dungeons-and-dragons-items/homebrew/magic/EnhancedSpellCasting.md
2023-01-14 11:36:56 -08:00

1.5 KiB

Enhanced Spell Casting

This grants the user the ability to "enhance" a spell they cast, by expending an extra spell slot of equal or greater level than the spell cast.

Spells and cantrips listed are examples of how I intend the powerscaling to be like, DM's can reflavor the scaling as a whole

Cantrips get the most benifit from such an ability as most spells are able to scale in power simply from being cast a higher level, while cantrips are stuck at one base power level unless impacted by a feat or class architype.

One can use this ability to alter the damage type of a spell instead. However if you can only change the damage type to one of the same catagory.

And you can only use a lesser spell slot to affect the current spell's damage type.

  • Damage Types
    • Non-Magical
      • Bludgeoning
      • Piercing
      • Slashing
    • Elemental
      • Fire
      • Cold
      • Force
    • Magical
      • Acid
      • Lightning
      • Thunder
    • Other
      • Poison
      • Psychic
      • Necrotic
      • Radiant

Here is a list with a few spells and cantrips and how they can be used for this as examples

  • Cantrips
    • Eldritch Blast
      • Base Stats
        • 1d10 force damage
      • 1st Level Boost
        • 2d10 force damace
      • 2nd level boost
        • 3d10 force damage
    • Mage hand
      • Base Stats
        • Range: 30ft
        • Carry: 10lb
        • Cannot Attack
      • 1st level Boost
        • Select One
          • Range: 60ft
          • Carry: 20lb
      • 2nd Level Boost
        • Select One
          • Range: 90ft
          • Carry: 30lb