DND/Legion: Reformat
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@ -20,32 +20,31 @@ Legion is a sleek, dexterous Warforged with a frame of rusted bronze and tarnish
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## Ability Scores (Standard Array)
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| Ability | Base | Total | Bonus |
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|--------------|------|-------|-----------------|
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| **Strength** | 13 | 14 | +1 (Level 6 increase)|
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| **Dexterity**| 15 | 17 | +1 (Level 6 increase), +1 (Level 8 increase)|
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| **Constitution** | 10| 11 | +1 (Aberrant Dragonmark)|
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|--------------|------|-------|--------------------------------|
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| **Strength** | 13 | 14 | +1 (Level 6 increase) |
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| **Dexterity**| 15 | 17 | +1 (Level 6 increase), +1 (Level 8 increase) |
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| **Constitution** | 10| 11 | +1 (Aberrant Dragonmark) |
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| **Intelligence** | 12| 12 | |
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| **Wisdom** | 14 | 15 | +1 (Elven Accuracy), +1 (Level 8 increase)|
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| **Wisdom** | 14 | 15 | +1 (Elven Accuracy), +1 (Level 8 increase) |
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| **Charisma** | 8 | 8 | |
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### Hit Points
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- **Hit Points at 1st Level**: 10 + Constitution modifier (0) = **10**
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- **Hit Points at 2nd Level**: 10 + 6 (average of 1d10) + Constitution modifier (0) = **16**
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- **Hit Points at 3rd Level**: 16 + 6 (average of 1d10) + Constitution modifier (0) = **22**
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- **Hit Points at 4th Level**: 22 + 6 (average of 1d10) + Constitution modifier (0) = **28**
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- **Hit Points at 5th Level**: 28 + 6 (average of 1d10) + Constitution modifier (0) = **34**
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- **Hit Points at 6th Level**: 34 + 6 (average of 1d10) + Constitution modifier (0) = **40**
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- **Hit Points at 7th Level**: 40 + 6 (average of 1d10) + Constitution modifier (0) = **46**
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- **Hit Points at 8th Level**: 46 + 6 (average of 1d10) + Constitution modifier (0) = **52**
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- **Hit Points at 9th Level**: 52 + 6 (average of 1d10) + Constitution modifier (0) = **58**
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- **Hit Points at 10th Level**: 58 + 6 (average of 1d10) + Constitution modifier (0) = **64**
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- **Hit Points at 11th Level**: 64 + 6 (average of 1d10) + Constitution modifier (0) = **70**
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- **Hit Points at 12th Level**: 70 + 6 (average of 1d10) + Constitution modifier (0) = **76**
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- **Hit Points at 13th Level**: 76 + 6 (average of 1d10) + Constitution modifier (0) = **82**
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- **Total Hit Points**: **82** (10 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6 + 6)
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- **Hit Dice**: 13d10 (1d10 per fighter level)
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- **Hit Points at Higher Levels**: 1d10 (or 6) + Constitution modifier (0) per fighter level after 1st.
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- **Hit Points at Level 1**: 10 + Constitution modifier (0) = **10**
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- **Hit Points at Level 2**: 10 + 6 (average of 1d10) + Constitution modifier (0) = **16**
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- **Hit Points at Level 3**: 16 + 6 (average of 1d10) + Constitution modifier (0) = **22**
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- **Hit Points at Level 4**: 22 + 6 (average of 1d10) + Constitution modifier (0) = **28**
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- **Hit Points at Level 5**: 28 + 6 (average of 1d10) + Constitution modifier (0) = **34**
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- **Hit Points at Level 6**: 34 + 6 (average of 1d10) + Constitution modifier (0) = **40**
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- **Hit Points at Level 7**: 40 + 6 (average of 1d10) + Constitution modifier (0) = **46**
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- **Hit Points at Level 8**: 46 + 6 (average of 1d10) + Constitution modifier (0) = **52**
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- **Hit Points at Level 9**: 52 + 6 (average of 1d10) + Constitution modifier (0) = **58**
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- **Hit Points at Level 10**: 58 + 6 (average of 1d10) + Constitution modifier (0) = **64**
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- **Hit Points at Level 11**: 64 + 6 (average of 1d10) + Constitution modifier (0) = **70**
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- **Hit Points at Level 12**: 70 + 6 (average of 1d10) + Constitution modifier (0) = **76**
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- **Hit Points at Level 13**: 76 + 6 (average of 1d10) + Constitution modifier (0) = **82**
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- **Total Hit Points**: **82**
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- **Hit Dice**: 13d10
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## Features
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