dungeons-and-dragons-items/homebrew/magic/EnhancedSpellCasting.md

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2023-01-14 19:36:56 +00:00
# Enhanced Spell Casting
This grants the user the ability to "enhance" a spell they cast, by expending an extra spell slot of equal or greater level than the spell cast.
Spells and cantrips listed are examples of how I intend the powerscaling to be like, DM's can reflavor the scaling as a whole
Cantrips get the most benifit from such an ability as most spells are able to scale in power simply from being cast a higher level, while cantrips are stuck at one base power level unless impacted by a feat or class architype.
One can use this ability to alter the damage type of a spell instead. However if you can only change the damage type to one of the same catagory.
And you can only use a lesser spell slot to affect the current spell's damage type.
- Damage Types
- Non-Magical
- Bludgeoning
- Piercing
- Slashing
- Elemental
- Fire
- Cold
- Force
- Magical
- Acid
- Lightning
- Thunder
- Other
- Poison
- Psychic
- Necrotic
- Radiant
Here is a list with a few spells and cantrips and how they can be used for this as examples
- Cantrips
- Eldritch Blast
- Base Stats
- 1d10 force damage
- 1st Level Boost
- 2d10 force damace
- 2nd level boost
- 3d10 force damage
- Mage hand
- Base Stats
- Range: 30ft
- Carry: 10lb
- Cannot Attack
- 1st level Boost
- Select One
- Range: 60ft
- Carry: 20lb
- 2nd Level Boost
- Select One
- Range: 90ft
- Carry: 30lb