added mods and playerdata to example build

fix Dockerfile using ARG instead of ENV
This commit is contained in:
Maik Laschober 2020-08-20 09:37:34 +02:00
parent 885108a526
commit aaa605df31
9 changed files with 54 additions and 23 deletions

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@ -3,26 +3,26 @@ FROM alpine as downloader
WORKDIR /download
ENV VSTYPE stable
ENV VSVERSION 1.13.0
ARG vs_type=stable
ARG vs_version=1.13.0
RUN wget "https://cdn.vintagestory.at/gamefiles/${VSTYPE}/vs_server_${VSVERSION}.tar.gz"
RUN tar xzf "vs_server_${VSVERSION}.tar.gz"
RUN rm "vs_server_${VSVERSION}.tar.gz"
RUN wget "https://cdn.vintagestory.at/gamefiles/${vs_type}/vs_server_${vs_version}.tar.gz"
RUN tar xzf "vs_server_${vs_version}.tar.gz"
RUN rm "vs_server_${vs_version}.tar.gz"
# ============== runtime stage ==================
FROM mono:latest as runtime
WORKDIR /game
ENV VSDATAPATH vs
ARG vs_data_path=/gamedata/vs
COPY --from=downloader "./download/" "/game"
COPY "./serverconfig.json" "/gamedata/${VSDATAPATH}/serverconfig.json"
COPY "./serverconfig.json" "${vs_data_path}/serverconfig.json"
# Expose ports
EXPOSE 42420/tcp
# CMD [ "mono" , "VintagestoryServer.exe", "--dataPath", "/gamedata/${VSDATAPATH}" ]
CMD mono VintagestoryServer.exe --dataPath "/gamedata/${VSDATAPATH}"
# Execution command
CMD mono VintagestoryServer.exe --dataPath ${vs_data_path}

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@ -17,13 +17,18 @@ You can either copy files from `https://github.com/Devidian/docker-vintagestory/
# ============== runtime stage ==================
FROM devidian/vintagestory:latest as runtime
WORKDIR /game
ARG vs_data_path=/gamedata/vs
# update with your own serverconfig
COPY "./serverconfig.json" "/gamedata/${VSDATAPATH}/serverconfig.json"
COPY serverconfig.json ${vs_data_path}/serverconfig.json
# copy mods
#COPY Mods ${vs_data_path}/Mods/
# copy default player data
#COPY Playerdata ${vs_data_path}/Playerdata/
# CMD [ "mono" , "VintagestoryServer.exe", "--dataPath", "/gamedata/${VSDATAPATH}" ]
CMD mono VintagestoryServer.exe --dataPath "/gamedata/${VSDATAPATH}"
WORKDIR /game
CMD mono VintagestoryServer.exe --dataPath ${vs_data_path}
```
@ -34,15 +39,17 @@ version: '3.1'
services:
vsserver:
build: .
build:
context: .
args:
vs_data_path: /gamedata/vs-mods/
container_name: vsserver
restart: always
volumes:
- gamedata:/gamedata
ports:
- 42420:42420
environment:
VSDATAPATH: vs-custom
volumes:
gamedata:
```

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@ -1,10 +1,15 @@
# ============== runtime stage ==================
FROM devidian/vintagestory:latest as runtime
WORKDIR /game
ARG vs_data_path=/gamedata/vs
# update with your own serverconfig
COPY "./serverconfig.json" "/gamedata/${VSDATAPATH}/serverconfig.json"
COPY serverconfig.json ${vs_data_path}/serverconfig.json
# copy mods
COPY Mods ${vs_data_path}/Mods/
# copy default player data
COPY Playerdata ${vs_data_path}/Playerdata/
# CMD [ "mono" , "VintagestoryServer.exe", "--dataPath", "/gamedata/${VSDATAPATH}" ]
CMD mono VintagestoryServer.exe --dataPath "/gamedata/${VSDATAPATH}"
WORKDIR /game
CMD mono VintagestoryServer.exe --dataPath ${vs_data_path}

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@ -0,0 +1,14 @@
[
{
"PlayerUID": "Mo9k7zpajYd5tnelISSR6BDl",
"RoleCode": "admin",
"PermaPrivileges": [],
"DeniedPrivileges": [],
"PlayerGroupMemberShips": {},
"AllowInvite": true,
"LastKnownPlayername": "Devidian",
"CustomPlayerData": {},
"ExtraLandClaimAllowance": 0,
"ExtraLandClaimAreas": 0
}
]

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@ -0,0 +1 @@
[]

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@ -0,0 +1 @@
[]

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@ -0,0 +1 @@
[]

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@ -2,14 +2,16 @@ version: '3.1'
services:
vsserver:
build: .
build:
context: .
args:
vs_data_path: /gamedata/vs-mods/
container_name: vsserver
restart: always
volumes:
- gamedata:/gamedata
ports:
- 42420:42420
environment:
VSDATAPATH: vs-custom
volumes:
gamedata: