# [Item Name] > **Notice**: All fields in this template are optional. Feel free to omit any sections that are not necessary for your Item. - *[Item Type (e.g., Weapon, Armor, Wondrous Item)], [Rarity]* - **Description**: [Description of the item, including unique magical properties, appearance, origin story, and any noteworthy lore.] - **Proficiency**: [Yes/No] [Specify if proficiency is required to use this item effectively.] - **Attack Type**: [Melee/Ranged/None] [Indicate if it's melee or ranged. For other items, specify if it has any combat applications.] - **Range**: [Range, if applicable] [Only include this for items with an attack range, like ranged weapons or spell-like effects.] - **Damage**: [Damage dice + modifier, if applicable] [Specify the base damage for weapons or items with damaging effects.] - **Damage Type**: [Damage type, e.g., Piercing, Slashing, Fire] [List the type of damage dealt, if applicable.] - **Weight**: [Weight in pounds] [Add weight for reference if it’s important for carrying capacity.] - **Cost**: [Approximate value in gold pieces] [Provide a value, especially if the item is tradeable or has a known worth in your world.] - **Properties**: - **[Property 1]**: [Detailed explanation] - **[Property 2]**: [Add more properties if needed] - **[Unique Ability Name]**: - **Usage**: [How the ability can be used (e.g., once per short rest, unlimited use, on critical hit)] - **Effect**: [Describe the ability's effects in detail, including any duration, saving throws, or special conditions] - **Attunement**: [Yes/No] [Specify if attunement is required to unlock the item’s full abilities.] - **Notes**: [Add any extra information, such as specific limitations, compatibility with class features, or warnings.] - **Source**: *[Homebrew or other source information, if any]* [Include a source reference if this item is based on something specific, or simply write "Homebrew."] --- ## Example Usage Scenario [Provide an example of how a player might use this item in a game setting, demonstrating its abilities and impact on gameplay.]