ITR2_ASSET/IntoTheRadius2/Content/ITR1/ART2/Character/Hunter/HumanEnemy_LODSettings.json

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[
{
"Type": "SkeletalMeshLODSettings",
"Name": "HumanEnemy_LODSettings",
"Class": "UScriptClass'SkeletalMeshLODSettings'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"LODGroups": [
{
"ScreenSize": {
"bCooked": true,
"Default": 1.0,
"Value": 1.0
},
"LODHysteresis": 0.02,
"BoneFilterActionOption": "EBoneFilterActionOption::Remove",
"BoneList": [],
"BonesToPrioritize": [],
"SectionsToPrioritize": [],
"WeightOfPrioritization": 1.0,
"BakePose": null,
"ReductionSettings": {
"TerminationCriterion": "SkeletalMeshTerminationCriterion::SMTC_NumOfTriangles",
"NumOfTrianglesPercentage": 1.0,
"NumOfVertPercentage": 1.0,
"MaxNumOfTriangles": 4,
"MaxNumOfVerts": 6,
"MaxDeviationPercentage": 0.0,
"ReductionMethod": "SkeletalMeshOptimizationType::SMOT_NumOfTriangles",
"SilhouetteImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
"TextureImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
"ShadingImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
"SkinningImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
"bRemapMorphTargets": false,
"bRecalcNormals": true,
"WeldingThreshold": 0.1,
"NormalsThreshold": 60.0,
"MaxBonesPerVertex": 4,
"bEnforceBoneBoundaries": false,
"bMergeCoincidentVertBones": true,
"VolumeImportance": 1.0,
"bLockEdges": true,
"bLockColorBounaries": true,
"BaseLOD": 0
}
},
{
"ScreenSize": {
"bCooked": true,
"Default": 0.6,
"Value": 0.6
},
"LODHysteresis": 0.02,
"BoneFilterActionOption": "EBoneFilterActionOption::Remove",
"BoneList": [],
"BonesToPrioritize": [],
"SectionsToPrioritize": [],
"WeightOfPrioritization": 1.0,
"BakePose": null,
"ReductionSettings": {
"TerminationCriterion": "SkeletalMeshTerminationCriterion::SMTC_NumOfVerts",
"NumOfTrianglesPercentage": 0.5,
"NumOfVertPercentage": 0.5,
"MaxNumOfTriangles": 4,
"MaxNumOfVerts": 6,
"MaxDeviationPercentage": 0.5,
"ReductionMethod": "SkeletalMeshOptimizationType::SMOT_NumOfTriangles",
"SilhouetteImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
"TextureImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
"ShadingImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
"SkinningImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
"bRemapMorphTargets": false,
"bRecalcNormals": true,
"WeldingThreshold": 0.1,
"NormalsThreshold": 60.0,
"MaxBonesPerVertex": 3,
"bEnforceBoneBoundaries": false,
"bMergeCoincidentVertBones": false,
"VolumeImportance": 1.0,
"bLockEdges": true,
"bLockColorBounaries": true,
"BaseLOD": 0
}
},
{
"ScreenSize": {
"bCooked": true,
"Default": 0.2,
"Value": 0.2
},
"LODHysteresis": 0.03,
"BoneFilterActionOption": "EBoneFilterActionOption::Remove",
"BoneList": [],
"BonesToPrioritize": [],
"SectionsToPrioritize": [],
"WeightOfPrioritization": 1.0,
"BakePose": null,
"ReductionSettings": {
"TerminationCriterion": "SkeletalMeshTerminationCriterion::SMTC_NumOfVerts",
"NumOfTrianglesPercentage": 0.3,
"NumOfVertPercentage": 0.25,
"MaxNumOfTriangles": 4,
"MaxNumOfVerts": 6,
"MaxDeviationPercentage": 0.75,
"ReductionMethod": "SkeletalMeshOptimizationType::SMOT_NumOfTriangles",
"SilhouetteImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
"TextureImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
"ShadingImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
"SkinningImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
"bRemapMorphTargets": false,
"bRecalcNormals": true,
"WeldingThreshold": 0.1,
"NormalsThreshold": 60.0,
"MaxBonesPerVertex": 2,
"bEnforceBoneBoundaries": false,
"bMergeCoincidentVertBones": false,
"VolumeImportance": 1.0,
"bLockEdges": true,
"bLockColorBounaries": true,
"BaseLOD": 0
}
},
{
"ScreenSize": {
"bCooked": true,
"Default": 0.05,
"Value": 0.05
},
"LODHysteresis": 0.015,
"BoneFilterActionOption": "EBoneFilterActionOption::Remove",
"BoneList": [],
"BonesToPrioritize": [],
"SectionsToPrioritize": [],
"WeightOfPrioritization": 1.0,
"BakePose": null,
"ReductionSettings": {
"TerminationCriterion": "SkeletalMeshTerminationCriterion::SMTC_NumOfVerts",
"NumOfTrianglesPercentage": 0.1,
"NumOfVertPercentage": 0.1,
"MaxNumOfTriangles": 4,
"MaxNumOfVerts": 6,
"MaxDeviationPercentage": 0.5,
"ReductionMethod": "SkeletalMeshOptimizationType::SMOT_NumOfTriangles",
"SilhouetteImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
"TextureImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
"ShadingImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
"SkinningImportance": "SkeletalMeshOptimizationImportance::SMOI_Normal",
"bRemapMorphTargets": false,
"bRecalcNormals": true,
"WeldingThreshold": 0.1,
"NormalsThreshold": 60.0,
"MaxBonesPerVertex": 2,
"bEnforceBoneBoundaries": false,
"bMergeCoincidentVertBones": false,
"VolumeImportance": 1.0,
"bLockEdges": true,
"bLockColorBounaries": true,
"BaseLOD": 0
}
}
]
}
}
]