ITR2_ASSET/IntoTheRadius2/Content/Sound/Mixer/SC_Ambient_Sounds.json

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2024-11-28 06:37:49 +00:00
[
{
"Type": "SoundClass",
"Name": "SC_Ambient_Sounds",
"Class": "UScriptClass'SoundClass'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Properties": {
"bApplyAmbientVolumes": true
},
"ChildClasses": [
{
"ObjectName": "SoundClass'SC_Wind_Main'",
"ObjectPath": "/Game/Sound/Mixer/SC_Wind_Main.0"
},
{
"ObjectName": "SoundClass'SC_Wind_Gusts'",
"ObjectPath": "/Game/Sound/Mixer/SC_Wind_Gusts.0"
},
{
"ObjectName": "SoundClass'SC_Leaves_Rustle'",
"ObjectPath": "/Game/Sound/Mixer/SC_Leaves_Rustle.0"
},
{
"ObjectName": "SoundClass'Wind_Roof'",
"ObjectPath": "/Game/Sound/Mixer/Wind_Roof.0"
},
{
"ObjectName": "SoundClass'SC_Outside_Sounds'",
"ObjectPath": "/Game/Sound/Mixer/SC_Outside_Sounds.0"
},
{
"ObjectName": "SoundClass'Helicopter'",
"ObjectPath": "/Game/Sound/Mixer/Helicopter.0"
},
{
"ObjectName": "SoundClass'Dinamic'",
"ObjectPath": "/Game/Sound/Mixer/Dinamic.0"
},
{
"ObjectName": "SoundClass'SC_Ambient_Drones'",
"ObjectPath": "/Game/Sound/Mixer/SC_Ambient_Drones.0"
}
],
"ParentClass": {
"ObjectName": "SoundClass'SC_All_SFX'",
"ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0"
}
}
}
]