dump: [json] pakchunk0

dump: [json] [pak]  pakchunk0
dump: [json] [utoc] pakchunk0
track large files with lfs
This commit is contained in:
merith-tk 2024-11-29 17:06:31 -08:00
parent a0202f19ac
commit 6c5b2d22ac
5983 changed files with 1839706 additions and 0 deletions

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[
{
"Type": "MaterialFunction",
"Name": "1Dto2DIndex",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Converts a 2D index into a 1D index based on a given total X,Y size. For example an 8x8 grid would return cells 0-63.",
"bExposeToLibrary": true,
"StateId": "B83EA93C-4A724757-EA152794-0B3F5A7B"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "WorldPosition-XY",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "WorldPosition XY Coordinates with Scale input.",
"bExposeToLibrary": true,
"StateId": "87C7614C-49801F93-5E8864A5-54296FFB"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "ExponentialDensity",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Uses the D3DFOG_EXP function to map exponential density. The result is inverted so that 0 is returned when depth = 0 and approaches 1 as depth increases.",
"bExposeToLibrary": true,
"StateId": "42FB52C9-4B6E464D-2D6CB2B5-E6A65899"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "LinearGradient",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Uses UV Channel 0 to generate a linear gradient along the U or V axis",
"bExposeToLibrary": true,
"StateId": "B7C71B91-4E2BB667-772D6CBE-2AB55665"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "RadialGradient",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Uses UV Channel 0 to create a radial gradient",
"StateId": "21C19F2B-4369E786-82888B9A-825C701A"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "RadialGradientExponential",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Creates a radial gradient using the input UV coordinates and applies exponential density with specified density.",
"bExposeToLibrary": true,
"StateId": "235C8133-44D704CA-0297108A-59B9F710"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "SphereGradient-2D",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Generates a gradient representing the depth of a shere centered on the desired point. ",
"bExposeToLibrary": true,
"StateId": "CE8ACF6F-43E75FC5-98C8C79A-04CC3901"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "BlurSampleOffsets",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Multiplies an input offset by a number of 2d vectors.",
"bExposeToLibrary": true,
"StateId": "822C1417-4DF0ECB0-C9E307B7-2DE557C9"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "CheapContrast",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Cheaply adds contrast similar to pulling in edges in Photoshops Levels tool",
"bExposeToLibrary": true,
"StateId": "1F3C7ECC-4653CAFB-2A6AEE82-B1F2F3A5"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "CheapContrast_RGB",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Cheaply adds contrast similar to pulling in edges in Photoshops Levels tool",
"bExposeToLibrary": true,
"StateId": "AF43BE08-49B7B2F7-71B5AE9D-078FA348"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "Luminosity_And_Color",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "This function takes an input color and an input luminosity and merges them.",
"bExposeToLibrary": true,
"StateId": "9CEBCCBE-429341C2-D2D5BEA8-2921E2EE"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "SCurve",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Applies an S curve image adjustment",
"bExposeToLibrary": true,
"StateId": "F4C09FFE-46396457-E5373C9C-81E9B7B0"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "BoxIntersection",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns Entry and Exit points for a Ray intersecting an Axis Aligned Bounding Box. If you need it to be non axis aligned then you will have to Inverse Transform the Ray Origin and Ray End into the local space of the box.",
"bExposeToLibrary": true,
"StateId": "29D0ED86-4DC52F5D-4FFBD0AE-EE2BE897"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "AlphaOffset",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Applies an offset to alpha while keeping the range 0 to 1. Useful for blurred alphas that need to shrink.",
"bExposeToLibrary": true,
"StateId": "B3D22742-433F2318-B2869EA5-0F195463"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "CameraDepthFade",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Creates a gradient of 0 near the camera to white at Fade Length. Useful for preventing particles from camera clipping.0",
"bExposeToLibrary": true,
"StateId": "DB3E993F-4E2E98B3-05AD13B9-2D8C5DA5"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "ConvertFromDiffSpec",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"StateId": "68B0E9D7-49FBCC63-6E6374AB-673664FD"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "FuzzyShading",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "This function emulates shading simmilar to velvet or moss",
"bExposeToLibrary": true,
"StateId": "DD3ECAB1-4171CD36-9B81A2A4-85C252BA"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "FuzzyShadingGrass",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "This function is the diffuse portion of grass shading.",
"bExposeToLibrary": true,
"StateId": "0B69445A-4139846A-E9C5C1B7-B390BF7C"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "PowerToRoughness",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"StateId": "13ECABE7-496E9657-5F7A3B89-98C9DD01"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "ComputeMipLevel",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"bExposeToLibrary": true,
"StateId": "E47E7D6B-466F913C-C1497584-EDB1DBD6"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "DetailTexturing",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"bExposeToLibrary": true,
"StateId": "4EB8CF0E-4472F327-1772C48B-FA7F6FF7"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "FlattenNormal",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Lerps a NormalMap with 0,0,1",
"bExposeToLibrary": true,
"StateId": "FE67B48A-44296B30-FBF15EBB-0FC10ADF"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "ParallaxOcclusionMapping",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Parallax Occlusion Mapping uses Ray Tracing to find the correct offsets at each point. Keep in mind that the material cost will not be easily trackable using the instruction count or shader complexity view due to the nature of the loops involved. Use the debug emissive colors to get an idea of expense based on your specified Min and Max Step sizes.",
"bExposeToLibrary": true,
"StateId": "7E10F3A5-4FD73956-EC1C998B-E232916D"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "ScaleUVsByCenter",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"bExposeToLibrary": true,
"StateId": "B2F4A5A7-4EDE33D8-E70A4A83-A28D1503"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "SlopeMask",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Slopemask, useful for stuff like snow, moss",
"bExposeToLibrary": true,
"StateId": "08377869-489056E2-57E187A2-A8DBA2E3"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "SpiralBlur-SceneTexture",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Performs a Spiral Blur with controllable number of steps and offests.",
"bExposeToLibrary": true,
"StateId": "8A48A4CB-4E5DD4D6-010E6796-2BAD3654"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "TextureCropping",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Crops a texture, useful for Emissives. Supply the top left and bottom right corners of the crop in 0-1 range.",
"bExposeToLibrary": true,
"StateId": "A9CC16D5-4B375243-36F3CF86-3EF27E55"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "WorldAlignedNormal",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Tiles a texture in worldspace",
"bExposeToLibrary": true,
"StateId": "5758D953-4EE418F2-049BDB96-B59FB29D"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "WorldAlignedTexture",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Tiles a texture in worldspace",
"bExposeToLibrary": true,
"StateId": "BDC7AB9C-418E30AC-5815BFB0-1EF022E9"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "RotateVector",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Rotates an input vector to point toward a given direction.",
"bExposeToLibrary": true,
"StateId": "C9BCF9F5-45BDB480-39A59EB6-B8A33FAE"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "BeersLaw",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns e^(-d) which is a standard exponential density function.",
"bExposeToLibrary": true,
"StateId": "82036262-4644DDFB-64C77488-3A8C7C56"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "SimpleGrassWind",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Simple Waving grass wind, Grass must be textured to full sheet. This should be the last WPO node applied.",
"bExposeToLibrary": true,
"StateId": "49637CE3-497F6537-F49E7E96-78C0735F"
}
}
]

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{
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"Name": "DebugNumberStrip",
"Class": "UScriptClass'Texture2D'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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"Y": 1024
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"LightingGuid": "B21859EC-4DED4E71-38807887-F969B0E1",
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[
{
"Type": "Texture2D",
"Name": "DebugNumberPeriod",
"Class": "UScriptClass'Texture2D'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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[
{
"Type": "Texture2D",
"Name": "LowResBlurredNoise",
"Class": "UScriptClass'Texture2D'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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[
{
"Type": "Texture2D",
"Name": "flipbook",
"Class": "UScriptClass'Texture2D'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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},
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View file

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View file

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View file

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View file

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View file

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[
{
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View file

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[
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"Properties": {
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[
{
"Type": "MaterialFunction",
"Name": "ScreenAlignedPixelToPixelUVs",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Maps a texture to the screen without stretching any of the pixels. Each pixel on the screen will line up with a pixel from the sampled texture. Note that this will preview incorrectly in the material editor.",
"bExposeToLibrary": true,
"StateId": "71028A8D-47BF4037-3A3A0B8A-D7B60E53"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "ScreenAlignedUVs",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Maps the 0-1 uv range to the screen. Don't use as UV for SceneTexture material expression",
"bExposeToLibrary": true,
"StateId": "8530673E-4E3F2FF5-ED3C5090-177441DA"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "FlipBook",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Animates a texture in a flipbook like fashion. ",
"bExposeToLibrary": true,
"StateId": "CEA19503-4AFB6DD7-0ED556A0-0EFCD46F"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "BoundingBoxBased_0-1_UVW",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Creates a locally aligned 0-1 value on XY and Z.",
"bExposeToLibrary": true,
"StateId": "1421D2D3-4BD0D97E-22D725B8-1DAE6001"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "BlendAngleCorrectedNormals",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Corrects the normal direction of normal map that is overlayed on other normal maps. (Typically this would be a detail map.) ",
"bExposeToLibrary": true,
"StateId": "F5C2D477-4BA63455-E32B4B96-0D7674B6"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "BreakOutFloat2Components",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Enter a float 2 vector into the function and retrieve individual channels back through the scalar outputs.",
"bExposeToLibrary": true,
"StateId": "2C1DDB6E-406BC9FC-1D4141A1-7C82122A"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "BreakOutFloat3Components",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Enter a float 3 vector into the function and retrieve individual channels back through the scalar outputs.",
"bExposeToLibrary": true,
"StateId": "5B938C50-440B6892-955AD79F-CD1A8337"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "BreakOutFloat4Components",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Enter a float 4 vector into the function and retrieve individual channels back through the scalar outputs.",
"bExposeToLibrary": true,
"StateId": "127A25CC-4BE0E6F9-0A2D99BF-43C74E15"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "CameraDirectionVector",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "World space vector of the camera direction. ",
"bExposeToLibrary": true,
"StateId": "50EBF8C6-4FF5F3EF-E9520A92-C416A78F"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "CameraVectorWithWPOOptions",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Retrieves the camera vector with or without vertex shader offsets.",
"bExposeToLibrary": true,
"StateId": "B4E96314-41D6EFDA-C87DBB9C-4F9F03B5"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "DebugFloat2Values",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Plug a vector into the function and then preview the output to view the numeric values of the input vector.",
"bExposeToLibrary": true,
"StateId": "BBE5CE17-42600C40-DF0A77AF-DB6EC5B4"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "DebugFloat3Values",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Plug a vector into the function and then preview the output to view the numeric values of the input vector.",
"bExposeToLibrary": true,
"StateId": "6E393562-4EBBED69-A2B3C38F-39CB7F3C"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "DebugScalarValues",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Enter a value into the material function and read its return value as a number in uv space.",
"bExposeToLibrary": true,
"StateId": "2DA7361E-4ADEEDBC-9E251392-08DB9B40"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "DepthFromWorldPosition",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns the same value that Pixel Depth or Scene Depth Return but using an arbitrary world position.",
"bExposeToLibrary": true,
"StateId": "4A7F3D5E-4FFE4D98-4E76E593-9CC3F1F0"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "DitherTemporalAA",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Stipple pattern/Dither in screen space and time to work well with TemporalAA for things like masked translucency or anisotropic materials",
"bExposeToLibrary": true,
"StateId": "DFD90C09-43807297-70171F8D-5940702C"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "DynamicBranch",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "The code connected to the \"Color Input 1\" will be executed if the alpha is greater than 0 and the \"Color Input 0\" input code will be evaluated if the alpha is 0. Dynamic branches are best used when masking 20 or more instructions or a texture sample.",
"bExposeToLibrary": true,
"StateId": "073623F3-4EECE6DA-9851CC96-5B49AE44"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "EnvironmentMask",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns value of 'Environment Mask' for selected channel and point in world space",
"bExposeToLibrary": true,
"StateId": "51DC0BBB-456244D9-9D1742A5-283956D9"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "LinearSine",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "A sine-like function that transitions linearly in the 0-1 range using a period of 1.",
"bExposeToLibrary": true,
"StateId": "8AEA8FB3-4033A6EE-275AFFBB-348D9CAD"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "MakeFloat2",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Creates a float 2 vector from a series of scalar inputs.",
"bExposeToLibrary": true,
"StateId": "7560E2DA-4356343C-18E6818A-A015BAC5"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "MakeFloat3",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Creates a float 3 vector from a series of scalar inputs.",
"bExposeToLibrary": true,
"StateId": "E6A85460-4E707DD6-EBF457B4-A3E80A43"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "MakeFloat4",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Creates a float 4 vector from a series of scalar inputs.",
"bExposeToLibrary": true,
"StateId": "9266BF7A-41122BB3-EC5C82B7-A3E751C3"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "Swizzle",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"bExposeToLibrary": true,
"StateId": "7A7CA8A8-4D2472CF-AA326387-EBA2DE06"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "VectorLength",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns a vectors length.",
"bExposeToLibrary": true,
"StateId": "6BB97146-49B75878-03A98399-9B3C01AF"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "VectorToRadialValue",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "The input coordinates or vector will be transformed into radial coordinates. In the case of a vector the angle will be output in one channel and the length of the vector in the other.",
"bExposeToLibrary": true,
"StateId": "5E28F255-4817E6E7-2D027C9A-2F7126C6"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "WorldAlignedNormals_HighQuality",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Applies normal maps to objects and correctly orients them. See WorldAlignedTexture_Complex for a more thorough implementation. This version of world aligned normals is ~20 instructions more. The Normals are in worldspace by default. Transform them from world to tangent. ",
"StateId": "2BF7C43C-4A3799C4-F55B908F-E2320BF3"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "AlignMeshToTheCamera",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Aligns a static mesh to the camera and allows the user to rotate the mesh by altering the objects basis vectors.",
"bExposeToLibrary": true,
"StateId": "D2806C62-4E153523-0E19DD8D-030E3001"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "CameraOffset",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Offset objects in the direction of the camera to either make them appear in front or behind other objects. ",
"bExposeToLibrary": true,
"StateId": "4B8EBF11-45D10188-C49EF894-8787AE93"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "ComponentPivotLocation",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns the world position of the components origin.",
"bExposeToLibrary": true,
"StateId": "2FC1AC50-4C60089A-FB4EEF83-8609245A"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "LocalPosition",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"bExposeToLibrary": true,
"StateId": "DDB616F6-45461DBB-6B0367AD-CBAD6687"
}
}
]

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@ -0,0 +1,13 @@
[
{
"Type": "MaterialFunction",
"Name": "ObjectPivotPoint",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns the object's pivot point in world space. This is not compatible with the pixel shader.",
"bExposeToLibrary": true,
"StateId": "6021D76F-4F38B8C0-E7BDC681-51524B98"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "ObjectScale",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns the object's XYZ scale together and seperately.This is not compatible with the pixel shader.",
"StateId": "4B52D44F-4BE5504D-4EEC6B98-A424C4C9"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "RotateAboutWorldAxis_cheap",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "This function cheaply rotates objects around world axes. Input the angle you would like to use and attach the output to world position offset.",
"bExposeToLibrary": true,
"StateId": "2D0687AC-44FC7922-CCA6CAAB-7795B940"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "StaticMeshMorphTargets",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Unpacks Morph Data From the 3ds Max Morph Packer Script",
"bExposeToLibrary": true,
"StateId": "F225C3A8-4C8BB4DB-36D36C93-C398CA01"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "ObjectScale",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns the object's XYZ scale together and seperately.This is not compatible with the pixel shader. ",
"bExposeToLibrary": true,
"StateId": "41E48A6E-4C65ABBC-54009EA3-2611D5C6"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "Wind",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Seperate outputs for wind strength, speed multiplied by time and a normalized wind vector.",
"bExposeToLibrary": true,
"StateId": "0B09F489-481C0BB0-69188088-DFB82BEC"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "Blend_Darken",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns the darker of the two values for each pixel.",
"bExposeToLibrary": true,
"StateId": "E6BF1B67-44570321-064A4886-074D0785"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "Blend_Lighten",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Returns the lighter of the two values for each pixel.",
"bExposeToLibrary": true,
"StateId": "CE3417FB-4BB8B6EB-D31EB698-1F4925FA"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "Blend_LinearDodge",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Adds the base and blend together.",
"bExposeToLibrary": true,
"StateId": "7FAB4BB5-402958B6-2A446CAA-D4707626"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "Blend_Overlay",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Emulates Photoshop's overlay blend mode. Lighter pixels will become lighter, darker will become darker.",
"bExposeToLibrary": true,
"StateId": "12B6F73F-4D5D4FF9-D2FBF18B-43945D5B"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "Blend_Screen",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Inverts each texture, multiplies them together, then re-inverts the results.",
"bExposeToLibrary": true,
"StateId": "12FFCDB2-438A2E19-C8130A85-41323D8A"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "Blend_SoftLight",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Softer version of Overlay, solid white or black as blend will not result in solid color.",
"bExposeToLibrary": true,
"StateId": "FE260955-4D5B9631-22B54991-44F0693C"
}
}
]

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[
{
"Type": "MaterialFunction",
"Name": "RemapValueRange",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "Generalized remapping function to explicitly remap an input range to an output range.",
"bExposeToLibrary": true,
"StateId": "F1A8C6A9-4D37E691-BD787485-98A34AB8"
}
}
]

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