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DND/TheVault/Race/Endurian/Varient/Arcane.md
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DND/TheVault/Race/Endurian/Varient/Arcane.md
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# Arcane Endurian
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> Inherits all Traits from [Core Endurian](../Readme.md).
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**Ability Score Increase:**
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- Your Charisma score increases by 1.
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## Racial Traits
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- **Ethereal Strike:**
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When you use your teleportation ability, you can immediately make a melee weapon attack, adding your Charisma modifier to the damage dealt.
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- **Gemstone Vision:**
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You can cast the detect magic spell once per long rest without using a spell slot. Charisma is your spellcasting ability for this spell.
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DND/TheVault/Race/Endurian/Varient/Chitinous.md
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DND/TheVault/Race/Endurian/Varient/Chitinous.md
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# Chitinous Endurian
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> Inherits all Traits from [Core Endurian](../Readme.md).
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**Ability Score Increase**:
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- Your Constitution score increases by 1.
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## Racial Traits
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- **Ender Carapace:**
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Your chitinous shell provides you with an AC of 13 + your Dexterity modifier. You can’t wear armor, but you can use a shield.
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- **Void Hardened:**
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You have resistance to nonmagical bludgeoning, piercing, and slashing damage.
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- **Slow but Stalwart:**
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Your base walking speed is reduced to 25 feet, but you cannot be moved against your will unless you are incapacitated.
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DND/TheVault/Race/Endurian/Varient/Energized.md
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DND/TheVault/Race/Endurian/Varient/Energized.md
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# Energized Endurian
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> Inherits all Traits from [Core Endurian](../Readme.md).
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**Ability Score Increase:**
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- Your Constitution score increases by 1.
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Storm Affinity: You can cast the thunderwave spell once per long rest without using a spell slot. Constitution is your spellcasting ability for this spell.
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Electrified Reflexes: When you use your teleportation ability, you can choose to emit a burst of static energy. Each creature within 5 feet of your destination must succeed on a Dexterity saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or take lightning damage equal to your proficiency bonus.
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Weathered Endurance: You have resistance to lightning damage and advantage on saving throws against environmental effects caused by storms or extreme weather conditions.
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DND/TheVault/Race/Endurian/Varient/Savage.md
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DND/TheVault/Race/Endurian/Varient/Savage.md
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# Savage Endurian
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> Inherits all Traits from [Core Endurian](../Readme.md).
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**Ability Score Increase**:
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- Your Strength score increases by 1.
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## Racial Traits
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- **Apex Predator:**
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You gain proficiency in Perception and Survival. Additionally, you have advantage on Wisdom (Perception) checks that rely on smell.
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- **Ender Pounce:**
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When you jump at least 10 feet straight toward a creature and hit it with a melee weapon attack on the same turn, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone.
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- **Savage Instinct:**
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When you reduce a creature to 0 hit points, you gain temporary hit points equal to your Constitution modifier + your level (minimum of 1).
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DND/TheVault/Race/Endurian/Varient/Skybound.md
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DND/TheVault/Race/Endurian/Varient/Skybound.md
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# Skybound Endurian
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> Inherits all Traits from [Core Endurian](../Readme.md).
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**Ability Score Increase:**
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- Your Dexterity score increases by 1.
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## Racial Traits
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- **Winged Glide:**
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You have vestigial wings that grant you the ability to glide. When you fall, you can move horizontally 2 feet for every 1 foot you descend and take no damage from falling, provided you are not incapacitated.
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- **High Altitude Acumen:**
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You have advantage on saving throws against extreme cold and gain proficiency in the Acrobatics skill.
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- **Levitite Bond:**
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You can sense the presence of levitite within 60 feet of you, even if it is behind total cover. This trait allows you to locate and utilize this unique resource effectively.
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DND/TheVault/Race/Endurian/Varient/VoidTouched.md
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DND/TheVault/Race/Endurian/Varient/VoidTouched.md
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# Void-Touched Endurian
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> Inherits all Traits from [Core Endurian](../Readme.md).
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**Ability Score Increase**:
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- Your Wisdom score increases by 1.
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## Racial Traits
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- **Eerie Insight:**
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You can cast the *guidance* cantrip at will. Wisdom is your spellcasting ability for this cantrip.
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- **Void Step:**
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When you use your teleportation ability, you can teleport to a space you cannot see, as long as you have been there within the past hour. If the space is occupied, you take force damage equal to your level and appear in the nearest unoccupied space.
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- **Psychic Resistance:**
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You have resistance to psychic damage and advantage on saving throws against effects that cause the charmed or frightened condition.
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