blueprints/Wavebreakers/Logistics Drone/bp.sbc
2025-05-13 08:33:31 -07:00

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XML

<?xml version="1.0"?>
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<Waypoints />
<DockingModeEnabled>false</DockingModeEnabled>
<CollisionAvoidance>false</CollisionAvoidance>
<Direction>0</Direction>
<AutopilotSpeedLimit>30.0000019</AutopilotSpeedLimit>
<WaitForFreeWay>false</WaitForFreeWay>
<WaypointThresholdDistance>0</WaypointThresholdDistance>
<Coords />
<Names />
<LookAtPosition xsi:nil="true" />
<FacingDirection />
<AlignToGravity>true</AlignToGravity>
<MinHeightAboveTerrain>50</MinHeightAboveTerrain>
<IsWorkAreaReturningToStart>false</IsWorkAreaReturningToStart>
<WorkAreaStartForward>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</WorkAreaStartForward>
<PitchAngle>0.0523598827</PitchAngle>
<RollAngle>0.08726646</RollAngle>
</Component>
</ComponentData>
<ComponentData>
<TypeId>MyAiBlockComponent</TypeId>
<Component xsi:type="MyObjectBuilder_AiBlockComponent">
<IsActivated>true</IsActivated>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Drone] AI Flight (Move)</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>true</ShowInTerminal>
<ShowInToolbarConfig>true</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>3</NumberInGrid>
<Enabled>false</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>TrussPillarSmall</SubtypeName>
<EntityId>127995085734744534</EntityId>
<Min x="-2" y="1" z="2" />
<BlockOrientation Forward="Backward" Up="Right" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlopeTransitionTipMirrored</SubtypeName>
<Min x="-6" y="-1" z="1" />
<BlockOrientation Forward="Down" Up="Backward" />
<ColorMaskHSV x="0.09154929" y="-0.00224721432" z="0.248039216" />
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlopeTransitionTip</SubtypeName>
<Min x="-6" y="-1" z="-1" />
<BlockOrientation Forward="Up" Up="Forward" />
<ColorMaskHSV x="0.09154929" y="-0.00224721432" z="0.248039216" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorCorner2Tip</SubtypeName>
<Min x="-7" y="-1" z="-1" />
<BlockOrientation Forward="Right" Up="Forward" />
<ColorMaskHSV x="0.09154929" y="-0.00224721432" z="0.248039216" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorCorner2Tip</SubtypeName>
<Min x="-7" y="-1" z="1" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0.09154929" y="-0.00224721432" z="0.248039216" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Tip</SubtypeName>
<Min x="-7" y="0" z="-1" />
<BlockOrientation Forward="Right" Up="Forward" />
<ColorMaskHSV x="0.09154929" y="-0.00224721432" z="0.248039216" />
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Tip</SubtypeName>
<Min x="-7" y="0" z="1" />
<BlockOrientation Forward="Right" Up="Backward" />
<ColorMaskHSV x="0.09154929" y="-0.00224721432" z="0.248039216" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_RadioAntenna">
<SubtypeName>SmallBlockRadioAntenna</SubtypeName>
<EntityId>82014814980983542</EntityId>
<Min x="-7" y="-1" z="0" />
<BlockOrientation Forward="Down" Up="Left" />
<ColorMaskHSV x="0.09154929" y="-0.00224721432" z="0.248039216" />
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
<Owner>144115188075855895</Owner>
<ShareMode>Faction</ShareMode>
<CustomName>[Drone] Antenna</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>true</ShowInTerminal>
<ShowInToolbarConfig>true</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>6</NumberInGrid>
<Enabled>true</Enabled>
<BroadcastRadius>1200.00037</BroadcastRadius>
<ShowShipName>false</ShowShipName>
<EnableBroadcasting>true</EnableBroadcasting>
<AttachedPB>0</AttachedPB>
<IgnoreAllied>false</IgnoreAllied>
<IgnoreOther>true</IgnoreOther>
<HudText>Logistics Drone</HudText>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorSlope2Base</SubtypeName>
<Min x="-6" y="-1" z="0" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0.09154929" y="-0.00224721432" z="0.248039216" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Searchlight">
<SubtypeName>SmallSearchlight</SubtypeName>
<EntityId>129928614217129096</EntityId>
<Min x="-8" y="0" z="0" />
<BlockOrientation Forward="Down" Up="Left" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
<Owner>144115188075855895</Owner>
<ShareMode>Faction</ShareMode>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyTimerComponent</TypeId>
<Component xsi:type="MyObjectBuilder_TimerComponent">
<Repeat>true</Repeat>
<TimeToEvent>0</TimeToEvent>
<SetTimeMinutes>0</SetTimeMinutes>
<TimerEnabled>true</TimerEnabled>
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
<TimerType>Frame10</TimerType>
<FramesFromLastTrigger>0</FramesFromLastTrigger>
<TimerTickInFrames>10</TimerTickInFrames>
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
</Component>
</ComponentData>
<ComponentData>
<TypeId>MyModStorageComponent</TypeId>
<Component xsi:type="MyObjectBuilder_ModStorageComponent">
<Storage>
<dictionary>
<item>
<Key>75bbb4f5-4fb9-4230-beef-bb79c9811501</Key>
<Value>+nzNAQoJCAEQAB0AAAAAEr8BCAISNi0AgLtEMi8IABAAGAAgACgAMAB4AIABAJABAKABALABAMABANABANgBAOgBAPABAPgBAZACABpEEgkNAAAAABAAIEwYACCXgICAgICAgAIwADgAQABIAFIjGhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAAAgACgAMAAiKwgCEAAgACoGIK3PhukBMhsJAAAAAAAAAAAhAAAAAAAAAAA5AAAAAAAAAAAqEAgCIAEoADAAOABAAEgAUAAIIg==</Value>
</item>
</dictionary>
</Storage>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Drone] Searchlight</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>true</ShowInTerminal>
<ShowInToolbarConfig>true</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>1</NumberInGrid>
<Enabled>true</Enabled>
<Radius>6.25</Radius>
<ReflectorRadius>100</ReflectorRadius>
<ColorRed>0.7058824</ColorRed>
<ColorGreen>0.8627451</ColorGreen>
<Falloff>1.5</Falloff>
<Intensity>3</Intensity>
<BlinkIntervalSeconds>0</BlinkIntervalSeconds>
<BlinkLenght>10</BlinkLenght>
<BlinkOffset>0</BlinkOffset>
<Offset>0.5</Offset>
<PreviousControlledEntityId xsi:nil="true" />
<RotationSpeed>0.08</RotationSpeed>
<Rotation>0</Rotation>
<Elevation>0</Elevation>
<TargetCharacters>true</TargetCharacters>
<Flags>
<TargetMeteors>false</TargetMeteors>
<TargetCharacters>true</TargetCharacters>
<TargetLargeGrids>false</TargetLargeGrids>
<TargetStations>false</TargetStations>
</Flags>
<Range>0.1</Range>
<TargetingGroup />
<Target>0</Target>
<IsPotentialTarget>true</IsPotentialTarget>
<EnableIdleRotation>false</EnableIdleRotation>
<PreviousIdleRotationState>true</PreviousIdleRotationState>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallGridBeamBlockEnd</SubtypeName>
<EntityId>73436458541080190</EntityId>
<Min x="-4" y="-1" z="0" />
<BlockOrientation Forward="Up" Up="Left" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_BroadcastController">
<SubtypeName>SmallBlockBroadcastController</SubtypeName>
<EntityId>86109899214853784</EntityId>
<Min x="-3" y="-1" z="0" />
<BlockOrientation Forward="Up" Up="Right" />
<ColorMaskHSV x="0.09154929" y="-0.00224721432" z="0.248039216" />
<SkinSubtypeId>Clean_Armor</SkinSubtypeId>
<Owner>144115188075855895</Owner>
<ShareMode>Faction</ShareMode>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyChatBroadcastEntityComponent</TypeId>
<Component xsi:type="MyObjectBuilder_ChatBroadcastEntityComponent">
<BroadcastTarget>2</BroadcastTarget>
<UseAntenna>true</UseAntenna>
<CustomName>Delivery Drone</CustomName>
<Messages>
<string>Delivery confirmed.</string>
<string>Have a nice day. </string>
<string>Recipient found.</string>
<string />
<string />
<string />
<string />
<string />
</Messages>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Drone] Broadcast Controller</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>true</ShowInTerminal>
<ShowInToolbarConfig>true</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>3</NumberInGrid>
<Enabled>false</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Gyro">
<SubtypeName>SmallBlockGyro</SubtypeName>
<EntityId>125426570276835462</EntityId>
<Min x="-5" y="-1" z="0" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
<Owner>144115188075855895</Owner>
<ShareMode>Faction</ShareMode>
<CustomName>[Drone] Gyroscope</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>true</ShowInTerminal>
<ShowInToolbarConfig>true</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>2</NumberInGrid>
<Enabled>true</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmor2x1SlopedSideTipPanelLightInv</SubtypeName>
<EntityId>136242318495504336</EntityId>
<Min x="1" y="1" z="4" />
<BlockOrientation Forward="Left" Up="Down" />
<ColorMaskHSV x="0.09154929" y="-0.00224721432" z="0.248039216" />
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmorPanelLight</SubtypeName>
<EntityId>131498580115778529</EntityId>
<Min x="2" y="1" z="4" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmorPanelLight</SubtypeName>
<EntityId>103545212557826372</EntityId>
<Min x="2" y="1" z="-4" />
<BlockOrientation Forward="Left" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Thrust">
<SubtypeName>SmallBlockSmallFlatAtmosphericThrustDShape</SubtypeName>
<EntityId>104442201393815749</EntityId>
<Min x="1" y="1" z="-3" />
<BlockOrientation Forward="Left" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyTimerComponent</TypeId>
<Component xsi:type="MyObjectBuilder_TimerComponent">
<Repeat>true</Repeat>
<TimeToEvent>0</TimeToEvent>
<SetTimeMinutes>0</SetTimeMinutes>
<TimerEnabled>true</TimerEnabled>
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
<TimerType>Frame100</TimerType>
<FramesFromLastTrigger>0</FramesFromLastTrigger>
<TimerTickInFrames>100</TimerTickInFrames>
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Drone] Flat Atmospheric Thruster D Shape</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>11</NumberInGrid>
<Enabled>true</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmor2x1HalfSlopedTipPanelLightLeft</SubtypeName>
<EntityId>140763110168376414</EntityId>
<Min x="3" y="2" z="3" />
<BlockOrientation Forward="Up" Up="Backward" />
<ColorMaskHSV x="0.09154929" y="-0.00224721432" z="0.248039216" />
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Thrust">
<SubtypeName>SmallBlockSmallFlatAtmosphericThrustDShape</SubtypeName>
<EntityId>116804011352794490</EntityId>
<Min x="3" y="1" z="3" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyTimerComponent</TypeId>
<Component xsi:type="MyObjectBuilder_TimerComponent">
<Repeat>true</Repeat>
<TimeToEvent>0</TimeToEvent>
<SetTimeMinutes>0</SetTimeMinutes>
<TimerEnabled>true</TimerEnabled>
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
<TimerType>Frame100</TimerType>
<FramesFromLastTrigger>0</FramesFromLastTrigger>
<TimerTickInFrames>100</TimerTickInFrames>
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Drone] Flat Atmospheric Thruster D Shape</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>10</NumberInGrid>
<Enabled>true</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmor2x1HalfSlopedTipPanelLightRight</SubtypeName>
<EntityId>75226280061207101</EntityId>
<Min x="3" y="2" z="-3" />
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<ColorMaskHSV x="0.09154929" y="-0.00224721432" z="0.248039216" />
<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmorPanelLight</SubtypeName>
<EntityId>81885459704134760</EntityId>
<Min x="-4" y="1" z="5" />
<BlockOrientation Forward="Right" Up="Down" />
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<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmorPanelLight</SubtypeName>
<EntityId>139690880233461624</EntityId>
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<BlockOrientation Forward="Left" Up="Down" />
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<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmorHalfPanelLight</SubtypeName>
<EntityId>103101032145435813</EntityId>
<Min x="-8" y="1" z="2" />
<BlockOrientation Forward="Up" Up="Backward" />
<ColorMaskHSV x="0.122222222" y="0.05" z="0.46" />
<SkinSubtypeId>Hazard_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmor2x1SlopedSideTipPanelLight</SubtypeName>
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<Min x="1" y="1" z="-4" />
<BlockOrientation Forward="Left" Up="Down" />
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<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallGridBeamBlockSlope2x1Base</SubtypeName>
<EntityId>77592707641515433</EntityId>
<Min x="-6" y="1" z="-2" />
<BlockOrientation Forward="Left" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Thrust">
<SubtypeName>SmallBlockSmallFlatAtmosphericThrustDShape</SubtypeName>
<EntityId>88681433696907778</EntityId>
<Min x="1" y="1" z="3" />
<BlockOrientation Forward="Left" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyTimerComponent</TypeId>
<Component xsi:type="MyObjectBuilder_TimerComponent">
<Repeat>true</Repeat>
<TimeToEvent>0</TimeToEvent>
<SetTimeMinutes>0</SetTimeMinutes>
<TimerEnabled>true</TimerEnabled>
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
<TimerType>Frame100</TimerType>
<FramesFromLastTrigger>0</FramesFromLastTrigger>
<TimerTickInFrames>100</TimerTickInFrames>
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Drone] Flat Atmospheric Thruster D Shape</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>false</ShowInTerminal>
<ShowInToolbarConfig>false</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>12</NumberInGrid>
<Enabled>true</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockCylindricalColumn</SubtypeName>
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<BlockOrientation Forward="Backward" Up="Left" />
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<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmor2x1HalfSlopedTipPanelLightLeft</SubtypeName>
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<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmor2x1HalfSlopedTipPanelLightRight</SubtypeName>
<EntityId>108408121229734440</EntityId>
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<BlockOrientation Forward="Up" Up="Backward" />
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<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmor2x1SlopedSideTipPanelLightInv</SubtypeName>
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<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmor2x1SlopedSideTipPanelLight</SubtypeName>
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<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmor2x1SlopedPanelTipLight</SubtypeName>
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<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmor2x1SlopedPanelTipLight</SubtypeName>
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<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Thrust">
<SubtypeName>SmallBlockSmallFlatAtmosphericThrustDShape</SubtypeName>
<EntityId>110903861283902368</EntityId>
<Min x="3" y="1" z="-3" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyTimerComponent</TypeId>
<Component xsi:type="MyObjectBuilder_TimerComponent">
<Repeat>true</Repeat>
<TimeToEvent>0</TimeToEvent>
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<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorRoundSlope</SubtypeName>
<Min x="2" y="1" z="0" />
<BlockOrientation Forward="Down" Up="Right" />
<ColorMaskHSV x="0.09154929" y="-0.00224721432" z="0.248039216" />
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorRoundSlope</SubtypeName>
<Min x="-2" y="0" z="-1" />
<BlockOrientation Forward="Backward" Up="Left" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorRoundSlope</SubtypeName>
<Min x="-2" y="0" z="1" />
<BlockOrientation Forward="Forward" Up="Left" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmorPanelLight</SubtypeName>
<EntityId>135283205476766156</EntityId>
<Min x="0" y="0" z="-2" />
<BlockOrientation Forward="Left" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmorPanelLight</SubtypeName>
<EntityId>117804647481084948</EntityId>
<Min x="0" y="0" z="2" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmorPanelLight</SubtypeName>
<EntityId>103107169316630741</EntityId>
<Min x="1" y="0" z="2" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmorPanelLight</SubtypeName>
<EntityId>73616280886759946</EntityId>
<Min x="1" y="0" z="-2" />
<BlockOrientation Forward="Left" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmorPanelLight</SubtypeName>
<EntityId>108141693435185019</EntityId>
<Min x="-1" y="0" z="2" />
<BlockOrientation Forward="Right" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallArmorPanelLight</SubtypeName>
<EntityId>113738339105923131</EntityId>
<Min x="-1" y="0" z="-2" />
<BlockOrientation Forward="Left" Up="Down" />
<ColorMaskHSV x="0" y="-0.8" z="0.4" />
<SkinSubtypeId>Plastic</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallGridBeamBlockSlope2x1Tip</SubtypeName>
<EntityId>91032041675441486</EntityId>
<Min x="-1" y="2" z="0" />
<BlockOrientation Forward="Up" Up="Backward" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallGridBeamBlockSlope2x1Tip</SubtypeName>
<EntityId>90584015073130338</EntityId>
<Min x="1" y="2" z="0" />
<BlockOrientation Forward="Up" Up="Forward" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Parachute">
<SubtypeName>SmParachute</SubtypeName>
<EntityId>126818670472854535</EntityId>
<Min x="0" y="2" z="0" />
<ColorMaskHSV x="0" y="-0.8" z="-0.3" />
<SkinSubtypeId>Battered_Armor</SkinSubtypeId>
<Owner>144115188075855895</Owner>
<ShareMode>Faction</ShareMode>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyInventoryBase</TypeId>
<Component xsi:type="MyObjectBuilder_Inventory">
<CanPutItems>true</CanPutItems>
<Items>
<MyObjectBuilder_InventoryItem>
<Amount>1</Amount>
<PhysicalContent xsi:type="MyObjectBuilder_Component">
<SubtypeName>Canvas</SubtypeName>
</PhysicalContent>
<ItemId>0</ItemId>
</MyObjectBuilder_InventoryItem>
</Items>
<nextItemId>1</nextItemId>
<Volume>0.008</Volume>
<Mass>9223372036854.775807</Mass>
<MaxItemCount>2147483647</MaxItemCount>
<Size xsi:nil="true" />
<InventoryFlags>CanReceive</InventoryFlags>
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Drone] Parachute Hatch</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>true</ShowInTerminal>
<ShowInToolbarConfig>true</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>2</NumberInGrid>
<IsSurvivalModeForced>true</IsSurvivalModeForced>
<Enabled>false</Enabled>
<AnyoneCanUse>false</AnyoneCanUse>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
<SubtypeName>SmallBlockArmorRoundSlope</SubtypeName>
<Min x="-2" y="-1" z="0" />
<BlockOrientation Forward="Up" Up="Left" />
<ColorMaskHSV x="0.09166667" y="0" z="0.25" />
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
<SubtypeName>SmallShipSmallMergeBlock</SubtypeName>
<EntityId>135594587331517552</EntityId>
<Min x="-2" y="0" z="0" />
<BlockOrientation Forward="Forward" Up="Left" />
<ColorMaskHSV x="0.09166667" y="0" z="0.25" />
<Owner>144115188075855895</Owner>
<ShareMode>Faction</ShareMode>
<CustomName>[Drone] Small Merge Block</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>true</ShowInTerminal>
<ShowInToolbarConfig>true</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>1</NumberInGrid>
<Enabled>true</Enabled>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CameraBlock">
<SubtypeName>SmallCameraTopMounted</SubtypeName>
<EntityId>133747117037468989</EntityId>
<Min x="-6" y="2" z="0" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0.09166667" y="0" z="0.25" />
<Owner>144115188075855895</Owner>
<ShareMode>Faction</ShareMode>
<CustomName>[Drone] Top Mounted Camera</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>true</ShowInTerminal>
<ShowInToolbarConfig>true</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>1</NumberInGrid>
<Enabled>true</Enabled>
<IsActive>false</IsActive>
<Fov>1.74532926</Fov>
</MyObjectBuilder_CubeBlock>
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_RemoteControl">
<SubtypeName>SmallBlockRemoteControl</SubtypeName>
<EntityId>134817091033440451</EntityId>
<Min x="-7" y="1" z="0" />
<BlockOrientation Forward="Left" Up="Up" />
<ColorMaskHSV x="0.09166667" y="0" z="0.25" />
<Owner>144115188075855895</Owner>
<ShareMode>Faction</ShareMode>
<ComponentContainer>
<Components>
<ComponentData>
<TypeId>MyAutopilotComponent</TypeId>
<Component xsi:type="MyObjectBuilder_AutopilotComponent">
<AutoPilotEnabled>false</AutoPilotEnabled>
<FlightMode>0</FlightMode>
<CurrentWaypointIndex>-1</CurrentWaypointIndex>
<Waypoints />
<DockingModeEnabled>false</DockingModeEnabled>
<CollisionAvoidance>false</CollisionAvoidance>
<Direction>0</Direction>
<AutopilotSpeedLimit>100</AutopilotSpeedLimit>
<WaitForFreeWay>false</WaitForFreeWay>
<WaypointThresholdDistance>0</WaypointThresholdDistance>
<Coords />
<Names />
<LookAtPosition xsi:nil="true" />
<FacingDirection>Forward</FacingDirection>
<AlignToGravity>true</AlignToGravity>
<MinHeightAboveTerrain>25</MinHeightAboveTerrain>
<IsWorkAreaReturningToStart>false</IsWorkAreaReturningToStart>
<WorkAreaStartForward>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</WorkAreaStartForward>
<PitchAngle>0</PitchAngle>
<RollAngle>0</RollAngle>
</Component>
</ComponentData>
</Components>
</ComponentContainer>
<CustomName>[Drone] Remote Control</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<ShowInTerminal>true</ShowInTerminal>
<ShowInToolbarConfig>true</ShowInToolbarConfig>
<ShowInInventory>true</ShowInInventory>
<NumberInGrid>1</NumberInGrid>
<UseSingleWeaponMode>false</UseSingleWeaponMode>
<Toolbar>
<ToolbarType>Character</ToolbarType>
<SelectedSlot xsi:nil="true" />
<Slots />
<SlotsGamepad />
</Toolbar>
<SelectedGunId xsi:nil="true" />
<BuildToolbar>
<ToolbarType>Character</ToolbarType>
<SelectedSlot xsi:nil="true" />
<Slots />
<SlotsGamepad />
</BuildToolbar>
<OnLockedToolbar>
<ToolbarType>Character</ToolbarType>
<SelectedSlot xsi:nil="true" />
<Slots />
<SlotsGamepad />
</OnLockedToolbar>
<IsTargetLockingEnabled>false</IsTargetLockingEnabled>
<PreviousControlledEntityId xsi:nil="true" />
<AutoPilotEnabled>false</AutoPilotEnabled>
<FlightMode>0</FlightMode>
<BindedCamera>0</BindedCamera>
<CurrentWaypointIndex>-1</CurrentWaypointIndex>
<Waypoints />
<Direction>0</Direction>
<DockingModeEnabled>false</DockingModeEnabled>
<CollisionAvoidance>false</CollisionAvoidance>
<Coords />
<Names />
<WaypointThresholdDistance>0</WaypointThresholdDistance>
<IsMainRemoteControl>true</IsMainRemoteControl>
<WaitForFreeWay>false</WaitForFreeWay>
<IsUpdatedSave>true</IsUpdatedSave>
</MyObjectBuilder_CubeBlock>
</CubeBlocks>
<BlockGroups>
<MyObjectBuilder_BlockGroup>
<Name>[Drone] Thrusters</Name>
<Blocks>
<Vector3I>
<X>-2</X>
<Y>1</Y>
<Z>-3</Z>
</Vector3I>
<Vector3I>
<X>-2</X>
<Y>1</Y>
<Z>3</Z>
</Vector3I>
<Vector3I>
<X>-3</X>
<Y>2</Y>
<Z>0</Z>
</Vector3I>
<Vector3I>
<X>3</X>
<Y>1</Y>
<Z>3</Z>
</Vector3I>
<Vector3I>
<X>1</X>
<Y>1</Y>
<Z>-3</Z>
</Vector3I>
<Vector3I>
<X>1</X>
<Y>1</Y>
<Z>3</Z>
</Vector3I>
<Vector3I>
<X>3</X>
<Y>1</Y>
<Z>-3</Z>
</Vector3I>
<Vector3I>
<X>-4</X>
<Y>1</Y>
<Z>-3</Z>
</Vector3I>
<Vector3I>
<X>-4</X>
<Y>1</Y>
<Z>3</Z>
</Vector3I>
</Blocks>
</MyObjectBuilder_BlockGroup>
</BlockGroups>
<DisplayName>Logistics Drone</DisplayName>
<DestructibleBlocks>true</DestructibleBlocks>
<CreatePhysics>false</CreatePhysics>
<EnableSmallToLargeConnections>false</EnableSmallToLargeConnections>
<IsRespawnGrid>false</IsRespawnGrid>
<LocalCoordSys>0</LocalCoordSys>
<TargetingTargets />
<IsNpcSpawnedGrid>true</IsNpcSpawnedGrid>
<NPCGridClaimElapsed>26100</NPCGridClaimElapsed>
</CubeGrid>
</CubeGrids>
<EnvironmentType>None</EnvironmentType>
<WorkshopId>0</WorkshopId>
<OwnerSteamId>76561198406231217</OwnerSteamId>
<Points>0</Points>
</ShipBlueprint>
</ShipBlueprints>
</Definitions>