Add Momentum Engine, and Spell Capacitor
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@ -54,8 +54,14 @@ Basic Augmentations are simple yet essential creations, designed to act as flexi
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- **Effect**: When the user casts a healing spell or uses an ability that restores hit points, they may choose to activate this shard. If they do, the healing restores the maximum number of hit points possible.
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- **Effect**: When the user casts a healing spell or uses an ability that restores hit points, they may choose to activate this shard. If they do, the healing restores the maximum number of hit points possible.
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- **Limitations**: Once used, the shard disintegrates and cannot be recreated until the artificer completes a long rest.
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- **Limitations**: Once used, the shard disintegrates and cannot be recreated until the artificer completes a long rest.
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- **Notes**:
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### **Momentum Engine**
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The shard provides an optional surge of perfect restoration, making it a powerful but situational tool for critical moments.
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> *[Greater Augmentation, Requires Long Rest]*
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- **Description**:
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A compact device with a ticking core, faintly glowing as if counting down to an important moment. When activated, it releases stored energy to grant its user a fleeting burst of accelerated action.
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- **Mechanics**:
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- **Effect**: As a bonus action, the user casts Haste upon themself, rendering the engine inert.
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@ -81,3 +87,14 @@ Basic Augmentations are simple yet essential creations, designed to act as flexi
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- **Mechanics**:
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- **Mechanics**:
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- **Effect**: Creates a thread that stabilizes a dying creature and restores 1 HP as an action. The thread crumbles after use.
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- **Effect**: Creates a thread that stabilizes a dying creature and restores 1 HP as an action. The thread crumbles after use.
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### **Spell Capacitor**
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> *[Lesser Augmentation, Requires Short Rest]*
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- **Description**:
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A crystalline device that stores a single arcane spark, ready to be discharged at a moment’s notice. Its design is simple but effective, radiating a faint magical glow when charged.
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- **Mechanics**:
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- **Effect**: The artificer stores a cantrip they know into this device. Any creature can activate it as an action, casting the cantrip as though the artificer cast it.
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- **Limitations**: The Spell Capacitor can only hold one cantrip and is destroyed when used.
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- **Extra**: If the artificer has the Spell Storing Item feature, they may expend a use to forgo the short rest requirement when creating this item
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