generated from oci/template
Revert "begin work on monkeyloader"
All checks were successful
Build Docker Image on Commit / build-and-publish (push) Successful in 43s
All checks were successful
Build Docker Image on Commit / build-and-publish (push) Successful in 43s
This reverts commit f9f1b195c0
.
This commit is contained in:
parent
f9f1b195c0
commit
ac05858671
9 changed files with 48 additions and 189 deletions
|
@ -29,8 +29,9 @@ jobs:
|
|||
# Build and push multi-platform Docker images
|
||||
docker build -t $REPO_HOST/$REPO_PATH:$TAG --push .
|
||||
# Tag and push latest
|
||||
docker tag $REPO_HOST/$REPO_PATH:$TAG
|
||||
docker push $REPO_HOST/$REPO_PATH:$TAG
|
||||
docker tag $REPO_HOST/$REPO_PATH:$TAG $REPO_HOST/$REPO_PATH:latest
|
||||
docker push $REPO_HOST/$REPO_PATH:latest
|
||||
|
||||
# Remove the local image to save storage
|
||||
docker rmi $REPO_HOST/$REPO_PATH:$TAG
|
||||
docker rmi $REPO_HOST/$REPO_PATH:$TAG
|
||||
docker rmi $REPO_HOST/$REPO_PATH:latest
|
2
.gitignore
vendored
2
.gitignore
vendored
|
@ -1,2 +1,2 @@
|
|||
/data*
|
||||
/data
|
||||
/steamcred.env
|
10
Dockerfile
10
Dockerfile
|
@ -1,10 +1,4 @@
|
|||
FROM mcr.microsoft.com/dotnet/sdk AS SDK
|
||||
|
||||
COPY ./defaults/loader /loader
|
||||
WORKDIR /loader
|
||||
RUN dotnet build -o /app -c Release
|
||||
|
||||
FROM mcr.microsoft.com/dotnet/runtime AS runtime
|
||||
FROM mcr.microsoft.com/dotnet/runtime
|
||||
|
||||
ENV \
|
||||
LANG="en_US.UTF-8" \
|
||||
|
@ -27,7 +21,6 @@ RUN DEBIAN_FRONTEND=noninteractive \
|
|||
locales \
|
||||
mono-complete \
|
||||
opus-tools \
|
||||
unzip \
|
||||
sudo
|
||||
|
||||
# make data directories
|
||||
|
@ -45,7 +38,6 @@ ENV STOP_LAUNCH=false
|
|||
|
||||
COPY defaults /mnt/defaults
|
||||
COPY scripts /scripts
|
||||
COPY --from=SDK /app/ /app/
|
||||
RUN chmod +x /scripts/*
|
||||
ENTRYPOINT ["/scripts/00_setup.sh"]
|
||||
|
||||
|
|
|
@ -1,76 +0,0 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
// Hardcoded working directory
|
||||
string workDir = "/data/resonite/Headless";
|
||||
string resonitePath = Path.Combine(workDir, "Resonite.dll");
|
||||
string winhttpPath = Path.Combine(workDir, "winhttp.dll");
|
||||
|
||||
Console.WriteLine($"Using hardcoded work directory: {workDir}");
|
||||
|
||||
// Verify work directory exists
|
||||
if (!Directory.Exists(workDir))
|
||||
{
|
||||
Console.WriteLine($"Error: Work directory '{workDir}' does not exist.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Verify winhttp.dll exists
|
||||
if (!File.Exists(winhttpPath))
|
||||
{
|
||||
Console.WriteLine($"Error: Cannot find winhttp.dll at {winhttpPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Load the winhttp.dll
|
||||
IntPtr handle = LoadLibrary(winhttpPath);
|
||||
if (handle == IntPtr.Zero)
|
||||
{
|
||||
Console.WriteLine("Failed to load winhttp.dll");
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine("winhttp.dll loaded successfully");
|
||||
|
||||
// Verify Resonite.dll exists
|
||||
if (!File.Exists(resonitePath))
|
||||
{
|
||||
Console.WriteLine($"Error: Cannot find Resonite.dll at {resonitePath}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Load and execute Resonite.dll
|
||||
Assembly resoniteAssembly = Assembly.LoadFrom(resonitePath);
|
||||
|
||||
// Find the entry point and invoke it
|
||||
MethodInfo entryPoint = resoniteAssembly.EntryPoint;
|
||||
if (entryPoint == null)
|
||||
{
|
||||
Console.WriteLine("Error: Could not find entry point in Resonite.dll");
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine("Executing Resonite.dll with provided arguments...");
|
||||
entryPoint.Invoke(null, new object[] { args });
|
||||
}
|
||||
|
||||
#if WINDOWS
|
||||
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
|
||||
private static extern IntPtr LoadLibrary(string lpFileName);
|
||||
#else
|
||||
[DllImport("libc.so.6", SetLastError = true)]
|
||||
private static extern IntPtr dlopen(string fileName, int flags);
|
||||
|
||||
private static IntPtr LoadLibrary(string fileName)
|
||||
{
|
||||
const int RTLD_NOW = 2;
|
||||
return dlopen(fileName, RTLD_NOW);
|
||||
}
|
||||
#endif
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<GenerateRuntimeConfigurationFiles>true</GenerateRuntimeConfigurationFiles>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
|
@ -1,7 +1,9 @@
|
|||
services:
|
||||
resonite:
|
||||
build: .
|
||||
# image: git.merith.xyz/oci/resonite:nightly
|
||||
# build: .
|
||||
image: git.merith.xyz/oci/resonite:nightly
|
||||
|
||||
container_name: resonite
|
||||
network_mode: host
|
||||
stdin_open: true
|
||||
tty: true
|
||||
|
@ -23,7 +25,7 @@ services:
|
|||
## These have their defualts set in the Dockerfile, and are safe to remove from this file
|
||||
|
||||
# Prevents SteamCMD from updating the gamefiles
|
||||
DISABLE_STEAMCMD: true
|
||||
DISABLE_STEAMCMD: "false"
|
||||
|
||||
# Where to located the config file, defaults to /data/Config.json
|
||||
# if config file does not exist, it will generate a template one at that location
|
||||
|
@ -33,13 +35,11 @@ services:
|
|||
COMMAND: "/scripts/99_start.sh"
|
||||
|
||||
# Wether to enable the Resonite Mod Loader
|
||||
MONKEY_LOADER: false
|
||||
RESONITE_MOD_LOADER: true
|
||||
|
||||
# list of mods to load,
|
||||
MOD_URLS: |
|
||||
https://github.com/Raidriar796/StresslessHeadless/releases/download/2.0.0-rc1/StresslessHeadless.dll
|
||||
|
||||
# https://github.com/New-Project-Final-Final-WIP/HeadlessTweaks/releases/latest/download/HeadlessTweaks.dll
|
||||
https://github.com/New-Project-Final-Final-WIP/HeadlessTweaks/releases/latest/download/HeadlessTweaks.dll
|
||||
|
||||
# Controls the UID:GID of the headless, defaults to `root` if not set
|
||||
RUN_AS: 1000
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
#!/bin/bash
|
||||
|
||||
## Setup Resonite Config
|
||||
echo "Setting up Resonite Config"
|
||||
echo "Setting up Resonite Config"
|
||||
|
||||
# if CONFIG_FILE is not set, use default config path
|
||||
if [ ! -f $CONFIG_FILE ]; then
|
||||
if [ ! -f $CONFIG_FILE ]; then
|
||||
echo "No Resonite Config found, copying from template"
|
||||
cp /mnt/defaults/resonite.json $CONFIG_FILE
|
||||
fi
|
||||
|
@ -16,54 +16,10 @@ if [ ! -n "$CONFIG_DATA" ]; then
|
|||
CONFIG_DATA=$(grep -v " null," "$CONFIG_FILE")
|
||||
fi
|
||||
|
||||
if [ "$MONKEY_LOADER" == "true" ]; then
|
||||
echo "Downloading MonkeyLoader"
|
||||
|
||||
# Define variables
|
||||
monkeyloader_url="https://github.com/ResoniteModdingGroup/MonkeyLoader.GamePacks.Resonite/releases/download/v0.21.2/MonkeyLoader-v0.24.0+Resonite-v0.21.2+RML-v3.0.4.zip"
|
||||
destination_dir="/data/resonite/Headless"
|
||||
zip_file="$destination_dir/MonkeyLoader.zip"
|
||||
|
||||
# Check if the zip file already exists
|
||||
if [ ! -f "$zip_file" ]; then
|
||||
echo "Downloading from $monkeyloader_url to $zip_file"
|
||||
curl -L -o "$zip_file" "$monkeyloader_url"
|
||||
else
|
||||
echo "File already exists: $zip_file, skipping download."
|
||||
fi
|
||||
|
||||
if [ ! -f "/data/resonite/Headless/run_monkeyloader.sh" ]; then
|
||||
# Extract the zip file
|
||||
echo "Extracting $zip_file to $destination_dir"
|
||||
unzip -o "$zip_file" -d "$destination_dir"
|
||||
|
||||
# Clean up zip-specific structure (move contents correctly if necessary)
|
||||
if [ -d "$destination_dir/zipfiles" ]; then
|
||||
echo "Moving extracted contents to $destination_dir"
|
||||
mv "$destination_dir/zipfiles/"* "$destination_dir"
|
||||
rmdir "$destination_dir/zipfiles"
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ -f "$destination_dir/MonkeyLoader/GamePacks/MonkeyLoader.GamePacks.Resonite.Unity.nupkg" ]; then
|
||||
rm "$destination_dir/MonkeyLoader/GamePacks/MonkeyLoader.GamePacks.Resonite.Unity.nupkg"
|
||||
fi
|
||||
if [ -f "$destination_dir/MonkeyLoader/GamePacks/MonkeyLoader.GamePacks.Unity.nupkg" ]; then
|
||||
rm "$destination_dir/MonkeyLoader/GamePacks/MonkeyLoader.GamePacks.Unity.nupkg"
|
||||
fi
|
||||
|
||||
echo "MonkeyLoader setup complete."
|
||||
## Setup Modloader Configs
|
||||
if [ "$RESONITE_MOD_LOADER" == "true" ]; then
|
||||
echo "Setting up Modloader Configs"
|
||||
DEFAULT_RESONITE_ARGS=$(echo "$DEFAULT_RESONITE_ARGS -LoadAssembly /data/resonite/Headless/Libraries/ResoniteModLoader.dll")
|
||||
else
|
||||
echo "MonkeyLoader Disabled"
|
||||
|
||||
# Remove MonkeyLoader directory and run_monkeyloader.sh script if they exist
|
||||
if [ -d "/data/resonite/Headless/MonkeyLoader" ]; then
|
||||
echo "Removing MonkeyLoader directory"
|
||||
rm -rf "/data/resonite/Headless/MonkeyLoader"
|
||||
fi
|
||||
|
||||
if [ -f "/data/resonite/Headless/run_monkeyloader.sh" ]; then
|
||||
echo "Removing run_monkeyloader.sh script"
|
||||
rm -f "/data/resonite/Headless/run_monkeyloader.sh"
|
||||
fi
|
||||
fi
|
||||
echo "Modloader is disabled"
|
||||
fi
|
|
@ -7,6 +7,12 @@
|
|||
# want to use simply because google made it...
|
||||
# shell scripts are typically known by docker hosters so...
|
||||
|
||||
# Define file URLs and their associated positions
|
||||
file_urls=(
|
||||
"https://github.com/resonite-modding-group/ResoniteModLoader/releases/latest/download/ResoniteModLoader.dll /data/resonite/Headless/Libraries/ResoniteModLoader.dll"
|
||||
"https://github.com/resonite-modding-group/ResoniteModLoader/releases/latest/download/0Harmony.dll /data/resonite/Headless/rml_libs/0Harmony.dll"
|
||||
)
|
||||
|
||||
# Function to download a file from URL to destination
|
||||
download_file() {
|
||||
local url="$1"
|
||||
|
@ -22,33 +28,30 @@ download_file() {
|
|||
fi
|
||||
}
|
||||
|
||||
# Loop through each file URL and download
|
||||
for file_url in "${file_urls[@]}"; do
|
||||
read -r url destination <<< "$file_url"
|
||||
# Backup existing file if exists
|
||||
if [ -f "$destination" ]; then
|
||||
mv "$destination" "${destination}.bak"
|
||||
fi
|
||||
# Download file
|
||||
download_file "$url" "$destination"
|
||||
done
|
||||
|
||||
# Download additional files from a list of URLs to /data/resonite/Headless/rml_mods
|
||||
# shellcheck disable=SC2153
|
||||
for url in $MOD_URLS; do
|
||||
modname=$(basename "$url")
|
||||
destination=""
|
||||
|
||||
# Determine the destination based on the file extension
|
||||
if [[ "$modname" == *.dll ]]; then
|
||||
destination="/data/resonite/Headless/rml_mods/$modname"
|
||||
elif [[ "$modname" == *.nupkg ]]; then
|
||||
destination="/data/resonite/Headless/MonkeyLoader/Mods/$modname"
|
||||
else
|
||||
echo "Unknown file type for $modname, skipping."
|
||||
continue
|
||||
fi
|
||||
|
||||
for url in $MOD_URLS ; do
|
||||
destination="/data/resonite/Headless/rml_mods/$(basename "$url")"
|
||||
# Check if file already exists, if yes, skip download
|
||||
if [ ! -f "$destination" ]; then
|
||||
echo "Downloading mod: $url"
|
||||
download_file "$url" "$destination"
|
||||
else
|
||||
echo "File already exists: $destination, skipping download."
|
||||
fi
|
||||
done
|
||||
|
||||
# if resonte mod loader is enabled, create and link rml_mods, libs, and config
|
||||
if [ "$MONKEY_LOADER" == "true" ]; then
|
||||
if [ "$RESONITE_MOD_LOADER" == "true" ]; then
|
||||
for dir in rml_mods rml_libs rml_config; do
|
||||
if [ -d "/data/resonite/Headless/$dir" ]; then
|
||||
continue
|
||||
|
@ -56,4 +59,8 @@ if [ "$MONKEY_LOADER" == "true" ]; then
|
|||
mkdir -p "/data/resonite/Headless/$dir"
|
||||
ln -s "./Headless/$dir" "./$dir"
|
||||
done
|
||||
if [ ! -f "/data/resonite/Libraries/ResoniteModLoader.dll" ]; then
|
||||
mkdir -p "/data/resonite/Libraries"
|
||||
ln -s "/data/resonite/Headless/Libraries/ResoniteModLoader.dll" "/data/resonite/Libraries/ResoniteModLoader.dll"
|
||||
fi
|
||||
fi
|
|
@ -1,21 +1,11 @@
|
|||
#!/bin/bash
|
||||
cd /data/resonite/Headless || exit
|
||||
|
||||
|
||||
if [ "$STOP_LAUNCH" == "true" ]; then
|
||||
echo "STOP_LAUNCH is set to true, exiting..."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
|
||||
cd /data/resonite/Headless || exit
|
||||
echo "Running Resonite"
|
||||
if [ "$MONKEY_LOADER" == "true" ]; then
|
||||
echo "exec: dotnet /app/Loader.dll $DEFAULT_RESONITE_ARGS $RESONITE_ARGS"
|
||||
# dotnet Resonite.dll -LoadAssembly MonkeyLoader/MonkeyLoader.dll $DEFAULT_RESONITE_ARGS $RESONITE_ARGS
|
||||
# bash run_monkeyloader.sh $DEFAULT_RESONITE_ARGS $RESONITE_ARGS
|
||||
dotnet /app/Loader.dll $DEFAULT_RESONITE_ARGS $RESONITE_ARGS
|
||||
|
||||
else
|
||||
echo "exec: dotnet Resonite.dll $DEFAULT_RESONITE_ARGS $RESONITE_ARGS"
|
||||
dotnet Resonite.dll $DEFAULT_RESONITE_ARGS $RESONITE_ARGS
|
||||
fi
|
||||
echo "exec: dotnet Resonite.dll $DEFAULT_RESONITE_ARGS $RESONITE_ARGS"
|
||||
dotnet Resonite.dll $DEFAULT_RESONITE_ARGS $RESONITE_ARGS
|
||||
|
|
Loading…
Reference in a new issue