From 4fb3729e0807944f8d048183f905c9ced05271db Mon Sep 17 00:00:00 2001 From: Merith-TK Date: Thu, 16 Jan 2025 16:28:21 +0000 Subject: [PATCH] update wording the of the Arcblade --- DND/.Brew/Readme.md | 40 ------------------------------ DND/TheVault/Equipment/Arcblade.md | 13 +++++----- 2 files changed, 7 insertions(+), 46 deletions(-) delete mode 100644 DND/.Brew/Readme.md diff --git a/DND/.Brew/Readme.md b/DND/.Brew/Readme.md deleted file mode 100644 index 7293bdb..0000000 --- a/DND/.Brew/Readme.md +++ /dev/null @@ -1,40 +0,0 @@ -# **The Brewery** - -Welcome to the custom D&D rules repository! This README serves as an index to help you navigate the rules and guidelines. Below, you'll find a categorized list of the rules and mechanics. - -## **Index** - -### **1. Ability Score Generation** - -Custom rules for generating character stats - -- [Balanced Rolls](Rules/Stats/BalancedRolls.md) -- [Empowered Array](Rules/Stats/EmpoweredArray.md) - -### **2. Custom Races** - -Detailed rules for homebrew races, including lore, traits, and mechanics. - -- [Blood Forged](Race/Bloodforged.md) -- [Skeleton](Race/Skeleton.md) - -### **3. Feats** - -Descriptions of unique feats, their benefits, and prerequisites for use. - -- [Arcane Augmentation](Feats/Arcane%20Augmentation.md) - -### **4. Equipment** - -Custom items, including unique effects, attunement rules, and curses. - -- [Cantrip Blaster](Equipment/Cantrip%20Blaster.md) -- [Cursed Gloves](Equipment/Cursed%20Gloves.md) -- [Gloves of Magnetism](Equipment/Gloves%20of%20Magnetism.md) -- [Spell Revolver](Equipment/Spell%20Revolver.md) - -### **5. Features** - -Not to be confused with [Feats](#3-feats), these are custom rules that can be applied to multiple things. - -- [Precise Calibration](Features/Precise%20Calibration.md) \ No newline at end of file diff --git a/DND/TheVault/Equipment/Arcblade.md b/DND/TheVault/Equipment/Arcblade.md index 8fac5ba..beebc49 100644 --- a/DND/TheVault/Equipment/Arcblade.md +++ b/DND/TheVault/Equipment/Arcblade.md @@ -1,7 +1,7 @@ # Arcblade -- *Weapon (Sword), Very Rare* +- *Weapon (Sword), One Handed, Light, Wonderous* - **Description**: Arcblade is a magical sword that consists of a physical hilt and a blade of pure, glowing energy. The blade emanates a bright, electric yellow glow, crackling with arcs of lightning. It is forged for spellcasters who blend martial and arcane prowess. The wielder can shift the elemental properties of the blade as needed, though it requires focus and attunement to harness its full potential. @@ -12,8 +12,8 @@ - **Attack Type**: Melee - **Damage**: - - **Unattuned**: 2d8 + Strength or Dexterity modifier - - **Attuned**: 2d10 + Strength or Dexterity modifier + Spellcasting modifier (minimum +1) + - **Unattuned**: 2d6 + Dexterity modifier + - **Attuned**: 2d10 + Dexterity modifier + Spellcasting modifier (minimum +1) - **Damage Type**: Lightning (default, changeable to Fire, Cold, Acid, Radiant, or Necrotic as a bonus action) @@ -23,13 +23,14 @@ - **Properties**: - **Elemental Adaptation**: As a Action, the wielder can change the blade's elemental damage type to one of the following: Fire, Cold, Lightning, Acid, Radiant, or Necrotic. - - **Ethereal Blade**: The blade is made entirely of energy. It cannot be broken or parried by mundane means. If dropped or the wielder is incapacitated, the blade vanishes until wielded again. + - **Ethereal Blade**: The blade is made entirely of energy. It cannot be broken or parried by mundane means. If dropped or the wielder is incapacitated, the blade vanishes until wielded again. If the wielder rolls a natural 1 on an attack, they take half the blade's rolled damage (before modifiers) as feedback of its current elemental type. - **Attunement**: Yes (requires a spellcaster) - - **Elemental Adaptation**: As a bonus action, the wielder can change the blade's elemental damage type to one of the following: Fire, Cold, Lightning, Acid, Radiant, or Necrotic. + - **Arcane Empowerment**: When attuned, the wielder adds their spellcasting ability modifier to attack and damage rolls, in addition to their Dexterity modifier. - **Bound Blade**: When attuned, the Arcblade becomes magically bound to its wielder. If the blade is lost, discarded, or stolen, the wielder can use a bonus action to summon it back to their hand, regardless of distance, as long as both exist on the same plane of existence. - - **Arcane Empowerment**: When attuned, the wielder adds their spellcasting ability modifier to attack and damage rolls, in addition to their Strength or Dexterity modifier. + - **Elemental Adaptation**: As a bonus action, the wielder can change the blade's elemental damage type to one of the following: Fire, Cold, Lightning, Acid, Radiant, or Necrotic. - **Energy Surge**: Once per long rest, the wielder can channel a surge of magical power into the blade. On the next hit, the weapon deals maximum damage. + - **Profiency**: When attuned, the wielder becomes proficient with this weapon. - **Notes**: The weapon is particularly effective against foes vulnerable to energy-based attacks but requires focus and attunement to fully unlock its potential.