DND/Legion: Level 2

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merith-tk 2024-11-04 12:47:08 -08:00
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## Basic Information
- **Name**: Legion
- **Level**: 1
- **Level**: 2
- **Race**: Warforged
- **Alignment**: Neutral Good
- **Background**: Soldier (Infantry)
## Appearance
Legion is a sleek, dexterous Warforged with a frame of rusted bronze and tarnished brass. His form is lean and angular, crafted for swift movements rather than brute strength, with exposed gears and lightweight armor plating worn from years of service. His eyes emit a steady, cool glow, suggesting a calculating mind. Slender yet durable limbs give him a mechanical precision, as if each step is deliberate. Faint etchings on his chest hint at a long-forgotten unit designation, barely visible beneath the rust and battle scars.
Legion is a sleek, dexterous Warforged with a frame of rusted bronze and tarnished brass. His form is lean and angular, crafted for swift movements rather than brute strength, with exposed gears and lightweight armor plating worn from years of service. His eyes emit a steady, cool glow, suggesting a calculating mind. Slender yet durable limbs give him mechanical precision, as if each step is deliberate. Faint etchings on his chest hint at a long-forgotten unit designation, barely visible beneath the rust and battle scars.
## Personality Traits
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## Hit Points
- **Hit Points at 1st Level**: 10 + Constitution modifier (0) = **10**
- **Hit Dice**: 1d10 per fighter level
- **Hit Points at 2nd Level**: 10 + Constitution modifier (0) = **10** (no increase since Constitution is 10)
- **Total Hit Points**: **10**
- **Hit Dice**: 2d10 (1d10 per fighter level)
- **Hit Points at Higher Levels**: 1d10 (or 6) + Constitution modifier (0) per fighter level after 1st
## Features
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### Level 1
- **Proficiencies**:
- Perception
- Intimidation
- **Fighting Style**:
- Archery
- **Fighting Style:** Archery
- **Proficiencies:** Perception, Intimidation
### Level 2
- **Action Surge:**
- Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
- Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.