blueprints/Wavebreakers/[Loki]/[Loki] Blank Lite Module/bp.sbc
2025-06-20 21:21:44 -07:00

811 lines
43 KiB
XML

<?xml version="1.0"?>
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<Min x="2" y="11" z="-13"/>
<BlockOrientation Forward="Up" Up="Right"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorSlope2Tip</SubtypeName>
<Min x="2" y="12" z="-14"/>
<BlockOrientation Forward="Down" Up="Right"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorBlock</SubtypeName>
<Min x="-2" y="13" z="-16"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorBlock</SubtypeName>
<Min x="0" y="13" z="-16"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_HalfArmorBlock</SubtypeName>
<Min x="-1" y="13" z="-17"/>
<BlockOrientation Forward="Backward" Up="Down"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
<SubtypeName>ConnectorMedium</SubtypeName>
<EntityId>100394905285642363</EntityId>
<Min x="-2" y="10" z="-17"/>
<ColorMaskHSV x="0" y="-0.8" z="0.4"/>
<SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
<Owner>144115188075855895</Owner>
<ShareMode>Faction</ShareMode>
<DeformationRatio>0.5</DeformationRatio>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyInventoryBase</TypeId>
<Component xsi:type="MyObjectBuilder_Inventory">
<CanPutItems>true</CanPutItems>
<Items/>
<nextItemId>0</nextItemId>
<Volume>1.152</Volume>
<Mass>9223372036854.775807</Mass>
<MaxItemCount>2147483647</MaxItemCount>
<Size xsi:nil="true"/>
<InventoryFlags>CanReceive CanSend</InventoryFlags>
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
</Component>
</ComponentData>
<ComponentData>
<TypeId>MyTimerComponent</TypeId>
<Component xsi:type="MyObjectBuilder_TimerComponent">
<Repeat>true</Repeat>
<TimeToEvent>0</TimeToEvent>
<SetTimeMinutes>0</SetTimeMinutes>
<TimerEnabled>true</TimerEnabled>
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
<TimerType>Frame10</TimerType>
<FramesFromLastTrigger>60</FramesFromLastTrigger>
<TimerTickInFrames>80</TimerTickInFrames>
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Loki] [CU] Connector</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>2</NumberInGrid>
<Enabled>true</Enabled>
<MasterToSlaveTransform xsi:nil="true"/>
<MasterToSlaveGrid xsi:nil="true"/>
<IsMaster>true</IsMaster>
<TradingEnabled>false</TradingEnabled>
<AutoUnlockTime>0</AutoUnlockTime>
<TimeOfConnection>0</TimeOfConnection>
<IsParkingEnabled>true</IsParkingEnabled>
<IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
<IsApproaching>false</IsApproaching>
<IsConnecting>false</IsConnecting>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
<Min x="-4" y="11" z="-14"/>
<BlockOrientation Forward="Up" Up="Left"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorHalfSlopedCornerBase</SubtypeName>
<Min x="-4" y="12" z="-15"/>
<BlockOrientation Forward="Forward" Up="Left"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
<Min x="2" y="11" z="-14"/>
<BlockOrientation Forward="Up" Up="Right"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorHalfSlopedCornerBase</SubtypeName>
<Min x="2" y="12" z="-15"/>
<BlockOrientation Forward="Down" Up="Right"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorBlock</SubtypeName>
<Min x="-3" y="13" z="-16"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_HalfArmorBlock</SubtypeName>
<Min x="-2" y="13" z="-17"/>
<BlockOrientation Forward="Backward" Up="Down"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorBlock</SubtypeName>
<Min x="1" y="13" z="-16"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_HalfArmorBlock</SubtypeName>
<Min x="0" y="13" z="-17"/>
<BlockOrientation Forward="Backward" Up="Down"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
<Min x="-3" y="11" z="-16"/>
<BlockOrientation Forward="Up" Up="Left"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorBlock</SubtypeName>
<Min x="-3" y="12" z="-16"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorSlope2Base</SubtypeName>
<Min x="1" y="11" z="-16"/>
<BlockOrientation Forward="Up" Up="Right"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorBlock</SubtypeName>
<Min x="1" y="12" z="-16"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
<Min x="-4" y="11" z="-15"/>
<BlockOrientation Forward="Up" Up="Left"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
<SubtypeName>SmallShipSmallMergeBlock</SubtypeName>
<EntityId>104255360747153005</EntityId>
<Min x="-4" y="12" z="-16"/>
<BlockOrientation Forward="Forward" Up="Left"/>
<ColorMaskHSV x="0" y="-0.8" z="0.4"/>
<SkinSubtypeId>CarbonFibre_Armor</SkinSubtypeId>
<Owner>144115188075855895</Owner>
<ShareMode>Faction</ShareMode>
<CustomName>[Loki] [CU] Small Merge Block</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>true</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>2</NumberInGrid>
<Enabled>true</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
<Min x="-4" y="13" z="-15"/>
<BlockOrientation Forward="Up" Up="Left"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
<Min x="2" y="11" z="-15"/>
<BlockOrientation Forward="Up" Up="Right"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorHalfCorner</SubtypeName>
<Min x="2" y="12" z="-16"/>
<BlockOrientation Forward="Up" Up="Right"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
<Min x="2" y="13" z="-15"/>
<BlockOrientation Forward="Backward" Up="Right"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_HalfArmorBlock</SubtypeName>
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<BlockOrientation Forward="Backward" Up="Down"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorHalfSlopedCornerBase</SubtypeName>
<Min x="-4" y="13" z="-16"/>
<BlockOrientation Forward="Forward" Up="Left"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_HalfArmorBlock</SubtypeName>
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<BlockOrientation Forward="Backward" Up="Down"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorHalfSlopedCornerBase</SubtypeName>
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<BlockOrientation Forward="Down" Up="Right"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
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<BlockOrientation Forward="Left" Up="Forward"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorHalfSlopedCornerBase</SubtypeName>
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<BlockOrientation Forward="Up" Up="Forward"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorSlopedCornerTip</SubtypeName>
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<BlockOrientation Forward="Down" Up="Forward"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_ArmorHalfSlopedCornerBase</SubtypeName>
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<BlockOrientation Forward="Left" Up="Forward"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
<Min x="-4" y="13" z="-17"/>
<BlockOrientation Forward="Backward" Up="Left"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
<Min x="2" y="13" z="-17"/>
<BlockOrientation Forward="Backward" Up="Right"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>CAP_HalfSlopeArmorBlock</SubtypeName>
<Min x="-4" y="13" z="-7"/>
<BlockOrientation Forward="Forward" Up="Left"/>
<ColorMaskHSV x="0.594444454" y="-0.64" z="-0.28"/>
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
</CubeBlocks>
<BlockGroups>
<MyObjectBuilder_BlockGroup>
<Name>[Loki] [CU] Merge Blocks</Name>
<Blocks>
<Vector3I>
<X>-4</X>
<Y>12</Y>
<Z>-8</Z>
</Vector3I>
<Vector3I>
<X>-4</X>
<Y>12</Y>
<Z>-16</Z>
</Vector3I>
</Blocks>
</MyObjectBuilder_BlockGroup>
<MyObjectBuilder_BlockGroup>
<Name>[Loki] [CU] Connectors</Name>
<Blocks>
<Vector3I>
<X>-1</X>
<Y>11</Y>
<Z>-8</Z>
</Vector3I>
<Vector3I>
<X>-1</X>
<Y>11</Y>
<Z>-16</Z>
</Vector3I>
</Blocks>
</MyObjectBuilder_BlockGroup>
</BlockGroups>
<DisplayName>[Loki] Blank Lite Module</DisplayName>
<DestructibleBlocks>true</DestructibleBlocks>
<CreatePhysics>false</CreatePhysics>
<EnableSmallToLargeConnections>false</EnableSmallToLargeConnections>
<IsRespawnGrid>false</IsRespawnGrid>
<LocalCoordSys>0</LocalCoordSys>
<TargetingTargets/>
<NPCGridClaimElapsed xsi:nil="true"/>
</CubeGrid>
</CubeGrids>
<EnvironmentType>None</EnvironmentType>
<WorkshopId>0</WorkshopId>
<WorkshopIds>
<WorkshopId>
<Id>3502711101</Id>
<ServiceName>Steam</ServiceName>
</WorkshopId>
</WorkshopIds>
<OwnerSteamId>76561198406231217</OwnerSteamId>
<Points>0</Points>
</ShipBlueprint>
</ShipBlueprints>
</Definitions>