8116 lines
No EOL
398 KiB
XML
8116 lines
No EOL
398 KiB
XML
<?xml version="1.0"?>
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<EnableBroadcasting>true</EnableBroadcasting>
|
||
<AttachedPB>0</AttachedPB>
|
||
<IgnoreAllied>false</IgnoreAllied>
|
||
<IgnoreOther>true</IgnoreOther>
|
||
<HudText>The Yard</HudText>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="9" y="-5" z="-13" />
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||
<IntegrityPercent>0.937515259</IntegrityPercent>
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<BuildPercent>0.937515259</BuildPercent>
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="12" y="0" z="0" />
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||
<IntegrityPercent>0.937515259</IntegrityPercent>
|
||
<BuildPercent>0.937515259</BuildPercent>
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="12" y="-5" z="-13" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="6" y="0" z="1" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
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||
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<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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<Min x="1" y="-3" z="-5" />
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||
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<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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<Min x="12" y="0" z="-2" />
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||
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<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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<Min x="7" y="0" z="1" />
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||
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<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="-1" y="-3" z="-5" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>Helipad_Runway</SubtypeName>
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||
<EntityId>133724770558787122</EntityId>
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||
<Min x="1" y="0" z="-10" />
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||
<ColorMaskHSV x="0.145833328" y="0.694117665" z="-0.3333333" />
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||
<SkinSubtypeId>Golden_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="8" y="0" z="1" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="12" y="0" z="-1" />
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||
<IntegrityPercent>0.937515259</IntegrityPercent>
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||
<BuildPercent>0.937515259</BuildPercent>
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="-2" y="-3" z="-4" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="4" y="-3" z="-6" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="12" y="0" z="-3" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="9" y="0" z="1" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="-3" y="-3" z="-4" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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||
<SubtypeName>LargeBlockConveyor</SubtypeName>
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||
<EntityId>81897194272390907</EntityId>
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||
<Min x="9" y="-4" z="-12" />
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||
<BlockOrientation Forward="Left" Up="Backward" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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||
<SubtypeName>LargeBlockConveyor</SubtypeName>
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||
<EntityId>93094384805105207</EntityId>
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||
<Min x="3" y="-4" z="-10" />
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||
<BlockOrientation Forward="Down" Up="Left" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="0" y="0" z="1" />
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||
<IntegrityPercent>0.937515259</IntegrityPercent>
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||
<BuildPercent>0.937515259</BuildPercent>
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||
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<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<EntityId>112507739074816294</EntityId>
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||
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||
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||
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||
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||
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||
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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||
<SubtypeName>LargeBlockConveyor</SubtypeName>
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||
<EntityId>123955909329674478</EntityId>
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||
<Min x="6" y="-4" z="-10" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
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||
<SubtypeName>Connector</SubtypeName>
|
||
<EntityId>96420025578860532</EntityId>
|
||
<Min x="6" y="-4" z="-11" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<Owner>144115188075855895</Owner>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
<ShareMode>Faction</ShareMode>
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||
<DeformationRatio>0.5</DeformationRatio>
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||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
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||
<nextItemId>0</nextItemId>
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||
<Volume>8</Volume>
|
||
<Mass>9223372036854.775807</Mass>
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||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanReceive CanSend</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</Component>
|
||
</ComponentData>
|
||
<ComponentData>
|
||
<TypeId>MyTimerComponent</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_TimerComponent">
|
||
<Repeat>true</Repeat>
|
||
<TimeToEvent>0</TimeToEvent>
|
||
<SetTimeMinutes>0</SetTimeMinutes>
|
||
<TimerEnabled>true</TimerEnabled>
|
||
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
|
||
<TimerType>Frame10</TimerType>
|
||
<FramesFromLastTrigger>10</FramesFromLastTrigger>
|
||
<TimerTickInFrames>80</TimerTickInFrames>
|
||
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[YARD] [ARM] Connector</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>false</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>false</ShowInInventory>
|
||
<NumberInGrid>2</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<ConnectedEntityId>118687010553658815</ConnectedEntityId>
|
||
<MasterToSlaveTransform xsi:nil="true" />
|
||
<MasterToSlaveGrid xsi:nil="true" />
|
||
<IsMaster>false</IsMaster>
|
||
<TradingEnabled>false</TradingEnabled>
|
||
<AutoUnlockTime>0</AutoUnlockTime>
|
||
<TimeOfConnection>0</TimeOfConnection>
|
||
<IsParkingEnabled>true</IsParkingEnabled>
|
||
<IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
|
||
<IsApproaching>true</IsApproaching>
|
||
<IsConnecting>false</IsConnecting>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="5" y="-4" z="-9" />
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||
<IntegrityPercent>0.937515259</IntegrityPercent>
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||
<BuildPercent>0.937515259</BuildPercent>
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="3" y="-3" z="-5" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="4" y="-3" z="-3" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="12" y="-5" z="-11" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="12" y="-4" z="-11" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="12" y="-3" z="-11" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="12" y="-2" z="-11" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="12" y="-1" z="-11" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CargoContainer">
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||
<SubtypeName>LargeBlockLargeIndustrialContainer</SubtypeName>
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||
<EntityId>126958077905193781</EntityId>
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||
<Min x="5" y="-3" z="-6" />
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||
<IntegrityPercent>0.9838712</IntegrityPercent>
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||
<BuildPercent>0.9838712</BuildPercent>
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<Owner>144115188075855895</Owner>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
<ShareMode>All</ShareMode>
|
||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items>
|
||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>4032</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_Component">
|
||
<SubtypeName>SteelPlate</SubtypeName>
|
||
</PhysicalContent>
|
||
<ItemId>0</ItemId>
|
||
</MyObjectBuilder_InventoryItem>
|
||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>1186</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_Component">
|
||
<SubtypeName>Computer</SubtypeName>
|
||
</PhysicalContent>
|
||
<ItemId>1</ItemId>
|
||
</MyObjectBuilder_InventoryItem>
|
||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>213</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_Component">
|
||
<SubtypeName>MetalGrid</SubtypeName>
|
||
</PhysicalContent>
|
||
<ItemId>2</ItemId>
|
||
</MyObjectBuilder_InventoryItem>
|
||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>50</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_Component">
|
||
<SubtypeName>BulletproofGlass</SubtypeName>
|
||
</PhysicalContent>
|
||
<ItemId>3</ItemId>
|
||
</MyObjectBuilder_InventoryItem>
|
||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>121</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_Component">
|
||
<SubtypeName>Girder</SubtypeName>
|
||
</PhysicalContent>
|
||
<ItemId>4</ItemId>
|
||
</MyObjectBuilder_InventoryItem>
|
||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>23</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_Component">
|
||
<SubtypeName>LargeTube</SubtypeName>
|
||
</PhysicalContent>
|
||
<ItemId>5</ItemId>
|
||
</MyObjectBuilder_InventoryItem>
|
||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>1354</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_Component">
|
||
<SubtypeName>Construction</SubtypeName>
|
||
</PhysicalContent>
|
||
<ItemId>7</ItemId>
|
||
</MyObjectBuilder_InventoryItem>
|
||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>1</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_Component">
|
||
<SubtypeName>Display</SubtypeName>
|
||
</PhysicalContent>
|
||
<ItemId>8</ItemId>
|
||
</MyObjectBuilder_InventoryItem>
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||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>1</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_Component">
|
||
<SubtypeName>Motor</SubtypeName>
|
||
</PhysicalContent>
|
||
<ItemId>9</ItemId>
|
||
</MyObjectBuilder_InventoryItem>
|
||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>2546.713889</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_Ingot">
|
||
<SubtypeName>Magnesium</SubtypeName>
|
||
</PhysicalContent>
|
||
<ItemId>10</ItemId>
|
||
</MyObjectBuilder_InventoryItem>
|
||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>5669.571351</Amount>
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||
<PhysicalContent xsi:type="MyObjectBuilder_Ingot">
|
||
<SubtypeName>Cobalt</SubtypeName>
|
||
</PhysicalContent>
|
||
<ItemId>11</ItemId>
|
||
</MyObjectBuilder_InventoryItem>
|
||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>4000</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_Ingot">
|
||
<SubtypeName>Silver</SubtypeName>
|
||
</PhysicalContent>
|
||
<ItemId>12</ItemId>
|
||
</MyObjectBuilder_InventoryItem>
|
||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>7</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
|
||
<SubtypeName>Welder3Item</SubtypeName>
|
||
<GunEntity xsi:type="MyObjectBuilder_Welder">
|
||
<SubtypeName>Welder3</SubtypeName>
|
||
<EntityId>3210544584822364998</EntityId>
|
||
<PersistentFlags>None</PersistentFlags>
|
||
</GunEntity>
|
||
</PhysicalContent>
|
||
<ItemId>13</ItemId>
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||
</MyObjectBuilder_InventoryItem>
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||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>7</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
|
||
<SubtypeName>AngleGrinder3Item</SubtypeName>
|
||
<GunEntity xsi:type="MyObjectBuilder_AngleGrinder">
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||
<SubtypeName>AngleGrinder3</SubtypeName>
|
||
<EntityId>3174380628594135977</EntityId>
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||
<PersistentFlags>None</PersistentFlags>
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||
</GunEntity>
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||
</PhysicalContent>
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||
<ItemId>14</ItemId>
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||
</MyObjectBuilder_InventoryItem>
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||
<MyObjectBuilder_InventoryItem>
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||
<Amount>20</Amount>
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||
<PhysicalContent xsi:type="MyObjectBuilder_AmmoMagazine">
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||
<SubtypeName>CAP_DMR_Mag</SubtypeName>
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||
<ProjectilesCount>0</ProjectilesCount>
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||
</PhysicalContent>
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||
<ItemId>15</ItemId>
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||
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||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>4</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
|
||
<SubtypeName>CAP_DMR</SubtypeName>
|
||
<GunEntity xsi:type="MyObjectBuilder_AutomaticRifle">
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||
<SubtypeName>CAP_DMR</SubtypeName>
|
||
<EntityId>3189030803784227306</EntityId>
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||
<PersistentFlags>None</PersistentFlags>
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||
<GunBase>
|
||
<SubtypeName />
|
||
<InventoryItemId>21</InventoryItemId>
|
||
<RemainingMagazines>5</RemainingMagazines>
|
||
<CurrentAmmoMagazineName>CAP_DMR_Mag</CurrentAmmoMagazineName>
|
||
<RemainingAmmosList />
|
||
<LastShootTime>0</LastShootTime>
|
||
</GunBase>
|
||
</GunEntity>
|
||
</PhysicalContent>
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||
<ItemId>16</ItemId>
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||
</MyObjectBuilder_InventoryItem>
|
||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>18779.526581</Amount>
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||
<PhysicalContent xsi:type="MyObjectBuilder_Ingot">
|
||
<SubtypeName>Iron</SubtypeName>
|
||
</PhysicalContent>
|
||
<ItemId>17</ItemId>
|
||
</MyObjectBuilder_InventoryItem>
|
||
</Items>
|
||
<nextItemId>18</nextItemId>
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||
<Volume>421.875008</Volume>
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||
<Mass>9223372036854.775807</Mass>
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||
<MaxItemCount>2147483647</MaxItemCount>
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||
<Size xsi:nil="true" />
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||
<InventoryFlags>CanReceive CanSend</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[YARD] Large Industrial Cargo Container</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="1" y="0" z="1" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="2" y="0" z="1" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="3" y="0" z="1" />
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||
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<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="4" y="0" z="1" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="5" y="0" z="1" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<EntityId>109939983468224878</EntityId>
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||
<Min x="3" y="-5" z="-11" />
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||
<IntegrityPercent>1.52590219E-05</IntegrityPercent>
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||
<BuildPercent>1.52590219E-05</BuildPercent>
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="0" y="-3" z="-6" />
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||
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<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Ladder2">
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||
<SubtypeName />
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||
<EntityId>101548574599167899</EntityId>
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||
<Min x="4" y="-5" z="-12" />
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||
<IntegrityPercent>0.533333361</IntegrityPercent>
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||
<BuildPercent>0.533333361</BuildPercent>
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<ConstructionStockpile>
|
||
<Items xsi:type="MyObjectBuilder_StockpileItem">
|
||
<Amount>10</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_Component">
|
||
<SubtypeName>Construction</SubtypeName>
|
||
</PhysicalContent>
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||
</Items>
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||
</ConstructionStockpile>
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||
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||
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||
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="11" y="-2" z="-11" />
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||
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<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Ladder2">
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||
<SubtypeName />
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||
<EntityId>81185943680104351</EntityId>
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||
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Ladder2">
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||
<SubtypeName />
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||
<EntityId>79766155269248520</EntityId>
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||
<Min x="4" y="-3" z="-12" />
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||
<IntegrityPercent>0.8</IntegrityPercent>
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||
<BuildPercent>0.8</BuildPercent>
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<ConstructionStockpile>
|
||
<Items xsi:type="MyObjectBuilder_StockpileItem">
|
||
<Amount>5</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_Component">
|
||
<SubtypeName>Construction</SubtypeName>
|
||
</PhysicalContent>
|
||
</Items>
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||
</ConstructionStockpile>
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||
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Ladder2">
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||
<SubtypeName />
|
||
<EntityId>125250443439246570</EntityId>
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||
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Ladder2">
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||
<SubtypeName />
|
||
<EntityId>123598474383303928</EntityId>
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||
<Min x="4" y="-1" z="-12" />
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||
<IntegrityPercent>0.766659</IntegrityPercent>
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||
<BuildPercent>0.766659</BuildPercent>
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Ladder2">
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||
<SubtypeName />
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||
<EntityId>101393363055184841</EntityId>
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||
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||
<IntegrityPercent>0.8</IntegrityPercent>
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||
<BuildPercent>0.8</BuildPercent>
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_OxygenTank">
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||
<SubtypeName>LargeHydrogenTankSmall</SubtypeName>
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||
<EntityId>122199553950820127</EntityId>
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||
<Min x="7" y="-4" z="-10" />
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||
<BlockOrientation Forward="Up" Up="Left" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<Owner>144115188075855895</Owner>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
<ShareMode>Faction</ShareMode>
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||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
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||
<Volume>0.75</Volume>
|
||
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||
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|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanReceive</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[YARD] Small Hydrogen Tank</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>false</ShowInTerminal>
|
||
<ShowInToolbarConfig>false</ShowInToolbarConfig>
|
||
<ShowInInventory>false</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<IsStockpiling>false</IsStockpiling>
|
||
<FilledRatio>1</FilledRatio>
|
||
<AutoRefill>false</AutoRefill>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="9" y="-4" z="-9" />
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||
<IntegrityPercent>0.937515259</IntegrityPercent>
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||
<BuildPercent>0.937515259</BuildPercent>
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||
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<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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||
<SubtypeName>LargeBlockConveyor</SubtypeName>
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||
<EntityId>127825813142463071</EntityId>
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||
<Min x="9" y="-4" z="-11" />
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||
<BlockOrientation Forward="Down" Up="Backward" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="-4" y="-3" z="-3" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
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||
<IntegrityPercent>0.937515259</IntegrityPercent>
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||
<BuildPercent>0.937515259</BuildPercent>
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||
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<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
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||
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||
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||
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||
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<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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||
<SubtypeName>LargeBlockConveyor</SubtypeName>
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||
<EntityId>95445874398785680</EntityId>
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||
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||
<BlockOrientation Forward="Left" Up="Forward" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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||
<SubtypeName>LargeBlockConveyor</SubtypeName>
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||
<EntityId>131791963523167453</EntityId>
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||
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||
<BlockOrientation Forward="Down" Up="Left" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="0" y="-3" z="-7" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="4" y="-5" z="-13" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_OxygenTank">
|
||
<SubtypeName>LargeHydrogenTankIndustrial</SubtypeName>
|
||
<EntityId>87865362037017126</EntityId>
|
||
<Min x="5" y="-3" z="-3" />
|
||
<BlockOrientation Forward="Down" Up="Backward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
|
||
<Volume>0.75</Volume>
|
||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanReceive</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[YARD] Industrial Hydrogen Tank</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<IsStockpiling>false</IsStockpiling>
|
||
<FilledRatio>1</FilledRatio>
|
||
<AutoRefill>false</AutoRefill>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="8" y="-5" z="-13" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-1" y="-3" z="-6" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Assembler">
|
||
<SubtypeName>LargeAssemblerIndustrial</SubtypeName>
|
||
<EntityId>80436227563052103</EntityId>
|
||
<Min x="0" y="-3" z="-8" />
|
||
<BlockOrientation Forward="Left" Up="Up" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<Owner>144115188075855895</Owner>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
<ShareMode>Faction</ShareMode>
|
||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_InventoryAggregate">
|
||
<InventoryId>Inventory</InventoryId>
|
||
<CanPutItems>true</CanPutItems>
|
||
<Inventories>
|
||
<MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
|
||
<Volume>4</Volume>
|
||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanReceive</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</MyObjectBuilder_InventoryBase>
|
||
<MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
|
||
<Volume>4</Volume>
|
||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanSend</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</MyObjectBuilder_InventoryBase>
|
||
</Inventories>
|
||
</Component>
|
||
</ComponentData>
|
||
<ComponentData>
|
||
<TypeId>MyTimerComponent</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_TimerComponent">
|
||
<Repeat>true</Repeat>
|
||
<TimeToEvent>0</TimeToEvent>
|
||
<SetTimeMinutes>0</SetTimeMinutes>
|
||
<TimerEnabled>true</TimerEnabled>
|
||
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
|
||
<TimerType>Frame10</TimerType>
|
||
<FramesFromLastTrigger>10</FramesFromLastTrigger>
|
||
<TimerTickInFrames>60</TimerTickInFrames>
|
||
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>4</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<CurrentProgress>0</CurrentProgress>
|
||
<DisassembleEnabled>false</DisassembleEnabled>
|
||
<RepeatAssembleEnabled>false</RepeatAssembleEnabled>
|
||
<RepeatDisassembleEnabled>false</RepeatDisassembleEnabled>
|
||
<SlaveEnabled>false</SlaveEnabled>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorSorter">
|
||
<SubtypeName>LargeBlockConveyorSorter</SubtypeName>
|
||
<EntityId>75300163654271365</EntityId>
|
||
<Min x="3" y="-4" z="-13" />
|
||
<BlockOrientation Forward="Backward" Up="Left" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
|
||
<Volume>1</Volume>
|
||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanSend</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[YARD] Conveyor Sorter</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<IsWhiteList>true</IsWhiteList>
|
||
<DefinitionIds />
|
||
<DefinitionTypes />
|
||
<DrainAll>false</DrainAll>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorSorter">
|
||
<SubtypeName>LargeBlockConveyorSorter</SubtypeName>
|
||
<EntityId>143258862817085562</EntityId>
|
||
<Min x="9" y="-4" z="-13" />
|
||
<BlockOrientation Forward="Backward" Up="Right" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
|
||
<Volume>1</Volume>
|
||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanSend</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[YARD] Conveyor Sorter</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>2</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<IsWhiteList>true</IsWhiteList>
|
||
<DefinitionIds />
|
||
<DefinitionTypes />
|
||
<DrainAll>false</DrainAll>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-1" y="-3" z="-7" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-1" y="-3" z="-8" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-1" y="-3" z="-9" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-1" y="-3" z="-10" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-2" y="-3" z="-10" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-2" y="-3" z="-9" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-2" y="-3" z="-8" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-2" y="-3" z="-7" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-2" y="-3" z="-6" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-3" y="-3" z="-6" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-3" y="-3" z="-7" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-3" y="-3" z="-8" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-3" y="-3" z="-9" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-3" y="-3" z="-10" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-4" y="-3" z="-10" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-4" y="-3" z="-9" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-4" y="-3" z="-8" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-4" y="-3" z="-7" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-4" y="-3" z="-6" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-5" y="-3" z="-6" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-5" y="-3" z="-7" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-5" y="-3" z="-8" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
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|
||
<Min x="-5" y="-3" z="-9" />
|
||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-5" y="-3" z="-10" />
|
||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-6" y="-3" z="-10" />
|
||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-6" y="-3" z="-9" />
|
||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-6" y="-3" z="-8" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-6" y="-3" z="-7" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-6" y="-3" z="-6" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-7" y="-3" z="-10" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-7" y="-3" z="-9" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-7" y="-3" z="-8" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-7" y="-3" z="-7" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-7" y="-3" z="-6" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-7" y="-3" z="-5" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-7" y="-3" z="-4" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-7" y="-3" z="-3" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-8" y="-3" z="-10" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-8" y="-3" z="-9" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-8" y="-3" z="-8" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-8" y="-3" z="-7" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="-8" y="-3" z="-6" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-8" y="-3" z="-5" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-8" y="-3" z="-4" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-8" y="-3" z="-3" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-8" y="-4" z="-10" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="-8" y="-5" z="-10" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="-7" y="-5" z="-10" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="-6" y="-5" z="-10" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="-5" y="-5" z="-10" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-4" y="-5" z="-10" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-3" y="-5" z="-10" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-2" y="-5" z="-10" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="-1" y="-5" z="-10" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="0" y="-5" z="-10" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ExtendedPistonBase">
|
||
<SubtypeName>LargePistonBaseReskin</SubtypeName>
|
||
<EntityId>115122065044602619</EntityId>
|
||
<Min x="6" y="-4" z="-16" />
|
||
<BlockOrientation Forward="Left" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<CustomName>[ARM] Piston</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>2</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<TopBlockId>88647827190832588</TopBlockId>
|
||
<ShareInertiaTensor>false</ShareInertiaTensor>
|
||
<SafetyDetach>5</SafetyDetach>
|
||
<Velocity>-0.1</Velocity>
|
||
<MaxLimit>1</MaxLimit>
|
||
<MinLimit>0</MinLimit>
|
||
<Reverse>false</Reverse>
|
||
<CurrentPosition>0</CurrentPosition>
|
||
<MaxImpulseAxis>50000</MaxImpulseAxis>
|
||
<MaxImpulseNonAxis>50000</MaxImpulseNonAxis>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
|
||
<SubtypeName>LargeBlockConveyor</SubtypeName>
|
||
<EntityId>94953157118944235</EntityId>
|
||
<Min x="6" y="-4" z="-13" />
|
||
<BlockOrientation Forward="Backward" Up="Up" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
|
||
<SubtypeName>Connector</SubtypeName>
|
||
<EntityId>118687010553658815</EntityId>
|
||
<Min x="6" y="-4" z="-12" />
|
||
<BlockOrientation Forward="Backward" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<DeformationRatio>0.5</DeformationRatio>
|
||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
|
||
<Volume>8</Volume>
|
||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanReceive CanSend</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</Component>
|
||
</ComponentData>
|
||
<ComponentData>
|
||
<TypeId>MyTimerComponent</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_TimerComponent">
|
||
<Repeat>true</Repeat>
|
||
<TimeToEvent>0</TimeToEvent>
|
||
<SetTimeMinutes>0</SetTimeMinutes>
|
||
<TimerEnabled>true</TimerEnabled>
|
||
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
|
||
<TimerType>Frame10</TimerType>
|
||
<FramesFromLastTrigger>30</FramesFromLastTrigger>
|
||
<TimerTickInFrames>80</TimerTickInFrames>
|
||
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[ARM] Connector</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>3</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<ConnectedEntityId>96420025578860532</ConnectedEntityId>
|
||
<MasterToSlaveTransform xsi:nil="true" />
|
||
<MasterToSlaveGrid>
|
||
<OrientationOffset>
|
||
<X>1.73472348E-18</X>
|
||
<Y>6.938894E-18</Y>
|
||
<Z>0</Z>
|
||
<W>1</W>
|
||
</OrientationOffset>
|
||
<PositionOffset>
|
||
<X>-15</X>
|
||
<Y>10</Y>
|
||
<Z>27.5</Z>
|
||
</PositionOffset>
|
||
<OrientationAsVector>
|
||
<X>1.73472348E-18</X>
|
||
<Y>6.938894E-18</Y>
|
||
<Z>0</Z>
|
||
<W>1</W>
|
||
</OrientationAsVector>
|
||
</MasterToSlaveGrid>
|
||
<IsMaster>true</IsMaster>
|
||
<TradingEnabled>false</TradingEnabled>
|
||
<AutoUnlockTime>0</AutoUnlockTime>
|
||
<TimeOfConnection>0</TimeOfConnection>
|
||
<IsParkingEnabled>true</IsParkingEnabled>
|
||
<IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
|
||
<IsApproaching>true</IsApproaching>
|
||
<IsConnecting>false</IsConnecting>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="6" y="-5" z="-13" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
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|
||
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|
||
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|
||
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|
||
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||
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||
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||
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||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
<EntityId>117697667248918723</EntityId>
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||
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||
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||
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||
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||
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||
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||
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||
<EntityId>127659035355708809</EntityId>
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||
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||
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||
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||
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||
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||
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||
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||
<EntityId>116984327448547967</EntityId>
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||
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||
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||
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||
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||
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||
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||
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||
<SubtypeName>LargeArmorPanelLight</SubtypeName>
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||
<EntityId>86251304718629928</EntityId>
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Door">
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||
<SubtypeName>LargeBlockSmallGate</SubtypeName>
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||
<EntityId>139020471626960967</EntityId>
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||
<Min x="0" y="-2" z="-7" />
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||
<BlockOrientation Forward="Right" Up="Forward" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<Owner>144115188075855895</Owner>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
<ShareMode>Faction</ShareMode>
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||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<AnyoneCanUse>false</AnyoneCanUse>
|
||
<State>true</State>
|
||
<Opening>3.7</Opening>
|
||
<OpenSound>ArcBlockDoorHangar</OpenSound>
|
||
<CloseSound>ArcBlockDoorHangar</CloseSound>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeArmorPanelLight</SubtypeName>
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||
<EntityId>115203714281348360</EntityId>
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||
<Min x="-1" y="-1" z="-5" />
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||
<BlockOrientation Forward="Backward" Up="Down" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeArmorPanelLight</SubtypeName>
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||
<EntityId>95155145328191541</EntityId>
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||
<Min x="-1" y="-1" z="-4" />
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||
<BlockOrientation Forward="Backward" Up="Down" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeArmorPanelLight</SubtypeName>
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||
<EntityId>135668759213024656</EntityId>
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||
<Min x="-1" y="-1" z="-3" />
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||
<BlockOrientation Forward="Backward" Up="Down" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeArmorPanelLight</SubtypeName>
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||
<EntityId>72240924873070607</EntityId>
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||
<Min x="-1" y="-2" z="-9" />
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||
<BlockOrientation Forward="Backward" Up="Down" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeArmorPanelLight</SubtypeName>
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||
<EntityId>140301258743743367</EntityId>
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||
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||
<BlockOrientation Forward="Backward" Up="Down" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
<Min x="1" y="-3" z="-11" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
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||
<SubtypeName>LargeBlockInsetConnector</SubtypeName>
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||
<EntityId>112971132181888320</EntityId>
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||
<Min x="0" y="-2" z="-5" />
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||
<BlockOrientation Forward="Left" Up="Forward" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<Owner>144115188075855895</Owner>
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||
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||
<ShareMode>Faction</ShareMode>
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||
<DeformationRatio>0.5</DeformationRatio>
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||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
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||
<Items />
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||
<nextItemId>0</nextItemId>
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||
<Volume>8</Volume>
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||
<Mass>9223372036854.775807</Mass>
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||
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|
||
<Size xsi:nil="true" />
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||
<InventoryFlags>CanReceive CanSend</InventoryFlags>
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||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</Component>
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||
</ComponentData>
|
||
<ComponentData>
|
||
<TypeId>MyTimerComponent</TypeId>
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||
<Component xsi:type="MyObjectBuilder_TimerComponent">
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||
<Repeat>true</Repeat>
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||
<TimeToEvent>0</TimeToEvent>
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||
<SetTimeMinutes>0</SetTimeMinutes>
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||
<TimerEnabled>true</TimerEnabled>
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||
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
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||
<TimerType>Frame10</TimerType>
|
||
<FramesFromLastTrigger>10</FramesFromLastTrigger>
|
||
<TimerTickInFrames>80</TimerTickInFrames>
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||
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[YARD] Inset Connector</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<MasterToSlaveTransform xsi:nil="true" />
|
||
<MasterToSlaveGrid xsi:nil="true" />
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||
<IsMaster>true</IsMaster>
|
||
<TradingEnabled>false</TradingEnabled>
|
||
<AutoUnlockTime>0</AutoUnlockTime>
|
||
<TimeOfConnection>0</TimeOfConnection>
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||
<IsParkingEnabled>true</IsParkingEnabled>
|
||
<IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
|
||
<IsApproaching>false</IsApproaching>
|
||
<IsConnecting>false</IsConnecting>
|
||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeArmorPanelLight</SubtypeName>
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||
<EntityId>127224033294233576</EntityId>
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||
<Min x="-1" y="-2" z="-4" />
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||
<BlockOrientation Forward="Backward" Up="Down" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeArmorPanelLight</SubtypeName>
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||
<EntityId>133206684433343174</EntityId>
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||
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||
<BlockOrientation Forward="Backward" Up="Down" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
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||
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||
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||
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
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||
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
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||
<SubtypeName>ConveyorTube</SubtypeName>
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||
<EntityId>115715691826026921</EntityId>
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||
<Min x="4" y="-2" z="-5" />
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||
<BlockOrientation Forward="Down" Up="Left" />
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||
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||
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||
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
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||
<SubtypeName>ConveyorTube</SubtypeName>
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||
<EntityId>134168950955100233</EntityId>
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||
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||
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
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||
<SubtypeName>ConveyorTube</SubtypeName>
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||
<EntityId>126551046687353869</EntityId>
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||
<Min x="2" y="-2" z="-5" />
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||
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
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||
<SubtypeName>ConveyorTube</SubtypeName>
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||
<EntityId>80001687905515987</EntityId>
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||
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||
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
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||
<SubtypeName>ConveyorTubeCurved</SubtypeName>
|
||
<EntityId>129704537729584178</EntityId>
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||
<Min x="3" y="-6" z="-18" />
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||
<BlockOrientation Forward="Left" Up="Forward" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_OxygenGenerator">
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||
<SubtypeName>MA_O2</SubtypeName>
|
||
<EntityId>101065895258069424</EntityId>
|
||
<Min x="2" y="-6" z="-14" />
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||
<BlockOrientation Forward="Backward" Up="Left" />
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||
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<Owner>144115188075855895</Owner>
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||
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||
<ShareMode>Faction</ShareMode>
|
||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items>
|
||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>32432.432433</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_Ore">
|
||
<SubtypeName>Ice</SubtypeName>
|
||
</PhysicalContent>
|
||
<ItemId>0</ItemId>
|
||
</MyObjectBuilder_InventoryItem>
|
||
</Items>
|
||
<nextItemId>1</nextItemId>
|
||
<Volume>12</Volume>
|
||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanReceive</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</Component>
|
||
</ComponentData>
|
||
<ComponentData>
|
||
<TypeId>MyTimerComponent</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_TimerComponent">
|
||
<Repeat>true</Repeat>
|
||
<TimeToEvent>0</TimeToEvent>
|
||
<SetTimeMinutes>0</SetTimeMinutes>
|
||
<TimerEnabled>false</TimerEnabled>
|
||
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
|
||
<TimerType>Frame10</TimerType>
|
||
<FramesFromLastTrigger>0</FramesFromLastTrigger>
|
||
<TimerTickInFrames>300</TimerTickInFrames>
|
||
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
|
||
</Component>
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||
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||
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||
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||
<Enabled>true</Enabled>
|
||
<Capacity>100000</Capacity>
|
||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_HydrogenEngine">
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||
<SubtypeName>LargeHydrogenEngine</SubtypeName>
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||
<EntityId>82887931227784397</EntityId>
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||
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||
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||
<NumberInGrid>5</NumberInGrid>
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||
<Enabled>true</Enabled>
|
||
<Capacity>100000</Capacity>
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||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_HydrogenEngine">
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||
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||
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||
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||
<ShareMode>Faction</ShareMode>
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||
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||
<ShowInTerminal>false</ShowInTerminal>
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||
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||
<ShowInInventory>true</ShowInInventory>
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||
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||
<Enabled>true</Enabled>
|
||
<Capacity>100000</Capacity>
|
||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_OxygenGenerator">
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||
<SubtypeName>MA_O2</SubtypeName>
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||
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||
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||
<ComponentData>
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||
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||
<Component xsi:type="MyObjectBuilder_Inventory">
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||
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||
<Items>
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||
<MyObjectBuilder_InventoryItem>
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||
<Amount>32432.432433</Amount>
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||
<PhysicalContent xsi:type="MyObjectBuilder_Ore">
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||
<SubtypeName>Ice</SubtypeName>
|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
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||
</Component>
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||
</ComponentData>
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||
<ComponentData>
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||
<TypeId>MyTimerComponent</TypeId>
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||
<Component xsi:type="MyObjectBuilder_TimerComponent">
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||
<Repeat>true</Repeat>
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||
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||
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||
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||
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||
<TimerType>Frame10</TimerType>
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||
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||
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||
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||
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||
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||
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||
</ComponentContainer>
|
||
<CustomName>[YARD] Upgradable O2/H2 Generator</CustomName>
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||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>false</ShowInTerminal>
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||
<ShowInToolbarConfig>false</ShowInToolbarConfig>
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||
<ShowInInventory>false</ShowInInventory>
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||
<NumberInGrid>6</NumberInGrid>
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||
<Enabled>true</Enabled>
|
||
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Cockpit">
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||
<SubtypeName>LargeBlockModularBridgeCockpit</SubtypeName>
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||
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||
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||
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||
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||
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||
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||
<ShareMode>Faction</ShareMode>
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||
<ComponentContainer>
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||
<Components>
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||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
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||
<Component xsi:type="MyObjectBuilder_Inventory">
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||
<CanPutItems>true</CanPutItems>
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||
<Items />
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||
<nextItemId>0</nextItemId>
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||
<Volume>1</Volume>
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||
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||
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||
<Size xsi:nil="true" />
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||
<InventoryFlags>CanReceive CanSend</InventoryFlags>
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||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
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||
</Component>
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||
</ComponentData>
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||
<ComponentData>
|
||
<TypeId>MyMultiTextPanelComponent</TypeId>
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||
<Component xsi:type="MyObjectBuilder_MultiTextPanelComponent">
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||
<TextPanelsContents>
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||
<MySerializedTextPanelData>
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||
<ChangeInterval>0</ChangeInterval>
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||
<Font Type="MyObjectBuilder_FontDefinition" Subtype="Debug" />
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||
<FontSize>1</FontSize>
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||
<ShowText>NONE</ShowText>
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||
<FontColor>
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||
<PackedValue>4294967295</PackedValue>
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||
<X>255</X>
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||
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||
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||
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||
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||
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||
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||
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||
<BackgroundColor>
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||
<PackedValue>4278190080</PackedValue>
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||
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||
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||
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||
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||
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||
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||
</BackgroundColor>
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||
<CurrentShownTexture>0</CurrentShownTexture>
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||
<ContentType>SCRIPT</ContentType>
|
||
<SelectedScript>TSS_ArtificialHorizon</SelectedScript>
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||
<TextPadding>2</TextPadding>
|
||
<CustomizeScripts>true</CustomizeScripts>
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||
<ScriptBackgroundColor>
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||
<PackedValue>4288108544</PackedValue>
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||
<X>0</X>
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||
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||
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||
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||
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||
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||
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||
</ScriptBackgroundColor>
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||
<ScriptForegroundColor>
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||
<PackedValue>4294962611</PackedValue>
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||
<X>179</X>
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
<MySerializedTextPanelData>
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||
<ChangeInterval>0</ChangeInterval>
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||
<Font Type="MyObjectBuilder_FontDefinition" Subtype="Debug" />
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||
<FontSize>1</FontSize>
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||
<ShowText>NONE</ShowText>
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||
<FontColor>
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||
<PackedValue>4294967295</PackedValue>
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||
<X>255</X>
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||
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||
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||
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||
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||
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||
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||
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||
<BackgroundColor>
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
<ContentType>SCRIPT</ContentType>
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||
<SelectedScript>TSS_EnergyHydrogen</SelectedScript>
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||
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||
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||
<ScriptBackgroundColor>
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||
<PackedValue>4288108544</PackedValue>
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||
<X>0</X>
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||
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||
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||
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||
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||
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||
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||
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||
<ScriptForegroundColor>
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||
<PackedValue>4294962611</PackedValue>
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||
<X>179</X>
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
</TextPanelsContents>
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||
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||
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|
||
</Components>
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||
</ComponentContainer>
|
||
<CustomName>[ARM] Bridge Helm</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
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|
||
<ShowInInventory>true</ShowInInventory>
|
||
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|
||
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|
||
<Toolbar>
|
||
<ToolbarType>Character</ToolbarType>
|
||
<SelectedSlot xsi:nil="true" />
|
||
<Slots>
|
||
<Slot>
|
||
<Index>3</Index>
|
||
<Item />
|
||
<Data xsi:type="MyObjectBuilder_ToolbarItemTerminalBlock">
|
||
<Action>OnOff</Action>
|
||
<BlockEntityId>93310162859472422</BlockEntityId>
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||
</Data>
|
||
</Slot>
|
||
<Slot>
|
||
<Index>4</Index>
|
||
<Item />
|
||
<Data xsi:type="MyObjectBuilder_ToolbarItemTerminalBlock">
|
||
<Action>Reverse</Action>
|
||
<BlockEntityId>115122065044602619</BlockEntityId>
|
||
</Data>
|
||
</Slot>
|
||
</Slots>
|
||
<SlotsGamepad>
|
||
<Slot>
|
||
<Index>0</Index>
|
||
<Item />
|
||
<Data xsi:type="MyObjectBuilder_ToolbarItemTerminalBlock">
|
||
<Action>Reverse</Action>
|
||
<BlockEntityId>115122065044602619</BlockEntityId>
|
||
</Data>
|
||
</Slot>
|
||
</SlotsGamepad>
|
||
</Toolbar>
|
||
<SelectedGunId xsi:nil="true" />
|
||
<BuildToolbar>
|
||
<ToolbarType>Character</ToolbarType>
|
||
<SelectedSlot xsi:nil="true" />
|
||
<Slots />
|
||
<SlotsGamepad />
|
||
</BuildToolbar>
|
||
<OnLockedToolbar>
|
||
<ToolbarType>Character</ToolbarType>
|
||
<SelectedSlot xsi:nil="true" />
|
||
<Slots />
|
||
<SlotsGamepad />
|
||
</OnLockedToolbar>
|
||
<PilotRelativeWorld>
|
||
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||
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||
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||
<Orientation>
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||
<X>-7.304168E-05</X>
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||
<Y>0.00894408952</Y>
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||
<Z>0.000229753612</Z>
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||
<W>0.999959946</W>
|
||
</Orientation>
|
||
</PilotRelativeWorld>
|
||
<PilotGunDefinition xsi:nil="true" />
|
||
<IsInFirstPersonView>true</IsInFirstPersonView>
|
||
<OxygenLevel>0</OxygenLevel>
|
||
<PilotJetpackEnabled xsi:nil="true" />
|
||
<TargetData>
|
||
<TargetId>0</TargetId>
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||
<IsTargetLocked>false</IsTargetLocked>
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||
<LockingProgress>0</LockingProgress>
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||
</TargetData>
|
||
<SitAnimation>239710</SitAnimation>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="6" y="-3" z="-14" />
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||
<BlockOrientation Forward="Down" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Refinery">
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||
<SubtypeName>LargeRefinery</SubtypeName>
|
||
<EntityId>127557194180716869</EntityId>
|
||
<Min x="8" y="-3" z="-8" />
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||
<BlockOrientation Forward="Down" Up="Forward" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<Owner>144115188075855895</Owner>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
<ShareMode>Faction</ShareMode>
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||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_InventoryAggregate">
|
||
<InventoryId>Inventory</InventoryId>
|
||
<CanPutItems>true</CanPutItems>
|
||
<Inventories>
|
||
<MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>1</nextItemId>
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||
<Volume>7.5</Volume>
|
||
<Mass>9223372036854.775807</Mass>
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||
<MaxItemCount>2147483647</MaxItemCount>
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||
<Size xsi:nil="true" />
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||
<InventoryFlags>CanReceive</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</MyObjectBuilder_InventoryBase>
|
||
<MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items>
|
||
<MyObjectBuilder_InventoryItem>
|
||
<Amount>2881.6</Amount>
|
||
<PhysicalContent xsi:type="MyObjectBuilder_Ingot">
|
||
<SubtypeName>Iron</SubtypeName>
|
||
</PhysicalContent>
|
||
<ItemId>0</ItemId>
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||
</MyObjectBuilder_InventoryItem>
|
||
</Items>
|
||
<nextItemId>1</nextItemId>
|
||
<Volume>7.5</Volume>
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||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanSend</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</MyObjectBuilder_InventoryBase>
|
||
</Inventories>
|
||
</Component>
|
||
</ComponentData>
|
||
<ComponentData>
|
||
<TypeId>MyTimerComponent</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_TimerComponent">
|
||
<Repeat>true</Repeat>
|
||
<TimeToEvent>0</TimeToEvent>
|
||
<SetTimeMinutes>0</SetTimeMinutes>
|
||
<TimerEnabled>true</TimerEnabled>
|
||
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
|
||
<TimerType>Frame10</TimerType>
|
||
<FramesFromLastTrigger>20</FramesFromLastTrigger>
|
||
<TimerTickInFrames>60</TimerTickInFrames>
|
||
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<NextItemId>2</NextItemId>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="5" y="-3" z="-7" />
|
||
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|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Assembler">
|
||
<SubtypeName>LargeAssemblerIndustrial</SubtypeName>
|
||
<EntityId>78676841660531847</EntityId>
|
||
<Min x="4" y="-3" z="-8" />
|
||
<BlockOrientation Forward="Left" Up="Up" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_InventoryAggregate">
|
||
<InventoryId>Inventory</InventoryId>
|
||
<CanPutItems>true</CanPutItems>
|
||
<Inventories>
|
||
<MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
|
||
<Volume>4</Volume>
|
||
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|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanReceive</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</MyObjectBuilder_InventoryBase>
|
||
<MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
|
||
<Volume>4</Volume>
|
||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanSend</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</MyObjectBuilder_InventoryBase>
|
||
</Inventories>
|
||
</Component>
|
||
</ComponentData>
|
||
<ComponentData>
|
||
<TypeId>MyTimerComponent</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_TimerComponent">
|
||
<Repeat>true</Repeat>
|
||
<TimeToEvent>0</TimeToEvent>
|
||
<SetTimeMinutes>0</SetTimeMinutes>
|
||
<TimerEnabled>true</TimerEnabled>
|
||
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
|
||
<TimerType>Frame10</TimerType>
|
||
<FramesFromLastTrigger>0</FramesFromLastTrigger>
|
||
<TimerTickInFrames>60</TimerTickInFrames>
|
||
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>2</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<CurrentProgress>0</CurrentProgress>
|
||
<DisassembleEnabled>false</DisassembleEnabled>
|
||
<RepeatAssembleEnabled>false</RepeatAssembleEnabled>
|
||
<RepeatDisassembleEnabled>false</RepeatDisassembleEnabled>
|
||
<SlaveEnabled>false</SlaveEnabled>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Assembler">
|
||
<SubtypeName>LargeAssemblerIndustrial</SubtypeName>
|
||
<EntityId>124679078837421008</EntityId>
|
||
<Min x="2" y="-3" z="-8" />
|
||
<BlockOrientation Forward="Left" Up="Up" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_InventoryAggregate">
|
||
<InventoryId>Inventory</InventoryId>
|
||
<CanPutItems>true</CanPutItems>
|
||
<Inventories>
|
||
<MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
|
||
<Volume>4</Volume>
|
||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanReceive</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</MyObjectBuilder_InventoryBase>
|
||
<MyObjectBuilder_InventoryBase xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
|
||
<Volume>4</Volume>
|
||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanSend</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</MyObjectBuilder_InventoryBase>
|
||
</Inventories>
|
||
</Component>
|
||
</ComponentData>
|
||
<ComponentData>
|
||
<TypeId>MyTimerComponent</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_TimerComponent">
|
||
<Repeat>true</Repeat>
|
||
<TimeToEvent>0</TimeToEvent>
|
||
<SetTimeMinutes>0</SetTimeMinutes>
|
||
<TimerEnabled>true</TimerEnabled>
|
||
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
|
||
<TimerType>Frame10</TimerType>
|
||
<FramesFromLastTrigger>0</FramesFromLastTrigger>
|
||
<TimerTickInFrames>60</TimerTickInFrames>
|
||
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>3</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<CurrentProgress>0</CurrentProgress>
|
||
<DisassembleEnabled>false</DisassembleEnabled>
|
||
<RepeatAssembleEnabled>false</RepeatAssembleEnabled>
|
||
<RepeatDisassembleEnabled>false</RepeatDisassembleEnabled>
|
||
<SlaveEnabled>false</SlaveEnabled>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="1" y="-1" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="2" y="-4" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="2" y="-3" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="2" y="-2" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="2" y="-1" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="11" y="-1" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="8" y="-1" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="8" y="-2" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="4" y="-4" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="4" y="-3" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="4" y="-2" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="4" y="-1" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="5" y="-4" z="-11" />
|
||
<BlockOrientation Forward="Left" Up="Up" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorSlope2Base</SubtypeName>
|
||
<Min x="5" y="-3" z="-11" />
|
||
<BlockOrientation Forward="Up" Up="Right" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="8" y="-4" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="7" y="-4" z="-11" />
|
||
<BlockOrientation Forward="Right" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorSlope2Base</SubtypeName>
|
||
<Min x="7" y="-3" z="-11" />
|
||
<BlockOrientation Forward="Up" Up="Left" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="7" y="-2" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="5" y="-2" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_AirtightSlideDoor">
|
||
<SubtypeName>LargeBlockSlideDoor</SubtypeName>
|
||
<EntityId>118235728861302614</EntityId>
|
||
<Min x="6" y="-2" z="-11" />
|
||
<BlockOrientation Forward="Backward" Up="Up" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<AnyoneCanUse>false</AnyoneCanUse>
|
||
<Open>false</Open>
|
||
<CurrOpening>0</CurrOpening>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="5" y="-1" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="7" y="-1" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="6" y="-1" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="8" y="-3" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="10" y="-4" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="11" y="-4" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="10" y="-1" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="10" y="-3" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="11" y="-3" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Ladder2">
|
||
<SubtypeName />
|
||
<EntityId>128821848716949303</EntityId>
|
||
<Min x="8" y="-4" z="-12" />
|
||
<BlockOrientation Forward="Forward" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Ladder2">
|
||
<SubtypeName />
|
||
<EntityId>113970755117424217</EntityId>
|
||
<Min x="8" y="-3" z="-12" />
|
||
<BlockOrientation Forward="Forward" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Ladder2">
|
||
<SubtypeName />
|
||
<EntityId>143475739673165072</EntityId>
|
||
<Min x="8" y="-2" z="-12" />
|
||
<BlockOrientation Forward="Forward" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Ladder2">
|
||
<SubtypeName />
|
||
<EntityId>126804395635945370</EntityId>
|
||
<Min x="8" y="-1" z="-12" />
|
||
<BlockOrientation Forward="Forward" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Ladder2">
|
||
<SubtypeName />
|
||
<EntityId>139479278440459971</EntityId>
|
||
<Min x="8" y="0" z="-12" />
|
||
<BlockOrientation Forward="Forward" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
|
||
<SubtypeName>ConveyorTube</SubtypeName>
|
||
<EntityId>137498449863322092</EntityId>
|
||
<Min x="9" y="-3" z="-10" />
|
||
<BlockOrientation Forward="Left" Up="Up" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
|
||
<SubtypeName>ConveyorTube</SubtypeName>
|
||
<EntityId>126628831754151753</EntityId>
|
||
<Min x="3" y="-3" z="-10" />
|
||
<BlockOrientation Forward="Left" Up="Up" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
|
||
<SubtypeName>ConveyorTube</SubtypeName>
|
||
<EntityId>73324163567114920</EntityId>
|
||
<Min x="9" y="-2" z="-10" />
|
||
<BlockOrientation Forward="Left" Up="Up" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
|
||
<SubtypeName>ConveyorTube</SubtypeName>
|
||
<EntityId>110404821595882447</EntityId>
|
||
<Min x="3" y="-2" z="-10" />
|
||
<BlockOrientation Forward="Left" Up="Up" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
|
||
<SubtypeName>ConveyorTubeCurved</SubtypeName>
|
||
<EntityId>113819282749429289</EntityId>
|
||
<Min x="9" y="-1" z="-10" />
|
||
<BlockOrientation Forward="Left" Up="Up" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
|
||
<SubtypeName>ConveyorTubeCurved</SubtypeName>
|
||
<EntityId>112711040894097505</EntityId>
|
||
<Min x="3" y="-1" z="-10" />
|
||
<BlockOrientation Forward="Left" Up="Up" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
|
||
<SubtypeName>LargeBlockConveyor</SubtypeName>
|
||
<EntityId>130184791235185238</EntityId>
|
||
<Min x="9" y="-1" z="-11" />
|
||
<BlockOrientation Forward="Left" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
|
||
<SubtypeName>LargeBlockConveyor</SubtypeName>
|
||
<EntityId>101125399177996184</EntityId>
|
||
<Min x="3" y="-1" z="-11" />
|
||
<BlockOrientation Forward="Right" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorSorter">
|
||
<SubtypeName>BeamToolTurret</SubtypeName>
|
||
<EntityId>135361994439730016</EntityId>
|
||
<Min x="9" y="-1" z="-12" />
|
||
<BlockOrientation Forward="Up" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
|
||
<Volume>5</Volume>
|
||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanSend</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</Component>
|
||
</ComponentData>
|
||
<ComponentData>
|
||
<TypeId>MyModStorageComponentBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_ModStorageComponent">
|
||
<Storage>
|
||
<dictionary>
|
||
<item>
|
||
<Key>75bbb4f5-4fb9-4230-aaaa-bb79c9811618</Key>
|
||
<Value>CAAQABgIIAAoBzAAOg8NAAAAACUAAAAAPQAAAABAAQ==</Value>
|
||
</item>
|
||
</dictionary>
|
||
</Storage>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[YARD] Beam Turret Multitool</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>false</ShowInTerminal>
|
||
<ShowInToolbarConfig>false</ShowInToolbarConfig>
|
||
<ShowInInventory>false</ShowInInventory>
|
||
<NumberInGrid>3</NumberInGrid>
|
||
<Enabled>false</Enabled>
|
||
<IsWhiteList>false</IsWhiteList>
|
||
<DefinitionIds />
|
||
<DefinitionTypes />
|
||
<DrainAll>false</DrainAll>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorSorter">
|
||
<SubtypeName>BeamToolTurret</SubtypeName>
|
||
<EntityId>108795715922853866</EntityId>
|
||
<Min x="3" y="-1" z="-12" />
|
||
<BlockOrientation Forward="Up" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
|
||
<Volume>5</Volume>
|
||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanSend</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</Component>
|
||
</ComponentData>
|
||
<ComponentData>
|
||
<TypeId>MyModStorageComponentBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_ModStorageComponent">
|
||
<Storage>
|
||
<dictionary>
|
||
<item>
|
||
<Key>75bbb4f5-4fb9-4230-aaaa-bb79c9811618</Key>
|
||
<Value>CAAQABgIIAAoBzAAOg8NAAAAACUAAAAAPQAAAABAAQ==</Value>
|
||
</item>
|
||
</dictionary>
|
||
</Storage>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[YARD] Beam Turret Multitool</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>false</ShowInTerminal>
|
||
<ShowInToolbarConfig>false</ShowInToolbarConfig>
|
||
<ShowInInventory>false</ShowInInventory>
|
||
<NumberInGrid>4</NumberInGrid>
|
||
<Enabled>false</Enabled>
|
||
<IsWhiteList>false</IsWhiteList>
|
||
<DefinitionIds />
|
||
<DefinitionTypes />
|
||
<DrainAll>false</DrainAll>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="3" y="-3" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="9" y="-3" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="3" y="-2" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorBlock</SubtypeName>
|
||
<Min x="9" y="-2" z="-11" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ButtonPanel">
|
||
<SubtypeName>VerticalButtonPanelLarge</SubtypeName>
|
||
<EntityId>120101072133954046</EntityId>
|
||
<Min x="6" y="-3" z="-11" />
|
||
<BlockOrientation Forward="Backward" Up="Up" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<Toolbar>
|
||
<ToolbarType>Character</ToolbarType>
|
||
<SelectedSlot xsi:nil="true" />
|
||
<Slots>
|
||
<Slot>
|
||
<Index>0</Index>
|
||
<Item />
|
||
<Data xsi:type="MyObjectBuilder_ToolbarItemTerminalBlock">
|
||
<Action>SwitchLock</Action>
|
||
<BlockEntityId>96420025578860532</BlockEntityId>
|
||
</Data>
|
||
</Slot>
|
||
<Slot>
|
||
<Index>1</Index>
|
||
<Item />
|
||
<Data xsi:type="MyObjectBuilder_ToolbarItemTerminalGroup">
|
||
<Action>OnOff</Action>
|
||
<GridEntityId>0</GridEntityId>
|
||
<BlockEntityId>120101072133954046</BlockEntityId>
|
||
<GroupName>[YARD] Beam Tools</GroupName>
|
||
</Data>
|
||
</Slot>
|
||
</Slots>
|
||
<SlotsGamepad />
|
||
</Toolbar>
|
||
<AnyoneCanUse>false</AnyoneCanUse>
|
||
<CustomButtonNames>
|
||
<dictionary>
|
||
<item>
|
||
<Key>0</Key>
|
||
<Value>[YARD] [ARM] Connector - Switch lock</Value>
|
||
</item>
|
||
<item>
|
||
<Key>1</Key>
|
||
<Value>[YARD] Beam Tools</Value>
|
||
</item>
|
||
</dictionary>
|
||
</CustomButtonNames>
|
||
</MyObjectBuilder_CubeBlock>
|
||
</CubeBlocks>
|
||
<IsStatic>true</IsStatic>
|
||
<XMirroxPlane x="6" y="-5" z="-13" />
|
||
<ConveyorLines>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="3" y="-4" z="-11" />
|
||
<StartDirection>Backward</StartDirection>
|
||
<EndPosition x="3" y="-4" z="-10" />
|
||
<EndDirection>Forward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="3" y="-4" z="-12" />
|
||
<StartDirection>Backward</StartDirection>
|
||
<EndPosition x="3" y="-4" z="-11" />
|
||
<EndDirection>Forward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="3" y="-4" z="-10" />
|
||
<StartDirection>Right</StartDirection>
|
||
<EndPosition x="4" y="-4" z="-10" />
|
||
<EndDirection>Left</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="6" y="-2" z="-6" />
|
||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="6" y="-3" z="-8" />
|
||
<EndDirection>Backward</EndDirection>
|
||
<Sections>
|
||
<Section Direction="Forward" Length="1" />
|
||
<Section Direction="Down" Length="1" />
|
||
<Section Direction="Forward" Length="1" />
|
||
</Sections>
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="5" y="-4" z="-10" />
|
||
<StartDirection>Right</StartDirection>
|
||
<EndPosition x="6" y="-4" z="-10" />
|
||
<EndDirection>Left</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="9" y="-4" z="-11" />
|
||
<StartDirection>Backward</StartDirection>
|
||
<EndPosition x="9" y="-4" z="-10" />
|
||
<EndDirection>Forward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="6" y="-4" z="-10" />
|
||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="6" y="-4" z="-11" />
|
||
<EndDirection>Backward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="6" y="-4" z="-10" />
|
||
<StartDirection>Right</StartDirection>
|
||
<EndPosition x="7" y="-4" z="-10" />
|
||
<EndDirection>Left</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="8" y="-4" z="-10" />
|
||
<StartDirection>Right</StartDirection>
|
||
<EndPosition x="9" y="-4" z="-10" />
|
||
<EndDirection>Left</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="9" y="-4" z="-12" />
|
||
<StartDirection>Backward</StartDirection>
|
||
<EndPosition x="9" y="-4" z="-11" />
|
||
<EndDirection>Forward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="3" y="-4" z="-12" />
|
||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="3" y="-4" z="-13" />
|
||
<EndDirection>Backward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
<ConveyorLineConductivity>FORWARD</ConveyorLineConductivity>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="9" y="-4" z="-10" />
|
||
<StartDirection>Up</StartDirection>
|
||
<EndPosition x="9" y="-1" z="-11" />
|
||
<EndDirection>Backward</EndDirection>
|
||
<Sections>
|
||
<Section Direction="Up" Length="3" />
|
||
<Section Direction="Forward" Length="1" />
|
||
</Sections>
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="9" y="-4" z="-12" />
|
||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="9" y="-4" z="-13" />
|
||
<EndDirection>Backward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
<ConveyorLineConductivity>FORWARD</ConveyorLineConductivity>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="3" y="-4" z="-10" />
|
||
<StartDirection>Up</StartDirection>
|
||
<EndPosition x="3" y="-1" z="-11" />
|
||
<EndDirection>Backward</EndDirection>
|
||
<Sections>
|
||
<Section Direction="Up" Length="3" />
|
||
<Section Direction="Forward" Length="1" />
|
||
</Sections>
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="5" y="-2" z="-5" />
|
||
<StartDirection>Left</StartDirection>
|
||
<EndPosition x="0" y="-2" z="-5" />
|
||
<EndDirection>Right</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
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||
<StartPosition x="6" y="-2" z="-4" />
|
||
<StartDirection>Backward</StartDirection>
|
||
<EndPosition x="6" y="-2" z="-3" />
|
||
<EndDirection>Forward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="7" y="-2" z="-5" />
|
||
<StartDirection>Right</StartDirection>
|
||
<EndPosition x="8" y="-2" z="-5" />
|
||
<EndDirection>Left</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="6" y="-4" z="-14" />
|
||
<StartDirection>Backward</StartDirection>
|
||
<EndPosition x="6" y="-4" z="-13" />
|
||
<EndDirection>Forward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="6" y="-4" z="-13" />
|
||
<StartDirection>Backward</StartDirection>
|
||
<EndPosition x="6" y="-4" z="-12" />
|
||
<EndDirection>Forward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="3" y="-4" z="-13" />
|
||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="3" y="-4" z="-14" />
|
||
<EndDirection>Backward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
<ConveyorLineConductivity>FORWARD</ConveyorLineConductivity>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="9" y="-4" z="-13" />
|
||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="9" y="-4" z="-14" />
|
||
<EndDirection>Backward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
<ConveyorLineConductivity>FORWARD</ConveyorLineConductivity>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="9" y="-6" z="-17" />
|
||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="9" y="-7" z="-18" />
|
||
<EndDirection>Up</EndDirection>
|
||
<Sections>
|
||
<Section Direction="Forward" Length="1" />
|
||
<Section Direction="Down" Length="1" />
|
||
</Sections>
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="3" y="-4" z="-14" />
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||
<StartDirection>Down</StartDirection>
|
||
<EndPosition x="3" y="-5" z="-14" />
|
||
<EndDirection>Up</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="3" y="-4" z="-14" />
|
||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="3" y="-6" z="-16" />
|
||
<EndDirection>Backward</EndDirection>
|
||
<Sections>
|
||
<Section Direction="Forward" Length="1" />
|
||
<Section Direction="Down" Length="2" />
|
||
<Section Direction="Forward" Length="1" />
|
||
</Sections>
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="9" y="-6" z="-17" />
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||
<StartDirection>Down</StartDirection>
|
||
<EndPosition x="9" y="-7" z="-17" />
|
||
<EndDirection>Up</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="3" y="-6" z="-16" />
|
||
<StartDirection>Down</StartDirection>
|
||
<EndPosition x="3" y="-7" z="-16" />
|
||
<EndDirection>Up</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="3" y="-6" z="-16" />
|
||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="3" y="-6" z="-17" />
|
||
<EndDirection>Backward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="9" y="-6" z="-16" />
|
||
<StartDirection>Down</StartDirection>
|
||
<EndPosition x="9" y="-7" z="-16" />
|
||
<EndDirection>Up</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="9" y="-6" z="-16" />
|
||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="9" y="-6" z="-17" />
|
||
<EndDirection>Backward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="3" y="-6" z="-17" />
|
||
<StartDirection>Down</StartDirection>
|
||
<EndPosition x="3" y="-7" z="-17" />
|
||
<EndDirection>Up</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="3" y="-6" z="-17" />
|
||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="3" y="-7" z="-18" />
|
||
<EndDirection>Up</EndDirection>
|
||
<Sections>
|
||
<Section Direction="Forward" Length="1" />
|
||
<Section Direction="Down" Length="1" />
|
||
</Sections>
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="9" y="-4" z="-14" />
|
||
<StartDirection>Down</StartDirection>
|
||
<EndPosition x="9" y="-5" z="-14" />
|
||
<EndDirection>Up</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="4" y="-3" z="-8" />
|
||
<StartDirection>Left</StartDirection>
|
||
<EndPosition x="3" y="-3" z="-8" />
|
||
<EndDirection>Right</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="9" y="-4" z="-14" />
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||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="9" y="-6" z="-16" />
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||
<EndDirection>Backward</EndDirection>
|
||
<Sections>
|
||
<Section Direction="Forward" Length="1" />
|
||
<Section Direction="Down" Length="2" />
|
||
<Section Direction="Forward" Length="1" />
|
||
</Sections>
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="5" y="-3" z="-10" />
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||
<StartDirection>Right</StartDirection>
|
||
<EndPosition x="6" y="-3" z="-10" />
|
||
<EndDirection>Left</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="7" y="-3" z="-10" />
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||
<StartDirection>Left</StartDirection>
|
||
<EndPosition x="6" y="-3" z="-10" />
|
||
<EndDirection>Right</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="5" y="-3" z="-9" />
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||
<StartDirection>Right</StartDirection>
|
||
<EndPosition x="6" y="-3" z="-9" />
|
||
<EndDirection>Left</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="7" y="-3" z="-9" />
|
||
<StartDirection>Left</StartDirection>
|
||
<EndPosition x="6" y="-3" z="-9" />
|
||
<EndDirection>Right</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="6" y="-3" z="-8" />
|
||
<StartDirection>Left</StartDirection>
|
||
<EndPosition x="5" y="-3" z="-8" />
|
||
<EndDirection>Right</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="6" y="-4" z="-10" />
|
||
<StartDirection>Up</StartDirection>
|
||
<EndPosition x="6" y="-3" z="-10" />
|
||
<EndDirection>Down</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="6" y="-3" z="-10" />
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||
<StartDirection>Backward</StartDirection>
|
||
<EndPosition x="6" y="-3" z="-9" />
|
||
<EndDirection>Forward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="6" y="-3" z="-9" />
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||
<StartDirection>Backward</StartDirection>
|
||
<EndPosition x="6" y="-3" z="-8" />
|
||
<EndDirection>Forward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
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||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="2" y="-3" z="-8" />
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||
<StartDirection>Left</StartDirection>
|
||
<EndPosition x="1" y="-3" z="-8" />
|
||
<EndDirection>Right</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
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||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="9" y="-1" z="-11" />
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||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="9" y="-1" z="-12" />
|
||
<EndDirection>Backward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
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||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="3" y="-1" z="-11" />
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||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="3" y="-1" z="-12" />
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||
<EndDirection>Backward</EndDirection>
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||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
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||
</MyObjectBuilder_ConveyorLine>
|
||
</ConveyorLines>
|
||
<BlockGroups>
|
||
<MyObjectBuilder_BlockGroup>
|
||
<Name>[YARD] Hydrogen Tanks</Name>
|
||
<Blocks>
|
||
<Vector3I>
|
||
<X>5</X>
|
||
<Y>-4</Y>
|
||
<Z>-10</Z>
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||
</Vector3I>
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||
<Vector3I>
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||
<X>8</X>
|
||
<Y>-4</Y>
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||
<Z>-10</Z>
|
||
</Vector3I>
|
||
</Blocks>
|
||
</MyObjectBuilder_BlockGroup>
|
||
<MyObjectBuilder_BlockGroup>
|
||
<Name>[YARD] Hydrogen Filters</Name>
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||
<Blocks>
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||
<Vector3I>
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||
<X>9</X>
|
||
<Y>-4</Y>
|
||
<Z>-13</Z>
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||
</Vector3I>
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||
<Vector3I>
|
||
<X>3</X>
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||
<Y>-4</Y>
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||
<Z>-13</Z>
|
||
</Vector3I>
|
||
</Blocks>
|
||
</MyObjectBuilder_BlockGroup>
|
||
<MyObjectBuilder_BlockGroup>
|
||
<Name>[YARD] Engines</Name>
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||
<Blocks>
|
||
<Vector3I>
|
||
<X>5</X>
|
||
<Y>-3</Y>
|
||
<Z>-10</Z>
|
||
</Vector3I>
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||
<Vector3I>
|
||
<X>7</X>
|
||
<Y>-3</Y>
|
||
<Z>-10</Z>
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||
</Vector3I>
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||
<Vector3I>
|
||
<X>5</X>
|
||
<Y>-3</Y>
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||
<Z>-9</Z>
|
||
</Vector3I>
|
||
<Vector3I>
|
||
<X>7</X>
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||
<Y>-3</Y>
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||
<Z>-9</Z>
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||
</Vector3I>
|
||
</Blocks>
|
||
</MyObjectBuilder_BlockGroup>
|
||
<MyObjectBuilder_BlockGroup>
|
||
<Name>[YARD] Ice Collectors</Name>
|
||
<Blocks>
|
||
<Vector3I>
|
||
<X>3</X>
|
||
<Y>-7</Y>
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||
<Z>-18</Z>
|
||
</Vector3I>
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||
<Vector3I>
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||
<X>9</X>
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||
<Y>-7</Y>
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||
<Z>-18</Z>
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||
</Vector3I>
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||
<Vector3I>
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||
<X>3</X>
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||
<Y>-7</Y>
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||
<Z>-16</Z>
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||
</Vector3I>
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||
<Vector3I>
|
||
<X>3</X>
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||
<Y>-7</Y>
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||
<Z>-17</Z>
|
||
</Vector3I>
|
||
<Vector3I>
|
||
<X>9</X>
|
||
<Y>-7</Y>
|
||
<Z>-17</Z>
|
||
</Vector3I>
|
||
<Vector3I>
|
||
<X>9</X>
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||
<Y>-7</Y>
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||
<Z>-16</Z>
|
||
</Vector3I>
|
||
</Blocks>
|
||
</MyObjectBuilder_BlockGroup>
|
||
<MyObjectBuilder_BlockGroup>
|
||
<Name>[YARD] H2/O2 Generators</Name>
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||
<Blocks>
|
||
<Vector3I>
|
||
<X>3</X>
|
||
<Y>-5</Y>
|
||
<Z>-14</Z>
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||
</Vector3I>
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||
<Vector3I>
|
||
<X>9</X>
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||
<Y>-5</Y>
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||
<Z>-14</Z>
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||
</Vector3I>
|
||
</Blocks>
|
||
</MyObjectBuilder_BlockGroup>
|
||
<MyObjectBuilder_BlockGroup>
|
||
<Name>[YARD] Beam Tools</Name>
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||
<Blocks>
|
||
<Vector3I>
|
||
<X>9</X>
|
||
<Y>-1</Y>
|
||
<Z>-12</Z>
|
||
</Vector3I>
|
||
<Vector3I>
|
||
<X>3</X>
|
||
<Y>-1</Y>
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||
<Z>-12</Z>
|
||
</Vector3I>
|
||
</Blocks>
|
||
</MyObjectBuilder_BlockGroup>
|
||
</BlockGroups>
|
||
<DisplayName>[DAM] Shipyard</DisplayName>
|
||
<DestructibleBlocks>true</DestructibleBlocks>
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||
<IsRespawnGrid>false</IsRespawnGrid>
|
||
<LocalCoordSys>5</LocalCoordSys>
|
||
<TargetingTargets />
|
||
<NPCGridClaimElapsed xsi:nil="true" />
|
||
</CubeGrid>
|
||
<CubeGrid>
|
||
<SubtypeName />
|
||
<EntityId>118139186212061200</EntityId>
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||
<PersistentFlags>CastShadows InScene</PersistentFlags>
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||
<PositionAndOrientation>
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||
<Position x="28.661206519715051" y="29.420540656901721" z="-7.4868022897644551" />
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||
<Forward x="-0.274208575" y="0.002040051" z="0.961668" />
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||
<Up x="0.7954126" y="0.562511444" z="0.225609452" />
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||
<Orientation>
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||
<X>0.4633216</X>
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||
<Y>0.875309765</Y>
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||
<Z>0.063854374</Z>
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||
<W>0.122835591</W>
|
||
</Orientation>
|
||
</PositionAndOrientation>
|
||
<LocalPositionAndOrientation xsi:nil="true" />
|
||
<GridSizeEnum>Large</GridSizeEnum>
|
||
<CubeBlocks>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_PistonTop">
|
||
<SubtypeName>LargePistonTopReskin</SubtypeName>
|
||
<EntityId>88647827190832588</EntityId>
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
<ParentEntityId>115122065044602619</ParentEntityId>
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||
<YieldLastComponent>false</YieldLastComponent>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MotorAdvancedStator">
|
||
<SubtypeName>LargeHinge</SubtypeName>
|
||
<EntityId>73290949373715669</EntityId>
|
||
<Min x="0" y="1" z="0" />
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||
<BlockOrientation Forward="Right" Up="Backward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<CustomName>[ARM] Hinge</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>false</ShowInTerminal>
|
||
<ShowInToolbarConfig>false</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
<Enabled>false</Enabled>
|
||
<TopBlockId>78151784119716289</TopBlockId>
|
||
<ShareInertiaTensor>false</ShareInertiaTensor>
|
||
<SafetyDetach>5</SafetyDetach>
|
||
<RotorEntityId xsi:nil="true" />
|
||
<WeldedEntityId xsi:nil="true" />
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||
<TargetVelocity>0</TargetVelocity>
|
||
<MinAngle>-1.57079637</MinAngle>
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||
<MaxAngle>1.57079637</MaxAngle>
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||
<CurrentAngle>0.148023531</CurrentAngle>
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||
<LimitsActive>true</LimitsActive>
|
||
<RotorLock>false</RotorLock>
|
||
<Torque>3.36E+07</Torque>
|
||
<BrakingTorque>0</BrakingTorque>
|
||
</MyObjectBuilder_CubeBlock>
|
||
</CubeBlocks>
|
||
<LinearVelocity x="-0.0131955976" y="-0.0380089134" z="-0.0187783744" />
|
||
<AngularVelocity x="0.00777866272" y="-0.008631208" z="-0.00274357386" />
|
||
<ConveyorLines>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="0" y="0" z="0" />
|
||
<StartDirection>Up</StartDirection>
|
||
<EndPosition x="0" y="1" z="0" />
|
||
<EndDirection>Down</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
</ConveyorLines>
|
||
<BlockGroups>
|
||
<MyObjectBuilder_BlockGroup>
|
||
<Name>[ARM] Hinges</Name>
|
||
<Blocks>
|
||
<Vector3I>
|
||
<X>0</X>
|
||
<Y>1</Y>
|
||
<Z>0</Z>
|
||
</Vector3I>
|
||
</Blocks>
|
||
</MyObjectBuilder_BlockGroup>
|
||
</BlockGroups>
|
||
<DisplayName>Large Grid 1200</DisplayName>
|
||
<DestructibleBlocks>true</DestructibleBlocks>
|
||
<IsRespawnGrid>false</IsRespawnGrid>
|
||
<LocalCoordSys>0</LocalCoordSys>
|
||
<TargetingTargets />
|
||
<NPCGridClaimElapsed xsi:nil="true" />
|
||
</CubeGrid>
|
||
<CubeGrid>
|
||
<SubtypeName />
|
||
<EntityId>135886497971706345</EntityId>
|
||
<PersistentFlags>CastShadows InScene</PersistentFlags>
|
||
<PositionAndOrientation>
|
||
<Position x="30.649976050965051" y="30.826790656901721" z="-6.9228374460144551" />
|
||
<Forward x="-0.6518881" y="0.7347844" z="-0.18743962" />
|
||
<Up x="0.274193555" y="-0.00205748156" z="-0.961672246" />
|
||
<Orientation>
|
||
<X>0.164020121</X>
|
||
<Y>-0.615936339</Y>
|
||
<Z>0.688568234</Z>
|
||
<W>-0.345823079</W>
|
||
</Orientation>
|
||
</PositionAndOrientation>
|
||
<LocalPositionAndOrientation xsi:nil="true" />
|
||
<GridSizeEnum>Large</GridSizeEnum>
|
||
<CubeBlocks>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MotorAdvancedRotor">
|
||
<SubtypeName>LargeHingeHead</SubtypeName>
|
||
<EntityId>78151784119716289</EntityId>
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ParentEntityId>73290949373715669</ParentEntityId>
|
||
<YieldLastComponent>false</YieldLastComponent>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
|
||
<SubtypeName>ConveyorTube</SubtypeName>
|
||
<EntityId>139343328831552635</EntityId>
|
||
<Min x="-1" y="0" z="0" />
|
||
<BlockOrientation Forward="Down" Up="Left" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
|
||
<SubtypeName>ConveyorTube</SubtypeName>
|
||
<EntityId>126951475728945789</EntityId>
|
||
<Min x="-3" y="0" z="0" />
|
||
<BlockOrientation Forward="Forward" Up="Left" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
|
||
<SubtypeName>ConveyorTube</SubtypeName>
|
||
<EntityId>125695621493317153</EntityId>
|
||
<Min x="-2" y="0" z="0" />
|
||
<BlockOrientation Forward="Down" Up="Left" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
|
||
<SubtypeName>ConveyorTube</SubtypeName>
|
||
<EntityId>120836676240742871</EntityId>
|
||
<Min x="-4" y="0" z="0" />
|
||
<BlockOrientation Forward="Forward" Up="Left" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MotorAdvancedStator">
|
||
<SubtypeName>LargeHinge</SubtypeName>
|
||
<EntityId>90816777305886589</EntityId>
|
||
<Min x="-5" y="0" z="0" />
|
||
<BlockOrientation Forward="Backward" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<CustomName>[ARM] Hinge</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>false</ShowInTerminal>
|
||
<ShowInToolbarConfig>false</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>3</NumberInGrid>
|
||
<Enabled>false</Enabled>
|
||
<TopBlockId>113092309941559889</TopBlockId>
|
||
<ShareInertiaTensor>false</ShareInertiaTensor>
|
||
<SafetyDetach>5</SafetyDetach>
|
||
<RotorEntityId xsi:nil="true" />
|
||
<WeldedEntityId xsi:nil="true" />
|
||
<TargetVelocity>0</TargetVelocity>
|
||
<MinAngle>-1.57079637</MinAngle>
|
||
<MaxAngle>1.57079637</MaxAngle>
|
||
<CurrentAngle>0.150920182</CurrentAngle>
|
||
<LimitsActive>true</LimitsActive>
|
||
<RotorLock>false</RotorLock>
|
||
<Torque>3.36E+07</Torque>
|
||
<BrakingTorque>0</BrakingTorque>
|
||
</MyObjectBuilder_CubeBlock>
|
||
</CubeBlocks>
|
||
<LinearVelocity x="0.05716068" y="-0.103618376" z="0.05415074" />
|
||
<AngularVelocity x="0.0126940869" y="-0.00982737448" z="-0.0112446519" />
|
||
<ConveyorLines>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="0" y="0" z="0" />
|
||
<StartDirection>Left</StartDirection>
|
||
<EndPosition x="-5" y="0" z="0" />
|
||
<EndDirection>Right</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
</ConveyorLines>
|
||
<BlockGroups>
|
||
<MyObjectBuilder_BlockGroup>
|
||
<Name>[ARM] Hinges</Name>
|
||
<Blocks>
|
||
<Vector3I>
|
||
<X>-5</X>
|
||
<Y>0</Y>
|
||
<Z>0</Z>
|
||
</Vector3I>
|
||
</Blocks>
|
||
</MyObjectBuilder_BlockGroup>
|
||
</BlockGroups>
|
||
<DisplayName>Large Grid 6345</DisplayName>
|
||
<DestructibleBlocks>true</DestructibleBlocks>
|
||
<IsRespawnGrid>false</IsRespawnGrid>
|
||
<LocalCoordSys>0</LocalCoordSys>
|
||
<TargetingTargets />
|
||
<NPCGridClaimElapsed xsi:nil="true" />
|
||
</CubeGrid>
|
||
<CubeGrid>
|
||
<SubtypeName />
|
||
<EntityId>99744264519504067</EntityId>
|
||
<PersistentFlags>CastShadows InScene</PersistentFlags>
|
||
<PositionAndOrientation>
|
||
<Position x="39.487378394715051" y="39.305550422526721" z="-4.4213726022644551" />
|
||
<Forward x="0.5381812" y="-0.8284131" z="0.155219555" />
|
||
<Up x="-0.2741948" y="0.00205641985" z="0.9616722" />
|
||
<Orientation>
|
||
<X>-0.298404962</X>
|
||
<Y>0.6989737</Y>
|
||
<Z>0.640254736</Z>
|
||
<W>-0.111642726</W>
|
||
</Orientation>
|
||
</PositionAndOrientation>
|
||
<LocalPositionAndOrientation xsi:nil="true" />
|
||
<GridSizeEnum>Large</GridSizeEnum>
|
||
<CubeBlocks>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MotorAdvancedRotor">
|
||
<SubtypeName>LargeHingeHead</SubtypeName>
|
||
<EntityId>113092309941559889</EntityId>
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ParentEntityId>90816777305886589</ParentEntityId>
|
||
<YieldLastComponent>false</YieldLastComponent>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorSlope2Tip</SubtypeName>
|
||
<Min x="-3" y="1" z="1" />
|
||
<BlockOrientation Forward="Left" Up="Up" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
|
||
<SubtypeName>LargeBlockConveyor</SubtypeName>
|
||
<EntityId>85019081185935665</EntityId>
|
||
<Min x="-5" y="0" z="2" />
|
||
<BlockOrientation Forward="Left" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-5" y="-1" z="2" />
|
||
<BlockOrientation Forward="Up" Up="Backward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-5" y="1" z="2" />
|
||
<BlockOrientation Forward="Down" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHeavyHalfArmorBlock</SubtypeName>
|
||
<Min x="-6" y="0" z="2" />
|
||
<BlockOrientation Forward="Right" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
|
||
<SubtypeName>LargeBlockConveyor</SubtypeName>
|
||
<EntityId>81699530413169946</EntityId>
|
||
<Min x="-5" y="0" z="1" />
|
||
<BlockOrientation Forward="Left" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
|
||
<SubtypeName>LargeBlockConveyor</SubtypeName>
|
||
<EntityId>131526403113000363</EntityId>
|
||
<Min x="-5" y="0" z="0" />
|
||
<BlockOrientation Forward="Left" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_AirVent">
|
||
<SubtypeName>AirVentFanFull</SubtypeName>
|
||
<EntityId>111446871440680089</EntityId>
|
||
<Min x="-5" y="0" z="-1" />
|
||
<BlockOrientation Forward="Right" Up="Backward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<CustomName>[ARM] [HEAD] Air Vent Fan Full</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<IsDepressurizing>false</IsDepressurizing>
|
||
<Toolbar>
|
||
<ToolbarType>Character</ToolbarType>
|
||
<SelectedSlot xsi:nil="true" />
|
||
<Slots />
|
||
<SlotsGamepad />
|
||
</Toolbar>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Projector">
|
||
<SubtypeName>LargeProjector</SubtypeName>
|
||
<EntityId>97958909804963436</EntityId>
|
||
<Min x="-5" y="0" z="-2" />
|
||
<BlockOrientation Forward="Down" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyModStorageComponentBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_ModStorageComponent">
|
||
<Storage>
|
||
<dictionary>
|
||
<item>
|
||
<Key>1c45e98f-30a7-41bf-a15b-ecc475302bfe</Key>
|
||
<Value />
|
||
</item>
|
||
</dictionary>
|
||
</Storage>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[ARM] [HEAD] Projector</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<ProjectionOffset>
|
||
<X>0</X>
|
||
<Y>0</Y>
|
||
<Z>0</Z>
|
||
</ProjectionOffset>
|
||
<ProjectionRotation>
|
||
<X>0</X>
|
||
<Y>0</Y>
|
||
<Z>0</Z>
|
||
</ProjectionRotation>
|
||
<KeepProjection>false</KeepProjection>
|
||
<ShowOnlyBuildable>false</ShowOnlyBuildable>
|
||
<InstantBuildingEnabled>false</InstantBuildingEnabled>
|
||
<MaxNumberOfProjections>5</MaxNumberOfProjections>
|
||
<MaxNumberOfBlocks>200</MaxNumberOfBlocks>
|
||
<ProjectionsRemaining>0</ProjectionsRemaining>
|
||
<GetOwnershipFromProjector>false</GetOwnershipFromProjector>
|
||
<Scale>1</Scale>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MergeBlock">
|
||
<SubtypeName>LargeShipMergeBlock</SubtypeName>
|
||
<EntityId>115356491219662642</EntityId>
|
||
<Min x="-6" y="0" z="-2" />
|
||
<BlockOrientation Forward="Up" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<CustomName>[ARM] [HEAD] Merge Block</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>false</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>2</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
|
||
<SubtypeName>Connector</SubtypeName>
|
||
<EntityId>72593065664485486</EntityId>
|
||
<Min x="-6" y="0" z="1" />
|
||
<BlockOrientation Forward="Left" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<DeformationRatio>0.5</DeformationRatio>
|
||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
|
||
<Volume>8</Volume>
|
||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanSend</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</Component>
|
||
</ComponentData>
|
||
<ComponentData>
|
||
<TypeId>MyTimerComponent</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_TimerComponent">
|
||
<Repeat>true</Repeat>
|
||
<TimeToEvent>0</TimeToEvent>
|
||
<SetTimeMinutes>0</SetTimeMinutes>
|
||
<TimerEnabled>true</TimerEnabled>
|
||
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
|
||
<TimerType>Frame10</TimerType>
|
||
<FramesFromLastTrigger>0</FramesFromLastTrigger>
|
||
<TimerTickInFrames>80</TimerTickInFrames>
|
||
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[ARM] [HEAD] Connector</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>false</ShowInTerminal>
|
||
<ShowInToolbarConfig>false</ShowInToolbarConfig>
|
||
<ShowInInventory>false</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<MasterToSlaveTransform xsi:nil="true" />
|
||
<MasterToSlaveGrid xsi:nil="true" />
|
||
<IsMaster>true</IsMaster>
|
||
<TradingEnabled>false</TradingEnabled>
|
||
<AutoUnlockTime>0</AutoUnlockTime>
|
||
<TimeOfConnection>0</TimeOfConnection>
|
||
<IsParkingEnabled>true</IsParkingEnabled>
|
||
<IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
|
||
<IsApproaching>false</IsApproaching>
|
||
<IsConnecting>false</IsConnecting>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
|
||
<SubtypeName>Connector</SubtypeName>
|
||
<EntityId>136066002397456128</EntityId>
|
||
<Min x="-6" y="0" z="0" />
|
||
<BlockOrientation Forward="Left" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<DeformationRatio>0.5</DeformationRatio>
|
||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
|
||
<Volume>8</Volume>
|
||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanSend</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</Component>
|
||
</ComponentData>
|
||
<ComponentData>
|
||
<TypeId>MyTimerComponent</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_TimerComponent">
|
||
<Repeat>true</Repeat>
|
||
<TimeToEvent>0</TimeToEvent>
|
||
<SetTimeMinutes>0</SetTimeMinutes>
|
||
<TimerEnabled>true</TimerEnabled>
|
||
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
|
||
<TimerType>Frame10</TimerType>
|
||
<FramesFromLastTrigger>20</FramesFromLastTrigger>
|
||
<TimerTickInFrames>80</TimerTickInFrames>
|
||
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[ARM] [HEAD] Connector</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>false</ShowInTerminal>
|
||
<ShowInToolbarConfig>false</ShowInToolbarConfig>
|
||
<ShowInInventory>false</ShowInInventory>
|
||
<NumberInGrid>2</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<MasterToSlaveTransform xsi:nil="true" />
|
||
<MasterToSlaveGrid xsi:nil="true" />
|
||
<IsMaster>true</IsMaster>
|
||
<TradingEnabled>false</TradingEnabled>
|
||
<AutoUnlockTime>0</AutoUnlockTime>
|
||
<TimeOfConnection>0</TimeOfConnection>
|
||
<IsParkingEnabled>true</IsParkingEnabled>
|
||
<IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
|
||
<IsApproaching>false</IsApproaching>
|
||
<IsConnecting>false</IsConnecting>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ShipConnector">
|
||
<SubtypeName>Connector</SubtypeName>
|
||
<EntityId>72724450051387374</EntityId>
|
||
<Min x="-6" y="0" z="-1" />
|
||
<BlockOrientation Forward="Left" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<DeformationRatio>0.5</DeformationRatio>
|
||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
|
||
<Volume>8</Volume>
|
||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanSend</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</Component>
|
||
</ComponentData>
|
||
<ComponentData>
|
||
<TypeId>MyTimerComponent</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_TimerComponent">
|
||
<Repeat>true</Repeat>
|
||
<TimeToEvent>0</TimeToEvent>
|
||
<SetTimeMinutes>0</SetTimeMinutes>
|
||
<TimerEnabled>true</TimerEnabled>
|
||
<RemoveEntityOnTimer>false</RemoveEntityOnTimer>
|
||
<TimerType>Frame10</TimerType>
|
||
<FramesFromLastTrigger>70</FramesFromLastTrigger>
|
||
<TimerTickInFrames>80</TimerTickInFrames>
|
||
<IsSessionUpdateEnabled>false</IsSessionUpdateEnabled>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[ARM] [HEAD] Connector</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>false</ShowInTerminal>
|
||
<ShowInToolbarConfig>false</ShowInToolbarConfig>
|
||
<ShowInInventory>false</ShowInInventory>
|
||
<NumberInGrid>3</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<MasterToSlaveTransform xsi:nil="true" />
|
||
<MasterToSlaveGrid xsi:nil="true" />
|
||
<IsMaster>true</IsMaster>
|
||
<TradingEnabled>false</TradingEnabled>
|
||
<AutoUnlockTime>0</AutoUnlockTime>
|
||
<TimeOfConnection>0</TimeOfConnection>
|
||
<IsParkingEnabled>true</IsParkingEnabled>
|
||
<IsPowerTransferOverrideEnabled>false</IsPowerTransferOverrideEnabled>
|
||
<IsApproaching>false</IsApproaching>
|
||
<IsConnecting>false</IsConnecting>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorSlope2Base</SubtypeName>
|
||
<Min x="-4" y="0" z="-2" />
|
||
<BlockOrientation Forward="Left" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-6" y="1" z="2" />
|
||
<BlockOrientation Forward="Down" Up="Left" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-6" y="-1" z="2" />
|
||
<BlockOrientation Forward="Right" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-4" y="-1" z="1" />
|
||
<BlockOrientation Forward="Up" Up="Backward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-4" y="1" z="1" />
|
||
<BlockOrientation Forward="Down" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHeavyBlockArmorSlope2Tip</SubtypeName>
|
||
<Min x="-6" y="0" z="3" />
|
||
<BlockOrientation Forward="Forward" Up="Left" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-4" y="1" z="3" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-4" y="-1" z="3" />
|
||
<BlockOrientation Forward="Forward" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-5" y="-1" z="-1" />
|
||
<BlockOrientation Forward="Up" Up="Backward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-5" y="-1" z="0" />
|
||
<BlockOrientation Forward="Up" Up="Backward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-5" y="-1" z="1" />
|
||
<BlockOrientation Forward="Up" Up="Backward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-4" y="1" z="2" />
|
||
<BlockOrientation Forward="Down" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-4" y="-1" z="2" />
|
||
<BlockOrientation Forward="Up" Up="Backward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-5" y="1" z="3" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-6" y="-1" z="-1" />
|
||
<BlockOrientation Forward="Right" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-6" y="-1" z="0" />
|
||
<BlockOrientation Forward="Right" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-6" y="-1" z="1" />
|
||
<BlockOrientation Forward="Right" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-6" y="1" z="1" />
|
||
<BlockOrientation Forward="Down" Up="Left" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-6" y="1" z="0" />
|
||
<BlockOrientation Forward="Down" Up="Left" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-6" y="1" z="-1" />
|
||
<BlockOrientation Forward="Down" Up="Left" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-5" y="1" z="-1" />
|
||
<BlockOrientation Forward="Down" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-5" y="1" z="1" />
|
||
<BlockOrientation Forward="Down" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-5" y="1" z="0" />
|
||
<BlockOrientation Forward="Down" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-4" y="-1" z="0" />
|
||
<BlockOrientation Forward="Up" Up="Backward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-4" y="1" z="0" />
|
||
<BlockOrientation Forward="Down" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-5" y="-1" z="3" />
|
||
<BlockOrientation Forward="Forward" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-4" y="-1" z="-1" />
|
||
<BlockOrientation Forward="Up" Up="Backward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorHalfSlopeCorner</SubtypeName>
|
||
<Min x="-6" y="1" z="-2" />
|
||
<BlockOrientation Forward="Left" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-4" y="1" z="-1" />
|
||
<BlockOrientation Forward="Down" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorHalfSlopeCorner</SubtypeName>
|
||
<Min x="-6" y="-1" z="-2" />
|
||
<BlockOrientation Forward="Forward" Up="Left" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-5" y="-1" z="-2" />
|
||
<BlockOrientation Forward="Up" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-5" y="1" z="-2" />
|
||
<BlockOrientation Forward="Down" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-4" y="-1" z="-2" />
|
||
<BlockOrientation Forward="Up" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-4" y="1" z="-2" />
|
||
<BlockOrientation Forward="Down" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-3" y="1" z="-1" />
|
||
<BlockOrientation Forward="Down" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_RemoteControl">
|
||
<SubtypeName>LargeBlockRemoteControl</SubtypeName>
|
||
<EntityId>72067018572865106</EntityId>
|
||
<Min x="-2" y="0" z="-1" />
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||
<BlockOrientation Forward="Right" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<Owner>144115188075855895</Owner>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
<ShareMode>Faction</ShareMode>
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||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyAutopilotComponent</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_AutopilotComponent">
|
||
<AutoPilotEnabled>false</AutoPilotEnabled>
|
||
<FlightMode>0</FlightMode>
|
||
<CurrentWaypointIndex>-1</CurrentWaypointIndex>
|
||
<Waypoints />
|
||
<DockingModeEnabled>false</DockingModeEnabled>
|
||
<CollisionAvoidance>false</CollisionAvoidance>
|
||
<Direction>0</Direction>
|
||
<AutopilotSpeedLimit>100</AutopilotSpeedLimit>
|
||
<WaitForFreeWay>false</WaitForFreeWay>
|
||
<WaypointThresholdDistance>0</WaypointThresholdDistance>
|
||
<Coords />
|
||
<Names />
|
||
<LookAtPosition xsi:nil="true" />
|
||
<FacingDirection>Forward</FacingDirection>
|
||
<AlignToGravity>true</AlignToGravity>
|
||
<MinHeightAboveTerrain>25</MinHeightAboveTerrain>
|
||
<IsWorkAreaReturningToStart>false</IsWorkAreaReturningToStart>
|
||
<WorkAreaStartForward>
|
||
<X>0</X>
|
||
<Y>0</Y>
|
||
<Z>0</Z>
|
||
</WorkAreaStartForward>
|
||
<PitchAngle>0</PitchAngle>
|
||
<RollAngle>0</RollAngle>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[ARM] [HEAD] Remote Control</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
<UseSingleWeaponMode>false</UseSingleWeaponMode>
|
||
<Toolbar>
|
||
<ToolbarType>Character</ToolbarType>
|
||
<SelectedSlot xsi:nil="true" />
|
||
<Slots />
|
||
<SlotsGamepad />
|
||
</Toolbar>
|
||
<SelectedGunId xsi:nil="true" />
|
||
<BuildToolbar>
|
||
<ToolbarType>Character</ToolbarType>
|
||
<SelectedSlot xsi:nil="true" />
|
||
<Slots />
|
||
<SlotsGamepad />
|
||
</BuildToolbar>
|
||
<OnLockedToolbar>
|
||
<ToolbarType>Character</ToolbarType>
|
||
<SelectedSlot xsi:nil="true" />
|
||
<Slots />
|
||
<SlotsGamepad />
|
||
</OnLockedToolbar>
|
||
<IsTargetLockingEnabled>false</IsTargetLockingEnabled>
|
||
<PreviousControlledEntityId xsi:nil="true" />
|
||
<AutoPilotEnabled>false</AutoPilotEnabled>
|
||
<FlightMode>0</FlightMode>
|
||
<BindedCamera>0</BindedCamera>
|
||
<CurrentWaypointIndex>-1</CurrentWaypointIndex>
|
||
<Waypoints />
|
||
<Direction>0</Direction>
|
||
<DockingModeEnabled>false</DockingModeEnabled>
|
||
<CollisionAvoidance>false</CollisionAvoidance>
|
||
<Coords />
|
||
<Names />
|
||
<WaypointThresholdDistance>0</WaypointThresholdDistance>
|
||
<IsMainRemoteControl>true</IsMainRemoteControl>
|
||
<WaitForFreeWay>false</WaitForFreeWay>
|
||
<IsUpdatedSave>true</IsUpdatedSave>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorSlope2Tip</SubtypeName>
|
||
<Min x="-2" y="0" z="-2" />
|
||
<BlockOrientation Forward="Left" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-3" y="-1" z="-1" />
|
||
<BlockOrientation Forward="Up" Up="Backward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
|
||
<SubtypeName>LargeBlockConveyor</SubtypeName>
|
||
<EntityId>127964667810858243</EntityId>
|
||
<Min x="-2" y="0" z="0" />
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||
<BlockOrientation Forward="Up" Up="Right" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorSlope2Tip</SubtypeName>
|
||
<Min x="-3" y="-1" z="0" />
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||
<BlockOrientation Forward="Left" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
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||
<Min x="-3" y="1" z="0" />
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||
<BlockOrientation Forward="Down" Up="Right" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorSlope2Tip</SubtypeName>
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||
<Min x="-3" y="-1" z="1" />
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||
<BlockOrientation Forward="Left" Up="Down" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
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||
<Min x="-3" y="0" z="-2" />
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||
<BlockOrientation Forward="Backward" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorSlope2Tip</SubtypeName>
|
||
<Min x="-3" y="-1" z="2" />
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||
<BlockOrientation Forward="Left" Up="Down" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorSlope2Tip</SubtypeName>
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||
<Min x="-3" y="1" z="2" />
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||
<BlockOrientation Forward="Left" Up="Up" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeBlockArmorSlope2Tip</SubtypeName>
|
||
<Min x="-3" y="0" z="3" />
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||
<BlockOrientation Forward="Left" Up="Backward" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_ConveyorConnector">
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||
<SubtypeName>ConveyorTube</SubtypeName>
|
||
<EntityId>120365775282191587</EntityId>
|
||
<Min x="-4" y="0" z="0" />
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||
<BlockOrientation Forward="Up" Up="Right" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
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||
<SubtypeName>LargeBlockConveyor</SubtypeName>
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||
<EntityId>83071960289520538</EntityId>
|
||
<Min x="-3" y="0" z="0" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
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||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Gyro">
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||
<SubtypeName>LargeBlockGyro</SubtypeName>
|
||
<EntityId>93310162859472422</EntityId>
|
||
<Min x="-2" y="0" z="1" />
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||
<BlockOrientation Forward="Left" Up="Backward" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<Owner>144115188075855895</Owner>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
<ShareMode>Faction</ShareMode>
|
||
<CustomName>[ARM] [HEAD] Gyroscope</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<GyroPower>0.1</GyroPower>
|
||
<GyroOverride>true</GyroOverride>
|
||
<TargetAngularVelocity x="0.000465824327" y="0" z="0" />
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHeavyHalfArmorBlock</SubtypeName>
|
||
<Min x="-5" y="0" z="3" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_BatteryBlock">
|
||
<SubtypeName>LargeBlockBatteryBlock</SubtypeName>
|
||
<EntityId>125449712854756758</EntityId>
|
||
<Min x="-4" y="0" z="3" />
|
||
<BlockOrientation Forward="Backward" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<CustomName>[ARM] [HEAD] Battery</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>true</ShowInTerminal>
|
||
<ShowInToolbarConfig>true</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>3</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<CurrentStoredPower>3</CurrentStoredPower>
|
||
<ProducerEnabled>true</ProducerEnabled>
|
||
<MaxStoredPower>0</MaxStoredPower>
|
||
<SemiautoEnabled>false</SemiautoEnabled>
|
||
<OnlyDischargeEnabled>false</OnlyDischargeEnabled>
|
||
<ChargeMode>0</ChargeMode>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-3" y="0" z="1" />
|
||
<BlockOrientation Forward="Right" Up="Down" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Conveyor">
|
||
<SubtypeName>LargeBlockConveyor</SubtypeName>
|
||
<EntityId>81086295033453224</EntityId>
|
||
<Min x="-1" y="0" z="0" />
|
||
<BlockOrientation Forward="Up" Up="Right" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-2" y="1" z="-1" />
|
||
<BlockOrientation Forward="Down" Up="Forward" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-2" y="-1" z="-1" />
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||
<BlockOrientation Forward="Up" Up="Backward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
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||
<SubtypeName>LargeHalfArmorBlock</SubtypeName>
|
||
<Min x="-3" y="0" z="2" />
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||
<BlockOrientation Forward="Right" Up="Down" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_MyProgrammableBlock">
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||
<SubtypeName>LargeProgrammableBlock</SubtypeName>
|
||
<EntityId>132683279032818408</EntityId>
|
||
<Min x="-1" y="0" z="1" />
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||
<BlockOrientation Forward="Left" Up="Backward" />
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||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
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||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
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||
<Owner>144115188075855895</Owner>
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||
<BuiltBy>144115188075855895</BuiltBy>
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||
<ShareMode>Faction</ShareMode>
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||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyMultiTextPanelComponent</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_MultiTextPanelComponent">
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||
<TextPanelsContents>
|
||
<MySerializedTextPanelData>
|
||
<ChangeInterval>0</ChangeInterval>
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||
<Font Type="MyObjectBuilder_FontDefinition" Subtype="Debug" />
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||
<FontSize>2.1</FontSize>
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||
<Text>Turning: align
|
||
rx: 0
|
||
ry: 0 °/s
|
||
rz: 0
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||
</Text>
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||
<ShowText>NONE</ShowText>
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||
<FontColor>
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||
<PackedValue>4278255365</PackedValue>
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||
<X>5</X>
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||
<Y>255</Y>
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||
<Z>0</Z>
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||
<R>5</R>
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||
<G>255</G>
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||
<B>0</B>
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||
<A>255</A>
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||
</FontColor>
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||
<BackgroundColor>
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||
<PackedValue>4278190080</PackedValue>
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||
<X>0</X>
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||
<Y>0</Y>
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||
<Z>0</Z>
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||
<R>0</R>
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||
<G>0</G>
|
||
<B>0</B>
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||
<A>255</A>
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||
</BackgroundColor>
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||
<CurrentShownTexture>0</CurrentShownTexture>
|
||
<ContentType>TEXT_AND_IMAGE</ContentType>
|
||
<SelectedScript />
|
||
<TextPadding>2</TextPadding>
|
||
<ScriptBackgroundColor>
|
||
<PackedValue>4288108544</PackedValue>
|
||
<X>0</X>
|
||
<Y>88</Y>
|
||
<Z>151</Z>
|
||
<R>0</R>
|
||
<G>88</G>
|
||
<B>151</B>
|
||
<A>255</A>
|
||
</ScriptBackgroundColor>
|
||
<ScriptForegroundColor>
|
||
<PackedValue>4294962611</PackedValue>
|
||
<X>179</X>
|
||
<Y>237</Y>
|
||
<Z>255</Z>
|
||
<R>179</R>
|
||
<G>237</G>
|
||
<B>255</B>
|
||
<A>255</A>
|
||
</ScriptForegroundColor>
|
||
<Sprites>
|
||
<Length>0</Length>
|
||
</Sprites>
|
||
</MySerializedTextPanelData>
|
||
<MySerializedTextPanelData>
|
||
<ChangeInterval>0</ChangeInterval>
|
||
<Font Type="MyObjectBuilder_FontDefinition" Subtype="Debug" />
|
||
<FontSize>3.5</FontSize>
|
||
<Text>Gravity Align
|
||
Script</Text>
|
||
<ShowText>NONE</ShowText>
|
||
<FontColor>
|
||
<PackedValue>4294950656</PackedValue>
|
||
<X>0</X>
|
||
<Y>191</Y>
|
||
<Z>255</Z>
|
||
<R>0</R>
|
||
<G>191</G>
|
||
<B>255</B>
|
||
<A>255</A>
|
||
</FontColor>
|
||
<BackgroundColor>
|
||
<PackedValue>4278190080</PackedValue>
|
||
<X>0</X>
|
||
<Y>0</Y>
|
||
<Z>0</Z>
|
||
<R>0</R>
|
||
<G>0</G>
|
||
<B>0</B>
|
||
<A>255</A>
|
||
</BackgroundColor>
|
||
<CurrentShownTexture>0</CurrentShownTexture>
|
||
<Alignment>2</Alignment>
|
||
<ContentType>TEXT_AND_IMAGE</ContentType>
|
||
<SelectedScript />
|
||
<TextPadding>20</TextPadding>
|
||
<ScriptBackgroundColor>
|
||
<PackedValue>4288108544</PackedValue>
|
||
<X>0</X>
|
||
<Y>88</Y>
|
||
<Z>151</Z>
|
||
<R>0</R>
|
||
<G>88</G>
|
||
<B>151</B>
|
||
<A>255</A>
|
||
</ScriptBackgroundColor>
|
||
<ScriptForegroundColor>
|
||
<PackedValue>4294962611</PackedValue>
|
||
<X>179</X>
|
||
<Y>237</Y>
|
||
<Z>255</Z>
|
||
<R>179</R>
|
||
<G>237</G>
|
||
<B>255</B>
|
||
<A>255</A>
|
||
</ScriptForegroundColor>
|
||
<Sprites>
|
||
<Length>0</Length>
|
||
</Sprites>
|
||
</MySerializedTextPanelData>
|
||
</TextPanelsContents>
|
||
</Component>
|
||
</ComponentData>
|
||
<ComponentData>
|
||
<TypeId>MyModStorageComponent</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_ModStorageComponent">
|
||
<Storage>
|
||
<dictionary>
|
||
<item>
|
||
<Key>74de02b3-27f9-4960-b1c4-27351f2b06d1</Key>
|
||
<Value>// if edited manually, reload with command 'load'
|
||
go
|
||
updatefrequency=30
|
||
gyrolimitrpm=60
|
||
pitchoffsetdegrees=0
|
||
tiltmaxdegrees=60
|
||
pitchangleclipdegrees=0.2
|
||
rollangleclipdegrees=0.1
|
||
pitchangleslopdegrees=0.3
|
||
rollangleslopdegrees=0.15
|
||
steeringsensitivity=1
|
||
pitchsensitivity=0.2
|
||
gyrostoppability=1E-05
|
||
alignangularresponsep2=1
|
||
alignangularresponsep=10
|
||
alignangularresponsei=0.1
|
||
alignangularresponsed=0
|
||
alignangularresponsed2=0.1</Value>
|
||
</item>
|
||
</dictionary>
|
||
</Storage>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[ARM] [HEAD] Aligner Script</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>false</ShowInTerminal>
|
||
<ShowInToolbarConfig>false</ShowInToolbarConfig>
|
||
<ShowInInventory>true</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
<Enabled>true</Enabled>
|
||
<Program>// GRAVITY ALIGNER
|
||
// http://steamcommunity.com/sharedfiles/filedetails/?id=567481214
|
||
// for Space Engineers in-game scripting for Programmable block
|
||
// public domain code by Sean L. Palmer
|
||
|
||
// Planetary vehicle guidance assistance system.
|
||
// A gyro gravity orientation aligner.
|
||
// Orients a grid so that its specified shipcontroller's Down axis is aligned with local gravity force.
|
||
// to within a specified angle tolerance
|
||
// In other words, keeps hovercraft from flipping over, aligned with the ground.
|
||
// The main ship inertial dampers handle keeping it afloat!
|
||
// Some folks use it for satellites, some use it as mecha balance assistance.
|
||
|
||
// BLOCKS NEEDED:
|
||
// a programmable block, with this script
|
||
// a cockpit facing the proper way (down direction is most important; remote control will work if manual steering isn't required)
|
||
// some gyros, any orientation
|
||
// a text panel (optional) for diagnostics
|
||
// Ownership of all the blocks should be the same, to ensure they can intercommunicate.
|
||
// Make a group named same as GroupName, containing all those blocks.
|
||
// Now Run the script with Argument "go" somehow;
|
||
// If you want to stop the aligner, Run with Argument "stop" to gracefully shut off all the gyro/thruster overrides
|
||
// I like to set up the ship cockpit toolbar with actions to stop, go, or toggle the aligner
|
||
|
||
const string GroupName = "[ARM] [HEAD] Aligner"; // name of group in terminal containing cockpit, gyros, text panel
|
||
const string ScriptTitle = "Gravity Aligner\nby p3st|cIdE\n";
|
||
|
||
// SCANNER
|
||
|
||
public static class Scanner
|
||
{
|
||
#region fill from ctor // TODO readonly
|
||
public static IMyProgrammableBlock Me;
|
||
public static IMyGridTerminalSystem Terminal;
|
||
public static string GroupName;
|
||
public static TimeSpan RescanPeriod = Time.s(5); // damage, building can affect available blocks
|
||
#endregion
|
||
public static IMyBlockGroup Group;
|
||
public static List<IMyTerminalBlock> Blocks = new List<IMyTerminalBlock>();
|
||
public static bool FromCtor { get { return first; } }
|
||
// may call before or after Module.Init()
|
||
public static Module Init(IMyProgrammableBlock Me, IMyGridTerminalSystem Terminal, string GroupName)
|
||
{
|
||
Scanner.Me = Me;
|
||
Scanner.Terminal = Terminal;
|
||
Scanner.GroupName = GroupName;
|
||
var m = new Module(); m.Name = "Scanner"; m.Tick = Update; return m;
|
||
}
|
||
// do not call until after calling Module.Init(modules) and also Init() above
|
||
public static void Update()
|
||
{
|
||
bool success = true;
|
||
if (DateTime.Now >= RescanTime) try
|
||
{
|
||
success = Rescan();
|
||
}
|
||
catch (Exception e) { throw new Exception("Scan(" + first + "):\n" + e.Message); }
|
||
if (first) { Module.Load(); Log.Echo(Log.scan.ToString()); first = false; }
|
||
return;
|
||
}
|
||
|
||
public static void GetBlocksOfType<T>(List<T> list) where T : class
|
||
{
|
||
foreach (var t in Blocks) { var tt = t as T; if (tt != null) list.Add(tt); }
|
||
}
|
||
|
||
public static float Volume(IMyCubeBlock block) // in L
|
||
{
|
||
int nb = (block.Max - block.Min + 1).Volume(); //Dot(ref Vector3I.One); // total blocks in bounding box
|
||
float e = block.CubeGrid.GridSize * .1f; // edge length in dm
|
||
e *= e * e; // cubed for size in L of 1 cube
|
||
return e * nb;
|
||
}
|
||
|
||
static bool Rescan()
|
||
{
|
||
bool success = true;
|
||
Log.scan.Clear();
|
||
Log.diagnostic.Clear();
|
||
RescanTime = DateTime.Now + RescanPeriod;
|
||
Group = null; // force re-find from name to deal with problems undocking from stations
|
||
FindBlocks();
|
||
if (first)
|
||
try
|
||
{
|
||
bool ok = Check(); // NOT fatal
|
||
}
|
||
catch (Exception e) { throw new Exception("Scan.Check:\n" + e.Message); }
|
||
foreach (var m in Module.All)
|
||
try
|
||
{
|
||
if (!m.Scan())
|
||
{
|
||
Log.scan.AppendLine(m.Name + " scan fail!");
|
||
success = false;
|
||
} // persist to show all failures in log
|
||
}
|
||
catch (Exception e) { throw new Exception("Scan:" + m.Name + '\n' + e.Message); }
|
||
if (!success) Log.scan.AppendLine("Blocks missing!\nCheck ownership consistency!");
|
||
Log.Echo(Log.scan.ToString());
|
||
Log.Echo(Log.diagnostic.ToString());
|
||
return success;
|
||
}
|
||
|
||
static void FindBlocks()
|
||
{
|
||
if (Group == null && GroupName != null)
|
||
{
|
||
Group = Terminal.GetBlockGroupWithName(GroupName);
|
||
if (Group == null)
|
||
Log.scan.AppendLine("No group called '" + GroupName + "' found!");
|
||
}
|
||
Blocks.Clear();
|
||
if (Group != null) Group.GetBlocks(Blocks);
|
||
else Terminal.GetBlocks(Blocks);
|
||
}
|
||
|
||
// we'd like to turn certain blocks on.
|
||
static bool Check()
|
||
{
|
||
bool good = true;
|
||
foreach (var b in Blocks)
|
||
{
|
||
if (b.CubeGrid.IsStatic)
|
||
if (b is IMyThrust || b is IMyGyro || b is IMyShipController)
|
||
Log.scan.AppendLine("'" + b.CustomName + "' is on station, can't use!"); // will also report !IsWorking
|
||
if (!b.IsFunctional) // don't automatically re-enable blocks that may require manually disabled if things go kaput
|
||
if (b is IMyTimerBlock || b is IMyTextPanel)
|
||
(b as IMyFunctionalBlock).Enabled = true;
|
||
// in ctor, ignore IsWorking status because the rest of the ship may not be initialized yet.
|
||
if (!(b is IMyThrust) && !b.IsWorking) // broken/off/unpowered blocks don't help
|
||
{ // but ALL blocks report !IsWorking during first ctor run... Thrusts we toggle all the time, they can be off.
|
||
Log.scan.AppendLine("'" + b.CustomName + "' is not working!"); //good = false; // not fatal.
|
||
}
|
||
}
|
||
return good;
|
||
}
|
||
|
||
static DateTime RescanTime = DateTime.Now;
|
||
static bool first = true; // called from Program ctor?
|
||
}
|
||
|
||
// MODULE
|
||
// Aids static classes coordination.
|
||
// Eases development in many ways.
|
||
// Other static classes don't derive from Module but provide one!
|
||
public class Module
|
||
{
|
||
public string Name = "?";
|
||
// Poor man's static class interface!
|
||
// These delegates may not be null, but they all have sensible default implementations.
|
||
public Func<bool> Scan = () => true; // skip scan and report success
|
||
public Func<string[], bool> Parse = s => false; // parse one pre-tokenized command, unhandled
|
||
public Action Tick = () => { }; // called once per frame; use Time module!
|
||
public Func<string[]> Save = () => null; // save no state into array of commands
|
||
// set before using rest of system
|
||
public static IMyGridProgramRuntimeInfo run; // Time.dt != run.ElapsedTime
|
||
// Structures script execution.
|
||
public static readonly List<Module> All = new List<Module>();
|
||
// Add all Modules during Program constructor.
|
||
public static void Init(IEnumerable<Module> modules)
|
||
{
|
||
All.Clear(); All.AddRange(modules);
|
||
}
|
||
public static bool Commands(string commands, bool savechanges = false)
|
||
{
|
||
if (run == null) throw new Exception("Must set runtime");
|
||
if (commands == null
|
||
|| (commands = commands.Trim()).Length == 0)
|
||
return true;
|
||
try
|
||
{
|
||
bool allhandled = true;
|
||
bool somehandled = false;
|
||
foreach (var cmd in commands.Split(Utility.LineSeps))
|
||
{
|
||
var c = cmd.Trim();
|
||
if (c.Length == 0 // blank lines / in-between '\r' and '\n'
|
||
|| c.StartsWith("//")) // comments
|
||
continue; // skip
|
||
Log.Echo("command '" + c + "':");
|
||
if (c == "save") Store();
|
||
else if (c == "load") Load();
|
||
else
|
||
{
|
||
if (c == "toggle") if (Time.running) c = "stop"; else c = "go";
|
||
string[] tok = c.Split(Utility.AssignSeps);
|
||
if (tok.Length == 0 || tok[0].Length == 0) continue; // skip blank-ish lines
|
||
tok[0] = tok[0].ToLowerInvariant(); // don't require of all modules
|
||
bool handled = false;
|
||
// allow multiple modules to handle the same command,
|
||
// contributing functionality (e.g. "stop" overload)
|
||
foreach (var m in All)
|
||
try
|
||
{
|
||
if (m.Parse != null && m.Parse(tok))
|
||
handled = true;
|
||
}
|
||
catch (Exception e) { throw new Exception("Load:" + m.Name + '\n' + e.Message); }
|
||
Log.Echo("'" + c + "': " + (handled ? "ok" : "error"));
|
||
if (!handled) allhandled = false;
|
||
else somehandled = true;
|
||
}
|
||
}
|
||
if (somehandled && savechanges) Store(); // write back to CustomData
|
||
return allhandled;
|
||
}
|
||
catch (Exception e) { throw new Exception("Module.Load:\n" + e.Message); }
|
||
}
|
||
|
||
public static bool Load()
|
||
{
|
||
return Scanner.Me == null ? false : Commands(Scanner.Me.CustomData);
|
||
}
|
||
|
||
public static void Update()
|
||
{
|
||
if (run == null) throw new Exception("Must set runtime");
|
||
Scanner.Update(); // it's already first in All and its Tick is set to Update anyway, but must init even if not time to tick again
|
||
if (!Time.Run()) return;
|
||
foreach (var m in All)
|
||
try
|
||
{
|
||
m.Tick();
|
||
}
|
||
catch (Exception e) { throw new Exception("Module.Tick:\n" + m.Name + '\n' + e.Message); }
|
||
}
|
||
|
||
public static string Store() // serialize to string, save to Me.CustomData
|
||
{
|
||
List<string> saved = new List<string>();
|
||
string result = "// if edited manually, reload with command 'load'\n";
|
||
try
|
||
{
|
||
foreach (var s in All)
|
||
{
|
||
var c = s.Save();
|
||
if (c != null) saved.AddRange(c); //was AddArray(c); but that got removed?
|
||
}
|
||
result += string.Join("\n", saved);
|
||
}
|
||
catch (Exception e) { throw new Exception("Module.Store:\n" + e.Message + "\nSaving failed!"); }
|
||
if (Scanner.Me != null)
|
||
Scanner.Me.CustomData = result;
|
||
return result;
|
||
}
|
||
}
|
||
|
||
// TIME
|
||
// timer / update rate management
|
||
public static class Time
|
||
{
|
||
public static Module Init()
|
||
{
|
||
Chart.Title["time"] = TimeChart;
|
||
Chart.Title["update"] = UpdateChart;
|
||
var m = new Module(); m.Name = "Time"; m.Parse = Parse; m.Save = Save; return m;
|
||
}
|
||
|
||
public static bool running { get { return _running; } }
|
||
public static bool proceed { get { return _dt.Ticks != 0; } }
|
||
public static TimeSpan dt { get { return _dt; } private set { _dt = value; } } // delta time since last *full* Run (where we weren't waiting for the update period)
|
||
public static float dts { get { return (float)dt.TotalSeconds; } } // _dt.Ticks * 1e-7f; } } // _dts; } } //delta time in seconds
|
||
public static int dtms { get { return (int)_dt.Ticks / 10000; } }
|
||
public static int ams { get { return (int)DateTime.Now.Ticks / 10000; } } // animated, wraps about 4x/hour; for cosmetic spinners.
|
||
public static long gms { get { return (DateTime.Now - timeStarted).Ticks / 10000; } } // reset each session, otherwise stable increasing.
|
||
|
||
public static Chart TimeChart = new Chart();
|
||
public static Chart UpdateChart = new Chart();
|
||
|
||
static int nticks;
|
||
|
||
public static bool Run() // updates dt, variable timestep, returns whether rest of Modules need ticked
|
||
{
|
||
TimeChart.Param = UpdateChart.Param = 1.4f; // 3 lines
|
||
UpdateChart.Text = "Elapsed: " + Module.run.TimeSinceLastRun.TotalMilliseconds.ToString("f2") + " ms";
|
||
UpdateChart.Text += "\nExec: " + Module.run.LastRunTimeMs.ToString("f2") + " ms";
|
||
if (!running) TimeChart.Text = "Stopped";
|
||
var now = DateTime.Now;
|
||
UpdateChart.Text += "\nTick: " + (now - lastRun).TotalMilliseconds.ToString("f2") + " ms"; // true update time
|
||
UpdateChart.Text += "\nTicks: " + ++nticks;
|
||
lastRun = now;
|
||
_dt = now - oldTime; // measure delta
|
||
if (!_running || _dt < UpdatePeriod) _dt = new TimeSpan(); // report 0 elapsed time until full period passed
|
||
else oldTime = now; // advance
|
||
if (running)
|
||
{
|
||
TimeChart.Text = "Running";
|
||
TimeChart.Text += "\nElapsed: " + dtms.ToString("f1") + " ms";
|
||
TimeChart.Text += '\n';
|
||
if (_dt.Ticks != 0) TimeChart.Text += "(" + Pretty._(1/dts) + " Hz)";
|
||
TimeChart.Text += "\nUpdate: " + Pretty._(UpdateFrequency) + " Hz";
|
||
}
|
||
if (_dt.Ticks != 0) nticks = 0;
|
||
return proceed;
|
||
}
|
||
|
||
//static ITerminalAction timerTriggerNow; // cache very frequently used property
|
||
|
||
const int DefaultUpdateFrequency = 30; //20; //
|
||
const float freqBias = .9f; // round to not skip updates due to tiny imprecisions
|
||
public static TimeSpan UpdatePeriod = s(1.0 / (DefaultUpdateFrequency + freqBias));
|
||
public static double UpdateFrequency { get { return 1 / UpdatePeriod.TotalSeconds - freqBias; } }
|
||
static TimeSpan StopFlushPeriod = s(.1);
|
||
static readonly TimeSpan tick1 = TimeSpan.FromTicks(1);
|
||
static DateTime oldTime = DateTime.Now - tick1;
|
||
static DateTime stopUntil = DateTime.Now - tick1;
|
||
static DateTime lastRun = DateTime.Now - tick1;
|
||
static readonly DateTime timeStarted = DateTime.Now; // last Recompile or world reload
|
||
static TimeSpan _dt;
|
||
|
||
static bool _running = false;
|
||
|
||
static string[] Save()
|
||
{
|
||
return new string[] {
|
||
_running ? "go" : "stop",
|
||
"updatefrequency=" + Pretty._(Math.Round(UpdateFrequency))
|
||
};
|
||
}
|
||
|
||
static bool Parse(string[] tokens)
|
||
{
|
||
if (tokens.Length == 1)
|
||
{
|
||
string varn = tokens[0];
|
||
if (varn == "go") Go();
|
||
else if (varn == "stop") Stop();
|
||
else return false;
|
||
} else {
|
||
double val;
|
||
if (!double.TryParse(tokens[1], out val)) return false;
|
||
string varn = tokens[0];
|
||
if (varn == "updatefrequency" && val >= 1 && val <= 60.5)
|
||
{
|
||
UpdatePeriod = Frequency(MathHelper.Clamp(val, 1.0, 60.0) + freqBias);
|
||
}
|
||
else return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
public static void Go() { // begin actively controlling the ship
|
||
if (DateTime.Now < stopUntil) return; // do not allow restarting during the StopFlushPeriod
|
||
_running = true;
|
||
oldTime = DateTime.Now - tick1;
|
||
Module.run.UpdateFrequency = Sandbox.ModAPI.Ingame.UpdateFrequency.Update1; //Update10; //
|
||
}
|
||
public static void Stop()
|
||
{
|
||
Module.run.UpdateFrequency = Sandbox.ModAPI.Ingame.UpdateFrequency.None; //Update100; //
|
||
stopUntil = DateTime.Now + StopFlushPeriod;
|
||
_running = false;
|
||
}
|
||
|
||
// TimeSpan.FromMilliseconds and .FromSeconds both mysteriously round to ms due to internal Interval helper function bug
|
||
public static TimeSpan ms(double n) => TimeSpan.FromTicks((long)(1e4 * n));
|
||
public static TimeSpan s(double n) => TimeSpan.FromTicks((long)(1e7 * n));
|
||
public static TimeSpan Frequency(double hz) => TimeSpan.FromTicks((long)(1e7 / hz));
|
||
}
|
||
|
||
// PID CONTROLLER
|
||
|
||
// to use such a controller for higher dimensions,
|
||
// use a combination of 1D PIDs
|
||
|
||
public class PIDControllerFloat
|
||
{
|
||
public float Kp = 1, Ki = 1, Kd; // some people factor out Kp so Ki and Kd are proportions of it.
|
||
public float Kd2; // nonstandard extension: using partially-squared derivative of error. REALLY helps control overshoot by limiting how much it can be misaligned.
|
||
public float Kp2; // nonstandard extension: use partially-squared error. Could help with controlling stuff in SE because it should work great with its crappy spin-up behavior.
|
||
public float integralReduction = .001f;
|
||
private float prevErr;
|
||
private float integral;
|
||
private float target;
|
||
|
||
public float Error { get { return prevErr; } }
|
||
public float Integral { get { return integral; } set { integral = value; } } // client may wish to reset the integral occasionally
|
||
|
||
public void SetTarget(float s) //, double resetDistance)
|
||
{
|
||
var targetDelta = s - target;
|
||
prevErr += targetDelta; // pretend like we were already at the old setpoint to avoid a momentary hiccup
|
||
// since we fixed prevErr, integral won't get bashed any harder now; it may take some time to unwind though.
|
||
//if (mag(targetDelta) > resetDistance)
|
||
// integral = 0; // abandon integral tracking if too far away from old setpoint. Small changes can keep the integral error.
|
||
target = s;
|
||
}
|
||
// t is delta time, likely in seconds
|
||
// v is current value of thing we're controlling
|
||
// target is current target value, set point
|
||
public float Advance(float t, float v) // returns the new control value to set to
|
||
{
|
||
var error = target - v;
|
||
integral *= (float)Math.Exp(-integralReduction * t); // reduces slightly over time
|
||
integral += error * t; // accumulate error
|
||
var err2 = error * Math.Abs(error); // sqrsgn
|
||
var derivative = (error - prevErr) / t; // not stored
|
||
var deriv2 = derivative * Math.Abs(derivative);
|
||
prevErr = error; // maintain error state for next run
|
||
return Kp2 * err2
|
||
+ Kp * error
|
||
+ Ki * integral
|
||
+ Kd * derivative
|
||
+ Kd2 * deriv2; // sum up
|
||
}
|
||
// https://en.wikipedia.org/wiki/Braking_distance
|
||
public static float MaxVelocityForDistanceStoprate(float d, float r)
|
||
{
|
||
if (d < 0) throw new ArgumentException("must be >= 0", "d");
|
||
if (r <= 0) return 0;
|
||
return (float)Math.Sqrt(2 * r * d);
|
||
}
|
||
}
|
||
|
||
// UTILITY
|
||
|
||
public static class Utility
|
||
{
|
||
public static float Sqr(float x) { return x*x; }
|
||
public static double Sqr(double x) { return x*x; }
|
||
public static float ClampAbs(float x, float lim) { return MathHelper.Clamp(x, -lim, lim); }
|
||
public static double ClampAbs(double x, double lim) { return MathHelper.Clamp(x, -lim, lim); }
|
||
|
||
public static float Frac(double x) { x -= (int)x; if (x < 0) x += 1f; return (float)x; }
|
||
public static float Wiggle(float x) { return (2f - Math.Abs(x)) * x; }
|
||
|
||
// simple LFOs, phase in double precision, output 0 to 1
|
||
public static bool Square(double w) { w = Frac(w + .25); return w >= .5f; }
|
||
public static float Saw(double w) { return Frac(w); }
|
||
public static float Tri(double w) { return Math.Abs(2f * Frac(w + .5) - 1f); }
|
||
public static float Wave(double w) { return Wiggle(Frac(w + .25) * 4 - 2) * .5f + .5f; }
|
||
public static float Pulse(double w) { return 1f - Math.Abs(Wave(w) * 2f - 1f); }
|
||
|
||
// clips out a region around zero, and closes up the gap linearly
|
||
public static double DeadZone(double x, double clip)
|
||
{
|
||
return x < -clip ? x + clip : x > clip ? x - clip : 0.0;
|
||
}
|
||
|
||
// ensures that output values are not any smaller than pad, by sliding entire range away from zero by that amount; could just clamp them outward instead
|
||
public static double BoostZone(double x, double pad)
|
||
{
|
||
return x < -double.Epsilon ? x - pad : x > double.Epsilon ? x + pad : 0.0;
|
||
}
|
||
// Attempt to cope with behavior of PID integral resetting when any override slider changes
|
||
// by avoiding changing setting unless it would result in large enough actual difference to matter.
|
||
public static bool SetWithMinDelta(ITerminalProperty<float> p, IMyTerminalBlock b, float v, float tiny = .01f, float mindeltafraction = .07f)
|
||
{
|
||
v = MathHelper.Clamp(v, p.GetMinimum(b), p.GetMaximum(b));
|
||
if (Math.Abs(v) < tiny) v = 0; // flush tiny #s to zero
|
||
var old = p.GetValue(b);
|
||
float mindelta = Math.Abs(old) * mindeltafraction + .002f;
|
||
if ((v == 0 && old == 0) || Math.Abs(old - v) < mindelta) return false; // close enough already! do not fiddle with it, let gyro spin up
|
||
p.SetValue(b, v); return true;
|
||
}
|
||
public static readonly char[] LineSeps = new char[] { '\n','\r','|',';' };
|
||
public static readonly char[] AssignSeps = new char[] { '=', ':' };
|
||
}
|
||
|
||
// PRETTY
|
||
// prevent visual information overload, ease parsing
|
||
public static class Pretty
|
||
{
|
||
static readonly float[] tcache = new float[] { 0f, .1f, .01f, .001f, .0001f };
|
||
public static float NoTiny(float x, int dig = 1)
|
||
{
|
||
return Math.Abs(x) < (dig < tcache.Length ? tcache[dig] : (float)Math.Pow(.1, dig)) ? x*float.Epsilon : (float)Math.Round(x, dig);
|
||
}
|
||
public static string _(float f) { return NoTiny(f, 1).ToString("g3"); }
|
||
public static string _(double d) { return NoTiny((float)d, 1).ToString("g4"); }
|
||
|
||
const string degUnit = " °"; // angular degrees
|
||
public static string Degrees(double a) { return _((float)a) + degUnit; }
|
||
public static string Radians(double a) { return Degrees(MathHelper.ToDegrees((float)a)); }
|
||
public static string Degrees(Vector3 a) { return _(a) + degUnit; }
|
||
public static string Radians(Vector3 a) { return Degrees(a * MathHelper.ToDegrees(1)); }
|
||
public static string MultiLine(string name, Vector3 v, string unit)
|
||
{
|
||
return name + "x: " + Pretty._(v.X)
|
||
+ '\n' + name + "y: " + Pretty._(v.Y) + ' ' + unit
|
||
+ '\n' + name + "z: " + Pretty._(v.Z);
|
||
}
|
||
|
||
static string oAxSep = " ";
|
||
static readonly char[] iAxSep = new[] { ' ', '\t', ',' };
|
||
public static string _(Vector3 v)
|
||
{
|
||
return _(v.X) + oAxSep + _(v.Y) + oAxSep + _(v.Z);
|
||
}
|
||
public static string _(Vector3D v)
|
||
{
|
||
return _(v.X) + oAxSep + _(v.Y) + oAxSep + _(v.Z);
|
||
}
|
||
public static string _(Quaternion q)
|
||
{
|
||
return _(q.X) + oAxSep + _(q.Y) + oAxSep + _(q.Z) + oAxSep + _(q.W); //q.ToString(); //
|
||
}
|
||
}
|
||
|
||
// GRAPH
|
||
// Low level graphing support
|
||
// deals with the peculiarities of drawing using Space Engineers text panels
|
||
public static class Graph
|
||
{
|
||
public static Module Init()
|
||
{
|
||
var m = new Module();
|
||
m.Name = "Graph";
|
||
m.Tick = Update;
|
||
return m;
|
||
}
|
||
|
||
public const float row2fontsize = 2.1f; // 2 rows
|
||
public static readonly int smChartWidth = Screen.FontColumns(row2fontsize, 8);
|
||
|
||
public static Color Twirl;
|
||
|
||
static void Update()
|
||
{
|
||
var t = 1f / 3000 * Time.ams;
|
||
Twirl = Hue(t);
|
||
Twirl = Desat(Twirl, .9f - .4f * Utility.Sqr(Utility.Pulse(t/17)));
|
||
Twirl = Glo(Twirl, .5f + .5f * (float)Math.Pow(Utility.Pulse(t/23) * .2f, 32));
|
||
}
|
||
|
||
public static Color StatusColor(double status)
|
||
{
|
||
status = MathHelper.Saturate(status);
|
||
var t = 1f / 500 * Time.ams; // 2/s
|
||
var stat = Hue((1f - status) * .33f); // from green at 0 to red at 1 and beyond // .5f cyan could work
|
||
stat = Glo(stat, Utility.Pulse(t) * (float)status * .3f); // blink stronger with more error
|
||
return stat;
|
||
}
|
||
|
||
public static Color Hue(double H) // 0/6:R, 1/6:Y, 2/6:G, 3/6:C, 4/6:B, 5/6:M
|
||
{
|
||
var h6 = 6f * Utility.Frac(H); // range reduce angle
|
||
int i = (int)h6; float f = h6 - i;
|
||
float e; Vector3 c; // feeling clever
|
||
if ((i&1) != 0) { e = 1 - f; f = 1; } else { e = 1; }
|
||
if (i < 2) c = new Vector3(e, f, 0);
|
||
else if (i < 4) c = new Vector3(0, e, f);
|
||
else c = new Vector3(f, 0, e);
|
||
return (Color)c;
|
||
}
|
||
|
||
public static Color Glo(Color c, float a) { return Color.Lerp(c, Color.White, a); }
|
||
public static Color Dim(Color c, float a) { return Color.Lerp(Color.Black, c, a); }
|
||
public static Color Desat(Color c, float a) { return Color.Lerp(c, new Color(Luma(c)), a); }
|
||
|
||
public static float Lumi(Vector3 clinear) { return Vector3.Dot(new Vector3(.2126f, .7152f, .0722f), clinear); } // lumi Y from linear RGB using ITU-R Rec. BT.709 / sRGB
|
||
public static float Luma(Vector3 cgamma ) { return Vector3.Dot(new Vector3(.2990f, .5870f, .1140f), cgamma ); } // luma Y' from gamma RGB using ITU-R Rec. BT.601-2 luma
|
||
|
||
public static string Fraction(double f, int w) // a simple 1-line horizontal bar graph representing a percentage
|
||
{
|
||
var cfill = (int)(MathHelper.Saturate(f)*w);
|
||
return new string('I', cfill);// + new string(' ', w - cfill); // left is FG (filled) and right is BG (empty)
|
||
}
|
||
|
||
static int Pos(double v, int width, int center, double maximum)
|
||
{
|
||
return MathHelper.Clamp((int)Math.Round(center*v/maximum) + center, 0, width-1);
|
||
}
|
||
|
||
public static string Limit(double v, double limit, double maxi, int w)
|
||
{
|
||
if ((w & 1) == 0) --w; // width should be odd
|
||
if (Math.Abs(v) > maxi) return new string(v < 0 ? '›' : '‹', w);
|
||
int c = w >> 1; // center
|
||
int lo = Pos(-limit, w, c, maxi);
|
||
var g = new string('∙', lo);
|
||
g = g + new string(' ', w - lo*2) + g;
|
||
int pat = Pos(v, w, c, maxi);
|
||
char nub = v < -limit ? '›' : v > limit ? '‹' : 'I';
|
||
return g.Substring(0, Math.Max(0, pat)) + nub + g.Substring(Math.Min(w, pat + 2));
|
||
}
|
||
}
|
||
|
||
// VESSEL
|
||
|
||
// Tracks the state of a vessel. A vessel is a collection of connected grids.
|
||
// Supports multiple controllers! (cockpits, control stations, remote controls)
|
||
public static class Vessel
|
||
{
|
||
public static Module Init()
|
||
{
|
||
if (gravity.gravChart == null) gravity.gravChart = new Chart();
|
||
Chart.Title["mass"] = massChart;
|
||
Chart.Title["grav"] = gravity.gravChart;
|
||
Chart.Title["pos"] = posChart;
|
||
Chart.Title["vel"] = velChart;
|
||
Chart.Title["ori"] = oriChart;
|
||
Chart.Title["rot"] = rotChart;
|
||
var m = new Module();
|
||
m.Name = "Vessel";
|
||
m.Scan = Rescan;
|
||
m.Tick = Update;
|
||
m.Parse = Parse;
|
||
return m;
|
||
}
|
||
|
||
public static IMyShipController Controller = null; // presently active controller, being controlled by a player
|
||
|
||
public struct Gravity
|
||
{
|
||
public const float StandardG = 9.80665f; // m/s²
|
||
public float Strength; // present effective acceleration in m/s²
|
||
public Vector3D World; // scaled by strength (up to 1G) world space at this vessel's location
|
||
public Vector3 WorldDir; // unit length
|
||
public Vector3D Local; // scaled by strength (up to 1G) ship local space
|
||
public Vector3 LocalDir; // unit length
|
||
public Chart gravChart;
|
||
|
||
public void Update(IMyShipController c, Quaternion worldToShip)
|
||
{
|
||
if (c == null) { World = WorldDir = Local = LocalDir = new Vector3(); Strength = 0; gravChart.Text = "Misconfigured!"; return; }
|
||
World = c.GetNaturalGravity(); // gravity acceleration vector in m/s² - ships without artificial mass ignore artificial gravity
|
||
Strength = (float)World.Length();
|
||
//if (Strength < .01f) // && UseArtificialGravity)
|
||
//{
|
||
// World = c.GetArtificialGravity(); // maybe on a station w gravity?
|
||
// Strength = (float)World.Length();
|
||
//}
|
||
if (Strength < .01f) //Vector3D.IsZero(World, .01)) //
|
||
{ // normalized will be bogus, zero them.
|
||
Local = WorldDir = LocalDir = new Vector3();
|
||
//Log.Output("No Gravity!");
|
||
gravChart.Text = "No gravity";
|
||
}
|
||
else
|
||
{
|
||
Local = Vector3.Transform(World, worldToShip);
|
||
LocalDir = Vector3D.Normalize(Local / Strength);
|
||
WorldDir = Vector3D.Normalize(World / Strength);
|
||
//Log.Output("gravity: " + Pretty._(gravity.Local) + " m/s² (local)");
|
||
//Log.Output("gravity: " + Pretty._(gravity.Local*(1/StandardG)) + " G (local)");
|
||
//Log.Output("gravity dir: " + Pretty._(gravity.LocalDir) + " (local)");
|
||
gravChart.Text = "Gravity: " + Pretty._(Vessel.gravity.Strength) + " m/s²"; //" G";
|
||
}
|
||
gravChart .UpdateColor(0); gravChart.Param = 2.6f;
|
||
}
|
||
}
|
||
public static Gravity gravity; // for the active controller, if any; not tracking multiple gravities or altitudes yet.
|
||
|
||
public static bool Rescan()
|
||
{
|
||
Controllers.Clear();
|
||
Scanner.GetBlocksOfType(Controllers);
|
||
FindController();
|
||
if (Controller == null)
|
||
Log.scan.AppendLine("No controllers found!");
|
||
UpdateMass();
|
||
UpdateMatrix();
|
||
return true;
|
||
}
|
||
|
||
// it's pretty crucial that this match the actual ship mass otherwise we may not be able to hover or will overthrust like mad
|
||
public static double Mass; // total in kg
|
||
|
||
// I'm torn whether to move these into Motion/Rotion or leave here since they're obtained from IMyShipController
|
||
public static Vector3D Position;
|
||
|
||
public static Vector3 LinearVelocity; // in meters/s in world space
|
||
public static Vector3 LinearAcceleration; // in meters/s² in world space
|
||
|
||
// an angular velocity vector is a rotation axis scaled by speed in radians/second
|
||
public static Vector3 AngularVelocity; // in radians/s per axis in world space
|
||
|
||
public static Quaternion worldToShip; // inverse orientation
|
||
public static Quaternion shipToWorld { get { return Quaternion.Conjugate(worldToShip); } } // from ship controller to world space
|
||
|
||
public static Vector3 WorldToShipDir(Vector3 d) { return Vector3.Transform(d, worldToShip); }
|
||
public static Vector3 ShipToWorldDir(Vector3 d) { return Vector3.Transform(d, shipToWorld); }
|
||
|
||
static Chart massChart = new Chart();
|
||
static Chart posChart = new Chart();
|
||
static Chart velChart = new Chart();
|
||
static Chart oriChart = new Chart();
|
||
static Chart rotChart = new Chart();
|
||
|
||
public static bool Parse(string[] tokens)
|
||
{
|
||
if (tokens.Length == 1)
|
||
{
|
||
string varn = tokens[0];
|
||
return false;
|
||
}
|
||
else
|
||
{
|
||
double val;
|
||
if (!double.TryParse(tokens[1], out val)) return false;
|
||
string varn = tokens[0];
|
||
if (varn == "extramass") {} // ExtraMass = val;
|
||
else if (varn == "cargomult") {} // CargoMult = val;
|
||
else return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
static void FindController() // find the one under control if possible, or use the first controller available otherwise.
|
||
{
|
||
Controller = null;
|
||
foreach (var c in Controllers)
|
||
if (c.IsUnderControl
|
||
|| Controller == null // TODO prefer controller on same grid as PB.
|
||
|| (!Controller.IsUnderControl && c.GetValueBool("MainCockpit"))) // prefer main over uncontrolled non-main
|
||
Controller = c;
|
||
}
|
||
|
||
static void UpdateMass()
|
||
{
|
||
if (Controller == null) { Mass = 0; return; }
|
||
var massinfo = Controller.CalculateShipMass();
|
||
//Mass = massinfo.BaseMass;
|
||
var cargoMass = massinfo.PhysicalMass - massinfo.BaseMass; // - massInfo.PhysicalMass(massinfo.TotalMass - massinfo.BaseMass) / CargoMult; // account for survival inventory multiplier
|
||
//Mass += cargoMass;
|
||
//Mass += ExtraMass; // in case TotalMass doesn't account for something somehow (strangely attached towed ships? Rocks that aren't in an inventory?)
|
||
Mass = massinfo.PhysicalMass;
|
||
//scanlog.AppendLine("Mass: " + Mass + " kg");
|
||
//scanlog.AppendLine(" Block: " + MassInfo.BaseMass.ToString("F0") + " kg");
|
||
//scanlog.AppendLine(" Cargo: " + cargoMass.ToString("F1") + " kg");
|
||
//scanlog.AppendLine("ExtraMass: " + ExtraMass.ToString("F0") + " kg");
|
||
massChart.Text = "Mass: " + Mass + " kg"; massChart.Param = 2.6f;
|
||
massChart.Text += "\n Cargo: " + cargoMass.ToString("F1") + " kg";
|
||
//if (CargoMult != 1f) massChart.Text += "\n(cargo x" + CargoMult + ')';
|
||
//if (ExtraMass != 1f) massChart.Text += "\n(extra " + ExtraMass + " kg)";
|
||
}
|
||
|
||
static void UpdateMatrix()
|
||
{
|
||
if (Controller != null) // update from shipcontroller
|
||
{
|
||
Position = Controller.WorldMatrix.Translation;
|
||
var Orientation = Quaternion.CreateFromRotationMatrix(Controller.WorldMatrix.GetOrientation());
|
||
worldToShip = Quaternion.Conjugate(Orientation);
|
||
// TODO if it's a remote, determine the configured "forward" direction
|
||
posChart.Text = "Pos: " + Pretty._(Position); posChart.Param = Graph.row2fontsize;
|
||
oriChart.Text = "Ori: " + Pretty._(Orientation); oriChart.Param = Graph.row2fontsize;
|
||
}
|
||
}
|
||
|
||
// read gravity, orientation, and position, info about planet if any. Called each Tick.
|
||
public static void Update()
|
||
{
|
||
if (Controller == null || !Controller.IsUnderControl)
|
||
FindController();
|
||
if (Controller == null)
|
||
{ // can survive without it
|
||
Log.Output("No active controller in group!");
|
||
return;
|
||
}
|
||
UpdateMass();
|
||
UpdateMatrix();
|
||
AnalyzeMotion();
|
||
gravity.Update(Controller, worldToShip);
|
||
}
|
||
|
||
static void AnalyzeMotion()
|
||
{
|
||
if (Controller == null) { AngularVelocity = LinearVelocity = LinearAcceleration = new Vector3(); return; }
|
||
MyShipVelocities vels = Controller.GetShipVelocities();
|
||
AngularVelocity = vels.AngularVelocity;
|
||
LinearAcceleration = (vels.LinearVelocity - LinearVelocity) / Time.dts;
|
||
LinearVelocity = vels.LinearVelocity;
|
||
velChart.Text = "Vel: " + Pretty._(LinearVelocity); velChart.Param = Graph.row2fontsize;
|
||
rotChart.Text = "Rot: " + Pretty._(AngularVelocity); rotChart.Param = Graph.row2fontsize;
|
||
}
|
||
|
||
static List<IMyShipController> Controllers = new List<IMyShipController>();
|
||
}
|
||
|
||
// ROTION
|
||
// Manages orientation, rotation, angular velocity, and torque
|
||
public static class Rotion
|
||
{
|
||
public static Module Init()
|
||
{
|
||
Chart.Title["turn"] = turnChart;
|
||
var m = new Module(); m.Name = "Rotion"; m.Scan = Rescan; m.Tick = Update; m.Parse = Parse; m.Save = Save; return m;
|
||
}
|
||
|
||
public const double deg2rad = Math.PI / 180; // see VRageMath.MathHelper.ToRadians(1) // FIXME move to Utility
|
||
public const double rad2deg = 180 / Math.PI; // see VRageMath.MathHelper.ToDegrees(1)
|
||
public static double RPMLimit = 60; // can reduce to slow ship rotation globally when under script control
|
||
public static double TotalTorque; // of entire vessel, combined, best estimate, in kN
|
||
|
||
public static Chart turnChart = new Chart();
|
||
|
||
// disable gyro overrides and allow default angular damping to bring vessel to a stop
|
||
public static void NoTurnVessel()
|
||
{
|
||
Explain(Vector3.Zero, "free");
|
||
foreach (var gyro in Gyros)
|
||
TurnGyro(gyro, new Vector3(), false);//, 0f);
|
||
}
|
||
|
||
public static float RotCapOnAxis(Vector3 axis) // returns available torque along that axis, in N, assumes axis is unit length
|
||
{
|
||
return (float)(TotalTorque * 1000); //(TotalTorque.Dot(axis) * 1000);
|
||
}
|
||
|
||
// takes vessel-local desired angular velocity vector
|
||
public static void RotateVessel(Vector3 lrot)
|
||
{
|
||
if (lrot.LengthSquared() > 1e-6f) TurnVessel(lrot, "rot");
|
||
else NoTurnVessel();
|
||
}
|
||
// takes vessel-local desired angular velocity vector
|
||
// request vessel to rotate at the stated local angular velocities, ASAP.
|
||
// Gyros respond slowly though. Changing settings often is a bad idea.
|
||
static DateTime nextSteeringTime = DateTime.Now;
|
||
public static readonly TimeSpan steeringUpdatePeriod = Time.Frequency(10);
|
||
public static void TurnVessel(Vector3 lrot, string why = "turn")
|
||
{
|
||
// if (DateTime.Now < nextSteeringTime) return; // STOP FIDDLING with the sliders constantly - global sync version is not ideal
|
||
var largest = lrot.Length();
|
||
// var mini = largest * .15f; // threshold relative to scale of vector as a whole
|
||
// if (Math.Abs(lrot.X) < mini) lrot.X = 0; // flush proportionally small non-primary-axis fiddly manipulations to zero
|
||
// if (Math.Abs(lrot.Y) < mini) lrot.Y = 0;
|
||
// if (Math.Abs(lrot.Z) < mini) lrot.Z = 0;
|
||
Explain(lrot, why);
|
||
//rot *= new Vector3I(0,0,0); if (rot.LengthSquared() < 1e-4f) return; // DEBUG
|
||
var maxr = (float)RPMLimit * MathHelper.RPMToRadiansPerSecond;
|
||
lrot = Vector3.Clamp(lrot, Vector3.MinusOne * maxr, Vector3.One * maxr);
|
||
lrot = Vessel.ShipToWorldDir(lrot);
|
||
var steerseconds = steeringUpdatePeriod.TotalSeconds;
|
||
//var nbuckets = Math.Max(1, (int)(Time.UpdatePeriod.TotalSeconds / steerseconds));
|
||
//var gyrosperbucket = Gyros.Count / nbuckets;
|
||
//var updatebucket = (int)((nextSteeringTime - DateTime.Now).TotalSeconds * nbuckets / steerseconds);
|
||
//var glo = updatebucket * gyrosperbucket; var ghi = glo + gyrosperbucket - 1;
|
||
int i = 0;
|
||
foreach (var gyro in Gyros)
|
||
{// FIXME this logic cannot prevent low # of gyros from being ticked too often if ratio is too extreme
|
||
// if (i >= glo && i <= ghi) // only update gyros in bucket scheduled to update this tick
|
||
TurnGyro(gyro, lrot, true);
|
||
++i;
|
||
}
|
||
if (DateTime.Now >= nextSteeringTime) // next cycle yet?
|
||
if (DateTime.Now > (nextSteeringTime += steeringUpdatePeriod)) // increment. Still too far behind?
|
||
nextSteeringTime = DateTime.Now; // catch up
|
||
}
|
||
|
||
public static void AngularDampen(Vector3 mask, double v = .0001, double v2 = .04)
|
||
{
|
||
if (Vessel.AngularVelocity.LengthSquared() > 2e-5f)
|
||
{ // cancel existing velocity, prevent overshoot/oscillation
|
||
var localr = Vessel.WorldToShipDir(Vessel.AngularVelocity) * mask;
|
||
localr *= -(float)(v2*localr.Length() + v); // correct proportionally to error and its square
|
||
if (localr.LengthSquared() > 1e-6) { TurnVessel(localr, "damp"); return; }
|
||
}
|
||
NoTurnVessel();
|
||
}
|
||
|
||
static void Explain(Vector3 r, string why)
|
||
{
|
||
turnChart.Text = "Turning: " + why + '\n'
|
||
+ Pretty.MultiLine("r", r * (float)rad2deg, " °/s") //²? no
|
||
//+ Pretty._(r) + " radian/s"
|
||
//+ Pretty.Radians(r) + "/s"
|
||
; turnChart.Param = 1.2f; // fit 4 rows
|
||
}
|
||
|
||
static string[] Save()
|
||
{
|
||
return new string[] {
|
||
"gyrolimitrpm=" + RPMLimit,
|
||
};
|
||
}
|
||
|
||
static bool Parse(string[] tokens)
|
||
{
|
||
if (tokens.Length == 1)
|
||
{
|
||
string varn = tokens[0];
|
||
if (varn == "stop" || varn == "reset") NoTurnVessel();
|
||
else return false;
|
||
} else {
|
||
double val;
|
||
if (!double.TryParse(tokens[1], out val)) return false;
|
||
string varn = tokens[0];
|
||
if (varn == "gyrolimitrpm" && val >= 0) RPMLimit = val;
|
||
else return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
static void Update()
|
||
{
|
||
Log.Output(turnChart.Text);
|
||
}
|
||
|
||
static bool Rescan()
|
||
{
|
||
Gyros.Clear(); GyroUpdate.Clear(); TotalTorque = 0;
|
||
Scanner.GetBlocksOfType(Gyros);
|
||
foreach (var g in Gyros) InitGyro(g);
|
||
if (Gyros.Count == 0) // need gyros to function normally, but otherwise we can still display orientation.
|
||
Log.scan.AppendLine("No gyros found in group!");
|
||
return true; // NOT FATAL // Gyros.Count > 0; // should make sure at least some are functioning
|
||
}
|
||
|
||
const float SmallGyroTorque = 1.35e5f; // measured by competition with a rotor
|
||
const float LargeGyroTorque = 1.35e7f;
|
||
|
||
static void InitGyro(IMyGyro g)
|
||
{
|
||
if (propGyroOverride == null)
|
||
{
|
||
propGyroOverride = g.GetProperty("Override").AsBool(); // for setting
|
||
propGyroPitch = g.GetProperty("Pitch").AsFloat();
|
||
propGyroYaw = g.GetProperty("Yaw" ).AsFloat();
|
||
propGyroRoll = g.GetProperty("Roll" ).AsFloat();
|
||
}
|
||
GyroUpdate[g] = DateTime.Now;
|
||
//g.BlockDefinition.SubtypeId // TODO account for modded gyros FIXME account for off-grid gyros/leverage on main center of mass
|
||
var gtorque = g.CubeGrid.GridSize < 1 ? SmallGyroTorque : LargeGyroTorque;
|
||
gtorque *= g.GyroPower;
|
||
TotalTorque += gtorque;
|
||
//Log.scan.AppendLine("'" + g.CustomName + "' at " + (int)(g.GyroPower*100) + '%'
|
||
// + "rated " + propGyroYaw.GetMaximum(g)*MathHelper.RadiansPerSecondToRPM + " RPM");
|
||
}
|
||
|
||
const float tiny = .05f;
|
||
const float mindeltafraction = .05f;
|
||
|
||
// rot is a world rotation axis scaled by rotation rate in radians/second
|
||
// (an angular velocity vector)
|
||
// Pitch = noseup = ccw x, Yaw = noseleft = ccw y, Roll = ccw z
|
||
static void TurnGyro(IMyGyro g, Vector3 v, bool overrideg) //, float tickphase)
|
||
{
|
||
if (!overrideg && propGyroOverride.GetValue(g)) {
|
||
propGyroPitch.SetValue(g, 0f);
|
||
propGyroYaw.SetValue(g, 0f);
|
||
propGyroRoll.SetValue(g, 0f);
|
||
}
|
||
propGyroOverride.SetValue(g, overrideg);
|
||
var nextupdate = GyroUpdate[g];
|
||
if (nextupdate > DateTime.Now) return;
|
||
if (overrideg)
|
||
{ // must not care what set to when not overridden
|
||
Matrix mworld = g.WorldMatrix.GetOrientation(); // gyro to world
|
||
mworld.TransposeRotationInPlace(); // now world to gyro
|
||
v = Vector3.Transform(v, ref mworld); // now gyro local
|
||
v *= new Vector3I(1, -1, -1); // gyros have backward conventions for angular directions on certain axes, versus how it works out with cross products.
|
||
bool changed = false;
|
||
float mindf = mindeltafraction, tinyf = tiny;
|
||
// always update if past time, else only if delta large enough
|
||
if (nextupdate < DateTime.Now - steeringUpdatePeriod) mindf = tinyf = 0f;
|
||
v *= MathHelper.RadiansPerSecondToRPM; // FIX for recent api change
|
||
changed |= Utility.SetWithMinDelta(propGyroPitch, g, v.X, tinyf, mindf);
|
||
changed |= Utility.SetWithMinDelta(propGyroYaw, g, v.Y, tinyf, mindf);
|
||
changed |= Utility.SetWithMinDelta(propGyroRoll, g, v.Z, tinyf, mindf);
|
||
if (changed) GyroUpdate[g] = DateTime.Now + steeringUpdatePeriod;
|
||
}
|
||
}
|
||
|
||
static List<IMyGyro> Gyros = new List<IMyGyro>();
|
||
static Dictionary<IMyGyro, DateTime> GyroUpdate = new Dictionary<IMyGyro, DateTime>(); // do not update until
|
||
|
||
static ITerminalProperty<bool> propGyroOverride; // gyro
|
||
static ITerminalProperty<float> propGyroPitch, propGyroYaw, propGyroRoll; // units radian/s, displayed units RPM
|
||
}
|
||
|
||
// UPRIGHT
|
||
// Keeps Vessel down vector aligned with gravity.
|
||
// Uses Rotion module to manage the gyroscope overrides.
|
||
public static class Upright
|
||
{
|
||
public static Module Init()
|
||
{
|
||
Chart.Title["pitch"] = PitchChart;
|
||
Chart.Title["roll" ] = RollChart;
|
||
Chart.Title["yaw" ] = YawChart;
|
||
Chart.Title["steer"] = SteerChart;
|
||
var m = new Module(); m.Name = "Upright"; m.Tick = Update; m.Parse = Parse; m.Save = Save; return m;
|
||
}
|
||
public static float PitchOffsetDegrees = 0; // allows ship to maintain different pitch attitudes
|
||
public static float PitchTiltDegrees = 0; // for use by Hover module to temporarily tilt the ship
|
||
public static float PitchTiltMaxDegrees = 60; // limits +/- PitchTiltDegrees
|
||
// I loosened up the default settings a bit
|
||
public static float PitchAngleClipDegrees = .2f; // in degrees - the better pitch is aligned, the less roll will become misaligned
|
||
public static float RollAngleClipDegrees = .1f; // in degrees - match roll precisely if possible, but don't fidget over micro-degrees
|
||
public static float PitchAngleSlopDegrees = .3f; // in degrees
|
||
public static float RollAngleSlopDegrees = .15f; // in degrees
|
||
// once it goes past clip + slop limit, it will begin to correct toward the clip boundary
|
||
// I find that, since the gyros have their own internal PID controller, using only Proportional
|
||
// response works best (with limiting for stopping distance)
|
||
public static float ResponseP2 = 1; //4; // factor proportional to square of error
|
||
public static float ResponseP = 10; // factor converting misalignment (sine) into angular radians/s; overall corrector stiffness; (was GyroSpeedScale)
|
||
public static float ResponseI = .1f; // integral factor
|
||
public static float ResponseD = 0; //.1; // forced damping counter to existing velocity, to counter overcorrection and oscillation on massive ships
|
||
public static float ResponseD2 = .1f; //1.4; // proportional to square of angular velocity, works much better for my purposes than using first derivative
|
||
public static float ThresholdBoundaryBoost = .001f;
|
||
public static float Stoppability = 1e-5f; // for estimating stopping power TODO estimate from gyros and ship mass
|
||
public static float Sensitivity = 1; // input sensitivity
|
||
public static float PitchSensitivity = .2f; // input sensitivity for pitch
|
||
|
||
static PIDControllerFloat GyroControllerPitch = new PIDControllerFloat();
|
||
static PIDControllerFloat GyroControllerRoll = new PIDControllerFloat();
|
||
|
||
public static Chart PitchChart = new Chart();
|
||
public static Chart RollChart = new Chart();
|
||
public static Chart YawChart = new Chart();
|
||
public static Chart SteerChart = new Chart();
|
||
|
||
public static Vector3 Down() // local
|
||
{
|
||
double a = Rotion.deg2rad * (PitchOffsetDegrees + MathHelper.Clamp(PitchTiltDegrees, -PitchTiltMaxDegrees, PitchTiltMaxDegrees));
|
||
return new Vector3D(0, -Math.Cos(a), Math.Sin(a));
|
||
}
|
||
public static Vector3 CurrentAngles() // in radians
|
||
{
|
||
Vector3 cross = Vector3.Cross(Down(), Vessel.gravity.LocalDir); // perpendicular to both AlignDir and gravity in ship local space
|
||
return new Vector3(Math.Asin(cross.X), Math.Asin(cross.Y), Math.Asin(cross.Z)); // convert sines to radian angles
|
||
}
|
||
public static float CurrentPitch() { return -CurrentAngles().X; }
|
||
|
||
static void Update()
|
||
{
|
||
var c = Vessel.Controller;
|
||
if (c == null) return;
|
||
if (Vessel.gravity.Strength < .01)
|
||
{
|
||
PitchChart.Text = RollChart.Text = YawChart.Text = "No gravity.";
|
||
PitchChart.Param = RollChart.Param = YawChart.Param = 2f;
|
||
return;
|
||
}
|
||
var localr = Vessel.WorldToShipDir(Vessel.AngularVelocity); // to local space, radians/s
|
||
var angles = CurrentAngles();
|
||
const double border = 2; // ° border
|
||
double limx = Rotion.deg2rad * (PitchAngleClipDegrees+PitchAngleSlopDegrees), lim2x = limx + Rotion.deg2rad*border;
|
||
double limz = Rotion.deg2rad * ( RollAngleClipDegrees+ RollAngleSlopDegrees), lim2z = limz + Rotion.deg2rad*border;
|
||
PitchChart.Text = "Pitch: " + Pretty.Radians(-angles.X) + '\n' + Graph.Limit(-angles.X, limx, lim2x, Graph.smChartWidth);
|
||
RollChart .Text = "Roll: " + Pretty.Radians(-angles.Z) + '\n' + Graph.Limit(-angles.Z, limz, lim2z, Graph.smChartWidth);
|
||
YawChart .Text = "Yaw: " + Pretty.Radians(-angles.Y) + '\n' + Graph.Limit(-angles.Y, 0, MathHelper.TwoPi, Graph.smChartWidth);
|
||
PitchChart.Param = RollChart.Param = YawChart.Param = Graph.row2fontsize; // only need 2 lines
|
||
var clippedlimits = angles;
|
||
clippedlimits.X = (float)Utility.DeadZone(clippedlimits.X, PitchAngleClipDegrees * Rotion.deg2rad);
|
||
clippedlimits.Z = (float)Utility.DeadZone(clippedlimits.Z, RollAngleClipDegrees * Rotion.deg2rad);
|
||
bool pastlimit = Math.Abs(clippedlimits.X) > PitchAngleSlopDegrees * Rotion.deg2rad || Math.Abs(clippedlimits.Z) > RollAngleSlopDegrees * Rotion.deg2rad;
|
||
var response = -clippedlimits;
|
||
response.X = (float)Utility.BoostZone(response.X, ThresholdBoundaryBoost);
|
||
response.Z = (float)Utility.BoostZone(response.Z, ThresholdBoundaryBoost);
|
||
// since the Targets were never set, they're still at zero always.
|
||
GyroControllerPitch.Kp2 = GyroControllerRoll.Kp2 = (float)ResponseP2;
|
||
GyroControllerPitch.Kp = GyroControllerRoll.Kp = (float)ResponseP;
|
||
GyroControllerPitch.Ki = GyroControllerRoll.Ki = (float)ResponseI;
|
||
GyroControllerPitch.Kd = GyroControllerRoll.Kd = (float)ResponseD;
|
||
GyroControllerPitch.Kd2= GyroControllerRoll.Kd2= (float)ResponseD2;
|
||
response.X = GyroControllerPitch.Advance(Time.dts, response.X);
|
||
response.Z = GyroControllerRoll .Advance(Time.dts, response.Z);
|
||
//response *= (float)-2 / (1.001 - Vessel.gravity.LocalDir.Y); // nonlinear remap for more oomph when totally flipped over, careful when perfectly upside-down though!
|
||
var rim = (float)(Stoppability / Vessel.Mass); // do not overestimate vessel's ability to reduce its own rotation! or becomes unstable.
|
||
//Log.Output("rim: " + rim);
|
||
response.X = Utility.ClampAbs(response.X, PIDControllerFloat.MaxVelocityForDistanceStoprate(Math.Abs(clippedlimits.X), Rotion.RotCapOnAxis(Vector3.Right ) * rim));
|
||
response.Y = Utility.ClampAbs(response.Y, PIDControllerFloat.MaxVelocityForDistanceStoprate(Math.Abs(clippedlimits.Y), Rotion.RotCapOnAxis(Vector3.Up ) * rim)); // angular damping
|
||
response.Z = Utility.ClampAbs(response.Z, PIDControllerFloat.MaxVelocityForDistanceStoprate(Math.Abs(clippedlimits.Z), Rotion.RotCapOnAxis(Vector3.Backward) * rim));
|
||
var uactive = Vessel.Controller != null && Vessel.Controller.IsUnderControl;
|
||
var s = Sensitivity;
|
||
float steeringYaw = c.RotationIndicator.Y * s;
|
||
float steeringPitch = c.RotationIndicator.X * PitchSensitivity;
|
||
float steeringRoll = c.RollIndicator * s; // TODO * RollSensitivity
|
||
if (uactive)
|
||
{
|
||
var sv = Vessel.gravity.LocalDir * steeringYaw; // mix in user yaw around gravity vector (NOT ship Y) - should reverse if upside down?
|
||
// anyway it won't be stable over time, but if updated each frame this is the right thing to do.
|
||
// only allow inputs that don't fight correction
|
||
if (steeringPitch * response.X <= float.Epsilon) sv.X -= steeringPitch;
|
||
if (steeringRoll * response.Z <= float.Epsilon) sv.Z -= steeringRoll;
|
||
response += sv;
|
||
}
|
||
var yawgraph = "Yaw: " + Pretty._(steeringYaw) + '\n' + Graph.Limit(steeringYaw, 9, 12, Graph.smChartWidth);
|
||
YawChart.Text += "\n" + yawgraph;
|
||
SteerChart.Text = yawgraph;
|
||
SteerChart.Text += "\nPitch: " + Pretty._(steeringPitch) + '\n' + Graph.Limit(steeringPitch, 9, 12, Graph.smChartWidth);
|
||
SteerChart.Text += "\nRoll: " + Pretty._(steeringRoll) + '\n' + Graph.Limit(steeringRoll, 1, 1.3, Graph.smChartWidth);
|
||
SteerChart.Param = 1.2f; // fit 4 rows
|
||
PitchChart.TextColor = Graph.StatusColor(Math.Abs(response.X));
|
||
RollChart.TextColor = Graph.StatusColor(Math.Abs(response.Z));
|
||
YawChart.TextColor = Graph.StatusColor(Math.Abs(response.Y));
|
||
Rotion.TurnVessel(response, "align"); // given ship controller local coords
|
||
}
|
||
|
||
static bool Parse(string[] tokens)
|
||
{
|
||
string varn = tokens[0];
|
||
if (tokens.Length == 1)
|
||
{
|
||
if (varn == "stop" || varn == "reset")
|
||
Rotion.NoTurnVessel();
|
||
else return false;
|
||
}
|
||
else
|
||
{
|
||
double val;
|
||
if (!double.TryParse(tokens[1], out val)) return false; var vf = (float)val;
|
||
if (varn == "pitchoffsetdegrees" || varn == "pitchofs") // legacy name - TODO REMOVE
|
||
PitchOffsetDegrees = MathHelper.ToDegrees(MathHelper.WrapAngle(MathHelper.ToRadians((float)val)));
|
||
else if (varn == "tiltmaxdegrees" && vf >= 0)
|
||
PitchTiltMaxDegrees = vf;
|
||
else if ((varn == "pitchangleclipdegrees" || varn == "pitchclip") && vf >= 0)
|
||
PitchAngleClipDegrees = vf;
|
||
else if ((varn == "rollangleclipdegrees" || varn == "rollclip") && vf >= 0)
|
||
RollAngleClipDegrees = vf;
|
||
else if ((varn == "pitchangleslopdegrees" || varn == "pitchslop") && vf >= 0)
|
||
PitchAngleSlopDegrees = vf;
|
||
else if ((varn == "rollangleslopdegrees" || varn == "rollslop") && vf >= 0)
|
||
RollAngleSlopDegrees = vf;
|
||
else if (varn == "steeringsensitivity" && vf >= 0)
|
||
Sensitivity = vf;
|
||
else if (varn == "pitchsensitivity" && vf >= 0)
|
||
PitchSensitivity = vf;
|
||
else if (varn == "gyrostoppability" && vf >= 0)
|
||
Stoppability = vf;
|
||
else if (varn == "alignangularresponsep2")
|
||
ResponseP2 = vf;
|
||
else if (varn == "alignangularresponsep")
|
||
ResponseP = vf;
|
||
else if (varn == "alignangularresponsei")
|
||
ResponseI = vf;
|
||
else if (varn == "alignangularresponsed")
|
||
ResponseD = vf;
|
||
else if (varn == "alignangularresponsed2")
|
||
ResponseD2 = vf;
|
||
else return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
static string[] Save()
|
||
{
|
||
return new string[] {
|
||
"pitchoffsetdegrees=" + PitchOffsetDegrees,
|
||
"tiltmaxdegrees=" + PitchTiltMaxDegrees,
|
||
"pitchangleclipdegrees=" + PitchAngleClipDegrees,
|
||
"rollangleclipdegrees=" + RollAngleClipDegrees,
|
||
"pitchangleslopdegrees=" + PitchAngleSlopDegrees,
|
||
"rollangleslopdegrees=" + RollAngleSlopDegrees,
|
||
"steeringsensitivity=" + Sensitivity,
|
||
"pitchsensitivity=" + PitchSensitivity,
|
||
"gyrostoppability=" + Stoppability,
|
||
"alignangularresponsep2=" + ResponseP2,
|
||
"alignangularresponsep=" + ResponseP,
|
||
"alignangularresponsei=" + ResponseI,
|
||
"alignangularresponsed=" + ResponseD,
|
||
"alignangularresponsed2=" + ResponseD2,
|
||
};
|
||
}
|
||
}
|
||
|
||
// LOG
|
||
|
||
public static class Log
|
||
{
|
||
public static Module Init()
|
||
{
|
||
var m = new Module();
|
||
m.Name = "Log";
|
||
m.Tick = Update;
|
||
return m;
|
||
}
|
||
|
||
public static Action<string> Echo = s => {}; // patch from ctor, so all modules can easily access it
|
||
|
||
public static void Output(string s) { log.AppendLine(s); }
|
||
public static void Format(string format, params object[] args) { log.AppendFormat(format, args); }
|
||
|
||
public static System.Text.StringBuilder log = new System.Text.StringBuilder(); // gets scanLog appended then cleared after each Show
|
||
public static System.Text.StringBuilder scan = new System.Text.StringBuilder(); // avoid rebuilding each Run, cleared each Scan
|
||
public static System.Text.StringBuilder diagnostic = new System.Text.StringBuilder(); // cleared each Scan, written to screen CustomData
|
||
|
||
static void Update()
|
||
{
|
||
log.Append(scan);
|
||
Chart.Standard.Text = log.ToString();
|
||
Chart.Standard.Texture = false;
|
||
log.Clear();
|
||
}
|
||
}
|
||
|
||
// CHART
|
||
// can show on a text panel visually
|
||
public class Chart
|
||
{
|
||
static Chart()
|
||
{
|
||
Title["logo"] = Logo;
|
||
//Subtype["Wide"] = Logo;
|
||
Subtype["Corner"] = Logo;
|
||
}
|
||
|
||
public static Module Init()
|
||
{
|
||
var m = new Module();
|
||
m.Name = "Chart";
|
||
m.Tick = Update;
|
||
return m;
|
||
}
|
||
public string Text = null; // text or texture name (will show "OFFLINE" if null either way)
|
||
public float Param = 0f; // override font size or image time if > 0
|
||
public bool Texture = false; // if true, Text is texture name to show
|
||
public bool Compact = true; // if true, font size is doubled on wide panels, halved on large ship corner panels
|
||
|
||
public Color TextColor = Color.White;
|
||
public Color BackColor = Color.Black;
|
||
|
||
public void UpdateColor(double err)
|
||
{
|
||
TextColor = err <= 0 ? Graph.Twirl : Graph.StatusColor(err);
|
||
}
|
||
|
||
public void MakeFill(string quant, double fill)
|
||
{
|
||
Text = quant + ": " + fill.ToString("P1") //(int)Math.Round(fill * 100) + " %" // (fill * 100).ToString("F0") + "%"; //
|
||
+ '\n' + Graph.Fraction(fill, Graph.smChartWidth);
|
||
Param = Graph.row2fontsize;
|
||
TextColor = Graph.StatusColor(1f - fill);
|
||
}
|
||
|
||
static void Update()
|
||
{
|
||
if (Standard.Text == null) Standard.Text = Log.scan.ToString(); // + Log.diagnostic;
|
||
Logo.TextColor = new Color(Utility.Wave(1f / 24000 * Time.ams));
|
||
Logo.BackColor = Graph.Glo(Graph.Hue(1f / 12000 * Time.ams), .8f*(float)Math.Pow(Utility.Pulse(Utility.Wave(1f / 7000 * Time.ams)), 16));
|
||
Logo.Param = Utility.Tri(1f / 70000 * Time.ams) * .4f + 1.9f; // slow pingpong fontsize between 1.9 and 2.3
|
||
}
|
||
|
||
public void Show(IMyTextSurface s) //Panel display)
|
||
{
|
||
// var s = display as IMyTextSurface;
|
||
if (Text == null || Texture)
|
||
{ s.ContentType = ContentType.TEXT_AND_IMAGE; }
|
||
if (!Time.running) {
|
||
s.WriteText("");
|
||
s.BackgroundColor = Color.Black;
|
||
s.AddImageToSelection("Offline", true);
|
||
s.ContentType = ContentType.TEXT_AND_IMAGE;
|
||
return;
|
||
}
|
||
if (Text != null)
|
||
if (Texture)
|
||
{
|
||
foreach (var image in Text.Split('|'))
|
||
s.AddImageToSelection(image, true);
|
||
}
|
||
else
|
||
{
|
||
s.BackgroundColor = BackColor;
|
||
s.FontColor = TextColor;
|
||
// if (Compact && Screen.IsWide(display)) Param *= 2;
|
||
// else if (Screen.IsCorner(display) && (!Compact || display.CubeGrid.GridSize > 1f)) Param *= .5f;
|
||
if (Param > 0) s.FontSize = Param;
|
||
s.ClearImagesFromSelection();
|
||
s.WriteText(Text);
|
||
s.ContentType = ContentType.TEXT_AND_IMAGE;
|
||
//s.CustomData = Log.diagnostic.ToString(); // using CustomData as private (diagnostic) output for LCDs
|
||
}
|
||
}
|
||
|
||
public void Show(IMyLightingBlock light)
|
||
{
|
||
var c = Time.running ? Color.Black : BackColor != Color.Black ? BackColor : TextColor;
|
||
Screen.SetLightColor(light, c);
|
||
// CustomData is selector for lights (input) so do not write to it
|
||
}
|
||
|
||
public static Chart Logo = new Chart();
|
||
public static Chart Standard = new Chart(); // default
|
||
|
||
public static Dictionary<string, Chart> Title = new Dictionary<string, Chart>(); // map each Public Title for screens (CustomData for other blocks) substring to its graph; only put lowercase strings as keys!
|
||
public static Dictionary<string, Chart> Subtype = new Dictionary<string, Chart>(); // map each Subtype to its graph (case sensitive)
|
||
|
||
static string GetSubtype(IMyTerminalBlock block) { return block.BlockDefinition.SubtypeId; } // case sensitive
|
||
static string GetName(IMyTerminalBlock block) { return block.CustomName.ToLowerInvariant(); } // case insensitive
|
||
static string GetCustomData(IMyTerminalBlock block) { return block.CustomData.ToLowerInvariant(); } // case insensitive
|
||
static string GetTitle(IMyTextPanel screen) { return screen.GetPublicTitle().ToLowerInvariant(); } // case insensitive
|
||
static Chart Select(IMyTextPanel screen, Dictionary<string, Chart> dict, Func<IMyTextPanel, string> info)
|
||
{
|
||
foreach (var p in dict) if (info(screen).Contains(p.Key)) return p.Value;
|
||
return null;
|
||
}
|
||
static Chart Select(IMyLightingBlock light, Dictionary<string, Chart> dict, Func<IMyLightingBlock, string> info)
|
||
{
|
||
foreach (var p in dict) if (info(light).Contains(p.Key)) return p.Value;
|
||
return null;
|
||
}
|
||
|
||
public static Chart ForScreen(IMyTextPanel screen)
|
||
{ // select by title or LCD type
|
||
Chart chart = null;
|
||
chart = chart ?? Select(screen, Title, GetTitle);
|
||
chart = chart ?? Select(screen, Subtype, GetSubtype);
|
||
chart = chart ?? Standard;
|
||
return chart;
|
||
}
|
||
public static Chart ForLight(IMyLightingBlock light)
|
||
{ // select by CustomData or subtype
|
||
Chart chart = null;
|
||
chart = chart ?? Select(light, Title, GetCustomData);
|
||
chart = chart ?? Select(light, Subtype, GetSubtype);
|
||
return chart;
|
||
}
|
||
public static void ShowFor(IMyTextPanel screen)
|
||
{
|
||
Chart chart;
|
||
chart = ForScreen(screen);
|
||
if (chart != null) chart.Show(screen);
|
||
}
|
||
public static void ShowFor(IMyLightingBlock light)
|
||
{
|
||
var chart = ForLight(light);
|
||
if (chart != null) chart.Show(light);
|
||
}
|
||
public static void ShowFor(IMyProgrammableBlock comp)
|
||
{
|
||
var chart = Standard;
|
||
if (chart != null) chart.Show(comp.GetSurface(0));
|
||
}
|
||
public static void ShowFor(IMyShipController ctrl)
|
||
{
|
||
IMyTextSurfaceProvider ctrlb = ctrl as IMyTextSurfaceProvider;
|
||
var chart = Standard;
|
||
if (chart != null && ctrlb != null && ctrlb.SurfaceCount >= 2) chart.Show(ctrlb.GetSurface(1));
|
||
}
|
||
}
|
||
|
||
// SCREEN
|
||
|
||
public static class Screen
|
||
{
|
||
public static Module Init()
|
||
{
|
||
var m = new Module(); m.Name = "Screen"; m.Scan = Rescan; m.Tick = Update; m.Parse = Parse; return m;
|
||
}
|
||
|
||
static void Update()
|
||
{
|
||
foreach (var s in Screens) Chart.ShowFor(s);
|
||
foreach (var l in Lights) Chart.ShowFor(l);
|
||
Chart.ShowFor(Scanner.Me);
|
||
Chart.ShowFor(Vessel.Controller);
|
||
}
|
||
|
||
static bool Rescan()
|
||
{
|
||
Screens.Clear(); Lights.Clear(); //Surfs.Clear();
|
||
if (Scanner.Group == null) return true; // lack of group means don't find lcds and lights, which it might manipulate accidentally to great dismay
|
||
Scanner.GetBlocksOfType(Screens);
|
||
Scanner.GetBlocksOfType(Lights);
|
||
/*foreach (var s in Screens) Surfs.Add(s as IMyTextSurface);
|
||
if (Scanner.Me.SurfaceCount > 0)
|
||
Surfs.Add(Scanner.Me.GetSurface(0)); // use main display of PB
|
||
var ctrl = Vessel.Controller as IMyTextSurfaceProvider;
|
||
if (ctrl != null && ctrl.SurfaceCount >= 2)
|
||
Surfs.Add(ctrl.GetSurface(1)); // use second display of aligner group cockpit
|
||
if (Surfs.Count == 0) Log.scan.AppendLine("No displays in group! Minimal diagnostics."); // not fatal
|
||
Surfs.RemoveAll((s) => s == null);*/
|
||
return true;
|
||
}
|
||
|
||
static bool Parse(string[] tokens)
|
||
{
|
||
string varn = tokens[0];
|
||
if (tokens.Length == 1)
|
||
{
|
||
if (varn == "stop" || varn == "reset") Off(); // overload to turn "off" displays/lights
|
||
else return false;
|
||
}
|
||
else
|
||
{
|
||
double dvalue;
|
||
if (!double.TryParse(tokens[1], out dvalue)) return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
public static int PipColumns(double pipsw, int charPips)
|
||
{
|
||
return (int)Math.Floor(pipsw / charPips);
|
||
}
|
||
public static int PipRows(double pipsh)
|
||
{
|
||
return (int)Math.Floor(pipsh / 33);
|
||
}
|
||
public static int FontColumns(double fontSize, int charPips)
|
||
{ // how many columns of char can fit on a standard screen at given fontSize?
|
||
return PipColumns(584 / fontSize, charPips);
|
||
}
|
||
// aids scaling Charts shown on the wrong kind of panel
|
||
public static bool IsWide(IMyTextPanel screen)
|
||
{
|
||
return screen.BlockDefinition.SubtypeId.Contains("Wide");
|
||
}
|
||
public static bool IsCorner(IMyTextPanel screen)
|
||
{
|
||
return screen.BlockDefinition.SubtypeId.Contains("Corner");
|
||
}
|
||
public static bool IsWide(IMyTextSurface surf)
|
||
{
|
||
return surf.SurfaceSize.X > surf.SurfaceSize.Y;
|
||
}
|
||
|
||
// turns all LCDs off to show "OFFLINE" or texture.
|
||
public static void Off()
|
||
{
|
||
Update();
|
||
/*foreach (var surf in Surfs) //var s in Screens)
|
||
{ // clear screens on save, so that on Load we know anything written was from the loading script
|
||
// var surf = s as IMyTextSurface;
|
||
if (surf == null) continue;
|
||
surf.WriteText("");
|
||
surf.BackgroundColor = Color.Black;
|
||
surf.AddImageToSelection("Offline", true);
|
||
surf.ContentType = ContentType.TEXT_AND_IMAGE;
|
||
}
|
||
foreach (var l in Lights)
|
||
{
|
||
SetLightColor(l, Color.Black);
|
||
}*/
|
||
}
|
||
|
||
public static void SetLightColor(IMyLightingBlock l, Color c)
|
||
{
|
||
l.Color = c;
|
||
}
|
||
// surfs is only used, to clear the screens on 'stop'
|
||
//static List<IMyTextSurface> Surfs = new List<IMyTextSurface>();
|
||
static List<IMyTextPanel> Screens = new List<IMyTextPanel>();
|
||
static List<IMyLightingBlock> Lights = new List<IMyLightingBlock>();
|
||
}
|
||
|
||
// GRAVITYALIGNER
|
||
|
||
static class GravityAligner
|
||
{
|
||
public static Module Init()
|
||
{
|
||
var m = new Module();
|
||
m.Name = "GravityAligner";
|
||
return m;
|
||
}
|
||
public static void DisplayUsage()
|
||
{
|
||
Log.Echo(ScriptTitle + @"");
|
||
}
|
||
public static void StopOverrides()
|
||
{
|
||
Rotion.NoTurnVessel();
|
||
}
|
||
}
|
||
|
||
public void Save()
|
||
{
|
||
Module.Store();
|
||
}
|
||
|
||
public Program()
|
||
{
|
||
Log.Echo = Echo;
|
||
Chart.Logo.Text = ScriptTitle;
|
||
Chart.Standard = Upright.PitchChart;
|
||
// setup program execution structure by modules
|
||
Module.run = Runtime;
|
||
Module.Init(new Module[] {
|
||
Scanner.Init(Me, GridTerminalSystem, GroupName),
|
||
Time.Init(),
|
||
Graph.Init(),
|
||
Vessel.Init(),
|
||
Rotion.Init(),
|
||
Upright.Init(),
|
||
GravityAligner.Init(),
|
||
Log.Init(),
|
||
Chart.Init(),
|
||
Screen.Init(),
|
||
});
|
||
Storage = ""; // unused, using Me.CustomData to persist
|
||
Runtime.UpdateFrequency = Sandbox.ModAPI.Ingame.UpdateFrequency.Once; // give us a chance to load and initialize later once the block scan is available
|
||
}
|
||
|
||
public void Main(string arg, UpdateType updateSource)
|
||
{
|
||
try {
|
||
Module.run = Runtime;
|
||
if (!Module.Commands(arg, true)) GravityAligner.DisplayUsage();
|
||
Module.Update();
|
||
} catch (Exception e) {
|
||
GravityAligner.StopOverrides();
|
||
throw new Exception("Main:\n" + e.Message);
|
||
}
|
||
}
|
||
</Program>
|
||
<Storage />
|
||
<DefaultRunArgument>Go</DefaultRunArgument>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeBlockArmorSlope2Base</SubtypeName>
|
||
<Min x="-1" y="0" z="-1" />
|
||
<BlockOrientation Forward="Left" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_Cockpit">
|
||
<SubtypeName>LargeBlockModularBridgeCockpit</SubtypeName>
|
||
<EntityId>101455248046812659</EntityId>
|
||
<Min x="-5" y="0" z="-3" />
|
||
<BlockOrientation Forward="Left" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<Owner>144115188075855895</Owner>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
<ShareMode>Faction</ShareMode>
|
||
<ComponentContainer>
|
||
<Components>
|
||
<ComponentData>
|
||
<TypeId>MyInventoryBase</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_Inventory">
|
||
<CanPutItems>true</CanPutItems>
|
||
<Items />
|
||
<nextItemId>0</nextItemId>
|
||
<Volume>1</Volume>
|
||
<Mass>9223372036854.775807</Mass>
|
||
<MaxItemCount>2147483647</MaxItemCount>
|
||
<Size xsi:nil="true" />
|
||
<InventoryFlags>CanReceive CanSend</InventoryFlags>
|
||
<RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
|
||
</Component>
|
||
</ComponentData>
|
||
<ComponentData>
|
||
<TypeId>MyMultiTextPanelComponent</TypeId>
|
||
<Component xsi:type="MyObjectBuilder_MultiTextPanelComponent">
|
||
<TextPanelsContents>
|
||
<MySerializedTextPanelData>
|
||
<ChangeInterval>0</ChangeInterval>
|
||
<Font Type="MyObjectBuilder_FontDefinition" Subtype="Debug" />
|
||
<FontSize>1</FontSize>
|
||
<ShowText>NONE</ShowText>
|
||
<FontColor>
|
||
<PackedValue>4294967295</PackedValue>
|
||
<X>255</X>
|
||
<Y>255</Y>
|
||
<Z>255</Z>
|
||
<R>255</R>
|
||
<G>255</G>
|
||
<B>255</B>
|
||
<A>255</A>
|
||
</FontColor>
|
||
<BackgroundColor>
|
||
<PackedValue>4278190080</PackedValue>
|
||
<X>0</X>
|
||
<Y>0</Y>
|
||
<Z>0</Z>
|
||
<R>0</R>
|
||
<G>0</G>
|
||
<B>0</B>
|
||
<A>255</A>
|
||
</BackgroundColor>
|
||
<CurrentShownTexture>0</CurrentShownTexture>
|
||
<ContentType>SCRIPT</ContentType>
|
||
<SelectedScript>TSS_ArtificialHorizon</SelectedScript>
|
||
<TextPadding>2</TextPadding>
|
||
<CustomizeScripts>true</CustomizeScripts>
|
||
<ScriptBackgroundColor>
|
||
<PackedValue>4288108544</PackedValue>
|
||
<X>0</X>
|
||
<Y>88</Y>
|
||
<Z>151</Z>
|
||
<R>0</R>
|
||
<G>88</G>
|
||
<B>151</B>
|
||
<A>255</A>
|
||
</ScriptBackgroundColor>
|
||
<ScriptForegroundColor>
|
||
<PackedValue>4294962611</PackedValue>
|
||
<X>179</X>
|
||
<Y>237</Y>
|
||
<Z>255</Z>
|
||
<R>179</R>
|
||
<G>237</G>
|
||
<B>255</B>
|
||
<A>255</A>
|
||
</ScriptForegroundColor>
|
||
<Sprites>
|
||
<Length>0</Length>
|
||
</Sprites>
|
||
</MySerializedTextPanelData>
|
||
<MySerializedTextPanelData>
|
||
<ChangeInterval>0</ChangeInterval>
|
||
<Font Type="MyObjectBuilder_FontDefinition" Subtype="Debug" />
|
||
<FontSize>1</FontSize>
|
||
<ShowText>NONE</ShowText>
|
||
<FontColor>
|
||
<PackedValue>4294967295</PackedValue>
|
||
<X>255</X>
|
||
<Y>255</Y>
|
||
<Z>255</Z>
|
||
<R>255</R>
|
||
<G>255</G>
|
||
<B>255</B>
|
||
<A>255</A>
|
||
</FontColor>
|
||
<BackgroundColor>
|
||
<PackedValue>4278190080</PackedValue>
|
||
<X>0</X>
|
||
<Y>0</Y>
|
||
<Z>0</Z>
|
||
<R>0</R>
|
||
<G>0</G>
|
||
<B>0</B>
|
||
<A>255</A>
|
||
</BackgroundColor>
|
||
<CurrentShownTexture>0</CurrentShownTexture>
|
||
<ContentType>SCRIPT</ContentType>
|
||
<SelectedScript>TSS_EnergyHydrogen</SelectedScript>
|
||
<TextPadding>2</TextPadding>
|
||
<CustomizeScripts>true</CustomizeScripts>
|
||
<ScriptBackgroundColor>
|
||
<PackedValue>4288108544</PackedValue>
|
||
<X>0</X>
|
||
<Y>88</Y>
|
||
<Z>151</Z>
|
||
<R>0</R>
|
||
<G>88</G>
|
||
<B>151</B>
|
||
<A>255</A>
|
||
</ScriptBackgroundColor>
|
||
<ScriptForegroundColor>
|
||
<PackedValue>4294962611</PackedValue>
|
||
<X>179</X>
|
||
<Y>237</Y>
|
||
<Z>255</Z>
|
||
<R>179</R>
|
||
<G>237</G>
|
||
<B>255</B>
|
||
<A>255</A>
|
||
</ScriptForegroundColor>
|
||
<Sprites>
|
||
<Length>0</Length>
|
||
</Sprites>
|
||
</MySerializedTextPanelData>
|
||
</TextPanelsContents>
|
||
</Component>
|
||
</ComponentData>
|
||
</Components>
|
||
</ComponentContainer>
|
||
<CustomName>[ARM] [HEAD] Bridge Helm</CustomName>
|
||
<ShowOnHUD>false</ShowOnHUD>
|
||
<ShowInTerminal>false</ShowInTerminal>
|
||
<ShowInToolbarConfig>false</ShowInToolbarConfig>
|
||
<ShowInInventory>false</ShowInInventory>
|
||
<NumberInGrid>1</NumberInGrid>
|
||
<UseSingleWeaponMode>false</UseSingleWeaponMode>
|
||
<Toolbar>
|
||
<ToolbarType>Character</ToolbarType>
|
||
<SelectedSlot xsi:nil="true" />
|
||
<Slots />
|
||
<SlotsGamepad />
|
||
</Toolbar>
|
||
<SelectedGunId xsi:nil="true" />
|
||
<BuildToolbar>
|
||
<ToolbarType>Character</ToolbarType>
|
||
<SelectedSlot xsi:nil="true" />
|
||
<Slots />
|
||
<SlotsGamepad />
|
||
</BuildToolbar>
|
||
<OnLockedToolbar>
|
||
<ToolbarType>Character</ToolbarType>
|
||
<SelectedSlot xsi:nil="true" />
|
||
<Slots />
|
||
<SlotsGamepad />
|
||
</OnLockedToolbar>
|
||
<PilotRelativeWorld>
|
||
<Position x="0.05383029580116272" y="-2.4711763858795166" z="4.4431853294372559" />
|
||
<Forward x="-0.09521668" y="0.003085233" z="-0.995451748" />
|
||
<Up x="-0.00042674478" y="0.999994934" z="0.00314016" />
|
||
<Orientation>
|
||
<X>0.00155811431</X>
|
||
<Y>0.04766212</Y>
|
||
<Z>0.000287964358</Z>
|
||
<W>0.998862267</W>
|
||
</Orientation>
|
||
</PilotRelativeWorld>
|
||
<PilotGunDefinition xsi:nil="true" />
|
||
<IsInFirstPersonView>false</IsInFirstPersonView>
|
||
<OxygenLevel>0</OxygenLevel>
|
||
<PilotJetpackEnabled xsi:nil="true" />
|
||
<TargetData>
|
||
<TargetId>0</TargetId>
|
||
<IsTargetLocked>false</IsTargetLocked>
|
||
<LockingProgress>0</LockingProgress>
|
||
</TargetData>
|
||
<SitAnimation>793696</SitAnimation>
|
||
</MyObjectBuilder_CubeBlock>
|
||
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CubeBlock">
|
||
<SubtypeName>LargeHalfSlopeArmorBlock</SubtypeName>
|
||
<Min x="-6" y="0" z="-3" />
|
||
<BlockOrientation Forward="Right" Up="Forward" />
|
||
<ColorMaskHSV x="0" y="-0.8" z="-0.28" />
|
||
<SkinSubtypeId>Rusty_Armor</SkinSubtypeId>
|
||
<BuiltBy>144115188075855895</BuiltBy>
|
||
</MyObjectBuilder_CubeBlock>
|
||
</CubeBlocks>
|
||
<LinearVelocity x="0.0373681076" y="-0.11945948" z="0.0111234011" />
|
||
<AngularVelocity x="-0.00393172028" y="0.00312904851" z="0.00343479821" />
|
||
<ConveyorLines>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="0" y="0" z="0" />
|
||
<StartDirection>Left</StartDirection>
|
||
<EndPosition x="-1" y="0" z="0" />
|
||
<EndDirection>Right</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="-5" y="0" z="2" />
|
||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="-5" y="0" z="1" />
|
||
<EndDirection>Backward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="-5" y="0" z="1" />
|
||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="-5" y="0" z="0" />
|
||
<EndDirection>Backward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="-5" y="0" z="1" />
|
||
<StartDirection>Left</StartDirection>
|
||
<EndPosition x="-6" y="0" z="1" />
|
||
<EndDirection>Right</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="-5" y="0" z="0" />
|
||
<StartDirection>Forward</StartDirection>
|
||
<EndPosition x="-5" y="0" z="-1" />
|
||
<EndDirection>Backward</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="-5" y="0" z="0" />
|
||
<StartDirection>Right</StartDirection>
|
||
<EndPosition x="-3" y="0" z="0" />
|
||
<EndDirection>Left</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="-5" y="0" z="0" />
|
||
<StartDirection>Left</StartDirection>
|
||
<EndPosition x="-6" y="0" z="0" />
|
||
<EndDirection>Right</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="-5" y="0" z="-1" />
|
||
<StartDirection>Left</StartDirection>
|
||
<EndPosition x="-6" y="0" z="-1" />
|
||
<EndDirection>Right</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="-2" y="0" z="0" />
|
||
<StartDirection>Right</StartDirection>
|
||
<EndPosition x="-1" y="0" z="0" />
|
||
<EndDirection>Left</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
<MyObjectBuilder_ConveyorLine>
|
||
<StartPosition x="-2" y="0" z="0" />
|
||
<StartDirection>Left</StartDirection>
|
||
<EndPosition x="-3" y="0" z="0" />
|
||
<EndDirection>Right</EndDirection>
|
||
<Sections />
|
||
<ConveyorLineType>LARGE_LINE</ConveyorLineType>
|
||
</MyObjectBuilder_ConveyorLine>
|
||
</ConveyorLines>
|
||
<BlockGroups>
|
||
<MyObjectBuilder_BlockGroup>
|
||
<Name>[ARM] [HEAD] Connectors</Name>
|
||
<Blocks>
|
||
<Vector3I>
|
||
<X>-6</X>
|
||
<Y>0</Y>
|
||
<Z>1</Z>
|
||
</Vector3I>
|
||
<Vector3I>
|
||
<X>-6</X>
|
||
<Y>0</Y>
|
||
<Z>0</Z>
|
||
</Vector3I>
|
||
<Vector3I>
|
||
<X>-6</X>
|
||
<Y>0</Y>
|
||
<Z>-1</Z>
|
||
</Vector3I>
|
||
</Blocks>
|
||
</MyObjectBuilder_BlockGroup>
|
||
<MyObjectBuilder_BlockGroup>
|
||
<Name>[ARM] [HEAD] Aligner</Name>
|
||
<Blocks>
|
||
<Vector3I>
|
||
<X>-2</X>
|
||
<Y>0</Y>
|
||
<Z>1</Z>
|
||
</Vector3I>
|
||
<Vector3I>
|
||
<X>-2</X>
|
||
<Y>0</Y>
|
||
<Z>-1</Z>
|
||
</Vector3I>
|
||
</Blocks>
|
||
</MyObjectBuilder_BlockGroup>
|
||
</BlockGroups>
|
||
<DisplayName>Large Grid 4067</DisplayName>
|
||
<DestructibleBlocks>true</DestructibleBlocks>
|
||
<IsRespawnGrid>false</IsRespawnGrid>
|
||
<LocalCoordSys>0</LocalCoordSys>
|
||
<TargetingTargets />
|
||
<OxygenRooms>
|
||
<OxygenRoom OxygenAmount="421.875">
|
||
<StartingPosition>
|
||
<X>-7</X>
|
||
<Y>-2</Y>
|
||
<Z>-4</Z>
|
||
</StartingPosition>
|
||
</OxygenRoom>
|
||
<OxygenRoom OxygenAmount="15.625">
|
||
<StartingPosition>
|
||
<X>-2</X>
|
||
<Y>0</Y>
|
||
<Z>-1</Z>
|
||
</StartingPosition>
|
||
</OxygenRoom>
|
||
<OxygenRoom OxygenAmount="125">
|
||
<StartingPosition>
|
||
<X>-4</X>
|
||
<Y>0</Y>
|
||
<Z>-1</Z>
|
||
</StartingPosition>
|
||
</OxygenRoom>
|
||
</OxygenRooms>
|
||
<NPCGridClaimElapsed xsi:nil="true" />
|
||
</CubeGrid>
|
||
</CubeGrids>
|
||
<EnvironmentType>None</EnvironmentType>
|
||
<WorkshopId>0</WorkshopId>
|
||
<OwnerSteamId>76561198406231217</OwnerSteamId>
|
||
<Points>0</Points>
|
||
</ShipBlueprint>
|
||
</ShipBlueprints>
|
||
</Definitions> |