# Enhanced Spell Casting This grants the user the ability to "enhance" a spell they cast, by expending an extra spell slot of equal or greater level than the spell cast. Spells and cantrips listed are examples of how I intend the powerscaling to be like, DM's can reflavor the scaling as a whole Cantrips get the most benifit from such an ability as most spells are able to scale in power simply from being cast a higher level, while cantrips are stuck at one base power level unless impacted by a feat or class architype. One can use this ability to alter the damage type of a spell instead. However if you can only change the damage type to one of the same catagory. And you can only use a lesser spell slot to affect the current spell's damage type. - Damage Types - Non-Magical - Bludgeoning - Piercing - Slashing - Elemental - Fire - Cold - Force - Magical - Acid - Lightning - Thunder - Other - Poison - Psychic - Necrotic - Radiant Here is a list with a few spells and cantrips and how they can be used for this as examples - Cantrips - Eldritch Blast - Base Stats - 1d10 force damage - 1st Level Boost - 2d10 force damace - 2nd level boost - 3d10 force damage - Mage hand - Base Stats - Range: 30ft - Carry: 10lb - Cannot Attack - 1st level Boost - Select One - Range: 60ft - Carry: 20lb - 2nd Level Boost - Select One - Range: 90ft - Carry: 30lb