more work
This commit is contained in:
parent
446eed292c
commit
e88dcf0eaf
4 changed files with 184 additions and 110 deletions
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@ -1,47 +0,0 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Minecraft Twitch Chat Overlay</title>
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<style>
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body {
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background-color: transparent;
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color: white;
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font-family: 'Minecraft', sans-serif;
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font-size: 16px;
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margin: 0;
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padding: 0;
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overflow: hidden;
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}
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#chat {
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position: absolute;
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bottom: 0;
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left: 0;
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width: 100%;
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height: 30%;
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padding: 10px;
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box-sizing: border-box;
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background-color: rgba(0, 0, 0, 0.5);
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overflow-y: auto;
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}
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.message {
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margin-bottom: 5px;
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}
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</style>
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</head>
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<body>
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<div id="chat"></div>
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<script>
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async function fetchChat() {
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const response = await fetch('/chat');
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const data = await response.json();
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const chat = document.getElementById('chat');
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chat.innerHTML = data.messages.map(msg => `<div class="message">${msg}</div>`).join('');
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chat.scrollTop = chat.scrollHeight;
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}
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setInterval(fetchChat, 1000);
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</script>
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</body>
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</html>
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@ -1,63 +0,0 @@
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package main
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import (
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"fmt"
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"log"
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"sync"
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_ "embed"
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"github.com/gempir/go-twitch-irc/v4"
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"github.com/gin-gonic/gin"
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)
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var (
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messages []string
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mu sync.Mutex
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)
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// go:embed chat.html
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var defaultHTML []byte
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func main() {
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// Set up Twitch client
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client := twitch.NewClient("your_bot_username", "oauth:your_oauth_token")
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// Set up Gin web server
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r := gin.Default()
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// Serve static files (HTML, CSS, JS)
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r.Static("/static", "./static")
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// Endpoint to get chat messages
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r.GET("/chat", func(c *gin.Context) {
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mu.Lock()
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defer mu.Unlock()
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c.JSON(200, gin.H{
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"messages": messages,
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})
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})
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// Handle Twitch chat messages
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client.OnPrivateMessage(func(message twitch.PrivateMessage) {
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mu.Lock()
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defer mu.Unlock()
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messages = append(messages, fmt.Sprintf("%s: %s", message.User.Name, message.Message))
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if len(messages) > 100 { // Keep only the last 100 messages
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messages = messages[1:]
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}
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})
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// Connect to Twitch chat
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client.Join("merithtk")
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go func() {
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err := client.Connect()
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if err != nil {
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log.Fatalf("Error connecting to Twitch: %v", err)
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}
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}()
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// Start the web server
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r.Run(":8080")
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}
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76
main.go
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76
main.go
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package main
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import (
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"fmt"
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"log"
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"sync"
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_ "embed"
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"github.com/gempir/go-twitch-irc/v4"
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"github.com/gin-gonic/gin"
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)
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var (
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// Store chat messages for each channel
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channelMessages = make(map[string][]string)
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mu sync.Mutex
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)
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func main() {
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// Set up Twitch client
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client := twitch.NewAnonymousClient() // No need to log in as a bot
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// Set up Gin web server
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r := gin.Default()
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// Serve static files (HTML, CSS, JS)
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r.Static("/static", "./static")
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// Endpoint to get chat messages for a specific channel
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r.GET("/chat/:channel", func(c *gin.Context) {
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channel := c.Param("channel")
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mu.Lock()
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defer mu.Unlock()
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messages, exists := channelMessages[channel]
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if !exists {
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c.JSON(200, gin.H{
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"messages": []string{},
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})
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return
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}
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c.JSON(200, gin.H{
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"messages": messages,
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})
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})
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// Handle Twitch chat messages
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client.OnPrivateMessage(func(message twitch.PrivateMessage) {
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mu.Lock()
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defer mu.Unlock()
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channel := message.Channel
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messages := channelMessages[channel]
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messages = append(messages, fmt.Sprintf("%s: %s", message.User.Name, message.Message))
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if len(messages) > 100 { // Keep only the last 100 messages
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messages = messages[1:]
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}
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channelMessages[channel] = messages
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})
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// Automatically join channels when requested
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r.GET("/chat/:channel/overlay", func(c *gin.Context) {
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channel := c.Param("channel")
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client.Join(channel) // Join the channel if not already joined
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c.File("./static/overlay.html") // Serve the overlay HTML
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})
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// Start the web server
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go func() {
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err := client.Connect()
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if err != nil {
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log.Fatalf("Error connecting to Twitch: %v", err)
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}
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}()
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r.Run(":8080")
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}
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108
static/overlay.html
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108
static/overlay.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Minecraft Twitch Chat Overlay</title>
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<style>
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/* Import Minecraft font */
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@import url('https://fonts.googleapis.com/css2?family=Minecraft&display=swap');
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body {
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background-color: transparent;
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margin: 0;
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padding: 0;
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overflow: hidden;
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}
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#chat {
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position: absolute;
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bottom: 0;
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left: 0;
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width: 100%;
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height: 30%;
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padding: 10px;
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box-sizing: border-box;
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overflow-y: auto;
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display: flex;
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flex-direction: column;
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justify-content: flex-end;
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background-color: transparent;
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}
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.message {
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font-family: 'Minecraft', sans-serif;
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font-size: 16px;
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color: white;
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text-shadow: 2px 2px 0 #3f3f3f;
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margin-bottom: 5px;
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opacity: 0;
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animation: fadeIn 0.5s ease-in-out forwards;
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}
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@keyframes fadeIn {
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from {
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opacity: 0;
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transform: translateY(10px);
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}
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to {
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opacity: 1;
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transform: translateY(0);
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}
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}
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/* Fade out older messages */
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.message.fade-out {
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animation: fadeOut 0.5s ease-in-out forwards;
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}
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@keyframes fadeOut {
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from {
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opacity: 1;
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transform: translateY(0);
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}
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to {
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opacity: 0;
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transform: translateY(-10px);
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}
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}
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</style>
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</head>
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<body>
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<div id="chat"></div>
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<script>
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// Extract the channel name from the URL
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const channel = window.location.pathname.split('/')[2];
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// Function to fetch chat messages
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async function fetchChat() {
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const response = await fetch(`/chat/${channel}`);
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const data = await response.json();
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const chat = document.getElementById('chat');
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// Clear existing messages
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chat.innerHTML = '';
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// Add new messages with fade-in animation
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data.messages.forEach((msg, index) => {
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const messageElement = document.createElement('div');
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messageElement.classList.add('message');
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messageElement.textContent = msg;
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// Fade out older messages if there are more than 10
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if (data.messages.length > 10 && index < data.messages.length - 10) {
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messageElement.classList.add('fade-out');
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}
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chat.appendChild(messageElement);
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});
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// Scroll to the bottom
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chat.scrollTop = chat.scrollHeight;
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}
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// Fetch chat messages every second
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setInterval(fetchChat, 1000);
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</script>
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</body>
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</html>
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