemComponent.GetEffectContext",NewName="AbilitySystemComponent.MakeEffectContext") +PropertyRedirects=(OldName="GameplayEffect.InheritableClearTagsContainer",NewName="GameplayEffect.RemoveGameplayEffectsWithTags") +PropertyRedirects=(OldName="GameplayEffect.IsInhibited",NewName="GameplayEffect.bIsInhibited") +EnumRedirects=(OldName="EGameplayAbilityNetExecutionPolicy",ValueChanges=(("EGameplayAbilityNetExecutionPolicy::Client","EGameplayAbilityNetExecutionPolicy::LocalOnly"),("EGameplayAbilityNetExecutionPolicy::Predictive","EGameplayAbilityNetExecutionPolicy::LocalPredicted"),("EGameplayAbilityNetExecutionPolicy::Server","EGameplayAbilityNetExecutionPolicy::ServerInitiated")) )