ITR2_ASSET/IntoTheRadius2/Content/ITR2/MaterialLibrary/MasterMaterials/M_FlickeringLightFunction.json

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[
{
"Type": "Material",
"Name": "M_FlickeringLightFunction",
"Class": "UScriptClass'Material'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"MaterialDomain": "EMaterialDomain::MD_LightFunction",
"bCanMaskedBeAssumedOpaque": true,
"StateId": "E471C281-4B837508-3A1E40B0-DEC29A82",
"bIncludedInBaseGame": true
},
"LoadedMaterialResources": [],
"CachedExpressionData": {
"RuntimeEntries": {
"ParameterInfoSet": [
{
"Name": "FlickerSpeed",
"Association": "EMaterialParameterAssociation::GlobalParameter",
"Index": -1
}
]
},
"RuntimeEntries[1]": {
"ParameterInfoSet": []
},
"RuntimeEntries[2]": {
"ParameterInfoSet": []
},
"RuntimeEntries[3]": {
"ParameterInfoSet": [
{
"Name": "FlickerTexture",
"Association": "EMaterialParameterAssociation::GlobalParameter",
"Index": -1
}
]
},
"RuntimeEntries[4]": {
"ParameterInfoSet": []
},
"RuntimeEntries[5]": {
"ParameterInfoSet": []
},
"RuntimeEntries[6]": {
"ParameterInfoSet": []
},
"RuntimeEntries[7]": {
"ParameterInfoSet": []
},
"ScalarPrimitiveDataIndexValues": [
-1
],
"VectorPrimitiveDataIndexValues": [],
"ScalarValues": [
0.2
],
"StaticSwitchValues": [],
"DynamicSwitchValues": [],
"VectorValues": [],
"DoubleVectorValues": [],
"TextureValues": [
{
"AssetPathName": "/Game/ITR2/Art/VFX/Textures/T_LightFlickerGradient.T_LightFlickerGradient",
"SubPathString": ""
}
],
"FontValues": [],
"FontPageValues": [],
"RuntimeVirtualTextureValues": [],
"SparseVolumeTextureValues": [],
"ReferencedTextures": [
{
"ObjectName": "Texture2D'T_LightFlickerGradient'",
"ObjectPath": "/Game/ITR2/Art/VFX/Textures/T_LightFlickerGradient.0"
}
],
"FunctionInfos": [
{
"StateId": "7560E2DA-4356343C-18E6818A-A015BAC5",
"Function": {
"ObjectName": "MaterialFunction'MakeFloat2'",
"ObjectPath": "/Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2.0"
}
}
],
"FunctionInfosStateCRC": 3732591204,
"ParameterCollectionInfos": [],
"GrassTypes": [],
"MaterialLayers": {
"Layers": [],
"Blends": []
},
"DynamicParameterNames": [],
"QualityLevelsUsed": [
false,
false,
false,
false
],
"bHasMaterialLayers": false,
"bHasRuntimeVirtualTextureOutput": false,
"bHasSceneColor": false,
"bHasPerInstanceCustomData": false,
"bHasPerInstanceRandom": false,
"bHasVertexInterpolator": false,
"PropertyConnectedMask": 1
},
"ReferencedTextures": [
{
"ObjectName": "Texture2D'T_LightFlickerGradient'",
"ObjectPath": "/Game/ITR2/Art/VFX/Textures/T_LightFlickerGradient.0"
}
]
}
]