notes/DND/Legion/Brew/Equipment/Nightfalls Judgement.md

3.7 KiB

license reason
Excluded Content not explicitly contributed under Draconis

Nightfall's Judgement

When Nightfall's Judgement is first discovered, it is in its Dormant state.

image

DM Rules

  • AOE Effects that hit "creatures" is "target creatures in range"

Dormant

Weapon (hand cannon), rare (requires attunement)

  • Attack: +4
  • Damage: 2d8 Force
  • Range: 30/90 Feet
  • Reload: 2

Abilities

  • Forceful Blast:

    • As an action, you can expect one round to unleash a thunderous blast. Each creature in a 15-foot cone must make a DC 15 Constitution saving throw, taking an additional 2d8 force damage on a failed save and becoming deafened for 1 minute. A creature can repeat the saving throw at the end of each of its turns to end the deafened condition
  • Rebounding Shot:

    • Once per turn, when you hit a creatyre with this weapon, you can force them to make a DC 15 Strength saving throw or be pushed back 5 feet

Awakened

Through bonding with the weapon or after a significant event, the Nightfall's Judgement reaches its Awakened State

Weapon (hand cannon), very rare (requires attunement)

  • Damage: 2d10 Force
  • Range: 30/90 Feet
  • Reload: 3

Abilities

  • Forceful Blast (Enhanced)

    • The Forceful Blast now affects a 20-foot cone, with the DC increasing to DC 17. It deals an additional 2d10 force damage and deafens creatures on a failed save.
  • Warping Surge (New)

    • Once per short or long rest, you can activate Warping Surge as a bonus action, gaining 1d8 bonus force damage on each shot and +10ft to movement speed for 1 minute. You also gain resistance to force damage during this time.
  • Blasting Recoil (Enhanced)

    • When you ht a creature with a ranged attack from this weapon, you can use your reaction to force the target to make a DC 17 Strength saving throw. On a failed save, the creature is pushed back 10 feet and knocked prone. You can use this feature up to 3 times, regaining expended uses after a long rest.

Exalted

In its final stage, the Nightfall's Judgement awakens fully, revealing the full extent of its powers.

Weapon (hand cannon), legendary (requires attunement)

  • Damage: 3d10 Force
  • Range: 30/120 Feet
  • Reload: 4

Abilities

  • Forceful Blast (Mastered)

    • The Forceful last now affects a 30-foot cone, with a save DC increasing to DC 18. It deal san additional 3d10 force damage and deafens creatures for 1 minute on a failed save.
  • Warping Surge (Empowered)

    • Once per short or long rest, you can activate Lightning surge, which now grants +1d12 bonus lightning damage on each shot and +15 feet to movement speed for 1 minute. You also gain immunity to lightning damage during this time.
  • Final Judgement (New)

    • As an action, once per day, you can unleash Final Judgement. Choose a point within 60 feet, creating a 20-foot-radius sphere or force that lasts 1 minute. Each creature in the area must take a DC 18 Dexterty saving throw or take 6d8 force damage and 6d8 thunder damage, or half as much on a success. On your turns while Final Judgement is active, you can use a bonus action to detonate the sphere of force on any creature in the sphere, dealing 5d8 force damage (no save). This feature recharges at dawn
  • Sentience and Personality (Optional)

    • The fully awakened Nightfall's Judgement may now communicate with you telepathically and exhibit a brash, stormy personality. It may have its own goals, desires, and wisdom to share, often demoanding boldness in battle and celebrating victories with thunderous "laughter".