diff --git a/DND/TheVault/Feats/Enhanced Augmentation.md b/DND/TheVault/Feats/Enhanced Augmentation.md index 3c2b19b..489ce50 100644 --- a/DND/TheVault/Feats/Enhanced Augmentation.md +++ b/DND/TheVault/Feats/Enhanced Augmentation.md @@ -41,7 +41,7 @@ Basic Augmentations are simple yet essential creations, designed to act as flexi - **Mechanics**: - **Effect**: Creates gloves that allow heavy, two-handed weapons to be treated as light, one-handed weapons, enabling dual-wielding. - - **Limitations**: The gloves’ enchantment lasts for 24 hours or until the artificer takes another long rest. No bonuses to attack rolls or damage are provided. + - **Limitations**: The gloves’ enchantment lasts for 24 hours or until the artificer takes another long rest. ### **Beacon Shard** @@ -51,13 +51,17 @@ Basic Augmentations are simple yet essential creations, designed to act as flexi This crystalline shard radiates a soothing, golden light. When activated, it releases a burst of invigorating energy, amplifying the restorative powers of healing magic before disintegrating into harmless motes of light. - **Mechanics**: - - **Effect**: While active, any creature within a 30-foot radius of the shard automatically regains the maximum number of hit points possible from any healing it receives. - - **Duration**: 1 minute. - - **Limitations**: The shard disintegrates after a single use and cannot be recreated until the artificer completes another long rest. - - **Activation**: Activating the shard requires an action. + - **Effect**: When the user casts a healing spell or uses an ability that restores hit points, they may choose to activate this shard. If they do, the healing restores the maximum number of hit points possible. + - **Limitations**: Once used, the shard disintegrates and cannot be recreated until the artificer completes a long rest. -- **Notes**: - This shard does not provide any other benefits of the *Beacon of Hope* spell, such as advantage on Wisdom saving throws or death saving throws. Its sole purpose is to maximize healing during a brief window of need. +### **Momentum Engine** + +> *[Greater Augmentation, Requires Long Rest]* + +- **Description**: + A compact device with a ticking core, faintly glowing as if counting down to an important moment. When activated, it releases stored energy to grant its user a fleeting burst of accelerated action. +- **Mechanics**: + - **Effect**: As a bonus action, the user casts Haste upon themself, rendering the engine inert. --- @@ -83,3 +87,14 @@ Basic Augmentations are simple yet essential creations, designed to act as flexi - **Mechanics**: - **Effect**: Creates a thread that stabilizes a dying creature and restores 1 HP as an action. The thread crumbles after use. + +### **Spell Capacitor** + +> *[Lesser Augmentation, Requires Short Rest]* + +- **Description**: + A crystalline device that stores a single arcane spark, ready to be discharged at a moment’s notice. Its design is simple but effective, radiating a faint magical glow when charged. +- **Mechanics**: + - **Effect**: The artificer stores a cantrip they know into this device. Any creature can activate it as an action, casting the cantrip as though the artificer cast it. + - **Limitations**: The Spell Capacitor can only hold one cantrip and is destroyed when used. + - **Extra**: If the artificer has the Spell Storing Item feature, they may expend a use to forgo the short rest requirement when creating this item \ No newline at end of file