dump: [json] pakchunk0_s6
This commit is contained in:
parent
a0202f19ac
commit
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3042 changed files with 26830639 additions and 0 deletions
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[
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||||
{
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"Type": "SoundSubmix",
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"Name": "SBMX_Thunder",
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"Class": "UScriptClass'SoundSubmix'",
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||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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||||
"Properties": {
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||||
"SubmixEffectChain": [
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||||
{
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||||
"ObjectName": "SubmixEffectReverbPreset'EffectSubmix_Reverb_Distant'",
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||||
"ObjectPath": "/Game/Sound/Effects/EffectSubmix_Reverb_Distant.0"
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},
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{
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"ObjectName": "SubmixEffectSubmixEQPreset'ESP_Thunder_EQ'",
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"ObjectPath": "/Game/Sound/Effects/ESP_Thunder_EQ.0"
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}
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]
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}
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}
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]
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@ -0,0 +1,32 @@
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[
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{
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"Type": "SoundMix",
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"Name": "SCM_Dist_Zone_Helmet",
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"Class": "UScriptClass'SoundMix'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"bApplyEQ": true,
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"EQPriority": 10.0,
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"EQSettings": {
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"FrequencyCenter0": 0.0,
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"Gain0": 0.0,
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"Bandwidth0": 2.0,
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"Bandwidth2": 1.568,
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"Bandwidth3": 0.496
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},
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"SoundClassEffects": [
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Dist_Zone_Main'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Dist_Zone_Main.0"
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},
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"VolumeAdjuster": 0.4,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 600.0,
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"bApplyToChildren": true,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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}
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]
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}
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}
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]
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25
IntoTheRadius2/Content/Sound/Mixer/Submixes/SCM_Grab.json
Normal file
25
IntoTheRadius2/Content/Sound/Mixer/Submixes/SCM_Grab.json
Normal file
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[
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{
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"Type": "SoundMix",
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"Name": "SCM_Grab",
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"Class": "UScriptClass'SoundMix'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"SoundClassEffects": [
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Grab_Default'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Grab_Default.0"
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},
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"VolumeAdjuster": 0.5,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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}
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],
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"FadeInTime": 0.1,
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"FadeOutTime": 0.1
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}
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}
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]
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135
IntoTheRadius2/Content/Sound/Mixer/Submixes/SCM_Indoor.json
Normal file
135
IntoTheRadius2/Content/Sound/Mixer/Submixes/SCM_Indoor.json
Normal file
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@ -0,0 +1,135 @@
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[
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{
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"Type": "SoundMix",
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"Name": "SCM_Indoor",
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"Class": "UScriptClass'SoundMix'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"SoundClassEffects": [
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Outside_Sounds'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Outside_Sounds.0"
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},
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"VolumeAdjuster": 0.0,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 300.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Wind_Main'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Wind_Main.0"
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},
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"VolumeAdjuster": 0.01,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Wind_Gusts'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Wind_Gusts.0"
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},
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"VolumeAdjuster": 0.0001,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Leaves_Rustle'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Leaves_Rustle.0"
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},
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"VolumeAdjuster": 0.001,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'Thunder'",
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"ObjectPath": "/Game/Sound/Mixer/Thunder.0"
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},
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"VolumeAdjuster": 0.5,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 100.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'Sphera_Ambient'",
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"ObjectPath": "/Game/Sound/Mixer/Sphera_Ambient.0"
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},
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"VolumeAdjuster": 0.0,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Water'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Water.0"
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},
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"VolumeAdjuster": 0.001,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Dangerous_Water'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Dangerous_Water.0"
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},
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"VolumeAdjuster": 0.0,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Music'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Music.0"
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},
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"VolumeAdjuster": 0.4,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'Helicopter'",
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"ObjectPath": "/Game/Sound/Mixer/Helicopter.0"
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},
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"VolumeAdjuster": 0.1,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 220.0,
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"bApplyToChildren": true,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Ambient_Drones'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Ambient_Drones.0"
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},
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"VolumeAdjuster": 0.4,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": true,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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}
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],
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"FadeInTime": 1.0,
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"FadeOutTime": 1.0
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}
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}
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]
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121
IntoTheRadius2/Content/Sound/Mixer/Submixes/SCM_Tutor_Start.json
Normal file
121
IntoTheRadius2/Content/Sound/Mixer/Submixes/SCM_Tutor_Start.json
Normal file
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[
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{
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"Type": "SoundMix",
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"Name": "SCM_Tutor_Start",
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"Class": "UScriptClass'SoundMix'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"SoundClassEffects": [
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Outside_Sounds'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Outside_Sounds.0"
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},
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"VolumeAdjuster": 0.0,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 300.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Wind_Main'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Wind_Main.0"
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},
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"VolumeAdjuster": 0.0,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Wind_Gusts'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Wind_Gusts.0"
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},
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"VolumeAdjuster": 0.0,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Leaves_Rustle'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Leaves_Rustle.0"
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},
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"VolumeAdjuster": 0.0,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'Thunder'",
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"ObjectPath": "/Game/Sound/Mixer/Thunder.0"
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},
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"VolumeAdjuster": 0.0,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 100.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'Sphera_Ambient'",
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"ObjectPath": "/Game/Sound/Mixer/Sphera_Ambient.0"
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},
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"VolumeAdjuster": 0.0,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Water'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Water.0"
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},
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"VolumeAdjuster": 0.0,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Dangerous_Water'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Dangerous_Water.0"
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},
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"VolumeAdjuster": 0.0,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": {
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"ObjectName": "SoundClass'SC_Music'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Music.0"
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},
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"VolumeAdjuster": 0.0,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": false,
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"VoiceCenterChannelVolumeAdjuster": 1.0
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},
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{
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"SoundClassObject": null,
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"VolumeAdjuster": 1.0,
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"PitchAdjuster": 1.0,
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"LowPassFilterFrequency": 20000.0,
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"bApplyToChildren": false,
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||||
"VoiceCenterChannelVolumeAdjuster": 1.0
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||||
}
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||||
],
|
||||
"FadeInTime": 0.5,
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||||
"FadeOutTime": 0.5
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||||
}
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||||
}
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||||
]
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[
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{
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"Type": "SoundMix",
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"Name": "SCM_Underwater",
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"Class": "UScriptClass'SoundMix'",
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"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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||||
"SoundClassEffects": [
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{
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||||
"SoundClassObject": {
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||||
"ObjectName": "SoundClass'SC_Above_Water'",
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"ObjectPath": "/Game/Sound/Mixer/SC_Above_Water.0"
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},
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"VolumeAdjuster": 0.3,
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||||
"PitchAdjuster": 1.0,
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||||
"LowPassFilterFrequency": 900.0,
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||||
"bApplyToChildren": true,
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||||
"VoiceCenterChannelVolumeAdjuster": 1.0
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||||
}
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||||
],
|
||||
"FadeInTime": 0.1,
|
||||
"FadeOutTime": 0.1
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||||
}
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||||
}
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]
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[
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||||
{
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||||
"Type": "SoundMix",
|
||||
"Name": "SCM_Volume_Slider_Master",
|
||||
"Class": "UScriptClass'SoundMix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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||||
"Properties": {
|
||||
"SoundClassEffects": [
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'Master_Out'",
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||||
"ObjectPath": "/Game/Sound/Mixer/Master_Out.0"
|
||||
},
|
||||
"VolumeAdjuster": 1.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
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[
|
||||
{
|
||||
"Type": "SoundMix",
|
||||
"Name": "SCM_Volume_Slider_Music",
|
||||
"Class": "UScriptClass'SoundMix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundClassEffects": [
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_All_Music'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_Music.0"
|
||||
},
|
||||
"VolumeAdjuster": 1.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
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|
|||
[
|
||||
{
|
||||
"Type": "SoundMix",
|
||||
"Name": "SCM_Volume_Slider_SFX",
|
||||
"Class": "UScriptClass'SoundMix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundClassEffects": [
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_All_SFX'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
|
||||
},
|
||||
"VolumeAdjuster": 1.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
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[
|
||||
{
|
||||
"Type": "SoundMix",
|
||||
"Name": "SCM_Volume_Slider_VoiceChat",
|
||||
"Class": "UScriptClass'SoundMix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SoundClassEffects": [
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'SC_ALL_VoiceChat'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/SC_ALL_VoiceChat.0"
|
||||
},
|
||||
"VolumeAdjuster": 1.0,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 20000.0,
|
||||
"bApplyToChildren": false,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
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@ -0,0 +1,33 @@
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|||
[
|
||||
{
|
||||
"Type": "SoundMix",
|
||||
"Name": "SCM_Weapon_Fire_Ducking",
|
||||
"Class": "UScriptClass'SoundMix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"bApplyEQ": true,
|
||||
"EQSettings": {
|
||||
"FrequencyCenter0": 10000.0,
|
||||
"Gain0": 0.32,
|
||||
"Bandwidth0": 2.0,
|
||||
"Gain1": 0.4,
|
||||
"Gain2": 0.0
|
||||
},
|
||||
"SoundClassEffects": [
|
||||
{
|
||||
"SoundClassObject": {
|
||||
"ObjectName": "SoundClass'Weapon_Fire'",
|
||||
"ObjectPath": "/Game/Sound/Mixer/Weapon_Fire.0"
|
||||
},
|
||||
"VolumeAdjuster": 0.4,
|
||||
"PitchAdjuster": 1.0,
|
||||
"LowPassFilterFrequency": 9000.0,
|
||||
"bApplyToChildren": true,
|
||||
"VoiceCenterChannelVolumeAdjuster": 1.0
|
||||
}
|
||||
],
|
||||
"FadeInTime": 0.01,
|
||||
"FadeOutTime": 0.5
|
||||
}
|
||||
}
|
||||
]
|
|
@ -0,0 +1,20 @@
|
|||
[
|
||||
{
|
||||
"Type": "SoundSubmix",
|
||||
"Name": "SM_Weapon_Fire_Compression",
|
||||
"Class": "UScriptClass'SoundSubmix'",
|
||||
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||||
"Properties": {
|
||||
"SubmixEffectChain": [
|
||||
{
|
||||
"ObjectName": "SubmixEffectDynamicsProcessorPreset'ESP_Weapon_Fire_Compression'",
|
||||
"ObjectPath": "/Game/Sound/Effects/ESP_Weapon_Fire_Compression.0"
|
||||
},
|
||||
{
|
||||
"ObjectName": "SubmixEffectSubmixEQPreset'WeaponFire__EQ_Preset'",
|
||||
"ObjectPath": "/Game/Sound/Effects/WeaponFire__EQ_Preset.0"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
Loading…
Add table
Add a link
Reference in a new issue