update wording, update ntes
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2 changed files with 38 additions and 3 deletions
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- **Properties**:
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- **+2 to AC, +1 to Int/Con**
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- **Dormant Form**:
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- **Energy Absorption**: As a Reaction when the wielder is hit by an attack that deals force, lightning, or radiant damage, the shield absorbs part of the energy, granting the wielder the option to gain either **temporary hit points** or **shield energy** equal to half the damage taken (rounded down).
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- **Energy Absorption**: As a Reaction when the wielder is hit by an attack that deals force, or lightning damage the shield absorbs part of the energy, granting the wielder the option to gain either **temporary hit points** or **shield energy** equal to half the damage taken (rounded down).
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- **Force Repulsion**: As a reaction, when the wielder is hit by an attack that deals force, lightning, or radiant damage, the wielder can release the stored energy, dealing force damage equal to half the amount of damage absorbed. The target must make a Strength saving throw (DC 15) or take the full damage, or half damage on a successful save.
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- **Awakened Form**:
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- **Energy Absorption Improved**: The shield now absorbs up to 40 points of force, lightning, or radiant damage per long rest. The temporary hit points granted by energy absorption are now equal to the full amount of damage absorbed.
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- **Energy Absorption Improved**: The shield now absorbs up to 40 points of force, or lightning damage per long rest. The temporary hit points granted by energy absorption are now equal to the full amount of damage absorbed.
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- **Force Repulsion Enhanced**: When the wielder uses the Force Repulsion ability, the damage increases to the total amount of energy absorbed rather than just half. The target must now make a Strength saving throw (DC 17) to avoid the damage, or take full damage on a failed save.
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- **Exalted Form**:
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- **Energy Absorption Mastery**: The shield can absorb up to 100 points of force, lightning, or radiant damage per long rest. It can also absorb other types of energy, such as necrotic or acid, if the wielder chooses, though this damage is absorbed at half its value.
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- **Energy Absorption Mastery**: The shield can absorb up to 100 points of force, lightning, or radiant damage per long rest full value. It can also absorb other types of energy, such as necrotic or acid, if the wielder chooses, though this damage is absorbed at half its value.
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- **Cover Creation Enhanced**: As a bonus action, the wielder can create a 10-foot line of force energy (spending up to 30 points of absorbed energy). This line now creates a wall of force 10 feet tall and 10 feet wide that grants full cover. The wall lasts for 1 minute, or until it takes damage equal to the energy expended to create it. Once per day, the wielder can create an impenetrable dome of force (20-foot radius) for 10 minutes by expending 50 points of absorbed energy. Creatures within the dome must make a Strength saving throw (DC 19) or be knocked prone if they attempt to move through it.
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