544 lines
20 KiB
JSON
544 lines
20 KiB
JSON
|
[
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{
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"Type": "BlueprintGeneratedClass",
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"Name": "BP_Interactive_ShootingTarget_C",
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"Class": "UScriptClass'BlueprintGeneratedClass'",
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"ObjectName": "BlueprintGeneratedClass'BPA_ShootingTarget_C'",
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"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BPA_ShootingTarget.0"
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},
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"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"ObjectName": "SimpleConstructionScript'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0'",
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},
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"ObjectName": "InheritableComponentHandler'BP_Interactive_ShootingTarget_C:InheritableComponentHandler'",
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"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.3"
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}
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},
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"Children": [
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{
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"ObjectName": "Function'BP_Interactive_ShootingTarget_C:GetHitScore'",
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"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.2"
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{
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"Type": "ObjectProperty",
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"Name": "SM_BodyTarget_upper_C",
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"Flags": "RF_Public | RF_LoadCompleted",
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"PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional",
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}
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}
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],
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"FuncMap": {
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"GetHitScore": {
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"ObjectName": "Function'BP_Interactive_ShootingTarget_C:GetHitScore'",
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"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.2"
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}
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},
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"ClassFlags": "CLASS_Config | CLASS_ReplicationDataIsSetUp | CLASS_CompiledFromBlueprint | CLASS_HasInstancedReference",
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"ClassWithin": {
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"ObjectName": "Class'Object'",
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"ObjectPath": "/Script/CoreUObject"
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},
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"ClassConfigName": "Engine",
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"bCooked": true,
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"ClassDefaultObject": {
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"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.1"
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},
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"EditorTags": {
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"BlueprintType": "BPTYPE_Normal"
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}
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},
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{
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"Type": "BP_Interactive_ShootingTarget_C",
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"Name": "Default__BP_Interactive_ShootingTarget_C",
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"Class": "BlueprintGeneratedClass'/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.BP_Interactive_ShootingTarget_C'",
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"Template": {
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"ObjectName": "BPA_ShootingTarget_C'Default__BPA_ShootingTarget_C'",
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"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BPA_ShootingTarget.1"
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},
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"Flags": "RF_Public | RF_Transactional | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
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"Properties": {
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"RemoteRole": "ENetRole::ROLE_SimulatedProxy"
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}
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},
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{
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"Type": "Function",
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"Name": "GetHitScore",
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"Outer": "BP_Interactive_ShootingTarget_C",
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"Class": "UScriptClass'Function'",
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"Super": {
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"ObjectName": "Function'BPA_ShootingTarget_C:GetHitScore'",
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"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BPA_ShootingTarget.9"
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},
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"Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted",
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"ChildProperties": [
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{
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"Type": "ObjectProperty",
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"Name": "Hit Component",
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"Flags": "RF_Public",
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"ElementSize": 8,
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"PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm | InstancedReference",
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"PropertyClass": {
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"ObjectName": "Class'PrimitiveComponent'",
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"ObjectPath": "/Script/Engine"
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}
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},
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{
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"Type": "IntProperty",
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"Name": "Score",
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"Flags": "RF_Public",
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"ElementSize": 4,
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"PropertyFlags": "Parm | OutParm"
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},
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{
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"Type": "ObjectProperty",
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"Name": "NewLocalVar",
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"Flags": "RF_Public",
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"PropertyFlags": "Edit | BlueprintVisible | InstancedReference",
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"ObjectPath": "/Script/Engine"
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}
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},
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{
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"Type": "BoolProperty",
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"Name": "CallFunc_EqualEqual_ObjectObject_ReturnValue",
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"Flags": "RF_Public",
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{
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{
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},
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||
|
{
|
||
|
"ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_4'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.10"
|
||
|
}
|
||
|
],
|
||
|
"VariableGuid": "71E5E400-4E9E6893-3177D784-01AC815D",
|
||
|
"InternalVariableName": "StaticMesh"
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "SimpleConstructionScript",
|
||
|
"Name": "SimpleConstructionScript_0",
|
||
|
"Outer": "BP_Interactive_ShootingTarget_C",
|
||
|
"Class": "UScriptClass'SimpleConstructionScript'",
|
||
|
"Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"Properties": {
|
||
|
"RootNodes": [
|
||
|
{
|
||
|
"ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_5'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.11"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_6'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.12"
|
||
|
}
|
||
|
],
|
||
|
"AllNodes": [
|
||
|
{
|
||
|
"ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_3'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.9"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_2'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.8"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_1'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.7"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_4'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.10"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_5'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.11"
|
||
|
},
|
||
|
{
|
||
|
"ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_6'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.12"
|
||
|
}
|
||
|
],
|
||
|
"DefaultSceneRootNode": {
|
||
|
"ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_0'",
|
||
|
"ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.6"
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "StaticMeshComponent",
|
||
|
"Name": "SM_BodyTarget_upper_A_GEN_VARIABLE",
|
||
|
"Outer": "BP_Interactive_ShootingTarget_C",
|
||
|
"Class": "UScriptClass'StaticMeshComponent'",
|
||
|
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"Properties": {
|
||
|
"StaticMesh": {
|
||
|
"ObjectName": "StaticMesh'SM_BodyTarget_upper_A'",
|
||
|
"ObjectPath": "/Game/ITR2/Art/Environment/ShootingTargets/SM_BodyTarget_upper_A.2"
|
||
|
},
|
||
|
"OverrideMaterials": [
|
||
|
null
|
||
|
],
|
||
|
"CanCharacterStepUpOn": "ECanBeCharacterBase::ECB_No",
|
||
|
"BodyInstance": {
|
||
|
"bNotifyRigidBodyCollision": true
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "StaticMeshComponent",
|
||
|
"Name": "SM_BodyTarget_upper_B_GEN_VARIABLE",
|
||
|
"Outer": "BP_Interactive_ShootingTarget_C",
|
||
|
"Class": "UScriptClass'StaticMeshComponent'",
|
||
|
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"Properties": {
|
||
|
"StaticMesh": {
|
||
|
"ObjectName": "StaticMesh'SM_BodyTarget_upper_B'",
|
||
|
"ObjectPath": "/Game/ITR2/Art/Environment/ShootingTargets/SM_BodyTarget_upper_B.2"
|
||
|
},
|
||
|
"OverrideMaterials": [
|
||
|
null
|
||
|
],
|
||
|
"CanCharacterStepUpOn": "ECanBeCharacterBase::ECB_No",
|
||
|
"BodyInstance": {
|
||
|
"bNotifyRigidBodyCollision": true
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "StaticMeshComponent",
|
||
|
"Name": "SM_BodyTarget_upper_C_GEN_VARIABLE",
|
||
|
"Outer": "BP_Interactive_ShootingTarget_C",
|
||
|
"Class": "UScriptClass'StaticMeshComponent'",
|
||
|
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"Properties": {
|
||
|
"StaticMesh": {
|
||
|
"ObjectName": "StaticMesh'SM_BodyTarget_upper_C'",
|
||
|
"ObjectPath": "/Game/ITR2/Art/Environment/ShootingTargets/SM_BodyTarget_upper_C.2"
|
||
|
},
|
||
|
"CanCharacterStepUpOn": "ECanBeCharacterBase::ECB_No",
|
||
|
"BodyInstance": {
|
||
|
"bNotifyRigidBodyCollision": true
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "StaticMeshComponent",
|
||
|
"Name": "SM_BodyTarget_upper_D_GEN_VARIABLE",
|
||
|
"Outer": "BP_Interactive_ShootingTarget_C",
|
||
|
"Class": "UScriptClass'StaticMeshComponent'",
|
||
|
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"Properties": {
|
||
|
"StaticMesh": {
|
||
|
"ObjectName": "StaticMesh'SM_BodyTarget_upper_D'",
|
||
|
"ObjectPath": "/Game/ITR2/Art/Environment/ShootingTargets/SM_BodyTarget_upper_D.2"
|
||
|
},
|
||
|
"CanCharacterStepUpOn": "ECanBeCharacterBase::ECB_No",
|
||
|
"BodyInstance": {
|
||
|
"bNotifyRigidBodyCollision": true
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"Type": "StaticMeshComponent",
|
||
|
"Name": "StaticMesh_GEN_VARIABLE",
|
||
|
"Outer": "BP_Interactive_ShootingTarget_C",
|
||
|
"Class": "UScriptClass'StaticMeshComponent'",
|
||
|
"Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted",
|
||
|
"Properties": {
|
||
|
"StaticMesh": {
|
||
|
"ObjectName": "StaticMesh'SM_BodyTarget_upper'",
|
||
|
"ObjectPath": "/Game/ITR2/Art/Environment/ShootingTargets/SM_BodyTarget_upper.2"
|
||
|
},
|
||
|
"CanCharacterStepUpOn": "ECanBeCharacterBase::ECB_No",
|
||
|
"BodyInstance": {
|
||
|
"bNotifyRigidBodyCollision": true
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
]
|