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Merith
965e37d9a8 DND/Legion/Notes 2024-11-11 05:14:00 +00:00
Merith
719fa5f64a DND/Legion/Brew/Equipment/Nightfalls Judgement 2024-11-11 03:55:15 +00:00
Merith
d26362c18c DND/Legion/Brew/Equipment/Nightfalls Judgement 2024-11-11 03:53:55 +00:00
Merith
95c8292f2d DND/Legion/Brew/Equipment/Nightfalls Judgement, Relint 2024-11-11 03:42:24 +00:00
4 changed files with 32 additions and 15 deletions

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> When Nightfall's Judgement is first discovered, it is in its Dormant state. > When Nightfall's Judgement is first discovered, it is in its Dormant state.
![image](Nightfalls%20Judgement.jpeg)
## DM Rules ## DM Rules
- AOE Effects that hit "creatures" is "target creatures in range" - AOE Effects that hit "creatures" is "target creatures in range"
## Dormant ## Dormant
@ -15,10 +18,10 @@
### Abilities ### Abilities
1. **Forceful Blast:** - **Forceful Blast:**
- As an action, you can expect one round to unleash a thunderous blast. Each creature in a 15-foot cone must make a **DC 15 Constitution saving throw**, taking an additional 2d8 force damage on a failed save and becoming **deafened** for 1 minute. A creature can repeat the saving throw at the end of each of its turns to end the deafened condition - As an action, you can expect one round to unleash a thunderous blast. Each creature in a 15-foot cone must make a **DC 15 Constitution saving throw**, taking an additional 2d8 force damage on a failed save and becoming **deafened** for 1 minute. A creature can repeat the saving throw at the end of each of its turns to end the deafened condition
2. **Rebounding Shot:** - **Rebounding Shot:**
- Once per turn, when you hit a creatyre with this weapon, you can force them to make a **DC 15 Strength saving throw** or be **pushed back 5 feet** - Once per turn, when you hit a creatyre with this weapon, you can force them to make a **DC 15 Strength saving throw** or be **pushed back 5 feet**
## Awakened ## Awakened
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### Abilities ### Abilities
1. **Forceful Blast** *(Enhanced)* - **Forceful Blast** *(Enhanced)*
- The Forceful Blast now affects a 20-foot cone, with the DC increasing to **DC 17**. It deals an additional 2d10 force damage and deafens creatures on a failed save. - The Forceful Blast now affects a 20-foot cone, with the DC increasing to **DC 17**. It deals an additional 2d10 force damage and deafens creatures on a failed save.
2. **Warping Surge** *(New)*
- **Warping Surge** *(New)*
- Once per short or long rest, you can activate **Warping Surge** as a bonus action, gaining **1d8 bonus force damage on each shot** and **+10ft to movement speed** for 1 minute. You also gain **resistance to force damage** during this time. - Once per short or long rest, you can activate **Warping Surge** as a bonus action, gaining **1d8 bonus force damage on each shot** and **+10ft to movement speed** for 1 minute. You also gain **resistance to force damage** during this time.
3. **Blasting Recoil** *(Enhanced)*
- **Blasting Recoil** *(Enhanced)*
- When you ht a creature with a ranged attack from this weapon, you can use your reaction to force the target to make a **DC 17 Strength saving throw**. On a failed save, the creature is **pushed back 10 feet** and **knocked prone**. You can use this feature up to 3 times, regaining expended uses after a long rest. - When you ht a creature with a ranged attack from this weapon, you can use your reaction to force the target to make a **DC 17 Strength saving throw**. On a failed save, the creature is **pushed back 10 feet** and **knocked prone**. You can use this feature up to 3 times, regaining expended uses after a long rest.
## Exalted ## Exalted
> In its final stage, the Nightfall's Judgement awakens fully, revealing the full extent of its powers. > In its final stage, the Nightfall's Judgement awakens fully, revealing the full extent of its powers.
### Weapon (hand cannon), legendary (requires attunement) ### Weapon (hand cannon), legendary (requires attunement)
- **Damage:** 3d10 Force - **Damage:** 3d10 Force
@ -52,11 +56,15 @@
- **Reload:** 4 - **Reload:** 4
### Abilities ### Abilities
1. **Forceful Blast** *(Mastered)*
- The Forceful last now affects a 30-foot cone, with a save DC increasing to **DC 18**. It deal san additional 3d10 force damage and deafens creatures for 1 minute on a failed save. - **Forceful Blast** *(Mastered)*
2. **Warping Surge** *(Empowered)* - The Forceful last now affects a 30-foot cone, with a save DC increasing to **DC 18**. It deal san additional 3d10 force damage and deafens creatures for 1 minute on a failed save.
- **Warping Surge** *(Empowered)*
- Once per short or long rest, you can activate Lightning surge, which now grants **+1d12 bonus lightning damage on each shot** and **+15 feet to movement speed** for 1 minute. You also gain **immunity to lightning damage** during this time. - Once per short or long rest, you can activate Lightning surge, which now grants **+1d12 bonus lightning damage on each shot** and **+15 feet to movement speed** for 1 minute. You also gain **immunity to lightning damage** during this time.
3. **Final Judgement** *(New)*
- **Final Judgement** *(New)*
- As an action, once per day, you can unleash **Final Judgement**. Choose a point within 60 feet, creating a **20-foot-radius sphere or force** that lasts 1 minute. Each creature in the area must take a **DC 18 Dexterty saving throw** or take **6d8 force damage** and **6d8 thunder damage**, or half as much on a success. On your turns while Final Judgement is active, you can use a bonus action to detonate the sphere of force on any creature in the sphere, dealing 5d8 force damage (no save). This feature recharges at dawn - As an action, once per day, you can unleash **Final Judgement**. Choose a point within 60 feet, creating a **20-foot-radius sphere or force** that lasts 1 minute. Each creature in the area must take a **DC 18 Dexterty saving throw** or take **6d8 force damage** and **6d8 thunder damage**, or half as much on a success. On your turns while Final Judgement is active, you can use a bonus action to detonate the sphere of force on any creature in the sphere, dealing 5d8 force damage (no save). This feature recharges at dawn
4. **Sentience and Personality** *(Optional)*
- **Sentience and Personality** *(Optional)*
- The fully awakened *Nightfall's Judgement* may now communicate with you telepathically and exhibit a brash, stormy personality. It may have its own goals, desires, and wisdom to share, often demoanding boldness in battle and celebrating victories with thunderous "laughter". - The fully awakened *Nightfall's Judgement* may now communicate with you telepathically and exhibit a brash, stormy personality. It may have its own goals, desires, and wisdom to share, often demoanding boldness in battle and celebrating victories with thunderous "laughter".

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# The Forgotten Lord
Can steal memories,
alter reality
Betrayal, deceit, manipulation, and chaos
supposedly derivs power from broken promises, something, and willing betray loved ones
treasures values of secrets and silence