44 lines
No EOL
1.1 KiB
JavaScript
44 lines
No EOL
1.1 KiB
JavaScript
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// Custom Loot Tables
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onEvent('block.loot_tables', event => {
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event.addBlock('minecraft:cobblestone', table => {
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table.addPool(pool => {
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pool.addItem('minecraft:coal', 1).randomChance(0.3)
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pool.addItem('minecraft:cobblestone', 1)
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})
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})
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// stone loot table
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// default, 0.02, 2%
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const stoneLootChance = 0.02
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const stoneLootTable = [
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"minecraft:redstone",
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"minecraft:raw_iron",
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"minecraft:raw_gold",
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"minecraft:lapis_lazuli",
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]
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event.addBlock('minecraft:stone', table => {
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table.addPool(pool => {
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pool.addItem('minecraft:cobblestone', 1)
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var i = 0
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for (i = 0; i < stoneLootTable.length; i++) {
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pool.addItem(stoneLootTable[i],1).randomChance(stoneLootChance)
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}
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})
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})
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const deepSlateLootChance = 0.02
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const deepSlateLootTable = [
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"minecraft:tuff",
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]
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event.addBlock('minecraft:deepslate', table => {
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table.addPool(pool => {
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pool.addItem('minecraft:cobbled_deepslate', 1)
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var i = 0
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for (i = 0; i < deepSlateLootTable.length; i++) {
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pool.addItem(deepSlateLootTable[i],1).randomChance(deepSlateLootChance)
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}
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})
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})
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}) |