ITR2_ASSET/IntoTheRadius2/Content/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.json

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2024-11-28 06:17:42 +00:00
[
{
"Type": "BlueprintGeneratedClass",
"Name": "BP_RadiusPlayerCharacter_Menu_C",
"Class": "UScriptClass'BlueprintGeneratedClass'",
"Flags": "RF_Public | RF_Transactional | RF_WasLoaded | RF_LoadCompleted",
"Properties": {
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}
],
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{
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"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.36"
}
],
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"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.34"
},
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"ObjectName": "Function'BP_RadiusPlayerCharacter_Menu_C:ExecuteUbergraph_BP_RadiusPlayerCharacter_Menu'",
"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.7"
}
},
"SuperStruct": {
"ObjectName": "Class'RadiusPlayerCharacter'",
"ObjectPath": "/Script/IntoTheRadius2"
},
"Children": [
{
"ObjectName": "Function'BP_RadiusPlayerCharacter_Menu_C:UpdateOnNewPlayerHeight'",
"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.19"
},
{
"ObjectName": "Function'BP_RadiusPlayerCharacter_Menu_C:GetCalibratedHeight'",
"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.8"
},
{
"ObjectName": "Function'BP_RadiusPlayerCharacter_Menu_C:GetHandPointer'",
"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.9"
},
{
"ObjectName": "Function'BP_RadiusPlayerCharacter_Menu_C:TL Turn__FinishedFunc'",
"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.16"
},
{
"ObjectName": "Function'BP_RadiusPlayerCharacter_Menu_C:TL Turn__UpdateFunc'",
"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.17"
},
{
"ObjectName": "Function'BP_RadiusPlayerCharacter_Menu_C:InpActEvt_IA_Move_Turn_K2Node_EnhancedInputActionEvent_2'",
"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.12"
},
{
"ObjectName": "Function'BP_RadiusPlayerCharacter_Menu_C:InpActEvt_IA_Move_TurnSmooth_K2Node_EnhancedInputActionEvent_1'",
"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.13"
},
{
"ObjectName": "Function'BP_RadiusPlayerCharacter_Menu_C:InpActEvt_IA_ExitGame_K2Node_EnhancedInputActionEvent_0'",
"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.11"
},
{
"ObjectName": "Function'BP_RadiusPlayerCharacter_Menu_C:ReceiveBeginPlay'",
"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.14"
},
{
"ObjectName": "Function'BP_RadiusPlayerCharacter_Menu_C:TryTurning'",
"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.18"
},
{
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"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.10"
},
{
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"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.15"
},
{
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"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.6"
},
{
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}
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"FuncMap": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.10"
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"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.18"
},
"ReceiveBeginPlay": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.14"
},
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"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.11"
},
"InpActEvt_IA_Move_TurnSmooth_K2Node_EnhancedInputActionEvent_1": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.13"
},
"InpActEvt_IA_Move_Turn_K2Node_EnhancedInputActionEvent_2": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.12"
},
"TL Turn__UpdateFunc": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.17"
},
"TL Turn__FinishedFunc": {
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"ObjectPath": "/Game/ITR2/BPs/Player/BP_RadiusPlayerCharacter_Menu.16"
},
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},
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}
},
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},
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}
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"Properties": {
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