129 lines
3.7 KiB
Markdown
129 lines
3.7 KiB
Markdown
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# Equipment
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## Weapons List
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Below are some of the unique weapons available to Legion.
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### Destiny's Arrow
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> *Weapon (Pistol), Uncommon*
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- **Proficiency**: Yes
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- **Attack Type**: Ranged
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- **Range**: 30 ft. (normal) / 90 ft. (long)
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- **Damage**: 1d10 + 6
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- **Damage Type**: Piercing
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- **Weight**: 3 lb.
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- **Properties**:
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- **Reload (4)**: Can be fired 4 times before needing to spend 1 attack or 1 action to reload. Requires a free hand to reload.
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- **Misfire (1)**: If the attack roll is 1 or lower, the weapon misfires. The weapon then requires an action to repair with a Tinker’s Tools check (DC = 8 + misfire score).
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- **Range**: Can attack at normal or long range.
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- **Loading**: Requires an action to reload.
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- **Bonus**: +1 to attack and damage rolls made with this magic weapon.
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- **Notes**:
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- **Source**: *D&D Free Rules (2024)*, page 213
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---
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### Fate's Design
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> *Weapon (Pistol), Common*
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- **Proficiency**: Yes
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- **Attack Type**: Ranged
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- **Range**: 60 ft. (normal) / 240 ft. (long)
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- **Damage**: 1d10 + 5
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- **Damage Type**: Piercing
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- **Weight**: 3 lb.
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- **Cost**: 150 gp
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- **Properties**:
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- **Reload (4)**: Can be fired 4 times before needing to spend 1 attack or 1 action to reload. Requires a free hand to reload.
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- **Misfire (1)**: If the attack roll is 1 or lower, the weapon misfires. The weapon then requires an action to repair with a Tinker’s Tools check (DC = 8 + misfire score).
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- **Range**: Can attack at normal or long range.
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- **Loading**: Requires an action to reload.
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- **Notes**:
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- **Source**: *Critical Role*
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---
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### Handaxe (x2)
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> *Weapon (Simple Melee), Common*
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- **Proficiency**: Yes
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- **Attack Type**: Melee or Thrown
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- **Range**: 20 ft. (normal) / 60 ft. (long)
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- **Damage**: 1d6 + Strength modifier
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- **Damage Type**: Slashing
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- **Weight**: 2 lb. each
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- **Properties**:
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- **Light**: Can be wielded with another light weapon in the other hand.
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- **Thrown**: Can be thrown at targets within range.
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- **Cost**: 5 gp each
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- **Source**: *Player’s Handbook*, page 149
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---
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### Shortsword
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> *Weapon (Simple Melee), Common*
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- **Proficiency**: Yes
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- **Attack Type**: Melee
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- **Range**: 5 ft.
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- **Damage**: 1d6 + Dexterity modifier
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- **Damage Type**: Piercing
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- **Weight**: 2 lb.
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- **Properties**:
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- **Finesse**: Can use Dexterity instead of Strength for attack and damage rolls.
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- **Light**: Can be wielded with another light weapon in the other hand.
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- **Cost**: 10 gp
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- **Source**: *Player’s Handbook*, page 149
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---
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### Spear
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> *Weapon (Simple Melee), Common*
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- **Proficiency**: Yes
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- **Attack Type**: Melee or Thrown
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- **Range**: 20 ft. (normal) / 60 ft. (long)
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- **Damage**: 1d6 + Strength modifier (one-handed) / 1d8 + Strength modifier (two-handed)
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- **Damage Type**: Piercing
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- **Weight**: 3 lb.
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- **Properties**:
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- **Thrown**: Can be thrown at targets within range.
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- **Versatile**: Deals 1d8 damage when wielded with two hands.
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- **Cost**: 1 gp
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- **Source**: *Player’s Handbook*, page 149
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## Armor List
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### Chainmail
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> *Armor (Medium), Common*
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- **Proficiency**: Yes
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- **Armor Class (AC)**: 16
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- **Weight**: 55 lb.
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- **Properties**:
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- **Stealth Disadvantage**: Grants disadvantage on Dexterity (Stealth) checks.
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- **Strength Requirement**: Requires a Strength score of 13 or higher to wear effectively.
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- **Cost**: 75 gp
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- **Source**: *Player’s Handbook*, page 145
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---
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### Shield
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> *Armor (Shield), Common*
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- **Proficiency**: Yes
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- **Armor Class (AC)**: +2 bonus to AC when equipped
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- **Weight**: 6 lb.
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- **Properties**:
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- **Requires one hand**: Must be held in one hand to be used effectively.
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- **Cost**: 10 gp
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- **Source**: *Player’s Handbook*, page 145
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