added mods and playerdata to example build

fix Dockerfile using ARG instead of ENV
This commit is contained in:
Maik Laschober 2020-08-20 09:37:34 +02:00
parent 885108a526
commit aaa605df31
9 changed files with 54 additions and 23 deletions

View file

@ -3,26 +3,26 @@ FROM alpine as downloader
WORKDIR /download
ENV VSTYPE stable
ENV VSVERSION 1.13.0
ARG vs_type=stable
ARG vs_version=1.13.0
RUN wget "https://cdn.vintagestory.at/gamefiles/${VSTYPE}/vs_server_${VSVERSION}.tar.gz"
RUN tar xzf "vs_server_${VSVERSION}.tar.gz"
RUN rm "vs_server_${VSVERSION}.tar.gz"
RUN wget "https://cdn.vintagestory.at/gamefiles/${vs_type}/vs_server_${vs_version}.tar.gz"
RUN tar xzf "vs_server_${vs_version}.tar.gz"
RUN rm "vs_server_${vs_version}.tar.gz"
# ============== runtime stage ==================
FROM mono:latest as runtime
WORKDIR /game
ENV VSDATAPATH vs
ARG vs_data_path=/gamedata/vs
COPY --from=downloader "./download/" "/game"
COPY "./serverconfig.json" "/gamedata/${VSDATAPATH}/serverconfig.json"
COPY "./serverconfig.json" "${vs_data_path}/serverconfig.json"
# Expose ports
EXPOSE 42420/tcp
# CMD [ "mono" , "VintagestoryServer.exe", "--dataPath", "/gamedata/${VSDATAPATH}" ]
CMD mono VintagestoryServer.exe --dataPath "/gamedata/${VSDATAPATH}"
# Execution command
CMD mono VintagestoryServer.exe --dataPath ${vs_data_path}