DND/Legion: Level 4
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@ -19,22 +19,23 @@ Legion is a sleek, dexterous Warforged with a frame of rusted bronze and tarnish
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## Ability Scores (Standard Array)
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## Ability Scores (Standard Array)
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| Ability | Score |
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| Ability | Base | Total | Bonus |
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|--------------|-------|
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|--------------|------|-------|-----------------|
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| **Strength** | 13 |
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| **Strength** | 13 | 13 | |
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| **Dexterity**| 15 |
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| **Dexterity**| 15 | 15 | |
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| **Constitution** | 10 |
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| **Constitution** | 10| 10 | |
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| **Intelligence** | 12 |
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| **Intelligence** | 12| 12 | |
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| **Wisdom** | 14 |
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| **Wisdom** | 14 | 15 | +1 (Elven Accuracy) |
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| **Charisma** | 8 |
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| **Charisma** | 8 | 8 | |
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### Hit Points
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### Hit Points
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- **Hit Points at 1st Level**: 10 + Constitution modifier (0) = **10**
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- **Hit Points at 1st Level**: 10 + Constitution modifier (0) = **10**
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- **Hit Points at 2nd Level**: 10 + 6 (average of 1d10) + Constitution modifier (0) = **16**
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- **Hit Points at 2nd Level**: 10 + 6 (average of 1d10) + Constitution modifier (0) = **16**
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- **Hit Points at 3rd Level**: 16 + 6 (average of 1d10) + Constitution modifier (0) = **22**
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- **Hit Points at 3rd Level**: 16 + 6 (average of 1d10) + Constitution modifier (0) = **22**
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- **Total Hit Points**: **22** (10 + 6 + 6)
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- **Hit Points at 4th Level**: 22 + 6 (average of 1d10) + Constitution modifier (0) = **28**
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- **Hit Dice**: 3d10 (1d10 per fighter level)
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- **Total Hit Points**: **28** (10 + 6 + 6 + 6)
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- **Hit Dice**: 4d10 (1d10 per fighter level)
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- **Hit Points at Higher Levels**: 1d10 (or 6) + Constitution modifier (0) per fighter level after 1st
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- **Hit Points at Higher Levels**: 1d10 (or 6) + Constitution modifier (0) per fighter level after 1st
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## Features
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## Features
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@ -113,3 +114,17 @@ At 1st level, Legion has a limited well of stamina that he can draw on to protec
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- **Grit:** You gain grit points equal to your Wisdom modifier (minimum of 1). Regain 1 expended grit point for rolling a 20 on an attack with a firearm or dealing a killing blow. All expended grit points are regained after a short or long rest.
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- **Grit:** You gain grit points equal to your Wisdom modifier (minimum of 1). Regain 1 expended grit point for rolling a 20 on an attack with a firearm or dealing a killing blow. All expended grit points are regained after a short or long rest.
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- **Trick Shot Save DC:** Calculated as 8 + your proficiency bonus + your Dexterity modifier.
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- **Trick Shot Save DC:** Calculated as 8 + your proficiency bonus + your Dexterity modifier.
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Here’s the updated entry for the 4th level of your Fighter, including the Ability Score Improvement and the choice of the Elven Accuracy feat:
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### Level Progression: Level 4
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- **Ability Score Improvement**:
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- At 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
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- **Chosen Feat**: **Elven Accuracy**
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- The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:
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- Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
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- Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.
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- **Wisdom Score**: +1
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