[ { "Type": "SoundClass", "Name": "SC_Ambient_Sounds", "Class": "UScriptClass'SoundClass'", "Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "Properties": { "bApplyAmbientVolumes": true }, "ChildClasses": [ { "ObjectName": "SoundClass'SC_Wind_Main'", "ObjectPath": "/Game/Sound/Mixer/SC_Wind_Main.0" }, { "ObjectName": "SoundClass'SC_Wind_Gusts'", "ObjectPath": "/Game/Sound/Mixer/SC_Wind_Gusts.0" }, { "ObjectName": "SoundClass'SC_Leaves_Rustle'", "ObjectPath": "/Game/Sound/Mixer/SC_Leaves_Rustle.0" }, { "ObjectName": "SoundClass'Wind_Roof'", "ObjectPath": "/Game/Sound/Mixer/Wind_Roof.0" }, { "ObjectName": "SoundClass'SC_Outside_Sounds'", "ObjectPath": "/Game/Sound/Mixer/SC_Outside_Sounds.0" }, { "ObjectName": "SoundClass'Helicopter'", "ObjectPath": "/Game/Sound/Mixer/Helicopter.0" }, { "ObjectName": "SoundClass'Dinamic'", "ObjectPath": "/Game/Sound/Mixer/Dinamic.0" }, { "ObjectName": "SoundClass'SC_Ambient_Drones'", "ObjectPath": "/Game/Sound/Mixer/SC_Ambient_Drones.0" } ], "ParentClass": { "ObjectName": "SoundClass'SC_All_SFX'", "ObjectPath": "/Game/Sound/Mixer/SC_All_SFX.0" } } } ]