# **Arcane Augmentation** > *Prerequisite: Spellcasting* This feat grants you the ability to enhance a spell you cast by expending an additional spell slot of equal or greater level than the spell being cast. ## Benefits - **Power Scaling**: - Cantrips benefit the most from this ability, as most spells can scale in power simply by being cast at a higher level. In contrast, cantrips typically remain at a single power level unless modified by a feat or class archetype. - **Damage Type Alteration**: - You can change the damage type of a spell to another type within the same category by expending a spell slot of a lesser level. ## Damage Type Categories - **Non-Magical**: Bludgeoning, Piercing, Slashing - **Elemental**: Fire, Cold, Force - **Magical**: Acid, Lightning, Thunder - **Other**: Poison, Psychic, Necrotic, Radiant ## Example Enhancements The following examples illustrate how the **Arcane Augmentation** feat can enhance spells. These examples are not exhaustive; the rules apply to any spell that fits within the guidelines of the feat. - **Eldritch Blast**: - **Base Stats**: 1d10 force damage - **1st Level Boost**: 2d10 force damage - **2nd Level Boost**: 3d10 force damage - **Mage Hand**: - **Base Stats**: - Range: 30 ft - Carry: 10 lb - Cannot Attack - **1st Level Boost**: Choose one of the following: - Range: 60 ft - Carry: 20 lb - **2nd Level Boost**: Choose one of the following: - Range: 90 ft - Carry: 30 lb