blueprints/IMDC Base Modules/[IMDC] Station Defense Platform/bp.sbc

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</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
<SubtypeName>SmallLight</SubtypeName>
<EntityId>130771965805746581</EntityId>
<Name>130771965805746581</Name>
<Min x="0" y="1" z="-4" />
<BlockOrientation Forward="Down" Up="Left" />
<CustomName>[Station] [Defense] Interior Light</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
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<Enabled>true</Enabled>
<Radius>3.68316126</Radius>
<ReflectorRadius>120</ReflectorRadius>
<ColorBlue>0.427450985</ColorBlue>
<Falloff>1</Falloff>
<Intensity>1.5</Intensity>
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<BlinkLenght>10</BlinkLenght>
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<Offset>0.5</Offset>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_SensorBlock">
<SubtypeName>LargeBlockSensor</SubtypeName>
<EntityId>86708971103161875</EntityId>
<Name>86708971103161875</Name>
<Min x="-1" y="6" z="-3" />
<BlockOrientation Forward="Up" Up="Forward" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<CustomName>[Station] [Defense] Sensor</CustomName>
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<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
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<Enabled>true</Enabled>
<FieldMin x="-3" y="-1" z="-2" />
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<Toolbar>
<ToolbarType>Character</ToolbarType>
<SelectedSlot xsi:nil="true" />
<Slots>
<Slot>
<Index>1</Index>
<Item />
<Data xsi:type="MyObjectBuilder_ToolbarItemTerminalBlock">
<Action>Open_Off</Action>
<BlockEntityId>123926826595176589</BlockEntityId>
</Data>
</Slot>
</Slots>
<SlotsGamepad />
</Toolbar>
<PlaySound>false</PlaySound>
<DetectPlayers>true</DetectPlayers>
<DetectFloatingObjects>false</DetectFloatingObjects>
<DetectSmallShips>false</DetectSmallShips>
<DetectLargeShips>false</DetectLargeShips>
<DetectStations>false</DetectStations>
<DetectSubgrids>false</DetectSubgrids>
<IsActive>false</IsActive>
<DetectAsteroids>false</DetectAsteroids>
<DetectOwner>true</DetectOwner>
<DetectFriendly>true</DetectFriendly>
<DetectNeutral>true</DetectNeutral>
<DetectEnemy>true</DetectEnemy>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockInteriorWall</SubtypeName>
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<BlockOrientation Forward="Up" Up="Backward" />
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_AirtightSlideDoor">
<SubtypeName>LargeBlockSlideDoor</SubtypeName>
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<Name>123926826595176589</Name>
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<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<CustomName>[Station] [Defense] Sliding Door</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>1</NumberInGrid>
<Enabled>true</Enabled>
<AnyoneCanUse>false</AnyoneCanUse>
<Open>false</Open>
<CurrOpening>0</CurrOpening>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeWindowEdge</SubtypeName>
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<Name>139974650879123751</Name>
<Min x="1" y="1" z="-2" />
<BlockOrientation Forward="Forward" Up="Down" />
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_OxygenTank">
<SubtypeName />
<EntityId>114238326803424608</EntityId>
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<CustomName>[Station] [Defense] Oxygen Tank</CustomName>
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<ShowInInventory>true</ShowInInventory>
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<Enabled>true</Enabled>
<IsStockpiling>false</IsStockpiling>
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<AutoRefill>false</AutoRefill>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_TextPanel">
<SubtypeName>LargeFullBlockLCDPanel</SubtypeName>
<EntityId>123559015936179180</EntityId>
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<ComponentContainer>
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<TypeId>MyLcdSurfaceComponent</TypeId>
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Defense
Platform
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<ContentType>TEXT_AND_IMAGE</ContentType>
<SelectedScript />
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</ComponentContainer>
<CustomName>[Station] [Defense] Inset LCD Panel</CustomName>
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<ShowInInventory>true</ShowInInventory>
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<Enabled>true</Enabled>
<Description />
<Title>Title</Title>
<AccessFlag>READ_AND_WRITE_FACTION</AccessFlag>
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<Font Type="MyObjectBuilder_FontDefinition" Subtype="Debug" />
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<PublicDescription />
<PublicTitle>Public title</PublicTitle>
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<PackedValue>4294967295</PackedValue>
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<SelectedRotationIndex xsi:nil="true" />
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
<SubtypeName>ConveyorTube</SubtypeName>
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<Name>130294161785389451</Name>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
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<EntityId>131942919103874209</EntityId>
<Name>131942919103874209</Name>
<Min x="-1" y="2" z="-3" />
<BlockOrientation Forward="Backward" Up="Left" />
<CustomName>[Station] [Defense] Interior Light</CustomName>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CargoContainer">
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<Name>91774259687135901</Name>
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<BlockOrientation Forward="Backward" Up="Up" />
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<ComponentContainer>
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<ComponentData>
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<Component xsi:type="MyObjectBuilder_Inventory">
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<InventoryFlags>CanReceive CanSend</InventoryFlags>
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</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Station] [Defense] Small Cargo Container</CustomName>
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<Items />
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<InventoryFlags>CanReceive CanSend</InventoryFlags>
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</ComponentContainer>
<CustomName>[Station] [Defense] Small Cargo Container</CustomName>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_AirVent">
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<CustomName>[Station] [Defense] Air Vent</CustomName>
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<SlotsGamepad />
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Cockpit">
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<BuildToolbar>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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<MyObjectBuilder_ConveyorLine>
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<MyObjectBuilder_ConveyorLine>
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<ConveyorLineType>LARGE_LINE</ConveyorLineType>
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<BlockGroups>
<MyObjectBuilder_BlockGroup>
<Name>[Station] Oxygen Tanks</Name>
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<Vector3I>
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<MyObjectBuilder_BlockGroup>
<Name>[Station] Batteries</Name>
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<Vector3I>
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<MyObjectBuilder_BlockGroup>
<Name>[Station] Air Vents</Name>
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<Vector3I>
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<MyObjectBuilder_BlockGroup>
<Name>[Station] [Defense] [Lights] Blinking</Name>
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<Vector3I>
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<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="3" y="3" z="-4" />
<BlockOrientation Forward="Down" Up="Right" />
<ColorMaskHSV x="0" y="0" z="0.05" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="2" y="-9" z="-3" />
<BlockOrientation Forward="Down" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCornerInv</SubtypeName>
<Min x="-3" y="2" z="-4" />
<BlockOrientation Forward="Up" Up="Right" />
<ColorMaskHSV x="0" y="0" z="0.05" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
<Min x="0" y="4" z="-2" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="-1" y="-4" z="-4" />
<BlockOrientation Forward="Backward" Up="Down" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
<SubtypeName>LargeBlockConveyor</SubtypeName>
<EntityId>128814808317405769</EntityId>
<Min x="-3" y="0" z="-3" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="1" y="-4" z="-4" />
<BlockOrientation Forward="Backward" Up="Down" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="2" y="4" z="-4" />
<BlockOrientation Forward="Backward" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="-1" y="-4" z="-2" />
<BlockOrientation Forward="Up" Up="Backward" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="1" y="-4" z="-2" />
<BlockOrientation Forward="Up" Up="Backward" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="-4" y="-1" z="-4" />
<BlockOrientation Forward="Backward" Up="Left" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="-4" y="1" z="-4" />
<BlockOrientation Forward="Backward" Up="Left" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Decoy">
<SubtypeName>LargeDecoy</SubtypeName>
<EntityId>116183652214622071</EntityId>
<Min x="-1" y="-1" z="2" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<ShareMode>All</ShareMode>
<CustomName>[Station] [Defense] Decoy</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>1</NumberInGrid>
<Enabled>true</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="-4" y="-1" z="-2" />
<BlockOrientation Forward="Forward" Up="Left" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="4" y="1" z="-2" />
<BlockOrientation Forward="Forward" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="4" y="-1" z="-4" />
<BlockOrientation Forward="Backward" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="-11" y="-1" z="-3" />
<BlockOrientation Forward="Up" Up="Left" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="-4" y="1" z="-2" />
<BlockOrientation Forward="Forward" Up="Left" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="4" y="1" z="-4" />
<BlockOrientation Forward="Backward" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="4" y="-1" z="-2" />
<BlockOrientation Forward="Forward" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="4" y="0" z="-2" />
<BlockOrientation Forward="Forward" Up="Right" />
<ColorMaskHSV x="0" y="0" z="0.05" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="-4" y="0" z="-2" />
<BlockOrientation Forward="Forward" Up="Left" />
<ColorMaskHSV x="0" y="0" z="0.05" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="4" y="0" z="-4" />
<BlockOrientation Forward="Backward" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="-4" y="0" z="-4" />
<BlockOrientation Forward="Backward" Up="Left" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="0" y="-4" z="-2" />
<BlockOrientation Forward="Up" Up="Backward" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
<Min x="0" y="4" z="-4" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="0" y="-4" z="-4" />
<BlockOrientation Forward="Backward" Up="Down" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
<Min x="-1" y="4" z="-2" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Decoy">
<SubtypeName>LargeDecoy</SubtypeName>
<EntityId>119744474773710509</EntityId>
<Min x="1" y="-1" z="2" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<ShareMode>All</ShareMode>
<CustomName>[Station] [Defense] Decoy</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>2</NumberInGrid>
<Enabled>true</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
<SubtypeName>LargeBlockConveyor</SubtypeName>
<EntityId>139483087588754477</EntityId>
<Min x="0" y="-3" z="-3" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Decoy">
<SubtypeName>LargeDecoy</SubtypeName>
<EntityId>102154799981511312</EntityId>
<Min x="1" y="-1" z="3" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<ShareMode>All</ShareMode>
<CustomName>[Station] [Defense] Decoy</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>3</NumberInGrid>
<Enabled>true</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Decoy">
<SubtypeName>LargeDecoy</SubtypeName>
<EntityId>96120213324739127</EntityId>
<Min x="1" y="-1" z="4" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<ShareMode>All</ShareMode>
<CustomName>[Station] [Defense] Decoy</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>4</NumberInGrid>
<Enabled>true</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Decoy">
<SubtypeName>LargeDecoy</SubtypeName>
<EntityId>79506279811020705</EntityId>
<Min x="-1" y="-1" z="3" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<ShareMode>All</ShareMode>
<CustomName>[Station] [Defense] Decoy</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>5</NumberInGrid>
<Enabled>true</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
<SubtypeName>LargeBlockConveyor</SubtypeName>
<EntityId>129682707961511937</EntityId>
<Min x="3" y="0" z="-3" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Decoy">
<SubtypeName>LargeDecoy</SubtypeName>
<EntityId>131386986609351896</EntityId>
<Min x="-1" y="-1" z="4" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<ShareMode>All</ShareMode>
<CustomName>[Station] [Defense] Decoy</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>6</NumberInGrid>
<Enabled>true</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
<Min x="3" y="1" z="-3" />
<ColorMaskHSV x="0" y="-1" z="-0.43" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
<Min x="-3" y="1" z="-3" />
<ColorMaskHSV x="0" y="-1" z="-0.43" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
<Min x="-3" y="-1" z="-3" />
<ColorMaskHSV x="0" y="-1" z="-0.43" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_GravityGenerator">
<SubtypeName />
<EntityId>89657984642873467</EntityId>
<Min x="0" y="0" z="-4" />
<BlockOrientation Forward="Right" Up="Backward" />
<ColorMaskHSV x="0" y="-0.81" z="-0.3" />
<CustomName>[Station] [Defense] Gravity Generator</CustomName>
<ShowOnHUD>true</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>1</NumberInGrid>
<Enabled>true</Enabled>
<GravityAcceleration>-2.96722078</GravityAcceleration>
<FieldSize x="30" y="15" z="20" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="-11" y="1" z="-3" />
<BlockOrientation Forward="Down" Up="Left" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="11" y="-1" z="-3" />
<BlockOrientation Forward="Up" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="11" y="1" z="-3" />
<BlockOrientation Forward="Down" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
<Min x="-11" y="0" z="-3" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
<Min x="11" y="0" z="-3" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<EntityId>130219558688428719</EntityId>
<Min x="-1" y="-1" z="-6" />
<IntegrityPercent>0.16</IntegrityPercent>
<BuildPercent>0.16</BuildPercent>
<BlockOrientation Forward="Backward" Up="Left" />
<ColorMaskHSV x="0" y="-0.81" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockInteriorWall</SubtypeName>
<EntityId>107537046483181735</EntityId>
<Min x="0" y="0" z="-6" />
<IntegrityPercent>0.725</IntegrityPercent>
<BuildPercent>0.725</BuildPercent>
<BlockOrientation Forward="Left" Up="Backward" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="0" y="-2" z="-6" />
<BlockOrientation Forward="Backward" Up="Down" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeCoverWall</SubtypeName>
<EntityId>113061162392357093</EntityId>
<Min x="-1" y="1" z="-7" />
<IntegrityPercent>0.9375</IntegrityPercent>
<BuildPercent>0.9375</BuildPercent>
<BlockOrientation Forward="Left" Up="Up" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
<Min x="1" y="0" z="-5" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
<EntityId>101565784891968677</EntityId>
<Min x="0" y="-1" z="2" />
<IntegrityPercent>0.225</IntegrityPercent>
<BuildPercent>0.225</BuildPercent>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
<EntityId>138523390480670017</EntityId>
<Min x="0" y="-1" z="3" />
<IntegrityPercent>0.225</IntegrityPercent>
<BuildPercent>0.225</BuildPercent>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
<EntityId>99100033718213581</EntityId>
<Min x="0" y="-1" z="1" />
<IntegrityPercent>0.225</IntegrityPercent>
<BuildPercent>0.225</BuildPercent>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<EntityId>83607123709160697</EntityId>
<Min x="0" y="-1" z="4" />
<IntegrityPercent>0.2</IntegrityPercent>
<BuildPercent>0.2</BuildPercent>
<BlockOrientation Forward="Up" Up="Backward" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
<EntityId>111953163837609216</EntityId>
<Min x="0" y="-1" z="0" />
<IntegrityPercent>0.225</IntegrityPercent>
<BuildPercent>0.225</BuildPercent>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="-1" y="-1" z="0" />
<BlockOrientation Forward="Up" Up="Backward" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="1" y="-1" z="0" />
<BlockOrientation Forward="Up" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
<Min x="1" y="1" z="-1" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_LargeMissileTurret">
<SubtypeName />
<EntityId>86505582726371767</EntityId>
<Min x="9" y="-1" z="-6" />
<BlockOrientation Forward="Right" Up="Forward" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<ShareMode>All</ShareMode>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyInventoryBase</TypeId>
<Component xsi:type="MyObjectBuilder_Inventory">
<CanPutItems>true</CanPutItems>
<Items />
<nextItemId>0</nextItemId>
<Volume>0.384</Volume>
<Mass>9223372036854.775807</Mass>
<MaxItemCount>2147483647</MaxItemCount>
<Size xsi:nil="true" />
<InventoryFlags>CanReceive</InventoryFlags>
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
</Component>
</ComponentData>
<ComponentData>
<TypeId>MyTimerComponent</TypeId>
<Component xsi:type="MyObjectBuilder_TimerComponent">
<Repeat>true</Repeat>
<TimeToEvent>0</TimeToEvent>
<SetTimeMinutes>0</SetTimeMinutes>
<TimerEnabled>true</TimerEnabled>
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
<TimerType>Frame10</TimerType>
<FramesFromLastTrigger>0</FramesFromLastTrigger>
<TimerTickInFrames>10</TimerTickInFrames>
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Station] [Defense] Rocket Turret</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>1</NumberInGrid>
<Enabled>true</Enabled>
<IsShooting>false</IsShooting>
<IsShootingFromTerminal>false</IsShootingFromTerminal>
<IsLargeTurret>true</IsLargeTurret>
<MinFov>0.1</MinFov>
<MaxFov>1.04719758</MaxFov>
<RemainingAmmo>0</RemainingAmmo>
<Target>0</Target>
<IsPotentialTarget>true</IsPotentialTarget>
<PreviousControlledEntityId xsi:nil="true" />
<Rotation>0</Rotation>
<Elevation>0</Elevation>
<GunBase>
<CurrentAmmoMagazineName>Missile200mm</CurrentAmmoMagazineName>
<RemainingAmmosList />
<LastShootTime>0</LastShootTime>
</GunBase>
<EnableIdleRotation>false</EnableIdleRotation>
<PreviousIdleRotationState>true</PreviousIdleRotationState>
<TargetCharacters>false</TargetCharacters>
<TargetingGroup />
<Flags>
<TargetMeteors>false</TargetMeteors>
<TargetCharacters>false</TargetCharacters>
</Flags>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_LargeMissileTurret">
<SubtypeName />
<EntityId>136496314105533211</EntityId>
<Min x="-1" y="-11" z="-2" />
<BlockOrientation Forward="Down" Up="Backward" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<ShareMode>All</ShareMode>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyInventoryBase</TypeId>
<Component xsi:type="MyObjectBuilder_Inventory">
<CanPutItems>true</CanPutItems>
<Items />
<nextItemId>0</nextItemId>
<Volume>0.384</Volume>
<Mass>9223372036854.775807</Mass>
<MaxItemCount>2147483647</MaxItemCount>
<Size xsi:nil="true" />
<InventoryFlags>CanReceive</InventoryFlags>
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
</Component>
</ComponentData>
<ComponentData>
<TypeId>MyTimerComponent</TypeId>
<Component xsi:type="MyObjectBuilder_TimerComponent">
<Repeat>true</Repeat>
<TimeToEvent>0</TimeToEvent>
<SetTimeMinutes>0</SetTimeMinutes>
<TimerEnabled>true</TimerEnabled>
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
<TimerType>Frame10</TimerType>
<FramesFromLastTrigger>0</FramesFromLastTrigger>
<TimerTickInFrames>10</TimerTickInFrames>
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Station] [Defense] Rocket Turret</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>2</NumberInGrid>
<Enabled>true</Enabled>
<IsShooting>false</IsShooting>
<IsShootingFromTerminal>false</IsShootingFromTerminal>
<IsLargeTurret>true</IsLargeTurret>
<MinFov>0.1</MinFov>
<MaxFov>1.04719758</MaxFov>
<RemainingAmmo>0</RemainingAmmo>
<Target>0</Target>
<IsPotentialTarget>true</IsPotentialTarget>
<PreviousControlledEntityId xsi:nil="true" />
<Rotation>0</Rotation>
<Elevation>0</Elevation>
<GunBase>
<CurrentAmmoMagazineName>Missile200mm</CurrentAmmoMagazineName>
<RemainingAmmosList />
<LastShootTime>0</LastShootTime>
</GunBase>
<EnableIdleRotation>false</EnableIdleRotation>
<PreviousIdleRotationState>true</PreviousIdleRotationState>
<TargetCharacters>false</TargetCharacters>
<TargetingGroup />
<Flags>
<TargetMeteors>false</TargetMeteors>
<TargetCharacters>false</TargetCharacters>
</Flags>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="3" y="-3" z="-4" />
<BlockOrientation Forward="Backward" Up="Right" />
<ColorMaskHSV x="0" y="0" z="0.05" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="3" y="3" z="-2" />
<BlockOrientation Forward="Forward" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="-3" y="-3" z="-2" />
<BlockOrientation Forward="Up" Up="Backward" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="3" y="-3" z="-2" />
<BlockOrientation Forward="Up" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="-4" y="2" z="-4" />
<BlockOrientation Forward="Down" Up="Forward" />
<ColorMaskHSV x="0" y="0" z="0.05" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="-4" y="-2" z="-4" />
<BlockOrientation Forward="Backward" Up="Down" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="4" y="2" z="-4" />
<BlockOrientation Forward="Down" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="-4" y="2" z="-2" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="4" y="-2" z="-4" />
<BlockOrientation Forward="Backward" Up="Right" />
<ColorMaskHSV x="0" y="0" z="0.05" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="4" y="2" z="-2" />
<BlockOrientation Forward="Forward" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="-4" y="-2" z="-2" />
<BlockOrientation Forward="Up" Up="Backward" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="4" y="-2" z="-2" />
<BlockOrientation Forward="Up" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
<Min x="-1" y="4" z="-4" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="-2" y="-4" z="-4" />
<BlockOrientation Forward="Backward" Up="Down" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
<Min x="1" y="4" z="-4" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>Window1x1FlatInv</SubtypeName>
<EntityId>89504048068715115</EntityId>
<Min x="2" y="3" z="-3" />
<BlockOrientation Forward="Backward" Up="Down" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="2" y="-4" z="-4" />
<BlockOrientation Forward="Backward" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorSlope</SubtypeName>
<Min x="-2" y="4" z="-4" />
<BlockOrientation Forward="Backward" Up="Left" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="-2" y="-4" z="-2" />
<BlockOrientation Forward="Up" Up="Backward" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockArmorCorner</SubtypeName>
<Min x="2" y="-4" z="-2" />
<BlockOrientation Forward="Up" Up="Right" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
<SubtypeName>LargeBlockConveyor</SubtypeName>
<EntityId>101254153395350452</EntityId>
<Min x="0" y="-10" z="-3" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
<SubtypeName>LargeBlockConveyor</SubtypeName>
<EntityId>76807018734366285</EntityId>
<Min x="-10" y="0" z="-3" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_LargeMissileTurret">
<SubtypeName />
<EntityId>96403664093158712</EntityId>
<Min x="-11" y="-1" z="-6" />
<BlockOrientation Forward="Left" Up="Forward" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<ShareMode>All</ShareMode>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyInventoryBase</TypeId>
<Component xsi:type="MyObjectBuilder_Inventory">
<CanPutItems>true</CanPutItems>
<Items />
<nextItemId>0</nextItemId>
<Volume>0.384</Volume>
<Mass>9223372036854.775807</Mass>
<MaxItemCount>2147483647</MaxItemCount>
<Size xsi:nil="true" />
<InventoryFlags>CanReceive</InventoryFlags>
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
</Component>
</ComponentData>
<ComponentData>
<TypeId>MyTimerComponent</TypeId>
<Component xsi:type="MyObjectBuilder_TimerComponent">
<Repeat>true</Repeat>
<TimeToEvent>0</TimeToEvent>
<SetTimeMinutes>0</SetTimeMinutes>
<TimerEnabled>true</TimerEnabled>
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
<TimerType>Frame10</TimerType>
<FramesFromLastTrigger>0</FramesFromLastTrigger>
<TimerTickInFrames>10</TimerTickInFrames>
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Station] [Defense] Rocket Turret</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>3</NumberInGrid>
<Enabled>true</Enabled>
<IsShooting>false</IsShooting>
<IsShootingFromTerminal>false</IsShootingFromTerminal>
<IsLargeTurret>true</IsLargeTurret>
<MinFov>0.1</MinFov>
<MaxFov>1.04719758</MaxFov>
<RemainingAmmo>0</RemainingAmmo>
<Target>0</Target>
<IsPotentialTarget>true</IsPotentialTarget>
<PreviousControlledEntityId xsi:nil="true" />
<Rotation>0</Rotation>
<Elevation>0</Elevation>
<GunBase>
<CurrentAmmoMagazineName>Missile200mm</CurrentAmmoMagazineName>
<RemainingAmmosList />
<LastShootTime>0</LastShootTime>
</GunBase>
<EnableIdleRotation>false</EnableIdleRotation>
<PreviousIdleRotationState>true</PreviousIdleRotationState>
<TargetCharacters>false</TargetCharacters>
<TargetingGroup />
<Flags>
<TargetMeteors>false</TargetMeteors>
<TargetCharacters>false</TargetCharacters>
</Flags>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_LargeGatlingTurret">
<SubtypeName />
<EntityId>98074944373945008</EntityId>
<Min x="-11" y="-1" z="-2" />
<BlockOrientation Forward="Left" Up="Backward" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<ShareMode>All</ShareMode>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyInventoryBase</TypeId>
<Component xsi:type="MyObjectBuilder_Inventory">
<CanPutItems>true</CanPutItems>
<Items />
<nextItemId>0</nextItemId>
<Volume>0.384</Volume>
<Mass>9223372036854.775807</Mass>
<MaxItemCount>2147483647</MaxItemCount>
<Size xsi:nil="true" />
<InventoryFlags>CanReceive</InventoryFlags>
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
</Component>
</ComponentData>
<ComponentData>
<TypeId>MyTimerComponent</TypeId>
<Component xsi:type="MyObjectBuilder_TimerComponent">
<Repeat>true</Repeat>
<TimeToEvent>0</TimeToEvent>
<SetTimeMinutes>0</SetTimeMinutes>
<TimerEnabled>true</TimerEnabled>
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
<TimerType>Frame10</TimerType>
<FramesFromLastTrigger>0</FramesFromLastTrigger>
<TimerTickInFrames>10</TimerTickInFrames>
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Station] [Defense] Gatling Turret</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>3</NumberInGrid>
<Enabled>true</Enabled>
<IsShooting>false</IsShooting>
<IsShootingFromTerminal>false</IsShootingFromTerminal>
<IsLargeTurret>true</IsLargeTurret>
<MinFov>0.1</MinFov>
<MaxFov>1.04719758</MaxFov>
<RemainingAmmo>0</RemainingAmmo>
<Target>0</Target>
<IsPotentialTarget>true</IsPotentialTarget>
<PreviousControlledEntityId xsi:nil="true" />
<Rotation>0</Rotation>
<Elevation>0</Elevation>
<GunBase>
<CurrentAmmoMagazineName>NATO_25x184mm</CurrentAmmoMagazineName>
<RemainingAmmosList />
<LastShootTime>0</LastShootTime>
</GunBase>
<EnableIdleRotation>false</EnableIdleRotation>
<PreviousIdleRotationState>true</PreviousIdleRotationState>
<TargetCharacters>true</TargetCharacters>
<TargetingGroup />
<Flags>
<TargetCharacters>true</TargetCharacters>
</Flags>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
<SubtypeName>SmallLight</SubtypeName>
<EntityId>118357112560305435</EntityId>
<Min x="-1" y="0" z="-4" />
<BlockOrientation Forward="Right" Up="Down" />
<CustomName>[Station] [Defense] Interior Light</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>1</NumberInGrid>
<Enabled>true</Enabled>
<Radius>3.68316126</Radius>
<ReflectorRadius>120</ReflectorRadius>
<ColorBlue>0.427450985</ColorBlue>
<Falloff>1</Falloff>
<Intensity>1.5</Intensity>
<BlinkIntervalSeconds>0</BlinkIntervalSeconds>
<BlinkLenght>10</BlinkLenght>
<BlinkOffset>0</BlinkOffset>
<Offset>0.5</Offset>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>Window1x1FlatInv</SubtypeName>
<EntityId>143632513164466348</EntityId>
<Min x="-2" y="3" z="-3" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeHeavyBlockArmorSlope</SubtypeName>
<Min x="-3" y="2" z="-3" />
<BlockOrientation Forward="Down" Up="Left" />
<ColorMaskHSV x="0" y="-1" z="-0.43" />
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeHeavyBlockArmorSlope</SubtypeName>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeHeavyBlockArmorSlope</SubtypeName>
<Min x="-2" y="-3" z="-3" />
<BlockOrientation Forward="Up" Up="Left" />
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeHeavyBlockArmorSlope</SubtypeName>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeHeavyBlockArmorSlope</SubtypeName>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeHeavyBlockArmorSlope</SubtypeName>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeHeavyBlockArmorSlope</SubtypeName>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeHeavyBlockArmorSlope</SubtypeName>
<Min x="3" y="2" z="-3" />
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeSteelCatwalk</SubtypeName>
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<Min x="-2" y="2" z="-3" />
<BlockOrientation Forward="Down" Up="Right" />
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
<SubtypeName>SmallLight</SubtypeName>
<EntityId>102732815959136085</EntityId>
<Min x="1" y="0" z="-4" />
<BlockOrientation Forward="Left" Up="Down" />
<CustomName>[Station] [Defense] Interior Light</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>2</NumberInGrid>
<Enabled>true</Enabled>
<Radius>3.68316126</Radius>
<ReflectorRadius>120</ReflectorRadius>
<ColorBlue>0.427450985</ColorBlue>
<Falloff>1</Falloff>
<Intensity>1.5</Intensity>
<BlinkIntervalSeconds>0</BlinkIntervalSeconds>
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<Offset>0.5</Offset>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeHeavyBlockArmorBlock</SubtypeName>
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</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
<SubtypeName>ConveyorTubeCurved</SubtypeName>
<EntityId>106500973916008146</EntityId>
<Min x="-2" y="-1" z="-3" />
<BlockOrientation Forward="Backward" Up="Down" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeInteriorPillar</SubtypeName>
<EntityId>131872294648743406</EntityId>
<Min x="0" y="0" z="1" />
<BlockOrientation Forward="Left" Up="Forward" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeInteriorPillar</SubtypeName>
<EntityId>75237359900014357</EntityId>
<Min x="0" y="-12" z="-3" />
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeInteriorPillar</SubtypeName>
<EntityId>99437650063893256</EntityId>
<Min x="1" y="-8" z="-3" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
<SubtypeName>SmallLight</SubtypeName>
<EntityId>78778208488985668</EntityId>
<Min x="-3" y="0" z="-5" />
<BlockOrientation Forward="Forward" Up="Left" />
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<CustomName>[Station] [Defense] Interior Light</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>3</NumberInGrid>
<Enabled>true</Enabled>
<Radius>4.61632</Radius>
<ReflectorRadius>120</ReflectorRadius>
<ColorRed>0.427450985</ColorRed>
<ColorGreen>0.745098054</ColorGreen>
<Falloff>1</Falloff>
<Intensity>2.16710138</Intensity>
<BlinkIntervalSeconds>0</BlinkIntervalSeconds>
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<Offset>0.5</Offset>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
<SubtypeName>SmallLight</SubtypeName>
<EntityId>90075838568440440</EntityId>
<Min x="3" y="0" z="-5" />
<BlockOrientation Forward="Forward" Up="Left" />
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<CustomName>[Station] [Defense] Interior Light</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>4</NumberInGrid>
<Enabled>true</Enabled>
<Radius>4.61632</Radius>
<ReflectorRadius>120</ReflectorRadius>
<ColorRed>0.427450985</ColorRed>
<ColorGreen>0.745098054</ColorGreen>
<Falloff>1</Falloff>
<Intensity>2.16710138</Intensity>
<BlinkIntervalSeconds>0</BlinkIntervalSeconds>
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<Offset>0.5</Offset>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
<SubtypeName>SmallLight</SubtypeName>
<EntityId>73341172847091624</EntityId>
<Min x="-3" y="0" z="-1" />
<BlockOrientation Forward="Backward" Up="Left" />
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<CustomName>[Station] [Defense] Interior Light</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>5</NumberInGrid>
<Enabled>true</Enabled>
<Radius>4.61632</Radius>
<ReflectorRadius>120</ReflectorRadius>
<ColorRed>0.427450985</ColorRed>
<ColorGreen>0.745098054</ColorGreen>
<Falloff>1</Falloff>
<Intensity>2.16710138</Intensity>
<BlinkIntervalSeconds>0</BlinkIntervalSeconds>
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<Offset>0.5</Offset>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
<SubtypeName>SmallLight</SubtypeName>
<EntityId>89673866947683324</EntityId>
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<CustomName>[Station] [Defense] Interior Light</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>6</NumberInGrid>
<Enabled>true</Enabled>
<Radius>4.61632</Radius>
<ReflectorRadius>120</ReflectorRadius>
<ColorRed>0.427450985</ColorRed>
<ColorGreen>0.745098054</ColorGreen>
<Falloff>1</Falloff>
<Intensity>2.16710138</Intensity>
<BlinkIntervalSeconds>0</BlinkIntervalSeconds>
<BlinkLenght>10</BlinkLenght>
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<Offset>0.5</Offset>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
<SubtypeName>SmallLight</SubtypeName>
<EntityId>80457287683640227</EntityId>
<Min x="0" y="1" z="-4" />
<BlockOrientation Forward="Down" Up="Left" />
<CustomName>[Station] [Defense] Interior Light</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>7</NumberInGrid>
<Enabled>true</Enabled>
<Radius>3.68316126</Radius>
<ReflectorRadius>120</ReflectorRadius>
<ColorBlue>0.427450985</ColorBlue>
<Falloff>1</Falloff>
<Intensity>1.5</Intensity>
<BlinkIntervalSeconds>0</BlinkIntervalSeconds>
<BlinkLenght>10</BlinkLenght>
<BlinkOffset>0</BlinkOffset>
<Offset>0.5</Offset>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_SensorBlock">
<SubtypeName>LargeBlockSensor</SubtypeName>
<EntityId>131891450625822111</EntityId>
<Min x="-1" y="6" z="-3" />
<BlockOrientation Forward="Up" Up="Forward" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<ShareMode>All</ShareMode>
<CustomName>[Station] [Defense] Sensor</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>1</NumberInGrid>
<Enabled>true</Enabled>
<FieldMin x="-3" y="-1" z="-2" />
<FieldMax x="1" y="1" z="1" />
<Toolbar>
<ToolbarType>Character</ToolbarType>
<SelectedSlot xsi:nil="true" />
<Slots>
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<SlotsGamepad />
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<DetectPlayers>true</DetectPlayers>
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<DetectOwner>true</DetectOwner>
<DetectFriendly>true</DetectFriendly>
<DetectNeutral>true</DetectNeutral>
<DetectEnemy>true</DetectEnemy>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeBlockInteriorWall</SubtypeName>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_AirtightSlideDoor">
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<CustomName>[Station] [Defense] Sliding Door</CustomName>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_OxygenTank">
<SubtypeName />
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<CustomName>[Station] [Defense] Oxygen Tank</CustomName>
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Defense
Platform
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<CustomName>[Station] [Defense] Inset LCD Panel</CustomName>
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<Title>Title</Title>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
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<CustomName>[Station] [Defense] Small Cargo Container</CustomName>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_AirVent">
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<CustomName>[Station] [Defense] Control Station</CustomName>
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<X>2.85852661E-06</X>
<Y>0.52998</Y>
<Z>2.221097E-06</Z>
<W>0.8480101</W>
</Orientation>
</PilotRelativeWorld>
<PilotGunDefinition xsi:nil="true" />
<IsInFirstPersonView>true</IsInFirstPersonView>
<OxygenLevel>0</OxygenLevel>
<PilotJetpackEnabled xsi:nil="true" />
<TargetData>
<TargetId>0</TargetId>
<IsTargetLocked>false</IsTargetLocked>
<LockingProgress>0</LockingProgress>
</TargetData>
<SitAnimation>0</SitAnimation>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_BatteryBlock">
<SubtypeName>LargeBlockBatteryBlock</SubtypeName>
<EntityId>139371263344477968</EntityId>
<Min x="2" y="1" z="-3" />
<BlockOrientation Forward="Right" Up="Forward" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<ShareMode>All</ShareMode>
<CustomName>[Station] [Defense] Battery</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>1</NumberInGrid>
<Enabled>true</Enabled>
<CurrentStoredPower>2.98190331</CurrentStoredPower>
<ProducerEnabled>true</ProducerEnabled>
<MaxStoredPower>0</MaxStoredPower>
<SemiautoEnabled>false</SemiautoEnabled>
<OnlyDischargeEnabled>false</OnlyDischargeEnabled>
<ChargeMode>0</ChargeMode>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
<SubtypeName>SmallLight</SubtypeName>
<EntityId>124495269562607743</EntityId>
<Min x="1" y="2" z="-3" />
<BlockOrientation Forward="Backward" Up="Left" />
<CustomName>[Station] [Defense] Interior Light</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>11</NumberInGrid>
<Enabled>true</Enabled>
<Radius>3.68316126</Radius>
<ReflectorRadius>120</ReflectorRadius>
<ColorBlue>0.427450985</ColorBlue>
<Falloff>1</Falloff>
<Intensity>1.5</Intensity>
<BlinkIntervalSeconds>0</BlinkIntervalSeconds>
<BlinkLenght>10</BlinkLenght>
<BlinkOffset>0</BlinkOffset>
<Offset>0.5</Offset>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CargoContainer">
<SubtypeName>LargeBlockSmallContainer</SubtypeName>
<EntityId>82148371473308357</EntityId>
<Min x="-1" y="-1" z="-4" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<ShareMode>All</ShareMode>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyInventoryBase</TypeId>
<Component xsi:type="MyObjectBuilder_Inventory">
<CanPutItems>true</CanPutItems>
<Items />
<nextItemId>0</nextItemId>
<Volume>15.625</Volume>
<Mass>9223372036854.775807</Mass>
<MaxItemCount>2147483647</MaxItemCount>
<Size xsi:nil="true" />
<InventoryFlags>CanReceive CanSend</InventoryFlags>
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Station] [Defense] Small Cargo Container</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>5</NumberInGrid>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CargoContainer">
<SubtypeName>LargeBlockSmallContainer</SubtypeName>
<EntityId>114364507740465822</EntityId>
<Min x="1" y="-1" z="-4" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<ShareMode>All</ShareMode>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyInventoryBase</TypeId>
<Component xsi:type="MyObjectBuilder_Inventory">
<CanPutItems>true</CanPutItems>
<Items />
<nextItemId>0</nextItemId>
<Volume>15.625</Volume>
<Mass>9223372036854.775807</Mass>
<MaxItemCount>2147483647</MaxItemCount>
<Size xsi:nil="true" />
<InventoryFlags>CanReceive CanSend</InventoryFlags>
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Station] [Defense] Small Cargo Container</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>6</NumberInGrid>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeInteriorPillar</SubtypeName>
<EntityId>104247972663631754</EntityId>
<Min x="-12" y="0" z="-3" />
<BlockOrientation Forward="Down" Up="Right" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeInteriorPillar</SubtypeName>
<EntityId>80452745546671477</EntityId>
<Min x="12" y="0" z="-3" />
<BlockOrientation Forward="Down" Up="Right" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeInteriorPillar</SubtypeName>
<EntityId>79410694236606251</EntityId>
<Min x="0" y="0" z="2" />
<BlockOrientation Forward="Left" Up="Forward" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeInteriorPillar</SubtypeName>
<EntityId>124690511307237220</EntityId>
<Min x="0" y="0" z="3" />
<BlockOrientation Forward="Left" Up="Forward" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeInteriorPillar</SubtypeName>
<EntityId>73226513028436305</EntityId>
<Min x="0" y="0" z="4" />
<BlockOrientation Forward="Left" Up="Forward" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>LargeInteriorPillar</SubtypeName>
<EntityId>129367807404985511</EntityId>
<Min x="0" y="0" z="5" />
<BlockOrientation Forward="Left" Up="Forward" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
<SubtypeName>SmallLight</SubtypeName>
<EntityId>113022059457994317</EntityId>
<Min x="0" y="0" z="6" />
<BlockOrientation Forward="Backward" Up="Up" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<CustomName>[Station] [Defense] Interior Light</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>12</NumberInGrid>
<Enabled>true</Enabled>
<Radius>6.656252</Radius>
<ReflectorRadius>120</ReflectorRadius>
<ColorGreen>0</ColorGreen>
<ColorBlue>0</ColorBlue>
<Falloff>1</Falloff>
<Intensity>3.18706656</Intensity>
<BlinkIntervalSeconds>2.3</BlinkIntervalSeconds>
<BlinkLenght>10</BlinkLenght>
<BlinkOffset>0</BlinkOffset>
<Offset>0.5</Offset>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
<SubtypeName>SmallLight</SubtypeName>
<EntityId>99484944110187653</EntityId>
<Min x="-13" y="0" z="-3" />
<BlockOrientation Forward="Left" Up="Down" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<CustomName>[Station] [Defense] Interior Light</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>13</NumberInGrid>
<Enabled>true</Enabled>
<Radius>6.656252</Radius>
<ReflectorRadius>120</ReflectorRadius>
<ColorGreen>0</ColorGreen>
<ColorBlue>0</ColorBlue>
<Falloff>1</Falloff>
<Intensity>3.18706656</Intensity>
<BlinkIntervalSeconds>2.3</BlinkIntervalSeconds>
<BlinkLenght>10</BlinkLenght>
<BlinkOffset>0</BlinkOffset>
<Offset>0.5</Offset>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
<SubtypeName>SmallLight</SubtypeName>
<EntityId>129183403679830506</EntityId>
<Min x="13" y="0" z="-3" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<CustomName>[Station] [Defense] Interior Light</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>14</NumberInGrid>
<Enabled>true</Enabled>
<Radius>6.656252</Radius>
<ReflectorRadius>120</ReflectorRadius>
<ColorGreen>0</ColorGreen>
<ColorBlue>0</ColorBlue>
<Falloff>1</Falloff>
<Intensity>3.18706656</Intensity>
<BlinkIntervalSeconds>2.3</BlinkIntervalSeconds>
<BlinkLenght>10</BlinkLenght>
<BlinkOffset>0</BlinkOffset>
<Offset>0.5</Offset>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_InteriorLight">
<SubtypeName>SmallLight</SubtypeName>
<EntityId>135455850275139082</EntityId>
<Min x="0" y="-13" z="-3" />
<BlockOrientation Forward="Down" Up="Right" />
<ColorMaskHSV x="0" y="-0.95" z="-0.3" />
<CustomName>[Station] [Defense] Interior Light</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>15</NumberInGrid>
<Enabled>true</Enabled>
<Radius>6.656252</Radius>
<ReflectorRadius>120</ReflectorRadius>
<ColorGreen>0</ColorGreen>
<ColorBlue>0</ColorBlue>
<Falloff>1</Falloff>
<Intensity>3.18706656</Intensity>
<BlinkIntervalSeconds>2.3</BlinkIntervalSeconds>
<BlinkLenght>10</BlinkLenght>
<BlinkOffset>0</BlinkOffset>
<Offset>0.5</Offset>
</MyObjectBuilder_CubeBlock>
</CubeBlocks>
<LinearVelocity x="0.058594346" y="-0.0293744057" z="-0.00899414" />
<XMirroxPlane x="0" y="0" z="0" />
<ConveyorLines>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="3" y="0" z="-3" />
<StartDirection>Right</StartDirection>
<EndPosition x="10" y="0" z="-3" />
<EndDirection>Left</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="0" y="-3" z="-3" />
<StartDirection>Down</StartDirection>
<EndPosition x="0" y="-10" z="-3" />
<EndDirection>Up</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-3" y="0" z="-3" />
<StartDirection>Left</StartDirection>
<EndPosition x="-10" y="0" z="-3" />
<EndDirection>Right</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="0" y="-10" z="-3" />
<StartDirection>Backward</StartDirection>
<EndPosition x="0" y="-10" z="-2" />
<EndDirection>Forward</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="0" y="-10" z="-3" />
<StartDirection>Forward</StartDirection>
<EndPosition x="0" y="-10" z="-4" />
<EndDirection>Backward</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-10" y="0" z="-3" />
<StartDirection>Backward</StartDirection>
<EndPosition x="-10" y="0" z="-2" />
<EndDirection>Forward</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="10" y="0" z="-3" />
<StartDirection>Forward</StartDirection>
<EndPosition x="10" y="0" z="-4" />
<EndDirection>Backward</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="10" y="0" z="-3" />
<StartDirection>Backward</StartDirection>
<EndPosition x="10" y="0" z="-2" />
<EndDirection>Forward</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-10" y="0" z="-3" />
<StartDirection>Forward</StartDirection>
<EndPosition x="-10" y="0" z="-4" />
<EndDirection>Backward</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="0" y="-3" z="-3" />
<StartDirection>Up</StartDirection>
<EndPosition x="0" y="-1" z="-3" />
<EndDirection>Down</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-3" y="0" z="-3" />
<StartDirection>Right</StartDirection>
<EndPosition x="-1" y="-1" z="-3" />
<EndDirection>Left</EndDirection>
<Sections>
<Section Direction="Right" Length="1" />
<Section Direction="Down" Length="1" />
<Section Direction="Right" Length="1" />
</Sections>
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="3" y="0" z="-3" />
<StartDirection>Left</StartDirection>
<EndPosition x="1" y="-1" z="-3" />
<EndDirection>Right</EndDirection>
<Sections>
<Section Direction="Left" Length="1" />
<Section Direction="Down" Length="1" />
<Section Direction="Left" Length="1" />
</Sections>
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="0" y="-1" z="-3" />
<StartDirection>Forward</StartDirection>
<EndPosition x="0" y="-1" z="-4" />
<EndDirection>Backward</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-1" y="-1" z="-3" />
<StartDirection>Forward</StartDirection>
<EndPosition x="-1" y="-1" z="-4" />
<EndDirection>Backward</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="-1" y="-1" z="-4" />
<StartDirection>Right</StartDirection>
<EndPosition x="0" y="-1" z="-4" />
<EndDirection>Left</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="1" y="-1" z="-3" />
<StartDirection>Forward</StartDirection>
<EndPosition x="1" y="-1" z="-4" />
<EndDirection>Backward</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="0" y="-1" z="-3" />
<StartDirection>Left</StartDirection>
<EndPosition x="-1" y="-1" z="-3" />
<EndDirection>Right</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="0" y="-1" z="-3" />
<StartDirection>Right</StartDirection>
<EndPosition x="1" y="-1" z="-3" />
<EndDirection>Left</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="0" y="-1" z="-3" />
<StartDirection>Backward</StartDirection>
<EndPosition x="0" y="-1" z="-2" />
<EndDirection>Forward</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="0" y="1" z="-1" />
<StartDirection>Forward</StartDirection>
<EndPosition x="0" y="-1" z="-2" />
<EndDirection>Up</EndDirection>
<Sections>
<Section Direction="Forward" Length="1" />
<Section Direction="Down" Length="2" />
</Sections>
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="0" y="1" z="-1" />
<StartDirection>Up</StartDirection>
<EndPosition x="0" y="6" z="-1" />
<EndDirection>Down</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="0" y="-1" z="-2" />
<StartDirection>Right</StartDirection>
<EndPosition x="1" y="-1" z="-2" />
<EndDirection>Left</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="0" y="-1" z="-4" />
<StartDirection>Right</StartDirection>
<EndPosition x="1" y="-1" z="-4" />
<EndDirection>Left</EndDirection>
<Sections />
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
<MyObjectBuilder_ConveyorLine>
<StartPosition x="0" y="-1" z="-2" />
<StartDirection>Left</StartDirection>
<EndPosition x="-1" y="0" z="-2" />
<EndDirection>Down</EndDirection>
<Sections>
<Section Direction="Left" Length="1" />
<Section Direction="Up" Length="1" />
</Sections>
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
</MyObjectBuilder_ConveyorLine>
</ConveyorLines>
<BlockGroups>
<MyObjectBuilder_BlockGroup>
<Name>[Station] Oxygen Tanks</Name>
<Blocks>
<Vector3I>
<X>-1</X>
<Y>0</Y>
<Z>-2</Z>
</Vector3I>
</Blocks>
</MyObjectBuilder_BlockGroup>
<MyObjectBuilder_BlockGroup>
<Name>[Station] Batteries</Name>
<Blocks>
<Vector3I>
<X>2</X>
<Y>1</Y>
<Z>-3</Z>
</Vector3I>
</Blocks>
</MyObjectBuilder_BlockGroup>
<MyObjectBuilder_BlockGroup>
<Name>[Station] Air Vents</Name>
<Blocks>
<Vector3I>
<X>1</X>
<Y>-1</Y>
<Z>-2</Z>
</Vector3I>
</Blocks>
</MyObjectBuilder_BlockGroup>
<MyObjectBuilder_BlockGroup>
<Name>[Station] [Defense] [Lights] Blinking</Name>
<Blocks>
<Vector3I>
<X>0</X>
<Y>0</Y>
<Z>6</Z>
</Vector3I>
<Vector3I>
<X>-13</X>
<Y>0</Y>
<Z>-3</Z>
</Vector3I>
<Vector3I>
<X>13</X>
<Y>0</Y>
<Z>-3</Z>
</Vector3I>
<Vector3I>
<X>0</X>
<Y>-13</Y>
<Z>-3</Z>
</Vector3I>
</Blocks>
</MyObjectBuilder_BlockGroup>
<MyObjectBuilder_BlockGroup>
<Name>[Station] [Defense] [Lights] Interior</Name>
<Blocks>
<Vector3I>
<X>-1</X>
<Y>0</Y>
<Z>-4</Z>
</Vector3I>
<Vector3I>
<X>1</X>
<Y>0</Y>
<Z>-4</Z>
</Vector3I>
<Vector3I>
<X>0</X>
<Y>1</Y>
<Z>-4</Z>
</Vector3I>
<Vector3I>
<X>-1</X>
<Y>2</Y>
<Z>-3</Z>
</Vector3I>
<Vector3I>
<X>1</X>
<Y>2</Y>
<Z>-3</Z>
</Vector3I>
</Blocks>
</MyObjectBuilder_BlockGroup>
<MyObjectBuilder_BlockGroup>
<Name>[Station] [Defense] Gatling Turrets</Name>
<Blocks>
<Vector3I>
<X>0</X>
<Y>-10</Y>
<Z>-5</Z>
</Vector3I>
<Vector3I>
<X>-10</X>
<Y>0</Y>
<Z>-1</Z>
</Vector3I>
<Vector3I>
<X>10</X>
<Y>0</Y>
<Z>-1</Z>
</Vector3I>
</Blocks>
</MyObjectBuilder_BlockGroup>
<MyObjectBuilder_BlockGroup>
<Name>[Station] [Defense] Missile Turrets</Name>
<Blocks>
<Vector3I>
<X>-10</X>
<Y>0</Y>
<Z>-5</Z>
</Vector3I>
<Vector3I>
<X>10</X>
<Y>0</Y>
<Z>-5</Z>
</Vector3I>
<Vector3I>
<X>0</X>
<Y>-10</Y>
<Z>-1</Z>
</Vector3I>
</Blocks>
</MyObjectBuilder_BlockGroup>
<MyObjectBuilder_BlockGroup>
<Name>[Station] [Defense] [Lights] Outer</Name>
<Blocks>
<Vector3I>
<X>-3</X>
<Y>0</Y>
<Z>-5</Z>
</Vector3I>
<Vector3I>
<X>3</X>
<Y>0</Y>
<Z>-5</Z>
</Vector3I>
<Vector3I>
<X>-3</X>
<Y>0</Y>
<Z>-1</Z>
</Vector3I>
<Vector3I>
<X>3</X>
<Y>0</Y>
<Z>-1</Z>
</Vector3I>
</Blocks>
</MyObjectBuilder_BlockGroup>
<MyObjectBuilder_BlockGroup>
<Name>[Station] Gravity Generators</Name>
<Blocks>
<Vector3I>
<X>0</X>
<Y>0</Y>
<Z>-4</Z>
</Vector3I>
</Blocks>
</MyObjectBuilder_BlockGroup>
</BlockGroups>
<DisplayName>[IMDC] Station Defense Platform</DisplayName>
<DestructibleBlocks>true</DestructibleBlocks>
<CreatePhysics>false</CreatePhysics>
<EnableSmallToLargeConnections>false</EnableSmallToLargeConnections>
<IsRespawnGrid>false</IsRespawnGrid>
<LocalCoordSys>0</LocalCoordSys>
<TargetingTargets />
<OxygenRooms>
<OxygenRoom OxygenAmount="5243.653">
<StartingPosition>
<X>-14</X>
<Y>-14</Y>
<Z>-10</Z>
</StartingPosition>
</OxygenRoom>
<OxygenRoom OxygenAmount="0">
<StartingPosition>
<X>1</X>
<Y>5</Y>
<Z>-3</Z>
</StartingPosition>
</OxygenRoom>
<OxygenRoom OxygenAmount="0">
<StartingPosition>
<X>0</X>
<Y>0</Y>
<Z>-1</Z>
</StartingPosition>
</OxygenRoom>
</OxygenRooms>
<NPCGridClaimElapsed xsi:nil="true" />
</CubeGrid>
</CubeGrids>
<EnvironmentType>None</EnvironmentType>
<WorkshopId>0</WorkshopId>
<OwnerSteamId>76561198406231217</OwnerSteamId>
<Points>0</Points>
</ShipBlueprint>
</ShipBlueprints>
</Definitions>