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1ee0c44a81 DND/.Brew, LICENSE 2024-11-12 12:04:45 -08:00
Merith
89986e20a8 DND/Legion/Notes 2024-11-12 11:42:14 -08:00
Merith
9d970dbee9 DND/Legion/Brew/Equipment/Nightfalls Judgement, Relint 2024-11-12 11:42:14 -08:00
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vscode:
extensions:
- DavidAnson.vscode-markdownlint
- DavidAnson.vscode-markdownlint

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# **The Brewery**
Welcome to the custom D&D rules repository! This README serves as an index to help you navigate the rules and guidelines. Below, you'll find a categorized list of the rules and mechanics.
## **Index**
### **1. Ability Score Generation**
Custom rules for generating character stats
- [Balanced Rolls](Rules/Stats/BalancedRolls.md)
- [Empowered Array](Rules/Stats/EmpoweredArray.md)
### **2. Custom Races**
Detailed rules for homebrew races, including lore, traits, and mechanics.
- [Blood Forged](Race/Bloodforged.md)
- [Skeleton](Race/Skeleton.md)
### **3. Feats**
Descriptions of unique feats, their benefits, and prerequisites for use.
- [Arcane Augmentation](Feats/Arcane%20Augmentation.md)
### **4. Equipment**
Custom items, including unique effects, attunement rules, and curses.
- [Cantrip Blaster](Equipment/Cantrip%20Blaster.md)
- [Cursed Gloves](Equipment/Cursed%20Gloves.md)
- [Gloves of Magnetism](Equipment/Gloves%20of%20Magnetism.md)
- [Spell Revolver](Equipment/Spell%20Revolver.md)
### **5. Features**
Not to be confused with [Feats](#3-feats), these are custom rules that can be applied to multiple things.
- [Precise Calibration](Features/Precise%20Calibration.md)

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# Balanced Rolls
1. **Roll four six-sided dice (4d6).**
Example: You roll **4, 1, 5, 2**.
2. **Reroll any dice that show a 1, but only once per die.**
- From the roll above, you reroll the **1**.
- Lets say the reroll comes up as **6**.
- Now your dice results are: **4, 6, 5, 2**.
3. **Drop the lowest number from the four dice.**
- The lowest number is **2**, so you drop it.
- Your remaining numbers are **4, 6, 5**.
4. **Add the three remaining numbers together.**
- The sum is **4 + 6 + 5 = 15**.
- This is your stat value.
---
## **Additional Examples**
### Example 1
1. You roll **3, 2, 1, 6**.
2. Reroll the **1**, and it comes up as **4**.
- New results: **3, 2, 4, 6**.
3. Drop the lowest number, which is **2**.
4. Final stat: **3 + 4 + 6 = 13**.
### Example 2
1. You roll **6, 1, 1, 3**.
2. Reroll the two **1s**.
- First reroll: **4**.
- New results: **6, 4, 1, 3**.
3. Drop the lowest number, which is **1**.
4. Final stat: **6 + 4 + 3 = 13**.
### Example 3
1. You roll **5, 1, 1, 1**.
2. Reroll one of the **1s** (you only reroll **1** die per roll).
- The reroll comes up as **6**.
- New results: **5, 6, 1, 1**.
3. Drop the lowest number, which is **1**.
4. Final stat: **5 + 6 + 1 = 12**.
---
### **Key Points to Remember**
- You reroll **only one die showing a 1** per roll of 4d6.
- The lowest number from the four dice is always dropped after rerolling.
- This method gives you a higher chance of generating above-average stats compared to rolling straight 3d6.

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# **Empowered Array**
The **Empowered Array** offers a significant boost to character stats compared to the standard array. This method is designed to create truly remarkable characters with exceptional capabilities right from the start, making it ideal for high-power campaigns or games with particularly challenging encounters.
Instead of the standard array, players can distribute the following six ability scores among their character's attributes as they see fit:
- **20, 20, 15, 15, 10, 10**
This allows for a combination of two top-tier stats (20s), two strong stats (15s), and two average stats (10s). Players should consider their character's class, role, and background when assigning these scores to ensure their strengths align with their intended playstyle.
For example, a fighter might prioritize **20 in Strength** and **20 in Constitution** for maximum physical prowess, while a wizard could assign their **20s to Intelligence and Dexterity** for spellcasting and survivability.

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---
license: Excluded
reason: Content not explicitly contributed under Draconis
---
# Nightfall's Judgement
> When Nightfall's Judgement is first discovered, it is in its Dormant state.
![image](Nightfalls%20Judgement.jpeg)
## DM Rules
- AOE Effects that hit "creatures" is "target creatures in range"
## Dormant
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### Abilities
1. **Forceful Blast:**
- **Forceful Blast:**
- As an action, you can expect one round to unleash a thunderous blast. Each creature in a 15-foot cone must make a **DC 15 Constitution saving throw**, taking an additional 2d8 force damage on a failed save and becoming **deafened** for 1 minute. A creature can repeat the saving throw at the end of each of its turns to end the deafened condition
2. **Rebounding Shot:**
- **Rebounding Shot:**
- Once per turn, when you hit a creatyre with this weapon, you can force them to make a **DC 15 Strength saving throw** or be **pushed back 5 feet**
## Awakened
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### Abilities
1. **Forceful Blast** *(Enhanced)*
- The Forceful Blast now affects a 20-foot cone, with the DC increasing to **DC 17**. It deals an additional 2d10 force damage and deafens creatures on a failed save.
2. **Warping Surge** *(New)*
- Once per short or long rest, you can activate **Warping Surge** as a bonus action, gaining **1d8 bonus force damage on each shot** and **+10ft to movement speed** for 1 minute. You also gain **resistance to force damage** during this time.
3. **Blasting Recoil** *(Enhanced)*
- **Forceful Blast** *(Enhanced)*
- The Forceful Blast now affects a 20-foot cone, with the DC increasing to **DC 17**. It deals an additional 2d10 force damage and deafens creatures on a failed save.
- **Warping Surge** *(New)*
- Once per short or long rest, you can activate **Warping Surge** as a bonus action, gaining **1d8 bonus force damage on each shot** and **+10ft to movement speed** for 1 minute. You also gain **resistance to force damage** during this time.
- **Blasting Recoil** *(Enhanced)*
- When you ht a creature with a ranged attack from this weapon, you can use your reaction to force the target to make a **DC 17 Strength saving throw**. On a failed save, the creature is **pushed back 10 feet** and **knocked prone**. You can use this feature up to 3 times, regaining expended uses after a long rest.
## Exalted
> In its final stage, the Nightfall's Judgement awakens fully, revealing the full extent of its powers.
### Weapon (hand cannon), legendary (requires attunement)
- **Damage:** 3d10 Force
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- **Reload:** 4
### Abilities
1. **Forceful Blast** *(Mastered)*
- The Forceful last now affects a 30-foot cone, with a save DC increasing to **DC 18**. It deal san additional 3d10 force damage and deafens creatures for 1 minute on a failed save.
2. **Warping Surge** *(Empowered)*
- **Forceful Blast** *(Mastered)*
- The Forceful last now affects a 30-foot cone, with a save DC increasing to **DC 18**. It deal san additional 3d10 force damage and deafens creatures for 1 minute on a failed save.
- **Warping Surge** *(Empowered)*
- Once per short or long rest, you can activate Lightning surge, which now grants **+1d12 bonus lightning damage on each shot** and **+15 feet to movement speed** for 1 minute. You also gain **immunity to lightning damage** during this time.
3. **Final Judgement** *(New)*
- **Final Judgement** *(New)*
- As an action, once per day, you can unleash **Final Judgement**. Choose a point within 60 feet, creating a **20-foot-radius sphere or force** that lasts 1 minute. Each creature in the area must take a **DC 18 Dexterty saving throw** or take **6d8 force damage** and **6d8 thunder damage**, or half as much on a success. On your turns while Final Judgement is active, you can use a bonus action to detonate the sphere of force on any creature in the sphere, dealing 5d8 force damage (no save). This feature recharges at dawn
4. **Sentience and Personality** *(Optional)*
- The fully awakened *Nightfall's Judgement* may now communicate with you telepathically and exhibit a brash, stormy personality. It may have its own goals, desires, and wisdom to share, often demoanding boldness in battle and celebrating victories with thunderous "laughter".
- **Sentience and Personality** *(Optional)*
- The fully awakened *Nightfall's Judgement* may now communicate with you telepathically and exhibit a brash, stormy personality. It may have its own goals, desires, and wisdom to share, often demoanding boldness in battle and celebrating victories with thunderous "laughter".

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## Key Details
- Aorian Automaton, also known as "soul touched"
- HAS A FUCKING GUN IN MY CHEST?!
- HAS A FUCKING GUN IN MY CHEST?!

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# The Forgotten Lord
Can steal memories,
alter reality
Betrayal, deceit, manipulation, and chaos
supposedly derivs power from broken promises, something, and willing betray loved ones
treasures values of secrets and silence

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# Draconis Code and Content License v1.2
Copyright (c) 2022-2024, Merith.TK
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Redistribution and use in source and binary forms, without modification, are permitted provided that the
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THIS MATERIAL IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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# My Notes
[![Open in Gitpod](https://gitpod.io/button/open-in-gitpod.svg)](https://gitpod.io/#https://gitlab.com/merith-tk/dnd-notes)