ITR2_ASSET/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/DynamicBranch.json

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[
{
"Type": "MaterialFunction",
"Name": "DynamicBranch",
"Class": "UScriptClass'MaterialFunction'",
"Flags": "RF_Public | RF_Standalone | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
"Description": "The code connected to the \"Color Input 1\" will be executed if the alpha is greater than 0 and the \"Color Input 0\" input code will be evaluated if the alpha is 0. Dynamic branches are best used when masking 20 or more instructions or a texture sample.",
"bExposeToLibrary": true,
"StateId": "073623F3-4EECE6DA-9851CC96-5B49AE44"
}
}
]