54 lines
1.5 KiB
Markdown
54 lines
1.5 KiB
Markdown
# Enhanced Spell Casting
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This grants the user the ability to "enhance" a spell they cast, by expending an extra spell slot of equal or greater level than the spell cast.
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Spells and cantrips listed are examples of how I intend the powerscaling to be like, DM's can reflavor the scaling as a whole
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Cantrips get the most benifit from such an ability as most spells are able to scale in power simply from being cast a higher level, while cantrips are stuck at one base power level unless impacted by a feat or class architype.
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One can use this ability to alter the damage type of a spell instead. However if you can only change the damage type to one of the same catagory.
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And you can only use a lesser spell slot to affect the current spell's damage type.
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- Damage Types
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- Non-Magical
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- Bludgeoning
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- Piercing
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- Slashing
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- Elemental
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- Fire
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- Cold
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- Force
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- Magical
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- Acid
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- Lightning
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- Thunder
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- Other
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- Poison
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- Psychic
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- Necrotic
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- Radiant
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Here is a list with a few spells and cantrips and how they can be used for this as examples
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- Cantrips
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- Eldritch Blast
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- Base Stats
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- 1d10 force damage
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- 1st Level Boost
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- 2d10 force damace
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- 2nd level boost
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- 3d10 force damage
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- Mage hand
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- Base Stats
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- Range: 30ft
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- Carry: 10lb
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- Cannot Attack
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- 1st level Boost
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- Select One
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- Range: 60ft
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- Carry: 20lb
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- 2nd Level Boost
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- Select One
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- Range: 90ft
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- Carry: 30lb
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