dungeons-and-dragons-items/homebrew/equipment/MagneticGloves.md
2023-01-14 11:36:56 -08:00

2.9 KiB

DND - Gloves of Magnatism

Stats

  • No armor bonus

Enchantment

These gloves are capable of emitting a powerful magnetic pull on an object within five feet of the wearer.

These gloves have multiple abilities The only downside is that it requires the object to contain magnetic materials

  1. Latch

    • These Gloves can latch onto an object that the wearer is phsyically touching.
      • If the item is under 5lb in weight, it cannont be removed until the wearer desites
      • If the item is under 10lb in weight, the object can be removed after passing 10 Strength Check. using another object to pry grants a +3 to strength checks
      • If the item is a Person or Creature wearing metal armor, the wearer gets a +5 to grapple
  2. Attract

    • These Gloves can attract an object to the player.
    • Attraction relies upon the weight of the object and the distance of the item in relation to the player.
      • Visual, Somatic, Concentration
    • Max Weight: 10lb (y)
    • Max Distan: 10ft (x)
      • Use this graph to determine strength of pull. DM decides how fast or strong the pull is. When right against the line, it is at its weakest.
      • Red = Standard Strength
      • Blue = Charged Strength Chart
  3. Charged

    • Activating a charged effect requires spending a single spell slot to "Charge" the gloves and granting extra power for 1 hour or until effect is dispelled.
    • Charging Doubles the abilities effectivness.

Charged Effects

  1. Latch
    • These Gloves can latch onto an object that the wearer is phsyically touching.
    • If the item is under 10lb in weight, it cannont be removed until the wearer desites
    • If the item is under 20lb in weight, the object can be removed after passing 10 Strength Check. using another object to pry grants a +3 to strength checks
    • If the item is a Person or Creature wearing metal armor, the wearer gets a +10 to grapple
    • IF CHARGED: The User can attach themself to an inanimate metal surface and toggle this effect on/off at will for the next 30 minutes. If any effect is activated, this effect vanishes
  2. Attract
    • These Gloves can attract an object to the player. *Attraction relies upon the weight of the object and the distance of the item in relation to the player. * Visual, Somatic, Concentration *Max Weight: 20lb (y) * Max Distan: 20ft (x) *Use this graph to determine strength of pull. DM decides how fast or strong the pull is. When right against the line, it is at its weakest. * Red = Standard Strength * Blue = Charged Strength Chart

Uses

  • Grappling an opponet
  • Climbing a Wall using a Charged Latched.
  • Binding an Opponets sword to the back of his hand,
    • Allows Wearer to yank opponets sword
    • Allows Opponet to yank Wearer