notes/DND/.Brew/Race/WingsOfFire/Leafwing.md

3.2 KiB

Leafwings

Appearance:
Leafwings are a species of dragon with vibrant, leafy scales that blend into their jungle environment. Their wings resemble vast, fluttering leaves, speckled with star-like flecks. Their claws and bite are sharp, and their body language is often cautious and defensive, a reflection of their tumultuous history.

Ability Score Increase:

  • Your Dexterity score increases by 2.
  • Your Constitution score increases by 2.
  • Your Wisdom score increases by 2.
  • Your Charisma score decreases by 2.

Age:
Leafwings mature biologically at age seven and socially at age ten. They can live for over a century, though many face early deaths due to the harsh environment and constant dangers of their jungle home.

Alignment:
Leafwings tend to lean chaotic due to their need for flexibility and adaptability to survive in the unpredictable poison jungle. They don't strictly follow a moral code but prioritize survival and the protection of their tribe above all.

Size:
Leafwings vary in size, growing from medium to gargantuan depending on their age. Their wingspans are vast, and they have a lithe yet powerful build adapted for agility in both the jungle and the sky.

Speed:

  • Your base walking speed is 30 feet.
  • Your flying speed is 60 feet.
  • Your swimming speed is 30 feet.

Racial Traits

  • Claws:
    Your claws deal 2d6 + your Strength modifier slashing damage. You are proficient with your claws.

  • Bite:
    Your bite deals 2d8 + your Strength modifier piercing damage. You can only use your bite once per turn, regardless of how many attacks you can make. You are proficient with your bite.

  • Photosynthesis:
    You do not require food, as you can sustain yourself through photosynthesis. However, you still need normal amounts of water.

  • Poison Jungle Resident:
    You have the ranger feature Natural Explorer for Forest terrain. You also gain a +2 modifier for Survival and Perception checks in forest environments.

  • Component Pouch:
    You begin with a series of small pouches that hold poison jungle bugs, allowing you to use your Bug Weaponry ability without needing additional supplies. The pouches cannot store anything except seeds. If separated from your pouch, you can always find a new one within the poison jungle.

  • Bug Weaponry (Recharge 6):
    You are proficient in using poison jungle insects as weapons. You can make a ranged weapon attack against a creature within 30 feet. On a hit, the attack functions like the Blinding Pain spell, except the damage is poison instead of psychic. At higher levels, the damage increases: 3d4 at level 5, 5d4 at level 11, and 7d4 at level 20.

  • Leafspeak (Optional):
    A rare few Leafwings can communicate with and control plant growth. To determine if you are a Leafspeak, calculate 100 - your Constitution modifier, and roll two d100s. If both rolls meet or exceed this number, you gain the ability to speak to plants and can use your Component Pouch to supply seeds for offensive powers. You can make a ranged weapon attack against a creature within 30 feet, dealing 2d4 slashing damage with thorns or vines. This damage increases to 4d4 at level 5, 6d4 at level 11, and 8d4 at level 20.