# Equipment ## Weapons List Below are some of the unique weapons available to Legion. ### Destiny's Arrow > *Weapon (Pistol), Uncommon* - **Proficiency**: Yes - **Attack Type**: Ranged - **Range**: 30 ft. (normal) / 90 ft. (long) - **Damage**: 1d10 + 6 - **Damage Type**: Piercing - **Weight**: 3 lb. - **Properties**: - **Reload (4)**: Can be fired 4 times before needing to spend 1 attack or 1 action to reload. Requires a free hand to reload. - **Misfire (1)**: If the attack roll is 1 or lower, the weapon misfires. The weapon then requires an action to repair with a Tinker’s Tools check (DC = 8 + misfire score). - **Range**: Can attack at normal or long range. - **Loading**: Requires an action to reload. - **Bonus**: +1 to attack and damage rolls made with this magic weapon. - **Notes**: - **Source**: *D&D Free Rules (2024)*, page 213 --- ### Fate's Design > *Weapon (Pistol), Common* - **Proficiency**: Yes - **Attack Type**: Ranged - **Range**: 60 ft. (normal) / 240 ft. (long) - **Damage**: 1d10 + 5 - **Damage Type**: Piercing - **Weight**: 3 lb. - **Cost**: 150 gp - **Properties**: - **Reload (4)**: Can be fired 4 times before needing to spend 1 attack or 1 action to reload. Requires a free hand to reload. - **Misfire (1)**: If the attack roll is 1 or lower, the weapon misfires. The weapon then requires an action to repair with a Tinker’s Tools check (DC = 8 + misfire score). - **Range**: Can attack at normal or long range. - **Loading**: Requires an action to reload. - **Notes**: - **Source**: *Critical Role* --- ### Handaxe (x2) > *Weapon (Simple Melee), Common* - **Proficiency**: Yes - **Attack Type**: Melee or Thrown - **Range**: 20 ft. (normal) / 60 ft. (long) - **Damage**: 1d6 + Strength modifier - **Damage Type**: Slashing - **Weight**: 2 lb. each - **Properties**: - **Light**: Can be wielded with another light weapon in the other hand. - **Thrown**: Can be thrown at targets within range. - **Cost**: 5 gp each - **Source**: *Player’s Handbook*, page 149 --- ### Shortsword > *Weapon (Simple Melee), Common* - **Proficiency**: Yes - **Attack Type**: Melee - **Range**: 5 ft. - **Damage**: 1d6 + Dexterity modifier - **Damage Type**: Piercing - **Weight**: 2 lb. - **Properties**: - **Finesse**: Can use Dexterity instead of Strength for attack and damage rolls. - **Light**: Can be wielded with another light weapon in the other hand. - **Cost**: 10 gp - **Source**: *Player’s Handbook*, page 149 --- ### Spear > *Weapon (Simple Melee), Common* - **Proficiency**: Yes - **Attack Type**: Melee or Thrown - **Range**: 20 ft. (normal) / 60 ft. (long) - **Damage**: 1d6 + Strength modifier (one-handed) / 1d8 + Strength modifier (two-handed) - **Damage Type**: Piercing - **Weight**: 3 lb. - **Properties**: - **Thrown**: Can be thrown at targets within range. - **Versatile**: Deals 1d8 damage when wielded with two hands. - **Cost**: 1 gp - **Source**: *Player’s Handbook*, page 149 ## Armor List ### Chainmail > *Armor (Medium), Common* - **Proficiency**: Yes - **Armor Class (AC)**: 16 - **Weight**: 55 lb. - **Properties**: - **Stealth Disadvantage**: Grants disadvantage on Dexterity (Stealth) checks. - **Strength Requirement**: Requires a Strength score of 13 or higher to wear effectively. - **Cost**: 75 gp - **Source**: *Player’s Handbook*, page 145 --- ### Shield > *Armor (Shield), Common* - **Proficiency**: Yes - **Armor Class (AC)**: +2 bonus to AC when equipped - **Weight**: 6 lb. - **Properties**: - **Requires one hand**: Must be held in one hand to be used effectively. - **Cost**: 10 gp - **Source**: *Player’s Handbook*, page 145