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Author SHA1 Message Date
d79288f11d Begin Monkeyloader Work 2025-01-07 19:06:18 +00:00
8 changed files with 186 additions and 48 deletions

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@ -29,9 +29,8 @@ jobs:
# Build and push multi-platform Docker images
docker build -t $REPO_HOST/$REPO_PATH:$TAG --push .
# Tag and push latest
docker tag $REPO_HOST/$REPO_PATH:$TAG $REPO_HOST/$REPO_PATH:latest
docker push $REPO_HOST/$REPO_PATH:latest
docker tag $REPO_HOST/$REPO_PATH:$TAG
docker push $REPO_HOST/$REPO_PATH:$TAG
# Remove the local image to save storage
docker rmi $REPO_HOST/$REPO_PATH:$TAG
docker rmi $REPO_HOST/$REPO_PATH:latest
docker rmi $REPO_HOST/$REPO_PATH:$TAG

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@ -1,4 +1,10 @@
FROM mcr.microsoft.com/dotnet/runtime
FROM mcr.microsoft.com/dotnet/sdk AS SDK
COPY ./defaults/loader /loader
WORKDIR /loader
RUN dotnet build -o /app -c Release
FROM mcr.microsoft.com/dotnet/runtime AS runtime
ENV \
LANG="en_US.UTF-8" \
@ -21,6 +27,7 @@ RUN DEBIAN_FRONTEND=noninteractive \
locales \
mono-complete \
opus-tools \
unzip \
sudo
# make data directories
@ -38,6 +45,7 @@ ENV STOP_LAUNCH=false
COPY defaults /mnt/defaults
COPY scripts /scripts
COPY --from=SDK /app/ /app/
RUN chmod +x /scripts/*
ENTRYPOINT ["/scripts/00_setup.sh"]

76
defaults/loader/Loader.cs Normal file
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@ -0,0 +1,76 @@
using System;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
class Program
{
static void Main(string[] args)
{
// Hardcoded working directory
string workDir = "/data/resonite/Headless";
string resonitePath = Path.Combine(workDir, "Resonite.dll");
string winhttpPath = Path.Combine(workDir, "winhttp.dll");
Console.WriteLine($"Using hardcoded work directory: {workDir}");
// Verify work directory exists
if (!Directory.Exists(workDir))
{
Console.WriteLine($"Error: Work directory '{workDir}' does not exist.");
return;
}
// Verify winhttp.dll exists
if (!File.Exists(winhttpPath))
{
Console.WriteLine($"Error: Cannot find winhttp.dll at {winhttpPath}");
return;
}
// Load the winhttp.dll
IntPtr handle = LoadLibrary(winhttpPath);
if (handle == IntPtr.Zero)
{
Console.WriteLine("Failed to load winhttp.dll");
return;
}
Console.WriteLine("winhttp.dll loaded successfully");
// Verify Resonite.dll exists
if (!File.Exists(resonitePath))
{
Console.WriteLine($"Error: Cannot find Resonite.dll at {resonitePath}");
return;
}
// Load and execute Resonite.dll
Assembly resoniteAssembly = Assembly.LoadFrom(resonitePath);
// Find the entry point and invoke it
MethodInfo entryPoint = resoniteAssembly.EntryPoint;
if (entryPoint == null)
{
Console.WriteLine("Error: Could not find entry point in Resonite.dll");
return;
}
Console.WriteLine("Executing Resonite.dll with provided arguments...");
entryPoint.Invoke(null, new object[] { args });
}
#if WINDOWS
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern IntPtr LoadLibrary(string lpFileName);
#else
[DllImport("libc.so.6", SetLastError = true)]
private static extern IntPtr dlopen(string fileName, int flags);
private static IntPtr LoadLibrary(string fileName)
{
const int RTLD_NOW = 2;
return dlopen(fileName, RTLD_NOW);
}
#endif
}

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@ -0,0 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net9.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<GenerateRuntimeConfigurationFiles>true</GenerateRuntimeConfigurationFiles>
</PropertyGroup>
</Project>

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@ -1,9 +1,7 @@
services:
resonite:
# build: .
image: git.merith.xyz/oci/resonite:nightly
container_name: resonite
build: .
# image: git.merith.xyz/oci/resonite:nightly
network_mode: host
stdin_open: true
tty: true
@ -25,7 +23,7 @@ services:
## These have their defualts set in the Dockerfile, and are safe to remove from this file
# Prevents SteamCMD from updating the gamefiles
DISABLE_STEAMCMD: false
DISABLE_STEAMCMD: "false"
# Where to located the config file, defaults to /data/Config.json
# if config file does not exist, it will generate a template one at that location
@ -35,11 +33,12 @@ services:
COMMAND: "/scripts/99_start.sh"
# Wether to enable the Resonite Mod Loader
RESONITE_MOD_LOADER: true
MONKEY_LOADER: false
# list of mods to load,
MOD_URLS: |
https://github.com/Raidriar796/StresslessHeadless/releases/download/2.0.0-rc1/StresslessHeadless.dll
# https://github.com/New-Project-Final-Final-WIP/HeadlessTweaks/releases/latest/download/HeadlessTweaks.dll
# Controls the UID:GID of the headless, defaults to `root` if not set

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@ -1,10 +1,10 @@
#!/bin/bash
## Setup Resonite Config
echo "Setting up Resonite Config"
echo "Setting up Resonite Config"
# if CONFIG_FILE is not set, use default config path
if [ ! -f $CONFIG_FILE ]; then
if [ ! -f $CONFIG_FILE ]; then
echo "No Resonite Config found, copying from template"
cp /mnt/defaults/resonite.json $CONFIG_FILE
fi
@ -16,10 +16,54 @@ if [ ! -n "$CONFIG_DATA" ]; then
CONFIG_DATA=$(grep -v " null," "$CONFIG_FILE")
fi
## Setup Modloader Configs
if [ "$RESONITE_MOD_LOADER" == "true" ]; then
echo "Setting up Modloader Configs"
DEFAULT_RESONITE_ARGS=$(echo "$DEFAULT_RESONITE_ARGS -LoadAssembly /data/resonite/Headless/Libraries/ResoniteModLoader.dll")
if [ "$MONKEY_LOADER" == "true" ]; then
echo "Downloading MonkeyLoader"
# Define variables
monkeyloader_url="https://github.com/ResoniteModdingGroup/MonkeyLoader.GamePacks.Resonite/releases/download/v0.21.2/MonkeyLoader-v0.24.0+Resonite-v0.21.2+RML-v3.0.4.zip"
destination_dir="/data/resonite/Headless"
zip_file="$destination_dir/MonkeyLoader.zip"
# Check if the zip file already exists
if [ ! -f "$zip_file" ]; then
echo "Downloading from $monkeyloader_url to $zip_file"
curl -L -o "$zip_file" "$monkeyloader_url"
else
echo "File already exists: $zip_file, skipping download."
fi
if [ ! -f "/data/resonite/Headless/run_monkeyloader.sh" ]; then
# Extract the zip file
echo "Extracting $zip_file to $destination_dir"
unzip -o "$zip_file" -d "$destination_dir"
# Clean up zip-specific structure (move contents correctly if necessary)
if [ -d "$destination_dir/zipfiles" ]; then
echo "Moving extracted contents to $destination_dir"
mv "$destination_dir/zipfiles/"* "$destination_dir"
rmdir "$destination_dir/zipfiles"
fi
fi
if [ -f "$destination_dir/MonkeyLoader/GamePacks/MonkeyLoader.GamePacks.Resonite.Unity.nupkg" ]; then
rm "$destination_dir/MonkeyLoader/GamePacks/MonkeyLoader.GamePacks.Resonite.Unity.nupkg"
fi
if [ -f "$destination_dir/MonkeyLoader/GamePacks/MonkeyLoader.GamePacks.Unity.nupkg" ]; then
rm "$destination_dir/MonkeyLoader/GamePacks/MonkeyLoader.GamePacks.Unity.nupkg"
fi
echo "MonkeyLoader setup complete."
else
echo "Modloader is disabled"
fi
echo "MonkeyLoader Disabled"
# Remove MonkeyLoader directory and run_monkeyloader.sh script if they exist
if [ -d "/data/resonite/Headless/MonkeyLoader" ]; then
echo "Removing MonkeyLoader directory"
rm -rf "/data/resonite/Headless/MonkeyLoader"
fi
if [ -f "/data/resonite/Headless/run_monkeyloader.sh" ]; then
echo "Removing run_monkeyloader.sh script"
rm -f "/data/resonite/Headless/run_monkeyloader.sh"
fi
fi

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@ -7,14 +7,6 @@
# want to use simply because google made it...
# shell scripts are typically known by docker hosters so...
# Define file URLs and their associated positions
file_urls=(
"https://github.com/resonite-modding-group/ResoniteModLoader/releases/latest/download/ResoniteModLoader.dll /data/resonite/Headless/Libraries/ResoniteModLoader.dll"
# "https://github.com/resonite-modding-group/ResoniteModLoader/releases/latest/download/0Harmony.dll /data/resonite/Headless/rml_libs/0Harmony.dll"
# net9 Harmony
"https://github.com/stiefeljackal/pardeike.Harmony/releases/download/temp-release/0Harmony.dll /data/resonite/Headless/rml_libs/0Harmony.dll"
)
# Function to download a file from URL to destination
download_file() {
local url="$1"
@ -30,30 +22,33 @@ download_file() {
fi
}
# Loop through each file URL and download
for file_url in "${file_urls[@]}"; do
read -r url destination <<< "$file_url"
# Backup existing file if exists
if [ -f "$destination" ]; then
mv "$destination" "${destination}.bak"
fi
# Download file
download_file "$url" "$destination"
done
# Download additional files from a list of URLs to /data/resonite/Headless/rml_mods
# shellcheck disable=SC2153
for url in $MOD_URLS ; do
destination="/data/resonite/Headless/rml_mods/$(basename "$url")"
for url in $MOD_URLS; do
modname=$(basename "$url")
destination=""
# Determine the destination based on the file extension
if [[ "$modname" == *.dll ]]; then
destination="/data/resonite/Headless/rml_mods/$modname"
elif [[ "$modname" == *.nupkg ]]; then
destination="/data/resonite/Headless/MonkeyLoader/Mods/$modname"
else
echo "Unknown file type for $modname, skipping."
continue
fi
# Check if file already exists, if yes, skip download
if [ ! -f "$destination" ]; then
echo "Downloading mod: $url"
download_file "$url" "$destination"
else
echo "File already exists: $destination, skipping download."
fi
done
# if resonte mod loader is enabled, create and link rml_mods, libs, and config
if [ "$RESONITE_MOD_LOADER" == "true" ]; then
if [ "$MONKEY_LOADER" == "true" ]; then
for dir in rml_mods rml_libs rml_config; do
if [ -d "/data/resonite/Headless/$dir" ]; then
continue
@ -61,8 +56,4 @@ if [ "$RESONITE_MOD_LOADER" == "true" ]; then
mkdir -p "/data/resonite/Headless/$dir"
ln -s "./Headless/$dir" "./$dir"
done
if [ ! -f "/data/resonite/Libraries/ResoniteModLoader.dll" ]; then
mkdir -p "/data/resonite/Libraries"
ln -s "/data/resonite/Headless/Libraries/ResoniteModLoader.dll" "/data/resonite/Libraries/ResoniteModLoader.dll"
fi
fi

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@ -1,11 +1,21 @@
#!/bin/bash
cd /data/resonite/Headless || exit
if [ "$STOP_LAUNCH" == "true" ]; then
echo "STOP_LAUNCH is set to true, exiting..."
exit 0
fi
cd /data/resonite/Headless || exit
echo "Running Resonite"
echo "exec: dotnet Resonite.dll $DEFAULT_RESONITE_ARGS $RESONITE_ARGS"
dotnet Resonite.dll $DEFAULT_RESONITE_ARGS $RESONITE_ARGS
if [ "$MONKEY_LOADER" == "true" ]; then
echo "exec: dotnet /app/Loader.dll $DEFAULT_RESONITE_ARGS $RESONITE_ARGS"
# dotnet Resonite.dll -LoadAssembly MonkeyLoader/MonkeyLoader.dll $DEFAULT_RESONITE_ARGS $RESONITE_ARGS
# bash run_monkeyloader.sh $DEFAULT_RESONITE_ARGS $RESONITE_ARGS
dotnet /app/Loader.dll $DEFAULT_RESONITE_ARGS $RESONITE_ARGS
else
echo "exec: dotnet Resonite.dll $DEFAULT_RESONITE_ARGS $RESONITE_ARGS"
dotnet Resonite.dll $DEFAULT_RESONITE_ARGS $RESONITE_ARGS
fi