diff --git a/DND/.Template/Monster.md b/DND/.Template/Monster.md deleted file mode 100644 index f66c97c..0000000 --- a/DND/.Template/Monster.md +++ /dev/null @@ -1,118 +0,0 @@ -# [Monster Name] - -> *[Creature Type (e.g., Beast, Aberration, Fiend)], [Challenge Rating (CR)]* - ---- - -## Basic Information - -- **Name**: [Monster Name] -- **Size**: [Size Category (e.g., Medium, Large)] -- **Type**: [Creature Type (e.g., Beast, Dragon, Undead)] -- **Alignment**: [Alignment (e.g., Chaotic Evil, Neutral)] -- **Challenge Rating**: [CR (e.g., 5)] -- **XP**: [XP Value (e.g., 1,800)] - ---- - -## Description - - - -[Describe the monster’s appearance, behavior, and any unique traits or lore.] - - - ---- - -## Stats - -| **Armor Class (AC)** | [AC Value (e.g., 15)] | -|----------------------|-----------------------| -| **Hit Points (HP)** | [HP Value (e.g., 120)] | -| **Speed** | [Speed (e.g., 30 ft., fly 60 ft.)] | - ---- - -### Ability Scores - -| Ability | Score | Modifier | -|------------------|-------|----------| -| **Strength** | | | -| **Dexterity** | | | -| **Constitution** | | | -| **Intelligence** | | | -| **Wisdom** | | | -| **Charisma** | | | - ---- - -## Traits - -- **[Trait Name]**: - [Description of the trait, including any mechanical effects or special abilities.] - -- **[Trait Name]**: - [Description of the trait, including any mechanical effects or special abilities.] - ---- - -## Actions - -- **[Action Name]**: - - **Attack Type**: [Melee/Ranged] - - **To Hit**: +[Bonus] - - **Range**: [Range (e.g., 5 ft., 30/60 ft.)] - - **Hit**: [Damage Dice + Modifier (e.g., 2d6 + 4)] - - **Damage Type**: [Damage Type (e.g., Slashing, Fire)] - - **Effect**: [Additional effects, such as conditions or special mechanics.] - -- **[Action Name]**: - [Description of the action, including any unique mechanics or effects.] - ---- - -## Reactions - -- **[Reaction Name]**: - [Description of the reaction, including triggers and effects.] - ---- - -## Legendary Actions (if applicable) - -- **[Legendary Action Name]**: - [Description of the legendary action, including cost and effects.] - ---- - -## Lair Actions (if applicable) - -- **[Lair Action Name]**: - [Description of the lair action, including triggers and effects.] - ---- - -## Regional Effects (if applicable) - -- **[Regional Effect Name]**: - [Description of the regional effect, including how it impacts the environment or creatures nearby.] - ---- - -## Lore - -[Provide additional lore about the monster, including its origins, behavior, and role in the world. This section can include cultural significance, myths, or how it interacts with other creatures.] - ---- - -## Example Encounter - -[Describe a scenario where the monster might appear, including how it behaves in combat or social situations. Highlight its unique abilities and how it challenges the players.] diff --git a/DND/Characters/Dain Voss/rolls.md b/DND/Characters/Dain Voss/rolls.md deleted file mode 100644 index dcac410..0000000 --- a/DND/Characters/Dain Voss/rolls.md +++ /dev/null @@ -1,26 +0,0 @@ -# Rolls - -> Using [Balanced Rolls](../../TheVault/Stats/BalancedRolls.md) method. - -- Rolls - - 5, 5, 4, 2 - - drop: 2 - - total: 14 - - 6, 5, 4, 1 - - reroll: 6 - - drop: 4 - - total: 17 - - 6, 6, 3, 2 - - drop: 2 - - total: 15 - - 6, 6, 6, 1 - - reroll: 3 - - drop: 3 - - total: 18 - - 5, 4, 3, 3 - - drop: 3 - - total: 12 - - 4, 4, 2, 1 - - reroll: 5 - - drop: 2 - - total: 13 diff --git a/DND/Characters/Kybr/ClericDomain.md b/DND/Characters/Kybr/ClericDomain.md deleted file mode 100644 index d04a04a..0000000 --- a/DND/Characters/Kybr/ClericDomain.md +++ /dev/null @@ -1,2 +0,0 @@ -## Domain of Erasure - diff --git a/DND/Characters/Kybr/Ideas.md b/DND/Characters/Kybr/Ideas.md deleted file mode 100644 index 6d08157..0000000 --- a/DND/Characters/Kybr/Ideas.md +++ /dev/null @@ -1,4 +0,0 @@ -# Just some ideas - -Arsenal of weapons, Equiped from a set of Arm Blades embedded in my armor at different points -I can have any weapon of a list as needed and hand them out as needed. diff --git a/DND/Characters/Kybr/Notes.md b/DND/Characters/Kybr/Notes.md index 2b1d82c..d63ce55 100644 --- a/DND/Characters/Kybr/Notes.md +++ b/DND/Characters/Kybr/Notes.md @@ -65,93 +65,3 @@ Its a Soul Anchor, he is under control, without any save I GOT THE SWORD BACK Patrons: "Its about time you got the key back, now get to the alter" Kybr: "Wat Alter?" - -## 3/16/2025 - -Recap -Missed Eidriss Recap -Brain not letting me copy Accord's recap due to starting in the middle - -Enkitta -Eidrisses daugher was convinced to bring us through a portal to save his and elo's ass. We almost died. Again - ---- - -Eidris became human for just a bit (emotions) and asked people to care for his daughter if something happens to him. - -Accord was told to give up the power given to him by Cord, and make his own. -The scythe was given up and melted down for an godly ingot of metal for Cord's power. - -Accord was struggling until Eidris stepped forward and gave assistance, recognizing what was missing from Accord. - ---- - -Demon Girl is back, asked "who are you again" twice and got no answer so I dont know her name. -She appearntly stole Eidris's tea. - -Jayce came through a portal, and brought salem, who uses his magic to take the ArcBlade from him. -Salem came and took the arcblade, -Context, Salem is the mayor of a town i got thrown out of because I made the arcblade. -So I made a deal that he help create a "vault" of sorts to store and contain my creations that have been used for harm where they were intended for good. - -I wonder if he took the name the "Vault of Resonance" I didnt get to ask a questions about this as he went back through the portal... in his defense my hand was going for his throat as I hadnt quite remembered the deal until now - ---- - -OH GOD THE FEELS, EVERYTHING IS SO ADORABLE - -We went back to the city to get the Arcblade back, however the others saw people being adorable in cosplay with mock-weapons and equipment - ---- - -IMPORTANT NOTE TIME: - -Unknown Woman was speaking goblin. Jayce spoke to help calm Unknown Woman. - -We all got to the center of the city and got told to get on the stage that had been prepared, Eidris came to the center with Salem. - -Salem is hesitant to return the Arcblade, however he is giving it up, but shows concern for the people of his city, and cant promise their safety. - -He introduced me as "Kybr, the Iron Clad", -It took so much effort from Kybr to not correct him on the fact its an steel alloy. - -Myst, The Obsidian Alchemist - -Enkitta, The Soul Peircer - -Accord, The Storm Titan - -Eidriss, The Drowned Avenger. - -Party Name: ___***THE MARKED***___ - -In memory of Ava -"Ava, The Fallen" - ---- - -## 3/23/2025 - -Kybr finally got a Bath. - -Enkitta's brother is 20k gold bounty - -Somewhere to the east there are reports of... [Tremors](https://i.etsystatic.com/5295440/r/il/a4e079/3387783195/il_1080xN.3387783195_gjqe.jpg) -, in truth its just earthquaks - -I wanted to get a gun from Jayce for Enkitta, Jayce does not trust me. - -I tried to buy a handful of compasses from him but I got the silent treatment before i bribed him with 50 gold - -We found the village in the east and there was along of shit broken - -## 3/20/2025 - -I made a deal with The Forgotten Lord. - -My armor is now dark black instead of shiney metal. My mark is on my chest now. - -I no longer feel my eldritch power. -I retained my eldritch blast. - -The party are just people I dont need to worry about, \ No newline at end of file diff --git a/DND/Characters/Kybr/Stuff He Made.md b/DND/Characters/Kybr/Stuff He Made.md deleted file mode 100644 index 87fef08..0000000 --- a/DND/Characters/Kybr/Stuff He Made.md +++ /dev/null @@ -1,23 +0,0 @@ -# SHIT KYBR MADE AND FUCKED UP - -1. [The Arcblade](../../TheVault/Equipment/Arcblade.md) - - Status: Retreived - - Kybr cannot touch it because he is a dumbass so it magically doesnt let him touch it -2. The Aether Gauntlets of the World Shaker - - Status: Missing -3. The Mirrored Visor of the Null Eye - - Status: Missing -4. Arc-coil Core Plate - - Status: Missing -5. Auto-Tinkerer Swarm Belt - - Status: Missing -6. Phase Tourqe Harness - - Status: Missing -7. The Ether Reactor Forge Plate - - Status: Missing - - Taken off of an Ancient Warforged - - +3 AC, - - Resistance to Elemental Damage - - Can Cast Wall of Force, Disetengrate, and Meteor Swarm for Free - - Has the abililty to warp reality if overused. - - Was Stolen from Me. \ No newline at end of file diff --git a/DND/Oneshots/Riftwalkers/Entities/Crystal Entity.md b/DND/Oneshots/Riftwalkers/Entities/Crystal Entity.md deleted file mode 100644 index 14fc321..0000000 --- a/DND/Oneshots/Riftwalkers/Entities/Crystal Entity.md +++ /dev/null @@ -1,64 +0,0 @@ -# **Crystal Entity** - -> *Medium Construct, Challenge Rating 3 (700 XP)* - ---- - -## Basic Information - -- **Name**: Crystal Entity -- **Size**: Medium -- **Type**: Construct -- **Alignment**: Neutral -- **Challenge Rating**: 3 -- **XP**: 700 - ---- - -## Description - -The Crystal Entity appears as a large, unassuming crystal about the size of a person’s thigh. It glimmers faintly in the light, but otherwise seems inert. When active, it hums softly and emits a faint glow, hinting at the magical energy it contains. The crystal hovers slowly, avoiding direct combat and circling the battlefield to stay out of harm’s way. - ---- - -## Stats - -| **Armor Class (AC)** | 15 (natural crystal resilience) | -|----------------------|---------------------------------| -| **Hit Points (HP)** | 40 (8d8 + 8) | -| **Speed** | 15 ft. (hover) | - ---- - -### Ability Scores - -| Ability | Score | Modifier | -|------------------|-------|----------| -| **Strength** | 10 | +0 | -| **Dexterity** | 10 | +0 | -| **Constitution** | 16 | +3 | -| **Intelligence** | 10 | +0 | -| **Wisdom** | 10 | +0 | -| **Charisma** | 10 | +0 | - ---- - -## Traits - -- **Crystalline Resonance**: The crystal hums faintly when the boss draws power from it. At the start of the boss's turn, roll a d6. On a 5 or 6, the crystal regains its **Charge**. -- **Fragile Mobility**: The crystal hovers slowly (15 ft. speed) and avoids direct combat, staying at least 10 ft. away from hostile creatures unless forced into melee. -- **Magical Conduit**: The crystal is immune to magical damage and non-magical weapons. However, it can be damaged by magical weapons and is vulnerable to Thunder, Force, and Bludgeoning damage from magical sources. -- **Crystal Shards**: When the crystal is destroyed, it explodes into sharp shards. Each creature within 10 ft. must make a DC 14 Dexterity saving throw, taking 14 (4d6) piercing damage on a failed save, or half as much on a successful one. -- **Hidden Power**: The crystal has a faint, almost imperceptible glow when active. A successful DC 15 Perception check reveals the glow, hinting at its magical nature. - ---- - -## Actions - -- **Charge (Recharge 5-6)**: The crystal releases stored magical energy, allowing the boss to take one additional Legendary Action. Once the boss uses this Legendary Action, the crystal loses its charge until it recharges. - ---- - -## Lore - -Crystal Entities are magical constructs created to serve as conduits for powerful spellcasters. They are often used by bosses or arcane masters to amplify their abilities, granting them additional Legendary Actions. The crystals are fragile and avoid direct combat, but their destruction can unleash a dangerous burst of energy. diff --git a/DND/TheVault/Equipment/Locator Compass.md b/DND/TheVault/Equipment/Locator Compass.md deleted file mode 100644 index 82178f4..0000000 --- a/DND/TheVault/Equipment/Locator Compass.md +++ /dev/null @@ -1,32 +0,0 @@ -# Locator Compass - -*Wondrous Item, Rare* - ---- - -- **Description:** - A brass compass etched with faintly glowing arcane runes, the Locator Compass appears ordinary until activated. When used, it projects shimmering, color-coded lines that point toward every other Locator Compass magically linked to it. Originally crafted by a meticulous artificer, this device is prized by adventurers, explorers, and those who need to stay connected across vast distances. - -  - -- **Weight:** 1 lb - -- **Cost:** 300 gp - -- **Properties:** - - **It's a Compass**: Functions as a normal compass, pointing to magnetic north on planes where such a concept exists. - - **Locator Link**: - - **Usage**: Can be activated as an action. Unlimited uses. - - **Effect**: Projects glowing lines pointing to all paired Locator Compasses. Each line is color-coded to differentiate between compasses. The lines persist as long as the compass is open and active. - - **Pairing**: To pair compasses, place them within 1 foot of each other and speak a command word. This process takes 1 minute. A single compass can pair with an unlimited number of others. - ---- - -- **Attunement:** Yes (requires attunement by reading the manual or being taught by an already attuned user) - - Without the manual or instruction from an attuned user, attunement is impossible. - -- **Notes** - - **Limitations**: Cannot track targets shielded by anti-magic fields or on different planes. Lines are visible only to the user and creatures within 5 feet. - - **Warning**: If a paired compass is destroyed, the corresponding line vanishes, and the user feels a faint magical pulse. - -- **Source:** Homebrew diff --git a/DND/TheVault/Equipment/Locator Compass.png b/DND/TheVault/Equipment/Locator Compass.png deleted file mode 100644 index 3aa8b83..0000000 Binary files a/DND/TheVault/Equipment/Locator Compass.png and /dev/null differ diff --git a/DND/TheVault/Race/Endurian/TheLore/2_EndurianSpecies/BiologyAndEvolution.md b/DND/TheVault/Race/Endurian/TheLore/2_EndurianSpecies/BiologyAndEvolution.md deleted file mode 100644 index 044b294..0000000 --- a/DND/TheVault/Race/Endurian/TheLore/2_EndurianSpecies/BiologyAndEvolution.md +++ /dev/null @@ -1,130 +0,0 @@ -# **Biology and Species of The Endurians** - -The Endurians are a unique species, evolved from stranded humans over millennia of adaptation to the harsh and magical environment of The End. Their biology reflects their survival in a realm of floating islands, mana storms, and the ever-present Void. This section delves into their physical traits, evolutionary adaptations, and the various subraces that have emerged. -f ---- - -## **1. Core Biology** - -### **Physical Traits** - -- **Skin and Hair**: - - Endurians have pale skin, ranging from alabaster white to light gray, a result of limited sunlight in The End. - - Hair colors include shades of white, silver, and auburn, with rare individuals displaying vibrant pinks or deep blues. - -- **Eyes**: - - Most Endurians have **gemstone-like eyes**, with colors such as vibrant purple, deep blue, or pink. - - **Amber Eyes**: A rare genetic marker (10% of the population) indicating magical aptitude. These eyes glow faintly in the dark. - -- **Teleportation Organ**: - - A pearl-like organ near the heart, integrated into the nervous system. It allows for innate teleportation, a defining trait of the species. - -### **Adaptations** - -- **Reduced Nutritional Needs**: - - Endurians require less food than humans, thanks to their efficient metabolism. A single **chorus fruit** can sustain them for a day. - - Bread and potatoes are consumed for bulk and variety but lack the nutritional efficiency of chorus fruit. - -- **Water Vulnerability**: - - Endurians cannot tolerate direct contact with water. Their cells absorb water too quickly, causing their flesh to break down like "soggy bread." - - They absorb moisture from the air, eliminating the need for drinking water. - -- **Magic Sensitivity**: - - Endurians are attuned to the ebb and flow of magic in The End. This sensitivity varies among individuals, with some able to manipulate magic directly. - ---- - -## **2. Subraces** - -Over time, the Endurian species diversified into several subraces, each adapted to specific roles or environments within The End. - -### **Original Endurians** - -- **Description**: The baseline Endurian, representing the majority of the population. -- **Traits**: - - **Teleportation**: Can teleport up to 30 feet as a bonus action (D&D mechanics). - - **Resilience**: Advantage on saving throws against being frightened. - - **Weaknesses**: Vulnerable to water and acid damage. - -### **Savage Endurians** - -- **Description**: Beast-like hunters with heightened predatory instincts. -- **Traits**: - - **Apex Predator**: Proficiency in Perception and Survival; advantage on smell-based Perception checks. - - **Ender Pounce**: Can pounce on enemies, knocking them prone on a failed Strength save. - - **Savage Instinct**: Gains temporary hit points when reducing a creature to 0 HP. - -### **Chitinous Endurians** - -- **Description**: Armored defenders with carapace-like plating. -- **Traits**: - - **Ender Carapace**: Natural AC of 13 + Dexterity modifier. Cannot wear armor but can use shields. - - **Void Hardened**: Resistance to nonmagical bludgeoning, piercing, and slashing damage. - - **Slow but Stalwart**: Base walking speed reduced to 25 feet, but cannot be moved against their will. - -### **Arcane Endurians** - -- **Description**: Magically attuned individuals with a natural affinity for spellcasting. -- **Traits**: - - **Ethereal Strike**: Can make a melee attack after teleporting, adding Charisma modifier to damage. - - **Gemstone Vision**: Can cast *detect magic* once per long rest. - -### **Storm Endurians** - -- **Description**: Hypersensitive to magic, requiring a **Teleportation Control System (TCS)** to stabilize their teleportation. -- **Traits**: - - **Instinctive Teleportation**: Teleport randomly when exposed to subtle magic flows (outside mana storms). - - **TCS Implant**: A surgically installed device that stabilizes teleportation. Requires mana crystals for power. - - **Storm Affinity**: Can cast *thunderwave* once per long rest. - -### **Skybound Endurians** - -- **Description**: Navigators and explorers with vestigial wings for gliding. -- **Traits**: - - **Winged Glide**: Can glide horizontally 2 feet for every 1 foot fallen. - - **High Altitude Acumen**: Advantage on saving throws against extreme cold; proficiency in Acrobatics. - - **Levitite Bond**: Can sense levitite within 60 feet. - -### **Void-Touched Endurians** - -- **Description**: Psychically attuned individuals with a connection to the Void. -- **Traits**: - - **Eerie Insight**: Can cast *guidance* at will. - - **Void Step**: Can teleport to unseen locations visited within the past hour. - - **Psychic Resistance**: Resistance to psychic damage; advantage on saves against charmed or frightened conditions. - ---- - -## **3. Evolutionary Divergence** - -The Endurians’ evolution was driven by the need to survive in a fragmented and magical environment. Key factors include: - -- **Isolation**: The lack of contact with the Overworld allowed for unique adaptations. -- **Magic Exposure**: Prolonged exposure to The End’s magic caused genetic mutations, leading to the emergence of subraces. -- **Resource Scarcity**: Limited food and materials forced Endurians to specialize, resulting in diverse physical and magical traits. - ---- - -## **4. Reproduction and Lifespan** - -- **Reproduction**: - - Endurians reproduce similarly to humans, with a gestation period of approximately nine months. - - Genetic traits, such as amber eyes or chitinous plating, are passed down to offspring. - -- **Lifespan**: - - Endurians reach maturity at around 20 years and can live up to 150 years. - - Their longevity is attributed to their efficient metabolism and magical resilience. - ---- - -## **5. Cultural Significance of Biology** - -- **Amber Eyes**: Individuals with amber eyes are revered as natural magic users, often taking on roles as scholars, healers, or leaders. -- **Storm Endurians**: Treated with caution due to their instability, they are often seen as "glass trinkets" outside the Storm Isles. -- **Chorus Fruit Dependency**: The reliance on chorus fruit has shaped Endurian agriculture and cuisine, making it a cultural staple. - ---- - -## **Conclusion** - -The Endurians are a testament to the power of adaptation, their biology shaped by the unique challenges of The End. From the teleportation organ to the diverse subraces, every aspect of their physiology reflects their resilience and ingenuity. As a species, they are both a product of their environment and a force shaping its future. diff --git a/Destiny2/FulcrumsOath.md b/Destiny2/FulcrumsOath.md deleted file mode 100644 index ad4e892..0000000 --- a/Destiny2/FulcrumsOath.md +++ /dev/null @@ -1,54 +0,0 @@ -# **The Fulcrum’s Oath** - -