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40
DND/.Brew/Readme.md
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DND/.Brew/Readme.md
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# **The Brewery**
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Welcome to the custom D&D rules repository! This README serves as an index to help you navigate the rules and guidelines. Below, you'll find a categorized list of the rules and mechanics.
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## **Index**
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### **1. Ability Score Generation**
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Custom rules for generating character stats
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- [Balanced Rolls](Rules/Stats/BalancedRolls.md)
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- [Empowered Array](Rules/Stats/EmpoweredArray.md)
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### **2. Custom Races**
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Detailed rules for homebrew races, including lore, traits, and mechanics.
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- [Blood Forged](Race/Bloodforged.md)
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- [Skeleton](Race/Skeleton.md)
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### **3. Feats**
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Descriptions of unique feats, their benefits, and prerequisites for use.
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- [Arcane Augmentation](Feats/Arcane%20Augmentation.md)
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### **4. Equipment**
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Custom items, including unique effects, attunement rules, and curses.
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- [Cantrip Blaster](Equipment/Cantrip%20Blaster.md)
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- [Cursed Gloves](Equipment/Cursed%20Gloves.md)
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- [Gloves of Magnetism](Equipment/Gloves%20of%20Magnetism.md)
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- [Spell Revolver](Equipment/Spell%20Revolver.md)
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### **5. Features**
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Not to be confused with [Feats](#3-feats), these are custom rules that can be applied to multiple things.
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- [Precise Calibration](Features/Precise%20Calibration.md)
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55
DND/.Brew/Rules/Stats/BalancedRolls.md
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DND/.Brew/Rules/Stats/BalancedRolls.md
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# Balanced Rolls
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1. **Roll four six-sided dice (4d6).**
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Example: You roll **4, 1, 5, 2**.
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2. **Reroll any dice that show a 1, but only once per die.**
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- From the roll above, you reroll the **1**.
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- Let’s say the reroll comes up as **6**.
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- Now your dice results are: **4, 6, 5, 2**.
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3. **Drop the lowest number from the four dice.**
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- The lowest number is **2**, so you drop it.
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- Your remaining numbers are **4, 6, 5**.
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4. **Add the three remaining numbers together.**
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- The sum is **4 + 6 + 5 = 15**.
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- This is your stat value.
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---
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## **Additional Examples**
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### Example 1
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1. You roll **3, 2, 1, 6**.
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2. Reroll the **1**, and it comes up as **4**.
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- New results: **3, 2, 4, 6**.
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3. Drop the lowest number, which is **2**.
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4. Final stat: **3 + 4 + 6 = 13**.
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### Example 2
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1. You roll **6, 1, 1, 3**.
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2. Reroll the two **1s**.
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- First reroll: **4**.
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- New results: **6, 4, 1, 3**.
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3. Drop the lowest number, which is **1**.
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4. Final stat: **6 + 4 + 3 = 13**.
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### Example 3
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1. You roll **5, 1, 1, 1**.
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2. Reroll one of the **1s** (you only reroll **1** die per roll).
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- The reroll comes up as **6**.
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- New results: **5, 6, 1, 1**.
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3. Drop the lowest number, which is **1**.
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4. Final stat: **5 + 6 + 1 = 12**.
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---
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### **Key Points to Remember**
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- You reroll **only one die showing a 1** per roll of 4d6.
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- The lowest number from the four dice is always dropped after rerolling.
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- This method gives you a higher chance of generating above-average stats compared to rolling straight 3d6.
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DND/.Brew/Rules/Stats/EmpoweredArray.md
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DND/.Brew/Rules/Stats/EmpoweredArray.md
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# **Empowered Array**
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The **Empowered Array** offers a significant boost to character stats compared to the standard array. This method is designed to create truly remarkable characters with exceptional capabilities right from the start, making it ideal for high-power campaigns or games with particularly challenging encounters.
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Instead of the standard array, players can distribute the following six ability scores among their character's attributes as they see fit:
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- **20, 20, 15, 15, 10, 10**
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This allows for a combination of two top-tier stats (20s), two strong stats (15s), and two average stats (10s). Players should consider their character's class, role, and background when assigning these scores to ensure their strengths align with their intended playstyle.
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For example, a fighter might prioritize **20 in Strength** and **20 in Constitution** for maximum physical prowess, while a wizard could assign their **20s to Intelligence and Dexterity** for spellcasting and survivability.
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BIN
DND/Legion/Brew/Equipment/Nightfalls Judgement.jpeg
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BIN
DND/Legion/Brew/Equipment/Nightfalls Judgement.jpeg
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Binary file not shown.
After Width: | Height: | Size: 384 KiB |
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---
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license: Excluded
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reason: Content not explicitly contributed under Draconis
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---
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# Nightfall's Judgement
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# Nightfall's Judgement
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> When Nightfall's Judgement is first discovered, it is in its Dormant state.
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> When Nightfall's Judgement is first discovered, it is in its Dormant state.
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![image](Nightfalls%20Judgement.jpeg)
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## DM Rules
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## DM Rules
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- AOE Effects that hit "creatures" is "target creatures in range"
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- AOE Effects that hit "creatures" is "target creatures in range"
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## Dormant
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## Dormant
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### Abilities
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### Abilities
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1. **Forceful Blast:**
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- **Forceful Blast:**
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- As an action, you can expect one round to unleash a thunderous blast. Each creature in a 15-foot cone must make a **DC 15 Constitution saving throw**, taking an additional 2d8 force damage on a failed save and becoming **deafened** for 1 minute. A creature can repeat the saving throw at the end of each of its turns to end the deafened condition
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- As an action, you can expect one round to unleash a thunderous blast. Each creature in a 15-foot cone must make a **DC 15 Constitution saving throw**, taking an additional 2d8 force damage on a failed save and becoming **deafened** for 1 minute. A creature can repeat the saving throw at the end of each of its turns to end the deafened condition
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2. **Rebounding Shot:**
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- **Rebounding Shot:**
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- Once per turn, when you hit a creatyre with this weapon, you can force them to make a **DC 15 Strength saving throw** or be **pushed back 5 feet**
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- Once per turn, when you hit a creatyre with this weapon, you can force them to make a **DC 15 Strength saving throw** or be **pushed back 5 feet**
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## Awakened
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## Awakened
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### Abilities
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### Abilities
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1. **Forceful Blast** *(Enhanced)*
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- **Forceful Blast** *(Enhanced)*
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- The Forceful Blast now affects a 20-foot cone, with the DC increasing to **DC 17**. It deals an additional 2d10 force damage and deafens creatures on a failed save.
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- The Forceful Blast now affects a 20-foot cone, with the DC increasing to **DC 17**. It deals an additional 2d10 force damage and deafens creatures on a failed save.
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2. **Warping Surge** *(New)*
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- **Warping Surge** *(New)*
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- Once per short or long rest, you can activate **Warping Surge** as a bonus action, gaining **1d8 bonus force damage on each shot** and **+10ft to movement speed** for 1 minute. You also gain **resistance to force damage** during this time.
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- Once per short or long rest, you can activate **Warping Surge** as a bonus action, gaining **1d8 bonus force damage on each shot** and **+10ft to movement speed** for 1 minute. You also gain **resistance to force damage** during this time.
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3. **Blasting Recoil** *(Enhanced)*
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- **Blasting Recoil** *(Enhanced)*
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- When you ht a creature with a ranged attack from this weapon, you can use your reaction to force the target to make a **DC 17 Strength saving throw**. On a failed save, the creature is **pushed back 10 feet** and **knocked prone**. You can use this feature up to 3 times, regaining expended uses after a long rest.
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- When you ht a creature with a ranged attack from this weapon, you can use your reaction to force the target to make a **DC 17 Strength saving throw**. On a failed save, the creature is **pushed back 10 feet** and **knocked prone**. You can use this feature up to 3 times, regaining expended uses after a long rest.
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## Exalted
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## Exalted
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> In its final stage, the Nightfall's Judgement awakens fully, revealing the full extent of its powers.
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> In its final stage, the Nightfall's Judgement awakens fully, revealing the full extent of its powers.
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### Weapon (hand cannon), legendary (requires attunement)
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### Weapon (hand cannon), legendary (requires attunement)
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- **Damage:** 3d10 Force
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- **Damage:** 3d10 Force
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- **Reload:** 4
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- **Reload:** 4
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### Abilities
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### Abilities
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1. **Forceful Blast** *(Mastered)*
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- The Forceful last now affects a 30-foot cone, with a save DC increasing to **DC 18**. It deal san additional 3d10 force damage and deafens creatures for 1 minute on a failed save.
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- **Forceful Blast** *(Mastered)*
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2. **Warping Surge** *(Empowered)*
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- The Forceful last now affects a 30-foot cone, with a save DC increasing to **DC 18**. It deal san additional 3d10 force damage and deafens creatures for 1 minute on a failed save.
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- **Warping Surge** *(Empowered)*
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- Once per short or long rest, you can activate Lightning surge, which now grants **+1d12 bonus lightning damage on each shot** and **+15 feet to movement speed** for 1 minute. You also gain **immunity to lightning damage** during this time.
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- Once per short or long rest, you can activate Lightning surge, which now grants **+1d12 bonus lightning damage on each shot** and **+15 feet to movement speed** for 1 minute. You also gain **immunity to lightning damage** during this time.
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3. **Final Judgement** *(New)*
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- **Final Judgement** *(New)*
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- As an action, once per day, you can unleash **Final Judgement**. Choose a point within 60 feet, creating a **20-foot-radius sphere or force** that lasts 1 minute. Each creature in the area must take a **DC 18 Dexterty saving throw** or take **6d8 force damage** and **6d8 thunder damage**, or half as much on a success. On your turns while Final Judgement is active, you can use a bonus action to detonate the sphere of force on any creature in the sphere, dealing 5d8 force damage (no save). This feature recharges at dawn
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- As an action, once per day, you can unleash **Final Judgement**. Choose a point within 60 feet, creating a **20-foot-radius sphere or force** that lasts 1 minute. Each creature in the area must take a **DC 18 Dexterty saving throw** or take **6d8 force damage** and **6d8 thunder damage**, or half as much on a success. On your turns while Final Judgement is active, you can use a bonus action to detonate the sphere of force on any creature in the sphere, dealing 5d8 force damage (no save). This feature recharges at dawn
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4. **Sentience and Personality** *(Optional)*
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- **Sentience and Personality** *(Optional)*
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- The fully awakened *Nightfall's Judgement* may now communicate with you telepathically and exhibit a brash, stormy personality. It may have its own goals, desires, and wisdom to share, often demoanding boldness in battle and celebrating victories with thunderous "laughter".
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- The fully awakened *Nightfall's Judgement* may now communicate with you telepathically and exhibit a brash, stormy personality. It may have its own goals, desires, and wisdom to share, often demoanding boldness in battle and celebrating victories with thunderous "laughter".
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DND/Legion/Notes/TheForgottenLord.md
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# The Forgotten Lord
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Can steal memories,
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alter reality
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Betrayal, deceit, manipulation, and chaos
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supposedly derivs power from broken promises, something, and willing betray loved ones
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treasures values of secrets and silence
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68
LICENSE.md
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68
LICENSE.md
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@ -0,0 +1,68 @@
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# Draconis Code and Content License v1.2
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Copyright (c) 2022-2024, Merith.TK
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All rights reserved.
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Redistribution and use in source and binary forms, without modification, are permitted provided that the
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following conditions are met:
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1. **Redistribution**
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Redistributions in any form must retain this copyright notice, this list of conditions, and the following disclaimer in the documentation and/or other materials provided with the distribution.
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2. **Endorsement Restriction**
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The copyright holder's name may not be used to endorse or promote products derived from this material without specific prior written permission.
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||||||
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3. **No Unauthorized Derivatives**
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Derivative works based on this material are not permitted without the express written permission of the copyright holder. Any approved derivative work must not be distributed under any other license.
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4. **Contributions**
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All contributions to this material must be licensed under this license. Contributors may not distribute their contributions under any other license without the express written permission of the copyright holder.
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||||||
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5. **Contributor Ownership**
|
||||||
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Contributors retain ownership of their contributions unless specified otherwise. All contributions are licensed under this license, and the copyright holder may not claim ownership of contributions made by others.
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||||||
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||||||
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6. **Contributor Endorsement Restriction**
|
||||||
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The copyright holder may not use the names of contributors to endorse or promote products derived from this material without specific prior written permission.
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||||||
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7. **Contributor Agreement**
|
||||||
|
By contributing to this material, you agree to the terms of this license and grant the copyright holder the right to use your contributions under this license, excluding the right to change the license or claim ownership of your contributions.
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||||||
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8. **Reuse of Contributions**
|
||||||
|
Contributors may reuse their contributions independently, provided they do not replicate or claim ownership of the entire work. The copyright holder may remove this clause with 24 hours' notice, but this change will not affect contributions made before removal.
|
||||||
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|
||||||
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9. **Contributor Withdrawal of Content**
|
||||||
|
Contributors can request to withdraw their contributions under these conditions:
|
||||||
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|
||||||
|
- **Mutual Agreement**: If the contribution is a joint work between two contributors, or between a Contributor and the Copyright Holder, the withdrawing party must obtain consent from the other party to withdraw.
|
||||||
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|
||||||
|
- **Lost Contact**: If the Contributor and the Copyright Holder have lost contact, the Contributor must make a reasonable effort to reach the Copyright Holder. If no proof of contact is found within a reasonable time, it is assumed both parties agree to the withdrawal.
|
||||||
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|
||||||
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- **Critical Content**: If the contribution is crucial to the overall content, it may remain with permanent credit given to the Contributor.
|
||||||
|
|
||||||
|
- **Clause Removal**: The Copyright Holder can remove this clause with a 24-hour notice. This change will not affect contributions made before the clause is removed.
|
||||||
|
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||||||
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10. **License Updates**
|
||||||
|
The copyright holder can update this license to newer versions of the Draconis Code
|
||||||
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and Content License, which will apply to new contributions made after the update date.
|
||||||
|
|
||||||
|
The copyright holder must give a 24-hour notice before updating, clearly stating the
|
||||||
|
differences between the current license and the new version.
|
||||||
|
|
||||||
|
The copyright holder cannot relicense, downgrade to an older version, or change the
|
||||||
|
terms for contributions without the explicit written permission of each original contributor.
|
||||||
|
If permission cannot be reasonably obtained, it will be seen as acceptance of the relicense.
|
||||||
|
|
||||||
|
Contributors can negotiate to opt out of adopting a newer version of the license. If an
|
||||||
|
update is proposed, a vote may be held among contributors to decide whether to accept
|
||||||
|
the update. This vote must take place within 24-48 hours after the announcement, and the
|
||||||
|
majority of participating contributors will determine the outcome.
|
||||||
|
|
||||||
|
11. **Warranty Disclaimer**
|
||||||
|
THIS MATERIAL IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||||
|
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
|
||||||
|
IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||||
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OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||||
|
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS MATERIAL, EVEN IF ADVISED OF THE POSSIBILITY
|
||||||
|
OF SUCH DAMAGE.
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@ -1 +1,3 @@
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# My Notes
|
||||||
|
|
||||||
[![Open in Gitpod](https://gitpod.io/button/open-in-gitpod.svg)](https://gitpod.io/#https://gitlab.com/merith-tk/dnd-notes)
|
[![Open in Gitpod](https://gitpod.io/button/open-in-gitpod.svg)](https://gitpod.io/#https://gitlab.com/merith-tk/dnd-notes)
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||||||
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Reference in a new issue