3.7 KiB
3.7 KiB
Equipment
Weapons List
Below are some of the unique weapons available to Legion.
Destiny's Arrow
Weapon (Pistol), Uncommon
- Proficiency: Yes
- Attack Type: Ranged
- Range: 30 ft. (normal) / 90 ft. (long)
- Damage: 1d10 + 6
- Damage Type: Piercing
- Weight: 3 lb.
- Properties:
- Reload (4): Can be fired 4 times before needing to spend 1 attack or 1 action to reload. Requires a free hand to reload.
- Misfire (1): If the attack roll is 1 or lower, the weapon misfires. The weapon then requires an action to repair with a Tinker’s Tools check (DC = 8 + misfire score).
- Range: Can attack at normal or long range.
- Loading: Requires an action to reload.
- Bonus: +1 to attack and damage rolls made with this magic weapon.
- Notes:
- Source: D&D Free Rules (2024), page 213
Fate's Design
Weapon (Pistol), Common
- Proficiency: Yes
- Attack Type: Ranged
- Range: 60 ft. (normal) / 240 ft. (long)
- Damage: 1d10 + 5
- Damage Type: Piercing
- Weight: 3 lb.
- Cost: 150 gp
- Properties:
- Reload (4): Can be fired 4 times before needing to spend 1 attack or 1 action to reload. Requires a free hand to reload.
- Misfire (1): If the attack roll is 1 or lower, the weapon misfires. The weapon then requires an action to repair with a Tinker’s Tools check (DC = 8 + misfire score).
- Range: Can attack at normal or long range.
- Loading: Requires an action to reload.
- Notes:
- Source: Critical Role
Handaxe (x2)
Weapon (Simple Melee), Common
- Proficiency: Yes
- Attack Type: Melee or Thrown
- Range: 20 ft. (normal) / 60 ft. (long)
- Damage: 1d6 + Strength modifier
- Damage Type: Slashing
- Weight: 2 lb. each
- Properties:
- Light: Can be wielded with another light weapon in the other hand.
- Thrown: Can be thrown at targets within range.
- Cost: 5 gp each
- Source: Player’s Handbook, page 149
Shortsword
Weapon (Simple Melee), Common
- Proficiency: Yes
- Attack Type: Melee
- Range: 5 ft.
- Damage: 1d6 + Dexterity modifier
- Damage Type: Piercing
- Weight: 2 lb.
- Properties:
- Finesse: Can use Dexterity instead of Strength for attack and damage rolls.
- Light: Can be wielded with another light weapon in the other hand.
- Cost: 10 gp
- Source: Player’s Handbook, page 149
Spear
Weapon (Simple Melee), Common
- Proficiency: Yes
- Attack Type: Melee or Thrown
- Range: 20 ft. (normal) / 60 ft. (long)
- Damage: 1d6 + Strength modifier (one-handed) / 1d8 + Strength modifier (two-handed)
- Damage Type: Piercing
- Weight: 3 lb.
- Properties:
- Thrown: Can be thrown at targets within range.
- Versatile: Deals 1d8 damage when wielded with two hands.
- Cost: 1 gp
- Source: Player’s Handbook, page 149
Armor List
Chainmail
Armor (Medium), Common
- Proficiency: Yes
- Armor Class (AC): 16
- Weight: 55 lb.
- Properties:
- Stealth Disadvantage: Grants disadvantage on Dexterity (Stealth) checks.
- Strength Requirement: Requires a Strength score of 13 or higher to wear effectively.
- Cost: 75 gp
- Source: Player’s Handbook, page 145
Shield
Armor (Shield), Common
- Proficiency: Yes
- Armor Class (AC): +2 bonus to AC when equipped
- Weight: 6 lb.
- Properties:
- Requires one hand: Must be held in one hand to be used effectively.
- Cost: 10 gp
- Source: Player’s Handbook, page 145