[ { "Type": "BlueprintGeneratedClass", "Name": "BP_Interactive_ShootingTarget_C", "Class": "UScriptClass'BlueprintGeneratedClass'", "Super": { "ObjectName": "BlueprintGeneratedClass'BPA_ShootingTarget_C'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BPA_ShootingTarget.0" }, "Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "SimpleConstructionScript": { "ObjectName": "SimpleConstructionScript'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.13" }, "InheritableComponentHandler": { "ObjectName": "InheritableComponentHandler'BP_Interactive_ShootingTarget_C:InheritableComponentHandler'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.3" } }, "Children": [ { "ObjectName": "Function'BP_Interactive_ShootingTarget_C:GetHitScore'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.2" } ], "ChildProperties": [ { "Type": "ObjectProperty", "Name": "StaticMesh", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 8, "PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional", "PropertyClass": { "ObjectName": "Class'StaticMeshComponent'", "ObjectPath": "/Script/Engine" } }, { "Type": "ObjectProperty", "Name": "PointLight", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 8, "PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional", "PropertyClass": { "ObjectName": "Class'PointLightComponent'", "ObjectPath": "/Script/Engine" } }, { "Type": "ObjectProperty", "Name": "SM_BodyTarget_upper_D", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 8, "PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional", "PropertyClass": { "ObjectName": "Class'StaticMeshComponent'", "ObjectPath": "/Script/Engine" } }, { "Type": "ObjectProperty", "Name": "SM_BodyTarget_upper_A", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 8, "PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional", "PropertyClass": { "ObjectName": "Class'StaticMeshComponent'", "ObjectPath": "/Script/Engine" } }, { "Type": "ObjectProperty", "Name": "SM_BodyTarget_upper_B", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 8, "PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional", "PropertyClass": { "ObjectName": "Class'StaticMeshComponent'", "ObjectPath": "/Script/Engine" } }, { "Type": "ObjectProperty", "Name": "SM_BodyTarget_upper_C", "Flags": "RF_Public | RF_LoadCompleted", "ElementSize": 8, "PropertyFlags": "BlueprintVisible | InstancedReference | NonTransactional", "PropertyClass": { "ObjectName": "Class'StaticMeshComponent'", "ObjectPath": "/Script/Engine" } } ], "FuncMap": { "GetHitScore": { "ObjectName": "Function'BP_Interactive_ShootingTarget_C:GetHitScore'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.2" } }, "ClassFlags": "CLASS_Config | CLASS_ReplicationDataIsSetUp | CLASS_CompiledFromBlueprint | CLASS_HasInstancedReference", "ClassWithin": { "ObjectName": "Class'Object'", "ObjectPath": "/Script/CoreUObject" }, "ClassConfigName": "Engine", "bCooked": true, "ClassDefaultObject": { "ObjectName": "BP_Interactive_ShootingTarget_C'Default__BP_Interactive_ShootingTarget_C'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.1" }, "EditorTags": { "BlueprintType": "BPTYPE_Normal" } }, { "Type": "BP_Interactive_ShootingTarget_C", "Name": "Default__BP_Interactive_ShootingTarget_C", "Class": "BlueprintGeneratedClass'/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.BP_Interactive_ShootingTarget_C'", "Template": { "ObjectName": "BPA_ShootingTarget_C'Default__BPA_ShootingTarget_C'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BPA_ShootingTarget.1" }, "Flags": "RF_Public | RF_Transactional | RF_ClassDefaultObject | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted", "Properties": { "RemoteRole": "ENetRole::ROLE_SimulatedProxy" } }, { "Type": "Function", "Name": "GetHitScore", "Outer": "BP_Interactive_ShootingTarget_C", "Class": "UScriptClass'Function'", "Super": { "ObjectName": "Function'BPA_ShootingTarget_C:GetHitScore'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BPA_ShootingTarget.9" }, "Flags": "RF_Public | RF_WasLoaded | RF_LoadCompleted", "ChildProperties": [ { "Type": "ObjectProperty", "Name": "Hit Component", "Flags": "RF_Public", "ElementSize": 8, "PropertyFlags": "BlueprintVisible | BlueprintReadOnly | Parm | InstancedReference", "PropertyClass": { "ObjectName": "Class'PrimitiveComponent'", "ObjectPath": "/Script/Engine" } }, { "Type": "IntProperty", "Name": "Score", "Flags": "RF_Public", "ElementSize": 4, "PropertyFlags": "Parm | OutParm" }, { "Type": "ObjectProperty", "Name": "NewLocalVar", "Flags": "RF_Public", "ElementSize": 8, "PropertyFlags": "Edit | BlueprintVisible | InstancedReference", "PropertyClass": { "ObjectName": "Class'StaticMeshComponent'", "ObjectPath": "/Script/Engine" } }, { "Type": "BoolProperty", "Name": "CallFunc_EqualEqual_ObjectObject_ReturnValue", "Flags": "RF_Public", "ElementSize": 1, "FieldSize": 1, "ByteOffset": 0, "ByteMask": 1, "FieldMask": 255, "BoolSize": 1, "bIsNativeBool": true }, { "Type": "BoolProperty", "Name": "CallFunc_EqualEqual_ObjectObject_ReturnValue_1", "Flags": "RF_Public", "ElementSize": 1, "FieldSize": 1, "ByteOffset": 0, "ByteMask": 1, "FieldMask": 255, "BoolSize": 1, "bIsNativeBool": true }, { "Type": "BoolProperty", "Name": "CallFunc_EqualEqual_ObjectObject_ReturnValue_2", "Flags": "RF_Public", "ElementSize": 1, "FieldSize": 1, "ByteOffset": 0, "ByteMask": 1, "FieldMask": 255, "BoolSize": 1, "bIsNativeBool": true }, { "Type": "BoolProperty", "Name": "CallFunc_EqualEqual_ObjectObject_ReturnValue_3", "Flags": "RF_Public", "ElementSize": 1, "FieldSize": 1, "ByteOffset": 0, "ByteMask": 1, "FieldMask": 255, "BoolSize": 1, "bIsNativeBool": true } ], "FunctionFlags": "FUNC_Public | FUNC_HasOutParms | FUNC_BlueprintCallable | FUNC_BlueprintEvent" }, { "Type": "InheritableComponentHandler", "Name": "InheritableComponentHandler", "Outer": "BP_Interactive_ShootingTarget_C", "Class": "UScriptClass'InheritableComponentHandler'", "Flags": "RF_WasLoaded | RF_LoadCompleted" }, { "Type": "PointLightComponent", "Name": "PointLight_GEN_VARIABLE", "Outer": "BP_Interactive_ShootingTarget_C", "Class": "UScriptClass'PointLightComponent'", "Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted", "Properties": { "AttenuationRadius": 114.1747, "RelativeLocation": { "X": -8.526513E-14, "Y": 83.75841, "Z": 121.76416 } } }, { "Type": "SceneComponent", "Name": "DefaultSceneRoot_GEN_VARIABLE", "Outer": "BP_Interactive_ShootingTarget_C", "Class": "UScriptClass'SceneComponent'", "Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted" }, { "Type": "SCS_Node", "Name": "SCS_Node_0", "Outer": "SimpleConstructionScript_0", "Class": "UScriptClass'SCS_Node'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "ComponentClass": { "ObjectName": "Class'SceneComponent'", "ObjectPath": "/Script/Engine" }, "ComponentTemplate": { "ObjectName": "SceneComponent'BP_Interactive_ShootingTarget_C:DefaultSceneRoot_GEN_VARIABLE'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.5" }, "VariableGuid": "2E33810C-4534BA05-FFC84998-FC80C115", "InternalVariableName": "DefaultSceneRoot" } }, { "Type": "SCS_Node", "Name": "SCS_Node_1", "Outer": "SimpleConstructionScript_0", "Class": "UScriptClass'SCS_Node'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "ComponentClass": { "ObjectName": "Class'StaticMeshComponent'", "ObjectPath": "/Script/Engine" }, "ComponentTemplate": { "ObjectName": "StaticMeshComponent'BP_Interactive_ShootingTarget_C:SM_BodyTarget_upper_A_GEN_VARIABLE'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.14" }, "VariableGuid": "F96E25C6-4C005916-2ADD6A88-85E53FF9", "InternalVariableName": "SM_BodyTarget_upper_A" } }, { "Type": "SCS_Node", "Name": "SCS_Node_2", "Outer": "SimpleConstructionScript_0", "Class": "UScriptClass'SCS_Node'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "ComponentClass": { "ObjectName": "Class'StaticMeshComponent'", "ObjectPath": "/Script/Engine" }, "ComponentTemplate": { "ObjectName": "StaticMeshComponent'BP_Interactive_ShootingTarget_C:SM_BodyTarget_upper_B_GEN_VARIABLE'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.15" }, "VariableGuid": "4DF037D5-419522DD-0B4A6C88-0F109D32", "InternalVariableName": "SM_BodyTarget_upper_B" } }, { "Type": "SCS_Node", "Name": "SCS_Node_3", "Outer": "SimpleConstructionScript_0", "Class": "UScriptClass'SCS_Node'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "ComponentClass": { "ObjectName": "Class'StaticMeshComponent'", "ObjectPath": "/Script/Engine" }, "ComponentTemplate": { "ObjectName": "StaticMeshComponent'BP_Interactive_ShootingTarget_C:SM_BodyTarget_upper_C_GEN_VARIABLE'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.16" }, "VariableGuid": "151BFCB8-4DE7F9B1-9800FF91-DF5EC2C5", "InternalVariableName": "SM_BodyTarget_upper_C" } }, { "Type": "SCS_Node", "Name": "SCS_Node_4", "Outer": "SimpleConstructionScript_0", "Class": "UScriptClass'SCS_Node'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "ComponentClass": { "ObjectName": "Class'StaticMeshComponent'", "ObjectPath": "/Script/Engine" }, "ComponentTemplate": { "ObjectName": "StaticMeshComponent'BP_Interactive_ShootingTarget_C:SM_BodyTarget_upper_D_GEN_VARIABLE'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.17" }, "VariableGuid": "99B43BEF-48B40F46-A2F56AA6-649CD628", "InternalVariableName": "SM_BodyTarget_upper_D" } }, { "Type": "SCS_Node", "Name": "SCS_Node_5", "Outer": "SimpleConstructionScript_0", "Class": "UScriptClass'SCS_Node'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "ComponentClass": { "ObjectName": "Class'PointLightComponent'", "ObjectPath": "/Script/Engine" }, "ComponentTemplate": { "ObjectName": "PointLightComponent'BP_Interactive_ShootingTarget_C:PointLight_GEN_VARIABLE'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.4" }, "ParentComponentOrVariableName": "DefaultSceneRoot", "ParentComponentOwnerClassName": "BPA_ShootingTarget_C", "VariableGuid": "CB0F1409-42695651-C270E592-F48C7FA8", "InternalVariableName": "PointLight" } }, { "Type": "SCS_Node", "Name": "SCS_Node_6", "Outer": "SimpleConstructionScript_0", "Class": "UScriptClass'SCS_Node'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "ComponentClass": { "ObjectName": "Class'StaticMeshComponent'", "ObjectPath": "/Script/Engine" }, "ComponentTemplate": { "ObjectName": "StaticMeshComponent'BP_Interactive_ShootingTarget_C:StaticMesh_GEN_VARIABLE'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.18" }, "ParentComponentOrVariableName": "Scene", "ParentComponentOwnerClassName": "BPA_ShootingTarget_C", "ChildNodes": [ { "ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_3'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.9" }, { "ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_2'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.8" }, { "ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_1'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.7" }, { "ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_4'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.10" } ], "VariableGuid": "71E5E400-4E9E6893-3177D784-01AC815D", "InternalVariableName": "StaticMesh" } }, { "Type": "SimpleConstructionScript", "Name": "SimpleConstructionScript_0", "Outer": "BP_Interactive_ShootingTarget_C", "Class": "UScriptClass'SimpleConstructionScript'", "Flags": "RF_Transactional | RF_WasLoaded | RF_LoadCompleted", "Properties": { "RootNodes": [ { "ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_5'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.11" }, { "ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_6'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.12" } ], "AllNodes": [ { "ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_3'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.9" }, { "ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_2'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.8" }, { "ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_1'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.7" }, { "ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_4'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.10" }, { "ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_5'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.11" }, { "ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_6'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.12" } ], "DefaultSceneRootNode": { "ObjectName": "SCS_Node'BP_Interactive_ShootingTarget_C:SimpleConstructionScript_0.SCS_Node_0'", "ObjectPath": "/Game/ITR2/BPs/ShootingRange/BP_Interactive_ShootingTarget.6" } } }, { "Type": "StaticMeshComponent", "Name": "SM_BodyTarget_upper_A_GEN_VARIABLE", "Outer": "BP_Interactive_ShootingTarget_C", "Class": "UScriptClass'StaticMeshComponent'", "Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted", "Properties": { "StaticMesh": { "ObjectName": "StaticMesh'SM_BodyTarget_upper_A'", "ObjectPath": "/Game/ITR2/Art/Environment/ShootingTargets/SM_BodyTarget_upper_A.2" }, "OverrideMaterials": [ null ], "CanCharacterStepUpOn": "ECanBeCharacterBase::ECB_No", "BodyInstance": { "bNotifyRigidBodyCollision": true } } }, { "Type": "StaticMeshComponent", "Name": "SM_BodyTarget_upper_B_GEN_VARIABLE", "Outer": "BP_Interactive_ShootingTarget_C", "Class": "UScriptClass'StaticMeshComponent'", "Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted", "Properties": { "StaticMesh": { "ObjectName": "StaticMesh'SM_BodyTarget_upper_B'", "ObjectPath": "/Game/ITR2/Art/Environment/ShootingTargets/SM_BodyTarget_upper_B.2" }, "OverrideMaterials": [ null ], "CanCharacterStepUpOn": "ECanBeCharacterBase::ECB_No", "BodyInstance": { "bNotifyRigidBodyCollision": true } } }, { "Type": "StaticMeshComponent", "Name": "SM_BodyTarget_upper_C_GEN_VARIABLE", "Outer": "BP_Interactive_ShootingTarget_C", "Class": "UScriptClass'StaticMeshComponent'", "Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted", "Properties": { "StaticMesh": { "ObjectName": "StaticMesh'SM_BodyTarget_upper_C'", "ObjectPath": "/Game/ITR2/Art/Environment/ShootingTargets/SM_BodyTarget_upper_C.2" }, "CanCharacterStepUpOn": "ECanBeCharacterBase::ECB_No", "BodyInstance": { "bNotifyRigidBodyCollision": true } } }, { "Type": "StaticMeshComponent", "Name": "SM_BodyTarget_upper_D_GEN_VARIABLE", "Outer": "BP_Interactive_ShootingTarget_C", "Class": "UScriptClass'StaticMeshComponent'", "Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted", "Properties": { "StaticMesh": { "ObjectName": "StaticMesh'SM_BodyTarget_upper_D'", "ObjectPath": "/Game/ITR2/Art/Environment/ShootingTargets/SM_BodyTarget_upper_D.2" }, "CanCharacterStepUpOn": "ECanBeCharacterBase::ECB_No", "BodyInstance": { "bNotifyRigidBodyCollision": true } } }, { "Type": "StaticMeshComponent", "Name": "StaticMesh_GEN_VARIABLE", "Outer": "BP_Interactive_ShootingTarget_C", "Class": "UScriptClass'StaticMeshComponent'", "Flags": "RF_Public | RF_Transactional | RF_ArchetypeObject | RF_WasLoaded | RF_LoadCompleted", "Properties": { "StaticMesh": { "ObjectName": "StaticMesh'SM_BodyTarget_upper'", "ObjectPath": "/Game/ITR2/Art/Environment/ShootingTargets/SM_BodyTarget_upper.2" }, "CanCharacterStepUpOn": "ECanBeCharacterBase::ECB_No", "BodyInstance": { "bNotifyRigidBodyCollision": true } } } ]