notes/DND/Legion/Brew/Equipment/NightfallsJudgement.md

1.9 KiB

Nightfall's Judgement

When Nightfall's Judgement is first discovered, it is in its Dormant state.

Dormant

Weapon (hand cannon), rare (requires attunement)

  • Damage: 2d8 Force
  • Range: 30/90 Feet
  • Reload: 2

Abilities

  1. Forceful Blast:
  • As an action, you can expect one round to unleash a thunderous blast. Each creature in a 15-foot cone must make a DC 15 Constitution saving throw, taking an additional 2d8 force damage on a failed save and becoming deafened for 1 minute. A creature can repeat the saving throw at the end of each of its turns to end the deafened condition
  1. Rebounding Shot:
  • Once per turn, when you hit a creatyre with this weapon, you can force them to make a DC 15 Strength saving throw or be pushed back 5 feet

Awakened

Through bonding with the weapon or after a significant event, the Nightfall's Judgement reaches its Awakened State

Weapon (hand cannon), rare (requires attunement)

  • Damage: 2d10 Force
  • Range: 30/90 Feet
  • Reload: 3

Abilities

  1. Forceful Blast (Enhanced)
  • The Forceful Blast now affects a 20-foot cone, with the DC increasing to DC 17. It deals an additional 2d10 force damage and deafens creatures on a failed save.
  1. Warping Surge (New)
  • Once per short or long rest, you can activate Warping Surge as a bonus action, gaining 1d8 bonus force damage on each shot and +10ft to movement speed for 1 minute. You also gain resistance to force damage during this time.
  1. Blasting Recoil (Enhanced)
  • When you ht a creature with a ranged attack from this weapon, you can use your reaction to force the target to make a DC 17 Strength saving throw. On a failed save, the creature is pushed back 10 feet and knocked prone. You can use this feature up to 3 times, regaining expended uses after a long rest.

Exalted

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