24325 lines
No EOL
922 KiB
JSON
24325 lines
No EOL
922 KiB
JSON
[
|
||
{
|
||
"name": "Acquisitions Incorporated",
|
||
"acronym": "AI",
|
||
"backgrounds": [
|
||
{
|
||
"name": "Celebrity Adventurer's Scion",
|
||
"source": "AI",
|
||
"page": 48,
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Perception, Performance"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Disguise kit"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Two of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "Disguise kit, a set of fine clothes, and a belt pouch containing 30 gp."
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Name Dropping",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You know and have met any number of powerful people across the land—and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM's discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Scions of celebrity adventurers must deal with fame that's not theirs, wealth they didn't earn, and expectations they can never hope to meet. These hardships can have adverse effects, but those who cope with them can arrive at a decent attitude and a grounded worldview. Those who fail become bitter—or worse.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I will never get out of my famous parent's shadow, and no one else will ever understand this burden."
|
||
],
|
||
[
|
||
"2",
|
||
"I've seen enough of the adventuring life to have realistic expectations and empathy for my peers."
|
||
],
|
||
[
|
||
"3",
|
||
"Living up to my legacy will be difficult, but I'm going to do it."
|
||
],
|
||
[
|
||
"4",
|
||
"I'm used to the very best in life, and that's a hard habit to break."
|
||
],
|
||
[
|
||
"5",
|
||
"My parent taught me a sense of duty. I strive to uphold it, even when the odds are against me."
|
||
],
|
||
[
|
||
"6",
|
||
"No one can fake a smile, a handshake, or an interested nod like I can."
|
||
],
|
||
[
|
||
"7",
|
||
"I've been part of the adventuring life since I was old enough to walk. Let me explain a few things to you."
|
||
],
|
||
[
|
||
"8",
|
||
"No risk is too great for the rewards of defeating my enemies... and taking their stuff."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Power. The only way to get ahead in this world is to attain power and hold onto it with all your might. (Evil)"
|
||
],
|
||
[
|
||
"2",
|
||
"Peace. Those who can find or make peace in the chaotic world around them have everything. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Fame. I've seen what fame can bring. And I'll do anything to get all that for myself. (Neutral)"
|
||
],
|
||
[
|
||
"4",
|
||
"Training. Hard work, sacrifice, and training lead to success—and eventually to perfection. (Any)"
|
||
],
|
||
[
|
||
"5",
|
||
"Anonymity. I want to be successful. And alone. With lots of guards and wards between me and everyone else in the world. (Any)"
|
||
],
|
||
[
|
||
"6",
|
||
"Wisdom. Material wealth is an illusion. Wisdom is the real treasure. (Good)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"While my parent was out adventuring, a servant raised me, and I care about that person more than anyone."
|
||
],
|
||
[
|
||
"2",
|
||
"I consider every member of my parent's former adventuring party to be family."
|
||
],
|
||
[
|
||
"3",
|
||
"Despite their absences, my famous parent was kind and generous. I love them and want to make them proud."
|
||
],
|
||
[
|
||
"4",
|
||
"My parent once brought a cursed magic item home. It is my obsession."
|
||
],
|
||
[
|
||
"5",
|
||
"My childhood home holds all my best memories, and its upkeep is my primary concern."
|
||
],
|
||
[
|
||
"6",
|
||
"Growing up, I had an imaginary friend I could always count on. That friend is still with me."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"You don't know what I'm going through. You never can."
|
||
],
|
||
[
|
||
"2",
|
||
"You. Fetch my cloak. And maybe rub my feet for a while."
|
||
],
|
||
[
|
||
"3",
|
||
"My comrades are brave, but I must defeat this threat alone to prove my worth."
|
||
],
|
||
[
|
||
"4",
|
||
"Oh, yeah, that spell? Named after my parent's best friend. Let me tell you about them."
|
||
],
|
||
[
|
||
"5",
|
||
"My best days are behind me. Ahead lies only toil, pain, and death."
|
||
],
|
||
[
|
||
"6",
|
||
"You have to look out for yourself. No one else will."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"Your family name strikes fear and admiration in the hearts of the common folk—but that's got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn't all hugs and kisses.",
|
||
"You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you'd be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.",
|
||
"In the end, all you have to show for your lineage is your name. Most of the family's money went for consumables, from potions of healing and spell scrolls to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself."
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"perception": true,
|
||
"performance": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 2
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"disguise kit": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
"disguise kit",
|
||
"fine clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 3000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true,
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Failed Merchant",
|
||
"source": "AI",
|
||
"page": 49,
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Investigation, Persuasion"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of artisan's tools"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Any one of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "One set of artisan's tools, merchant's scale, a set of fine clothes, and a belt pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Supply Chain",
|
||
"type": "entry",
|
||
"entry": [
|
||
"From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections when looking for items or information."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Being a merchant involved having a head for numbers, a strong personality, the ability to make deals with hostile adversaries, a strong sword arm to fight off bandits, and the intuition for knowing what people want and need. The art of business is the art of finding the best path to profit, and that path might be different with each transaction. It takes a strong mind and a stronger stomach to succeed. So why did you fail?",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I didn't have the cutthroat attitude necessary to succeed. I won't make that mistake again."
|
||
],
|
||
[
|
||
"2",
|
||
"Even my competitors said I was affable and talented. Those traits should serve me well."
|
||
],
|
||
[
|
||
"3",
|
||
"To prosper, you have to be in control."
|
||
],
|
||
[
|
||
"4",
|
||
"The customer is always right."
|
||
],
|
||
[
|
||
"5",
|
||
"I was cutting corners and breaking deals to maximize profit. That's why I failed."
|
||
],
|
||
[
|
||
"6",
|
||
"When I get an idea, I am single-minded in its execution—even if it's a terrible idea."
|
||
],
|
||
[
|
||
"7",
|
||
"If I can be everyone's friend, I'll always have support."
|
||
],
|
||
[
|
||
"8",
|
||
"My heart wasn't in being a merchant, so I failed. I'm not all that keen on adventuring either, but I need the money."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Survival. Where there's life, there's hope. If I remain alive and flexible, I can succeed. (Any)"
|
||
],
|
||
[
|
||
"2",
|
||
"Generosity. People helped me when I was down. Now that I'm back on my feet, I'll pay it forward. (Good)"
|
||
],
|
||
[
|
||
"3",
|
||
"Excitement. Caution got me nowhere in my previous business. I'm not going to let it hold me back now. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Wealth. With enough coin, I can buy comfort, power, knowledge, and even eternal life. Nothing will stand between me and money. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"Stability. The mercantile trade was too chaotic for me. I need a nice stable profession, like adventuring. (Lawful)"
|
||
],
|
||
[
|
||
"6",
|
||
"Redemption. Too many people consider me a failure. So I need to prove them wrong. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"My family means everything to me. I failed them before, and I must not do so again."
|
||
],
|
||
[
|
||
"2",
|
||
"My church provides a connection to my god, so I must ensure that it is protected and funded."
|
||
],
|
||
[
|
||
"3",
|
||
"My former business partner fell ill, and then our business failed. Part of my new venture involves earning enough to take care of their family."
|
||
],
|
||
[
|
||
"4",
|
||
"If I take care of my possessions, they'll take care of me. People come and go, but a weapon or a wand is something you can always rely on."
|
||
],
|
||
[
|
||
"5",
|
||
"Although my business failed, the people of my community were kind to me. I'll do everything in my power to protect them."
|
||
],
|
||
[
|
||
"6",
|
||
"I owe a dangerous person a lot of money. As long as they're happy, they let my debt rest unpaid."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Why spend gold here when you can buy the same thing for copper in the next town?"
|
||
],
|
||
[
|
||
"2",
|
||
"I must have the best of everything. Like, right now."
|
||
],
|
||
[
|
||
"3",
|
||
"You haven't heard of me? I'm sure that's because of your ignorance and low breeding."
|
||
],
|
||
[
|
||
"4",
|
||
"I failed, but I'm awesome. So when anyone else is successful, it must be because of nepotism, dishonesty, or dumb luck."
|
||
],
|
||
[
|
||
"5",
|
||
"I find that most people are trustworthy. Hey, where's my belt pouch?"
|
||
],
|
||
[
|
||
"6",
|
||
"Nothing gets between me and danger except my fellow adventurers. So I'll be sure to put them there."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"Maybe you come from a long line of merchants. Perhaps you were an entrepreneur. Regardless, your ventures ended poorly. Whether it was because of outside influences, bad luck, or simply because your business acumen was weak, you lost everything.",
|
||
"With failure, however, comes experience. You're free of that old life, having made some connections and learned your lessons. Prepared to pursue the life of an adventurer, your insight into the world of commerce brought you into the sphere of Acquisitions Incorporated—and a franchise just might be in your future."
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"investigation": true,
|
||
"persuasion": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"artisan's tools": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
{
|
||
"equipmentType": "toolArtisan"
|
||
},
|
||
"merchant's scale",
|
||
"fine clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true
|
||
},
|
||
{
|
||
"name": "Gambler",
|
||
"source": "AI",
|
||
"page": 49,
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Deception, Insight"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One gaming set"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Any one of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "One gaming set, a lucky charm, a set of fine clothes, and a belt pouch containing 15 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Never Tell Me the Odds",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Odds and probability are your bread and butter. During downtime activities that involve games of chance or figuring odds on the best plan, you can get a solid sense of which choice is likely the best one and which opportunities seem too good to be true, at the DM's determination."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Some gamble out of necessity. Others do so out of boredom. Still others become addicted to the thrill of winning or losing everything on a turn of fortune. For some, gambling is less a matter of chance and more a matter of seeking every advantage to ensure the outcome. The best gamblers can lose everything, and the worst gamblers sometimes win. Regardless, you can always tell gamblers by the look in their eyes. Lady Luck haunts them.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I plan for every contingency. Leave nothing to chance!"
|
||
],
|
||
[
|
||
"2",
|
||
"Every copper wants to be a silver. Each bet is an opportunity."
|
||
],
|
||
[
|
||
"3",
|
||
"I'm one of Lady Luck's favored. Anything I try is destined to succeed."
|
||
],
|
||
[
|
||
"4",
|
||
"I've lost so much to gambling that I refuse to spend money on anything anymore."
|
||
],
|
||
[
|
||
"5",
|
||
"Nothing is certain. Planning is a coward's act."
|
||
],
|
||
[
|
||
"6",
|
||
"I can't be sure who I've swindled, cheated, or defeated, so I keep a low profile in public."
|
||
],
|
||
[
|
||
"7",
|
||
"The perfect bet is out there somewhere. I just have to keep my eyes open."
|
||
],
|
||
[
|
||
"8",
|
||
"I have beaten my addiction, but all it takes is one weak moment and I'll be back at the card table."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Knowledge. Knowledge is power, and knowing which horse to back is the key to success. (Any)"
|
||
],
|
||
[
|
||
"2",
|
||
"Fate. Whatever happens is fated, regardless of any planning or striving. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Bravery. If you want to succeed, you have to take risks. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Survival. You can't win if you're dead. Live to fight another day—when the odds might be more in your favor. (Any)"
|
||
],
|
||
[
|
||
"5",
|
||
"Reliability. When I was in need, I was able to rely on others. Now I want to be the one others rely on. (Good)"
|
||
],
|
||
[
|
||
"6",
|
||
"Victory. Winning is the real measure of a person. In the end, the only thing that matters is the scoreboard. (Evil)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"One person in particular owes me a lot of money, and I need to keep them alive if I want to be repaid."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm loyal to the friend or family member who taught me how to gamble."
|
||
],
|
||
[
|
||
"3",
|
||
"The person who saved me from my gambling addiction is the only reason I'm alive today."
|
||
],
|
||
[
|
||
"4",
|
||
"A patron once fronted me money in exchange for a percentage of my winnings. I owe them a debt of gratitude. And a lot of cash."
|
||
],
|
||
[
|
||
"5",
|
||
"A criminal syndicate I once played for isn't happy I left the game, and its enforcers are looking for me."
|
||
],
|
||
[
|
||
"6",
|
||
"Urchins once helped me find marks for my games. Now I'm driven to help them escape the streets."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I don't know when to quit. Especially when everyone else is telling me to."
|
||
],
|
||
[
|
||
"2",
|
||
"I save my sympathy for my friends, and I have no friends."
|
||
],
|
||
[
|
||
"3",
|
||
"You think we're in trouble now? Let me tell you how bad things are likely to get!"
|
||
],
|
||
[
|
||
"4",
|
||
"You can loan me a little, right? I've got a sure thing. I'll double your money, guaranteed."
|
||
],
|
||
[
|
||
"5",
|
||
"I was once a terribly flawed person, like you. Let me tell you how you can save yourself."
|
||
],
|
||
[
|
||
"6",
|
||
"I'm a great gambler. I'm just bad at math and logic."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"All you need to make a lot of gold is a little gold. Except at those times when all you need to have no gold at all is a little gold. Whether you're a good gambler or a bad one rarely matters, because no one can divine the whims of Lady Luck. Sometimes you're up, sometimes you're down. But the thing about gambling is that someone is always willing to take a bet."
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"deception": true,
|
||
"insight": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"gaming set": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
{
|
||
"equipmentType": "setGaming"
|
||
},
|
||
{
|
||
"special": "lucky charm"
|
||
},
|
||
"fine clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1500
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true
|
||
},
|
||
{
|
||
"name": "Plaintiff",
|
||
"source": "AI",
|
||
"page": 50,
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Medicine, Persuasion"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of artisan's tools"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Any one of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "One set of artisan's tools, fine clothes, 20 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Legalese",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Your experience with your local legal system has given you a firm knowledge of the ins and outs of that system. Even when the law is not on your side, you can use complex terms like ex injuria jus non oritur and cogitationis poenam nemo patitur to frighten people into thinking you know what you're talking about. With common folks who don't know any better, you might be able to intimidate or deceive to get favors or special treatment."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Plaintiffs come in many varieties. Some are innocent bystanders who want only fair compensation for their injuries. Others are professional courtroom operatives, going to extreme lengths to appear wronged in pursuit of a large payout.",
|
||
{
|
||
"type": "table",
|
||
"caption": "",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I can't believe I have a chance to join Acquisitions Incorporated! The fun I'm going to have!"
|
||
],
|
||
[
|
||
"2",
|
||
"I've been wronged my entire life, and the world owes me."
|
||
],
|
||
[
|
||
"3",
|
||
"I have always tried to make the best of a bad situation."
|
||
],
|
||
[
|
||
"4",
|
||
"The law doesn't protect the honest and the hard working. I'm going to do whatever needs to be done to make things right."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm always in the wrong place at the wrong time."
|
||
],
|
||
[
|
||
"6",
|
||
"My superiors are smarter and wiser than I am. I do what I'm told."
|
||
],
|
||
[
|
||
"7",
|
||
"Never pass up the opportunity to make an easy bit of coin. That's my motto."
|
||
],
|
||
[
|
||
"8",
|
||
"I'm beginning to feel like the gods are not on my side."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Justice. Those who break the law need to answer for their crimes. (Lawful)"
|
||
],
|
||
[
|
||
"2",
|
||
"Freedom. People must have the freedom to do what they want and pursue their dreams. (Chaotic)"
|
||
],
|
||
[
|
||
"3",
|
||
"Greed. Everyone I see is getting theirs, so I'm surely going to get mine. (Evil)"
|
||
],
|
||
[
|
||
"4",
|
||
"Chaos. You're out of order! And you're out of order! This whole realm is out of order! (Chaotic)"
|
||
],
|
||
[
|
||
"5",
|
||
"Humility. I'm just a small part of a larger whole. So is everyone else. (Neutral)"
|
||
],
|
||
[
|
||
"6",
|
||
"Responsibility. We all have our roles to play. I'll hold up my end of the bargain. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Others hurt in the same accident that hurt me are my new family. I'll make sure they're taken care of."
|
||
],
|
||
[
|
||
"2",
|
||
"The rulers of this place were kind to me, and they have my lifelong devotion."
|
||
],
|
||
[
|
||
"3",
|
||
"My parents worry about me, but I'll make them proud."
|
||
],
|
||
[
|
||
"4",
|
||
"The only bond that matters is the one holding my money pouch to my belt."
|
||
],
|
||
[
|
||
"5",
|
||
"The other new hires at Acquisitions Incorporated are my allies. We have each other's backs."
|
||
],
|
||
[
|
||
"6",
|
||
"My legal counsel is my best friend. I owe all my forthcoming opportunities to their hard work."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"The person who gains the most reward for the least effort wins."
|
||
],
|
||
[
|
||
"2",
|
||
"Three magic beans for just one cow? What a deal!"
|
||
],
|
||
[
|
||
"3",
|
||
"I have only one vice, but it controls my life."
|
||
],
|
||
[
|
||
"4",
|
||
"Sleep is for the weak. We need to keep training more if we're going to be ready for the challenges ahead."
|
||
],
|
||
[
|
||
"5",
|
||
"Until my songs are sung in every tavern in this realm, I won't be satisfied."
|
||
],
|
||
[
|
||
"6",
|
||
"If people find me unpleasant, that's their problem."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"Sure, accidents happen. But they seem to happen an awful lot when Acquisitions Incorporated operatives are on the scene. Naturally, nothing ever happens when there are no witnesses left behind. But sometimes one casualty is left a little less than dead, just waiting to discover what a lucky break that accident actually was.",
|
||
"You were a victim of a legal incident that was ostensibly the fault of Acquisitions Incorporated. At least that's what the local magistrate said. But before a final ruling could be handed down, Acquisitions Incorporated offered you a job! Don't know how to swing a sword? They promised to teach you! Think you have what it takes to sling spells? They've got masters who'll have you throwing fire in no time!",
|
||
"With the promise of untold treasures and realms of magic and mystery just a dungeon away, you left your old life behind. Now a world of adventure is yours. Just initial here and sign here and here. Absolve Acq Inc of all former claims, and acknowledge you understand past outcomes don't guarantee future results."
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"medicine": true,
|
||
"persuasion": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"artisan's tools": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
{
|
||
"equipmentType": "toolArtisan"
|
||
},
|
||
"fine clothes",
|
||
{
|
||
"value": 2000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true,
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Rival Intern",
|
||
"source": "AI",
|
||
"page": 51,
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "History, Investigation"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of artisan's tools"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Any one of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "One set of artisan's tools, a ledger from your previous employer containing a small piece of useful information, a set of fine clothes, and a belt pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Inside Informant",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You have connections to your previous employer or other groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM's discretion."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"If you were happy with your previous internship, the parting of ways might have been amicable. If not, it might have involved armed guards removing you from the premises. If you were passed over at your previous position, it might have left you a blend of seething rage, practiced nonchalance, and keen knowledge of where the bodies are buried (perhaps literally).",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"My previous employer didn't respect me, and now I'll do whatever I can to gain respect."
|
||
],
|
||
[
|
||
"2",
|
||
"The job is important, but the relationships I forge with my coworkers are even more so."
|
||
],
|
||
[
|
||
"3",
|
||
"The job is everything to me. Who needs relaxation, hobbies, and a social life?"
|
||
],
|
||
[
|
||
"4",
|
||
"I know I'm not the best and brightest, but if I put my best self forward, I can overcome anything."
|
||
],
|
||
[
|
||
"5",
|
||
"My former boss was an idiot. So was my boss before that. And before that. I'm sure those were all coincidences."
|
||
],
|
||
[
|
||
"6",
|
||
"This company is so much better than my previous one. It will always be the best until they stop paying me."
|
||
],
|
||
[
|
||
"7",
|
||
"I know this dagger belongs to the company, but I'm sure they won't miss it. Or this flask. Or this armor."
|
||
],
|
||
[
|
||
"8",
|
||
"It's only a matter of time before I'll be upper management. I just have to kiss up to my superiors and kick down those beneath me."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Advancement. Money and power can be gained more easily within an organization. I plan to gain as much as possible. (Evil)"
|
||
],
|
||
[
|
||
"2",
|
||
"Structure. Life goes much more smoothly when you follow the rules and work within a system. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Uncertainty. The more chaos that swirls around me, the more opportunities I can find to profit. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Justice. I can't stand people being treated unjustly. I do whatever it takes to stop injustice and those who flout the law. (Lawful)"
|
||
],
|
||
[
|
||
"5",
|
||
"Pleasure. What's the use of working hard and making money if you can't enjoy the finer things in life? (Any)"
|
||
],
|
||
[
|
||
"6",
|
||
"Power. Money is fine, but real power means never having to say you're sorry. (Evil)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have a family member in need. I consider them in everything I do."
|
||
],
|
||
[
|
||
"2",
|
||
"My peers keep me grounded."
|
||
],
|
||
[
|
||
"3",
|
||
"My past mistakes cost someone else dearly. I have to rectify that."
|
||
],
|
||
[
|
||
"4",
|
||
"A childhood mentor put me on my current path. If I succeed, I want to repay that mentor in some way."
|
||
],
|
||
[
|
||
"5",
|
||
"I value an oath of loyalty I took to a group of friends over everything else in my life."
|
||
],
|
||
[
|
||
"6",
|
||
"Although I don't get along well with people, my pet means the world to me."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I know what's best. Trust me."
|
||
],
|
||
[
|
||
"2",
|
||
"Flaw? I have no flaws. I'm perfect."
|
||
],
|
||
[
|
||
"3",
|
||
"My loyalties are... fluid."
|
||
],
|
||
[
|
||
"4",
|
||
"If anything goes wrong, it must be someone else's fault. Let me explain that in detail."
|
||
],
|
||
[
|
||
"5",
|
||
"There's right and there's wrong, and there's no gray area in between."
|
||
],
|
||
[
|
||
"6",
|
||
"Our superiors might not like what you're doing. I'm going to have to put that in my report."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"You were an intern at a rival of Acquisitions Incorporated, and you gained a healthy respect for not just the job and the franchising opportunities, but for the ruthless and efficient way Acquisitions Incorporated goes about its business. Why deal with the rest, when you can work for the best?",
|
||
"Perhaps the rival did not treat you as well as you were hoping, or you washed out of that organization. Maybe you hope to leverage the knowledge you gained there for an advantage at Acquisitions Incorporated. Either way, you're now bringing your talents to the company, ready to put your skills to use."
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"history": true,
|
||
"investigation": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"artisan's tools": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
{
|
||
"equipmentType": "toolArtisan"
|
||
},
|
||
{
|
||
"special": "ledger from your previous employer containing a small piece of useful information"
|
||
},
|
||
"fine clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true
|
||
}
|
||
],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [
|
||
{
|
||
"name": "Verdan",
|
||
"size": "S",
|
||
"speed": 30,
|
||
"ability": [
|
||
{
|
||
"con": 1,
|
||
"cha": 2
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"name": "Black Blood Healing",
|
||
"entries": [
|
||
"The black blood that is a sign of your people's connection to That-Which-Endures boosts your natural healing. When you roll a 1 or 2 on any Hit Die you spend at the end of a short rest, you can reroll the die and must use the new roll."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Limited Telepathy",
|
||
"entries": [
|
||
"You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language. This process of communication is slow and limited, allowing you to transmit and receive only simple ideas and straightforward concepts."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Telepathic Insight",
|
||
"entries": [
|
||
"Your mind's connection to the world around you strengthens your will. You have advantage on all Wisdom and Charisma saving throws."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"persuasion": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"goblin": true,
|
||
"any": 1
|
||
}
|
||
],
|
||
"short": "The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins. But then passing through the shadow of That-Which-Endures changed them forever.",
|
||
"URL": "https://5etools.com/img/races/Verdan.png"
|
||
}
|
||
],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Astral Adventurer's Guide",
|
||
"acronym": "AAG",
|
||
"backgrounds": [],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [
|
||
{
|
||
"name": "Astral Elf",
|
||
"source": "AAG",
|
||
"page": 10,
|
||
"lineage": "VRGR",
|
||
"creatureTypes": [
|
||
"humanoid"
|
||
],
|
||
"creatureTypeTags": [
|
||
"elf"
|
||
],
|
||
"size": "M",
|
||
"speed": 30,
|
||
"ability": [
|
||
{}
|
||
],
|
||
"subraces": [
|
||
{
|
||
"name": "Strength",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"str": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Strength bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Dexterity",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"dex": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Dexterity bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Constitution",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"con": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Constitution bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Intelligence",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"int": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Intelligence bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Wisdom",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"wis": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Wisdom bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Charisma",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"cha": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Charisma bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
}
|
||
],
|
||
"age": {
|
||
"max": 750
|
||
},
|
||
"darkvision": 60,
|
||
"traitTags": [
|
||
"Improved Resting"
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"perception": true
|
||
}
|
||
],
|
||
"additionalSpells": [
|
||
{
|
||
"known": {
|
||
"1": [
|
||
"dancing lights#c"
|
||
]
|
||
},
|
||
"ability": {
|
||
"choose": [
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"known": {
|
||
"1": [
|
||
"light#c"
|
||
]
|
||
},
|
||
"ability": {
|
||
"choose": [
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"known": {
|
||
"1": [
|
||
"sacred flame#c"
|
||
]
|
||
},
|
||
"ability": {
|
||
"choose": [
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Creature Type",
|
||
"entries": [
|
||
"You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Astral Fire",
|
||
"entries": [
|
||
"You know one of the following cantrips of your choice: dancing lights, light, or sacred flame. Intelligence, Wisdom, or Charisma is your spellcasting ability for it (choose when you select this race)."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Fey Ancestry",
|
||
"entries": [
|
||
"You have advantage on saving throws you make to avoid or end the charmed condition on yourself."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Starlight Step",
|
||
"entries": [
|
||
"As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Astral Trance",
|
||
"entries": [
|
||
"You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you remain conscious.",
|
||
"Whenever you finish this trance, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, selected from the PHB. You mystically acquire these proficiencies by drawing them from shared elven memory and the experiences of entities on the Astral Plane, and you retain them until you finish your next long rest."
|
||
]
|
||
}
|
||
],
|
||
"short": "Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light.",
|
||
"URL": "https://raw.githubusercontent.com/Dungeon-Dev/Images/main/img/races/AAG/Astral Elf.webp"
|
||
},
|
||
{
|
||
"name": "Autognome",
|
||
"source": "AAG",
|
||
"page": 11,
|
||
"lineage": "VRGR",
|
||
"creatureTypes": [
|
||
"construct"
|
||
],
|
||
"size": "S",
|
||
"ability": [
|
||
{}
|
||
],
|
||
"subraces": [
|
||
{
|
||
"name": "Strength",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"str": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Strength bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Dexterity",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"dex": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Dexterity bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Constitution",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"con": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Constitution bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Intelligence",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"int": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Intelligence bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Wisdom",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"wis": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Wisdom bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Charisma",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"cha": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Charisma bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
}
|
||
],
|
||
"speed": 30,
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true
|
||
}
|
||
],
|
||
"traitTags": [
|
||
"Improved Resting",
|
||
"Natural Armor"
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"any": 2
|
||
}
|
||
],
|
||
"resist": [
|
||
"poison"
|
||
],
|
||
"conditionImmune": [
|
||
"disease"
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Creature Type",
|
||
"entries": [
|
||
"You are a Construct."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Armored Casing",
|
||
"entries": [
|
||
"You are encased in thin metal or some other durable material. While you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Built for Success",
|
||
"entries": [
|
||
"You can add a d4 to one attack roll, ability check, or saving throw you make, and you can do so after seeing the d20 roll but before the effects of the roll are resolved. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Healing Machine",
|
||
"entries": [
|
||
"If the mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point).",
|
||
"In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Mechanical Nature",
|
||
"entries": [
|
||
"You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don't need to eat, drink, or breathe."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Sentry's Rest",
|
||
"entries": [
|
||
"When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Specialized Design",
|
||
"entries": [
|
||
"You gain two tool proficiencies of your choice, selected from the PHB."
|
||
]
|
||
}
|
||
],
|
||
"short": "Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.",
|
||
"URL": "https://raw.githubusercontent.com/Dungeon-Dev/Images/main/img/races/AAG/Autognome.webp"
|
||
},
|
||
{
|
||
"name": "Giff",
|
||
"source": "AAG",
|
||
"page": 12,
|
||
"lineage": "VRGR",
|
||
"size": "M",
|
||
"ability": [
|
||
{}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true
|
||
}
|
||
],
|
||
"subraces": [
|
||
{
|
||
"name": "Strength",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"str": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Strength bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Dexterity",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"dex": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Dexterity bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Constitution",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"con": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Constitution bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Intelligence",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"int": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Intelligence bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Wisdom",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"wis": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Wisdom bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Charisma",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"cha": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Charisma bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
}
|
||
],
|
||
"speed": {
|
||
"walk": 30,
|
||
"swim": true
|
||
},
|
||
"traitTags": [
|
||
"Powerful Build"
|
||
],
|
||
"weaponProficiencies": [
|
||
{
|
||
"firearms": true
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Astral Spark",
|
||
"entries": [
|
||
"Your psychic connection to the Astral Plane enables you to mystically access a spark of divine power, which you can channel through your weapons. When you hit a target with a simple or martial weapon, you can cause the target to take extra force damage equal to your proficiency bonus.",
|
||
"You can use this trait a number of times equal to your proficiency bonus, but you can use it no more than once per turn. You regain all expended uses when you finish a long rest."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Firearms Mastery",
|
||
"entries": [
|
||
"You have a mystical connection to firearms that traces back to the gods of the giff, who delighted in such weapons. You have proficiency with all firearms and ignore the loading property of any firearm. In addition, attacking at long range with a firearm doesn't impose disadvantage on your attack roll."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Hippo Build",
|
||
"entries": [
|
||
"You have advantage on Strength-based ability checks and Strength saving throws. In addition, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift."
|
||
]
|
||
}
|
||
],
|
||
"short": "Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads.",
|
||
"URL": "https://raw.githubusercontent.com/Dungeon-Dev/Images/main/img/races/AAG/Giff.webp"
|
||
},
|
||
{
|
||
"name": "Hadozee",
|
||
"source": "AAG",
|
||
"page": 13,
|
||
"lineage": "VRGR",
|
||
"ability": [
|
||
{}
|
||
],
|
||
"subraces": [
|
||
{
|
||
"name": "Strength",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"str": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Strength bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Dexterity",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"dex": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Dexterity bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Constitution",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"con": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Constitution bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Intelligence",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"int": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Intelligence bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Wisdom",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"wis": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Wisdom bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Charisma",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"cha": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Charisma bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
}
|
||
],
|
||
"size": "Small or Medium",
|
||
"speed": {
|
||
"walk": 30,
|
||
"climb": true
|
||
},
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Size",
|
||
"entries": [
|
||
"You are Medium or Small. You choose the size when you select this race."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Dexterous Feet",
|
||
"entries": [
|
||
"As a bonus action, you can use your feet to manipulate an object, open or close a door or container, or pick up or set down a Tiny object."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Glide",
|
||
"entries": [
|
||
"When you fall at least 10 feet above the ground, you can use your reaction to extend your skin membranes to glide horizontally a number of feet equal to your walking speed, and you take 0 damage from the fall. You determine the direction of the glide."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Hadozee Dodge",
|
||
"entries": [
|
||
"The magic that runs in your veins heightens your natural defenses. When you take damage, you can use your reaction to roll a d6. Add your proficiency bonus to the number rolled, and reduce the damage you take by an amount equal to that total (minimum of 0 damage).",
|
||
"You can use this trait a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
],
|
||
"short": "Hadozees' progenitors were mammals no bigger than housecats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to branch.",
|
||
"URL": "https://raw.githubusercontent.com/Dungeon-Dev/Images/main/img/races/AAG/Hadozee.webp"
|
||
},
|
||
{
|
||
"name": "Plasmoid",
|
||
"source": "AAG",
|
||
"page": 14,
|
||
"lineage": "VRGR",
|
||
"creatureTypes": [
|
||
"ooze"
|
||
],
|
||
"size": "Small or Medium",
|
||
"speed": 30,
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true
|
||
}
|
||
],
|
||
"ability": [
|
||
{}
|
||
],
|
||
"subraces": [
|
||
{
|
||
"name": "Strength",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"str": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Strength bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Dexterity",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"dex": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Dexterity bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Constitution",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"con": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Constitution bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Intelligence",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"int": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Intelligence bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Wisdom",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"wis": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Wisdom bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Charisma",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"cha": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Charisma bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
}
|
||
],
|
||
"darkvision": 60,
|
||
"resist": [
|
||
"acid",
|
||
"poison"
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Creature Type",
|
||
"entries": [
|
||
"You are an Ooze."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Size",
|
||
"entries": [
|
||
"You are Medium or Small. You choose the size when you select this race."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Amorphous",
|
||
"entries": [
|
||
"You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to initiate or escape a grapple."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Hold Breath",
|
||
"entries": [
|
||
"You can hold your breath for 1 hour."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Natural Resilience",
|
||
"entries": [
|
||
"You have resistance to acid and poison damage, and you have advantage on saving throws against being poisoned."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Shape Self",
|
||
"entries": [
|
||
"As an action, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob. While you have a humanlike shape, you can wear clothing and armor made for a Humanoid of your size.",
|
||
"As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container, or pick up or set down a Tiny object. The pseudopod contains no sensory organs and can't attack, activate magic items, or lift more than 10 pounds."
|
||
]
|
||
}
|
||
],
|
||
"short": "Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but there's little chance of mistaking a plasmoid for anything else.",
|
||
"URL": "https://raw.githubusercontent.com/Dungeon-Dev/Images/main/img/races/AAG/Plasmoid.webp"
|
||
},
|
||
{
|
||
"name": "Thri-kreen",
|
||
"source": "AAG",
|
||
"page": 15,
|
||
"lineage": "VRGR",
|
||
"creatureTypes": [
|
||
"monstrosity"
|
||
],
|
||
"size": "Small or Medium",
|
||
"speed": 30,
|
||
"ability": [
|
||
{}
|
||
],
|
||
"subraces": [
|
||
{
|
||
"name": "Strength",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"str": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Strength bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Dexterity",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"dex": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Dexterity bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Constitution",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"con": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Constitution bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Intelligence",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"int": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Intelligence bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Wisdom",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"wis": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Wisdom bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Charisma",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"cha": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Charisma bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
}
|
||
],
|
||
"darkvision": 60,
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true
|
||
}
|
||
],
|
||
"traitTags": [
|
||
"Improved Resting",
|
||
"Natural Armor"
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Creature Type",
|
||
"entries": [
|
||
"You are a Monstrosity."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Size",
|
||
"entries": [
|
||
"You are Medium or Small. You choose the size when you select this race."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Chameleon Carapace",
|
||
"entries": [
|
||
"While you aren't wearing armor, your carapace gives you a base Armor Class of 13 + your Dexterity modifier.",
|
||
"As an action, you can change the color of your carapace to match the color and texture of your surroundings, giving you advantage on Dexterity (Stealth) checks made to hide in those surroundings."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Secondary Arms",
|
||
"entries": [
|
||
"You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Sleepless",
|
||
"entries": [
|
||
"You do not require sleep and can remain conscious during a long rest, though you must still refrain from strenuous activity to gain the benefit of the rest."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Thri-kreen Telepathy",
|
||
"entries": [
|
||
"Without the assistance of magic, you can't speak the non-thri-kreen languages you know. Instead you use telepathy to convey your thoughts. You have the magical ability to transmit your thoughts mentally to willing creatures within 120 feet of yourself. A contacted creature doesn't need to share a language with you to understand your thoughts, but it must be able to understand at least one language. Your telepathic link to a creature is broken if you and the creature move more than 120 feet apart, if either of you is incapacitated, or if either of you mentally breaks the contact (no action required)."
|
||
]
|
||
}
|
||
],
|
||
"short": "Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings.",
|
||
"URL": "https://raw.githubusercontent.com/Dungeon-Dev/Images/main/img/races/AAG/Thri-kreen.webp"
|
||
}
|
||
],
|
||
"spells": [
|
||
{
|
||
"name": "Air Bubble",
|
||
"source": "AAG",
|
||
"page": 22,
|
||
"level": 2,
|
||
"school": "C",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 60
|
||
}
|
||
},
|
||
"components": {
|
||
"s": true
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "hour",
|
||
"amount": 24
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system)."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd."
|
||
]
|
||
}
|
||
],
|
||
"miscTags": [
|
||
"SGT"
|
||
],
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Create Spelljamming Helm",
|
||
"source": "AAG",
|
||
"page": 22,
|
||
"level": 5,
|
||
"school": "T",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "touch"
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": {
|
||
"text": "a crystal rod worth at least 5,000 gp, which the spell consumes",
|
||
"cost": 500000,
|
||
"consume": true
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "instant"
|
||
}
|
||
],
|
||
"entries": [
|
||
"Holding the rod used in the casting of the spell, you touch a Large or smaller chair that is unoccupied. The rod disappears, and the chair is transformed into a spelljamming helm."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Baldur's Gate: Descent Into Avernus",
|
||
"acronym": "BGDIA",
|
||
"backgrounds": [
|
||
{
|
||
"name": "Faceless",
|
||
"source": "BGDIA",
|
||
"page": 203,
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Deception, Intimidation"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Disguise kit"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "One of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "Disguise kit, a costume clothes, a pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Dual Personalities",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Most of your fellow adventurers and the world know you as your persona. Those who seek to learn more about you—your weaknesses, your origins, your purpose—find themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its effectiveness."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"A faceless character usually plays their persona—the hero or extraordinary person they are every day. That's all a facade, though, or a part of them expressed to an extreme. To define a persona, feel free to choose characteristics from other backgrounds, particularly folk hero, hermit, or noble. For the person behind the persona, the one who truly strives to be faceless, consider a distinct set of faceless characteristics. As a result, those with this background have two sets of characteristics, one for their persona, and one for their faceless selves.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
1,
|
||
"I'm earnest and uncommonly direct."
|
||
],
|
||
[
|
||
2,
|
||
"I strive to have no personality—it's easier to forget what's hardly there."
|
||
],
|
||
[
|
||
3,
|
||
"I treasure a memento of the person or instance that set me upon my path."
|
||
],
|
||
[
|
||
4,
|
||
"I sleep just as much as I need to and on an unusual schedule."
|
||
],
|
||
[
|
||
5,
|
||
"I think far ahead, a detachedness often mistaken for daydreaming."
|
||
],
|
||
[
|
||
6,
|
||
"I cultivate a single obscure hobby or study and eagerly discuss it at length."
|
||
],
|
||
[
|
||
7,
|
||
"I am ever learning how to be among others—when to stay quiet, when to laugh."
|
||
],
|
||
[
|
||
8,
|
||
"I behave like an extreme opposite of my persona."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
1,
|
||
"Justice. Place in society shouldn't determine one's access to what is right. (Good)"
|
||
],
|
||
[
|
||
2,
|
||
"Security. Doing what must be done can't bring the innocent to harm. (Lawful)"
|
||
],
|
||
[
|
||
3,
|
||
"Confusion. Deception is a weapon. Strike from where your foes won't expect. (Chaotic)"
|
||
],
|
||
[
|
||
4,
|
||
"Infamy. My name will be a malediction, a curse that fulfills my will. (Evil)"
|
||
],
|
||
[
|
||
5,
|
||
"Incorruptibility. Be a symbol, and leave your flawed being behind. (Any)"
|
||
],
|
||
[
|
||
6,
|
||
"Anonymity. It's my deeds that should be remembered, not their instrument. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
1,
|
||
"I do everything for my family. My first thought is keeping them safe."
|
||
],
|
||
[
|
||
2,
|
||
"What I do, I do for the world. The people don't realize how much they need me."
|
||
],
|
||
[
|
||
3,
|
||
"I've seen too many in need. I must not fail them as everyone else has."
|
||
],
|
||
[
|
||
4,
|
||
"I stand in opposition, lest the wicked go unopposed."
|
||
],
|
||
[
|
||
5,
|
||
"I am exceptional. I do this because no one else can, and no one can stop me."
|
||
],
|
||
[
|
||
6,
|
||
"I do everything for those who were taken from me."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
1,
|
||
"I am callous about death. It comes to us all eventually."
|
||
],
|
||
[
|
||
2,
|
||
"I never make eye contact or hold it unflinchingly."
|
||
],
|
||
[
|
||
3,
|
||
"I have no sense of humor. Laughing is uncomfortable and embarrassing."
|
||
],
|
||
[
|
||
4,
|
||
"I overexert myself, sometimes needing to recuperate for a day or more."
|
||
],
|
||
[
|
||
5,
|
||
"I think far ahead, a detachedness often mistaken for daydreaming."
|
||
],
|
||
[
|
||
6,
|
||
"I see morality entirely in black and white."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"Being who you are, you could never be a hero. Whether due to your class, your people, your family, or your sins, something about you prevents you from effectively pursuing the path you've chosen. Even so, that doesn't stop you. You've left your old face behind, taking on a new persona, becoming something more.",
|
||
"Characters with the faceless background don a disguise—literally or otherwise—as they adventure. This persona might be dramatic or subtle. In a way, though, many characters have such larger than life personalities. Therefore, this background largely focuses on detailing the hero behind the mask."
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"deception": true,
|
||
"intimidation": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"disguise kit": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
"disguise kit",
|
||
"costume clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true
|
||
}
|
||
],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [
|
||
],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Bigby Presents: Glory of the Giants",
|
||
"acronym": "BGG",
|
||
"backgrounds": [
|
||
{
|
||
"name": "Giant Foundling",
|
||
"source": "BGG",
|
||
"feats": [
|
||
{
|
||
"strike of the giants": true
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"intimidation": true,
|
||
"survival": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"giant": true,
|
||
"any": 1
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
"backpack",
|
||
"traveler's clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"a": [
|
||
{
|
||
"special": "small stone that reminds you of home"
|
||
}
|
||
],
|
||
"b": [
|
||
{
|
||
"special": "sprig that reminds you of home"
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"fromFeature": {
|
||
"feats": true
|
||
},
|
||
"entries": [
|
||
"Though you aren't a Giant, you grew up among giants. Maybe you were an orphan taken in by a sympathetic family of stone giants who raised you as one of their own. Or perhaps you lived in a lost prehistoric pocket of the world, surrounded by giants and fearsome behemoths or hulking dinosaurs.",
|
||
"Something about your environment\u2014perhaps the food or water that sustained you, elemental magic inherent in the site of your home, or some verdant blessing of growth placed on you\u2014caused you to grow to a remarkable size for your kind. With the aid of this magic, you have learned how to embody the might of giants. You are used to moving through a world much bigger than you, and that is reflected in your skills, attitude, and perspective on life."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies:",
|
||
"entry": "Intimidation, Survival"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages:",
|
||
"entry": "Giant and one other language of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment:",
|
||
"entry": "A backpack, a set of traveler's clothes, a small stone or sprig that reminds you of home, and a pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Strike of the Giants",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:",
|
||
"\n• Cloud Strike. The target takes an extra 1d4 thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw, or you become invisible to it until the start of your next turn or until immediately after you make an attack roll or cast a spell.",
|
||
"\n• Fire Strike. The target takes an extra 1d10 fire damage.",
|
||
"\n• Frost Strike. The target takes an extra 1d6 cold damage. If the target is a creature, it must succeed on a Constitution saving throw, or its speed is reduced to 0 until the start of your next turn.",
|
||
"\n• Hill Strike. The target takes an extra 1d6 damage of the weapon's type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition.",
|
||
"\n• Stone Strike. The target takes an extra 1d6 force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet from you in a straight line.",
|
||
"\n• Storm Strike. The target takes an extra 1d6 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn. The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier. You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"The Giant Foundling Personality Traits table suggests a variety of traits you might adopt for your character.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"What I lack in stature compared to giants, I make up for with sheer spite."
|
||
],
|
||
[
|
||
"2",
|
||
"I insist on being taken seriously as a full-grown adult. Nobody talks down to me!"
|
||
],
|
||
[
|
||
"3",
|
||
"Crowded spaces make me uncomfortable. I'd much rather be in an open field than a bustling tavern."
|
||
],
|
||
[
|
||
"4",
|
||
"I embrace my shorter stature. It helps me stay unnoticed\u2014and underestimated."
|
||
],
|
||
[
|
||
"5",
|
||
"Every avalanche begins as a single pebble."
|
||
],
|
||
[
|
||
"6",
|
||
"The world always feels too big, and I'm afraid I'll never find my place in it."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Foundling Origin",
|
||
"colLabels": [
|
||
"d6",
|
||
"Origin"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"You were found as a baby by a family of nomadic giants who raised you as one of their own."
|
||
],
|
||
[
|
||
"2",
|
||
"A family of stone giants rescued you when you fell into a mountain chasm, and you have lived with them underground ever since."
|
||
],
|
||
[
|
||
"3",
|
||
"You were lost or abandoned as a child in a jungle that teemed with ravenous dinosaurs. There, you found an equally lost frost giant; together, you survived."
|
||
],
|
||
[
|
||
"4",
|
||
"Your farm was crushed and your family killed in a battle between warring groups of giants. Racked with guilt over the destruction, a sympathetic giant soldier promised to care for you."
|
||
],
|
||
[
|
||
"5",
|
||
"After you had a series of strange dreams as a child, your superstitious parents sent you to study with a powerful but aloof storm giant oracle."
|
||
],
|
||
[
|
||
"6",
|
||
"While playing hide-and-seek with your friends, you stumbled into the castle of a cloud giant, who immediately adopted you."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true,
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Rune Carver",
|
||
"source": "BGG",
|
||
"feats": [
|
||
{
|
||
"rune shaper": true
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"history": true,
|
||
"perception": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"giant": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"artisan's tools": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
{
|
||
"equipmentType": "toolArtisan"
|
||
},
|
||
{
|
||
"special": "small knife"
|
||
},
|
||
"whetstone",
|
||
"common clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"fromFeature": {
|
||
"feats": true
|
||
},
|
||
"entries": [
|
||
"\"What we call rune magic is the palest imitation of Annam's creative work. He shaped worlds from the primal elements; we struggle to bind the merest scraps of elemental power into the mystic shapes of our runes.\" - Diancastra",
|
||
"You've dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into the supernatural power held within runes.",
|
||
"The art of runecraft was initially created by giants, but over time, the practice has been adopted by many peoples. As such, though Giant runes are the most commonly used, many rune carvers incorporate symbols from their native languages into the craft."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies:",
|
||
"entry": "History, Perception"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies:",
|
||
"entry": "One set of artisan's tools"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages:",
|
||
"entry": "Giant"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment:",
|
||
"entry": "A set of artisan's tools (one of your choice), a small knife, a whetstone, a set of common clothes, and a pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Rune Shaper",
|
||
"source": "BGG",
|
||
"page": 18,
|
||
"prerequisite": [
|
||
{
|
||
"spellcasting": true
|
||
},
|
||
{
|
||
"background": [
|
||
{
|
||
"name": "Rune Carver",
|
||
"displayEntry": "Rune Carver"
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"additionalSpells": [
|
||
{
|
||
"innate": {
|
||
"_": {
|
||
"daily": {
|
||
"1": [
|
||
"comprehend languages"
|
||
]
|
||
}
|
||
}
|
||
}
|
||
}
|
||
],
|
||
"entry": [
|
||
"You've studied the magic of Giant runes, granting you the following benefits:",
|
||
"\n• Comprehend Languages. You learn the comprehend languages spell. You can cast this spell without expending a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using any spell slots you have.",
|
||
"\n• Rune Magic. ",
|
||
"You know a number of runes equal to half your proficiency bonus (rounded down), chosen from the Rune Spells table. Whenever you finish a long rest, you can inscribe each rune you know onto one nonmagical weapon, armor, piece of clothing, or other object you touch. You temporarily learn the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune Spells table, and you know those spells until you finish a long rest, when the runes fade. While you are wearing or carrying any rune-marked object, you can cast the spells associated with those runes using any spell slots you have.",
|
||
"You can also invoke a rune inscribed on an object you are wearing or carrying and cast its associated spell without expending a spell slot or using material components. Once you cast the spell in this way, you can't do so again until you finish a long rest. Your spellcasting ability for this feat is Intelligence, Wisdom, or Charisma (choose when you select this feat).",
|
||
"Each time you gain a level, you can replace one of the runes you know with another one from the Rune Spells table.",
|
||
"Rune - Spell",
|
||
"Cloud - Fog cloud",
|
||
"Death - Inflict wounds",
|
||
"Dragon - Chromatic orb",
|
||
"Enemy - Disguise self",
|
||
"Fire - Burning hands",
|
||
"Friend - Speak with animals",
|
||
"Frost - Armor of Agathys",
|
||
"Hill - Goodberry",
|
||
"Journey - Longstrider",
|
||
"King - Command",
|
||
"Mountain - Entangle",
|
||
"Stone - Sanctuary",
|
||
"Storm - Thunderwave"
|
||
]
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"The Rune Carver Personality Traits table suggests a variety of traits you might adopt for your character.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Is it practical to learn an ancient language that is rarely spoken? No. But is it fun? Very."
|
||
],
|
||
[
|
||
"2",
|
||
"I learned one of my ancestors was a lauded rune carver whose story was lost to time. I seek to rekindle that legacy."
|
||
],
|
||
[
|
||
"3",
|
||
"The old, traditional markings of runecraft look so boring. Why not give my runes some flair?"
|
||
],
|
||
[
|
||
"4",
|
||
"In my studies of runes, I strive to understand how great civilizations of the past fell, so I can prevent it from happening to societies of the present."
|
||
],
|
||
[
|
||
"5",
|
||
"Life may be a whirlwind of chaos, but whenever I create my runes, I feel at peace."
|
||
],
|
||
[
|
||
"6",
|
||
"My brain struggles to process words written in ink, but the feeling of carved runes makes my mind sing."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Rune Style",
|
||
"colLabels": [
|
||
"d6",
|
||
"Style"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"You inscribe runes in wax or clay with a fine metal needle."
|
||
],
|
||
[
|
||
"2",
|
||
"You whittle pieces of wood into small figurines you mark with runes."
|
||
],
|
||
[
|
||
"3",
|
||
"You engrave runes onto glass beads and thread them onto necklaces and bracelets."
|
||
],
|
||
[
|
||
"4",
|
||
"You stitch runes into the hems of clothing."
|
||
],
|
||
[
|
||
"5",
|
||
"You carve runes on a set of animal bones you can throw in different formations."
|
||
],
|
||
[
|
||
"6",
|
||
"You draw runes into candles, melting the wax to smooth over the engravings."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true,
|
||
"hasFluffImages": true
|
||
}
|
||
],
|
||
"classes": [],
|
||
"feats": [
|
||
{
|
||
"name": "Ember of the Fire Giant",
|
||
"source": "BGG",
|
||
"page": 17,
|
||
"prerequisite": "Level 4 and Strike of the giants (Fire strike) feat",
|
||
"ability": "Choose 1 from Str, Con, Wis +1",
|
||
"resist": [
|
||
"fire"
|
||
],
|
||
"entries": [
|
||
"You've manifested the fiery combat emblematic of fire giants, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
"Born of Flame. You have resistance to fire damage.",
|
||
"Searing Ignition. When you take the Attack action on your turn, you can replace a single attack with a magical burst of flame. Each creature of your choice in a 15-foot-radius sphere centered on you must make a Dexterity saving throw (DC equals 8 + your proficiency bonus + the modifier of the ability increased by this feat). On a failed save, a creature takes fire damage equal to 1d8 + your proficiency bonus, and it has the blinded condition until the start of your next turn. On a successful save, the creature takes half as much damage only. You can use your Searing Ignition a number of times equal to your proficiency bonus (but no more than once per turn), and you regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Fury of the Frost Giant",
|
||
"source": "BGG",
|
||
"page": 17,
|
||
"prerequisite": "Level 4 and Strike of the giants (Frost strike) feat",
|
||
"ability": "Choose 1 from Str, Con, Wis +1",
|
||
"resist": [
|
||
"cold"
|
||
],
|
||
"entries": [
|
||
"You've manifested the icy might emblematic of frost giants, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
"Born of Ice. You have resistance to cold damage.",
|
||
"Frigid Retaliation. Immediately after a creature you can see within 30 feet of you hits you with an attack roll and deals damage, you can use your reaction to retaliate with a conjured blast of ice. The creature must make a Constitution saving throw (DC equals 8 + your proficiency bonus + the modifier of the ability increased by this feat). On a failed save, the creature takes cold damage equal to 1d8 + your proficiency bonus, and its speed is reduced to 0 until the end of its next turn. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
],
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Guile of the Cloud Giant",
|
||
"source": "BGG",
|
||
"page": 18,
|
||
"prerequisite": "Level 4 and Strike of the giants (Cloud strike) feat",
|
||
"ability": "Choose 1 from Str, Con, Cha +1",
|
||
"entries": [
|
||
"You've manifested the confounding magic emblematic of cloud giants, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
"Cloudy Escape. When a creature you can see hits you with an attack roll, you can use your reaction to give yourself resistance to that attack's damage. You then teleport to an unoccupied space that you can see within 30 feet of yourself. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Keenness of the Stone Giant",
|
||
"source": "BGG",
|
||
"page": 18,
|
||
"prerequisite": "Level 4 and Strike of the giants (Stone strike) feat",
|
||
"ability": "Choose 1 from Str, Con, Wis +1",
|
||
"entries": [
|
||
"You've manifested the physical talents emblematic of stone giants, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
"Cavernous Sight. You gain darkvision with a range of 60 feet. If you already have darkvision from another source, its range increases by 60 feet.",
|
||
"Stone Throw. As a bonus action, you can take a rock and make a magical attack with it. The attack is a ranged spell attack with a range of 60 feet that uses the ability score you increased with this feat as the spellcasting ability. On a hit, the rock deals 1d10 force damage, and the target must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + the spellcasting ability modifier) or have the prone condition. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Rune Shaper",
|
||
"source": "BGG",
|
||
"page": 18,
|
||
"prerequisite": "Spellcasting or Rune Carver background",
|
||
"additionalSpells": [
|
||
{
|
||
"innate": {
|
||
"_": {
|
||
"daily": {
|
||
"1": [
|
||
"comprehend languages"
|
||
]
|
||
}
|
||
}
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"You've studied the magic of Giant runes, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
"Comprehend Languages. You learn the comprehend languages spell. You can cast this spell without expending a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using any spell slots you have.",
|
||
"Rune Magic. You know a number of runes equal to half your proficiency bonus (rounded down), chosen from the Rune Spells table. Whenever you finish a long rest, you can inscribe each rune you know onto one nonmagical weapon, armor, piece of clothing, or other object you touch. You temporarily learn the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune Spells table, and you know those spells until you finish a long rest, when the runes fade. While you are wearing or carrying any rune-marked object, you can cast the spells associated with those runes using any spell slots you have. You can also invoke a rune inscribed on an object you are wearing or carrying and cast its associated spell without expending a spell slot or using material components. Once you cast the spell in this way, you can't do so again until you finish a long rest. Your spellcasting ability for this feat is Intelligence, Wisdom, or Charisma (choose when you select this feat). Each time you gain a level, you can replace one of the runes you know with another one from the Rune Spells table."
|
||
]
|
||
},
|
||
"\nRune - Spell",
|
||
"Cloud - Fog cloud",
|
||
"Death - Inflict wounds",
|
||
"Dragon - Chromatic orb",
|
||
"Enemy - Disguise self",
|
||
"Fire - Burning hands",
|
||
"Friend - Speak with animals",
|
||
"Frost - Armor of Agathys",
|
||
"Hill - Goodberry",
|
||
"Journey - Longstrider",
|
||
"King - Command",
|
||
"Mountain - Entangle",
|
||
"Stone - Sanctuary",
|
||
"Storm - Thunderwave"
|
||
]
|
||
},
|
||
{
|
||
"name": "Soul of the Storm Giant",
|
||
"source": "BGG",
|
||
"page": 19,
|
||
"prerequisite": "Level 4 and Strike of the giants (Storm strike) feat",
|
||
"ability": "Choose 1 from Str, Wis, Cha +1",
|
||
"entries": [
|
||
"You've manifested the tempest magic emblematic of storm giants, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
"Maelstrom Aura. As a bonus action, you surround yourself with an aura of magical wind and lightning that extends 10 feet from you in every direction but not through total cover. The aura lasts until the start of your next turn or until you are incapacitated. While the aura is active, you have resistance to lightning and thunder damage. In addition, attack rolls against you have disadvantage, and whenever another creature starts its turn within the aura, you can force the creature to make a Strength saving throw (DC equals 8 + your proficiency bonus + the modifier of the ability increased by this feat). On a failed save, the creature's speed is halved until the start of its next turn. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Strike of the Giants",
|
||
"source": "BGG",
|
||
"page": 19,
|
||
"prerequisite": "Martial Weapons proficiency or Giant Foundling background",
|
||
"entries": [
|
||
"You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:",
|
||
"\n• Cloud Strike. The target takes an extra 1d4 thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw, or you become invisible to it until the start of your next turn or until immediately after you make an attack roll or cast a spell.",
|
||
"\n• Fire Strike. The target takes an extra 1d10 fire damage.",
|
||
"\n• Frost Strike. The target takes an extra 1d6 cold damage. If the target is a creature, it must succeed on a Constitution saving throw, or its speed is reduced to 0 until the start of your next turn.",
|
||
"\n• Hill Strike. The target takes an extra 1d6 damage of the weapon's type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition.",
|
||
"\n• Stone Strike. The target takes an extra 1d6 force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet from you in a straight line.",
|
||
"\n• Storm Strike. The target takes an extra 1d6 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn. The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier. You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
},
|
||
{
|
||
"name": "Vigor of the Hill Giant",
|
||
"source": "BGG",
|
||
"page": 19,
|
||
"prerequisite": "Level 4 and Strike of the giants (Hill strike) feat",
|
||
"ability": "Choose 1 from Str, Con, Wis +1",
|
||
"entries": [
|
||
"You've manifested the resilience emblematic of hill giants, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
"Bulwark. When you are subjected to an effect that would move you at least 5 feet or give you the prone condition, you can use your reaction to steady yourself. You aren't moved and don't have the prone condition.",
|
||
"Iron Stomach. Whenever you eat food as part of a short rest and spend one or more Hit Dice to regain hit points, you regain additional hit points equal to your Constitution modifier + your proficiency bonus."
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"races": [],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Curse of Strahd",
|
||
"acronym": "CoS",
|
||
"backgrounds": [
|
||
{
|
||
"name": "Black Fist Double Agent",
|
||
"source": "CoS",
|
||
"entries": [
|
||
"You are an informant for the Tears of Virulence who now lord over Phlan, but are also a double agent for original town guard of Phlan, the Black Fists. For the Tears you've been tasked with ferreting out the secrets of Phlan's criminal underworld, insurgency, and the common peoples of Phlan. In exchange for reporting on the activities of dissenters, criminals, and other rebel elements, the Tears of Virulence leave you alone to conduct your affairs in peace.",
|
||
"In reality you work for the deposed Black Fists, sharing misinformation with the Tears of Virulence that often helps the Black Fists and other Phlan insurgents. Since the evacuation of Phlan, you are even busier today than you ever were previously, as the number of dissenters among the refugees grows daily, while you are afforded many opportunities to spy on the peoples of Mulmaster and Elventree, to the pleasure of your contact(s) within the Tears of Virulence."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Deception, Insight"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Disguise kit, and one type of artisan's tools or gaming set"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "Disguise kit, common clothes, a Tears of Virulence emblem, a writ of free agency signed by the Lord Regent, a set of artisan's tools or gaming set you are proficient with, and a pouch with 15 gp (payment for services rendered)."
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Double Agent",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You have a reliable and trusty contact within the Tears of Virulence garrison in Phlan to whom you pass information and secrets. In exchange, you can get away with minor criminal offenses within the town of Phlan. In addition, your Black Fists contacts can help you secure an audience with the Lord Regent, the Lord Sage, members of the Black Fists, or deposed nobles and authority figures who are sympathetic to the Phlan refugees and insurgents. Note: This feature is a variant of the Noble feature."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"People are only as trustworthy as you are valuable to them. Always strive to be the most valuable person around."
|
||
],
|
||
[
|
||
"2",
|
||
"My eloquence and sophistication are tools I use to avoid arousing suspicion myself."
|
||
],
|
||
[
|
||
"3",
|
||
"I am a thrill-seeker, excited by covert and dangerous missions."
|
||
],
|
||
[
|
||
"4",
|
||
"I live by my wits and always check every lock twice, just to be certain."
|
||
],
|
||
[
|
||
"5",
|
||
"I never admit to my mistakes lest they be used against me."
|
||
],
|
||
[
|
||
"6",
|
||
"I take every effort to be unnoticeable and blend into the crowd. Passersby rarely give me a second look."
|
||
],
|
||
[
|
||
"7",
|
||
"I am prepared for any eventuality; including the day my usefulness as a spy comes to an end."
|
||
],
|
||
[
|
||
"8",
|
||
"I always make certain to know my enemy before acting, lest I bite off more than I can chew."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Suspicious. In my experience, everybody has something to hide, and what they hide can usually hurt me. (Any)"
|
||
],
|
||
[
|
||
"2",
|
||
"Secretive. I trade in secrets, and am not about to let any of mine slip. (Any)"
|
||
],
|
||
[
|
||
"3",
|
||
"Hedonist. Life is short. I live my life to the fullest, as I know any day could be my last. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Selfless. I use my position to help the downtrodden avoid persecution from the authorities. (Good)"
|
||
],
|
||
[
|
||
"5",
|
||
"Patriotic. I am a loyal supporter of Phlan and its leaders, and see my role as a solemn duty and necessary evil to prevent anarchy. (Lawful)"
|
||
],
|
||
[
|
||
"6",
|
||
"Manipulative. I use my knowledge to blackmail and manipulate others to my own benefit. (Evil)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I was framed for a crime I did not commit, and seek to bring the true culprit to justice."
|
||
],
|
||
[
|
||
"2",
|
||
"I am a part of an underground network that smuggles innocent civilians out of the city prior to being raided by the authorities."
|
||
],
|
||
[
|
||
"3",
|
||
"I miss the glory days of Phlan, before the coming of the dragon."
|
||
],
|
||
[
|
||
"4",
|
||
"I seek to prove myself worthy of joining the Black Fist as a member of their order."
|
||
],
|
||
[
|
||
"5",
|
||
"My sister was killed by a Tear of Virulence, and now I feed them false information whenever possible."
|
||
],
|
||
[
|
||
"6",
|
||
"My family was wrongly imprisoned, and I act as an informant in order to secure their release."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I think too highly of myself, and have an exaggerated sense of self-importance."
|
||
],
|
||
[
|
||
"2",
|
||
"I have difficulty trusting strangers. I see spies and informants everywhere."
|
||
],
|
||
[
|
||
"3",
|
||
"Years of getting away with minor crimes has left me believing that I am above the law, and have diplomatic immunity above my station."
|
||
],
|
||
[
|
||
"4",
|
||
"Years of seeing innocent people suffer have left me despondent and pessimistic for the future."
|
||
],
|
||
[
|
||
"5",
|
||
"My desire for vengeance often gets me into trouble."
|
||
],
|
||
[
|
||
"6",
|
||
"I am spendthrift, and share my wealth with the patrons of my favorite tavern."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"deception": true,
|
||
"insight": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"disguise kit": true,
|
||
"choose": {
|
||
"from": [
|
||
"artisan's tools",
|
||
"gaming set"
|
||
]
|
||
}
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Dragon Casualty",
|
||
"source": "CoS",
|
||
"entries": [
|
||
"When the Maimed Virulence descended upon Phlan, you were one of the unfortunate casualties of war. Captured during the initial assault, you have spent the last year of your life as a plaything of a capricious and malevolent overlord. While many of your fellow prisoners fell to the dragon's insatiable fury over the coming months, you and your fellow \"survivors\" were spared only for a worse fate as one of the dragon's magical experiments, leaving you and those who survived the torture scarred and disfigured.",
|
||
"What reasons the dragon had for releasing you few survivors, nobody knows. You only fear that those who died under his terrible claw were the lucky ones, and you and your fellow Dragonscarred are doomed for a fate worse than death."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Intimidation, Survival"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Special (see origin below)"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Language",
|
||
"entry": "Draconic"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A dagger, tattered rags, a loaf of moldy bread, a small cast-off scale belonging to Vorgansharax - the Maimed Virulence, and a pouch with 5 gp of various coins (salvaged during your escape from Phlan)."
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Dragonscarred",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Over a period of several months you were subject to magical and mundane torture at the claws of Vorgansharaxse and his minions. These experiments have left you horribly disfigured but mark you as a survivor of the Maimed Virulence. This affords you a measure of fame and notoriety, for those who know of your harrowing ordeal are keen to hear the tale personally but makes it difficult to disguise your appearance and hide from prying eyes.",
|
||
"You can parlay this attention into access to people and places you might not otherwise have, for you and your companions. Nobles, scholars, mages, and those who seek to ferret out the secrets of the Maimed Virulence would all be keen to hear your tale of survival, and learn what secrets (if any) you might possess, and/or study your affliction with great interest. However, you fear that your afflictions are not completely mundane and that the Maimed Virulence may as yet have some nefarious reason for allowing your escape, as your scars burn with acidic fury and seem to writhe beneath your skin at times. Note: This feature is a variant of the Far Traveler feature."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I am driven to escape my past, and rarely stay in one place long."
|
||
],
|
||
[
|
||
"2",
|
||
"I know secrets of the Maimed Virulence, but fear the harm that may befall me should others learn them."
|
||
],
|
||
[
|
||
"3",
|
||
"Speaking of my ordeal helps sooth the still open wounds in my soul."
|
||
],
|
||
[
|
||
"4",
|
||
"My former life is meaningless, and was ripped to shreds by the claws of Vorgansharax. All that matters now is what I do with the future."
|
||
],
|
||
[
|
||
"5",
|
||
"I have faced the worst a dragon can deliver and survived. I am fearless, and my resolve unshakable."
|
||
],
|
||
[
|
||
"6",
|
||
"I am haunted my tortured past, and wake at night screaming at half-remembered horrors."
|
||
],
|
||
[
|
||
"7",
|
||
"I sleep with my back to a wall or tree, and a weapon within arm's reach."
|
||
],
|
||
[
|
||
"8",
|
||
"I am slow to trust, but incredibly loyal to those who have earned it."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Survivor. No matter the cost, I will take any action necessary to survive. (Any)"
|
||
],
|
||
[
|
||
"2",
|
||
"Independence. When in trouble, the only person I can rely on is myself. (Chaotic)"
|
||
],
|
||
[
|
||
"3",
|
||
"Compassionate. I have suffered long at the hands of a Dragon, and take pity and compassion on the suffering of others. (Good)"
|
||
],
|
||
[
|
||
"4",
|
||
"Secretive. I am withdrawn, and hide my monstrous appearance for fear of drawing unwanted attention. (Chaotic)"
|
||
],
|
||
[
|
||
"5",
|
||
"Justice. I have been wronged, and will not allow the same fate to befall others. (Lawful)"
|
||
],
|
||
[
|
||
"6",
|
||
"Sycophant. During my ordeal, I became a willing servant of the Maimed Virulence, and spy on his behalf. (Evil)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have sworn vengeance on the Maimed Virulence and those that follow him."
|
||
],
|
||
[
|
||
"2",
|
||
"I long to reunite with friends and family who may dwell among the Phlan Refugees, and protect them."
|
||
],
|
||
[
|
||
"3",
|
||
"While a prisoner of the Maimed Virulence, I overheard rumors of an item or treasure the Dragon seeks. I will have that treasure for myself!"
|
||
],
|
||
[
|
||
"4",
|
||
"I seek to reclaim and rebuild my former life to the best of my ability."
|
||
],
|
||
[
|
||
"5",
|
||
"I have been reborn as a child of Vorgansharax. I will claim my birthright as his chosen heir and successor."
|
||
],
|
||
[
|
||
"6",
|
||
"I attribute my survival to the work of the divine, and seek to prove myself worthy of the honor."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have been touched with dragon-greed, and have a lust for wealth which can never be satisfied."
|
||
],
|
||
[
|
||
"2",
|
||
"I secretly believe others are plotting to harm me."
|
||
],
|
||
[
|
||
"3",
|
||
"I no longer enjoy the simple pleasures in life. Food is but ashes and bile in my throat."
|
||
],
|
||
[
|
||
"4",
|
||
"Anyone who refuses to celebrate my celebrity does not deserve my company."
|
||
],
|
||
[
|
||
"5",
|
||
"I am paranoid and overly suspicious of others. Anyone may be an agent of the Maimed Virulence."
|
||
],
|
||
[
|
||
"6",
|
||
"Once I make up my mind, I follow my chosen course of action regardless of the consequences."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"intimidation": true,
|
||
"survival": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"draconic": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"gaming set": true
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Haunted One",
|
||
"source": "CoS",
|
||
"choose": true,
|
||
"entries": [
|
||
"You are haunted by something so terrible that you dare not speak of it. You've tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can't be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Choose two of Arcana, Investigation, Religion, or Survival"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "Monster hunter's pack, a set of common clothes, one trinket of special significance (choose one or roll on the Gothic Trinkets table)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Heart of Darkness",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I don't run from evil. Evil runs from me."
|
||
],
|
||
[
|
||
"2",
|
||
"I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness."
|
||
],
|
||
[
|
||
"3",
|
||
"I spend money freely and live life to the fullest, knowing that tomorrow I might die."
|
||
],
|
||
[
|
||
"4",
|
||
"I live for the thrill of the hunt."
|
||
],
|
||
[
|
||
"5",
|
||
"I don't talk about the thing that torments me. I'd rather not burden others with my curse."
|
||
],
|
||
[
|
||
"6",
|
||
"I expect danger around every corner."
|
||
],
|
||
[
|
||
"7",
|
||
"I refuse to become a victim, and I will not allow others to be victimized."
|
||
],
|
||
[
|
||
"8",
|
||
"I put no trust in divine beings."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I try to help those in need, no matter what the personal cost. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"I'll stop the spirits that haunt me or die trying. (Any)"
|
||
],
|
||
[
|
||
"3",
|
||
"I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)"
|
||
],
|
||
[
|
||
"4",
|
||
"I have a dark calling that puts me above the law. (Chaotic)"
|
||
],
|
||
[
|
||
"5",
|
||
"I like to know my enemy's capabilities and weaknesses before rushing into battle. (Lawful)"
|
||
],
|
||
[
|
||
"6",
|
||
"I'm a monster that destroys other monsters, and anything else that gets in my way. (Evil)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I keep my thoughts and discoveries in a journal. My journal is my legacy."
|
||
],
|
||
[
|
||
"2",
|
||
"I would sacrifice my life and my soul to protect the innocent."
|
||
],
|
||
[
|
||
"3",
|
||
"My torment drove away the person I love. I strive to win back the love I've lost."
|
||
],
|
||
[
|
||
"4",
|
||
"A terrible guilt consumes me. I hope that I can find redemption through my actions."
|
||
],
|
||
[
|
||
"5",
|
||
"There's evil in me, I can feel it. It must never be set free."
|
||
],
|
||
[
|
||
"6",
|
||
"I have a child to protect. I must make the world a safer place for him (or her)."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have certain rituals that I must follow every day. I can never break them."
|
||
],
|
||
[
|
||
"2",
|
||
"I assume the worst in people."
|
||
],
|
||
[
|
||
"3",
|
||
"I feel no compassion for the dead. They're the lucky ones."
|
||
],
|
||
[
|
||
"4",
|
||
"I have an addiction."
|
||
],
|
||
[
|
||
"5",
|
||
"I am a purveyor of doom and gloom who lives in a world without hope."
|
||
],
|
||
[
|
||
"6",
|
||
"I talk to spirits that no one else can see."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"arcana",
|
||
"investigation",
|
||
"religion",
|
||
"survival"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"abyssal",
|
||
"celestial",
|
||
"deep speech",
|
||
"draconic",
|
||
"infernal",
|
||
"primordial",
|
||
"sylvan",
|
||
"undercommon"
|
||
]
|
||
}
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Iron Route Bandit",
|
||
"source": "CoS",
|
||
"entries": [
|
||
"The Iron Route, once the primary trade route between Phlan and Zhentil Keep, used to be a site of extensive banditry until the Phlan's recent occupation. Your time as an erstwhile bandit has given you plenty of experience in the saddle and a knack for acquiring and appraising other people's mounts, pets, and vehicles among other things. This particular set of skills has become very lucrative for you by working for the underground as a horse thief for a local guild of thieves and other shadowy organizations."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Animal Handling, Stealth"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of gaming set, vehicles (land)"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A set of dark common clothes, pack saddle, burglar's pack and a belt pouch containing 5 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Black-Market Breeder",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You know how to find people who are always looking for stolen animals & vehicles, whether to provide for animal pit fights, or to supply some desperate rogues the means to get away faster on mounts during an illegal job. This contact not only provides you with information of what such animals & vehicles are in high demand in the area, but also offer to give you favors and information (DM choice) if you bring such animals & vehicles to them. Note: This is a variant of the Criminal Contact feature."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"If people leave their gear unsecured, they must not want it very much."
|
||
],
|
||
[
|
||
"2",
|
||
"I feel more comfortable sleeping under the open sky."
|
||
],
|
||
[
|
||
"3",
|
||
"I always pre-plan my escape should things go bad; I always like to have an exit strategy."
|
||
],
|
||
[
|
||
"4",
|
||
"I tend to give animal owners breeding and care advice whether or not they want it."
|
||
],
|
||
[
|
||
"5",
|
||
"I lost a pet as a child and sadly reflect on it to this day."
|
||
],
|
||
[
|
||
"6",
|
||
"I always form a powerful, emotional bond with my mount."
|
||
],
|
||
[
|
||
"7",
|
||
"I recoil at the thought of killing someone else's pet or mount."
|
||
],
|
||
[
|
||
"8",
|
||
"I prefer to hang to the back of a scuffle or discussion. Better to have my enemies in front of me."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Loyalty. Never bite the hand that feeds. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Unpredictability. Keep your enemy guessing and off-balance like a confused deer. (Chaotic)"
|
||
],
|
||
[
|
||
"3",
|
||
"Power. I strive to become leader of the pack at all costs. (Lawful)"
|
||
],
|
||
[
|
||
"4",
|
||
"Freedom. I bow to no one I don't respect. (Chaotic)"
|
||
],
|
||
[
|
||
"5",
|
||
"Resourcefulness. Our wits are our most valuable resource in troubled times. (Any)"
|
||
],
|
||
[
|
||
"6",
|
||
"Unity. Lone wolves fail where the pack succeeds. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I cannot leave a harmed animal behind; I must save it or put it out of its misery."
|
||
],
|
||
[
|
||
"2",
|
||
"I leave behind my own personal calling cards when I do a job."
|
||
],
|
||
[
|
||
"3",
|
||
"I do not trust people who do not have a pet, mount, or furry companion."
|
||
],
|
||
[
|
||
"4",
|
||
"The pelt I wear on my back was from an animal that died saving my life, I will always cherish it."
|
||
],
|
||
[
|
||
"5",
|
||
"If my pet does not like you, I do not like you!"
|
||
],
|
||
[
|
||
"6",
|
||
"Once you've ridden with me and fought by my side, I'll be there for you odds be damned."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I talk to animals; I believe they understand me, even if they do not."
|
||
],
|
||
[
|
||
"2",
|
||
"I growl at and bite anyone who gets too close to my food while I am eating."
|
||
],
|
||
[
|
||
"3",
|
||
"I strongly dislike enclosed spaces and require intoxication or firm encouragement to enter them."
|
||
],
|
||
[
|
||
"4",
|
||
"I robbed the wrong caravan once. The owner is a powerful merchant who holds a grudge."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm an inveterate gambler."
|
||
],
|
||
[
|
||
"6",
|
||
"I judge people based on how well they stand their ground in a fight. I got not time for cowards..."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"animal handling": true,
|
||
"stealth": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"gaming set": true,
|
||
"vehicles (land)": true
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Phlan Insurgent",
|
||
"source": "CoS",
|
||
"entries": [
|
||
"The taking of Phlan by Vorgansharax is a clear memory in your mind. You were going about your everyday business when the green dragon's forces spilled out of the sewers and assailed your home. Many of Phlan's citizens, young and old alike, were captured, killed, or offered as tribute to the Maimed Virulence. You, yourself were one of those captured. But, either with the help of adventurers or through your own wits and sheer determination, you escaped.",
|
||
"Rather than flee the region, you've chosen to stay and fight. Finding refuge outside the town and the deadly thicket surrounding it, you strike out against the Tears of the Virulence and their monstrous allies. You've learned to survive in dire and desperate circumstances, with supplies running low and the arrival of reinforcements uncertain. You've grown accustomed to acting under the cover of night, dealing what blows you can to avenge the friends and family you lost within the currently occupied Phlan. You will drive Vorgansharax out, or you die trying."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Stealth, Survival"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of artisan's tools, vehicles (land)"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A bag of caltrops (20), a small trinket that connects you to the life you once had before the occupation of Phlan, a healer's kit, a set of dark common clothes that includes a cloak and hood, and a belt pouch containing 5 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Guerrilla",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You've come to know the surrounding forests, streams, caves, and other natural features in which you can take refuge--or set up ambushes. You can quickly survey your environment for advantageous features. Additionally, you can scavenge around your natural surroundings to cobble together simple supplies (such as improvised torches, rope, patches of fabric, etc.) that are consumed after use. Note: This feature is a variant of the Outlander feature."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You have given up the life you knew as a citizen of Phlan. However, the Maimed Virulence's invasion resonates deep inside you. Perhaps you have a few friends or family members who were able to escape with you. Or, perhaps, everyone you held dear either perished or went missing during the fall. You may know of someone who is, against all odds, surviving within the thicket and you long to liberate them from a life of peril within the town.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"My patience knows no bounds, so long as my goal is in sight."
|
||
],
|
||
[
|
||
"2",
|
||
"In life and in struggle, the ends justify my actions."
|
||
],
|
||
[
|
||
"3",
|
||
"If you aren't helping me, you'd best at least stay out of my way."
|
||
],
|
||
[
|
||
"4",
|
||
"I long for the life that was taken away from me."
|
||
],
|
||
[
|
||
"5",
|
||
"Friends and family perished, tragically, before my eyes. I hope never to undergo that again."
|
||
],
|
||
[
|
||
"6",
|
||
"Making the right choices in life are important to me. The choices I make might save not just my life, but the lives of others as well."
|
||
],
|
||
[
|
||
"7",
|
||
"I can never allow my foes to get the drop on me."
|
||
],
|
||
[
|
||
"8",
|
||
"Time is a precious resource that I must spend wisely."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Leadership. The oppressed need someone to inspire them to courageous acts. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Unpredictability. Keeping the enemy guessing and off-balance is my tactical strength. (Chaos)"
|
||
],
|
||
[
|
||
"3",
|
||
"Determination. Threats to my home must be eliminated at all costs. (Any)"
|
||
],
|
||
[
|
||
"4",
|
||
"Freedom. Those who are enslaved and unjustly imprisoned deserve my aid. (Good)"
|
||
],
|
||
[
|
||
"5",
|
||
"Resourcefulness. Our wits are our most valuable resource in troubled times. (Any)"
|
||
],
|
||
[
|
||
"6",
|
||
"Unity. Working together, we can overcome all obstacles, even the most seemingly insurmountable ones. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'll never let my fellow insurgents down. They are my only remaining friends."
|
||
],
|
||
[
|
||
"2",
|
||
"I was separated from a loved one during my escape from town. I will find them."
|
||
],
|
||
[
|
||
"3",
|
||
"One of the Tears of the Virulence was a trusted friend, until the day they betrayed the city. They will pay harshly for their transgressions."
|
||
],
|
||
[
|
||
"4",
|
||
"An item I hold close is my last remaining connection to the family I lost during the fall."
|
||
],
|
||
[
|
||
"5",
|
||
"The dragon who took my past life away from me will feel the full extent of my vengeance."
|
||
],
|
||
[
|
||
"6",
|
||
"The knowledge in Mantor's Library is an irreplaceable treasure that must be protected."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have no respect for those who flee. I harbor a deep grudge against the citizens who abandoned Phlan."
|
||
],
|
||
[
|
||
"2",
|
||
"Ale is the only way I can escape the desperation of my circumstances."
|
||
],
|
||
[
|
||
"3",
|
||
"It doesn't take much to get me into a fight."
|
||
],
|
||
[
|
||
"4",
|
||
"Being an insurgent means doing things that aren't always ethical. I'm still learning to live with that."
|
||
],
|
||
[
|
||
"5",
|
||
"My desire to liberate Phlan oftentimes clouds my judgment, despite my best efforts."
|
||
],
|
||
[
|
||
"6",
|
||
"I relentlessly despise the Maimed Virulence and his allies. I'd abandon other goals in order to strike out at them."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"stealth": true,
|
||
"survival": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"artisan's tools": true,
|
||
"vehicles (land)": true
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Stojanow Prisoner",
|
||
"source": "CoS",
|
||
"entries": [
|
||
"Those words still haunt your dreams at night. When everyone was fleeing Phlan, you choose to stay. Whether out of an emotional attachment, or pursuit of riches, you made the decision that would affect the rest of your life.",
|
||
"Food became scarcer for those without connections. You became a beggar and to stay alive you bartered information to any interested party with food or gold to spare. You were good at what you did, and thought you were invincible. That changed when you were captured by the Tears of Virulence, the soldiers of Vorgansharax, the Maimed Virulence, for selling secrets to those bent on overthrowing the dragon. They locked you in the cells of Stojanow Gate. The first weeks you hoped to stay alive. As the weeks turned into months, and the interrogations continued you began to pray for death."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Deception, Perception"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of gaming set, thieves' tools"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A small knife, a set of common clothes, a trinket from the life you stayed behind to defend, a belt pouch with 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Ex-Convict",
|
||
"type": "entry",
|
||
"entry": [
|
||
"The knowledge gained during your incarceration lets you gain insight into local guards and jailors. You know which will accept bribes, or look the other way for you. You can also seek shelter for yourself from authorities with other criminals in the area. Note: This feature is a variant of the Courtier feature."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I am a bully; others will suffer as I have."
|
||
],
|
||
[
|
||
"2",
|
||
"I always say yes even when I mean no; it's just easier."
|
||
],
|
||
[
|
||
"3",
|
||
"I aim to misbehave."
|
||
],
|
||
[
|
||
"4",
|
||
"I go out of my way to frustrate or anger those in power."
|
||
],
|
||
[
|
||
"5",
|
||
"I strive to obey the law. I will never again make the mistake of going against authority."
|
||
],
|
||
[
|
||
"6",
|
||
"I always plan everything out. The one time I let others plan things it did not end well for me."
|
||
],
|
||
[
|
||
"7",
|
||
"I take blame to protect others from pain."
|
||
],
|
||
[
|
||
"8",
|
||
"I hoard information, you never know what may come in handy."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Loss. I freely give those who offend me what was so brutally denied me, death. (Chaos)"
|
||
],
|
||
[
|
||
"2",
|
||
"Dedication. I never betray those who trust me. (Law)"
|
||
],
|
||
[
|
||
"3",
|
||
"Vengeance. I use any means to get information I need; I have been well taught. (Evil)"
|
||
],
|
||
[
|
||
"4",
|
||
"Redemption. Everyone deserves a second chance. (Good)"
|
||
],
|
||
[
|
||
"5",
|
||
"Resilience. I can survive any challenge (Any)"
|
||
],
|
||
[
|
||
"6",
|
||
"Leadership. The best teams are made up of those that society has discarded."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I take up arms to help establish a free Phlan."
|
||
],
|
||
[
|
||
"2",
|
||
"The horrors of my time in Stojanow haunt my dreams, only after a day of hard work can I find sleep."
|
||
],
|
||
[
|
||
"3",
|
||
"I am indebted to those who freed me from prison, I will repay this debt."
|
||
],
|
||
[
|
||
"4",
|
||
"My torturer survived the attack that set me free, I will find him/her."
|
||
],
|
||
[
|
||
"5",
|
||
"I will not rest while others suffer fates similar to mine."
|
||
],
|
||
[
|
||
"6",
|
||
"I am searching for a way to heal the scars of Stojanow, both physical and emotional."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"During stressful times, I find myself crying for no reason."
|
||
],
|
||
[
|
||
"2",
|
||
"My nerve endings are shot from the interrogations; I am numb to all but the harshest touch."
|
||
],
|
||
[
|
||
"3",
|
||
"I am incapable of standing up for myself."
|
||
],
|
||
[
|
||
"4",
|
||
"I folded under the torture, and gave information that I promised would be kept secret. My life would be in jeopardy if others found out."
|
||
],
|
||
[
|
||
"5",
|
||
"Survival is worth more than friendship."
|
||
],
|
||
[
|
||
"6",
|
||
"The ghosts from my past hinder my actions."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"deception": true,
|
||
"perception": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"gaming set": true,
|
||
"thieves' tools": true
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Ticklebelly Nomad",
|
||
"source": "CoS",
|
||
"entries": [
|
||
"You were born into a nomadic tribe that called the Ticklebelly Hills home. You migrated from location to location, living off the land with your tribe. The tribe would seasonally travel south into the Grass Sea and the Giant's Cairn, north into the Dragonspine Mountains, and even occasionally east across the Stojanow River to the borders of the Quivering forest.",
|
||
"In your migrations, your people have come to know the stone giant tribes that populate the Giant's Cairn. The dragon cultists came to the hills one day - magic-users wearing purple and riding horrid beasts, black-clad warriors wearing wicked masks, and even soldiers from the nearby town of Phlan. Then the dragon called Vorgansharax arrived and laired in the hills, causing horrid thickets to grow and animals to act unusually. The cultists began raiding nomad camps for victims to offer to the wyrm. Eventually, the dragon moved on to attack Phlan, but life was never again the same for the nomads of the Ticklebelly Hills."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Animal Handling, Nature"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Herbalism kit"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Giant"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "Herbalism kit, a small article of jewelry that is distinct to your tribe, a hunting trap, a set of common clothes, and a belt pouch containing 5 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "At Home in the Wild",
|
||
"type": "entry",
|
||
"entry": [
|
||
"The wilderness is your home and you are comfortable dwelling in it. You can find a place to hide, rest, or recuperate when out in the wild. This place of rest is secure enough to conceal you from most natural threats. Threats that are supernatural, magical, or are actively seeking you out might do so with difficulty depending on the nature of the threat (as determined by the DM). However, this feature doesn't shield or conceal you from scrying, mental probing, nor from threats that don't necessarily require the five senses to find you. Note: This feature is a variant of the Folk Hero feature."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Ticklebelly nomads only venture into civilization when necessary. You are social within your tribe, with tribes of other nomads, and even with the stone giant tribes that populate the Giant's Cairn. However, other communities tend to either put you on your guard or put you in a state of wonder. Was it this wonder that enticed you into a life of adventuring? On the other hand, you are fiercely protective of and dedicated to your tribe. Perhaps it was this dedication that led you to venture out; either of your own will or at the behest of your tribe's leaders.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I eagerly inject myself into the unknown."
|
||
],
|
||
[
|
||
"2",
|
||
"Villages, towns, and cities do not suit me. I'd rather be out in the wilderness any day."
|
||
],
|
||
[
|
||
"3",
|
||
"I accomplish my tasks efficiently, using as few resources as possible."
|
||
],
|
||
[
|
||
"4",
|
||
"It's difficult for me to remain in one place for long."
|
||
],
|
||
[
|
||
"5",
|
||
"I loudly brag about my tribe every chance I get."
|
||
],
|
||
[
|
||
"6",
|
||
"Having walked among giants, I am fearless in the face of bigger creatures."
|
||
],
|
||
[
|
||
"7",
|
||
"I am quiet and reserved, but observant. Nothing escapes my attention."
|
||
],
|
||
[
|
||
"8",
|
||
"My word is my bond. I see a promise to completion, even if it conflicts with my beliefs."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Kinship. Family is most important in life. Though I may be far from my own, the bonds of family must be protected in others' lives as well. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Preservation. Nature must not be despoiled by encroaching civilization. (Any)"
|
||
],
|
||
[
|
||
"3",
|
||
"Wanderlust. One must expand their horizons by seeing the world and exploring. (Chaos)"
|
||
],
|
||
[
|
||
"4",
|
||
"Isolation. My tribe and its ways must be protected and shielded from outside influence. (Neutral)"
|
||
],
|
||
[
|
||
"5",
|
||
"Protection. Threats to the land and to the people must be dealt with at any and all costs. (Law)"
|
||
],
|
||
[
|
||
"6",
|
||
"Belonging: All creatures have a place in the world, so I strive to help others find theirs. (Good)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I ache to return to my tribe and the family I left, but cannot until my obligations are fulfilled."
|
||
],
|
||
[
|
||
"2",
|
||
"The dragon cultists that invaded my homeland stole away one of my tribe's people. I will not know rest until I've found them."
|
||
],
|
||
[
|
||
"3",
|
||
"The dragon's presence in the hills destroyed valuable territory and resulted in deaths within my tribe. The creature must pay for what it has done."
|
||
],
|
||
[
|
||
"4",
|
||
"I carry a trinket that spiritually and emotionally ties me to my people and my home."
|
||
],
|
||
[
|
||
"5",
|
||
"I discovered a strange relic in the hills during my tribe's wanderings. I must discover what it is."
|
||
],
|
||
[
|
||
"6",
|
||
"One of the stone giant clans from the Giant's Cairn has graced me with a mark of kinship."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I throw myself and my friends into situations rarely ever thinking about consequences."
|
||
],
|
||
[
|
||
"2",
|
||
"Unfamiliar people and surroundings put me on edge."
|
||
],
|
||
[
|
||
"3",
|
||
"I have absolutely no patience for slowpokes and those who prove indecisive."
|
||
],
|
||
[
|
||
"4",
|
||
"My desire to experience new things causes me to make unsafe choices."
|
||
],
|
||
[
|
||
"5",
|
||
"I am overly protective of nature, sometimes to the detriment of my companions and myself."
|
||
],
|
||
[
|
||
"6",
|
||
"My lack of worldliness often proves my undoing in social, commercial, and hostile situations."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"animal handling": true,
|
||
"nature": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"giant": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"herbalism kit": true
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Dragonlance: Shadow of the Dragon Queen",
|
||
"acronym": "DSotDQ",
|
||
"backgrounds": [
|
||
{
|
||
"name": "Knight of Solamnia",
|
||
"source": "DSotDQ",
|
||
"page": 30,
|
||
"prerequisite": [
|
||
{
|
||
"campaign": [
|
||
"Dragonlance"
|
||
]
|
||
}
|
||
],
|
||
"feats": [
|
||
{
|
||
"squire of solamnia": true
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"athletics": true,
|
||
"survival": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 2
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
{
|
||
"special": "insignia of rank"
|
||
},
|
||
"playing card set",
|
||
"common clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"fromFeature": {
|
||
"feats": true
|
||
},
|
||
"entries": [
|
||
"You have trained to be a valorous warrior known as a Knight of Solamnia. Strict rules guide your every action, and you work to uphold them as you strive to defend the weak and oppose evil. Your honor is as important to you as your life."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies:",
|
||
"entry": "Athletics, Survival"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages:",
|
||
"entry": "Two of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment:",
|
||
"entry": "An insignia of rank, a deck of cards, a set of common clothes, and a pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Feature: Squire of Solamnia",
|
||
"entry": [
|
||
"You gain the Squire of Solamnia feat.",
|
||
"In addition, the Knights of Solamnia provide you free, modest lodging and food at any of their fortresses or encampments."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Building a Knight of Solamnia Character",
|
||
"entry": [
|
||
"When you make your character, roll once on the Knight of Solamnia Trinkets table instead of on the Trinkets table in the Player's Handbook for your starting trinket.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Knight of Solamnia Trinkets",
|
||
"colLabels": [
|
||
"d6",
|
||
"Trinket"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"A flat silver disk you record your heroics upon"
|
||
],
|
||
[
|
||
"2",
|
||
"A piece of a fallen knight's armor"
|
||
],
|
||
[
|
||
"3",
|
||
"A pendant featuring a crown, a rose, or a sword"
|
||
],
|
||
[
|
||
"4",
|
||
"The pommel of your mentor's sword"
|
||
],
|
||
[
|
||
"5",
|
||
"A meaningful favor from someone you defended\u2014perhaps a handkerchief or glove"
|
||
],
|
||
[
|
||
"6",
|
||
"A locket with a sketch of a silver dragon inside"
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true,
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Mage of High Sorcery",
|
||
"source": "DSotDQ",
|
||
"page": 30,
|
||
"prerequisite": [
|
||
{
|
||
"campaign": [
|
||
"Dragonlance"
|
||
]
|
||
}
|
||
],
|
||
"feats": [
|
||
{
|
||
"initiate of high sorcery": true
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"arcana": true,
|
||
"history": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 2
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
"ink (1-ounce bottle)",
|
||
"ink pen",
|
||
"common clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"fromFeature": {
|
||
"feats": true
|
||
},
|
||
"entries": [
|
||
"Your talent for magic came to the attention of the Mages of High Sorcery, an organization of spellcasters that studies magic and prevents its misuse. You've trained among the Mages, but whether you'll face the dangerous test required to become a full member of the group remains to be determined. Your passion for studying magic has likely already predisposed you toward one of the organization's three orders: the benevolent Order of the White Robes, the balance-pursuing Order of the Red Robes, or the ruthless Order of the Black Robes.",
|
||
"In the world of Krynn, many refer to the Mages of High Sorcery as the Wizards of High Sorcery. The organization accepts more than wizards, though, with sorcerers, warlocks, and other spellcasters included among their ranks."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies:",
|
||
"entry": "Arcana, History"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages:",
|
||
"entry": "Two of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment:",
|
||
"entry": "A bottle of colored ink, an ink pen, a set of common clothes, and a pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Feature: Initiate of High Sorcery",
|
||
"entry": [
|
||
"You gain the Initiate of High Sorcery feat.",
|
||
"In addition, the Mages of High Sorcery provide you with free, modest lodging and food indefinitely at any occupied Tower of High Sorcery and for one night at the home of an organization member."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Building a Mage of High Sorcery Character",
|
||
"entry": [
|
||
"Mages of High Sorcery are typically sorcerers, warlocks, or wizards and might have any subclass. Spellcasters who gain their magic through devotion are less likely to be welcomed among the traditionalist mages. Nevertheless, the Mages of High Sorcery are shrewd, and they rarely let unique opportunities or individuals pass them by. Even members of martial classes who train in magic might find a rare place among the group's three orders.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Mage of High Sorcery Trinkets",
|
||
"colLabels": [
|
||
"d6",
|
||
"Trinket"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"An unopened letter from your first teacher"
|
||
],
|
||
[
|
||
"2",
|
||
"A broken wand made of black, red, or white wood"
|
||
],
|
||
[
|
||
"3",
|
||
"A scroll bearing an incomprehensible formula"
|
||
],
|
||
[
|
||
"4",
|
||
"A purposeless device covered in colored stones that can fold into various enigmatic shapes"
|
||
],
|
||
[
|
||
"5",
|
||
"A pouch or spellbook emblazoned with the triple moon symbol of the Mages of High Sorcery"
|
||
],
|
||
[
|
||
"6",
|
||
"A lens through which you can see Krynn's invisible black moon, Nuitari"
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true
|
||
}
|
||
],
|
||
"classes": [],
|
||
"feats": [
|
||
{
|
||
"name": "Adept of the Black Robes",
|
||
"source": "DSotDQ",
|
||
"page": 31,
|
||
"prerequisite": "Initiate of high sorcery (Nuitari) feat",
|
||
"entries": [
|
||
"You chose the moon Nuitari to influence your magic, and your ambition and loyalty to the Order of the Black Robes have been recognized, granting you these benefits:",
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
"Ambitious Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the enchantment or necromancy school of magic. You can cast this feat's 2nd-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell's spellcasting ability is the one chosen when you gained the Initiate of High Sorcery feat.",
|
||
"Life Channel. You can channel your life force into the power of your magic. When a creature you can see within 60 feet of you fails a saving throw against a spell that deals damage that you cast, you can expend a number of Hit Dice equal to the level of the spell. Roll the expended Hit Dice and add them together. The damage that the creature takes increases by an amount equal to that total."
|
||
]
|
||
}
|
||
],
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Adept of the Red Robes",
|
||
"source": "DSotDQ",
|
||
"page": 32,
|
||
"prerequisite": "Initiate of high sorcery (Lunitari) feat",
|
||
"entries": [
|
||
"You chose the moon Lunitari to influence your magic, and your dedication to maintaining the balance between all things has been recognized by the Order of the Red Robes, granting you these benefits:",
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
"Insightful Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the illusion or transmutation school of magic. You can cast this feat's 2nd-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell's spellcasting ability is the one chosen when you gained the Initiate of High Sorcery feat.",
|
||
"Magical Balance. When you make an attack roll or an ability check and roll a 9 or lower on the d20, you can balance fate and treat the roll as a 10. You can balance fate in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
],
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Adept of the White Robes",
|
||
"source": "DSotDQ",
|
||
"page": 32,
|
||
"prerequisite": "Initiate of high sorcery (Solinari) feat",
|
||
"entries": [
|
||
"You chose the moon Solinari to influence your magic, and your oath to use magic to make the world a better place has been recognized by the Order of the White Robes, granting you these benefits:",
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
"Protective Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the abjuration or divination school of magic. You can cast this feat's 2nd-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell's spellcasting ability is the one chosen when you gained the Initiate of High Sorcery feat.",
|
||
"Protective Ward. When you or a creature you can see within 30 feet of you takes damage, you can use your reaction to expend a spell slot and weave protective magic around the target. Roll a number of d6s equal to the level of the spell slot expended and reduce the damage the target takes by the total rolled on those dice + your spellcasting ability modifier."
|
||
]
|
||
}
|
||
],
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Divinely Favored",
|
||
"source": "DSotDQ",
|
||
"page": 32,
|
||
"prerequisite": "Level 4",
|
||
"entries": [
|
||
"A god chose you to carry a spark of their power.",
|
||
"You learn one cantrip of your choice from the cleric spell list and one 1st-level spell based on the alignment of your character, as specified in the Alignment Spells table below. You also learn the augury spell.",
|
||
"\nAlignment - 1st-Level Spell",
|
||
"Evil - Choose one 1st-level warlock spell",
|
||
"Good - Choose one 1st-level cleric spell",
|
||
"Neutral - Choose one 1st-level druid spell\n",
|
||
"You can cast the chosen 1st-level spell and the augury spell without a spell slot, and you must finish a long rest before you can cast either of these spells in this way again. You can also cast these spells using spell slots you have of the appropriate level.",
|
||
"Your spellcasting ability for this feat's spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).",
|
||
"In addition, you can use a holy symbol as a spellcasting focus for any spell you cast that uses the spellcasting ability you choose when you select this feat."
|
||
]
|
||
},
|
||
{
|
||
"name": "Initiate of High Sorcery",
|
||
"source": "DSotDQ",
|
||
"page": 32,
|
||
"prerequisite": "Level 1 Sorcerer or Wizard; or Mage of High Sorcery background",
|
||
"entries": [
|
||
"You've received training from magic-users affiliated with the Mages of High Sorcery.",
|
||
"Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table.",
|
||
"\nMoon - 1st-Level Spell",
|
||
"\nNuitari - Choose two from dissonant whispers, false life, hex, and ray of sickness",
|
||
"\nLunitari - Choose two from color spray, disguise self, feather fall, and longstrider",
|
||
"\nSolinari - Choose two from comprehend languages, detect evil and good, protection from evil and good, and shield\n",
|
||
"You can cast each of the chosen 1st-level spells without a spell slot, and you must finish a long rest before you can cast them in this way again. You can also cast the spells using any spell slots you have.",
|
||
"Your spellcasting ability for this feat's spells is Intelligence, Wisdom, or Charisma (choose when you select this feat)."
|
||
],
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Knight of the Crown",
|
||
"source": "DSotDQ",
|
||
"page": 32,
|
||
"prerequisite": "Level 4 and Squire of Solamnia feat",
|
||
"ability": "Choose 1 from Str, Dex, Con +1",
|
||
"entries": [
|
||
"You are a Knight of Solamnia aligned with the Order of the Crown, a group that extols the virtues of cooperation, loyalty, and obedience. You excel in group combat and gain these benefits:",
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
"Commanding Rally. As a bonus action, you can command one ally within 30 feet of yourself to attack. If that ally can see or hear you, they can immediately make one weapon attack as a reaction. If the attack hits, the ally can roll a d8 and add the number rolled as a bonus to the attack's damage roll. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Knight of the Rose",
|
||
"source": "DSotDQ",
|
||
"page": 33,
|
||
"prerequisite": "Level 4 and Squire of Solamnia feat",
|
||
"ability": "Choose 1 from Con, Wis, Cha +1",
|
||
"entries": [
|
||
"You are a Knight of Solamnia aligned with the Order of the Rose, a group known for leadership, justice, and wisdom. Your resolve grants you these benefits:",
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
"Bolstering Rally. As a bonus action, you can encourage one creature you can see within 30 feet of yourself (you can choose yourself). If the target can see or hear you, the target gains temporary hit points equal to 1d8 + your proficiency bonus + the ability modifier of the ability score increased by this feat. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Knight of the Sword",
|
||
"source": "DSotDQ",
|
||
"page": 33,
|
||
"prerequisite": "Level 4 and Squire of Solamnia feat",
|
||
"ability": "Choose 1 from Int, Wis, Cha +1",
|
||
"entries": [
|
||
"You are a Knight of Solamnia aligned with the Order of the Sword, a group devoted to heroism and courage. Bravery steels your spirit, granting you these benefits:",
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
"Demoralizing Strike. Once per turn, when you hit a creature with a weapon attack roll, you can attempt to frighten that target. The target must make a Wisdom saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the target is frightened of you until the end of your next turn. On a successful save, the target has disadvantage on the next attack roll it makes before the end of its next turn. You can use this benefit a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Squire of Solamnia",
|
||
"source": "DSotDQ",
|
||
"page": 34,
|
||
"prerequisite": "Level 1 Fighter or Paladin; or Knight of Solamnia background",
|
||
"entries": [
|
||
"Your training in the ways of the Knights of Solamnia grants you these benefits:",
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
"Mount Up. Mounting or dismounting costs you only 5 feet of movement.",
|
||
"Precise Strike. Once per turn, when you make a weapon attack roll against a creature, you can cause the attack roll to have advantage. If the attack hits, you roll a d8 and add the number rolled as a bonus to the attack's damage roll. You can use this benefit a number of times equal to your proficiency bonus, but a use is expended only if the attack hits. You regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"races": [
|
||
{
|
||
"name": "Kender",
|
||
"source": "DSotDQ",
|
||
"size": "S",
|
||
"ability": [
|
||
{}
|
||
],
|
||
"subraces": [
|
||
{
|
||
"name": "Strength",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"str": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Strength bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Dexterity",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"dex": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Dexterity bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Constitution",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"con": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Constitution bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Intelligence",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"int": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Intelligence bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Wisdom",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"wis": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Wisdom bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Charisma",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"cha": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Charisma bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
}
|
||
],
|
||
"speed": 30,
|
||
"skillProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"insight",
|
||
"investigation",
|
||
"sleight of hand",
|
||
"stealth",
|
||
"survival"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Fearless",
|
||
"entries": [
|
||
"You have advantage on saving throws you make to avoid or end the frightened condition on yourself. When you fail a saving throw to avoid or end the frightened condition on yourself, you can choose to succeed instead. Once you succeed on a saving throw in this way, you can't do so again until you finish a long rest."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Taunt",
|
||
"entries": [
|
||
"You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet of yourself that can hear and understand you. The target must succeed on a Wisdom saving throw, or it has disadvantage on attack rolls against targets other than you until the start of your next turn. The DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race).",
|
||
"You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
],
|
||
"short": "Originating on the world of Krynn, kender are diminutive Humanoids who look like humans with pointed ears and diverse appearances.",
|
||
"URL": "https://raw.githubusercontent.com/Dungeon-Dev/Images/main/img/races/DSotDQ/Kender.webp"
|
||
}
|
||
],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Eberron: Rising from the Last War",
|
||
"acronym": "ERLW",
|
||
"backgrounds": [
|
||
{
|
||
"name": "House Agent",
|
||
"source": "ERLW",
|
||
"page": 53,
|
||
"otherSources": [
|
||
{
|
||
"source": "UAWGE",
|
||
"page": 94
|
||
}
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Investigation, Persuasion"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiency",
|
||
"entry": [
|
||
"Two proficiencies from the House Tool Proficiencies table"
|
||
]
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A set of fine clothes, house signet ring, identification papers, and a purse containing 20 gp."
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "House Connections",
|
||
"type": "entry",
|
||
"entry": [
|
||
"As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Personality Traits",
|
||
"colLabels": [
|
||
"d6",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'm always looking to improve efficiency."
|
||
],
|
||
[
|
||
"2",
|
||
"I love to share trivia about my house's business."
|
||
],
|
||
[
|
||
"3",
|
||
"I never forget an insult against me or my house."
|
||
],
|
||
[
|
||
"4",
|
||
"I'm enthusiastic about everything my house does."
|
||
],
|
||
[
|
||
"5",
|
||
"I represent my house and take pride in my looks."
|
||
],
|
||
[
|
||
"6",
|
||
"I'm critical of monarchies and limits on the houses."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Innovation. Abandon old traditions and find better ways to do things. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)"
|
||
],
|
||
[
|
||
"6",
|
||
"Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"My house is my family. I would do anything for it."
|
||
],
|
||
[
|
||
"2",
|
||
"I love someone from another house, but the relationship is forbidden."
|
||
],
|
||
[
|
||
"3",
|
||
"Someone I love was killed by a rival faction within my house, and I will have revenge."
|
||
],
|
||
[
|
||
"4",
|
||
"I don't care about the house as a whole, but I would do anything for my old mentor."
|
||
],
|
||
[
|
||
"5",
|
||
"My house must evolve, and I'll lead the evolution."
|
||
],
|
||
[
|
||
"6",
|
||
"I'm determined to impress the leaders of my house, and to become a leader myself."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'm fixated on following official protocols."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm obsessed with conspiracy theories and worried about secret societies and hidden demons."
|
||
],
|
||
[
|
||
"3",
|
||
"My house and bloodline make me the best!"
|
||
],
|
||
[
|
||
"4",
|
||
"My secret could get me expelled from my house."
|
||
],
|
||
[
|
||
"5",
|
||
"My religious beliefs aren't widespread in my house."
|
||
],
|
||
[
|
||
"6",
|
||
"I'm working for a hidden faction in my house that gives me secret assignments."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"You have sworn fealty to a dragonmarked house. If you have a dragonmark, you're likely a member of one of the house's influential families; otherwise you're an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative."
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"investigation": true,
|
||
"persuasion": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"alchemist's supplies": true,
|
||
"tinker's tools": true
|
||
},
|
||
{
|
||
"gaming set": true,
|
||
"vehicles (land)": true
|
||
},
|
||
{
|
||
"brewer's supplies": true,
|
||
"cook's utensils": true
|
||
},
|
||
{
|
||
"alchemist's supplies": true,
|
||
"herbalism kit": true
|
||
},
|
||
{
|
||
"tinker's tools": true,
|
||
"thieves' tools": true
|
||
},
|
||
{
|
||
"vehicles (water)": true,
|
||
"vehicles (air)": true,
|
||
"navigator's tools": true
|
||
},
|
||
{
|
||
"thieves' tools": true,
|
||
"disguise kit": true
|
||
},
|
||
{
|
||
"vehicles (land)": true,
|
||
"gaming set": true
|
||
},
|
||
{
|
||
"disguise kit": true,
|
||
"musical instrument": true
|
||
},
|
||
{
|
||
"calligrapher's supplies": true,
|
||
"forgery kit": true
|
||
},
|
||
{
|
||
"thieves' tools": true,
|
||
"gaming set": true
|
||
},
|
||
{
|
||
"poisoner's kit": true,
|
||
"musical instrument": true
|
||
},
|
||
{
|
||
"vehicles (land)": true,
|
||
"herbalism kit": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
"fine clothes",
|
||
{
|
||
"item": "signet ring",
|
||
"displayName": "house signet ring"
|
||
},
|
||
{
|
||
"special": "identification papers"
|
||
},
|
||
{
|
||
"special": "purse",
|
||
"containsValue": 2000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true
|
||
}
|
||
],
|
||
"classes": [
|
||
{
|
||
"name": "Artificer",
|
||
"hd": "d8",
|
||
"choice": 3,
|
||
"primary": "Intelligence",
|
||
"specific": {
|
||
"name": "Infused Items",
|
||
"amount": "2",
|
||
"unlocked": true
|
||
},
|
||
"proficiency": {
|
||
"con": true,
|
||
"int": true
|
||
},
|
||
"classTableGroups": [
|
||
{
|
||
"colLabels": [
|
||
"Infusions Known",
|
||
"Infused Items",
|
||
"Cantrips Known"
|
||
],
|
||
"rows": [
|
||
[
|
||
0,
|
||
0,
|
||
2
|
||
],
|
||
[
|
||
4,
|
||
2,
|
||
2
|
||
],
|
||
[
|
||
4,
|
||
2,
|
||
2
|
||
],
|
||
[
|
||
4,
|
||
2,
|
||
2
|
||
],
|
||
[
|
||
4,
|
||
2,
|
||
2
|
||
],
|
||
[
|
||
6,
|
||
3,
|
||
2
|
||
],
|
||
[
|
||
6,
|
||
3,
|
||
2
|
||
],
|
||
[
|
||
6,
|
||
3,
|
||
2
|
||
],
|
||
[
|
||
6,
|
||
3,
|
||
2
|
||
],
|
||
[
|
||
8,
|
||
4,
|
||
3
|
||
],
|
||
[
|
||
8,
|
||
4,
|
||
3
|
||
],
|
||
[
|
||
8,
|
||
4,
|
||
3
|
||
],
|
||
[
|
||
8,
|
||
4,
|
||
3
|
||
],
|
||
[
|
||
10,
|
||
5,
|
||
4
|
||
],
|
||
[
|
||
10,
|
||
5,
|
||
4
|
||
],
|
||
[
|
||
10,
|
||
5,
|
||
4
|
||
],
|
||
[
|
||
10,
|
||
5,
|
||
4
|
||
],
|
||
[
|
||
12,
|
||
6,
|
||
4
|
||
],
|
||
[
|
||
12,
|
||
6,
|
||
4
|
||
],
|
||
[
|
||
12,
|
||
6,
|
||
4
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"title": "Spell Slots per Spell Level",
|
||
"colLabels": [
|
||
"1st",
|
||
"2nd",
|
||
"3rd",
|
||
"4th",
|
||
"5th"
|
||
],
|
||
"rows": [
|
||
[
|
||
2,
|
||
0,
|
||
0,
|
||
0,
|
||
0
|
||
],
|
||
[
|
||
2,
|
||
0,
|
||
0,
|
||
0,
|
||
0
|
||
],
|
||
[
|
||
3,
|
||
0,
|
||
0,
|
||
0,
|
||
0
|
||
],
|
||
[
|
||
3,
|
||
0,
|
||
0,
|
||
0,
|
||
0
|
||
],
|
||
[
|
||
4,
|
||
2,
|
||
0,
|
||
0,
|
||
0
|
||
],
|
||
[
|
||
4,
|
||
2,
|
||
0,
|
||
0,
|
||
0
|
||
],
|
||
[
|
||
4,
|
||
3,
|
||
0,
|
||
0,
|
||
0
|
||
],
|
||
[
|
||
4,
|
||
3,
|
||
0,
|
||
0,
|
||
0
|
||
],
|
||
[
|
||
4,
|
||
3,
|
||
2,
|
||
0,
|
||
0
|
||
],
|
||
[
|
||
4,
|
||
3,
|
||
2,
|
||
0,
|
||
0
|
||
],
|
||
[
|
||
4,
|
||
3,
|
||
3,
|
||
0,
|
||
0
|
||
],
|
||
[
|
||
4,
|
||
3,
|
||
3,
|
||
0,
|
||
0
|
||
],
|
||
[
|
||
4,
|
||
3,
|
||
3,
|
||
1,
|
||
0
|
||
],
|
||
[
|
||
4,
|
||
3,
|
||
3,
|
||
1,
|
||
0
|
||
],
|
||
[
|
||
4,
|
||
3,
|
||
3,
|
||
2,
|
||
0
|
||
],
|
||
[
|
||
4,
|
||
3,
|
||
3,
|
||
2,
|
||
0
|
||
],
|
||
[
|
||
4,
|
||
3,
|
||
3,
|
||
3,
|
||
1
|
||
],
|
||
[
|
||
4,
|
||
3,
|
||
3,
|
||
3,
|
||
1
|
||
],
|
||
[
|
||
4,
|
||
3,
|
||
3,
|
||
3,
|
||
2
|
||
],
|
||
[
|
||
4,
|
||
3,
|
||
3,
|
||
3,
|
||
2
|
||
]
|
||
]
|
||
}
|
||
],
|
||
"armor": [
|
||
"light",
|
||
"medium",
|
||
"shields"
|
||
],
|
||
"weapons": [
|
||
"simple"
|
||
],
|
||
"tools": [
|
||
"thieves' tools",
|
||
"tinker's tools",
|
||
"artisan's tools"
|
||
],
|
||
"skills": {
|
||
"choose": 2,
|
||
"from": [
|
||
"Arcana",
|
||
"History",
|
||
"Investigation",
|
||
"Medicine",
|
||
"Nature",
|
||
"Perception",
|
||
"Sleight of Hand"
|
||
]
|
||
},
|
||
"startingEquipment": {
|
||
"default": [
|
||
"any two simple weapons of your choice",
|
||
"a light crossbow and 20 bolts",
|
||
{
|
||
"choose": 2,
|
||
"items": [
|
||
"studded leather armor",
|
||
"scale mail"
|
||
]
|
||
},
|
||
"thieves' tools and a dungeoneer's pack"
|
||
],
|
||
"goldAlternative": "5"
|
||
},
|
||
"classFeatures": [
|
||
[
|
||
{
|
||
"name": "Magical Tinkering",
|
||
"entries": [
|
||
"At 1st level, you learn how to invest a spark of magic into mundane objects. To use this ability, you must have tinker's tools or other artisan's tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice:",
|
||
"• The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.",
|
||
"• Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long.",
|
||
"• The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away.",
|
||
"• A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.",
|
||
"The chosen property lasts indefinitely. As an action, you can touch the object and end the property early.",
|
||
"You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies."
|
||
]
|
||
},
|
||
{
|
||
"name": "Spellcasting",
|
||
"entries": [
|
||
"You have studied the workings of magic and how to channel it through objects. As a result, you have gained the ability to cast spells. To observers, you don't appear to be casting spells in a conventional way; you look as if you're producing wonders using mundane items or outlandish inventions.",
|
||
"\n• Tools Required",
|
||
"You produce your artificer spell effects through your tools. You must have a spellcasting focus, specifically thieves' toolsor some kind of artisan's tool, in hand when you cast any spell with this Spellcasting feature. You must be proficient with the tool to use it in this way.",
|
||
"After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus.",
|
||
"\n• The Magic of Artifice",
|
||
"As an artificer, you use tools when you cast your spells. When describing your spellcasting, think about how you're using a tool to perform the spell effect. If you cast cure wounds using alchemist's supplies, you could be quickly producing a salve. If you cast it using tinker's tools, you might have a miniature mechanical spider that binds wounds. When you cast poison spray, you could fling foul chemicals or use a wand that spits venom. The effect of the spell is the same as for a spellcaster of any other class, but your method of spellcasting is special.",
|
||
"The same principle applies when you prepare your spells. As an artificer, you don't study a spellbook or pray to prepare your spells. Instead, you work with your tools and create the specialized items you'll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal, perhaps modifying a tool so that it channels heat instead of healing energy.",
|
||
"Such details don't limit you in any way or provide you with any benefit beyond the spell's effects. You don't have to justify how you're using tools to cast a spell. But describing your spellcasting creatively is a fun way to distinguish yourself from other spellcasters.",
|
||
"\n• Cantrips",
|
||
"At 1st level, you know two cantrips of your choice from the artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table.",
|
||
"When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list.",
|
||
"\n• Preparing and Casting Spells",
|
||
"The Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.",
|
||
"You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.",
|
||
"For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.",
|
||
"You can change your list of prepared spells when you finish a long rest. Preparing a new list of artificer spells requires time spent tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list.",
|
||
"\n• Ritual Casting",
|
||
"You can cast an artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared."
|
||
]
|
||
},
|
||
{
|
||
"name": "Optional Rule: Firearm Proficiency",
|
||
"entries": [
|
||
"The secrets of creating and operating gunpowder weapons have been discovered in various corners of the D&D multiverse. If your Dungeon Master uses the rules on firearms in chapter 9 of the Dungeon Master's Guide and your artificer has been exposed to the operation of such weapons, your artificer is proficient with them."
|
||
]
|
||
}
|
||
],
|
||
[
|
||
{
|
||
"name": "Infuse Item",
|
||
"entries": [
|
||
"At 2nd level, you gain the ability to imbue mundane items with certain magical infusions. The magic items you create with this feature are effectively prototypes of permanent items.",
|
||
"\n• Infusions Known",
|
||
"When you gain this feature, pick four artificer infusions to learn, choosing from the Artificer Infusions section at the end of the class's description. You learn additional infusions of your choice when you reach certain levels in this class, as shown in the Infusions Known column of the Artificer table.",
|
||
"Whenever you gain a level in this class, you can replace one of the artificer infusions you learned with a new one.",
|
||
"\n• Artificer Infusions",
|
||
"Artificers have invented numerous magical infusions, extraordinary processes that rapidly create magic items. To many, artificers seem like wonderworkers, accomplishing in hours what others need weeks to complete.",
|
||
"The description of each of the following infusions details the type of item that can receive it, along with whether the resulting magic item requires attunement.",
|
||
"Some infusions specify a minimum artificer level. You can't learn such an infusion until you are at least that level.",
|
||
"Unless an infusion's description says otherwise, you can't learn an infusion more than once.",
|
||
"\n• Infusing an Item",
|
||
"Whenever you finish a long rest, you can touch a nonmagical object and imbue it with one of your artificer infusions, turning it into a magic item. An infusion works on only certain kinds of objects, as specified in the infusion's description. If the item requires attunement, you can attune yourself to it the instant you infuse the item. If you decide to attune to the item later, you must do so using the normal process for attunement (see \"Attunement\" in chapter 7 of the Dungeon Master's Guide).",
|
||
"Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after a number of days have passed equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you give up your knowledge of the infusion for another one.",
|
||
"You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the objects, and each of your infusions can be in only one object at a time. Moreover, no object can bear more than one of your infusions at a time. If you try to exceed your maximum number of infusions, the oldest infusion immediately ends, and then the new infusion applies."
|
||
]
|
||
}
|
||
],
|
||
[
|
||
{
|
||
"name": "The Right Tool for the Job",
|
||
"entries": [
|
||
"At 3rd level, you learn how to produce exactly the tool you need: with tinker's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again."
|
||
]
|
||
}
|
||
],
|
||
[
|
||
{
|
||
"name": "ASI"
|
||
}
|
||
],
|
||
[],
|
||
[
|
||
{
|
||
"name": "Tool Expertise",
|
||
"entries": [
|
||
"Starting at 6th level, your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool."
|
||
]
|
||
}
|
||
],
|
||
[
|
||
{
|
||
"name": "Flash of Genius",
|
||
"entries": [
|
||
"Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll.",
|
||
"You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
],
|
||
[
|
||
{
|
||
"name": "ASI"
|
||
}
|
||
],
|
||
[],
|
||
[
|
||
{
|
||
"name": "Magic Item Adept",
|
||
"entries": [
|
||
"When you reach 10th level, you achieve a profound understanding of how to use and make magic items:",
|
||
"• You can attune to up to four magic items at once.",
|
||
"• If you craft a magic item with a rarity of common or uncommon, it takes you a quarter of the normal time, and it costs you half as much of the usual gold."
|
||
]
|
||
}
|
||
],
|
||
[
|
||
{
|
||
"name": "Spell-Storing Item",
|
||
"entries": [
|
||
"At 11th level, you learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st- or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn't have it prepared).",
|
||
"While holding the object, a creature can take an action to produce the spell's effect from it, using your spellcasting ability modifier. If the spell requires concentration, the creature must concentrate. The spell stays in the object until it's been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object."
|
||
]
|
||
}
|
||
],
|
||
[
|
||
{
|
||
"name": "ASI"
|
||
}
|
||
],
|
||
[],
|
||
[
|
||
{
|
||
"name": "Magic Item Savant",
|
||
"entries": [
|
||
"At 14th level, your skill with magic items deepens more:",
|
||
"You can attune to up to five magic items at once.",
|
||
"You ignore all class, race, spell, and level requirements on attuning to or using a magic item."
|
||
]
|
||
}
|
||
],
|
||
[],
|
||
[
|
||
{
|
||
"name": "ASI"
|
||
}
|
||
],
|
||
[],
|
||
[
|
||
{
|
||
"name": "Magic Item Master",
|
||
"entries": [
|
||
"Starting at 18th level, you can attune to up to six magic items at once."
|
||
]
|
||
}
|
||
],
|
||
[
|
||
{
|
||
"name": "ASI"
|
||
}
|
||
],
|
||
[
|
||
{
|
||
"name": "Soul of Artifice",
|
||
"entries": [
|
||
"At 20th level, you develop a mystical connection to your magic items, which you can draw on for protection:",
|
||
"You gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||
"If you're reduced to 0 hit points but not killed outright, you can use your reaction to end one of your artificer infusions, causing you to drop to 1 hit point instead of 0."
|
||
]
|
||
}
|
||
]
|
||
],
|
||
"subclassTitle": "Artificer Specialty",
|
||
"subclasses": [
|
||
{
|
||
"name": "Alchemist",
|
||
"subclassFeatures": [
|
||
{
|
||
"name": "Alchemist",
|
||
"entries": [
|
||
"\n• Tool Proficiency",
|
||
"When you adopt this specialization at 3rd level, you gain proficiency with alchemist's supplies. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.",
|
||
"\n• Alchemist Spells",
|
||
"Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.",
|
||
"\nLevel - Spell",
|
||
"3rd - healing word, ray of sickness",
|
||
"5th - flaming sphere, Melf's acid arrow",
|
||
"9th - gaseous form, mass healing word",
|
||
"13th - blight, death ward",
|
||
"17th - cloudkill, raise dead",
|
||
"\n• Experimental Elixir",
|
||
"Beginning at 3rd level, whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch. Roll on the Experimental Elixir table for the elixir's effect, which is triggered when someone drinks the elixir. As an action, a creature can drink the elixir or administer it to an incapacitated creature.",
|
||
"Creating an experimental elixir requires you to have alchemist's supplies on your person, and any elixir you create with this feature lasts until it is drunk or until the end of your next long rest.",
|
||
"When you reach certain levels in this class, you can make more elixirs at the end of a long rest: two at 6th level and three at 15th level. Roll for each elixir's effect separately. Each elixir requires its own flask.",
|
||
"You can create additional experimental elixirs by expending a spell slot of 1st level or higher for each one. When you do so, you use your action to create the elixir in an empty flask you touch, and you choose the elixir's effect from the Experimental Elixir table.",
|
||
"\nd6 - Effect",
|
||
"1 - Healing. The drinker regains a number of hit points equal to 2d4 + your Intelligence modifier.",
|
||
"2 - Swiftness. The drinker's walking speed increases by 10 feet for 1 hour.",
|
||
"3 - Resilience. The drinker gains a +1 bonus to AC for 10 minutes.",
|
||
"4 - Boldness. The drinker can roll a d4 and add the number rolled to every attack roll and saving throw they make for the next minute.",
|
||
"5 - Flight. The drinker gains a flying speed of 10 feet for 10 minutes.",
|
||
"6 - Transformation. The drinker's body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes."
|
||
],
|
||
"level": 3
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Alchemical Savant",
|
||
"entries": [
|
||
"At 5th level, you develop masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist's supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1)."
|
||
],
|
||
"level": 5
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Restorative Reagents",
|
||
"entries": [
|
||
"Starting at 9th level, you can incorporate restorative reagents into some of your works:",
|
||
"\n• Whenever a creature drinks an experimental elixir you created, the creature gains temporary hit points equal to 2d6 + your Intelligence modifier (minimum of 1 temporary hit point).",
|
||
"\n• You can cast lesser restoration without expending a spell slot and without preparing the spell, provided you use alchemist's supplies as the spellcasting focus. You can do so a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest."
|
||
],
|
||
"level": 9
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Chemical Mastery",
|
||
"entries": [
|
||
"By 15th level, you have been exposed to so many chemicals that they pose little risk to you, and you can use them to quickly end certain ailments:",
|
||
"\n• You gain resistance to acid damage and poison damage, and you are immune to the poisoned condition.",
|
||
"\n• You can cast greater restoration and heal without expending a spell slot, without preparing the spell, and without material components, provided you use alchemist's supplies as the spellcasting focus. Once you cast either spell with this feature, you can't cast that spell with it again until you finish a long rest."
|
||
],
|
||
"level": 15
|
||
}
|
||
],
|
||
"desc": "An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy is the oldest of artificer traditions, and its versatility has long been valued during times of war and peace."
|
||
},
|
||
{
|
||
"name": "Armorer",
|
||
"shortName": "Armorer",
|
||
"source": "TCE",
|
||
"desc": "An artificer who specializes as an Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities.",
|
||
"subclassFeatures": [
|
||
{
|
||
"name": "Armorer",
|
||
"source": "TCE",
|
||
"page": 15,
|
||
"className": "Artificer",
|
||
"classSource": "TCE",
|
||
"subclassShortName": "Armorer",
|
||
"subclassSource": "TCE",
|
||
"level": 3,
|
||
"entries": [
|
||
"\n• Tools of the Trade",
|
||
"You gain proficiency with heavy armor. You also gain proficiency with smith's tools. If you already have this tool proficiency, you gain proficiency with one other type of artisan's tools of your choice.",
|
||
"\n• Armorer Spells",
|
||
"You always have certain spells prepared after you reach particular levels in this class, as shown in the Armorer Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.",
|
||
"3rd - magic missile, thunderwave",
|
||
"5th - mirror image, shatter",
|
||
"9th - hypnotic pattern, lightning bolt",
|
||
"13th - fire shield, greater invisibilty",
|
||
"17th - passwall, wall of force",
|
||
"\n• Arcane Armor",
|
||
"Your metallurgical pursuits have led to you making armor a conduit for your magic. As an action, you can turn a suit of armor you are wearing into Arcane Armor, provided you have smith's tools in hand.",
|
||
"You gain the following benefits while wearing this armor:",
|
||
"- If the armor normally has a Strength requirement, the arcane armor lacks this requirement for you.",
|
||
"- You can use the arcane armor as a spellcasting focus for your artificer spells.",
|
||
"- The armor attaches to you and can't be removed against your will. It also expands to cover your entire body, although you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a limb it replaces.",
|
||
"- You can doff or don the armor as an action. The armor continues to be Arcane Armor until you don another suit of armor or you die.",
|
||
"\n• Armor Model",
|
||
"You can customize your Arcane Armor. When you do so, choose one of the following armor models: Guardian or Infiltrator. The model you choose gives you special benefits while you wear it.",
|
||
"Each model includes a special weapon. When you attack with that weapon, you can add your Intelligence modifier, instead of Strength or Dexterity, to the attack and damage rolls.",
|
||
"You can change the armor's model whenever you finish a short or long rest, provided you have smith's tools in hand.",
|
||
"\n • Guardian",
|
||
" You design your armor to be in the front line of conflict. It has the following features:",
|
||
" - Thunder Gauntlets. Each of the armor's gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.",
|
||
" - Defensive Field. As a bonus action, you can gain temporary hit points equal to your level in this class, replacing any temporary hit points you already have. You lose these temporary hit points if you doff the armor. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.",
|
||
"\n • Infiltrator",
|
||
" You customize your armor for subtle undertakings. It has the following features:",
|
||
" - Lightning Launcher. A gemlike node appears on one of your armored fists or on the chest (your choice). It counts as a simple ranged weapon, with a normal range of 90 feet and a long range of 300 feet, and it deals 1d6 lightning damage on a hit. Once on each of your turns when you hit a creature with it, you can deal an extra 1d6 lightning damage to that target.",
|
||
" - Powered Steps. Your walking speed increases by 5 feet.",
|
||
" - Dampening Field. You have advantage on Dexterity (Stealth) checks. If the armor normally imposes disadvantage on such checks, the advantage and disadvantage cancel each other, as normal."
|
||
]
|
||
},
|
||
{
|
||
"name": "Extra Attack",
|
||
"source": "TCE",
|
||
"page": 15,
|
||
"className": "Artificer",
|
||
"classSource": "TCE",
|
||
"subclassShortName": "Armorer",
|
||
"subclassSource": "TCE",
|
||
"level": 5,
|
||
"header": 2,
|
||
"entries": [
|
||
"You can attack twice, rather than once, whenever you take the Attack action on your turn."
|
||
]
|
||
},
|
||
{
|
||
"name": "Armor Modifications",
|
||
"source": "TCE",
|
||
"page": 15,
|
||
"className": "Artificer",
|
||
"classSource": "TCE",
|
||
"subclassShortName": "Armorer",
|
||
"subclassSource": "TCE",
|
||
"level": 9,
|
||
"header": 2,
|
||
"entries": [
|
||
"You learn how to use your artificer infusions to specially modify your Arcane Armor. That armor now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, helmet, and the armor's special weapon. Each of those items can bear one of your infusions, and the infusions transfer over if you change your armor's model with the Armor Model feature. In addition, the maximum number of items you can infuse at once increases by 2, but those extra items must be part of your Arcane Armor."
|
||
]
|
||
},
|
||
{
|
||
"name": "Perfected Armor",
|
||
"source": "TCE",
|
||
"page": 15,
|
||
"className": "Artificer",
|
||
"classSource": "TCE",
|
||
"subclassShortName": "Armorer",
|
||
"subclassSource": "TCE",
|
||
"level": 15,
|
||
"header": 2,
|
||
"entries": [
|
||
"Your Arcane Armor gains additional benefits based on its model, as shown below.",
|
||
"\n• Guardian",
|
||
"When a Huge or smaller creature you can see ends its turn within 30 feet of you, you can use your reaction to magically force the creature to make a Strength saving throw against your spell save DC, pulling the creature up to 30 feet toward you to an unoccupied space. If you pull the target to a space within 5 feet of you, you can make a melee weapon attack against it as part of this reaction.",
|
||
"You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.",
|
||
"\n• Infiltrator",
|
||
"Any creature that takes lightning damage from your Lightning Launcher glimmers with magical light until the start of your next turn. The glimmering creature sheds dim light in a 5-foot radius, and it has disadvantage on attack rolls against you, as the light jolts it if it attacks you. In addition, the next attack roll against it has advantage, and if that attack hits, the target takes an extra 1d6 lightning damage."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Artillerist",
|
||
"subclassFeatures": [
|
||
{
|
||
"name": "Artillerist",
|
||
"entries": [
|
||
"\n• Tool Proficiency",
|
||
"When you adopt this specialization at 3rd level, you gain proficiency with woodcarver's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.",
|
||
"\n• Artillerist Spells",
|
||
"Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Artillerist Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.",
|
||
"\nLevel - Spell",
|
||
"3rd - shield, thunderwave",
|
||
"5th - scroching ray, shatter",
|
||
"9th - fireball, wind wall",
|
||
"13th - ice storm, wall of fire",
|
||
"17th - cone of cold, wall of force",
|
||
"\n• Eldritch Cannon",
|
||
"At 3rd level, you learn how to create a magical cannon. Using woodcarver's tools or smith's tools, you can take an action to magically create a Small or Tiny eldritch cannon in an unoccupied space on a horizontal surface within 5 feet of you. A Small eldritch cannon occupies its space, and a Tiny one can be held in one hand.",
|
||
"Once you create a cannon, you can't do so again until you finish a long rest or until you expend a spell slot of 1st level or higher. You can have only one cannon at a time and can't create one while your cannon is present.",
|
||
"The cannon is a magical object. Regardless of size, the cannon has an AC of 18 and a number of hit points equal to five times your artificer level. It is immune to poison damage, psychic damage, and all conditions. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the mending spell is cast on it, it regains 2d6 hit points. It disappears if it is reduced to 0 hit points or after 1 hour. You can dismiss it early as an action.",
|
||
"When you create the cannon, you determine its appearance and whether it has legs. You also decide which type it is, choosing from the options on the Eldritch Cannons table. On each of your turns, you can take a bonus action to cause the cannon to activate if you are within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it has legs.",
|
||
"\nCannon - Activation",
|
||
"Flamethrower - The cannon exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d8 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried.",
|
||
"Force Ballista - Make a ranged spell attack, originating from the cannon, at one creature or object within 120 feet of it. On a hit, the target takes 2d8 force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon.",
|
||
"Protector - The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Intelligence modifier (minimum of +1)."
|
||
],
|
||
"level": 3
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Arcane Firearm",
|
||
"entries": [
|
||
"At 5th level, you know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you finish a long rest, you can use woodcarver's tools to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm. The sigils disappear from the object if you later carve them on a different item. The sigils otherwise last indefinitely.",
|
||
"You can use your arcane firearm as a spellcasting focus for your artificer spells. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled."
|
||
],
|
||
"level": 5
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Explosive Cannon",
|
||
"entries": [
|
||
"Starting at 9th level, every eldritch cannon you create is more destructive:",
|
||
"\n• The cannon's damage rolls all increase by 1d8.",
|
||
"\n• As an action, you can command the cannon to detonate if you are within 60 feet of it. Doing so destroys the cannon and forces each creature within 20 feet of it to make a Dexterity saving throw against your spell save DC, taking 3d8 force damage on a failed save or half as much damage on a successful one."
|
||
],
|
||
"level": 9
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Fortified Position",
|
||
"entries": [
|
||
"Starting at 15th level, you're a master at forming well-defended emplacements using Eldritch Cannon:",
|
||
"\n• You and your allies have half cover while within 10 feet of a cannon you create with Eldritch Cannon, as a result of a shimmering field of magical protection that the cannon emits.",
|
||
"\n• You can now have two cannons at the same time. You can create two with the same action (but not the same spell slot), and you can activate both of them with the same bonus action. You determine whether the cannons are identical to each other or different. You can't create a third cannon while you have two."
|
||
],
|
||
"level": 15
|
||
}
|
||
],
|
||
"source": "UAAR",
|
||
"desc": "An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield. This destructive power was valued by all the armies of the Last War. Now that the war is over, some members of this specialization have sought to build a more peaceful world by using their powers to fight the resurgence of strife in Khorvaire.\n\nThe gnome artificer Vi, an unlikely yet key member of House Cannith's warforged project, has been especially vocal about making things right: \"It's about time we fixed things instead of blowing them all to hell.\""
|
||
},
|
||
{
|
||
"name": "Battle Smith",
|
||
"subclassFeatures": [
|
||
{
|
||
"name": "Battle Smith",
|
||
"entries": [
|
||
"\n• Tool Proficiency",
|
||
"When you adopt this specialization at 3rd level, you gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.",
|
||
"\n• Battle Smith Spells",
|
||
"Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Battle Smith Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.",
|
||
"\nLevel - Spells",
|
||
"3rd - heroism, shield",
|
||
"5th - branding smite, warding bond",
|
||
"9th - aura of vitality, conjure barrage",
|
||
"13th - aura of purity, fire shield",
|
||
"17th - banishing smite, mass cure wounds",
|
||
"\nWhen you reach 3rd level, your combat training and your experiments with magic have paid off in two ways:",
|
||
"• You gain proficiency with martial weapons.",
|
||
"• When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.",
|
||
"\n• Steel Defender",
|
||
"By 3rd level, your tinkering has borne you a faithful companion, a steel defender. It is friendly to you and your companions, and it obeys your commands. See this creature's game statistics in the steel defender stat block. You determine the creature's appearance and whether it has two legs or four; your choice has no effect on its game statistics.",
|
||
"In combat, the steel defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or the Dash, Disengage, Help, Hide, or Search action.",
|
||
"If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored.",
|
||
"At the end of a long rest, you can create a new steel defender if you have your smith's tools with you. If you already have a steel defender from this feature, the first one immediately perishes."
|
||
],
|
||
"level": 3
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Extra Attack",
|
||
"entries": [
|
||
"Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn."
|
||
],
|
||
"level": 5
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Arcane Jolt",
|
||
"entries": [
|
||
"At 9th level, you learn new ways to channel arcane energy to harm or heal. When either you hit a target with a magic weapon attack or your steel defender hits a target, you can channel magical energy through the strike to create one of the following effects:",
|
||
"• The target takes an extra 2d6 force damage.",
|
||
"• Choose one creature or object you can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring 2d6 hit points to it.",
|
||
"You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once on a turn. You regain all expended uses when you finish a long rest."
|
||
],
|
||
"level": 9
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Improved Defender",
|
||
"entries": [
|
||
"At 15th level, your Arcane Jolt and steel defender become more powerful:",
|
||
"\n• The extra damage and the healing of your Arcane Jolt both increase to 4d6.",
|
||
"\n• Your steel defender gains a +2 bonus to Armor Class.",
|
||
"\n• Whenever your steel defender uses its Deflect Attack, the attacker takes force damage equal to 1d4 + your Intelligence modifier."
|
||
],
|
||
"level": 15
|
||
}
|
||
],
|
||
"desc": "Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before being saved by a Battle Smith and a steel defender.\n\nBattle Smiths played a key role in House Cannith's work on battle constructs and the original warforged, and after the Last War, these artificers led efforts to aid those who were injured in the war's horrific battles.",
|
||
"source": "UAAR"
|
||
}
|
||
],
|
||
"short": "Masters of unlocking magic in everyday objects, artificers are supreme inventors. They see magic as a complex system waiting to be decoded and controlled.",
|
||
"URL": "https://i.imgur.com/jI1MB0t.png",
|
||
"multiclass": {
|
||
"require": {
|
||
"type": "and",
|
||
"int": 13
|
||
},
|
||
"proficiencies": {
|
||
"armor": [
|
||
"light",
|
||
"medium",
|
||
"shields"
|
||
],
|
||
"tools": [
|
||
"thieves' tools",
|
||
"tinker's tools"
|
||
]
|
||
}
|
||
}
|
||
}
|
||
],
|
||
"feats": [
|
||
{
|
||
"name": "Aberrant Dragonmark",
|
||
"source": "ERLW",
|
||
"page": 52,
|
||
"otherSources": [
|
||
{
|
||
"source": "UAWGE",
|
||
"page": 112
|
||
}
|
||
],
|
||
"prerequisite": "No other dragonmark",
|
||
"ability": "Con +1",
|
||
"additionalSpells": [
|
||
{
|
||
"ability": "con",
|
||
"innate": {
|
||
"1": {
|
||
"_": [
|
||
{
|
||
"choose": "level=0"
|
||
}
|
||
],
|
||
"rest": {
|
||
"1": [
|
||
{
|
||
"choose": "level=1"
|
||
}
|
||
]
|
||
}
|
||
}
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.",
|
||
"When you cast the 1st-level spell through your mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage."
|
||
]
|
||
},
|
||
"You also develop a random flaw from the Aberrant Dragonmark Flaws table.",
|
||
"d8 - Flaw",
|
||
"1 - Your mark is a source of constant physical pain.",
|
||
"2 - Your mark whispers to you. Its meaning can be unclear.",
|
||
"3 - When you're stressed, the mark hisses audibly.",
|
||
"4 - The skin around the mark is burned, scaly, or withered.",
|
||
"5 - Animals are uneasy around you.",
|
||
"6 - You have a mood swing any time you use your mark.",
|
||
"7 - Your looks change slightly whenever you use the mark.",
|
||
"8 - You have horrific nightmares after you use your mark.",
|
||
"• Option: Greater Aberrant Powers",
|
||
"At the DM's option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master's Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.",
|
||
"If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can't be reversed by any means."
|
||
]
|
||
},
|
||
{
|
||
"name": "Revenant Blade",
|
||
"source": "ERLW",
|
||
"page": 22,
|
||
"otherSources": [
|
||
{
|
||
"source": "UAWGE",
|
||
"page": 74
|
||
}
|
||
],
|
||
"prerequisite": "Elf",
|
||
"ability": "Choose 1 from Str, Dex +1",
|
||
"entries": [
|
||
"You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class.",
|
||
"A double-bladed scimitar has the finesse property when you wield it."
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"races": [
|
||
{
|
||
"name": "Changeling",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"cha": 2,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 1
|
||
}
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": 30,
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Shapechanger",
|
||
"entries": [
|
||
"As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait.",
|
||
"You stay in the new form until you use an action to revert to your true form or until you die."
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"deception",
|
||
"insight",
|
||
"intimidation",
|
||
"persuasion"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"any": 2
|
||
}
|
||
],
|
||
"short": "A changeling can shift its face and form with a thought. This gift it's an invaluable tool for grifters, spies, and others who wish to deceive.",
|
||
"URL": "https://5etools.com/img/races/ERLW/Changeling.png"
|
||
},
|
||
{
|
||
"name": "Kalashtar",
|
||
"ability": [
|
||
{
|
||
"wis": 2,
|
||
"cha": 1
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": 30,
|
||
"resist": "psychic",
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Dual Mind",
|
||
"entries": [
|
||
"You have advantage on all Wisdom saving throws."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Mind Link",
|
||
"entries": [
|
||
"You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.",
|
||
"When you're using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait's range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Severed from Dreams",
|
||
"entries": [
|
||
"Kalashtar sleep, but they don't connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep."
|
||
]
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"quori": true,
|
||
"any": 1
|
||
}
|
||
],
|
||
"short": "The kalashtar are a compound race created from the union of humanity with renegade spirits from the plane of dreams—spirits called the quori.",
|
||
"URL": "https://raw.githubusercontent.com/Dungeon-Dev/Images/main/img/races/ERLW/Kalashtar.png"
|
||
},
|
||
{
|
||
"name": "Shifter",
|
||
"size": "M",
|
||
"ability": [
|
||
{}
|
||
],
|
||
"speed": 30,
|
||
"darkvision": 60,
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Shifting",
|
||
"entries": [
|
||
"As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace, described below.",
|
||
"Once you shift, you can't do so again until you finish a short or long rest."
|
||
]
|
||
}
|
||
],
|
||
"subraces": [
|
||
{
|
||
"name": "Beasthide",
|
||
"ability": [
|
||
{
|
||
"con": 2,
|
||
"str": 1
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Shifting Feature",
|
||
"entries": [
|
||
"Whenever you shift, you gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class."
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"athletics": true
|
||
}
|
||
],
|
||
"desc": "Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the boar, but this subrace could embody any creature known for its toughness."
|
||
},
|
||
{
|
||
"name": "Longtooth",
|
||
"ability": [
|
||
{
|
||
"str": 2,
|
||
"dex": 1
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Shifting Feature",
|
||
"entries": [
|
||
"While shifted, you can use your elongated fangs to make an unarmed strike as a bonus action. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike."
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"intimidation": true
|
||
}
|
||
],
|
||
"desc": "Longtooth shifters are fierce and aggressive, but they form deep bonds with their friends. Many longtooth shifters have canine traits that become more pronounced as they shift, but they might instead draw on tigers, hyenas, or other predators."
|
||
},
|
||
{
|
||
"name": "Swiftstride",
|
||
"ability": [
|
||
{
|
||
"dex": 2,
|
||
"cha": 1
|
||
}
|
||
],
|
||
"speed": 35,
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Shifting Feature",
|
||
"entries": [
|
||
"While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn't provoke opportunity attacks."
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"acrobatics": true
|
||
}
|
||
],
|
||
"desc": "Swiftstride shifters are graceful and quick. Typically feline in nature, swiftstride shifters are often aloof and difficult to pin down physically or socially."
|
||
},
|
||
{
|
||
"name": "Wildhunt",
|
||
"ability": [
|
||
{
|
||
"wis": 2,
|
||
"dex": 1
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Shifting Feature",
|
||
"entries": [
|
||
"While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you, unless you're incapacitated."
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"survival": true
|
||
}
|
||
],
|
||
"desc": "Wildhunt shifters are sharp and insightful. Many are constantly alert, ever wary for possible threats. Others focus on their intuition, searching within. Wildhunt shifters are excellent hunters, and they also tend to become the spiritual leaders of shifter communities."
|
||
}
|
||
],
|
||
"short": "Shifters are sometimes called the weretouched, as many believe that they are the descendants of humans and lycanthropes. They are humanoids with a bestial aspect.",
|
||
"URL": "https://raw.githubusercontent.com/Dungeon-Dev/Images/main/img/races/ERLW/Shifter%20(Wildhunt).png"
|
||
},
|
||
{
|
||
"name": "Warforged",
|
||
"ability": [
|
||
{
|
||
"con": 2,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 1
|
||
}
|
||
}
|
||
],
|
||
"choose": true,
|
||
"size": "M",
|
||
"speed": 30,
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Constructed Resilience",
|
||
"entries": [
|
||
"You were created to have remarkable fortitude, represented by the following benefits:",
|
||
"\n• You have advantage on saving throws against being poisoned, and you have resistance to poison damage.",
|
||
"• You don't need to eat, drink, or breathe.",
|
||
"• You are immune to disease.",
|
||
"• You don't need to sleep, and magic can't put you to sleep."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Sentry's Rest",
|
||
"entries": [
|
||
"When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Integrated Protection",
|
||
"entries": [
|
||
"Your body has built-in defensive layers, which can be enhanced with armor:",
|
||
"\n• You gain a +1 bonus to Armor Class.",
|
||
"• You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.",
|
||
"• While you live, your armor can't be removed from your body against your will."
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"athletics",
|
||
"acrobatics",
|
||
"sleight of hand",
|
||
"stealth",
|
||
"arcana",
|
||
"history",
|
||
"investigation",
|
||
"nature",
|
||
"religion",
|
||
"animal handling",
|
||
"insight",
|
||
"medicine",
|
||
"perception",
|
||
"survival",
|
||
"deception",
|
||
"intimidation",
|
||
"performance",
|
||
"persuasion"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"tools": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"any": 1
|
||
}
|
||
],
|
||
"short": "Warforged may be made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond the war.",
|
||
"URL": "https://5etools.com/img/races/ERLW/Warforged.png"
|
||
}
|
||
],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Elemental Evil",
|
||
"acronym": "EE",
|
||
"backgrounds": [
|
||
{
|
||
"name": "Caravan Specialist",
|
||
"source": "EE",
|
||
"entries": [
|
||
"You are used to life on the road. You pride yourself at having traveled every major trade way in the Moonsea region, including the best backroads and shortcuts. When traveling these roads, you know where the best inns, campsites, and water sources are located, as well as potential locations of danger such as ambush. Having worked the roads as long as you have, you have made many acquaintances and find it easy to pick up information and rumors floating from town to town. You are skilled with beasts of burden and handling and repairing wagons of all kinds."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Animal Handling, Survival"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Vehicles (land)"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "One of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A whip, a two-person tent, a regional map, a set of traveler's clothes, and a belt pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Wagonmaster",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You are used to being in charge of the operation and your reputation for reliability has you on a short list when the job is critical. Experience has taught you to rely on your gut. Others recognize this and look to you for direction when a situation gets serious. You are able to identify the most defensible locations for camping. If you are part of a caravan outfit, you are able to attract two additional workers that are loyal to you based on your reputation. You have an excellent memory for maps and geography and can always determine your cardinal directions while traveling. Note: This feature is a variant of the Outlander feature."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Any group is only as strong as its weakest link. Everyone has to pull their own weight. "
|
||
],
|
||
[
|
||
"2",
|
||
"There's always someone out there trying to take what I've got. Always be vigilant."
|
||
],
|
||
[
|
||
"3",
|
||
"Anything can be learned if you have the right teacher. Most folks just need a chance."
|
||
],
|
||
[
|
||
"4",
|
||
"Early to bed and early to rise; this much at least is under my control."
|
||
],
|
||
[
|
||
"5",
|
||
"You can listen to me or don't and wish you had. Everyone ends up on one side of that fence."
|
||
],
|
||
[
|
||
"6",
|
||
"Eventually my hard work will be rewarded. Maybe that time has finally come."
|
||
],
|
||
[
|
||
"7",
|
||
"A strong ox or horse is more reliable than most people I've met."
|
||
],
|
||
[
|
||
"8",
|
||
"I never had time for books, but wish I had. I admire folks who have taken the time to learn."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Service. Using my talents to help others is the best way of helping myself. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Selfish. What people don't know WILL hurt them, but why is that my problem? (Evil)"
|
||
],
|
||
[
|
||
"3",
|
||
"Wanderer. I go where the road takes me. Sometimes that's a good thing... (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Fittest. On the open road, the law of nature wins. Victims are the unprepared. (Lawful)"
|
||
],
|
||
[
|
||
"5",
|
||
"Focused. I simply have a job to do, and I'm going to do it. (Neutral)"
|
||
],
|
||
[
|
||
"6",
|
||
"Motivated. There's a reason I'm good at what I do, I pay attention to the details. (Any) "
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"My brother has a farm In Elmwood and I've helped him and his neighbors move their goods to Mulmaster and other surrounding towns. Those are good people."
|
||
],
|
||
[
|
||
"2",
|
||
"A caravan I lead was attacked by bandits and many innocents died. I swear that I will avenge them by killing any bandits I encounter."
|
||
],
|
||
[
|
||
"3",
|
||
"The Soldiery are mostly good guys who understand the importance of protecting the roads. The City Watch is who you have to look out for. If they are inspecting your goods, get ready to pay a fine."
|
||
],
|
||
[
|
||
"4",
|
||
"The new commander of Southroad Tower, Capt. Holke, understands the importance of safe roads. He's hired me for several jobs and I'm grateful."
|
||
],
|
||
[
|
||
"5",
|
||
"There's always a road I haven't traveled before. I'm always looking for new places to explore."
|
||
],
|
||
[
|
||
"6",
|
||
"Wealth and power mean little without the freedom to go where and when you want."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have trouble trusting people I've just met."
|
||
],
|
||
[
|
||
"2",
|
||
"I enjoy the open road. Underground and tight spaces make me very nervous."
|
||
],
|
||
[
|
||
"3",
|
||
"I expect others to heed my orders and have little respect or sympathy if they don't."
|
||
],
|
||
[
|
||
"4",
|
||
"I am very prideful and have trouble admitting when I'm wrong."
|
||
],
|
||
[
|
||
"5",
|
||
"Once I decide on a course of action, I do not waiver."
|
||
],
|
||
[
|
||
"6",
|
||
"I like to explore, and my curiosity will sometimes get me into trouble."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"animal handling": true,
|
||
"survival": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"vehicles (land)": true
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Earthspur Miner",
|
||
"source": "EE",
|
||
"entries": [
|
||
"You are a down-on your luck miner from the Earthspur Mountains who is no stranger to hardship. You have spent a great deal of time living among the dwarves, goliaths, and denizens of the Underdark that also work mines in the area. At this point, you're just as comfortable working underground as above. You know how to read a seam, dicker for supplies with the deep gnomes, party with dwarves, and find your way back to the surface afterwards. Unfortunately, you haven't struck it rich...yet. Although you've come to Mulmaster looking for work, the tall peaks and deep mines of the Earthspurs still call to you."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Athletics, Survival"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Dwarvish and Undercommon "
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A shovel or a miner's pick, a block and tackle, a climber's kit, a set of common clothes, and a belt pouch containing 5 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Deep Miner",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You are used to navigating the deep places of the earth. You never get lost in caves or mines if you have either seen an accurate map of them or have been through them before. Furthermore, you are able to scrounge fresh water and food for yourself and as many as five other people each day if you are in a mine or natural caves. Note: This feature is a variant of the Outlander feature."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"entry": [
|
||
"",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Nothing bothers me for long."
|
||
],
|
||
[
|
||
"2",
|
||
"I hate the horrors of the Underdark with a passion. They took my friends and family and almost got me."
|
||
],
|
||
[
|
||
"3",
|
||
"Anything worth doing takes time and patience. I have learned to plan and wait for the things I want and to be patient to achieve my goals."
|
||
],
|
||
[
|
||
"4",
|
||
"I can party with everyone. Whether with dwarves, or goliaths, or deep gnomes, I can find a way to have a good time."
|
||
],
|
||
[
|
||
"5",
|
||
"I'd rather be mining. This is okay; mining is better."
|
||
],
|
||
[
|
||
"6",
|
||
"I think that I will stumble upon great riches if I just keep looking."
|
||
],
|
||
[
|
||
"7",
|
||
"People who don't work with their hands and who live in houses are soft and weak."
|
||
],
|
||
[
|
||
"8",
|
||
"I wish I were more educated. I look up to people who are."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Generosity. The riches of the earth are to be shared by all. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Greed. Gems and precious metals, I want them all for myself. (Evil)"
|
||
],
|
||
[
|
||
"3",
|
||
"Mooch. Property, schmoperty. If I need it, I take and use it. If I don't, I leave it for someone else. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Boundaries. Everything and everyone has its prescribed place; I respect that and expect others to do the same. (Lawful)"
|
||
],
|
||
[
|
||
"5",
|
||
"Let it Be. I don't meddle in the affairs of others if I can avoid it. They're none of my business. (Neutral)"
|
||
],
|
||
[
|
||
"6",
|
||
"Materialist. I want riches to improve my life. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"The people of the Earthspur mines are my family. I will do anything to protect them."
|
||
],
|
||
[
|
||
"2",
|
||
"A deep gnome saved my life when I was injured and alone. I owe his people a great debt."
|
||
],
|
||
[
|
||
"3",
|
||
"I must behold and preserve the natural beauty of places below the earth."
|
||
],
|
||
[
|
||
"4",
|
||
"Gems hold a special fascination for me, more than gold, land, magic, or power."
|
||
],
|
||
[
|
||
"5",
|
||
"I want to explore new depths and scale new heights."
|
||
],
|
||
[
|
||
"6",
|
||
"Someday I'm going to find the mother lode, then I'll spend the rest of my life in luxury."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'm uncomfortable spending time under the open sky. I'd rather be indoors or underground."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm not used to being around other people much and sometimes get grouchy about it."
|
||
],
|
||
[
|
||
"3",
|
||
"Good tools are more reliable than people. In a cave in, I would save a sturdy pick before a stranger."
|
||
],
|
||
[
|
||
"4",
|
||
"I jealously guard my secrets, because I think others will take advantage of me if they learn what I know."
|
||
],
|
||
[
|
||
"5",
|
||
"I am obsessed with getting rich. I always have a scheme brewing for making it big."
|
||
],
|
||
[
|
||
"6",
|
||
"I'm afraid of the dark."
|
||
]
|
||
]
|
||
}
|
||
],
|
||
"name": "Suggested Characteristics"
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"athletics": true,
|
||
"survival": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"dwarvish": true,
|
||
"undercommon": true
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Harborfolk",
|
||
"source": "EE",
|
||
"entries": [
|
||
"You are one of the hundreds of small-time fishermen and women who haul the bounty of Mulmaster's freshwater harbor to the city's markets each morning. You have spent countless days rowing in the waters in and around Mulmaster and know them and the other fisherfolk, dockworkers, and port inhabitants better than anyone. Though you have left that life behind, you still visit once in a while."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Athletics, Sleight of Hand"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of gaming set, vehicles (water)"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "Fishing tackle, dice set, playing card set, or Three-Dragon Ante set, a set of common clothes, rowboat, and a belt pouch containing 5 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Harborfolk",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You grew up on the docks and waters of Mulmaster Harbor. The harborfolk remember you and still treat you as one of them. They welcome you and your companions. While they might charge you for it, they'll always offer what food and shelter they have; they'll even hide you if the City Watch is after you (but not if the Hawks are). Note: This feature is a variant of the Folk Hero feature."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"entry": [
|
||
"",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I am curious. I want to know why things are the way they are and why people do the things that they do."
|
||
],
|
||
[
|
||
"2",
|
||
"I can't sing, but that never stops me from doing it, loudly. Everyone loves a good sea chanty!"
|
||
],
|
||
[
|
||
"3",
|
||
"I think the High Blade is doing a terrific job, don't you?"
|
||
],
|
||
[
|
||
"4",
|
||
"I'm very excited that the House Built on Gold is being restored. I am a zealous worshipper of Waukeen."
|
||
],
|
||
[
|
||
"5",
|
||
"I am quite superstitious. I see portents in everyday occurrences."
|
||
],
|
||
[
|
||
"6",
|
||
"I resent the rich and enjoy thwarting their plans and spoiling their fun in small ways."
|
||
],
|
||
[
|
||
"7",
|
||
"I have a sea story to fit every occasion."
|
||
],
|
||
[
|
||
"8",
|
||
"I'm a fisher, but I secretly detest eating fish. I will do anything to avoid it."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Calm. For all things, there is a tide. I set sail when it is right, and mend my nets when it is not. (Lawful)"
|
||
],
|
||
[
|
||
"2",
|
||
"Windblown. I go where the winds blow. No man or woman tells me where or when to sail. (Chaotic)"
|
||
],
|
||
[
|
||
"3",
|
||
"Aspiring. I will gain the favor of a Zor or Zora patron, maybe even one of the Blades! (Any)"
|
||
],
|
||
[
|
||
"4",
|
||
"Salty. I want people to look to me as an expert on plying Mulmaster Harbor. (Any)"
|
||
],
|
||
[
|
||
"5",
|
||
"Selfless. We are all children of the sea. I help everyone in peril afloat and ashore. (Good)"
|
||
],
|
||
[
|
||
"6",
|
||
"Let them Drown. I refuse to risk my hide to help others. They wouldn't help me if roles were reversed. (Evil)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I once lost everything but my rowboat. I'll do anything to protect it."
|
||
],
|
||
[
|
||
"2",
|
||
"My brother was in the Soldiery, but he was killed. I really look up to the men and women who serve."
|
||
],
|
||
[
|
||
"3",
|
||
"The Cloaks killed my friend for spellcasting. I'll get them back somehow, someday."
|
||
],
|
||
[
|
||
"4",
|
||
"The High House of Hurting helped me when I was hurt and asked nothing in return. I owe them my life."
|
||
],
|
||
[
|
||
"5",
|
||
"I was robbed in the Zhent ghetto once. It will not happen again."
|
||
],
|
||
[
|
||
"6",
|
||
"I would do anything to protect the other harborfolk. They are my family."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I drink too much, which causes me to miss the tide."
|
||
],
|
||
[
|
||
"2",
|
||
"I killed a drunk member of the City Watch in a brawl. I am terrified that they might find out."
|
||
],
|
||
[
|
||
"3",
|
||
"I oversell myself and make promises I can't keep when I want to impress someone."
|
||
],
|
||
[
|
||
"4",
|
||
"Book learning is a waste of time. I have no patience for people who don't speak from experience."
|
||
],
|
||
[
|
||
"5",
|
||
"I almost always cheat. I can't help myself."
|
||
],
|
||
[
|
||
"6",
|
||
"I am a secret informant for the Hawks. I send them reports about everything I see and hear, even what my friends and allies are up to."
|
||
]
|
||
]
|
||
}
|
||
],
|
||
"name": "Suggested Characteristics"
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"athletics": true,
|
||
"sleight of hand": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"gaming set": true,
|
||
"vehicles (water)": true
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Mulmaster Aristocrat",
|
||
"source": "EE",
|
||
"entries": [
|
||
"From your hilltop home, you have looked down (literally and perhaps figuratively) on the unwashed masses of Mulmaster for your entire life. Your fur-trimmed robes and training in the visual and performing arts mark you as wealthy and perhaps well-born; you are a member of the City of Danger's aristocracy. None of your immediate family members sits on the Council of Blades or is even a Zor or Zora...yet. Nevertheless, you are one of Mulmaster's elite, and whether you personally covet a higher standing or not, you are at home in the dance halls where the aristocracy gathers to plot, to scheme, to do business, to discuss the arts, and, above all, to see, and to be seen."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Deception, Performance"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of artistic artisan's tools and one musical instrument"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "One set of artisan's tools or musical instrument, a set of fine clothes, and a purse containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Highborn",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Mulmaster is run by and for its aristocracy. Every other class of citizen in the city defers to you, and even the priesthood, Soldiery, Hawks, and Cloaks treat you with deference. Other aristocrats and nobles accept you in their circles and likely know you or of you. Your connections can get you the ear of a Zor or Zora under the right circumstances. Note: This feature is a variant of the Noble feature."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"entry": [
|
||
"",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"My ambitions are boundless. I will be a Zor or Zora one day!"
|
||
],
|
||
[
|
||
"2",
|
||
"I must always look my best."
|
||
],
|
||
[
|
||
"3",
|
||
"Beauty is everywhere. I can find it in even the homeliest person and the most horrible tragedy."
|
||
],
|
||
[
|
||
"4",
|
||
"Decorum must be preserved at all costs."
|
||
],
|
||
[
|
||
"5",
|
||
"I will not admit I am wrong if I can avoid it."
|
||
],
|
||
[
|
||
"6",
|
||
"I am extremely well-educated and frequently remind others of that fact."
|
||
],
|
||
[
|
||
"7",
|
||
"I take what I can today, because I do not know what tomorrow holds."
|
||
],
|
||
[
|
||
"8",
|
||
"My life is full of dance, song, drink, and love."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Generous. I have a responsibility to help and protect the less fortunate. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Loyal. My word, once given, is my bond. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Callous. I am unconcerned with any negative effects my actions may have on the lives and fortunes of others. (Evil)"
|
||
],
|
||
[
|
||
"4",
|
||
"Impulsive. I follow my heart. (Chaotic)"
|
||
],
|
||
[
|
||
"5",
|
||
"Ignorant. Explanations bore me. (Neutral)"
|
||
],
|
||
[
|
||
"6",
|
||
"Isolationist. I am concerned with the fortunes of my friends and family. Others must see to themselves. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have dedicated my wealth and my talents to the service of one of the city's many temples."
|
||
],
|
||
[
|
||
"2",
|
||
"My family and I are loyal supporters of High Blade Jaseen Drakehorn. Our fortunes are inexorably tied to hers. I would do anything to support her."
|
||
],
|
||
[
|
||
"3",
|
||
"Like many families who were close to High Blade Selfaril Uoumdolphin, mine has suffered greatly since his fall. We honor his memory in secret."
|
||
],
|
||
[
|
||
"4",
|
||
"My family plotted with Rassendyll Uoumdolphin brother usurped brother as High Blade. Betrayal is the quickest route to power."
|
||
],
|
||
[
|
||
"5",
|
||
"Wealth and power are nothing. Fulfillment can only be found in artistic expression."
|
||
],
|
||
[
|
||
"6",
|
||
"It's not how you feel, who you know, or what you can do - it's how you look, and I look fabulous."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have difficulty caring about anyone or anything other than myself."
|
||
],
|
||
[
|
||
"2",
|
||
"Having grown up with wealth, I am careless with my finances. I overspend and am overly generous."
|
||
],
|
||
[
|
||
"3",
|
||
"The ends (my advancement) justify any means."
|
||
],
|
||
[
|
||
"4",
|
||
"I must have what I want and will brook no delay."
|
||
],
|
||
[
|
||
"5",
|
||
"My family has lost everything. I must keep up appearances, lest we become a laughingstock."
|
||
],
|
||
[
|
||
"6",
|
||
"I have no artistic sense. I hide that fact behind extreme opinions and have become a trendsetter. "
|
||
]
|
||
]
|
||
}
|
||
],
|
||
"name": "Suggested Characteristics"
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"deception": true,
|
||
"performance": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"artisan's tools": true,
|
||
"musical instrument": true
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Phlan Refugee",
|
||
"source": "EE",
|
||
"entries": [
|
||
"Gone are the happier days of walking into the Laughing Goblin Inn after a hard day's labor. Everything has changed, and you are lucky to be alive. Back in Phlan you could count yourself among those street-wise folks who knew when to pay a bribe and who to work with to make a living. Your ability to listen to the winds of change have saved you before, and this time they allowed you to be one of the lucky few who escaped Phlan with something more than just the shirt on your back."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Insight, Athletics"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of Artisan's tools"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "One of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A set of artisan's tools (one of your choice), a token of the life you once knew, a set of traveler's clothes, and a belt pouch containing 15 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Phlan Survivor",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Whatever your prior standing was, you are now one of the many refugees that have come to Mulmaster. You are able to find refuge with others from Phlan and those who sympathize with your plight. Within Mulmaster this means that you can find a place to bed down, recover, and hide from the watch with either other refugees from Phlan, or the Zhents within the ghettos. Note: This feature is a variant of the Folk Hero feature."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"entry": [
|
||
"",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I may have lost everything I worked for most of my life, but there's work to be done, no time to linger on the past."
|
||
],
|
||
[
|
||
"2",
|
||
"I worked hard to get where I am and I refuse to let a little hardship stop me from succeeding."
|
||
],
|
||
[
|
||
"3",
|
||
"I protect those around me, you never know when one of them will be useful."
|
||
],
|
||
[
|
||
"4",
|
||
"I have always gotten ahead by giving, why change now?"
|
||
],
|
||
[
|
||
"5",
|
||
"I prepare for everything, it paid off in Phlan and it will pay off again."
|
||
],
|
||
[
|
||
"6",
|
||
"I will reclaim my home, though the path may be long, I will never give up hope."
|
||
],
|
||
[
|
||
"7",
|
||
"I never cared for personal hygiene, and am amazed that It bothers others."
|
||
],
|
||
[
|
||
"8",
|
||
"I am always willing to volunteer my services, just as long as don't have to do anything."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Justice. Corruption brought Phlan down, I will not tolerate that any longer. (Lawful)"
|
||
],
|
||
[
|
||
"2",
|
||
"Acceptance. Stability is a myth, to think you can control your future is futile. (Chaotic)"
|
||
],
|
||
[
|
||
"3",
|
||
"Hope. I am guided by a higher power and I trust that everything will be right in the end. (Good)"
|
||
],
|
||
[
|
||
"4",
|
||
"Restraint. I hate those who caused my loss. It is all I can do not to lash out at them. (Any)"
|
||
],
|
||
[
|
||
"5",
|
||
"Strength. As shown in Phlan, the strong survive. If you are weak you deserve what you get (Evil)"
|
||
],
|
||
[
|
||
"6",
|
||
"Openness. I am always willing to share my life story with anyone who will listen. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have the chance at a new life and this time I am going to do things right."
|
||
],
|
||
[
|
||
"2",
|
||
"The Lord Regent brought this suffering upon his people. I will see him brought to justice."
|
||
],
|
||
[
|
||
"3",
|
||
"I await the day I will be able to return to my home in Phlan."
|
||
],
|
||
[
|
||
"4",
|
||
"I will never forget the debt owed to Glevith of the Welcomers. I will be ready to repay that debt when called upon."
|
||
],
|
||
[
|
||
"5",
|
||
"There was someone I cared about in Phlan, I will find out what happened to them."
|
||
],
|
||
[
|
||
"6",
|
||
"Some say my life wasn't worth saving, I will prove them wrong."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I used the lives of children to facilitate my escape from Phlan."
|
||
],
|
||
[
|
||
"2",
|
||
"I am a sucker for the underdog, and always bet on the loosing team."
|
||
],
|
||
[
|
||
"3",
|
||
"I am incapable of standing up for myself."
|
||
],
|
||
[
|
||
"4",
|
||
"I will borrow money from friends with no intention to repay it."
|
||
],
|
||
[
|
||
"5",
|
||
"I am unable to keep secrets. A secret is just an untold story."
|
||
],
|
||
[
|
||
"6",
|
||
"When something goes wrong, it's never my fault."
|
||
]
|
||
]
|
||
}
|
||
],
|
||
"name": "Suggested Characteristics"
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"insight": true,
|
||
"athletics": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"artisan's tools": true
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [
|
||
{
|
||
"name": "Aarakocra",
|
||
"attacks": [
|
||
{
|
||
"name": "Talons",
|
||
"damage": [
|
||
1,
|
||
4,
|
||
0
|
||
],
|
||
"type": "slashing",
|
||
"proficient": true,
|
||
"range": "5ft.",
|
||
"bonus": "dex",
|
||
"save": false
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"aarakocran": true,
|
||
"auran": true
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": {
|
||
"walk": 25,
|
||
"fly": 50
|
||
},
|
||
"ability": [
|
||
{
|
||
"dex": 2,
|
||
"wis": 1
|
||
}
|
||
],
|
||
"short": "From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself.",
|
||
"URL": "https://5etools.com/img/races/Aarakocra.png"
|
||
},
|
||
{
|
||
"name": "Genasi",
|
||
"entries": [
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"primordial": true
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": 30,
|
||
"ability": [
|
||
{
|
||
"con": 2
|
||
}
|
||
],
|
||
"subraces": [
|
||
{
|
||
"name": "Air",
|
||
"ability": [
|
||
{
|
||
"dex": 1
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"name": "Unending Breath",
|
||
"entries": [
|
||
"You can hold your breath indefinitely while you're not incapacitated."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Mingle with the Wind",
|
||
"entries": [
|
||
"You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"desc": "As an air genasi, you are descended from the djinn. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long.\n\nAir genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps."
|
||
},
|
||
{
|
||
"name": "Earth",
|
||
"ability": [
|
||
{
|
||
"str": 1
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"name": "Earth Walk",
|
||
"entries": [
|
||
"You can move across difficult terrain made of earth or stone without expending extra movement."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Merge with Stone",
|
||
"entries": [
|
||
"You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"desc": "As an earth genasi, you are descended from the cruel and greedy dao, though you are not necessarily evil. You have inherited some measure of control over earth, reveling in superior strength and solid power. You tend to avoid rash decisions, pausing long enough to consider your options before taking action.\n\nElemental earth manifests differently from one individual to the next. Some earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines."
|
||
},
|
||
{
|
||
"name": "Fire",
|
||
"ability": [
|
||
{
|
||
"int": 1
|
||
}
|
||
],
|
||
"darkvision": 60,
|
||
"resist": "fire",
|
||
"entries": [
|
||
{
|
||
"name": "Reach to the Blaze",
|
||
"entries": [
|
||
"You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"desc": "As a fire genasi, you have inherited the volatile mood and keen mind of the efreet. You tend toward impatience and making snap judgments. Rather than hide your distinctive appearance, you exult in it.\n\nNearly all fire genasi are feverishly hot as if burning inside, an impression reinforced by flaming red, coal-black, or ash-gray skin tones. The more human-looking have fiery red hair that writhes under extreme emotion, while more exotic specimens sport actual flames dancing on their heads. Fire genasi voices might sound like crackling flames, and their eyes flare when angered. Some are accompanied by the faint scent of brimstone."
|
||
},
|
||
{
|
||
"name": "Water",
|
||
"speed": {
|
||
"walk": 30,
|
||
"swim": 30
|
||
},
|
||
"ability": [
|
||
{
|
||
"wis": 1
|
||
}
|
||
],
|
||
"resist": "acid",
|
||
"entries": [
|
||
{
|
||
"name": "Amphibious",
|
||
"entries": [
|
||
"You can breathe air and water."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Call to the Wave",
|
||
"entries": [
|
||
"You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"desc": "The lapping of waves, the spray of sea foam on the wind, the ocean depths, all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish.\n\nMost water genasi look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat overlarge eyes, blue-black in color. A water genasis hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams."
|
||
}
|
||
],
|
||
"short": "Genasi are individuals with ties to two worlds, yet belonging to neither. They result from exposure to a surge of elemental power.",
|
||
"URL": "https://5etools.com/img/races/Genasi.png"
|
||
},
|
||
{
|
||
"name": "Goliath",
|
||
"entries": [
|
||
{
|
||
"name": "Stone's Endurance",
|
||
"entries": [
|
||
"You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Powerful Build",
|
||
"entries": [
|
||
"You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Mountain Born",
|
||
"entries": [
|
||
"You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"athletics": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"giant": true
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": 30,
|
||
"ability": [
|
||
{
|
||
"str": 2,
|
||
"con": 1
|
||
}
|
||
],
|
||
"short": "Their bodies look as if they are carved from mountain stone and give them great physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak.",
|
||
"URL": "https://5etools.com/img/races/Goliath.png"
|
||
}
|
||
],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Explorer's Guide to Wildemount",
|
||
"acronym": "EGW",
|
||
"backgrounds": [
|
||
{
|
||
"name": "Grinner",
|
||
"source": "EGW",
|
||
"page": 200,
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Deception, Performance"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of musical instrument, thieves' tools"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A set of fine clothes, a disguise kit, a musical instrumentof your choice, a gold-plated ring depicting a smiling face, and a pouch containing 15 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Ballad of the Grinning Fool",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Like every Grinner, you know how to find a hideout. In any city of 10,000 people or more on the Menagerie Coast or in the lands of the Dwendalian Empire, you can play the \"Ballad of the Grinning Fool\" in a major tavern or inn. A member of the Golden Grin will find you and give shelter to you and any companions you vouch for. This shelter might be discontinued if it becomes too dangerous to hide you, at the DM's discretion.",
|
||
"This feature must be used with caution, for not all who know the ballad are your friends. Some are traitors, counterspies, or agents of tyranny."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Grinners are trained in the art of secrecy and innuendo, and are skilled at hiding in plain sight by being the loudest and brightest person in the room. Their skills in subterfuge and combat lend themselves well to an adventuring lifestyle, and traveling with mercenaries and treasure hunters creates a convenient excuse to journey through lands bent under tyranny.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I love the spotlight. Everyone, look at me!"
|
||
],
|
||
[
|
||
"2",
|
||
"Give me a drink and I'm your friend."
|
||
],
|
||
[
|
||
"3",
|
||
"Talk to me about yourself. I'm a hell of a listener."
|
||
],
|
||
[
|
||
"4",
|
||
"I hate to start fights, but I love to finish them."
|
||
],
|
||
[
|
||
"5",
|
||
"I can't sit still."
|
||
],
|
||
[
|
||
"6",
|
||
"I'm always humming an old tune from my past."
|
||
],
|
||
[
|
||
"7",
|
||
"When I don't have a reason to smile, I'm miserable."
|
||
],
|
||
[
|
||
"8",
|
||
"I'm lucky like you wouldn't believe."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Revolution. Tyrants must fall, no matter the cost. (Chaotic)"
|
||
],
|
||
[
|
||
"2",
|
||
"Compassion. The only way to make a better world is to perform small kindnesses. (Good)"
|
||
],
|
||
[
|
||
"3",
|
||
"Justice. A nation built upon just foundations will uphold freedom for all. (Law)"
|
||
],
|
||
[
|
||
"4",
|
||
"Expression. Music, joy, and laughter are the keys to freedom. (Good)"
|
||
],
|
||
[
|
||
"5",
|
||
"Self-Determination. People should be free to do as they please. (Chaotic)"
|
||
],
|
||
[
|
||
"6",
|
||
"Vigilance. A free people must be carefully taught, lest they be misled. (Neutral)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I lost someone important to an agent of the Dwendalian Empire. That regime will fall."
|
||
],
|
||
[
|
||
"2",
|
||
"The first people to be hurt by this war will be the common folk. I need to protect them."
|
||
],
|
||
[
|
||
"3",
|
||
"Music helped me through a dark time in my life. Now, I'll use music to change the world."
|
||
],
|
||
[
|
||
"4",
|
||
"I will be known as the greatest spy who ever lived."
|
||
],
|
||
[
|
||
"5",
|
||
"All life is precious to me. I know I can change the world without taking a humanoid life."
|
||
],
|
||
[
|
||
"6",
|
||
"The elite in their ivory towers don't understand how we suffer. I intend to show them."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I've never lied once in my life. What? No, I'm not crossing my fingers!"
|
||
],
|
||
[
|
||
"2",
|
||
"I do everything big! Subtlety? I don't know the meaning of subtlety! Oh, that's a problem?"
|
||
],
|
||
[
|
||
"3",
|
||
"Being a spy in wartime is painful. I've seen so much suffering, I think I'm losing my mind."
|
||
],
|
||
[
|
||
"4",
|
||
"I can't focus on my mission. I just want to carouse and sing and play!"
|
||
],
|
||
[
|
||
"5",
|
||
"Yeah, that's my name. Yeah, I'm a Grinner spy. Who cares about staying undercover?"
|
||
],
|
||
[
|
||
"6",
|
||
"I can't afford to trust anyone. Not. Anyone."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"The Golden Grin began in the far-off land of Tal'Dorei, trading secret messages through a network of bards and minstrels to undermine an iron-fisted king's authoritarian rule. Today, Tal'Dorei is a relatively peaceful republic, and some Grinners have grown restless while waiting for tyranny to raise its ugly head again. A contingent of such Grinners traveled to the Menagerie Coast and set up a network of secret bases in the cities of the Clovis Concord, from which they are presently working their way into the highest echelons of the Dwendalian Empire.",
|
||
"You are a Grinner. Your goals are to spread freedom and inspire hope—or, in time, revolution—in the hearts of the oppressed."
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"deception": true,
|
||
"performance": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"thieves' tools": true,
|
||
"musical instrument": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
"fine clothes",
|
||
"disguise kit",
|
||
{
|
||
"equipmentType": "instrumentMusical"
|
||
},
|
||
{
|
||
"special": "gold-plated ring depicting a smiling face"
|
||
},
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1500
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true,
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Volstrucker Agent",
|
||
"source": "EGW",
|
||
"page": 202,
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Deception, Stealth"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Poisoner's kit"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "One of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A set of common clothes, a black cloak with a hood, a poisoner's kit, and a pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Shadow Network",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You have access to the Volstrucker shadow network, which allows you to communicate with other members of the order over long distances. If you write a letter in a special arcane ink, address it to a member of the Volstrucker, and cast it into a fire, the letter will burn to cinders and materialize whole again on the person of the agent you addressed it to.",
|
||
"The ink used to send a letter across the shadow network is the same as that used by a wizard to scribe spells in a spellbook. Writing a letter in this ink costs 10 gp per page."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Agents of the Volstrucker are groomed to follow orders without question and to kill without mercy. The trauma that brings one into the order can fester even more strongly against the darkness of a Volstrucker agent's assignments. Officially, no one ever leaves the order—but those desperate enough do whatever it takes to gain some measure of freedom.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I prefer to keep my thoughts to myself."
|
||
],
|
||
[
|
||
"2",
|
||
"I indulge vice in excess to quiet my conscience."
|
||
],
|
||
[
|
||
"3",
|
||
"I've left emotion behind me. I'm now perfectly placid."
|
||
],
|
||
[
|
||
"4",
|
||
"Some event from the past keeps worming its way into my mind, making me restless."
|
||
],
|
||
[
|
||
"5",
|
||
"I always keep my word—except when I'm commanded to break it."
|
||
],
|
||
[
|
||
"6",
|
||
"I laugh off insults and never take them personally."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Order. The will of the crown is absolute. (Law)"
|
||
],
|
||
[
|
||
"2",
|
||
"True Loyalty. The Cerberus Assembly is greater than any power, even the crown. (Law)"
|
||
],
|
||
[
|
||
"3",
|
||
"Death. The penalty for disloyalty is death. (Evil)"
|
||
],
|
||
[
|
||
"4",
|
||
"Determination. I cannot fail. Not ever. (Neutral)"
|
||
],
|
||
[
|
||
"5",
|
||
"Fear. People should not respect power. They should fear it. (Evil)"
|
||
],
|
||
[
|
||
"6",
|
||
"Escape. The Volstrucker are pure evil! I can't atone for what I've done for them, but I can escape with my life. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d4",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"The job is all that matters. I will see it through."
|
||
],
|
||
[
|
||
"2",
|
||
"My orders are important, but my comrades are worth more than anything. I would die for them."
|
||
],
|
||
[
|
||
"3",
|
||
"Everything I've done, I've done to protect someone close to me."
|
||
],
|
||
[
|
||
"4",
|
||
"If the empire falls, all of civilization falls with it. I will hold back chaos and barbarism at any cost."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d4",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I drink to dull the pain in the back of my head."
|
||
],
|
||
[
|
||
"2",
|
||
"I go a bit mad when I see blood."
|
||
],
|
||
[
|
||
"3",
|
||
"I can hear the voices of everyone I've killed. I see their faces. I can't be free of these ghosts."
|
||
],
|
||
[
|
||
"4",
|
||
"Fear is a powerful motivator. I will do whatever it takes to prevent those who know what I am from seeing me fail, and from those I care about from knowing what I am."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"The Volstrucker are a clandestine organization of arcane assassins and enforcers in the service of the Cerberus Assembly. Their operatives bear no official title, but are referred to in hushed tones as \"scourgers\" by residents of large Dwendalian cities such as Zadash and Rexxentrum.",
|
||
"You are a Volstrucker agent. Your duty is to silence dissidents who would undermine the will of King Dwendal—and more importantly, the will of the Assembly."
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"deception": true,
|
||
"stealth": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"poisoner's kit": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
"common clothes",
|
||
{
|
||
"special": "black cloak with a hood"
|
||
},
|
||
"poisoner's kit",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true,
|
||
"hasFluffImages": true
|
||
}
|
||
],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Fizban's Treasury of Dragons",
|
||
"acronym": "FTD",
|
||
"backgrounds": [],
|
||
"classes": [],
|
||
"feats": [
|
||
{
|
||
"name": "Gift of the Chromatic Dragon",
|
||
"source": "FTD",
|
||
"page": 17,
|
||
"entries": [
|
||
"You've manifested some of the power of chromatic dragons, granting you the following benefits:",
|
||
"\n• Chromatic Infusion. As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action, you can't do so again until you finish a long rest.",
|
||
"\n• Reactive Resistance. When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
},
|
||
{
|
||
"name": "Gift of the Gem Dragon",
|
||
"source": "FTD",
|
||
"page": 17,
|
||
"ability": "Choose Int, Wis or Cha +1",
|
||
"entries": [
|
||
"You've manifested some of the power of gem dragons, granting you the following benefits:",
|
||
"Telekinetic Reprisal. When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
},
|
||
{
|
||
"name": "Gift of the Metallic Dragon",
|
||
"source": "FTD",
|
||
"page": 17,
|
||
"additionalSpells": [
|
||
{
|
||
"ability": {
|
||
"choose": [
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
]
|
||
},
|
||
"innate": {
|
||
"_": {
|
||
"daily": {
|
||
"1": [
|
||
"cure wounds"
|
||
]
|
||
}
|
||
}
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"You've manifested some of the power of metallic dragons, granting you the following benefits:",
|
||
"\n• Draconic Healing. You learn the cure wounds spell. You can cast this spell without expending a spell slot. Once you cast this spell in this way, you can't do so again until you finish a long rest. You can also cast this spell using spell slots you have. The spell's spellcasting ability is Intelligence, Wisdom, or Charisma when you cast it with this feat (choose when you gain the feat).",
|
||
"\n• Protective Wings. You can manifest protective wings that can shield you or others. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target's AC equal to your proficiency bonus against that attack roll, potentially causing it to miss. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
],
|
||
"races": [],
|
||
"spells": [
|
||
{
|
||
"name": "Ashardalon's Stride",
|
||
"source": "FTD",
|
||
"page": 19,
|
||
"level": 3,
|
||
"school": "T",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "bonus"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "self"
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "minute",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"The billowing flames of a dragon blast from your feet, granting you explosive speed. For the duration, your speed increases by 20 feet and moving doesn't provoke opportunity attacks.",
|
||
"When you move within 5 feet of a creature or an object that isn't being worn or carried, it takes 1d6 fire damage from your trail of heat. A creature or object can take this damage only once during a turn."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 4th level or higher, increase your speed by 5 feet for each spell slot level above 3rd. The spell deals an additional 1d6 fire damage for each slot level above 3rd."
|
||
]
|
||
}
|
||
],
|
||
"damageInflict": [
|
||
"fire"
|
||
],
|
||
"classes": {
|
||
"fromClassList": [
|
||
{
|
||
"name": "Artificer",
|
||
"source": "TCE"
|
||
},
|
||
{
|
||
"name": "Ranger",
|
||
"source": "PHB"
|
||
},
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB"
|
||
}
|
||
]
|
||
},
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Draconic Transformation",
|
||
"source": "FTD",
|
||
"page": 19,
|
||
"level": 7,
|
||
"school": "T",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "bonus"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "cone",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 60
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": {
|
||
"text": "a statuette of a dragon, worth at least 500 gp",
|
||
"cost": 50000
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "minute",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"With a roar, you draw on the magic of dragons to transform yourself, taking on draconic features. You gain the following benefits until the spell ends:",
|
||
"\n• Blindsight. You have blindsight with a range of 30 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature, unless the creature successfully hides from you.",
|
||
"\n• Breath Weapon. When you cast this spell, and as a bonus action on subsequent turns for the duration, you can exhale shimmering energy in a 60-foot cone. Each creature in that area must make a Dexterity saving throw, taking 6d8 force damage on a failed save, or half as much damage on a successful one.",
|
||
"\n• Wings. Incorporeal wings sprout from your back, giving you a flying speed of 60 feet."
|
||
],
|
||
"damageInflict": [
|
||
"force"
|
||
],
|
||
"savingThrow": [
|
||
"dexterity"
|
||
],
|
||
"miscTags": [
|
||
"SGT"
|
||
],
|
||
"classes": {
|
||
"fromClassList": [
|
||
{
|
||
"name": "Druid",
|
||
"source": "PHB"
|
||
},
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Fizban's Platinum Shield",
|
||
"source": "FTD",
|
||
"page": 20,
|
||
"level": 6,
|
||
"school": "A",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "bonus"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 60
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": {
|
||
"text": "a platinum-plated dragon scale, worth at least 500 gp",
|
||
"cost": 50000
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "minute",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You create a field of silvery light that surrounds a creature of your choice within range (you can choose yourself). The field sheds dim light out to 5 feet. While surrounded by the field, a creature gains the following benefits:",
|
||
"\n• Cover. The creature has half cover.",
|
||
"\n• Damage Resistance. The creature has resistance to acid, cold, fire, lightning, and poison damage.",
|
||
"\n• Evasion. If the creature is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the creature instead takes no damage if it succeeds on the saving throw, and only half damage if it fail. As a bonus action on subsequent turns, you can move the field to another creature within 60 feet of the field."
|
||
],
|
||
"classes": {
|
||
"fromClassList": [
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Nathair's Mischief",
|
||
"source": "FTD",
|
||
"page": 20,
|
||
"level": 2,
|
||
"school": "I",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 60
|
||
}
|
||
},
|
||
"components": {
|
||
"s": true,
|
||
"m": "a piece of crust from an apple pie"
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "minute",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You fill a 20-foot cube you can see within range with fey and draconic magic. Roll on the Mischievous Surge table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends. You can move the cube up to 10 feet before you roll.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Mischievous Surge",
|
||
"colLabels": [
|
||
"d4",
|
||
"Effect"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"The smell of apple pie fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become charmed by you until the start of your next turn."
|
||
],
|
||
[
|
||
"2",
|
||
"Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces."
|
||
],
|
||
[
|
||
"3",
|
||
"Each creature in the cube must succeed on a Wisdom saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction."
|
||
],
|
||
[
|
||
"4",
|
||
"Drops of molasses hover in the cube, making it difficult terrain until the start of your next turn."
|
||
]
|
||
]
|
||
}
|
||
],
|
||
"miscTags": [
|
||
"SGT"
|
||
],
|
||
"classes": {
|
||
"fromClassList": [
|
||
{
|
||
"name": "Bard",
|
||
"source": "PHB"
|
||
},
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Raulothim's Psychic Lance",
|
||
"source": "FTD",
|
||
"page": 21,
|
||
"level": 4,
|
||
"school": "E",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 120
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "instant"
|
||
}
|
||
],
|
||
"entries": [
|
||
"You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature's name. If the named target is within range, it becomes the spell's target even if you can't see it. If the named target isn't within range, the lance dissipates without effect.",
|
||
"The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. On a successful save, the creature takes half as much damage and isn't incapacitated."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th."
|
||
]
|
||
}
|
||
],
|
||
"damageInflict": [
|
||
"psychic"
|
||
],
|
||
"conditionInflict": [
|
||
"incapacitated"
|
||
],
|
||
"savingThrow": [
|
||
"intelligence"
|
||
],
|
||
"miscTags": [
|
||
"SGT"
|
||
],
|
||
"classes": {
|
||
"fromClassList": [
|
||
{
|
||
"name": "Bard",
|
||
"source": "PHB"
|
||
},
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB"
|
||
},
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Rime's Binding Ice",
|
||
"source": "FTD",
|
||
"page": 21,
|
||
"level": 2,
|
||
"school": "V",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "cone",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 30
|
||
}
|
||
},
|
||
"components": {
|
||
"s": true,
|
||
"m": "a vial of meltwater"
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "instant"
|
||
}
|
||
],
|
||
"entries": [
|
||
"A burst of cold energy emanates from you in a 30-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 3d8 cold damage and is hindered by ice formations for 1 minute, or until it or another creature within reach of it uses an action to break away the ice. A creature hindered by ice has its speed reduced to 0. On a successful save, a creature takes half as much damage and isn't hindered by ice."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 3rd level or higher, increase the cold damage by 1d8 for each slot level above 2nd."
|
||
]
|
||
}
|
||
],
|
||
"damageInflict": [
|
||
"cold"
|
||
],
|
||
"savingThrow": [
|
||
"constitution"
|
||
],
|
||
"classes": {
|
||
"fromClassList": [
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB"
|
||
}
|
||
]
|
||
},
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Summon Draconic Spirit",
|
||
"source": "FTD",
|
||
"page": 21,
|
||
"level": 5,
|
||
"school": "C",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 60
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": {
|
||
"text": "an object with the image of a dragon engraved on it, worth at least 500 gp",
|
||
"cost": 50000
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "hour",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Draconic Spirit stat block. When you cast this spell, choose a family of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.",
|
||
"The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell's level appears in the stat block."
|
||
]
|
||
}
|
||
],
|
||
"conditionInflict": [
|
||
"charmed",
|
||
"frightened",
|
||
"poisoned"
|
||
],
|
||
"savingThrow": [
|
||
"dexterity"
|
||
],
|
||
"miscTags": [
|
||
"SGT",
|
||
"SMN"
|
||
],
|
||
"classes": {
|
||
"fromClassList": [
|
||
{
|
||
"name": "Druid",
|
||
"source": "PHB"
|
||
},
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB"
|
||
}
|
||
]
|
||
}
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Ghosts of Saltmarsh",
|
||
"acronym": "GoS",
|
||
"backgrounds": [
|
||
{
|
||
"name": "Fisher",
|
||
"source": "GoS",
|
||
"page": 29,
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "History, Survival"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "One of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "Fishing tackle, a net, a favorite fishing lure or oiled leather wading boots, a set of traveler's clothes, and a belt pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Harvest the Water",
|
||
"entry": [
|
||
"You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"entry": [
|
||
"Fishers succeed only if they spend time at their jobs. As such, most fishers have a strong work ethic, and they admire others who earn their living honestly. Fishers tend to be superstitious, forming attachments to particular fishing lures or special fishing spots. They have a connection to the bodies of water in which they fish, and they think poorly of those whose actions adversely affect their livelihood.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Fisher Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I am unmoved by the wrath of nature."
|
||
],
|
||
[
|
||
"2",
|
||
"My friends are my crew; we sink or float together."
|
||
],
|
||
[
|
||
"3",
|
||
"I need long stretches of quiet to clear my head."
|
||
],
|
||
[
|
||
"4",
|
||
"Rich folk don't know the satisfaction of hard work."
|
||
],
|
||
[
|
||
"5",
|
||
"I laugh heartily, feel deeply, and fear nothing."
|
||
],
|
||
[
|
||
"6",
|
||
"I work hard; nature offers no handouts."
|
||
],
|
||
[
|
||
"7",
|
||
"I dislike bargaining; state your price and mean it."
|
||
],
|
||
[
|
||
"8",
|
||
"Luck favors me, and I take risks others might not."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Fisher Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Camaraderie. Good people make even the longest voyage bearable. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Luck. Our luck depends on respecting its rules—now throw this salt over your shoulder. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Daring. The richest bounty goes to those who risk everything. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Plunder. Take all that you can and leave nothing for the scavengers. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"Balance. Do not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral)"
|
||
],
|
||
[
|
||
"6",
|
||
"Hard Work. No wave can move a soul hard at work. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Fisher Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I lost something important in the deep sea, and I intend to find it."
|
||
],
|
||
[
|
||
"2",
|
||
"Someone else's greed destroyed my livelihood, and I will be compensated."
|
||
],
|
||
[
|
||
"3",
|
||
"I will fish the many famous waters of this land."
|
||
],
|
||
[
|
||
"4",
|
||
"The gods saved me during a terrible storm, and I will honor their gift."
|
||
],
|
||
[
|
||
"5",
|
||
"My destiny awaits me at the bottom of a particular pond in the Feywild."
|
||
],
|
||
[
|
||
"6",
|
||
"I must repay my village's debt."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Fisher Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I am judgmental, especially of those I deem homebodies or otherwise lazy."
|
||
],
|
||
[
|
||
"2",
|
||
"I become depressed and anxious if I'm away from the sea too long."
|
||
],
|
||
[
|
||
"3",
|
||
"I have lived a hard life and find it difficult to empathize with others."
|
||
],
|
||
[
|
||
"4",
|
||
"I am inclined to tell long-winded stories at inopportune times."
|
||
],
|
||
[
|
||
"5",
|
||
"I work hard, but I play harder."
|
||
],
|
||
[
|
||
"6",
|
||
"I am obsessed with catching an elusive aquatic beast, often to the detriment of other pursuits."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your village. Maybe the job was a means to an end—a way out of an undesirable circumstance that forced you to take up life aboard a ship. Regardless of how you began, you soon fell in love with the sea, the art of fishing, and the promise of the eternal horizon."
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"history": true,
|
||
"survival": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
"fishing tackle",
|
||
"net",
|
||
"traveler's clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"a": [
|
||
{
|
||
"special": "favorite fishing lure"
|
||
}
|
||
],
|
||
"b": [
|
||
{
|
||
"special": "oiled leather wading boots"
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true
|
||
},
|
||
{
|
||
"name": "Marine",
|
||
"source": "GoS",
|
||
"page": 31,
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Athletics, Survival"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Vehicles (water, land)"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A dagger that belonged to a fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of traveler's clothes, and a belt pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Steady",
|
||
"entry": [
|
||
"You can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see \"Travel Pace\" in chapter 8 of the Player's Handbook). Additionally, you can automatically find a safe route to land a boat on shore, provided such a route exists."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"entry": [
|
||
"Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors who rarely lose composure on the battlefield. Marines who leave the service tend to work as mercenaries, but their combat experience also makes them excellent adventurers. Though they are self-reliant, marines tend to operate best in groups, valuing camaraderie and the companionship of like-minded individuals.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Marine Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I speak rarely but mean every word I say."
|
||
],
|
||
[
|
||
"2",
|
||
"I laugh loudly and see the humor in stressful situations."
|
||
],
|
||
[
|
||
"3",
|
||
"I prefer to solve problems without violence, but I finish fights decisively."
|
||
],
|
||
[
|
||
"4",
|
||
"I enjoy being out in nature; poor weather never sours my mood."
|
||
],
|
||
[
|
||
"5",
|
||
"I am dependable."
|
||
],
|
||
[
|
||
"6",
|
||
"I am always working on some project or other."
|
||
],
|
||
[
|
||
"7",
|
||
"I become cantankerous and quiet in the rain."
|
||
],
|
||
[
|
||
"8",
|
||
"When the sea is within my sight, my mood is jovial and optimistic."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Marine Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Teamwork. Success depends on cooperation and communication. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Code. The marines' code provides a solution for every problem, and following it is imperative. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Embracing. Life is messy. Throwing yourself into the worst of it is necessary to get the job done. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Might. The strong train so that they might rule those who are weak. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"Bravery. To act when others quake in fear—this is the essence of the warrior. (Any)"
|
||
],
|
||
[
|
||
"6",
|
||
"Perseverance. No injury or obstacle can turn me from my goal. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Marine Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I face danger and evil to offset an unredeemable act in my past."
|
||
],
|
||
[
|
||
"2",
|
||
"I. Will. Finish. The. Job."
|
||
],
|
||
[
|
||
"3",
|
||
"I must set an example of hope for those who have given up."
|
||
],
|
||
[
|
||
"4",
|
||
"I'm searching for a fellow marine captured by an elusive enemy."
|
||
],
|
||
[
|
||
"5",
|
||
"Fear leads to tyranny, and both must be eradicated."
|
||
],
|
||
[
|
||
"6",
|
||
"My commander betrayed my unit, and I will have revenge."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Marine Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I grow combative and unpredictable when I drink."
|
||
],
|
||
[
|
||
"2",
|
||
"I find civilian life difficult and struggle to say the right thing in social situations."
|
||
],
|
||
[
|
||
"3",
|
||
"My intensity can drive others away."
|
||
],
|
||
[
|
||
"4",
|
||
"I hold grudges and have difficulty forgiving others."
|
||
],
|
||
[
|
||
"5",
|
||
"I become irrational when innocent people are hurt."
|
||
],
|
||
[
|
||
"6",
|
||
"I sometimes stay up all night listening to the ghosts of my fallen enemies."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"You were trained for battle on sandy beaches and rocky shores. You have launched midnight raids from swift ships whose names evoke terror in the hearts of your adversaries. The water is your second home, the rain your shelter, and the crashing waves your battle cry."
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"athletics": true,
|
||
"survival": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"vehicles (water)": true,
|
||
"vehicles (land)": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
{
|
||
"item": "dagger",
|
||
"displayName": "dagger that belonged to a fallen comrade"
|
||
},
|
||
{
|
||
"special": "folded flag emblazoned with the symbol of your ship or company"
|
||
},
|
||
"traveler's clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true
|
||
},
|
||
{
|
||
"name": "Shipwright",
|
||
"source": "GoS",
|
||
"page": 33,
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "History, Perception"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Carpenter's tools, Vehicles (water)"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A set of well-loved carpenter's tools, a blank book, Ink (1-ounce bottle), an ink pen, a set of traveler's clothes, and a leather pouch with 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "I'll Patch It!",
|
||
"entry": [
|
||
"Provided you have carpenter's tools and wood, you can perform repairs on a water vehicle. When you use this ability, you restore a number of hit points to the hull of a water vehicle equal to 5 × your proficiency modifier. A vehicle cannot be patched by you in this way again until after it has been pulled ashore and fully repaired."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"entry": [
|
||
"Shipwrights are resourceful carpenters and designers. They often have a dedicated spot at the local tavern, since shipwrights are invaluable to coastal communities. Some travel with naval fleets and might serve as officers if their temperament suits it. Shipwrights have an affinity for working with their hands and often perform feats of carpentry that others might deem miraculous.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Shipwright Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I love talking and being heard more than I like to listen."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm extremely fond of puzzles."
|
||
],
|
||
[
|
||
"3",
|
||
"I thrive under pressure."
|
||
],
|
||
[
|
||
"4",
|
||
"I love sketching and designing objects, especially boats."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm not afraid of hard work—in fact, I prefer it."
|
||
],
|
||
[
|
||
"6",
|
||
"A pipe, an ale, and the smell of the sea: paradise."
|
||
],
|
||
[
|
||
"7",
|
||
"I have an endless supply of cautionary tales related to the sea."
|
||
],
|
||
[
|
||
"8",
|
||
"I don't mind getting my hands dirty."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Shipwright Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Crew. If everyone on deck pitches in, we'll never sink. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Careful Lines. A ship must be balanced according to the laws of the universe. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Invention. Make what you need out of whatever is at hand. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Perfection. To measure a being and find it lacking is the greatest disappointment. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"Reflection. Muddied water always clears in time. (Any)"
|
||
],
|
||
[
|
||
"6",
|
||
"Hope. The horizon at sea holds the greatest promise. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Shipwright Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I must visit all the oceans of the world and behold the ships that sail there."
|
||
],
|
||
[
|
||
"2",
|
||
"Much of the treasure I claim will be used to enrich my community."
|
||
],
|
||
[
|
||
"3",
|
||
"I must find a kind of wood rumored to possess magical qualities."
|
||
],
|
||
[
|
||
"4",
|
||
"I repair broken things to redeem what's broken in myself."
|
||
],
|
||
[
|
||
"5",
|
||
"I will craft a boat capable of sailing through the most dangerous of storms."
|
||
],
|
||
[
|
||
"6",
|
||
"A kraken destroyed my masterpiece; its teeth shall adorn my hearth."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Shipwright Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I don't know when to throw something away. You never know when it might be useful again."
|
||
],
|
||
[
|
||
"2",
|
||
"I get frustrated to the point of distraction by shoddy craftsmanship."
|
||
],
|
||
[
|
||
"3",
|
||
"Though I am an excellent crafter, my work tends to look as though it belongs on a ship."
|
||
],
|
||
[
|
||
"4",
|
||
"I am so obsessed with sketching my ideas for elaborate inventions that I sometimes forget little thing like eating and sleeping."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm judgmental of those who are not skilled with tools of some kind."
|
||
],
|
||
[
|
||
"6",
|
||
"I sometimes take things that don't belong to me, especially if they are very well made."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from starvation. You have seen a majestic prow in your dreams that you have not been able to replicate in wood. Since childhood, you have loved the water and have been captivated by the many vessels that travel on it."
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"history": true,
|
||
"perception": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"carpenter's tools": true,
|
||
"vehicles (water)": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
{
|
||
"item": "carpenter's tools",
|
||
"displayName": "set of well-loved carpenter's tools"
|
||
},
|
||
{
|
||
"item": "book",
|
||
"displayName": "blank book"
|
||
},
|
||
"ink (1-ounce bottle)",
|
||
"ink pen",
|
||
"traveler's clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true
|
||
},
|
||
{
|
||
"name": "Smuggler",
|
||
"source": "GoS",
|
||
"page": 34,
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Athletics, Deception"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Vehicles (water)"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A fancy leather vest or a pair of leather boots, a set of common clothes, and a leather pouch with 15 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Down Low",
|
||
"entry": [
|
||
"You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other similarly sized community (DM's discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your presence (and that of your companions) a secret."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"entry": [
|
||
"In general, smugglers value survival, and then profit, above other things. One could be a part of a larger organization, or might run a small smuggling vessel of their own. Smugglers live the lies they have told, and they have a natural ability to recall all the falsehoods and half-truths they have ever spouted.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Smuggler Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I love being on the water but hate fishing."
|
||
],
|
||
[
|
||
"2",
|
||
"I think of everything in terms of monetary value."
|
||
],
|
||
[
|
||
"3",
|
||
"I never stop smiling."
|
||
],
|
||
[
|
||
"4",
|
||
"Nothing rattles me; I have a lie for every occasion."
|
||
],
|
||
[
|
||
"5",
|
||
"I love gold but won't cheat a friend."
|
||
],
|
||
[
|
||
"6",
|
||
"I enjoy doing things others believe to be impossible."
|
||
],
|
||
[
|
||
"7",
|
||
"I become wistful when I see the sun rise over the ocean."
|
||
],
|
||
[
|
||
"8",
|
||
"I am no common criminal; I am a mastermind."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Smuggler Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Wealth Heaps of coins in a secure vault is all I dream of. (Any)"
|
||
],
|
||
[
|
||
"2",
|
||
"Smuggler's Code I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"All for a Coin I'll do nearly anything if it means I turn a profit. (Evil)"
|
||
],
|
||
[
|
||
"4",
|
||
"Peace and Prosperity I smuggle only to achieve a greater goal that benefits my community. (Good)"
|
||
],
|
||
[
|
||
"5",
|
||
"People For all my many lies, I place a high value on friendship. (Any)"
|
||
],
|
||
[
|
||
"6",
|
||
"Daring I am most happy when risking everything. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Smuggler Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"My vessel was stolen from me, and I burn with the desire to recover it."
|
||
],
|
||
[
|
||
"2",
|
||
"I intend to become the leader of the network of smugglers that I belong to."
|
||
],
|
||
[
|
||
"3",
|
||
"I owe a debt that cannot be repaid in gold."
|
||
],
|
||
[
|
||
"4",
|
||
"After one last job, I will retire from the business."
|
||
],
|
||
[
|
||
"5",
|
||
"I was tricked by a fellow smuggler who stole something precious from me. I will find that thief."
|
||
],
|
||
[
|
||
"6",
|
||
"I give most of my profits to a charitable cause, and I don't like to brag about it."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Smuggler Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Lying is reflexive, and I sometimes engage in it without realizing."
|
||
],
|
||
[
|
||
"2",
|
||
"I tend to assess my relationships in terms of profit and loss."
|
||
],
|
||
[
|
||
"3",
|
||
"I believe everyone has a price and am cynical toward those who present themselves as virtuous."
|
||
],
|
||
[
|
||
"4",
|
||
"I struggle to trust the words of others."
|
||
],
|
||
[
|
||
"5",
|
||
"Few people know the real me."
|
||
],
|
||
[
|
||
"6",
|
||
"Though I act charming, I feel nothing for others and don't know what friendship is."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"On a rickety barge, you carried a hundred longswords in fish barrels right past the dock master's oblivious lackeys. You have paddled a riverboat filled with stolen elven wine under the gaze of the moon and sold it for twice its value in the morning. In your more charitable times, you have transported innocents out of war zones or helped guide herd animals to safety on the banks of a burning river."
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"athletics": true,
|
||
"deception": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"vehicles (water)": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"a": [
|
||
{
|
||
"special": "fancy leather vest"
|
||
}
|
||
],
|
||
"b": [
|
||
{
|
||
"special": "pair of leather boots"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"_": [
|
||
"common clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1500
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true
|
||
}
|
||
],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Guildmaster's Guide to Ravnica",
|
||
"acronym": "GGR",
|
||
"backgrounds": [
|
||
{
|
||
"name": "Azorius Functionary",
|
||
"source": "GGR",
|
||
"entries": [
|
||
"The brutes are at the gate, chaos is looming, and the only thing standing in the way of disaster is the foundation of law and order - as embodied in the Azorius Senate. You're a proud member of the Azorius guild, which both enacts and enforces the laws that make Ravnican society function smoothly and safely."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Insight, Intimidation"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Two of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius-minted 1-zino coins)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Legal Authority",
|
||
"entry": [
|
||
"You have the authority to enforce the laws of Ravnica, and that status inspires a certain amount of respect and even fear in the populace. People mind their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to (though it might cause more problems than it solves when you're dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and even be stripped of your position."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"entry": [
|
||
"Members of the Azorius Senate tend toward a demeanor of cold dignity and a pragmatic, orderly nature. Steeped in the law as they are, their ideals and priorities revolve around legal issues.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Trait"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I try never to let my judgment become clouded by emotion."
|
||
],
|
||
[
|
||
"2",
|
||
"I have infinite patience with the dolts and boors I'm forced to deal with every day."
|
||
],
|
||
[
|
||
"3",
|
||
"When I give an order, I expect it to be obeyed."
|
||
],
|
||
[
|
||
"4",
|
||
"I just want things the way I like them: neat, orderly, and clean."
|
||
],
|
||
[
|
||
"5",
|
||
"No wrongdoing can escape my watchful gaze."
|
||
],
|
||
[
|
||
"6",
|
||
"I always say exactly what I mean, no matter how many words it takes to communicate the particular nuance I am attempting to convey."
|
||
],
|
||
[
|
||
"7",
|
||
"I'm very literal and don't appreciate metaphor or sarcasm."
|
||
],
|
||
[
|
||
"8",
|
||
"I never change my mind once it's made up."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Guild. My guild is all that really matters. (Any)"
|
||
],
|
||
[
|
||
"2",
|
||
"Order. The law is meant to ensure that the gears of society turn smoothly and quietly. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Peace. The ultimate object of the law is to remove violence from society. (Good)"
|
||
],
|
||
[
|
||
"4",
|
||
"Compliance. Coercion is a fine way of ensuring that the laws are obeyed. (Lawful)"
|
||
],
|
||
[
|
||
"5",
|
||
"Legislation. The law embodies excellence in its precision and detail. (Lawful)"
|
||
],
|
||
[
|
||
"6",
|
||
"Punishment. A public display of consequences is an excellent deterrent for other criminals. (Evil)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I am beholden to an Azorius arrester who captured the criminal who killed my parents, saving me from the same fate."
|
||
],
|
||
[
|
||
"2",
|
||
"I hope one day to write the laws, not just enforce them."
|
||
],
|
||
[
|
||
"3",
|
||
"I tried and failed to prevent a murder, and I have sworn to find and arrest the perpetrator."
|
||
],
|
||
[
|
||
"4",
|
||
"I successfully prevented a murder, and the would-be perpetrator wants me dead."
|
||
],
|
||
[
|
||
"5",
|
||
"One of my parents was prominent in the guild, and I resent constantly being compared to that standard."
|
||
],
|
||
[
|
||
"6",
|
||
"I've modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'm unable to distinguish between the letter and the spirit of the law."
|
||
],
|
||
[
|
||
"2",
|
||
"I seem like a harsh judge to others, but I judge myself most harshly of all."
|
||
],
|
||
[
|
||
"3",
|
||
"I have a secret, illegal vice."
|
||
],
|
||
[
|
||
"4",
|
||
"I was traumatized by witnessing a crime as a child."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm incapable of deception."
|
||
],
|
||
[
|
||
"6",
|
||
"I wish I had joined the Boros, but I fear they'd never accept me."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"insight": true,
|
||
"intimidation": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 2
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Boros Legionnaire",
|
||
"source": "GGR",
|
||
"entries": [
|
||
"As a member of the Boros Legion, your life is devoted to the service of angels and consecrated to the work of establishing justice and peace on the streets of Ravnica. You might be a true believer, inspired by the example of the angels, moved by the plight of the downtrodden, and devoted to the cause of justice. Or you could be a cynic in the ranks, perhaps because you reluctantly followed in the footsteps of a Boros parent, succumbed to the persuasion of a charismatic recruiter's lofty promises, or were drawn in by the prospect of a life of action."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Athletics, Intimidation"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Cartographer's tools or navigator's tools"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Choose one of Celestial, Draconic, Goblin, or Minotaur"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A Boros insignia, a feather from an angel's wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Legion Station",
|
||
"entry": [
|
||
"You have an established place in the hierarchy of the Boros Legion. You can requisition simple equipment for temporary use, and you can gain access to any Boros garrison in Ravnica, where you can rest in safety and receive the attention of medics. You are also paid a salary of 1 gp (a Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to maintain a poor lifestyle between adventures."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"entry": [
|
||
"The Boros Legion is a zealous army, full of righteous energy tempered with military discipline. Its members share its leadership's devotion to the ideals of justice, or they find satisfaction in the more warfare-oriented aspects of the legion's work.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I approach every task with the same high degree of military precision."
|
||
],
|
||
[
|
||
"2",
|
||
"I am always the first into the fray."
|
||
],
|
||
[
|
||
"3",
|
||
"I bear any injury or indignity with stoic discipline."
|
||
],
|
||
[
|
||
"4",
|
||
"My righteous wrath is easily inflamed by the slightest iniquity."
|
||
],
|
||
[
|
||
"5",
|
||
"My honor is more important to me than my life."
|
||
],
|
||
[
|
||
"6",
|
||
"Dangerous work is best accomplished by an orderly group working with common purpose."
|
||
],
|
||
[
|
||
"7",
|
||
"I treat my weapons, uniform, and insignia with reverence, for they are gifts of the angels."
|
||
],
|
||
[
|
||
"8",
|
||
"I pace when standing and fidget incessantly when forced to sit."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Guild. My guild is all that really matters. (Any)"
|
||
],
|
||
[
|
||
"2",
|
||
"Justice. Achieving justice requires establishing fair, equitable, and compassionate relationships within a community. (Good)"
|
||
],
|
||
[
|
||
"3",
|
||
"Protection. It isn't right for innocents to suffer because of the arrogance of the powerful. (Good)"
|
||
],
|
||
[
|
||
"4",
|
||
"Solidarity. It is most crucial to act with a single will, marching side by side in perfect accord. (Lawful)"
|
||
],
|
||
[
|
||
"5",
|
||
"Order. Society functions only if people do their duty and respect the chain of command. (Lawful)"
|
||
],
|
||
[
|
||
"6",
|
||
"Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I would lay down my life for Aurelia and the angels."
|
||
],
|
||
[
|
||
"2",
|
||
"I owe my life to the Boros captain who took me in when I was living on the streets."
|
||
],
|
||
[
|
||
"3",
|
||
"My fellow legionnaires are my family."
|
||
],
|
||
[
|
||
"4",
|
||
"I wield the same Boros weapon my grandparent did, for the honor of our family."
|
||
],
|
||
[
|
||
"5",
|
||
"I ran with the Rakdos in my youth, and I'm striving to atone for my past misdeeds."
|
||
],
|
||
[
|
||
"6",
|
||
"I do what I can to help out the spouse of a comrade who died in battle."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I act bravely when I'm in a group, but I'm a coward when I'm alone."
|
||
],
|
||
[
|
||
"2",
|
||
"I see everything in clear-cut black and white."
|
||
],
|
||
[
|
||
"3",
|
||
"I'm just a little fascinated by the ways of the Gruul."
|
||
],
|
||
[
|
||
"4",
|
||
"I trust the chain of command more than anything - more even than my closest friends."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm slow to trust members of other guilds."
|
||
],
|
||
[
|
||
"6",
|
||
"I've been known to turn a blind eye to injustice, with the help of a modest bribe."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"athletics": true,
|
||
"intimidation": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"celestial",
|
||
"draconic",
|
||
"goblin"
|
||
]
|
||
}
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Dimir Operative",
|
||
"source": "GGR",
|
||
"entries": [
|
||
"You're a spy. Secrets and misinformation are your stock in trade. You skulk in the shadows, infiltrate other guilds, and steal the most precious secrets, whether they're written in locked journals or hidden away in someone's mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission's sole purpose is to conceal the motivation behind another strike performed in a different part of the city, or simply to spread fear.",
|
||
"As part of your covert work for House Dimir, you maintain a false identity as a member of another guild. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from. You infiltrate your secondary guild to learn its secrets, keep tabs on its activities, or perhaps undermine it from within."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Deception, Stealth"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Disguise kit"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "One of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A Dimir insignia, three small knives, a set of dark-colored common clothes, and the starting equipment of the background described in this chapter for your secondary guild"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "False Identity",
|
||
"entry": [
|
||
"You have more than one identity. The one you wear most of the time makes you appear to be a member of a guild other than House Dimir. You have documentation, established acquaintances, and disguises that allow you to assume that persona and fit into the secondary guild.",
|
||
"Whenever you choose, you can drop this identity and blend into the guildless masses of the city.",
|
||
"Consider why you're embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you.",
|
||
"\nd8 - Reason for Infiltration",
|
||
"1 - My parents belong to this guild, and I let them think I'm following in their footsteps.",
|
||
"2 - I've been assigned to track this guild's activities.",
|
||
"3 - I've been assigned to get close to an individual in this guild and learn their secrets.",
|
||
"4 - I've been assigned to recruit a new Dimir spy from the ranks of this guild.",
|
||
"5 - I was a member of this guild before the Dimir recruited me.",
|
||
"6 - I don't like what this guild stands for and want to destroy it from within.",
|
||
"7 - I secretly wish I could leave the Dimir and join this guild, but there is no escaping the Dimir.",
|
||
"8 - I chose this guild at random or on a lark."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"entry": [
|
||
"Skilled at infiltration, disguise, and deception, members of House Dimir appear inscrutable. Your true personality and ideals might never manifest, or they might mark you as a quirky member of your secondary guild.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'm good at hiding my true thoughts and feelings."
|
||
],
|
||
[
|
||
"2",
|
||
"When I'm in doubt about revealing something, I assume it's a secret, and I don't share it."
|
||
],
|
||
[
|
||
"3",
|
||
"I like to sound mysterious, because wisdom hidden grows deeper with time."
|
||
],
|
||
[
|
||
"4",
|
||
"I have no patience with people who get in my way."
|
||
],
|
||
[
|
||
"5",
|
||
"I love hearing about other people's nightmares."
|
||
],
|
||
[
|
||
"6",
|
||
"Combat is meant to be quick, clean, and one-sided."
|
||
],
|
||
[
|
||
"7",
|
||
"I like to stick to the shadows."
|
||
],
|
||
[
|
||
"8",
|
||
"I never show my anger. I just plot my revenge."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Guild. My true guild is all that really matters. (Any)"
|
||
],
|
||
[
|
||
"2",
|
||
"Control. I like pulling the strings. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Secrets. I collect secrets and never reveal them. (Any)"
|
||
],
|
||
[
|
||
"4",
|
||
"Knowledge. I want to know as much as I can about this city and how it works. (Any)"
|
||
],
|
||
[
|
||
"5",
|
||
"Independence. I value the freedom to pursue my own goals without interference. (Chaotic)"
|
||
],
|
||
[
|
||
"6",
|
||
"Nihilism. I don't believe in anything, and anyone who does is a fool. (Neutral)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I discovered a secret I can't let anyone else uncover - including my guild superiors."
|
||
],
|
||
[
|
||
"2",
|
||
"I formed a close friendship or romance with someone in the guild I'm infiltrating."
|
||
],
|
||
[
|
||
"3",
|
||
"The Dimir agent who recruited me was unmasked and killed. My revenge on the killers will be thorough and painful."
|
||
],
|
||
[
|
||
"4",
|
||
"I spend as much time as I can in the Ismeri Library because I'm certain an information hub operates behind its facade. I want its secrets!"
|
||
],
|
||
[
|
||
"5",
|
||
"I'm utterly loyal to my superior in the guild, more than to the guild or its guildmaster."
|
||
],
|
||
[
|
||
"6",
|
||
"Someone has discovered my true identity."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I like secrets so much that I'm reluctant to share details of a plan even with those who need to know."
|
||
],
|
||
[
|
||
"2",
|
||
"I would let my friends die rather than reveal my true identity."
|
||
],
|
||
[
|
||
"3",
|
||
"I have trouble trusting anyone but myself."
|
||
],
|
||
[
|
||
"4",
|
||
"I have a particular vice that puts all my secrets at risk if I'm not careful."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm pretty sure I've done something horrible that I can't remember because of the guild's mind magic."
|
||
],
|
||
[
|
||
"6",
|
||
"I put too much trust in the people who give me orders."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"deception": true,
|
||
"stealth": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"disguise kit": true
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Golgari Agent",
|
||
"source": "GGR",
|
||
"entries": [
|
||
"You are a member of a teeming horde - one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death, rot, and rebirth. You have spent your life in the slow churn of that ecosystem, in the dark places of the city where the messy parts of existence are on display. There is little squeamishness among the Golgari, no fear of death or taboo about the dead, just a fierce affirmation of the cycle."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Nature, Survival"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Poisoner's kit"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Choose one of Elvish, Giant, or Kraul"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A Golgari insignia, a poisoner's kit, a pet beetle or spider, a set of common clothes, and a belt pouch containing 10 gp worth of mixed coins"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Undercity Paths",
|
||
"entry": [
|
||
"You know hidden, underground pathways that you can use to bypass crowds, obstacles, and observation as you move through the city. When you aren't in combat, you and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the light of the surface world, so your journey isn't guaranteed to be safe."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"entry": [
|
||
"Members of the Golgari Swarm are unmistakably products of the undercity, ill at ease amid the comforts of civilization. They bring about the same discomfort in others by reminding them of death's inevitable approach.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Remember, I could kill you in your sleep. Or put centipedes in your bedroll."
|
||
],
|
||
[
|
||
"2",
|
||
"I like to remind people of their inevitable demise."
|
||
],
|
||
[
|
||
"3",
|
||
"Sometimes I give voice to the whispers of the rot, which I hear but no one else does."
|
||
],
|
||
[
|
||
"4",
|
||
"I do my best to discourage anyone from approaching or talking to me."
|
||
],
|
||
[
|
||
"5",
|
||
"I have accepted my death. Hence, I don't fear it."
|
||
],
|
||
[
|
||
"6",
|
||
"Like roots growing through stone, I am relentless and determined in my action."
|
||
],
|
||
[
|
||
"7",
|
||
"I put my knowledge of anatomy to use by narrating the injuries my enemies suffer in grisly detail."
|
||
],
|
||
[
|
||
"8",
|
||
"Like a wild animal, I lash out viciously when I'm provoked - and I'm easily provoked."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Guild. My guild is all that really matters. (Any)"
|
||
],
|
||
[
|
||
"2",
|
||
"Stoicism. All of us are part of the cyclical march of nature, which will continue with or without us. (Neutral)"
|
||
],
|
||
[
|
||
"3",
|
||
"Nature. The natural world is more important than the edifices of the city and civilization. (Neutral)"
|
||
],
|
||
[
|
||
"4",
|
||
"Interdependence. We are all part of nature's web. (Lawful)"
|
||
],
|
||
[
|
||
"5",
|
||
"Ambition. The time of Golgari ascendance is at hand, and I intend to have a prominent place in the new world order. (Evil)"
|
||
],
|
||
[
|
||
"6",
|
||
"Live and Let Live. Meddling in the affairs of other guilds is a great way to get squashed like a bug. (Neutral)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I cherish the finger of a family member who was petrified by a medusa."
|
||
],
|
||
[
|
||
"2",
|
||
"I have an identical twin who is as different from me as any person could be."
|
||
],
|
||
[
|
||
"3",
|
||
"I want to lead one faction of the guild to a new position of dominance."
|
||
],
|
||
[
|
||
"4",
|
||
"I love spending time in the moss-covered building where I took part in my first reclamation mission."
|
||
],
|
||
[
|
||
"5",
|
||
"I found something in the sewer that must never come to light."
|
||
],
|
||
[
|
||
"6",
|
||
"I am forever grateful to the reclaimer who found me floating facedown in the sewer, moments from death."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Death comes for us all, so you can't expect me to take care of someone who can't fight it off."
|
||
],
|
||
[
|
||
"2",
|
||
"I assume that anyone outside the Golgari looks down on me."
|
||
],
|
||
[
|
||
"3",
|
||
"I feel a need for revenge against those who enjoy the privilege of living above ground."
|
||
],
|
||
[
|
||
"4",
|
||
"I don't bother to couch my opinions in flattering words."
|
||
],
|
||
[
|
||
"5",
|
||
"I can't help but pocket any trinket or coin I come across, no matter how worthless."
|
||
],
|
||
[
|
||
"6",
|
||
"I'm convinced that I'm better and stronger than members of other guilds, isolated as they are from the realities of life and death."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"nature": true,
|
||
"survival": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"elvish",
|
||
"giant"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"poisoner's kit": true
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Gruul Anarch",
|
||
"source": "GGR",
|
||
"entries": [
|
||
"The entire world of Ravnica is a sprawling metropolis, but you are a native of the wild areas that still exist - the abandoned districts, the rubblebelts, the overgrown parks, and the crumbling ruins. You are part of a savage society that clings desperately to the Old Ways - attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization's march of progress."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Animal Handling, Athletics"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Herbalism kit"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Choose one of Draconic, Giant, Goblin, or Sylvan"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler's clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Rubblebelt Refuge",
|
||
"entry": [
|
||
"You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find food and fresh water in these areas for yourself and up to five other people each day."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"entry": [
|
||
"Gruul ways aren't the ways of civilized folk, and the Gruul have little patience for social niceties. But they do have cherished traditions and values, just as important to them as the different values held by the urban, cosmopolitan culture of Ravnica.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Unlike people, the beasts of the wild are friends who won't stab me in the back."
|
||
],
|
||
[
|
||
"2",
|
||
"Go ahead and insult me - I dare you."
|
||
],
|
||
[
|
||
"3",
|
||
"I scorn those who can't survive away from the comforts of the city."
|
||
],
|
||
[
|
||
"4",
|
||
"Don't tell me I'm not allowed to do something."
|
||
],
|
||
[
|
||
"5",
|
||
"Laws are for people who are afraid to face their inner beasts."
|
||
],
|
||
[
|
||
"6",
|
||
"I smear the blood of my enemies over my skin."
|
||
],
|
||
[
|
||
"7",
|
||
"I was, in fact, raised by maaka."
|
||
],
|
||
[
|
||
"8",
|
||
"HarrRRAAGGHH! [I rarely form a coherent sentence and prefer to express myself by breaking things.]"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Clan. My clan is all that really matters. (Any)"
|
||
],
|
||
[
|
||
"2",
|
||
"Anarchy. No person or law or custom can tell another what to do. (Chaotic)"
|
||
],
|
||
[
|
||
"3",
|
||
"Nature. We weren't born tame or domesticated, so we shouldn't have to live that way. (Neutral)"
|
||
],
|
||
[
|
||
"4",
|
||
"Might. The strongest are meant to dominate the weak. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"Rage. AAAAAARRRRggggh! [To live is to feel and express the rage burning in your belly.] (Chaotic)"
|
||
],
|
||
[
|
||
"6",
|
||
"Tradition. The Old Ways must be preserved and upheld. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I am determined that one day I will lead my clan - or a new one."
|
||
],
|
||
[
|
||
"2",
|
||
"I would give my life for my clan chieftain."
|
||
],
|
||
[
|
||
"3",
|
||
"The chieftain of another clan has a grudge against me."
|
||
],
|
||
[
|
||
"4",
|
||
"I am devoted to a sacred site in the midst of the rubblebelt."
|
||
],
|
||
[
|
||
"5",
|
||
"My weapon is made from the first raktusk I ever hunted."
|
||
],
|
||
[
|
||
"6",
|
||
"GrrrRRAAAAGGHH! [I will do anything to prove myself greater than my siblings or ancestors.]"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"If you question my courage, I will never back down."
|
||
],
|
||
[
|
||
"2",
|
||
"HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one.]"
|
||
],
|
||
[
|
||
"3",
|
||
"I'm as stubborn as a batterboar."
|
||
],
|
||
[
|
||
"4",
|
||
"I'm so convinced of my superiority over soft, civilized people that I'll take great risks to prove it."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm easily manipulated by people I find attractive."
|
||
],
|
||
[
|
||
"6",
|
||
"I'm not actually all that angry."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"animal handling": true,
|
||
"athletics": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"draconic",
|
||
"giant",
|
||
"goblin",
|
||
"sylvan"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"herbalism kit": true
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Izzet Engineer",
|
||
"source": "GGR",
|
||
"entries": [
|
||
"Armed with an inventive intellect, a love of magical technology, and an unquenchable energy, you are an enthusiastic participant in the research work of the Izzet League. Though you're likely to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending Izzet laboratories. The Izzet are obsessive, brilliant, inspired, and an unpredictable force of chaos in Ravnica, and you epitomize all of those qualities."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Arcana, Investigation"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of artisan's tools"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Choose one of Draconic, Goblin, or Vedalken"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "An Izzet insignia, one set of artisan's tools, the charred and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Urban Infrastructure",
|
||
"entry": [
|
||
"The popular conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of construction and architecture - primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.",
|
||
"You have a basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn't unlimited. If obtaining or using the information gets you in trouble with the law, the guild can't shield you from the repercussions."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"entry": [
|
||
"Members of the Izzet League embody some combination of chaotic, frenetic energy with intellectual curiosity, in varying proportions. Some are committed to academic pursuits, and others just like explosions.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have a hard time staying focused on ... oh, and my brain tends to jump from one ... did I mention focus?"
|
||
],
|
||
[
|
||
"2",
|
||
"I get really excited about my ideas and I can't wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how exciting it all is!"
|
||
],
|
||
[
|
||
"3",
|
||
"It's not magic - or anything, really - if you do it only halfway. Whatever I do, I give it all I've got."
|
||
],
|
||
[
|
||
"4",
|
||
"I do what my gut tells me."
|
||
],
|
||
[
|
||
"5",
|
||
"Life's an experiment, and I can't wait to see what happens."
|
||
],
|
||
[
|
||
"6",
|
||
"I pepper my speech with the incomprehensible jargon of my trade, like mizzium droplets inserted into a weird-field suspension."
|
||
],
|
||
[
|
||
"7",
|
||
"Great ideas are fine, but great results are what counts."
|
||
],
|
||
[
|
||
"8",
|
||
"If you can guess what I'm about to do, that means I've run out of imagination."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Guild. My guild is all that really matters. (Any)"
|
||
],
|
||
[
|
||
"2",
|
||
"Creativity. Half the world's troubles come from stodgy thinking, stuck in the past. We need innovative solutions. (Chaotic)"
|
||
],
|
||
[
|
||
"3",
|
||
"Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any)"
|
||
],
|
||
[
|
||
"4",
|
||
"Science. A rigorous application of logical principles and protocols will lead us toward progress more surely than any belief system. (Lawful)"
|
||
],
|
||
[
|
||
"5",
|
||
"Fun. I love my job! Despite the dangerous working conditions, there's nothing I'd rather do. (Chaotic)"
|
||
],
|
||
[
|
||
"6",
|
||
"Power. Someday I'll find or create the magic that will make me the most powerful being in Ravnica. (Evil)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have dedicated my life to finding a solution to a scientific problem."
|
||
],
|
||
[
|
||
"2",
|
||
"I'll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me."
|
||
],
|
||
[
|
||
"3",
|
||
"I'm convinced it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it."
|
||
],
|
||
[
|
||
"4",
|
||
"I have the schematics for an invention that I hope to build one day, once I have the necessary resources."
|
||
],
|
||
[
|
||
"5",
|
||
"A fellow student and I are racing to solve the same scientific puzzle."
|
||
],
|
||
[
|
||
"6",
|
||
"I would do anything the guildmaster told me to do."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"If there's a plan, I'll probably forget it. If I don't forget it, I'll probably ignore it."
|
||
],
|
||
[
|
||
"2",
|
||
"I get bored easily, and if nothing is happening I'll make something happen."
|
||
],
|
||
[
|
||
"3",
|
||
"Nothing is ever simple, and if it seems simple, I'll find a way to make it complicated."
|
||
],
|
||
[
|
||
"4",
|
||
"I tend to ignore sleep for days when I'm conducting research, often at the expense of my own health and safety."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm convinced there's not a soul in Ravnica, except maybe the great Niv-Mizzet, who can match my boundless intellect."
|
||
],
|
||
[
|
||
"6",
|
||
"I'm incapable of admitting a flaw in my logic."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"arcana": true,
|
||
"investigation": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"draconic",
|
||
"goblin"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"artisan's tools": true
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Orzhov Representative",
|
||
"source": "GGR",
|
||
"entries": [
|
||
"The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild's endeavors channel wealth from Ravnican society into the ranks of the Orzhov - and concentrates the spoils at the top of the hierarchy. As a functionary in that system, your best hope is to claim as much as possible of the money that passes through your hands on its way up, so that you can work your way into a more prominent position.",
|
||
"Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Intimidation, Religion"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Two of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and a belt pouch containing 1 pp (an Orzhov-minted 10-zino coin)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Leverage",
|
||
"entry": [
|
||
"You can exert leverage over one or more individuals below you in the guild's hierarchy and demand their help as needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM decides if your demands are reasonable and if there are subordinates available to fulfill them. As your status in the guild improves, you gain influence over more people, including ones in greater positions of power."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"entry": [
|
||
"Members of the Orzhov Syndicate range from the decadent nobility at the top of the oligarchy to the debt-ridden wretches at the bottom. You fall somewhere between those extremes, so you might behave with the arrogance of the very rich or the humility of the impoverished.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I am always willing to act in accordance with the financial incentive offered."
|
||
],
|
||
[
|
||
"2",
|
||
"Debts are never meant to be forgiven."
|
||
],
|
||
[
|
||
"3",
|
||
"I am accustomed to enjoying the finest pleasures money can buy."
|
||
],
|
||
[
|
||
"4",
|
||
"No one could doubt that I am a cut above the masses of pitiful peasants that infest the city."
|
||
],
|
||
[
|
||
"5",
|
||
"I can't stand to spend a zib more than necessary to purchase what I need."
|
||
],
|
||
[
|
||
"6",
|
||
"I hate it when people try to make light of a serious situation."
|
||
],
|
||
[
|
||
"7",
|
||
"I want to make sure everyone is aware of how wealthy, powerful, and important I am."
|
||
],
|
||
[
|
||
"8",
|
||
"I can't think of anything to look forward to."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Guild. My guild is all that really matters. (Any)"
|
||
],
|
||
[
|
||
"2",
|
||
"Wealth. I will do whatever it takes to become as rich as the oligarchs. (Evil)"
|
||
],
|
||
[
|
||
"3",
|
||
"Power. One day, I will be the one giving orders. (Evil)"
|
||
],
|
||
[
|
||
"4",
|
||
"Prestige. I want to be admired, respected, feared, or even hated for my position and wealth. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"Stability. The economy functions best when chaos is kept under control and everyone knows their place. (Lawful)"
|
||
],
|
||
[
|
||
"6",
|
||
"Eternity. I want to live forever - in the flesh as long as possible, and as a spirit afterward. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"The unbearable weight of my debt has driven me to desperation."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm duty-bound to obey the dictates of an ancestor on the Ghost Council."
|
||
],
|
||
[
|
||
"3",
|
||
"I value my worldly goods more highly than my mortal life."
|
||
],
|
||
[
|
||
"4",
|
||
"An oligarch publicly humiliated me, and I will exact revenge on that whole family."
|
||
],
|
||
[
|
||
"5",
|
||
"My faith in the Obzedat never wavers."
|
||
],
|
||
[
|
||
"6",
|
||
"I want to prove myself more worthy than an older sibling and thereby ensure that I inherit a greater share of my parents' wealth."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I hold a scandalous secret that could ruin my family forever - but could also earn me the favor of the Ghost Council."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm convinced that everyone I know is plotting against me."
|
||
],
|
||
[
|
||
"3",
|
||
"I'll brave any risk if the monetary reward is great enough."
|
||
],
|
||
[
|
||
"4",
|
||
"I am convinced that I am far more important than anyone else is willing to acknowledge."
|
||
],
|
||
[
|
||
"5",
|
||
"I have little respect for anyone who isn't wealthy."
|
||
],
|
||
[
|
||
"6",
|
||
"I'll take any opportunity to steal from wealthier people, even for worthless trinkets."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"intimidation": true,
|
||
"religion": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 2
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Rakdos Cultist",
|
||
"source": "GGR",
|
||
"entries": [
|
||
"You're an entertainer at heart, a performer with a flair for the dramatic and a love of the spotlight. You've spent years honing your craft, mastering a demanding set of skills so you can perform them with panache and make them look easy. The wild applause, the screams of the crowds, the mayhem and terror spreading into the streets - this is what you live for.",
|
||
"You're also a member of a cult devoted to an ancient demon who delights in violence and chaos. It just so happens that Rakdos loves a good show, and your highest aspiration is to please the Defiler, the Lord of Riots, with your own performance."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Acrobatics, Performance"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of musical instrument"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Choose either Abyssal or Giant"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A Rakdos insignia, a musical instrument (one of your choice), a costume, a hooded lantern made of wrought iron, a 10-foot length of chain with sharply spiked links, a tinderbox, 10 torches, a set of common clothes, a belt pouch containing 10 gp (a mix of Azorius and Boros 1-zino coins), and a bottle of sweet, red juice"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Fearsome Reputation",
|
||
"entry": [
|
||
"People recognize you as a member of the Cult of Rakdos, and they're careful not to draw your anger or ridicule. You can get away with minor criminal offenses, such as refusing to pay for food at a restaurant or breaking down a door at a local shop, if no legal authorities witness the crime. Most people are too daunted by you to report your wrongdoing to the Azorius."
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"entry": [
|
||
"Members of demonic cults aren't generally known as the kindest or most mentally stable individuals, so you're likely to have something in your nature that distinguishes you from the law-abiding citizens of Ravnica.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I revel in mayhem, the more destructive the better."
|
||
],
|
||
[
|
||
"2",
|
||
"When violence breaks out, I lose myself in rage, and it's sometimes hard to stop."
|
||
],
|
||
[
|
||
"3",
|
||
"Everything is funny to me, and the most hilarious and bloodiest things leave me cackling with sadistic glee."
|
||
],
|
||
[
|
||
"4",
|
||
"I derive genuine pleasure from the pain of others."
|
||
],
|
||
[
|
||
"5",
|
||
"I enjoy testing other people's patience."
|
||
],
|
||
[
|
||
"6",
|
||
"I can't stand it when things are predictable, so I like to add a little chaos to every situation."
|
||
],
|
||
[
|
||
"7",
|
||
"I throw my weight around to make sure I get my way."
|
||
],
|
||
[
|
||
"8",
|
||
"I enjoy breaking delicate works of art. And fingers, which are sort of the same."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Guild. My guild is all that really matters. (Any)"
|
||
],
|
||
[
|
||
"2",
|
||
"Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life. (Neutral)"
|
||
],
|
||
[
|
||
"3",
|
||
"Creativity. I strive to find more ways to express my art through pain - my own as well as others'. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Freedom. No one tells me what to do. (Chaotic)"
|
||
],
|
||
[
|
||
"5",
|
||
"Equality. I want to see Ravnica remade, with no guilds and no hierarchies. (Chaotic)"
|
||
],
|
||
[
|
||
"6",
|
||
"Spectacle. People are inspired by the greatness they see in art. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have belonged to the same performance troupe for years, and these people mean everything to me."
|
||
],
|
||
[
|
||
"2",
|
||
"A blood witch told me I have a special destiny to fulfill, and I'm trying to figure out what it is."
|
||
],
|
||
[
|
||
"3",
|
||
"I'm secretly hoping that I can change the cult from the inside, using my influence to help rein in the wanton violence."
|
||
],
|
||
[
|
||
"4",
|
||
"I own something that Rakdos once touched (it's seared black at the spot), and I cherish it."
|
||
],
|
||
[
|
||
"5",
|
||
"I want to be better at my chosen form of performance than any other member of my troupe."
|
||
],
|
||
[
|
||
"6",
|
||
"I am devoted to Rakdos and live to impress him."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"My family is prominent in another guild. I enjoy my wild life, but I don't want to embarrass them."
|
||
],
|
||
[
|
||
"2",
|
||
"I couldn't hide my emotions and opinions even if I wanted to."
|
||
],
|
||
[
|
||
"3",
|
||
"I throw caution to the wind."
|
||
],
|
||
[
|
||
"4",
|
||
"I resent the rich and powerful."
|
||
],
|
||
[
|
||
"5",
|
||
"When I'm angry, I lash out in violence."
|
||
],
|
||
[
|
||
"6",
|
||
"There's no such thing as too much pleasure."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"acrobatics": true,
|
||
"performance": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"abyssal",
|
||
"giant"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"musical instrument": true
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Selesnya Initiate",
|
||
"source": "GGR",
|
||
"entries": [
|
||
"You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat'Selesnya. As a member of the Selesnya Conclave, you are surrounded by people and other creatures who share your worldview and your longing for deeper spiritual communion with the world, and you have a fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds - with military force if necessary."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Nature, Persuasion"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of artisan's tools or one musical instrument"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Choose one of Elvish, Loxodon, or Sylvan"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A Selesnya insignia, a healer's kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Conclave's Shelter",
|
||
"entry": [
|
||
"As a member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.",
|
||
"In addition, as a guild member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"entry": [
|
||
"Most members of the Selesnya Conclave are true believers - the tight-knit community allows little room for the cynical or disillusioned. They are spiritual, empathetic, and generally peaceful - unless roused to action. Their flaws and bonds alike grow naturally from their close ties to the community.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I never raise my voice or lose my temper."
|
||
],
|
||
[
|
||
"2",
|
||
"I feel the pains and joys of everyone around me, friend or foe."
|
||
],
|
||
[
|
||
"3",
|
||
"I would rather make a friend than thwart an enemy."
|
||
],
|
||
[
|
||
"4",
|
||
"I'm always straining to peer into another reality that seems to be just beyond my senses."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm uneasy if I can't see plants growing or feel soil beneath my feet."
|
||
],
|
||
[
|
||
"6",
|
||
"Seeing illness or injury in any creature saddens me."
|
||
],
|
||
[
|
||
"7",
|
||
"I have much to be proud of, but I am still just one strand in the grand, interwoven tapestry of life."
|
||
],
|
||
[
|
||
"8",
|
||
"Nature offers rich and abundant metaphors for understanding the complexities of life."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Guild. My guild is all that really matters. (Any)"
|
||
],
|
||
[
|
||
"2",
|
||
"Harmony. Nothing is more beautiful than voices and actions aligned in common purpose. (Good)"
|
||
],
|
||
[
|
||
"3",
|
||
"Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)"
|
||
],
|
||
[
|
||
"4",
|
||
"Life. Preserving life and nature is always a worthwhile endeavor. (Good)"
|
||
],
|
||
[
|
||
"5",
|
||
"Humility. Ambition and pride are the roots of strife. (Good)"
|
||
],
|
||
[
|
||
"6",
|
||
"Evangelism. When all have joined the Selesnya Conclave, Ravnica will finally know peace. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I would give my life in the defense of the small enclave where I first encountered Mat'Selesnya."
|
||
],
|
||
[
|
||
"2",
|
||
"I love beasts and plants of all kinds, and am loath to harm them."
|
||
],
|
||
[
|
||
"3",
|
||
"A healer nursed me to recovery from a mortal illness."
|
||
],
|
||
[
|
||
"4",
|
||
"I'll sing the invitation of Mat'Selesnya with my dying breath."
|
||
],
|
||
[
|
||
"5",
|
||
"I cherish a leaf from Vitu-Ghazi that changes color with the seasons, even though it is no longer attached to the tree."
|
||
],
|
||
[
|
||
"6",
|
||
"Every member of the conclave is my kin, and I would fight for any one of them."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'm terrified of getting into a fight where my side is outnumbered."
|
||
],
|
||
[
|
||
"2",
|
||
"I assume that people mean well until they prove otherwise."
|
||
],
|
||
[
|
||
"3",
|
||
"I enjoy comfort and quiet, and prefer to avoid extra effort."
|
||
],
|
||
[
|
||
"4",
|
||
"I have a fierce temper that doesn't reflect the inner calm I seek."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm convinced that everyone else in the conclave has a deeper connection to the Worldsoul than I do."
|
||
],
|
||
[
|
||
"6",
|
||
"I'm trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"athletics": true,
|
||
"intimidation": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"elvish",
|
||
"sylvan"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"artisan's tools",
|
||
"musical instrument"
|
||
]
|
||
}
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Simic Scientist",
|
||
"source": "GGR",
|
||
"entries": [
|
||
"Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life. That's the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance - but for it to keep up with the pace of advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine's defenses against the schemes and ambitions of the other guilds, so much the better."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Arcana, Medicine"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Two of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A Simic insignia, a set of commoner's clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a belt pouch containing 10 gp (Azorius 1-zino coins)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Researcher",
|
||
"entry": [
|
||
"When you attempt to learn or recall a magical or scientific fact, if you don't know that information, you know where and from whom you can obtain it. Usually, this information comes from a Simic laboratory, or sometimes from an Izzet facility, a library, a university, or an independent scholar or other learned person or creature. Knowing where the information can be found doesn't automatically enable you to learn it; you might need to offer bribes, favors, or other incentives to induce people to reveal their secrets.",
|
||
"Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can't be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"entry": [
|
||
"The bizarre science of the Simic Combine attracts a certain type of personality and encompasses a set of beliefs about the nature of life. Simic members' bonds and flaws derive from their scientific research - including their creation of new life forms, which they can become very attached to.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I can't wait to see what I become next!"
|
||
],
|
||
[
|
||
"2",
|
||
"I am convinced that everything inclines toward constant improvement."
|
||
],
|
||
[
|
||
"3",
|
||
"I'm eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest."
|
||
],
|
||
[
|
||
"4",
|
||
"I assume that everyone needs even the most basic concepts explained to them."
|
||
],
|
||
[
|
||
"5",
|
||
"I describe everything that happens as if it were going into my research notes (and it often is)."
|
||
],
|
||
[
|
||
"6",
|
||
"I am insatiably curious about the seemingly infinite forms and adaptations of life."
|
||
],
|
||
[
|
||
"7",
|
||
"I can't resist prying into anything forbidden, since it must be terribly interesting."
|
||
],
|
||
[
|
||
"8",
|
||
"I employ a highly technical vocabulary to avoid imprecision and ambiguity in my communication."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Guild. My guild is all that really matters. (Any)"
|
||
],
|
||
[
|
||
"2",
|
||
"Change. All life is meant to progress toward perfection, and our work is to hurry it along - no matter what must be upended along the way. (Chaotic)"
|
||
],
|
||
[
|
||
"3",
|
||
"Knowledge. Understanding the world is more important than what you do with your knowledge. (Neutral)"
|
||
],
|
||
[
|
||
"4",
|
||
"Greater Good. I want to reshape the world into higher forms of life so that all can enjoy evolution. (Good)"
|
||
],
|
||
[
|
||
"5",
|
||
"Logic. It's foolish to let emotions and principles interfere with the conclusions of logic. (Lawful)"
|
||
],
|
||
[
|
||
"6",
|
||
"Superiority. My vast intellect and strength are directed toward increasing my sway over others. (Evil)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I helped create a krasis that I love like a pet and would carry with me everywhere ... except it's the size of a building, and it might eat me."
|
||
],
|
||
[
|
||
"2",
|
||
"In my laboratory, I discovered something that I think could eliminate half the life on Ravnica."
|
||
],
|
||
[
|
||
"3",
|
||
"The other researchers in my clade are my family - a big, eccentric family including members and parts of many species."
|
||
],
|
||
[
|
||
"4",
|
||
"The laboratory where I did my research contains everything that is precious to me."
|
||
],
|
||
[
|
||
"5",
|
||
"I will get revenge on the shortsighted fool who killed my precious krasis creation."
|
||
],
|
||
[
|
||
"6",
|
||
"Everything I do is an attempt to impress someone I love."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"text-align-center col-2",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have a rather embarrassing mutation that I do everything I can to keep hidden."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm more interested in taking notes on monstrous anatomy than in fighting monsters."
|
||
],
|
||
[
|
||
"3",
|
||
"Every social situation I'm in seems to lead to my asking rude personal questions."
|
||
],
|
||
[
|
||
"4",
|
||
"I'm supremely confident in my ability to adapt to any situation and handle any danger."
|
||
],
|
||
[
|
||
"5",
|
||
"I'll take any risk to earn recognition for my scientific brilliance."
|
||
],
|
||
[
|
||
"6",
|
||
"I have a tendency to take shortcuts in my research and any other tasks I have to complete."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"arcana": true,
|
||
"medicine": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 2
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [
|
||
{
|
||
"name": "Centaur",
|
||
"size": "M",
|
||
"type": "Fey",
|
||
"speed": 40,
|
||
"ability": [
|
||
{
|
||
"str": 2,
|
||
"wis": 1
|
||
}
|
||
],
|
||
"attacks": [
|
||
{
|
||
"name": "Hooves",
|
||
"damage": [
|
||
1,
|
||
4,
|
||
0
|
||
],
|
||
"bonus": "str",
|
||
"type": "bludgeoning",
|
||
"range": "5ft.",
|
||
"save": false,
|
||
"proficient": true
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"name": "Charge",
|
||
"entries": [
|
||
"If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Equine Build",
|
||
"entries": [
|
||
"You count as one size larger when determining your carrying capacity and the weight you can push or drag.",
|
||
"In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot."
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"animal handling",
|
||
"medicine",
|
||
"nature",
|
||
"survival"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"sylvan": true
|
||
}
|
||
],
|
||
"short": "The upper bodies of centaurs are comparable to human torsos in size, and their lower equine bodies average about 4 feet tall at the withers.",
|
||
"URL": "https://5etools.com/img/races/Centaur.png"
|
||
},
|
||
{
|
||
"name": "Loxodon",
|
||
"ability": [
|
||
{
|
||
"con": 2,
|
||
"wis": 1
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": 30,
|
||
"ac": {
|
||
"value": 12,
|
||
"bonus": "con"
|
||
},
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Powerful Build",
|
||
"entries": [
|
||
"You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Loxodon Serenity",
|
||
"entries": [
|
||
"You have advantage on saving throws against being charmed or frightened."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Trunk",
|
||
"entries": [
|
||
"You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options.",
|
||
"Your trunk can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Keen Smell",
|
||
"entries": [
|
||
"Thanks to your sensitive trunk, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell."
|
||
]
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"loxodon": true
|
||
}
|
||
],
|
||
"short": "The humanoid elephants called loxodons are often oases of calm in the streets. They hum or chant in sonorous tones and move slowly or sit in perfect stillness.",
|
||
"URL": "https://5etools.com/img/races/Loxodon.png"
|
||
},
|
||
{
|
||
"name": "Minotaur",
|
||
"size": "M",
|
||
"speed": 30,
|
||
"attacks": [
|
||
{
|
||
"name": "Horns",
|
||
"damage": [
|
||
1,
|
||
6,
|
||
0
|
||
],
|
||
"bonus": "str",
|
||
"type": "bludgeoning",
|
||
"save": false,
|
||
"proficient": true,
|
||
"range": "5ft."
|
||
}
|
||
],
|
||
"ability": [
|
||
{
|
||
"str": 2,
|
||
"con": 1
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"name": "Goring Rush",
|
||
"entries": [
|
||
"Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Hammering Horns",
|
||
"entries": [
|
||
"Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"intimidation",
|
||
"persuasion"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"minotaur": true
|
||
}
|
||
],
|
||
"short": "A minotaur's roar is a savage battle cry that most civilized creatures fear. Born into the mortal realm by demonic rites, minotaurs are savage conquerors and carnivores that live for the hunt.",
|
||
"URL": "https://5etools.com/img/races/Minotaur.png"
|
||
},
|
||
{
|
||
"name": "Simic Hybrid",
|
||
"ability": [
|
||
{
|
||
"con": 2,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 1
|
||
}
|
||
}
|
||
],
|
||
"choose": true,
|
||
"size": "M",
|
||
"speed": {
|
||
"walk": 30
|
||
},
|
||
"darkvision": 60,
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Animal Enhancement",
|
||
"entries": [
|
||
"Your body has been altered to incorporate certain animal characteristics. You choose one animal enhancement now and a second enhancement at 5th level.",
|
||
"At 1st level, choose one of the following options:",
|
||
"\n• Manta Glide",
|
||
"You have ray-like fins that you can use as wings to slow your fall or allow you to glide. When you fall and aren't incapacitated, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend.",
|
||
"\n• Nimble Climber",
|
||
"You have a climbing speed equal to your walking speed.",
|
||
"\n• Underwater Adaptation",
|
||
"You can breathe air and water, and you have a swimming speed equal to your walking speed.",
|
||
"\n\nAt 5th level, your body evolves further, developing new characteristics. Choose one of the options you didn't take at 1st level, or one of the following options:",
|
||
"\n• Grappling Appendage",
|
||
"You have two special appendages growing alongside your arms. Choose whether they're both claws or tentacles. As an action, you can use one of them to try to grapple a creature. Each one is also a natural weapon, which you can use to make an unarmed strike. If you hit with it, the target takes bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Immediately after hitting, you can try to grapple the target as a bonus action. These appendages can't precisely manipulate anything and can't wield weapons, magic items, or other specialized equipment.",
|
||
"\n• Carapace",
|
||
"Your skin in places is covered by a thick shell. You gain a +1 bonus to AC when you're not wearing heavy armor.",
|
||
"\n• Acid Spit",
|
||
"As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target takes 2d10 acid damage unless it succeeds on a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency bonus. This damage increases by 1d10 when you reach 11th level (3d10) and 17th level (4d10). You can use this trait a number of times equal to your Consitution modifier (minimum of once), and you regain all expended uses of it when you finish a long rest."
|
||
]
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"elvish": true
|
||
}
|
||
],
|
||
"short": "They are hyper-evolved specimens with biological enhancements that are characteristics of animals, mostly aquatic, reptilian, or amphibian.",
|
||
"URL": "https://5etools.com/img/races/Simic%20Hybrid.png"
|
||
},
|
||
{
|
||
"name": "Vedalken",
|
||
"size": "M",
|
||
"speed": 30,
|
||
"ability": [
|
||
{
|
||
"int": 2,
|
||
"wis": 1
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Vedalken Dispassion",
|
||
"entries": [
|
||
"You have advantage on all Intelligence, Wisdom, and Charisma saving throws."
|
||
]
|
||
},
|
||
{
|
||
"name": "Tireless Precision",
|
||
"entries": [
|
||
"You are proficient in one of the following skills of your choice: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also proficient with one tool of your choice.",
|
||
"Whenever you make an ability check with the chosen skill or tool, roll a d4 and add the number rolled to the check's total."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Partially Amphibious",
|
||
"entries": [
|
||
"By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once you've reached that limit, you can't use this trait again until you finish a long rest."
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"arcana",
|
||
"history",
|
||
"investigation",
|
||
"medicine",
|
||
"performance",
|
||
"sleight of hand"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"tools": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"veldaken": true,
|
||
"any": 1
|
||
}
|
||
],
|
||
"short": "Vedalken usually pursue their work with delighted enthusiasm, never deterred by setbacks and excited by every opportunity for improvement.",
|
||
"URL": "https://5etools.com/img/races/Vedalken.png"
|
||
}
|
||
],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Icewind Dale: Rime of the Frostmaiden",
|
||
"acronym": "IDRotF",
|
||
"backgrounds": [],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [],
|
||
"spells": [
|
||
{
|
||
"name": "Create Magen",
|
||
"source": "IDRotF",
|
||
"page": 318,
|
||
"level": 7,
|
||
"school": "T",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "hour"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "touch"
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": {
|
||
"text": "a vial of quicksilver worth 500 gp and a life-sized human doll, both of which the spell consumes, and an intricate crystal rod worth at least 1,500 gp that is not consumed",
|
||
"cost": 50000,
|
||
"consume": true
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "instant"
|
||
}
|
||
],
|
||
"entries": [
|
||
"While casting the spell, you place a vial of quicksilver in the chest of a life-sized human doll stuffed with ash or dust. You then stitch up the doll and drip your blood on it. At the end of the casting, you tap the doll with a crystal rod, transforming it into a magen clothed in whatever the doll was wearing. The type of magen is chosen by you during the casting of the spell. See appendix C for different kinds of magen and their statistics.",
|
||
"When the magen appears, your hit point maximum decreases by an amount equal to the magen's challenge rating (minimum reduction of 1). Only a wish spell can undo this reduction to your hit point maximum.",
|
||
"Any magen you create with this spell obeys your commands without question."
|
||
],
|
||
"areaTags": [
|
||
"ST"
|
||
]
|
||
},
|
||
{
|
||
"name": "Frost Fingers",
|
||
"source": "IDRotF",
|
||
"page": 318,
|
||
"level": 1,
|
||
"school": "V",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "cone",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 15
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "instant"
|
||
}
|
||
],
|
||
"entries": [
|
||
"Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.",
|
||
"The cold freezes nonmagical liquids in the area that aren't being worn or carried."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st."
|
||
]
|
||
}
|
||
],
|
||
"damageInflict": [
|
||
"cold"
|
||
],
|
||
"savingThrow": [
|
||
"constitution"
|
||
],
|
||
"areaTags": [
|
||
"N"
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Locathah Rising",
|
||
"acronym": "LR",
|
||
"backgrounds": [],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [
|
||
{
|
||
"name": "Locathah",
|
||
"size": "M",
|
||
"speed": {
|
||
"walk": 30,
|
||
"swim": 30
|
||
},
|
||
"ability": [
|
||
{
|
||
"str": 2,
|
||
"dex": 1
|
||
}
|
||
],
|
||
"ac": {
|
||
"value": 12,
|
||
"bonus": "dex"
|
||
},
|
||
"entries": [
|
||
{
|
||
"name": "Leviathan Will",
|
||
"entries": [
|
||
"You have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Limited Amphibiousness",
|
||
"entries": [
|
||
"You can breathe air and water, but you need to be submerged at least once every 4 hours to avoid suffocating."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"athletics": true,
|
||
"perception": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"aquan": true,
|
||
"common": true
|
||
}
|
||
],
|
||
"short": "The Locathah dwell in submerged tribal communities along seacoasts, and hunt both above and below the water.",
|
||
"URL": "https://5etools.com/img/races/Locathah.png"
|
||
}
|
||
],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Mordenkainen's Tome of Foes",
|
||
"acronym": "MTF",
|
||
"backgrounds": [],
|
||
"classes": [],
|
||
"feats": [
|
||
{
|
||
"name": "Svirfneblin Magic",
|
||
"source": "MTF",
|
||
"page": 114,
|
||
"additionalSources": [
|
||
{
|
||
"source": "EEPC",
|
||
"page": 7
|
||
},
|
||
{
|
||
"source": "SCAG",
|
||
"page": 115
|
||
}
|
||
],
|
||
"prerequisite": "Deep Gnome",
|
||
"additionalSpells": [
|
||
{
|
||
"ability": "int",
|
||
"innate": {
|
||
"1": {
|
||
"will": [
|
||
"nondetection"
|
||
],
|
||
"daily": {
|
||
"1e": [
|
||
"blindness/deafness",
|
||
"blur",
|
||
"disguise self"
|
||
]
|
||
}
|
||
}
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"You have inherited the innate spellcasting ability of your ancestors. This ability allows you to cast nondetection on yourself at will, without needing a material component. You can also cast each of the following spells once with this ability: blindness/deafness, blur, and disguise self. You regain the ability to cast these spells when you finish a long rest.",
|
||
"Intelligence is your spellcasting ability for these spells, and you cast them at their lowest possible levels."
|
||
]
|
||
}
|
||
],
|
||
"races": [
|
||
{
|
||
"name": "Gith",
|
||
"entries": [
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"gith": true
|
||
}
|
||
],
|
||
"ability": [
|
||
{
|
||
"int": 1
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": 30,
|
||
"subraces": [
|
||
{
|
||
"name": "Githyanki",
|
||
"ability": [
|
||
{
|
||
"str": 2
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"name": "Martial Prodigy",
|
||
"entries": [
|
||
"You are proficient with light and medium armor and with shortswords, longswords, and greatswords."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Githyanki Psionics",
|
||
"entries": [
|
||
"You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.",
|
||
"When you reach 3rd level, you can cast jump once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the misty step spell once with this trait, and you regain the ability to do so when you finish a long rest.",
|
||
"Intelligence is your spellcasting ability for these spells. When you cast them with this trait, they don't require components."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"athletics",
|
||
"acrobatics",
|
||
"sleight of hand",
|
||
"stealth",
|
||
"arcana",
|
||
"history",
|
||
"investigation",
|
||
"nature",
|
||
"religion",
|
||
"animal handling",
|
||
"insight",
|
||
"medicine",
|
||
"perception",
|
||
"survival",
|
||
"deception",
|
||
"intimidation",
|
||
"performance",
|
||
"persuasion"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"desc": "Since winning their freedom from the mind flayers, the githyanki have become corrupt raiders and destroyers under the rulership of their dread lich-queen, Vlaakith. They dwell on the Astral Plane in the city of Tu'narath, a metropolis built on and in the corpse of a deity. Vlaakith commands the loyalty of the githyanki from her personal stronghold, Susurrus, also called the Palace of Whispers, which is located deep inside the floating city. She sits on her Throne of Bones, a mighty artifact fueled by the intellects of mind flayers and elder brains that were defeated by her minions. It is crafted from mind flayer skulls and extremities, and the cushion she sits on is made of leather produced from the cured remains of an elder brain. A grand statue of Gith, an obsidian monument over 100 feet tall, stands beside the palace.\n\nThe brutal githyanki are trained from birth as warriors."
|
||
},
|
||
{
|
||
"name": "Githzerai",
|
||
"ability": [
|
||
{
|
||
"wis": 2
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"name": "Mental Discipline",
|
||
"entries": [
|
||
"You have advantage on saving throws against the charmed and frightened conditions. Under the tutelage of monastic masters, githzerai learn to govern their own minds."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Githzerai Psionics",
|
||
"entries": [
|
||
"You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.",
|
||
"When you reach 3rd level, you can cast shield once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the detect thoughts spell once with this trait, and you regain the ability to do so when you finish a long rest.",
|
||
"Wisdom is your spellcasting ability for these spells. When you cast them with this trait, they don't require components."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"desc": "The githzerai were born as a race at the end of the git h's bloody, genocidal uprising against the mind flayers. A gith named Zerthimon, who had gained a significant following during the conflict, challenged Gith's plans and her leadership. Gith was evil, the newcomer proclaimed, and she would lead the people into darkness and tyranny not unlike the one imposed by the illithids. Thus, no sooner had the gith defeated their sworn enemies than they were plunged into a bitter civil war. In the ensuing conflict, Zerthimon was killed and his followers, naming themselves githzerai, relocated their civilization to the plane of Limbo. Today, under the leadership of the Great Githzerai, Zaerith Menyar-Ag-Gith, the githzerai continue to stand fast against the githyanki, as well as taking their revenge on the mind flayers. Through forays into the Material Plane and other realms, they provide stiff opposition to their enemies' plans for world domination.\n\nIn their fortresses within Limbo, the githzerai hone their minds to a razor's edge."
|
||
}
|
||
],
|
||
"short": "The descendants of an ancient people—so old their original name has been lost— that have turned against each other, becoming vicious enemies.",
|
||
"URL": "https://5etools.com/img/races/Githyanki.png"
|
||
}
|
||
],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Mythic Odysseys of Theros",
|
||
"acronym": "MOT",
|
||
"backgrounds": [
|
||
{
|
||
"name": "Athlete",
|
||
"source": "MOT",
|
||
"page": 31,
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Acrobatics, Athletics"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "One of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Vehicles (land)"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler's clothes, and a pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Echoes of Victory",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.",
|
||
"Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the \"Practicing a Profession\" downtime activity in chapter 8 of the Player's Handbook."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Competition can forge strong bonds between teammates and rivals or ignite bitter feuds that burn outside the arena. Athletes often apply lessons from their training to their lives in general.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Athlete Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I feel most at peace during physical exertion, be it exercise or battle."
|
||
],
|
||
[
|
||
"2",
|
||
"I don't like to sit idle."
|
||
],
|
||
[
|
||
"3",
|
||
"I have a daily exercise routine that I refuse to break."
|
||
],
|
||
[
|
||
"4",
|
||
"Obstacles exist to be overcome."
|
||
],
|
||
[
|
||
"5",
|
||
"When I see others struggling, I offer to help."
|
||
],
|
||
[
|
||
"6",
|
||
"I love to trade banter and gibes."
|
||
],
|
||
[
|
||
"7",
|
||
"Anything worth doing is worth doing best."
|
||
],
|
||
[
|
||
"8",
|
||
"I get irritated if people praise someone else and not me."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Athlete Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Competition. I strive to test myself in all things. (Chaotic)"
|
||
],
|
||
[
|
||
"2",
|
||
"Triumph. The best part of winning is seeing my rivals brought low. (Evil)"
|
||
],
|
||
[
|
||
"3",
|
||
"Camaraderie. The strongest bonds are forged through struggle. (Good)"
|
||
],
|
||
[
|
||
"4",
|
||
"People. I strive to inspire my spectators. (Neutral)"
|
||
],
|
||
[
|
||
"5",
|
||
"Tradition. Every game has rules, and the playing field must be level. (Lawful)"
|
||
],
|
||
[
|
||
"6",
|
||
"Growth. Lessons hide in victory and defeat. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Athlete Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"My teammates are my family."
|
||
],
|
||
[
|
||
"2",
|
||
"I will overcome a rival and prove myself their better."
|
||
],
|
||
[
|
||
"3",
|
||
"My mistake got someone hurt. I'll never make that mistake again."
|
||
],
|
||
[
|
||
"4",
|
||
"I will be the best for the honor and glory of my home."
|
||
],
|
||
[
|
||
"5",
|
||
"The person who trained me is the most important person in my world."
|
||
],
|
||
[
|
||
"6",
|
||
"I strive to live up to a specific hero's example."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Athlete Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I indulge in a habit that threatens my reputation or my health."
|
||
],
|
||
[
|
||
"2",
|
||
"I'll do absolutely anything to win."
|
||
],
|
||
[
|
||
"3",
|
||
"I ignore anyone who doesn't compete and anyone who loses to me."
|
||
],
|
||
[
|
||
"4",
|
||
"I have lingering pain from old injuries."
|
||
],
|
||
[
|
||
"5",
|
||
"Any defeat or failure on my part is because my opponent cheated."
|
||
],
|
||
[
|
||
"6",
|
||
"I must be the captain of any group I join."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues.",
|
||
"Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another."
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"acrobatics": true,
|
||
"athletics": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"vehicles (land)": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"a": [
|
||
{
|
||
"special": "bronze discus"
|
||
}
|
||
],
|
||
"b": [
|
||
{
|
||
"special": "leather ball"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"a": [
|
||
{
|
||
"special": "lucky charm"
|
||
}
|
||
],
|
||
"b": [
|
||
{
|
||
"special": "past trophy"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"_": [
|
||
"traveler's clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true,
|
||
"hasFluffImages": true
|
||
}
|
||
],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [
|
||
{
|
||
"name": "Leonin",
|
||
"source": "MOT",
|
||
"page": 20,
|
||
"size": "M",
|
||
"speed": 35,
|
||
"ability": [
|
||
{
|
||
"str": 1,
|
||
"con": 2
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"athletics",
|
||
"intimidation",
|
||
"perception",
|
||
"survival"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"any": 1
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"name": "Claws",
|
||
"entries": [
|
||
"Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Daunting Roar",
|
||
"entries": [
|
||
"As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can't use it again until you finish a short or long rest."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"short": "These lion-like humanoids rarely interact with other peoples, having all they need in their shimmering homeland and knowing the treachery of strangers.",
|
||
"URL": "https://5etools.com/img/races/MOT/Leonin.png"
|
||
},
|
||
{
|
||
"name": "Satyr",
|
||
"source": "MOT",
|
||
"page": 24,
|
||
"size": "M",
|
||
"speed": 35,
|
||
"ability": [
|
||
{
|
||
"cha": 2,
|
||
"dex": 1
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"performance": true,
|
||
"persuasion": true,
|
||
"tool": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"sylvan": true
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"name": "Fey",
|
||
"entries": [
|
||
"Your creature type is fey, rather than humanoid."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Ram",
|
||
"entries": [
|
||
"You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Magic Resistance",
|
||
"entries": [
|
||
"You have advantage on saving throws against spells and other magical effects."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Mirthful Leaps",
|
||
"entries": [
|
||
"Whenever you make a long or high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"short": "Their goatlike horns, pointed ears, and furred lower bodies sharply distinguish them from humans. Satyrs' solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves.",
|
||
"URL": "https://raw.githubusercontent.com/Dungeon-Dev/Images/main/img/races/MOT/Satyr.png"
|
||
}
|
||
],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "One Grung Above",
|
||
"acronym": "OGA",
|
||
"backgrounds": [],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [
|
||
{
|
||
"name": "Grung",
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Amphibious",
|
||
"entries": [
|
||
"You can breathe air and water."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Poison Immunity",
|
||
"entries": [
|
||
"You're immune to poison damage and the poisoned condition."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Poisonous Skin",
|
||
"entries": [
|
||
"Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
|
||
"You can also apply this poison to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a DC 12 Constitution saving throw or take 2d4 poison damage."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Standing Leap",
|
||
"entries": [
|
||
"Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Water Dependency",
|
||
"entries": [
|
||
"If you fail to immerse yourself in water for at least 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by immersing yourself in water for at least 1 hour."
|
||
]
|
||
}
|
||
],
|
||
"immune": "poison",
|
||
"languageProficiencies": [
|
||
{
|
||
"grung": true
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"perception": true
|
||
}
|
||
],
|
||
"size": "S",
|
||
"speed": {
|
||
"walk": 25,
|
||
"climb": 25
|
||
},
|
||
"ability": [
|
||
{
|
||
"dex": 2,
|
||
"con": 1
|
||
}
|
||
],
|
||
"short": "Grungs are aggressive frog-like humanoids found in rain forests and tropical jungles. They are fiercely territorial and see themselves as superior to most other creatures.",
|
||
"URL": "https://i.imgur.com/Qh3wZe3.png"
|
||
}
|
||
],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Strixhaven: A Curriculum of Chaos",
|
||
"acronym": "SCC",
|
||
"backgrounds": [
|
||
{
|
||
"name": "Lorehold Student",
|
||
"source": "SCC",
|
||
"page": 31,
|
||
"feats": [
|
||
{
|
||
"strixhaven initiate": true
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"history": true,
|
||
"religion": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 2
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
"ink (1-ounce bottle)",
|
||
"ink pen",
|
||
"hammer",
|
||
"hooded lantern",
|
||
"tinderbox",
|
||
{
|
||
"special": "tome of history"
|
||
},
|
||
{
|
||
"special": "school uniform"
|
||
},
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1500
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"additionalSpells": [
|
||
{
|
||
"expanded": {
|
||
"s1": [
|
||
"comprehend languages",
|
||
"identify"
|
||
],
|
||
"s2": [
|
||
"borrowed knowledge",
|
||
"locate object"
|
||
],
|
||
"s3": [
|
||
"speak with dead",
|
||
"spirit guardians"
|
||
],
|
||
"s4": [
|
||
"arcane eye",
|
||
"stone shape"
|
||
],
|
||
"s5": [
|
||
"flame strike",
|
||
"legend lore"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"fromFeature": {
|
||
"additionalSpells": true,
|
||
"feats": true
|
||
},
|
||
"entries": [
|
||
"You have spent your youth preparing to be a student of Lorehold College, reading every book on the college's recommended reading list for prospective students. Your academic passions are in the broad field of history. You might dream of using magic to contact great historical figures or your own ancestors or of recreating the mighty magic of a distant age."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies:",
|
||
"entry": "History, Religion"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages:",
|
||
"entry": "Two of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment:",
|
||
"entry": "A bottle of black ink, an ink pen, a hammer, a hooded lantern, a tinderbox, a tome of history, a school uniform, and a pouch containing 15 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Feature: Lorehold Initiate",
|
||
"entry": [
|
||
"You gain the Strixhaven Initiate feat and must choose Lorehold within it.",
|
||
"In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Lorehold Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",
|
||
"\nLorehold Spells",
|
||
"\n1st - Comprehend Languages, Identify",
|
||
"\n2nd - Borrowed Knowledge, Locate Object",
|
||
"\n3rd Speak with Dead, Spirit Guardians",
|
||
"\n4th - Arcane Eye, Stone Shape",
|
||
"\n5th Flame Strike, Legend Lore",
|
||
"Consider customizing how your spells look when you cast them. Your Lorehold spells might create displays of golden light. You might use a tome or a scroll as a spellcasting focus, and your spell effects might reflect the appearance of the reference books you study."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Building a Lorehold Character",
|
||
"entry": [
|
||
"Any class or subclass that deals with knowledge of the past can be a good fit in Lorehold. Bards thrive in Lorehold, and wizards (particularly those of the School of Divination) are numerous among its students. Clerics (often with the Knowledge or Light domains) are also quite common.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Lorehold Personality Traits",
|
||
"colLabels": [
|
||
"d6",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I thrive on esoteric lore. The more obscure the historical references I can include in everyday conversation, the better."
|
||
],
|
||
[
|
||
"2",
|
||
"By searching for these lost artifacts, I hope to find who I really am along the way."
|
||
],
|
||
[
|
||
"3",
|
||
"I can barely go a minute without talking about my research. I have so much knowledge in my head, and it needs to be let out somewhere!"
|
||
],
|
||
[
|
||
"4",
|
||
"The spirits of the dead are so much more interesting to talk with than living classmates."
|
||
],
|
||
[
|
||
"5",
|
||
"I can speak eloquently about the historical ramifications of an ancient war. But ask me to add two-digit numbers together, and I'm a mess."
|
||
],
|
||
[
|
||
"6",
|
||
"In the end, it's all just entropy. Everything falls apart someday."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Lorehold Trinkets",
|
||
"colLabels": [
|
||
"d6",
|
||
"Trinket"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"A map made of concentric circles that can be rotated around the page"
|
||
],
|
||
[
|
||
"2",
|
||
"A puzzle box bedecked with amber"
|
||
],
|
||
[
|
||
"3",
|
||
"A dented brass compass with a red needle"
|
||
],
|
||
[
|
||
"4",
|
||
"The head of a broken statue that houses the consciousness of a snarky sage"
|
||
],
|
||
[
|
||
"5",
|
||
"A sheet of parchment embossed with tactile lettering, glowing red"
|
||
],
|
||
[
|
||
"6",
|
||
"A broken dagger with a wavy blade and a serpentine hilt"
|
||
]
|
||
],
|
||
"data": {
|
||
"tableInclude": true
|
||
}
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true
|
||
},
|
||
{
|
||
"name": "Prismari Student",
|
||
"source": "SCC",
|
||
"page": 32,
|
||
"feats": [
|
||
{
|
||
"strixhaven initiate": true
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"acrobatics": true,
|
||
"performance": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"artisan's tools",
|
||
"musical instrument"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
"ink (1-ounce bottle)",
|
||
"ink pen"
|
||
]
|
||
},
|
||
{
|
||
"a": [
|
||
{
|
||
"equipmentType": "toolArtisan"
|
||
}
|
||
],
|
||
"b": [
|
||
{
|
||
"equipmentType": "instrumentMusical"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"_": [
|
||
{
|
||
"special": "school uniform"
|
||
},
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"additionalSpells": [
|
||
{
|
||
"expanded": {
|
||
"s1": [
|
||
"chromatic orb",
|
||
"thunderwave"
|
||
],
|
||
"s2": [
|
||
"flaming sphere",
|
||
"kinetic jaunt"
|
||
],
|
||
"s3": [
|
||
"haste",
|
||
"water walk"
|
||
],
|
||
"s4": [
|
||
"freedom of movement",
|
||
"wall of fire"
|
||
],
|
||
"s5": [
|
||
"cone of cold",
|
||
"conjure elemental"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"fromFeature": {
|
||
"additionalSpells": true,
|
||
"feats": true
|
||
},
|
||
"entries": [
|
||
"You are an artist, and you have been preparing to hone your craft according to the traditions of Prismari College. Whatever your medium\u2014sculpture, dance, paint, music, drama, architecture, or any other field\u2014you have grand visions of bringing your art to life in a fusion of magic and creativity."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies:",
|
||
"entry": "Acrobatics, Performance"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies:",
|
||
"entry": "One type of musical instrument or artisan's tools"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages:",
|
||
"entry": "One of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment:",
|
||
"entry": "A bottle of black ink, an ink pen, a set of artisan's tools or a musical instrument (one of your choice), a school uniform, and a pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Feature: Prismari Initiate",
|
||
"entry": [
|
||
"You gain the Strixhaven Initiate feat and must choose Prismari within it.",
|
||
"In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Prismari Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",
|
||
"\nPrismari Spells",
|
||
"\n1st - Chromatic Orb, Thunderwave",
|
||
"\n2nd - Flaming Sphere, Kinetic Jaunt",
|
||
"\n3rd - Haste, Water Walk",
|
||
"\n4th - Freedom of Movement, Wall of Fire",
|
||
"\n5th - Cone of Cold, Conjure Elemental",
|
||
"Consider customizing how your spells look when you cast them. You might wield your Prismari spells with dynamic, gestural movement\u2014as much dance as somatic component. Even a blast of fire in your hands is a sculpted work of art; elemental forces make grand designs as you hurl spells. These forces might linger on your body or in your clothes as decorative elements after your spells are dissipated, as sparks dance in your hair and your touch leaves tracings of frost on whatever you touch."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Building a Prismari Character",
|
||
"entry": [
|
||
"Any class or subclass that wields elemental forces of cold, fire, lightning, and wind can be a good fit in Prismari. Druids and sorcerers are common in Prismari, and wizards who study the Schools of Evocation or Transmutation are also well represented. Clerics aren't very common in this school, but some with the Tempest domain end up here.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Prismari Personality Traits",
|
||
"colLabels": [
|
||
"d6",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'm the life of the party, and I expect everyone's attention when I walk into a room."
|
||
],
|
||
[
|
||
"2",
|
||
"Two weeks ago, I was enthralled with my latest project. Now, I think it's garbage and deserves to be destroyed."
|
||
],
|
||
[
|
||
"3",
|
||
"I believe everyone has the ability to express their truest selves through art, and I'm happy to quietly push them in the right direction."
|
||
],
|
||
[
|
||
"4",
|
||
"Everyone is a critic, and I work to win them all over."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm beset with such an overwhelming sense of ennui regarding my art. Nothing quite captures my attention anymore."
|
||
],
|
||
[
|
||
"6",
|
||
"Instead of confronting my negative emotions, I channel them into explosive artistic displays."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Prismari Trinkets",
|
||
"colLabels": [
|
||
"d6",
|
||
"Trinket"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"A pair of rose-tinted glasses with glittery frames"
|
||
],
|
||
[
|
||
"2",
|
||
"A stoppered glass bottle that, when opened, plays a brassy orchestral piece"
|
||
],
|
||
[
|
||
"3",
|
||
"A quartet of hovering water motes in a vial"
|
||
],
|
||
[
|
||
"4",
|
||
"A bandolier of watercolor paints"
|
||
],
|
||
[
|
||
"5",
|
||
"A tiara capped with a crystal that crackles with harmless lightning"
|
||
],
|
||
[
|
||
"6",
|
||
"An iridescent quill"
|
||
]
|
||
],
|
||
"data": {
|
||
"tableInclude": true
|
||
}
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true,
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Quandrix Student",
|
||
"source": "SCC",
|
||
"page": 33,
|
||
"feats": [
|
||
{
|
||
"strixhaven initiate": true
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"arcana": true,
|
||
"nature": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"artisan's tools": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
"ink (1-ounce bottle)",
|
||
"ink pen",
|
||
"abacus",
|
||
{
|
||
"special": "book of arcane theory"
|
||
},
|
||
{
|
||
"special": "school uniform"
|
||
},
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1500
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"additionalSpells": [
|
||
{
|
||
"expanded": {
|
||
"s1": [
|
||
"entangle",
|
||
"guiding bolt"
|
||
],
|
||
"s2": [
|
||
"enlarge/reduce",
|
||
"vortex warp"
|
||
],
|
||
"s3": [
|
||
"aura of vitality",
|
||
"haste"
|
||
],
|
||
"s4": [
|
||
"control water",
|
||
"freedom of movement"
|
||
],
|
||
"s5": [
|
||
"circle of power",
|
||
"passwall"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"fromFeature": {
|
||
"additionalSpells": true,
|
||
"feats": true
|
||
},
|
||
"entries": [
|
||
"In preparation to become a student of Quandrix College, you have spent years working through the college's math problems for prospective students. Your interests concentrate on the mathematical principles and patterns found in the natural world. You might lean more toward mathematics or physics, or you delve into more abstract studies of metaphysics, arcana, or logic."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies:",
|
||
"entry": "Arcana, Nature"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies:",
|
||
"entry": "One type of artisan's tools"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages:",
|
||
"entry": "One of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment:",
|
||
"entry": "A bottle of black ink, an ink pen, an abacus, a book of arcane theory, a school uniform, and a pouch containing 15 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Feature: Quandrix Initiate",
|
||
"entry": [
|
||
"You gain the Strixhaven Initiate feat and must choose Quandrix within it.",
|
||
"In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Quandrix Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",
|
||
"\nQuandrix Spells",
|
||
"\n1st - Entangle, Guiding Bolt",
|
||
"\n2nd - Enlarge/Reduce, Vortex Warp",
|
||
"\n3rd - -Aura of Vitality, Haste",
|
||
"\n4th - Control Water, Freedom of Movement",
|
||
"\n5th - Circle of Power, Passwall",
|
||
"Consider customizing how your spells look when you cast them. Your Quandrix spells might manifest amid kaleidoscopic swirls of fractal patterns, amplifying the tiniest movements of your somatic components. When your magic creates or alters creatures, it might briefly surround the targets with shimmering fractal designs or tessellated patterns."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Building a Quandrix Character",
|
||
"entry": [
|
||
"Any spellcasting class or subclass can work well for a Quandrix character. Both the scholarly focus of wizards (especially those who study the Schools of Abjuration, Illusion, or Transmutation) and the metamagic manipulations of sorcerers are welcome in Quandrix, and many druids explore the patterns of nature in Quandrix as well. A few clerics, particularly those with the Knowledge or Nature domains, study in Quandrix as well.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Quandrix Personality Traits",
|
||
"colLabels": [
|
||
"d6",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"When I find a subject I'm interested in, I won't stop studying until I know everything about it. It keeps me up at night."
|
||
],
|
||
[
|
||
"2",
|
||
"I hope this all makes sense to me one day. Until then, I'm going to keep faking it."
|
||
],
|
||
[
|
||
"3",
|
||
"Equations and patterns come naturally to my mind. I wish friendship came just as easily."
|
||
],
|
||
[
|
||
"4",
|
||
"I believe I'm always the smartest person in the room. And I'll prove it, even if no one asks me to."
|
||
],
|
||
[
|
||
"5",
|
||
"If these classes have taught me anything, it's that reality is a lie, and nothing matters. So why bother?"
|
||
],
|
||
[
|
||
"6",
|
||
"Before I graduate, I want to achieve something mathematically impossible. I must leave a legacy!"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Quandrix Trinkets",
|
||
"colLabels": [
|
||
"d6",
|
||
"Trinket"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"A small succulent in a dodecahedral clay pot"
|
||
],
|
||
[
|
||
"2",
|
||
"A blue knit hat that looks a bit like a bottle folding in on itself"
|
||
],
|
||
[
|
||
"3",
|
||
"A model hypercube carved from green crystal, showcasing the fourth dimension"
|
||
],
|
||
[
|
||
"4",
|
||
"A crumpled test on the theory of gravity manipulation, with a failing grade on the front and the name of a famous Quandrix professor"
|
||
],
|
||
[
|
||
"5",
|
||
"A blue tetrahedron that, when tapped twice, projects a recording of an old mathematics lecture"
|
||
],
|
||
[
|
||
"6",
|
||
"A round bread roll cut so that someone could spread butter on both halves without ever lifting the knife"
|
||
]
|
||
],
|
||
"data": {
|
||
"tableInclude": true
|
||
}
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true,
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Silverquill Student",
|
||
"source": "SCC",
|
||
"page": 35,
|
||
"feats": [
|
||
{
|
||
"strixhaven initiate": true
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"intimidation": true,
|
||
"persuasion": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 2
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
"ink (1-ounce bottle)",
|
||
"ink pen",
|
||
{
|
||
"special": "book of poetry"
|
||
},
|
||
{
|
||
"special": "school uniform"
|
||
},
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1500
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"additionalSpells": [
|
||
{
|
||
"expanded": {
|
||
"s1": [
|
||
"dissonant whispers",
|
||
"silvery barbs"
|
||
],
|
||
"s2": [
|
||
"calm emotions",
|
||
"darkness"
|
||
],
|
||
"s3": [
|
||
"beacon of hope",
|
||
"daylight"
|
||
],
|
||
"s4": [
|
||
"compulsion",
|
||
"confusion"
|
||
],
|
||
"s5": [
|
||
"dominate person",
|
||
"rary's telepathic bond"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"fromFeature": {
|
||
"additionalSpells": true,
|
||
"feats": true
|
||
},
|
||
"entries": [
|
||
"You have spent years practicing your writing and oration in the hope of becoming a student of Silverquill College. Your studies focus on language, literature, and the power of words, both magical and otherwise. The metaphorical power of words to illuminate or conceal is joined with the literal ability of magic to do the same in your academic pursuits."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies:",
|
||
"entry": "Intimidation, Persuasion"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages:",
|
||
"entry": "Two of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment:",
|
||
"entry": "A bottle of black ink, an ink pen, a book of poetry, a school uniform, and a pouch containing 15 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Feature: Silverquill Initiate",
|
||
"entry": [
|
||
"You gain the Strixhaven Initiate feat and must choose Silverquill within it.",
|
||
"In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Silverquill Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",
|
||
"\nSilverquill Spells",
|
||
"\n1st - Dissonant Whispers, Silvery Barbs",
|
||
"\n2nd - Calm Emotions, Darkness",
|
||
"\n3rd - Beacon of Hope, Daylight",
|
||
"\n4th - Compulsion, Confusion",
|
||
"\n5th - Dominate Person, Rary's Telepathic Bond",
|
||
"Consider customizing how your spells look when you cast them. Your Silverquill spells might be accompanied by visual effects resembling splotches of ink or radiating ripples of golden light. Any auditory effects of your spells often sound like amplified echoes of your own voice speaking the spells' verbal components\u2014even amid the crash of lightning or a fiery eruption."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Building a Silverquill Character",
|
||
"entry": [
|
||
"Many bards find a home in Silverquill, putting the power of their voices to use with Silverquill magic. Wizards (especially those who study the Schools of Illusion and Enchantment) are common in Silverquill, as are warlocks. Clerics with the Divine Domains of Light and Trickery also fit in well among the mages of Silverquill.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Silverquill Personality Traits",
|
||
"colLabels": [
|
||
"d6",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'll say whatever I need to in order to maintain my high social status."
|
||
],
|
||
[
|
||
"2",
|
||
"I prefer saying the blunt truth over a pretty lie, and I don't particularly care whose feelings I hurt."
|
||
],
|
||
[
|
||
"3",
|
||
"I believe that uplifting my peers is the best way to succeed."
|
||
],
|
||
[
|
||
"4",
|
||
"I've mastered the art of using humor as a defense, and I always have a charming joke ready."
|
||
],
|
||
[
|
||
"5",
|
||
"I always wait before speaking, analyzing the situation for whichever angle is most advantageous to my goals."
|
||
],
|
||
[
|
||
"6",
|
||
"No one knows about the all-nighters I've pulled to keep my magic looking effortless, and I'm going to keep it that way."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Silverquill Trinkets",
|
||
"colLabels": [
|
||
"d6",
|
||
"Trinket"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"A black leather notebook filled with half-finished poems"
|
||
],
|
||
[
|
||
"2",
|
||
"A set of flashcards detailing different colloquialisms and their meanings"
|
||
],
|
||
[
|
||
"3",
|
||
"A canteen that makes any liquid drunk from it taste sweet"
|
||
],
|
||
[
|
||
"4",
|
||
"A forged permission slip granting access to the special archives of Strixhaven's libraries"
|
||
],
|
||
[
|
||
"5",
|
||
"A stylish silver pin that references a famous series of novels about warlocks"
|
||
],
|
||
[
|
||
"6",
|
||
"A stack of small pieces of parchment, each enchanted to stick to whatever surface it's pressed against and peel off easily"
|
||
]
|
||
],
|
||
"data": {
|
||
"tableInclude": true
|
||
}
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true
|
||
},
|
||
{
|
||
"name": "Witherbloom Student",
|
||
"source": "SCC",
|
||
"page": 36,
|
||
"feats": [
|
||
{
|
||
"strixhaven initiate": true
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"nature": true,
|
||
"survival": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"herbalism kit": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
"ink (1-ounce bottle)",
|
||
"ink pen",
|
||
{
|
||
"special": "book about plant identification"
|
||
},
|
||
"iron pot",
|
||
"herbalism kit",
|
||
{
|
||
"special": "school uniform"
|
||
},
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1500
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"additionalSpells": [
|
||
{
|
||
"expanded": {
|
||
"s1": [
|
||
"cure wounds",
|
||
"inflict wounds"
|
||
],
|
||
"s2": [
|
||
"lesser restoration",
|
||
"wither and bloom"
|
||
],
|
||
"s3": [
|
||
"revivify",
|
||
"vampiric touch"
|
||
],
|
||
"s4": [
|
||
"blight",
|
||
"death ward"
|
||
],
|
||
"s5": [
|
||
"antilife shell",
|
||
"greater restoration"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"fromFeature": {
|
||
"additionalSpells": true,
|
||
"feats": true
|
||
},
|
||
"entries": [
|
||
"You filled your childhood with rudimentary alchemical experiments, all in the hope of becoming a student of Witherbloom College. The life sciences are the focus of your reading, which include biology and necromancy. Brewing strange concoctions with medicinal properties, exploring the anatomies of monsters, and cataloging swamp flora are the kinds of studies you might pursue at Witherbloom College."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies:",
|
||
"entry": "Nature, Survival"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies:",
|
||
"entry": "Herbalism kit"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages:",
|
||
"entry": "One of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment:",
|
||
"entry": "A bottle of black ink, an ink pen, a book about plant identification, an iron pot, an herbalism kit, a school uniform, and a pouch containing 15 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Feature: Witherbloom Initiate",
|
||
"entry": [
|
||
"You gain the Strixhaven Initiate feat and must choose Witherbloom within it.",
|
||
"In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Witherbloom Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)",
|
||
"\nWitherbloom Spells",
|
||
"\n1st - Cure Wounds, Inflict Wounds",
|
||
"\n2nd - Lesser Restoration, Wither and Bloom",
|
||
"\n3rd - Revivify, Vampiric Touch",
|
||
"\n4th - Blight, Death Ward",
|
||
"\n5th - Antilife Shell, Greater Restoration",
|
||
"Consider customizing how your spells look when you cast them. Your Witherbloom spells might rely on material components or a spellcasting focus drawn from the swamp environment of Witherbloom, and your spells might take on an appearance suggesting those natural elements. Spectral shapes of swamp animals or plants might form amid your spell effects."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Building a Witherbloom Character",
|
||
"entry": [
|
||
"Druids and warlocks make up most of Witherbloom's student body. A few wizards (mostly those who study the School of Necromancy) and clerics (including those with the Divine Domains of Life or Nature) also find their home in Witherbloom.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Witherbloom Personality Traits",
|
||
"colLabels": [
|
||
"d6",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I love brewing up a new recipe, even if some might be repulsed by my choice of ingredients. Or the final product. Or both."
|
||
],
|
||
[
|
||
"2",
|
||
"My fashion sense is like my garden: withered, black, and weird."
|
||
],
|
||
[
|
||
"3",
|
||
"I'm going to befriend every single monster in this swamp if it's the last thing I do."
|
||
],
|
||
[
|
||
"4",
|
||
"Everything in this world dies eventually. The question is, what will you do with the time you have left?"
|
||
],
|
||
[
|
||
"5",
|
||
"I know we just met, but when you die, may I have your bones? For research."
|
||
],
|
||
[
|
||
"6",
|
||
"Don't interrupt me; I'm brooding."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Witherbloom Trinkets",
|
||
"colLabels": [
|
||
"d6",
|
||
"Trinket"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"A black bird-shaped mask, trimmed with glowing green thread"
|
||
],
|
||
[
|
||
"2",
|
||
"A set of rabbit bones"
|
||
],
|
||
[
|
||
"3",
|
||
"A pair of thick knee-high waders, stained with muck and moss"
|
||
],
|
||
[
|
||
"4",
|
||
"A slimy green tentacle, which occasionally wriggles"
|
||
],
|
||
[
|
||
"5",
|
||
"A notebook containing waterproof paper"
|
||
],
|
||
[
|
||
"6",
|
||
"A necklace of five small vials, each filled with luminescent white liquid"
|
||
]
|
||
],
|
||
"data": {
|
||
"tableInclude": true
|
||
}
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true
|
||
}
|
||
],
|
||
"classes": [],
|
||
"feats": [
|
||
{
|
||
"name": "Strixhaven Initiate",
|
||
"source": "SCC",
|
||
"page": 36,
|
||
"entries": [
|
||
"You have studied some magical theory and have learned a few spells associated with Strixhaven University.",
|
||
"Choose one of Strixhaven's colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.",
|
||
"You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.",
|
||
"Your spellcasting ability for this feat's spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).",
|
||
"\n• College - Cantrips - 1st-Level Spell",
|
||
"\n• Lorehold - Choose two from light, sacred flame, and thaumaturgy. - Choose one 1st-level cleric or wizard spell.",
|
||
"\n• Prismari - Choose two rom fire bolt, prestidigitation, and ray of frost. - Choose one 1st-level bard or sorcerer spell.",
|
||
"\n• Quandrix - Choose two from druidcraft, guidance, and mage hand. Choose one 1st-level druid or wizard spell.",
|
||
"\n• Silverquill - Choose two from sacred flame, thaumaturgy, and vicious mockery. - Choose one 1st-level bard or cleric spell.",
|
||
"\n• Witherbloom - Choose two from chill touch, druidcraft, and spare the dying. - Choose one 1st-level druid or wizard spell.\n"
|
||
]
|
||
},
|
||
{
|
||
"name": "Strixhaven Mascot",
|
||
"source": "SCC",
|
||
"page": 37,
|
||
"prerequisite": "Level 4, and Strixhaven Initiate feat",
|
||
"additionalSpells": [
|
||
{
|
||
"innate": {
|
||
"_": {
|
||
"ritual": [
|
||
"find familiar"
|
||
]
|
||
}
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"You have learned how to summon a Strixhaven mascot to assist you, granting you these benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"You can cast the find familiar spell as a ritual. Your familiar can take the form of the mascot associated with the college you chose for the Strixhaven Initiate feat: a spirit statue mascot (Lorehold), an art elemental mascot (Prismari), a fractal mascot (Quandrix), an inkling mascot (Silverquill), or a pest mascot (Witherbloom).",
|
||
"When you take the Attack action on your turn, you can forgo one attack to allow your mascot familiar to make one attack of its own with its reaction.",
|
||
"If your mascot familiar is within 60 feet of you, you can teleport as an action, swapping places with the familiar. If your destination space is too small for you to occupy, the teleportation fails and is wasted. Once you teleport in this way, you can't do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to do it again."
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"races": [
|
||
{
|
||
"name": "Owlin",
|
||
"source": "SCC",
|
||
"page": 29,
|
||
"lineage": "VRGR",
|
||
"ability": [
|
||
{}
|
||
],
|
||
"subraces": [
|
||
{
|
||
"name": "Strength",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"str": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Strength bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Dexterity",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"dex": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Dexterity bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Constitution",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"con": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Constitution bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Intelligence",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"int": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Intelligence bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Wisdom",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"wis": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Wisdom bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Charisma",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"cha": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Charisma bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
}
|
||
],
|
||
"size": "Small or Medium",
|
||
"speed": {
|
||
"walk": 30,
|
||
"fly": 30
|
||
},
|
||
"darkvision": 120,
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"stealth": true
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Size",
|
||
"entries": [
|
||
"You are Medium or Small. You choose the size when you select this race."
|
||
]
|
||
}
|
||
],
|
||
"short": "Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic.",
|
||
"URL": "https://raw.githubusercontent.com/Dungeon-Dev/Images/main/img/races/SCC/Owlin.webp"
|
||
}
|
||
],
|
||
"spells": [
|
||
{
|
||
"name": "Borrowed Knowledge",
|
||
"source": "SCC",
|
||
"page": 37,
|
||
"level": 2,
|
||
"school": "D",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "self"
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": {
|
||
"text": "a book worth at least 25 gp",
|
||
"cost": 2500
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "hour",
|
||
"amount": 1
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell's duration, you have proficiency in the chosen skill. The spell ends early if you cast it again."
|
||
]
|
||
},
|
||
{
|
||
"name": "Kinetic Jaunt",
|
||
"source": "SCC",
|
||
"page": 37,
|
||
"level": 2,
|
||
"school": "T",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "bonus"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "self"
|
||
}
|
||
},
|
||
"components": {
|
||
"s": true
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "minute",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You magically empower your movement with dance-like steps, giving yourself the following benefits for the duration.",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"Your walking speed increases by 10 feet.",
|
||
"You don't provoke opportunity attacks.",
|
||
"You can move through the space of another creature, and it doesn't count as difficult terrain. If you end your turn in another creature's space, you are shunted to the last unoccupied space you occupied, and you take 1d8 force damage."
|
||
]
|
||
}
|
||
],
|
||
"damageInflict": [
|
||
"force"
|
||
]
|
||
},
|
||
{
|
||
"name": "Silvery Barbs",
|
||
"source": "SCC",
|
||
"page": 38,
|
||
"level": 1,
|
||
"school": "E",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "reaction",
|
||
"condition": "which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 60
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "instant"
|
||
}
|
||
],
|
||
"entries": [
|
||
"You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.",
|
||
"You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time."
|
||
],
|
||
"miscTags": [
|
||
"ADV",
|
||
"SGT"
|
||
],
|
||
"areaTags": [
|
||
"ST"
|
||
]
|
||
},
|
||
{
|
||
"name": "Vortex Warp",
|
||
"source": "SCC",
|
||
"page": 38,
|
||
"level": 2,
|
||
"school": "C",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 90
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "instant"
|
||
}
|
||
],
|
||
"entries": [
|
||
"You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd."
|
||
]
|
||
}
|
||
],
|
||
"savingThrow": [
|
||
"constitution"
|
||
],
|
||
"miscTags": [
|
||
"SGT",
|
||
"TP"
|
||
]
|
||
},
|
||
{
|
||
"name": "Wither and Bloom",
|
||
"source": "SCC",
|
||
"page": 38,
|
||
"level": 2,
|
||
"school": "N",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 60
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": "a withered vine twisted into a loop"
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "instant"
|
||
}
|
||
],
|
||
"entries": [
|
||
"You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.",
|
||
"In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd."
|
||
]
|
||
}
|
||
],
|
||
"damageInflict": [
|
||
"necrotic"
|
||
],
|
||
"savingThrow": [
|
||
"constitution"
|
||
],
|
||
"miscTags": [
|
||
"HL"
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Sword Coast Adventurer's Guide",
|
||
"acronym": "SCAG",
|
||
"backgrounds": [
|
||
{
|
||
"name": "City Watch",
|
||
"source": "SCAG",
|
||
"entries": [
|
||
"You have served the community where you grew up, standing as its first line of defense against crime. You aren't a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of every stripe.",
|
||
"You might have been part of the City Watch of Waterdeep, the baton-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the Silverwatch or even one of the magic-wielding Spellguard.",
|
||
"Perhaps you hail from Neverwinter and have served as one of its Wintershield watchmen, the newly founded branch of guards who vow to keep safe the City of Skilled Hands.",
|
||
"Even if you're not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Athletics, Intimidation"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of gaming set, vehicles (land)"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a bone dice set or playing card set, a set of common clothes, and a belt pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Military Rank",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'm always polite and respectful."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm haunted by memories of war. I can't get the images of violence out of my mind."
|
||
],
|
||
[
|
||
"3",
|
||
"I've lost too many friends, and I'm slow to make new ones."
|
||
],
|
||
[
|
||
"4",
|
||
"I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation."
|
||
],
|
||
[
|
||
"5",
|
||
"I can stare down a hell hound without flinching."
|
||
],
|
||
[
|
||
"6",
|
||
"I enjoy being strong and like breaking things."
|
||
],
|
||
[
|
||
"7",
|
||
"I have a crude sense of humor."
|
||
],
|
||
[
|
||
"8",
|
||
"I face problems head-on. A simple, direct solution is the best path to success."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Greater Good. Our lot is to lay down our lives in defense of others. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Responsibility. I do what I must and obey just authority. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Might. In life as in war, the stronger force wins. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"Live and Let Live. Ideals aren't worth killing over or going to war for. (Neutral)"
|
||
],
|
||
[
|
||
"6",
|
||
"Nation. My city, nation, or people are all that matter. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I would still lay down my life for the people I served with."
|
||
],
|
||
[
|
||
"2",
|
||
"Someone saved my life on the battlefield. To this day, I will never leave a friend behind."
|
||
],
|
||
[
|
||
"3",
|
||
"My honor is my life."
|
||
],
|
||
[
|
||
"4",
|
||
"I'll never forget the crushing defeat my company suffered or the enemies who dealt it."
|
||
],
|
||
[
|
||
"5",
|
||
"Those who fight beside me are those worth dying for."
|
||
],
|
||
[
|
||
"6",
|
||
"I fight for those who cannot fight for themselves."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"The monstrous enemy we faced in battle still leaves me quivering with fear."
|
||
],
|
||
[
|
||
"2",
|
||
"I have little respect for anyone who is not a proven warrior."
|
||
],
|
||
[
|
||
"3",
|
||
"I made a terrible mistake in battle that cost many lives - and I would do anything to keep that mistake secret."
|
||
],
|
||
[
|
||
"4",
|
||
"My hatred of my enemies is blinding and unreasoning."
|
||
],
|
||
[
|
||
"5",
|
||
"I obey the law, even if the law causes misery."
|
||
],
|
||
[
|
||
"6",
|
||
"I'd rather eat my armor than admit when I'm wrong."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"athletics": true,
|
||
"insight": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 2
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Clan Crafter",
|
||
"source": "SCAG",
|
||
"entries": [
|
||
"The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today.",
|
||
"You are most likely a dwarf, but not necessarily - particularly in the North, the shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren't a dwarf, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for nondwarves to pass on the skills of Moradin's favored children. You would have no difficulty, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "History, Insight"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of artisan's tools"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Dwarvish or one of your choice if you already speak Dwarvish"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A set of artisan's tools with which you are proficient, a maker's mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler's clothes, and a pouch containing 5 gp and a gem worth 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Respect of the Stout Folk",
|
||
"type": "entry",
|
||
"entry": [
|
||
"As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your companions) the finest accommodations and assistance."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Guild artisans are among the most ordinary people in the world - until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they're vulnerable to sins of greed and covetousness.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I believe that anything worth doing is worth doing right. I can't help it - I'm a perfectionist."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm a snob who looks down on those who can't appreciate fine art."
|
||
],
|
||
[
|
||
"3",
|
||
"I always want to know how things work and what makes people tick."
|
||
],
|
||
[
|
||
"4",
|
||
"I'm full of witty aphorisms and have a proverb for every occasion."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm rude to people who lack my commitment to hard work and fair play."
|
||
],
|
||
[
|
||
"6",
|
||
"I like to talk at length about my profession."
|
||
],
|
||
[
|
||
"7",
|
||
"I don't part with my money easily and will haggle tirelessly to get the best deal possible."
|
||
],
|
||
[
|
||
"8",
|
||
"I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)"
|
||
],
|
||
[
|
||
"2",
|
||
"Generosity. My talents were given to me so that I could use them to benefit the world. (Good)"
|
||
],
|
||
[
|
||
"3",
|
||
"Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Greed. I'm only in it for the money. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"People. I'm committed to the people I care about, not to ideals. (Neutral)"
|
||
],
|
||
[
|
||
"6",
|
||
"Aspiration. I work hard to be the best there is at my craft. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"The workshop where I learned my trade is the most important place in the world to me."
|
||
],
|
||
[
|
||
"2",
|
||
"I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy."
|
||
],
|
||
[
|
||
"3",
|
||
"I owe my guild a great debt for forging me into the person I am today."
|
||
],
|
||
[
|
||
"4",
|
||
"I pursue wealth to secure someone's love."
|
||
],
|
||
[
|
||
"5",
|
||
"One day I will return to my guild and prove that I am the greatest artisan of them all."
|
||
],
|
||
[
|
||
"6",
|
||
"I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'll do anything to get my hands on something rare or priceless."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm quick to assume that someone is trying to cheat me."
|
||
],
|
||
[
|
||
"3",
|
||
"No one must ever learn that I once stole money from guild coffers."
|
||
],
|
||
[
|
||
"4",
|
||
"I'm never satisfied with what I have - I always want more."
|
||
],
|
||
[
|
||
"5",
|
||
"I would kill to acquire a noble title."
|
||
],
|
||
[
|
||
"6",
|
||
"I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"history": true,
|
||
"insight": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"dwarvish": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"artisan's tools": true
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Cloistered Scholar",
|
||
"source": "SCAG",
|
||
"entries": [
|
||
"As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Faerun's great institutes of learning, where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home - not to abandon it, but to quest for new lore to add to its storehouse of knowledge.",
|
||
"The most well known of Faerun's fonts of knowledge is Candlekeep. The great library is always in need of workers and attendants, some of whom rise through the ranks to assume roles of greater responsibility and prominence. You might be one of Candlekeep's own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the world.",
|
||
"Perhaps instead you were taken in by the scholars of the Vault of the Sages or the Map House in Silverymoon, and now you have struck out to increase your knowledge and to make yourself available to help those in other places who seek your expertise. You might be one of the few who aid Herald's Holdfast, helping to catalogue and maintain records of the information that arrives daily from across Faerun."
|
||
],
|
||
"choose": true,
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "History, plus your choice of one from among Arcana, Nature, and Religion"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "any two of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "The scholar's robes of your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Library Access",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.",
|
||
"You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with some ease.",
|
||
"Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy to a fellow scholar."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly - sometimes in its own right, sometimes as a means toward other ideals.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I use polysyllabic words that convey the impression of great erudition."
|
||
],
|
||
[
|
||
"2",
|
||
"I've read every book in the world's greatest libraries - or I like to boast that I have."
|
||
],
|
||
[
|
||
"3",
|
||
"I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others."
|
||
],
|
||
[
|
||
"4",
|
||
"There's nothing I like more than a good mystery."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm willing to listen to every side of an argument before I make my own judgment."
|
||
],
|
||
[
|
||
"6",
|
||
"I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared . . . to me."
|
||
],
|
||
[
|
||
"7",
|
||
"I am horribly, horribly awkward in social situations."
|
||
],
|
||
[
|
||
"8",
|
||
"I'm convinced that people are always trying to steal my secrets."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Knowledge. The path to power and self-improvement is through knowledge. (Neutral)"
|
||
],
|
||
[
|
||
"2",
|
||
"Beauty. What is beautiful points us beyond itself toward what is true. (Good)"
|
||
],
|
||
[
|
||
"3",
|
||
"Logic. Emotions must not cloud our logical thinking. (Lawful)"
|
||
],
|
||
[
|
||
"4",
|
||
"No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)"
|
||
],
|
||
[
|
||
"5",
|
||
"Power. Knowledge is the path to power and domination. (Evil)"
|
||
],
|
||
[
|
||
"6",
|
||
"Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"It is my duty to protect my students."
|
||
],
|
||
[
|
||
"2",
|
||
"I have an ancient text that holds terrible secrets that must not fall into the wrong hands."
|
||
],
|
||
[
|
||
"3",
|
||
"I work to preserve a library, university, scriptorium, or monastery."
|
||
],
|
||
[
|
||
"4",
|
||
"My life's work is a series of tomes related to a specific field of lore."
|
||
],
|
||
[
|
||
"5",
|
||
"I've been searching my whole life for the answer to a certain question."
|
||
],
|
||
[
|
||
"6",
|
||
"I sold my soul for knowledge. I hope to do great deeds and win it back."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I am easily distracted by the promise of information."
|
||
],
|
||
[
|
||
"2",
|
||
"Most people scream and run when they see a demon. I stop and take notes on its anatomy."
|
||
],
|
||
[
|
||
"3",
|
||
"Unlocking an ancient mystery is worth the price of a civilization."
|
||
],
|
||
[
|
||
"4",
|
||
"I overlook obvious solutions in favor of complicated ones."
|
||
],
|
||
[
|
||
"5",
|
||
"I speak without really thinking through my words, invariably insulting others."
|
||
],
|
||
[
|
||
"6",
|
||
"I can't keep a secret to save my life, or anyone else's."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"history": true,
|
||
"choose": {
|
||
"from": [
|
||
"arcana",
|
||
"nature",
|
||
"religion"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 2
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Courtier",
|
||
"source": "SCAG",
|
||
"entries": [
|
||
"In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this position.",
|
||
"You might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or perhaps you traveled in Waterdeep's baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or functionaries in Baldur's Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford.",
|
||
"Even if you are no longer a full-fledged member of the group that gave you your start in life, your relationships with your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with your new companions that further the interest of the organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an adventurer."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Insight, Persuasion"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Any two of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A set of fine clothes and a pouch containing 5 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Court Functionary",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Guild artisans are among the most ordinary people in the world - until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they're vulnerable to sins of greed and covetousness.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I believe that anything worth doing is worth doing right. I can't help it - I'm a perfectionist."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm a snob who looks down on those who can't appreciate fine art."
|
||
],
|
||
[
|
||
"3",
|
||
"I always want to know how things work and what makes people tick."
|
||
],
|
||
[
|
||
"4",
|
||
"I'm full of witty aphorisms and have a proverb for every occasion."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm rude to people who lack my commitment to hard work and fair play."
|
||
],
|
||
[
|
||
"6",
|
||
"I like to talk at length about my profession."
|
||
],
|
||
[
|
||
"7",
|
||
"I don't part with my money easily and will haggle tirelessly to get the best deal possible."
|
||
],
|
||
[
|
||
"8",
|
||
"I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)"
|
||
],
|
||
[
|
||
"2",
|
||
"Generosity. My talents were given to me so that I could use them to benefit the world. (Good)"
|
||
],
|
||
[
|
||
"3",
|
||
"Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Greed. I'm only in it for the money. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"People. I'm committed to the people I care about, not to ideals. (Neutral)"
|
||
],
|
||
[
|
||
"6",
|
||
"Aspiration. I work hard to be the best there is at my craft. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"The workshop where I learned my trade is the most important place in the world to me."
|
||
],
|
||
[
|
||
"2",
|
||
"I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy."
|
||
],
|
||
[
|
||
"3",
|
||
"I owe my guild a great debt for forging me into the person I am today."
|
||
],
|
||
[
|
||
"4",
|
||
"I pursue wealth to secure someone's love."
|
||
],
|
||
[
|
||
"5",
|
||
"One day I will return to my guild and prove that I am the greatest artisan of them all."
|
||
],
|
||
[
|
||
"6",
|
||
"I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'll do anything to get my hands on something rare or priceless."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm quick to assume that someone is trying to cheat me."
|
||
],
|
||
[
|
||
"3",
|
||
"No one must ever learn that I once stole money from guild coffers."
|
||
],
|
||
[
|
||
"4",
|
||
"I'm never satisfied with what I have - I always want more."
|
||
],
|
||
[
|
||
"5",
|
||
"I would kill to acquire a noble title."
|
||
],
|
||
[
|
||
"6",
|
||
"I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"insight": true,
|
||
"persuasion": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 2
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Faction Agent",
|
||
"source": "SCAG",
|
||
"page": 147,
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Insight and one Intelligence, Wisdom, or Charisma skill of your choice, as appropriate to your faction"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Any two of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "Badge or emblem of your faction, a copy of a seminal faction text (or code-book for a covert faction), a set of common clothes, and a pouch containing 15 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Safe Haven",
|
||
"type": "entry",
|
||
"entry": [
|
||
"As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"entry": [
|
||
"Use the tables for the acolyte background in the Player's Handbook as the basis for your traits and motivations, modifying the entry when appropriate to suit your identity as a faction agent. (For instance, consider the words \"faith\" and \"faction\" to be interchangeable.)",
|
||
"Your bond might be associated with other members of your faction, or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your faction, but might be more personal in nature."
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"Many organizations active in the North and across the face of Faerûn aren't bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction's operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don't merely fulfill a small function for that organization, but who serve as its hands, head, and heart.",
|
||
"As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn't necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in the faction."
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"insight": true,
|
||
"choose": {
|
||
"from": [
|
||
"arcana",
|
||
"animal handling",
|
||
"deception",
|
||
"history",
|
||
"intimidation",
|
||
"investigation",
|
||
"medicine",
|
||
"nature",
|
||
"perception",
|
||
"performance",
|
||
"persuasion",
|
||
"religion",
|
||
"survival"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 2
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
{
|
||
"special": "Badge or emblem of your faction"
|
||
},
|
||
{
|
||
"special": "copy of a seminal faction text (or code-book for a covert faction)"
|
||
},
|
||
"common clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1500
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true
|
||
},
|
||
{
|
||
"name": "Far Traveler",
|
||
"source": "SCAG",
|
||
"entries": [
|
||
"Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they were born.",
|
||
"You aren't one of those folk.",
|
||
"You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerun for your own reasons, which you might or might not choose to share.",
|
||
"Although you will undoubtedly find some of this land's ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you've never laid eyes on before. By the same token, you're a person of interest, for good or ill, to those around you almost anywhere you go."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Insight, Perception"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Any one musical instrument or gaming set of your choice, likely something native to your homeland"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Any one of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerun, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, and a pouch containing 5 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "All Eyes on You",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.",
|
||
"You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have different assumptions from those around me concerning personal space, blithely invading others' space in innocence, or reacting to ignorant invasion of my own."
|
||
],
|
||
[
|
||
"2",
|
||
"I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting."
|
||
],
|
||
[
|
||
"3",
|
||
"I have a strong code of honor or sense of propriety that others don't comprehend."
|
||
],
|
||
[
|
||
"4",
|
||
"I express affection or contempt in ways that are unfamiliar to others."
|
||
],
|
||
[
|
||
"5",
|
||
"I honor my deities through practices that are foreign to this land."
|
||
],
|
||
[
|
||
"6",
|
||
"I begin or end my day with small traditional rituals that are unfamiliar to those around me."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Open. I have much to learn from the kindly folk I meet along my way. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Adventure. I'm far from home, and everything is strange and wonderful! (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Cunning. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"Inquisitive. Everything is new, but I have a thirst to learn. (Neutral)"
|
||
],
|
||
[
|
||
"6",
|
||
"Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"So long as I have this token from my homeland, I can face any adversity in this strange land."
|
||
],
|
||
[
|
||
"2",
|
||
"The gods of my people are a comfort to me so far away from home."
|
||
],
|
||
[
|
||
"3",
|
||
"I hold no greater cause than my service to my people."
|
||
],
|
||
[
|
||
"4",
|
||
"My freedom is my most precious possession. I'll never let anyone take it from me again."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm fascinated by the beauty and wonder of this new land."
|
||
],
|
||
[
|
||
"6",
|
||
"Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land."
|
||
],
|
||
[
|
||
"2",
|
||
"I pretend not to understand the local language in order to avoid interactions I would rather not have."
|
||
],
|
||
[
|
||
"3",
|
||
"I have a weakness for the new intoxicants and other pleasures of this land."
|
||
],
|
||
[
|
||
"4",
|
||
"I don't take kindly to some of the actions and motivations of the people of this land, because these folks are different from me."
|
||
],
|
||
[
|
||
"5",
|
||
"I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst."
|
||
],
|
||
[
|
||
"6",
|
||
"I have a weakness for the exotic beauty of the people of these lands."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"insight": true,
|
||
"perception": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"musical instrument",
|
||
"gaming set"
|
||
]
|
||
}
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Inheritor",
|
||
"source": "SCAG",
|
||
"entries": [
|
||
"You are the heir to something of great value - not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you - by force, if need be."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Survival, plus one from among Arcana, History, and Religion"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Any one of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Your choice of a gaming set or a musical instrument"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "Your inheritance, a set of traveler's clothes, the tool you choose for this background's tool proficiency (gaming set or musical instrument), and a pouch containing 15 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Inheritance",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Choose or randomly determine your inheritance from the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.",
|
||
"The Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item's history and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.",
|
||
"When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can do for you.",
|
||
"\nd8 - Item:",
|
||
"1 - A document such as a map, a letter, or a journal",
|
||
"2/3 - a trinket (see \"Trinkets\" in chapter 5 of the Player's Handbook)",
|
||
"4 - an article of clothing",
|
||
"5 - a piece of jewelry",
|
||
"6 - an arcane book or formulary",
|
||
"7 - a written story, song, poem, or secret",
|
||
"8 - a tattoo or other body marking"
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I judge people by their actions, not their words."
|
||
],
|
||
[
|
||
"2",
|
||
"If someone is in trouble, I'm always ready to lend help."
|
||
],
|
||
[
|
||
"3",
|
||
"When I set my mind to something, I follow through no matter what gets in my way."
|
||
],
|
||
[
|
||
"4",
|
||
"I have a strong sense of fair play and always try to find the most equitable solution to arguments."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm confident in my own abilities and do what I can to instill confidence in others."
|
||
],
|
||
[
|
||
"6",
|
||
"Thinking is for other people. I prefer action."
|
||
],
|
||
[
|
||
"7",
|
||
"I misuse long words in an attempt to sound smarter."
|
||
],
|
||
[
|
||
"8",
|
||
"I get bored easily. When am I going to get on with my destiny?"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Respect. People deserve to be treated with dignity and respect. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Might. If I become strong, I can take what I want - what I deserve. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"Sincerity. There's no good in pretending to be something I'm not. (Neutral)"
|
||
],
|
||
[
|
||
"6",
|
||
"Destiny. Nothing and no one can steer me away from my higher calling. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have a family, but I have no idea where they are. One day, I hope to see them again."
|
||
],
|
||
[
|
||
"2",
|
||
"I worked the land, I love the land, and I will protect the land."
|
||
],
|
||
[
|
||
"3",
|
||
"A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter."
|
||
],
|
||
[
|
||
"4",
|
||
"My tools are symbols of my past life, and I carry them so that I will never forget my roots."
|
||
],
|
||
[
|
||
"5",
|
||
"I protect those who cannot protect themselves."
|
||
],
|
||
[
|
||
"6",
|
||
"I wish my childhood sweetheart had come with me to pursue my destiny."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"The tyrant who rules my land will stop at nothing to see me killed."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure."
|
||
],
|
||
[
|
||
"3",
|
||
"The people who knew me when I was young know my shameful secret, so I can never go home again."
|
||
],
|
||
[
|
||
"4",
|
||
"I have a weakness for the vices of the city, especially hard drink."
|
||
],
|
||
[
|
||
"5",
|
||
"Secretly, I believe that things would be better if I were a tyrant lording over the land."
|
||
],
|
||
[
|
||
"6",
|
||
"I have trouble trusting in my allies."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"choose": true,
|
||
"skillProficiencies": [
|
||
{
|
||
"survival": true,
|
||
"choose": {
|
||
"from": [
|
||
"arcana",
|
||
"history",
|
||
"religion"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"musical instrument",
|
||
"gaming set"
|
||
]
|
||
}
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Investigator",
|
||
"source": "SCAG",
|
||
"entries": [
|
||
"Rarer than watch or patrol members are a community's investigators, who are responsible for solving crimes after the fact. Though such folk are seldom found in rural areas, nearly every settlement of decent size has at least one or two watch members who have the skill to investigate crime scenes and track down criminals. If your prior experience is as an investigator, you have proficiency in Investigation rather than Athletics."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Insight, Investigation"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Any two of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Watcher's Eye",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'm always polite and respectful."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm haunted by memories of war. I can't get the images of violence out of my mind."
|
||
],
|
||
[
|
||
"3",
|
||
"I've lost too many friends, and I'm slow to make new ones."
|
||
],
|
||
[
|
||
"4",
|
||
"I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation."
|
||
],
|
||
[
|
||
"5",
|
||
"I can stare down a hell hound without flinching."
|
||
],
|
||
[
|
||
"6",
|
||
"I enjoy being strong and like breaking things."
|
||
],
|
||
[
|
||
"7",
|
||
"I have a crude sense of humor."
|
||
],
|
||
[
|
||
"8",
|
||
"I face problems head-on. A simple, direct solution is the best path to success."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Greater Good. Our lot is to lay down our lives in defense of others. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Responsibility. I do what I must and obey just authority. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Might. In life as in war, the stronger force wins. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"Live and Let Live. Ideals aren't worth killing over or going to war for. (Neutral)"
|
||
],
|
||
[
|
||
"6",
|
||
"Nation. My city, nation, or people are all that matter. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I would still lay down my life for the people I served with."
|
||
],
|
||
[
|
||
"2",
|
||
"Someone saved my life on the battlefield. To this day, I will never leave a friend behind."
|
||
],
|
||
[
|
||
"3",
|
||
"My honor is my life."
|
||
],
|
||
[
|
||
"4",
|
||
"I'll never forget the crushing defeat my company suffered or the enemies who dealt it."
|
||
],
|
||
[
|
||
"5",
|
||
"Those who fight beside me are those worth dying for."
|
||
],
|
||
[
|
||
"6",
|
||
"I fight for those who cannot fight for themselves."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"The monstrous enemy we faced in battle still leaves me quivering with fear."
|
||
],
|
||
[
|
||
"2",
|
||
"I have little respect for anyone who is not a proven warrior."
|
||
],
|
||
[
|
||
"3",
|
||
"I made a terrible mistake in battle that cost many lives - and I would do anything to keep that mistake secret."
|
||
],
|
||
[
|
||
"4",
|
||
"My hatred of my enemies is blinding and unreasoning."
|
||
],
|
||
[
|
||
"5",
|
||
"I obey the law, even if the law causes misery."
|
||
],
|
||
[
|
||
"6",
|
||
"I'd rather eat my armor than admit when I'm wrong."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"insight": true,
|
||
"investigation": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 2
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Knight of the Order",
|
||
"source": "SCAG",
|
||
"entries": [
|
||
"You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable endeavor. Faerun has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and responsibilities.",
|
||
"Though the term \"knight\" conjures ideas of mounted, heavily armored warriors of noble blood, most knightly orders in Faerun don't restrict their membership to such individuals. The goals and philosophies of the order are more important than the gear and fighting style of its members, and so most of these orders aren't limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the order's cause.",
|
||
"The \"Knightly Orders of Faerun\" sidebar details several of the orders that are active at present and is designed to help inform your decision about which group you owe allegiance to."
|
||
],
|
||
"choose": true,
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Your choice of a gaming set or a musical instrument"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Any one of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "One set of traveler's clothes, a signet, banner, or seal representing your place or rank in the order, and a pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Knightly Regard",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Your receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community - whether a lone settlement or a great nation - that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share their ideals.",
|
||
"This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'm always polite and respectful."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm haunted by memories of war. I can't get the images of violence out of my mind."
|
||
],
|
||
[
|
||
"3",
|
||
"I've lost too many friends, and I'm slow to make new ones."
|
||
],
|
||
[
|
||
"4",
|
||
"I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation."
|
||
],
|
||
[
|
||
"5",
|
||
"I can stare down a hell hound without flinching."
|
||
],
|
||
[
|
||
"6",
|
||
"I enjoy being strong and like breaking things."
|
||
],
|
||
[
|
||
"7",
|
||
"I have a crude sense of humor."
|
||
],
|
||
[
|
||
"8",
|
||
"I face problems head-on. A simple, direct solution is the best path to success."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Greater Good. Our lot is to lay down our lives in defense of others. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Responsibility. I do what I must and obey just authority. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Might. In life as in war, the stronger force wins. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"Live and Let Live. Ideals aren't worth killing over or going to war for. (Neutral)"
|
||
],
|
||
[
|
||
"6",
|
||
"Nation. My city, nation, or people are all that matter. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I would still lay down my life for the people I served with."
|
||
],
|
||
[
|
||
"2",
|
||
"Someone saved my life on the battlefield. To this day, I will never leave a friend behind."
|
||
],
|
||
[
|
||
"3",
|
||
"My honor is my life."
|
||
],
|
||
[
|
||
"4",
|
||
"I'll never forget the crushing defeat my company suffered or the enemies who dealt it."
|
||
],
|
||
[
|
||
"5",
|
||
"Those who fight beside me are those worth dying for."
|
||
],
|
||
[
|
||
"6",
|
||
"I fight for those who cannot fight for themselves."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"The monstrous enemy we faced in battle still leaves me quivering with fear."
|
||
],
|
||
[
|
||
"2",
|
||
"I have little respect for anyone who is not a proven warrior."
|
||
],
|
||
[
|
||
"3",
|
||
"I made a terrible mistake in battle that cost many lives - and I would do anything to keep that mistake secret."
|
||
],
|
||
[
|
||
"4",
|
||
"My hatred of my enemies is blinding and unreasoning."
|
||
],
|
||
[
|
||
"5",
|
||
"I obey the law, even if the law causes misery."
|
||
],
|
||
[
|
||
"6",
|
||
"I'd rather eat my armor than admit when I'm wrong."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"persuasion": true,
|
||
"choose": {
|
||
"from": [
|
||
"arcana",
|
||
"history",
|
||
"nature",
|
||
"religion"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"musical instrument",
|
||
"gaming set"
|
||
]
|
||
}
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Mercenary Veteran",
|
||
"source": "SCAG",
|
||
"entries": [
|
||
"As a sell-sword who fought battles for coin, you're well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the \"Mercenaries of the North\" sidebar for a collection of possibilities.)",
|
||
"Now you're looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you're leaving behind the life of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a different way."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Athletics, Persuasion"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of gaming set, vehicles (land)"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A uniform of your company (traveler's clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp)."
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Mercenary Life",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see \"Practicing a Profession\" under \"Downtime Activities\" in chapter 8 of the Player's Handbook)."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'm always polite and respectful."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm haunted by memories of war. I can't get the images of violence out of my mind."
|
||
],
|
||
[
|
||
"3",
|
||
"I've lost too many friends, and I'm slow to make new ones."
|
||
],
|
||
[
|
||
"4",
|
||
"I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation."
|
||
],
|
||
[
|
||
"5",
|
||
"I can stare down a hell hound without flinching."
|
||
],
|
||
[
|
||
"6",
|
||
"I enjoy being strong and like breaking things."
|
||
],
|
||
[
|
||
"7",
|
||
"I have a crude sense of humor."
|
||
],
|
||
[
|
||
"8",
|
||
"I face problems head-on. A simple, direct solution is the best path to success."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Greater Good. Our lot is to lay down our lives in defense of others. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Responsibility. I do what I must and obey just authority. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Might. In life as in war, the stronger force wins. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"Live and Let Live. Ideals aren't worth killing over or going to war for. (Neutral)"
|
||
],
|
||
[
|
||
"6",
|
||
"Nation. My city, nation, or people are all that matter. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I would still lay down my life for the people I served with."
|
||
],
|
||
[
|
||
"2",
|
||
"Someone saved my life on the battlefield. To this day, I will never leave a friend behind."
|
||
],
|
||
[
|
||
"3",
|
||
"My honor is my life."
|
||
],
|
||
[
|
||
"4",
|
||
"I'll never forget the crushing defeat my company suffered or the enemies who dealt it."
|
||
],
|
||
[
|
||
"5",
|
||
"Those who fight beside me are those worth dying for."
|
||
],
|
||
[
|
||
"6",
|
||
"I fight for those who cannot fight for themselves."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"The monstrous enemy we faced in battle still leaves me quivering with fear."
|
||
],
|
||
[
|
||
"2",
|
||
"I have little respect for anyone who is not a proven warrior."
|
||
],
|
||
[
|
||
"3",
|
||
"I made a terrible mistake in battle that cost many lives - and I would do anything to keep that mistake secret."
|
||
],
|
||
[
|
||
"4",
|
||
"My hatred of my enemies is blinding and unreasoning."
|
||
],
|
||
[
|
||
"5",
|
||
"I obey the law, even if the law causes misery."
|
||
],
|
||
[
|
||
"6",
|
||
"I'd rather eat my armor than admit when I'm wrong."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"athletics": true,
|
||
"persuasion": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"gaming set": true,
|
||
"vehicles (land)": true
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Urban Bounty Hunter",
|
||
"source": "SCAG",
|
||
"choose": true,
|
||
"entries": [
|
||
"Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren't a savage who follows quarry into or through the wilderness. You're involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What's more, you aren't alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.",
|
||
"You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves' guilds and street gangs. You might be a \"velvet mask\" bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerun's great metropolises, such as Waterdeep or Baldur's Gate, or a less populous location, perhaps Luskan or Yartar - any place that's large enough to have a steady supply of potential quarries.",
|
||
"As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn't fit with the group's objectives - but on the other hand, you can take down much more formidable targets with the help of your companions."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Choose two from among Deception, Insight, Persuasion, and Stealth"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Choose two from among one type of gaming set, one musical instrument, and thieves' tools"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A set of clothes appropriate to your duties and a pouch containing 20 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Ear to the Ground",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I always have a plan for when things go wrong."
|
||
],
|
||
[
|
||
"2",
|
||
"I am always calm, no matter what the situation. I never raise my voice or let my emotions control me."
|
||
],
|
||
[
|
||
"3",
|
||
"The first thing I do in a new place is note the locations of everything valuable - or where such things could be hidden."
|
||
],
|
||
[
|
||
"4",
|
||
"I would rather make a new friend than a new enemy."
|
||
],
|
||
[
|
||
"5",
|
||
"I am incredibly slow to trust. Those who seem the fairest often have the most to hide."
|
||
],
|
||
[
|
||
"6",
|
||
"I don't pay attention to the risks in a situation. Never tell me the odds."
|
||
],
|
||
[
|
||
"7",
|
||
"The best way to get me to do something is to tell me I can't do it."
|
||
],
|
||
[
|
||
"8",
|
||
"I blow up at the slightest insult."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Honor. I don't steal from others in the trade. (Lawful)"
|
||
],
|
||
[
|
||
"2",
|
||
"Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)"
|
||
],
|
||
[
|
||
"3",
|
||
"Charity. I steal from the wealthy so that I can help people in need. (Good)"
|
||
],
|
||
[
|
||
"4",
|
||
"Greed. I will do whatever it takes to become wealthy. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)"
|
||
],
|
||
[
|
||
"6",
|
||
"Redemption. There's a spark of good in everyone. (Good)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'm trying to pay off an old debt I owe to a generous benefactor."
|
||
],
|
||
[
|
||
"2",
|
||
"My ill-gotten gains go to support my family."
|
||
],
|
||
[
|
||
"3",
|
||
"Something important was taken from me, and I aim to steal it back."
|
||
],
|
||
[
|
||
"4",
|
||
"I will become the greatest thief that ever lived."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm guilty of a terrible crime. I hope I can redeem myself for it."
|
||
],
|
||
[
|
||
"6",
|
||
"Someone I loved died because of a mistake I made. That will never happen again."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"When I see something valuable, I can't think about anything but how to steal it."
|
||
],
|
||
[
|
||
"2",
|
||
"When faced with a choice between money and my friends, I usually choose the money."
|
||
],
|
||
[
|
||
"3",
|
||
"If there's a plan, I'll forget it. If I don't forget it, I'll ignore it."
|
||
],
|
||
[
|
||
"4",
|
||
"I have a 'tell' that reveals when I'm lying."
|
||
],
|
||
[
|
||
"5",
|
||
"I turn tail and run when things look bad."
|
||
],
|
||
[
|
||
"6",
|
||
"An innocent person is in prison for a crime that I committed. I'm okay with that."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"deception",
|
||
"insight",
|
||
"persuasion",
|
||
"stealth"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"gaming set",
|
||
"musical instrument",
|
||
"thieves' tools"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Uthgardt Tribe Member",
|
||
"source": "SCAG",
|
||
"entries": [
|
||
"Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much more, as a member of an Uthgardt tribe.",
|
||
"Your people have always tried to hold to the old ways. Tradition and taboo have kept the Uthgardt strong while the kingdoms of others have collapsed into chaos and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people abandoned the soft ways of civilization.",
|
||
"You might have grown up in one of the tribes that had decided to settle down, and now that they have abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a formidable adventurer.",
|
||
"See the \"Uthgardt Lands\" section of chapter 2 for details on each tribe's territory and its activities that will help you choose your affiliation."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Athletics, Survival"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Any one of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of musical instrument or artisan's tools"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A hunting trap, a totemic token or set of tattoos marking your loyalty to Uthgar and your tribal totem, a set of traveler's clothes, and a pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Uthgardt Heritage",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You have an excellent knowledge of not only your tribe's territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you can find twice as much food and water as you normally would when you forage there.",
|
||
"Additionally, you can call upon the hospitality of your people, and those allied with your tribe, often including members of the druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
" I'm driven by a wanderlust that led me away from home"
|
||
],
|
||
[
|
||
"2",
|
||
"I watch over my friends as if they were a litter of newborn pups."
|
||
],
|
||
[
|
||
"3",
|
||
"I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I'd do it again if I had to."
|
||
],
|
||
[
|
||
"4",
|
||
"I have a lesson for every situation, drawn from observing nature."
|
||
],
|
||
[
|
||
"5",
|
||
"I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear."
|
||
],
|
||
[
|
||
"6",
|
||
"I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them."
|
||
],
|
||
[
|
||
"7",
|
||
"I feel far more comfortable around animals than people"
|
||
],
|
||
[
|
||
"8",
|
||
"I was, in fact, raised by wolves."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)"
|
||
],
|
||
[
|
||
"2",
|
||
"Greater Good. It is each person's responsibility to make the most happiness for the whole tribe. (Good)"
|
||
],
|
||
[
|
||
"3",
|
||
"Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)"
|
||
],
|
||
[
|
||
"4",
|
||
"Might. The strongest are meant to rule. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"Nature. The natural world is more important than all the constructs of civilization. (Neutral)"
|
||
],
|
||
[
|
||
"6",
|
||
"Glory. I must earn glory in battle, for myself and my clan. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"My family, clan, or tribe is the most important thing in my life, even when they are far from me."
|
||
],
|
||
[
|
||
"2",
|
||
"An injury to the unspoiled wilderness of my home is an injury to me."
|
||
],
|
||
[
|
||
"3",
|
||
"I will bring terrible wrath down on the evildoers who destroyed my homeland."
|
||
],
|
||
[
|
||
"4",
|
||
"I am the last of my tribe, and it is up to me to ensure their names enter legend."
|
||
],
|
||
[
|
||
"5",
|
||
"I suffer awful visions of a coming disaster and will do anything to prevent it."
|
||
],
|
||
[
|
||
"6",
|
||
"It is my duty to provide children to sustain my tribe."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I am too enamored of ale, wine, and other intoxicants."
|
||
],
|
||
[
|
||
"2",
|
||
"There's no room for caution in a life lived to the fullest."
|
||
],
|
||
[
|
||
"3",
|
||
"I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me."
|
||
],
|
||
[
|
||
"4",
|
||
"I am slow to trust members of other races, tribes, and societies."
|
||
],
|
||
[
|
||
"5",
|
||
" Violence is my answer to almost any challenge."
|
||
],
|
||
[
|
||
"6",
|
||
" Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"athletics": true,
|
||
"survival": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"musical instrument",
|
||
"artisan's tools"
|
||
]
|
||
}
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Waterdhavian Noble",
|
||
"source": "SCAG",
|
||
"entries": [
|
||
"You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across Faerun for being eccentric, spoiled, venal, and, above all else, rich.",
|
||
"Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family's behalf, ensuring that they have someone of renown to see to their legacy?",
|
||
"Work with your DM to come up with the family you are part of - there are around seventy-five lineages in Waterdeep, each with its own financial interests, specialties, and schemes. You might be part of the main line of your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less responsibility."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "History, Persuasion"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Any one of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "One type of gaming set or musical instrument"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A set of fine clothes, a signet ring or brooch, a scroll of pedigree, a skin of fine zzar or wine, and a purse containing 20 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Kept in Style",
|
||
"type": "entry",
|
||
"entry": [
|
||
"While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family's estate in Waterdeep to settle what you owe.",
|
||
"This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income - the benefit is a line of credit, not an actual monetary reward."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds - responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family's care, or even to the title itself. But this responsibility is often a good way to undermine a noble.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world."
|
||
],
|
||
[
|
||
"2",
|
||
"The common folk love me for my kindness and generosity."
|
||
],
|
||
[
|
||
"3",
|
||
"No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses."
|
||
],
|
||
[
|
||
"4",
|
||
"I take great pains to always look my best and follow the latest fashions."
|
||
],
|
||
[
|
||
"5",
|
||
"I don't like to get my hands dirty, and I won't be caught dead in unsuitable accommodations."
|
||
],
|
||
[
|
||
"6",
|
||
"Despite my noble birth, I do not place myself above other folk. We all have the same blood."
|
||
],
|
||
[
|
||
"7",
|
||
"My favor, once lost, is lost forever."
|
||
],
|
||
[
|
||
"8",
|
||
"If you do me an injury, I will crush you, ruin your name, and salt your fields."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Independence. I must prove that I can handle myself without coddling from my family. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Power. If I can attain more power, no one will tell me what to do. (Evil)"
|
||
],
|
||
[
|
||
"5",
|
||
"Family. Blood runs thicker than water. (Any)"
|
||
],
|
||
[
|
||
"6",
|
||
"Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I will face any challenge to win the approval of my family."
|
||
],
|
||
[
|
||
"2",
|
||
"My house's alliance with another noble family must be sustained at all costs."
|
||
],
|
||
[
|
||
"3",
|
||
"Nothing is more important than the other members of my family."
|
||
],
|
||
[
|
||
"4",
|
||
"I am in love with the heir of a family that my family despises."
|
||
],
|
||
[
|
||
"5",
|
||
"My loyalty to my sovereign is unwavering."
|
||
],
|
||
[
|
||
"6",
|
||
"The common folk must see me as a hero of the people."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I secretly believe that everyone is beneath me."
|
||
],
|
||
[
|
||
"2",
|
||
"I hide a truly scandalous secret that could ruin my family forever."
|
||
],
|
||
[
|
||
"3",
|
||
"I too often hear veiled insults and threats in every word addressed to me, and I'm quick to anger."
|
||
],
|
||
[
|
||
"4",
|
||
"I have an insatiable desire for carnal pleasures."
|
||
],
|
||
[
|
||
"5",
|
||
"In fact, the world does revolve around me."
|
||
],
|
||
[
|
||
"6",
|
||
"By my words and actions, I often bring shame to my family."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"history": true,
|
||
"persuasion": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"gaming set",
|
||
"musical instrument"
|
||
]
|
||
}
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Tal'Dorei Campaign Setting Reborn",
|
||
"acronym": "TDCSR",
|
||
"backgrounds": [
|
||
{
|
||
"name": "Ashari",
|
||
"source": "TDCSR",
|
||
"page": 180,
|
||
"skillProficiencies": [
|
||
{
|
||
"nature": true,
|
||
"choose": {
|
||
"from": [
|
||
"arcana",
|
||
"survival"
|
||
],
|
||
"count": 1
|
||
}
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"primordial": true,
|
||
"choose": {
|
||
"from": [
|
||
"aquan",
|
||
"auran",
|
||
"ignan",
|
||
"terran"
|
||
],
|
||
"count": 1
|
||
}
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"herbalism kit": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
{
|
||
"item": "Traveler's Clothes",
|
||
"displayName": "A set of traveler's clothes"
|
||
},
|
||
{
|
||
"special": "a staff carved with symbols of your tribe"
|
||
},
|
||
"herbalism kit",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"Isolated from the political struggles of urban Tal'Dorei, you are a member of The Ashari people\u2014a society bound to an ancient covenant protecting the Material Plane from the chaos of the primordial elements. You've been raised to revere and protect the natural world, and to shepherd the tumultuous elemental forces that give it life. When the elements threaten to overwhelm the delicate balance of nature, it is the role of The Ashari to restore harmony.",
|
||
"You grew up in a tight-knit society, bound to a leader who successfully returned from the traditional journey to the Elemental Planes known as an Aramante. By contrast, you might well have never traveled more than a few days from your home, and thus have closer bonds with your family and neighbors than many people of Tal'Dorei.",
|
||
"In your early life, you likely took up one of the many roles that make up your society, whether homemaker, hunter, explorer, or protector. If you have the ability to use elemental magic, you might have had one of the most important duties of all: protecting and soothing the elemental rift at the heart of your home. And even as an adventurer now traveling far beyond that home, your loyalties still lie with the continued safety of your order. Whatever else you do as you learn about the new world around you, you're conscious of the need to gather allies to your cause.",
|
||
"Each Ashari is tethered to one of the four elemental orders and their settlements. You must select Pyrah (fire), Vesrah (water), Terrah (earth), or Zephrah (wind). The rifts of earth and air are both in Tal'Dorei. If you live or lived among your people, then you are familiar with the remarkable sights of Air Ashari on skysails above the Summit Peaks, or Terrah erupting from the solid stone of the Cliffkeep Mountains on their earthboards."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies:",
|
||
"entry": "Nature, plus your choice of Arcana or Survival"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies:",
|
||
"entry": "Herbalism Kit"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages:",
|
||
"entry": "Primordial (Aquan, Auran, Ignan, or Terran, depending on the elemental affinity of your tribe)"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment:",
|
||
"entry": "A set of traveler's clothes, a staff carved with symbols of your tribe, an herbalism kit, and a belt pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Feature: Elemental Harmony",
|
||
"type": "entry",
|
||
"page": 180,
|
||
"entry": [
|
||
"Growing up surrounded by wild elemental magics has attuned your senses to those chaotic forces, enabling you to subtly bend them to your will. As an action, you channel minor magic involving the element of your chosen Ashari order, giving you one of the following abilities:",
|
||
"\n• Pyrah. You instantaneously create and control a burst of flame small enough to light a candle, a torch, or a small campfire. Alternatively, you snuff out a flame of the same size.",
|
||
"\n• Terrah. You instantaneously create a small rock no larger than a gold coin. The rock appears in your hand, then turns to dust after 1 minute.",
|
||
"\n• Vesrah. You instantaneously create enough hot or cold water to fill a small drinking vessel.",
|
||
"\n• Zephrah. You create an instantaneous puff of wind strong enough to blow papers off a desk or mess up someone's hair."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"page": 180,
|
||
"entry": [
|
||
"The Ashari hold themselves removed from the rest of Tal'Dorei by their own choice. This makes many Ashari naive to the ways of the world beyond their homes\u2014but it can also make them determined, steadfast, and tightly focused on their goals. Ever since Keyleth, Voice of the Tempest and leader of the Zephrah, became a world-renowned hero, the Air Ashari at least have become more familiar to Tal'Dorei's other peoples. They are known to welcome outsiders to their mountaintop enclave, and to take on quests that force them to leave their isolated home.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Ashari Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I like to keep my hands busy, no matter where I am."
|
||
],
|
||
[
|
||
"2",
|
||
"I love to explore new places and meet new people."
|
||
],
|
||
[
|
||
"3",
|
||
"I meditate at dawn each day\u2014and I can't stand it when my routine is interrupted."
|
||
],
|
||
[
|
||
"4",
|
||
"I like noticing patterns in the world around me, whether or not they mean anything."
|
||
],
|
||
[
|
||
"5",
|
||
"I don't let anything\u2014or anyone\u2014stand in the way of my mission."
|
||
],
|
||
[
|
||
"6",
|
||
"I'm a plain talker, even with people who outrank me."
|
||
],
|
||
[
|
||
"7",
|
||
"I've always got some of my native element with me in some form. (This might be modeling clay, pure water, special burning incense, or a bottled cloud.)"
|
||
],
|
||
[
|
||
"8",
|
||
"I talk with everyone like I've known them all my life. Because most people I know, I have known all my life!"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Ashari Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Destiny. I believe that everyone has a role to play. Now I just have to find mine. (Neutral)"
|
||
],
|
||
[
|
||
"2",
|
||
"Community. It's important to surround yourself with people you can count on, and who will support you. (Good)"
|
||
],
|
||
[
|
||
"3",
|
||
"Knowledge. I want to learn everything I can about the Elemental Planes\u2014and maybe even visit them myself. (Neutral)"
|
||
],
|
||
[
|
||
"4",
|
||
"Freedom. I don't care what anyone says. Even if it causes problems, the elements must be free. And so should I. (Chaotic)"
|
||
],
|
||
[
|
||
"5",
|
||
"Structure. The elements are in harmony when they are free to act as they will, within the safe boundaries set by The Ashari. People are much the same. (Lawful)"
|
||
],
|
||
[
|
||
"6",
|
||
"Virtuous Cycle. If I see someone who needs help, I feel compelled to assist them. Surely they'll return the favor someday! (Good)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Ashari Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have a cousin in another Ashari tribe whom I've never met, but someday I want to visit my extended family."
|
||
],
|
||
[
|
||
"2",
|
||
"The leader of my tribe thinks I could be their successor, but I worry that I don't have enough experience to lead my people."
|
||
],
|
||
[
|
||
"3",
|
||
"A mysterious person killed a member of my family. I've left home to discover who the killer was\u2014and to seek vengeance."
|
||
],
|
||
[
|
||
"4",
|
||
"My older sibling set out on their Aramante a year ago, and I haven't seen them since."
|
||
],
|
||
[
|
||
"5",
|
||
"When I was a baby, a giant eagle brought me to Zephrah. I love my family, but I often wonder who my birth parents are."
|
||
],
|
||
[
|
||
"6",
|
||
"I trust my animal friends more than any humanoid ally."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Ashari Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Big cities are overwhelming. I get nervous when surrounded by people I don't know."
|
||
],
|
||
[
|
||
"2",
|
||
"I know all too well that elemental power is dangerous\u2014but I like playing around with it anyway."
|
||
],
|
||
[
|
||
"3",
|
||
"I get surly if I go too long without being in contact with my native element."
|
||
],
|
||
[
|
||
"4",
|
||
"I think the mission of my people is a fool's errand. They should abandon isolation, let the elements be, and enjoy the pleasures of the world!"
|
||
],
|
||
[
|
||
"5",
|
||
"I can't stand it when people say one thing and mean another! Just say what you mean!"
|
||
],
|
||
[
|
||
"6",
|
||
"Ugh, I know it's not right, but I can't help but look down on people who can't manipulate the elements. It's not like it's hard!"
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true
|
||
},
|
||
{
|
||
"name": "Clasp Member",
|
||
"source": "TDCSR",
|
||
"page": 181,
|
||
"skillProficiencies": [
|
||
{
|
||
"deception": true,
|
||
"choose": {
|
||
"from": [
|
||
"sleight of hand",
|
||
"stealth"
|
||
],
|
||
"count": 1
|
||
}
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"thieves' cant": true
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"disguise kit",
|
||
"forgery kit",
|
||
"thieves' tools"
|
||
],
|
||
"count": 1
|
||
}
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
{
|
||
"item": "common clothes",
|
||
"displayName": "A set of inconspicuous common clothes"
|
||
},
|
||
{
|
||
"equipmentType": "toolArtisan"
|
||
},
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"Whether you grew up in the mean streets of Kymal bamboozling foolish gamblers, or spent your youth pilfering loose coin from the pockets of Emon, the City of Fellowship many tourists, your lifestyle of deceiving-to-survive eventually drew the attention of the The Clasp: a storied crime syndicate that has hideouts in every city in Tal'Dorei. In exchange for protection, a modicum of kinship, and a number of useful resources to further develop your craft as a criminal, you agreed to receive the brand of the The Clasp and join their ranks.",
|
||
"You might have spent time working the guild's most menial assignments, wandering the alleys as a simple cutpurse and filling your pockets with silver while you waited to climb the professional ladder. Or you might be a clever actor and liar, whose skill at blending in with all facets of society has made you an indispensable spy. Perhaps your swift technique with a blade led you to become a feared assassin for the Spireling Shenn of a local The Clasp sect. Regardless, though the threat of the law is ever looming, the advantages to having a connection to such a powerful cartel greatly outweighs your paranoia. Most of the time.",
|
||
"Since the The Clasp is an organization, its members can rise in rank by proving their worth, by making the right friends in high places, or even through blackmail and bribery. You and the Game Master can decide together how your actions affect your rank in the The Clasp, and what benefits that rank grants you."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies:",
|
||
"entry": "Deception, plus your choice of Sleight of Hand or Stealth"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies:",
|
||
"entry": "Disguise Kit, forgery kit, or thieves' tools (one of your choice)"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages:",
|
||
"entry": "Thieves' Cant"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment:",
|
||
"entry": "A set of inconspicuous common clothes, a set of tools with which you're proficient, and a belt pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Feature: A Favor in Turn",
|
||
"page": 182,
|
||
"entry": [
|
||
"You have gained enough clout in the The Clasp that you can call in a favor from your contacts whenever you're close enough to a center of syndicate activity. A request for a favor can be no longer than 20 words, and is passed up the chain to an undisclosed Spireling for approval. This favor can take on any form subject to the approval of the GM, who decides how it is fulfilled. If muscle is requested, an NPC member of the The Clasp can temporarily aid your party. If money is needed, a small loan can be provided. If you've been imprisoned, The Clasp operatives can look into breaking you out or paying off the jailer.",
|
||
"At some point, the favor will be called in for repayment, often without warning. Refusing the call will result in your termination\u2014literally. You might be called on to commit a specific burglary, or to pressure an Emon, the City of Fellowship dignitary to reveal a secret at an upcoming ball. The The Clasp might even demand that you assassinate a specific person, with no questions asked or answered. It's the GM's prerogative to ensure that the syndicate's request is proportionate to the favor they bestowed\u2014or that they compensate you in other ways for a service that goes beyond the scope of repaying the initial favor."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"page": 182,
|
||
"entry": [
|
||
"The The Clasp enjoys a strange status in Tal'Dorei. The syndicate is a feared group of thieves and killers, whose name is often invoked only in whispers. But at the same time, the organization has a reputation for guerilla heroism, in response to its members having saved countless lives when the The Chroma Conclave attacked Emon, the City of Fellowship. And so like every The Clasp member, your own reputation often swings between these two poles.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Clasp Member Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"What's life without risk? I'm always willing to take a risk if the reward seems worth it."
|
||
],
|
||
[
|
||
"2",
|
||
"I only show my emotions around people I really trust."
|
||
],
|
||
[
|
||
"3",
|
||
"I don't need friends; I need allies. When I do make \"friends,\" I only consider what they can do for me."
|
||
],
|
||
[
|
||
"4",
|
||
"I look for simple solutions. The world's full of tough problems, but a well-placed knife is a one-size-fits-all answer."
|
||
],
|
||
[
|
||
"5",
|
||
"Money talks. I don't. We've got an efficient relationship."
|
||
],
|
||
[
|
||
"6",
|
||
"I used to have one rule\u2014don't get involved in other people's problems. Why are things so complicated now?"
|
||
],
|
||
[
|
||
"7",
|
||
"Crime is a game, and I play to win. I have no sympathy for players who don't get that."
|
||
],
|
||
[
|
||
"8",
|
||
"This organization has a lot of folks who cling to ugly, brutal practices. I'm not like that. I'm a professional, and professionals have standards."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Clasp Member Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"By Any Means. I complete jobs. Collateral damage isn't my problem. (Chaotic)"
|
||
],
|
||
[
|
||
"2",
|
||
"Ambition. I will climb to the top of the ladder. Everything I do is a stepping-stone to a Spireling's position. (Neutral)"
|
||
],
|
||
[
|
||
"3",
|
||
"Decisiveness. It's important to make up your mind so you can act swiftly and without delay. (Neutral)"
|
||
],
|
||
[
|
||
"4",
|
||
"Honor. There's room in the The Clasp for both good and evil. Every day, I awake and choose to do what's right. (Good)"
|
||
],
|
||
[
|
||
"5",
|
||
"Family. The The Clasp is family. Anything that's good for the family is good for me. (Lawful)"
|
||
],
|
||
[
|
||
"6",
|
||
"Self-Interest. There are too many bleeding hearts in the The Clasp these days. Doing the right thing means doing the thing that makes my life better. (Evil)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Clasp Member Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'd do anything\u2014anything\u2014to protect my comrades."
|
||
],
|
||
[
|
||
"2",
|
||
"I'll always be grateful to the Spireling who took me in when I was an orphaned kid."
|
||
],
|
||
[
|
||
"3",
|
||
"I was inspired to join the The Clasp by the stories my parents told of being saved from the The Chroma Conclave attack on Emon, the City of Fellowship. I can look past the organization's flaws."
|
||
],
|
||
[
|
||
"4",
|
||
"I was nearly killed by the The Myriad. If the The Clasp is the enemy of those villains, then the The Clasp is my friend."
|
||
],
|
||
[
|
||
"5",
|
||
"I've got family back in the old town who are counting on me for money. They don't know how I get it, but they don't need to know."
|
||
],
|
||
[
|
||
"6",
|
||
"I joined the The Clasp to become rich, powerful, and beloved. That's all there is to it."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Clasp Member Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'm hopeless at organizing my belongings, and I'm always losing things."
|
||
],
|
||
[
|
||
"2",
|
||
"I get bored whenever a plan is going too smoothly. A win is always more fun when it's by the skin of my teeth!"
|
||
],
|
||
[
|
||
"3",
|
||
"I've seen Spirelings walk out among cheering crowds of thousands. Gods, I wish that were me. I need that to be me."
|
||
],
|
||
[
|
||
"4",
|
||
"I'm rubbish with money, and never seem to leave town with a full purse. Keeps me coming back to the life, I suppose."
|
||
],
|
||
[
|
||
"5",
|
||
"I can't work with shoddy, makeshift thieves' tools. I need everything involving my work to be perfect."
|
||
],
|
||
[
|
||
"6",
|
||
"Any slight against me, no matter how small, is cause for revenge."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true,
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Lyceum Scholar",
|
||
"source": "TDCSR",
|
||
"page": 183,
|
||
"skillProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"arcana",
|
||
"history",
|
||
"persuasion"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 2
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
{
|
||
"item": "fine clothes",
|
||
"displayName": "A set of fine clothes"
|
||
},
|
||
{
|
||
"special": "student uniform"
|
||
},
|
||
{
|
||
"item": "writing kit"
|
||
},
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"You most likely came up through money or hailed from a family with social prestige if you were able to afford tuition at the 5. Alabaster Lyceum in Emon, the City of Fellowship. But whatever your origin, your interests and pursuits brought you to the hallowed halls of Tal'Dorei's highest place of learning, where you soaked in every lesson you could, hoping to better make your mark on the world. (Or at least you pretended to. Even at the 5. Alabaster Lyceum, every class has its slackers.) Eventually, though, the call to adventure pulled you from your studies, and you now face the challenge of keeping up with your education even as the tides of destiny threaten to sweep you away.",
|
||
"You might have come to the 5. Alabaster Lyceum to better research and understand the history and lore of Exandria and the lands you call home. Perhaps you sought a future here as a professor\u2014or you might hope to do so still. You could also have been drawn by the promise of prosperity in politics, learning the inner workings of government and alliances to better position yourself as a future writer of history. Or perhaps your knack for the arcane inspired you to attend the 5. Alabaster Lyceum to refine your spellcraft, following in the footsteps of some of the finest wizards to ever practice the arts of magic.",
|
||
"When you choose this background, you could be either an active student seeking adventures for your own research, or a graduated alumnus. With a little modification, you could easily be a professor as well."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies:",
|
||
"entry": "Your choice of two of the following: Arcana, History, or Persuasion"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages:",
|
||
"entry": "Two of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment:",
|
||
"entry": "A set of fine clothes, a student uniform, a writing kit (small pouch with a quill, ink, folded parchment and a penknife), and a belt pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Feature: Academic Requisition",
|
||
"page": 184,
|
||
"entry": [
|
||
"You've cleared enough lessons\u2014and have gained an ally or two among the staff\u2014to enable access to certain private areas within the 5. Alabaster Lyceum and other allied universities. Whenever you're on 5. Alabaster Lyceum grounds or at another major academic institution, you can requisition any set of tools found in the fifth edition rules. Each set of tools is magically marked to sound an alarm if they are removed from the university's grounds.",
|
||
"When you seek services such as spellcasting from an NPC at the 5. Alabaster Lyceum or a related institution, you can use those services at a 25 percent discount, at the GM's discretion."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"page": 184,
|
||
"entry": [
|
||
"The 5. Alabaster Lyceum accepts students of all major trades, the fine arts, and the magical arts. Pupils talented and privileged enough to be accepted travel to Emon, the City of Fellowship from all over Tal'Dorei, seeking to study among some of the greatest minds and most talented arcanists in the land. If you came from a smaller city, a rural area, or Tal'Dorei's relatively uncharted wilderness, studying at the 5. Alabaster Lyceum might have left you with a sense of culture shock, for good or for ill.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Lyceum Scholar Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I can't believe I'm here! At the 5. Alabaster Lyceum. Oh, gods, I've dreamed of this my whole life, and now I'm here!"
|
||
],
|
||
[
|
||
"2",
|
||
"I can't believe I squandered all the opportunities I had at school. I was supposed to be learning good stuff, but I wasted it all daydreaming about fighting monsters."
|
||
],
|
||
[
|
||
"3",
|
||
"Every night at school, I'd knock back a couple of meads and read with my pals! Just a bunch of nerds having fun, and I loved it."
|
||
],
|
||
[
|
||
"4",
|
||
"Everyone at school was such a stick in the mud. Dressing the same, listening to the same bards...ugh, it's sad. Just be yourself."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm happiest when I've got my little party with me. At school, it was like we were a squad of heroes, slaying projects like monsters."
|
||
],
|
||
[
|
||
"6",
|
||
"I'd really rather you didn't bother me. Can't you see I'm studying here?"
|
||
],
|
||
[
|
||
"7",
|
||
"I don't care. I just don't care about it all. The dates I had to memorize, the formulae I learned...I just want to run away and live!"
|
||
],
|
||
[
|
||
"8",
|
||
"I'm just...tired. All the time. Oh, adventuring, sure, that's fine, as long as I can find time to...nap...goodnight."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Lyceum Scholar Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Preparedness. I can't go out into the world unless I know what I'm up against. Study first, act later. (Neutral)"
|
||
],
|
||
[
|
||
"2",
|
||
"Stardom. Having a team is good and all, but you can't win a game of ball without the star charger, and you know that's me. (Evil)"
|
||
],
|
||
[
|
||
"3",
|
||
"Individuality. The world keeps us down by trying to put us all into little boxes. I'm tired of living in my box, and I don't care what you think about it. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Purpose. I study because there are things I need to know. I'll find my place in the world, and I'll make the world better. (Good)"
|
||
],
|
||
[
|
||
"5",
|
||
"Code of Conduct. The student code is there to benefit all students, you know. It's the same for laws! (Lawful)"
|
||
],
|
||
[
|
||
"6",
|
||
"Recreation. All this studying crap wasn't worth anything if you weren't partying when you were done. Meet me down at the tavern, okay? (Chaotic)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Lyceum Scholar Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I came to the 5. Alabaster Lyceum with no one, but I fell in love with the city of Emon, the City of Fellowship. I've finally found a place that feels like home!"
|
||
],
|
||
[
|
||
"2",
|
||
"Most of my professors drove me to frustration, but there's one who was kind and wise. I know they'll always have my back."
|
||
],
|
||
[
|
||
"3",
|
||
"My family saved every copper piece to give me the opportunities I have now. I can't let them down."
|
||
],
|
||
[
|
||
"4",
|
||
"I came to the 5. Alabaster Lyceum with a childhood friend, but we've long been drifting apart."
|
||
],
|
||
[
|
||
"5",
|
||
"Discovery is the only thing that matters to me. The topic doesn't matter. Books keep me company on my loneliest days."
|
||
],
|
||
[
|
||
"6",
|
||
"The 5. Alabaster Lyceum is my life. I'd give up anything\u2014everything\u2014to protect it from harm."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Lyceum Scholar Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"The 5. Alabaster Lyceum taught me to never want to leave my room. The campus was so huge, and the crowds were so horrible."
|
||
],
|
||
[
|
||
"2",
|
||
"You think you're so great just because you've got muscles, and endurance, and...shut up! Read a book sometime!"
|
||
],
|
||
[
|
||
"3",
|
||
"Huh? What? Sorry, I was thinking about a test I need to retake when I get back to school...."
|
||
],
|
||
[
|
||
"4",
|
||
"I spent too much time studying. Now I don't have any friends."
|
||
],
|
||
[
|
||
"5",
|
||
"If you don't match my aesthetic, I'm not interested in you. We can work together, but we won't be friends. Got it?"
|
||
],
|
||
[
|
||
"6",
|
||
"I'm always striving for perfection. I got top of my class, sure, but only with a 98 average. And that's. Not. Perfect."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true,
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Reformed Cultist",
|
||
"source": "TDCSR",
|
||
"page": 185,
|
||
"skillProficiencies": [
|
||
{
|
||
"deception": true,
|
||
"religion": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
{
|
||
"special": "vestments"
|
||
},
|
||
{
|
||
"item": "holy symbol",
|
||
"displayName": "a holy symbol of your previous cult"
|
||
},
|
||
"common clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1500
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"Two pantheons have battled over the fate of Exandria since the world's founding\u2014the Prime Deities and the Betrayer Gods. During the The Calamity, the Prime Deities allied themselves with the mortal races of Exandria, their original creations, to protect their flawed world and its multifarious forms of life. The Betrayers sought to wipe the slate clean.",
|
||
"At the end of that devastating war, the Prime Deities established a Divine Gate that would prevent all gods, good or evil, from directly affecting the world, but which would leave the gods' mortal followers and supernal servants to enact their will. And so the corrupting whispers of the Betrayer Gods have ensnared the minds of power-hungry mortals for centuries, promising them a sliver of the gods' great power in exchange for dedicating their souls to occult lore.",
|
||
"You once belonged to such a cult of the Betrayer Gods. Perhaps this faith only briefly tempted your rebellious, youthful spirit. Perhaps the cult gave you love and family when you had none, asking only your adherence to their prophet in exchange. Or maybe you were raised from birth to pay homage to gods of selfish cruelty\u2014until one fateful day the veil was lifted, so that nothing stood between you and the horrifying truth.",
|
||
"However it happened, you were freed from the shackles of this poisonous sect. Yet you know that this group does not forgive betrayers. As long as you live, you will be hunted\u2014and if the members of the cult think you dead, their hunt will begin again the second they learn they're wrong."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies:",
|
||
"entry": "Deception and Religion"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages:",
|
||
"entry": "One of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment:",
|
||
"entry": "Vestments and a holy symbol of your previous cult, a set of common clothes, a belt pouch containing 15 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Feature: Fell Teachings",
|
||
"page": 186,
|
||
"entry": [
|
||
"You were inundated with knowledge about one of the Betrayer Gods, and know by heart everything from their basic commandments to some of their most esoteric secrets. Choose one of the Betrayer Gods. You have advantage on Intelligence (Religion) checks to know information about their faith, including obscure secrets unknown to most worshipers.",
|
||
"Additionally, you can work with your GM to create a secret that you learned during your time in the cult. This secret might be the seed of a conspiracy, a myth of a legendary hero whose true meaning has mutated over the years, or even the location of a fabled artifact of the gods."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"page": 186,
|
||
"entry": [
|
||
"The life of every former cultist is defined to some degree by the process of fleeing the past, and of trying to make a future away from the beliefs that once claimed them. Your bond is likely associated with those who gave you the insight and strength to flee your old ways. Your ideal might involve your desire to take down and destroy those who promote the evil you escaped, and perhaps finding new faith in a forgiving god.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Reformed Cultist Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I need a dagger close at hand at all times. Just in case they find me."
|
||
],
|
||
[
|
||
"2",
|
||
"I can't believe I'm out here fighting monsters. After everything I've been through, why can't I find a normal life?"
|
||
],
|
||
[
|
||
"3",
|
||
"I need a stiff drink before I do anything stressful these days. I know it's a problem. Just...let me have this."
|
||
],
|
||
[
|
||
"4",
|
||
"Murder is okay when it's for a good cause! I didn't tear my past out by the roots so I could let evil people cause more harm."
|
||
],
|
||
[
|
||
"5",
|
||
"My past is filled with stories like you wouldn't believe. Ones that'll really make your skin crawl. Do you want to hear...?"
|
||
],
|
||
[
|
||
"6",
|
||
"Yeah, I'm crying. I do that. Get over yourself."
|
||
],
|
||
[
|
||
"7",
|
||
"I know you've told me your name twice already, but that's not good enough. How can I be sure you are who you say you are?"
|
||
],
|
||
[
|
||
"8",
|
||
"My mind is always racing. I can't...I just need to...you have to give me a second\u2014or else I can't...organize my thoughts."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Reformed Cultist Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Life. I've spent too long shackled to an evil master. No matter what happened before, I deserve my freedom now. (Chaotic)"
|
||
],
|
||
[
|
||
"2",
|
||
"Redemption. People can change, but redemption must be something they choose for themselves. If they do, it is my duty to help them along that path. (Good)"
|
||
],
|
||
[
|
||
"3",
|
||
"Power. When I abandoned the cult, it wasn't out of some misguided sense of righteousness. That pathetic organization was merely a shackle on my potential. (Evil)"
|
||
],
|
||
[
|
||
"4",
|
||
"Vengeance. The cult has poisoned my life. I will see all its followers suffer. (Any)"
|
||
],
|
||
[
|
||
"5",
|
||
"Hierarchy. The cult was vile, but its strength was in stability and organization. As long as good folk lack unity, evil will always triumph. (Lawful)"
|
||
],
|
||
[
|
||
"6",
|
||
"Reparations. As a cultist, I harmed people whose names I'll never know. I feel obligated to repay my debt by aiding others. (Good)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Reformed Cultist Bonds",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"My cousin escaped the cult with me. I lost track of them when we fled, but I know they're alive. I can feel it."
|
||
],
|
||
[
|
||
"2",
|
||
"I was saved from the cult by a priest of one of the Prime Deities. If not for that sign of faith, I would surely be lost."
|
||
],
|
||
[
|
||
"3",
|
||
"I was told by the person who saved me that a sage once said: \"Life needs things to live.\" I don't know what that means, but I've dedicated my existence to finding out."
|
||
],
|
||
[
|
||
"4",
|
||
"One of my cultist parents had a change of heart when I was a teenager, and we fled together in the dark of night. I didn't want to leave, but I understand now that their courage saved my life."
|
||
],
|
||
[
|
||
"5",
|
||
"I was bested by a warrior when I fumbled a cult-ordered assassination. I don't know why that person took pity on me, but they gave me purpose when I was lost."
|
||
],
|
||
[
|
||
"6",
|
||
"Now that I've saved myself, the only person important to me is my former cult leader\u2014because I've sworn that they'll die by my hand."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Reformed Cultist Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I'm haunted by what I saw in those ritual chambers. Every time I see blood, I...oh, gods, I can't bear to even think about it."
|
||
],
|
||
[
|
||
"2",
|
||
"I ran from the cult long ago. But deep down, there's a part of me that still thinks they were right about certain things."
|
||
],
|
||
[
|
||
"3",
|
||
"I can't help but feel a rush whenever I see a life snuffed out before me. Just one more kill... just one more."
|
||
],
|
||
[
|
||
"4",
|
||
"Organized religion terrifies me. Betrayer Gods or Prime Deities...it doesn't matter. The sight of the faithful freezes my blood cold."
|
||
],
|
||
[
|
||
"5",
|
||
"Oh, I always tell the truth. Always. I've never had to keep a secret from anyone, so of course I'll be open with you."
|
||
],
|
||
[
|
||
"6",
|
||
"I don't trust easily. If you grew up being lied to about every little thing? The fundamental nature of the world? You wouldn't, either."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true
|
||
},
|
||
{
|
||
"name": "Whitestone Rifle Corps",
|
||
"source": "TDCSR",
|
||
"page": 187,
|
||
"skillProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"athletics",
|
||
"perception",
|
||
"survival"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"weaponProficiencies": [
|
||
{
|
||
"firearms": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"a": [
|
||
"musket"
|
||
],
|
||
"b": [
|
||
"pistol"
|
||
]
|
||
},
|
||
{
|
||
"_": [
|
||
"common clothes",
|
||
{
|
||
"item": "pouch",
|
||
"containsValue": 1000
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"entries": [
|
||
"You trained with the elite forces charged with the defense and protection of the isolated city-state of Whitestone, with much of that training focused on how to care for, protect, and safeguard the firearms that are the weapons of the Whitestone Rifle Corps. You are also entrusted with a solemn duty\u2014to never let the secrets of your liege-lord's deadly creations fall into the wrong hands.",
|
||
"You might have come to Whitestone to prove yourself worthy of wielding the secretive and highly coveted firearms created there, and to seek instruction from warriors who have mastered those weapons. Or you might have grown up in Whitestone, perhaps even remembering the brutal days when Scars of the Briarwoods ruled your homeland\u2014a reign that began some thirty years ago and lasted for six harrowing years.",
|
||
"Alternatively, you or your parents might have come to Whitestone as refugees fleeing the destruction of the The Chroma Conclave attack on Tal'Dorei. If so, your life in the city-state might have been a relatively peaceful one, dwelling among the engineers, artisans, and merchants seeking to capitalize upon Whitestone reputation as an up-and-coming center of trade, culture, and invention.",
|
||
"When you choose this background, decide whether you were a member of the Whitestone Rifle Corps, the Pale Guard, or the Grey Hunters. The Whitestone has more information about the Pale Guard, as well as the armaments and militia in the city-state. See below for more information on the Grey Hunters."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies:",
|
||
"entry": "Your choice of two of the following: Athletics, Perception, or Survival"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Weapon Proficiencies:",
|
||
"entry": "Firearms"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages:",
|
||
"entry": "One of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment:",
|
||
"entry": "Your choice of a musket or a pistol, a set of common clothes, and a pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Feature: Legacy of Secrecy",
|
||
"page": 187,
|
||
"entry": [
|
||
"You have been entrusted with the use and care of a weapon both powerful and terrifying. The rifle you wield might transform the face of warfare and life in Tal'Dorei. It is a weapon that haunts the mind of its creator, Percival de Rolo, manifesting as a pain that lives always behind his kind eyes.",
|
||
"You were granted a musket or a pistol by your commander in the Whitestone Rifle Corps. This weapon is a symbol of your status, and when you display it, other folk around you\u2014particularly adventurers, mercenaries, guards, engineers, and weapons enthusiasts\u2014treat you differently. You might be seen as a noble defender of the people, a selfish hoarder of power, or anything in between, at the GM's discretion."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "entry",
|
||
"name": "Suggested Characteristics",
|
||
"page": 188,
|
||
"entry": [
|
||
"Those who join the Whitestone Rifle Corps become members of an elite and trusted band known as the city-state's staunchest defenders. But this means working with your GM to determine why you're not at home protecting Whitestone. Perhaps you took on a mission to guard someone on behalf of the de Rolo family, or you might have been separated from your company while on an assignment. Either way, you find yourself embroiled now in a series of new adventures as you try to make your way back home.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Rifle Corps Personality Traits",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I want to make a good impression at all times. That means keeping my clothes and gear clean and in top condition."
|
||
],
|
||
[
|
||
"2",
|
||
"I don't like being the center of attention. I'd rather let someone else do the talking while I watch their back."
|
||
],
|
||
[
|
||
"3",
|
||
"I feel safe only if I'm carrying my trusty rifle. And my dagger. And my concealed pistol. Oh, and of course my...."
|
||
],
|
||
[
|
||
"4",
|
||
"I don't trust people with my secrets easily, so it feels like a big deal when someone else shares a secret with me."
|
||
],
|
||
[
|
||
"5",
|
||
"I like coming up with solutions to problems using my esoteric knowledge of natural philosophy."
|
||
],
|
||
[
|
||
"6",
|
||
"Everyone around me takes things so seriously. Sometimes I just want to let loose and have fun!"
|
||
],
|
||
[
|
||
"7",
|
||
"Knowing things that other people don't know makes me feel special and important."
|
||
],
|
||
[
|
||
"8",
|
||
"I'm most at home in woods and mountains, where everything feels at once familiar, always growing and changing."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Rifle Corps Ideals",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Responsibility. I have a duty to protect the people of Whitestone and to uphold the trust placed in me by the de Rolos. (Lawful)"
|
||
],
|
||
[
|
||
"2",
|
||
"Militarization. Everyone should have access to the most powerful weapons available, so they can defend themselves effectively. (Evil)"
|
||
],
|
||
[
|
||
"3",
|
||
"Cooperation. Any problem can be solved as long as people are willing to work together. (Good)"
|
||
],
|
||
[
|
||
"4",
|
||
"Camaraderie. It's important to have people you can trust to help out in a fight\u2014and to uncork a bottle together afterward. (Any)"
|
||
],
|
||
[
|
||
"5",
|
||
"Context. There are no universal rights or wrongs. Every choice depends on the details of the situation. (Chaotic)"
|
||
],
|
||
[
|
||
"6",
|
||
"Secrecy. Information is valuable, but it can also be dangerous. I'll keep my mouth shut and gather as much intel as I can. (Neutral)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Rifle Corps Bons",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I never knew what to do with myself until I joined the Rifle Corps. Now I have a purpose and comrades to give me direction."
|
||
],
|
||
[
|
||
"2",
|
||
"One of my fellow Rifle Corps soldiers saved my life\u2014and then I saved theirs. That kind of bond lasts forever."
|
||
],
|
||
[
|
||
"3",
|
||
"Whitestone is the best city in all of Tal'Dorei. Nowhere else has been blessed by the Dawnfather and has a clock that tracks the movement of the stars!"
|
||
],
|
||
[
|
||
"4",
|
||
"My quick thinking saved a noble from assassination, and she showed me great kindness in return. I daren't say it, but I'm more loyal to her than I am to the de Rolos."
|
||
],
|
||
[
|
||
"5",
|
||
"My weapon is my life. I clean it, repair it, and care for it\u2014and it serves me loyally in return."
|
||
],
|
||
[
|
||
"6",
|
||
"The people of Whitestone cared for my family when we had nothing. I promise to repay their compassion with my service."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Rifle Corps Flaws",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Who cares about keeping this gun safe? \"Don't let it fall into the wrong hands!\" Ha! It's only a matter of time before someone slips up and these weapons are everywhere."
|
||
],
|
||
[
|
||
"2",
|
||
"I think being part of the Rifle Corps is so cool. I love telling people about my position so I can impress them."
|
||
],
|
||
[
|
||
"3",
|
||
"My weapon was stolen. I built a new one, but I can't return home until I've tracked down the thief and recovered the original."
|
||
],
|
||
[
|
||
"4",
|
||
"I'm tired of protecting spoiled people who don't know how to protect themselves."
|
||
],
|
||
[
|
||
"5",
|
||
"I shoot first and ask questions later."
|
||
],
|
||
[
|
||
"6",
|
||
"The first and only time I killed someone, it changed my life. I still dream about it, and I'll never be the carefree person I was before."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Rifle Corps Relationships",
|
||
"colLabels": [
|
||
"d6",
|
||
"Current Relationship"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I retired honorably from the Rifle Corps\u2014and now it's time for me to pursue my own adventures."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm on an important mission to protect Whitestone or guard one of our allies."
|
||
],
|
||
[
|
||
"3",
|
||
"Whitestone is in trouble, and I was sent away to seek help."
|
||
],
|
||
[
|
||
"4",
|
||
"I don't think firearms technology should be kept secret, so I escaped from the Rifle Corps with my weapon and am on the run."
|
||
],
|
||
[
|
||
"5",
|
||
"I was on a mission with my company when I got separated from them. Now I need to find my way back home."
|
||
],
|
||
[
|
||
"6",
|
||
"My weapon was stolen. I built a new one, but I can't return home until I've tracked down the thief and recovered the original. (Grey Hunters variant only)"
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"hasFluff": true,
|
||
"hasFluffImages": true
|
||
}
|
||
],
|
||
"classes": [],
|
||
"feats": [
|
||
{
|
||
"name": "Cruel",
|
||
"source": "TDCSR",
|
||
"page": 190,
|
||
"entries": [
|
||
"The challenges and struggles you've faced throughout your life have led you to delight in inflicting pain and anguish upon others. You gain a number of cruelty dice equal to your proficiency bonus. Your cruelty dice are d6s. You can roll only one cruelty die per turn, and a cruelty die is spent when you roll it.",
|
||
"You can roll a cruelty die under any of the following circumstances, with the indicated result:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"When you deal damage to a creature, spend one cruelty die to deal extra damage to the creature equal to the roll.",
|
||
"When you score a critical hit, spend one cruelty die to gain temporary hit points equal to the roll.",
|
||
"When you make a Charisma (Intimidation) check, spend one cruelty die and add the roll to your check."
|
||
]
|
||
},
|
||
"You regain all spent cruelty dice when you finish a long rest."
|
||
]
|
||
},
|
||
{
|
||
"name": "Flash Recall",
|
||
"source": "TDCSR",
|
||
"page": 190,
|
||
"prerequisite": "Spellcasting",
|
||
"entries": [
|
||
"You've developed the ability to instantly recall an unprepared spell in moments of sudden necessity.",
|
||
"As a bonus action, you prepare a spell of 1st level or higher from your spellbook (if you're a wizard) or from your class spell list (if you're not a wizard). This spell must be of a level for which you have spell slots, and it replaces another spell of an equal or higher level that you had previously prepared.",
|
||
"Once you use this feat to recall a spell, you can't do so again until you complete a short or long rest."
|
||
]
|
||
},
|
||
{
|
||
"name": "Mystic Conflux",
|
||
"source": "TDCSR",
|
||
"page": 190,
|
||
"additionalSpells": [
|
||
{
|
||
"innate": {
|
||
"_": {
|
||
"daily": {
|
||
"1e": [
|
||
"identify"
|
||
]
|
||
}
|
||
}
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"You possess an intuitive understanding of the way magic ebbs and flows within enchanted items. Such items attune easily to you, and you are able to sound out their secrets. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"You can attune to up to four magic items at once.",
|
||
"You can cast the identify spell without expending a spell slot or material components. You must finish a long rest before you can do so again."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Remarkable Recovery",
|
||
"source": "TDCSR",
|
||
"page": 190,
|
||
"ability": "Con +1",
|
||
"entries": [
|
||
"Your body has the ability to recover quickly from terrible injuries, and is unusually receptive to healing magic. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"When you are successfully stabilized while dying, you regain hit points equal to your Constitution modifier (minimum of 1).",
|
||
"Whenever you regain hit points as a result of a spell, potion, or class feature (but not this feat), you regain additional hit points equal to your Constitution modifier (minimum of 1)."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Spelldriver",
|
||
"source": "TDCSR",
|
||
"page": 190,
|
||
"prerequisite": "Spellcasting and level 11",
|
||
"entries": [
|
||
"Through intense focus, training, and dedication, you've harnessed the techniques of rapid spellcasting.",
|
||
"When you use your bonus action to cast a spell of 1st level or higher, you can also use your action to cast another spell of 1st level or higher. However, if you cast two or more spells in a single turn, only one of them can be 3rd level or higher."
|
||
]
|
||
},
|
||
{
|
||
"name": "Thrown Arms Master",
|
||
"source": "TDCSR",
|
||
"page": 191,
|
||
"ability": "Choose 1 from Str, Dex +1",
|
||
"entries": [
|
||
"You've honed your ability to lob weaponry into the fray, including weapons not meant for ranged combat. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"Simple and martial melee weapons without the thrown property have the thrown property for you. One-handed weapons have a normal range of 20 feet and a long range of 60 feet, while two-handed weapons have a normal range of 15 feet and a long range of 30 feet.",
|
||
"Weapons that already have the thrown property increase their short range by 20 feet and their long range by 40 feet for you.",
|
||
"When you miss with a thrown weapon attack using a light weapon, the weapon returns to your grasp like a boomerang at the end of your turn, unless something prevents it from returning. You can catch and stow as many weapons as you threw in this way."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Vital Sacrifice",
|
||
"source": "TDCSR",
|
||
"page": 191,
|
||
"entries": [
|
||
"You've learned secrets of hemocraft that grant you esoteric power at the price of your own life force. As a bonus action, you can choose to take 1d6 necrotic damage to gain a blood boon. Your blood boon lasts for 1 hour or until expended.",
|
||
"You can expend this blood boon to gain one of the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"When you make an attack roll, you roll 1d6 and add it to the total.",
|
||
"When you hit with an attack or spell, you deal an additional 2d6 necrotic damage.",
|
||
"When you cause a creature to make a Strength, Dexterity, or Constitution saving throw, roll a d4 and reduce their save by the amount rolled."
|
||
]
|
||
},
|
||
"The damage you take to gain a blood boon can't be reduced in any way."
|
||
]
|
||
}
|
||
],
|
||
"races": [],
|
||
"spells": [
|
||
{
|
||
"name": "Freedom of the Waves",
|
||
"source": "TDCSR",
|
||
"page": 176,
|
||
"level": 3,
|
||
"school": "C",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 120
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": "a strand of wet hair"
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "instant"
|
||
}
|
||
],
|
||
"entries": [
|
||
"You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. Each creature in the area must succeed on a Strength saving throw against your spell save DC or take 2d8 bludgeoning damage and fall prone. You can choose a number of creatures equal to your spellcasting modifier (minimum of 1) to automatically succeed on this saving throw.",
|
||
"If you are within the spell's area, as part of the action you use to cast the spell, you can vanish into the deluge and teleport to an unoccupied space that you can see within the spell's area."
|
||
],
|
||
"damageInflict": [
|
||
"bludgeoning"
|
||
],
|
||
"conditionInflict": [
|
||
"prone"
|
||
],
|
||
"savingThrow": [
|
||
"strength"
|
||
],
|
||
"miscTags": [
|
||
"SGT",
|
||
"TP"
|
||
],
|
||
"areaTags": [
|
||
"MT",
|
||
"Y"
|
||
]
|
||
},
|
||
{
|
||
"name": "Freedom of the Winds",
|
||
"source": "TDCSR",
|
||
"page": 176,
|
||
"level": 5,
|
||
"school": "A",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "self"
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": "a scrap of sailcloth"
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "minute",
|
||
"amount": 10
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"Wind wraps around your body, tugging at your hair and clothing as your feet lift off the ground. You gain a flying speed of 60 feet. Additionally, you have advantage on ability checks to avoid being grappled, and on saving throws against being restrained or paralyzed.",
|
||
"When you are targeted by a spell or attack while this spell is in effect, you can use a reaction to teleport up to 60 feet to an unoccupied space you can see. If this movement takes you out of range of the triggering spell or attack, you are unaffected by it. This spell then ends when you reappear."
|
||
],
|
||
"miscTags": [
|
||
"ADV",
|
||
"SGT",
|
||
"TP"
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Tasha's Cauldron of Everything",
|
||
"acronym": "TCE",
|
||
"backgrounds": [],
|
||
"classes": [],
|
||
"feats": [
|
||
{
|
||
"name": "Artificer Initiate",
|
||
"source": "TCE",
|
||
"page": 79,
|
||
"toolProficiencies": [
|
||
{
|
||
"artisan's tools": true
|
||
}
|
||
],
|
||
"additionalSpells": [
|
||
{
|
||
"ability": "int",
|
||
"innate": {
|
||
"1": {
|
||
"_": [
|
||
{
|
||
"choose": "level=0"
|
||
}
|
||
],
|
||
"daily": {
|
||
"1": [
|
||
{
|
||
"choose": "level=1"
|
||
}
|
||
]
|
||
}
|
||
}
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"You've learned some of an artificer's inventiveness:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"You learn one cantrip of your choice from the artificer spell list, and you learn one 1st-level spell of your choice from that list. Intelligence is your spellcasting ability for these spells.",
|
||
"You can cast this feat's 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.",
|
||
"You gain proficiency with one type of artisan's toolsof your choice, and you can use that type of tool as a spellcasting focus for any spell you cast that uses Intelligence as its spellcasting ability."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Chef",
|
||
"source": "TCE",
|
||
"page": 79,
|
||
"ability": "Choose 1 from Con, Wis +1",
|
||
"toolProficiencies": [
|
||
{
|
||
"cook's utensils": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"Time spent mastering the culinary arts has paid off, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"You gain proficiency with cook's utensils if you don't already have it.",
|
||
"As part of a short rest, you can cook special food, provided you have ingredients and cook's utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points.",
|
||
"With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Crusher",
|
||
"source": "TCE",
|
||
"page": 79,
|
||
"ability": "Choose 1 from Str, Con +1",
|
||
"entries": [
|
||
"You are practiced in the art of crushing your enemies, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.",
|
||
"When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Eldritch Adept",
|
||
"source": "TCE",
|
||
"page": 79,
|
||
"prerequisite": "Spellcasting",
|
||
"entries": [
|
||
"Studying occult lore, you have unlocked eldritch power within yourself: you learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite.",
|
||
"Whenever you gain a level, you can replace the invocation with another one from the warlock class."
|
||
]
|
||
},
|
||
{
|
||
"name": "Fey Touched",
|
||
"source": "TCE",
|
||
"page": 79,
|
||
"ability": "Choose 1 from Int, Wis, Cha +1",
|
||
"additionalSpells": [
|
||
{
|
||
"ability": "inherit",
|
||
"innate": {
|
||
"1": {
|
||
"daily": {
|
||
"1e": [
|
||
"misty step",
|
||
{
|
||
"choose": "level=1"
|
||
}
|
||
]
|
||
}
|
||
}
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"Your exposure to the Feywild's magic has changed you, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"You learn the misty step spell and one 1st-level spell of your choice. The 1st-level spell must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Fighting Initiate",
|
||
"source": "TCE",
|
||
"page": 80,
|
||
"prerequisite": "Proficiency with martial weapons",
|
||
"entries": [
|
||
"Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different.",
|
||
"Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat's fighting style with another one from the fighter class that you don't have."
|
||
]
|
||
},
|
||
{
|
||
"name": "Gunner",
|
||
"source": "TCE",
|
||
"page": 80,
|
||
"ability": "Dex +1",
|
||
"weaponProficiencies": [
|
||
{
|
||
"firearms": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You have a quick hand and keen eye when employing firearms, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"You gain proficiency with firearms (see \"Firearms\" in the Dungeon Master's Guide).",
|
||
"You ignore the loading property of firearms.",
|
||
"Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Metamagic Adept",
|
||
"source": "TCE",
|
||
"page": 80,
|
||
"prerequisite": "Spellcasting",
|
||
"entries": [
|
||
"You've learned how to exert your will on your spells to alter how they function:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class.",
|
||
"You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Piercer",
|
||
"source": "TCE",
|
||
"page": 80,
|
||
"ability": "Choose 1 from Str, Dex +1",
|
||
"entries": [
|
||
"You have achieved a penetrating precision in combat, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"Once per turn, when you hit a creature with an attack that deals piercing damage, you can reroll one of the attack's damage dice, and you must use the new roll.",
|
||
"When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Poisoner",
|
||
"source": "TCE",
|
||
"page": 80,
|
||
"toolProficiencies": [
|
||
{
|
||
"poisoner's kit": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You can prepare and deliver deadly poisons, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"When you make a damage roll that deals poison damage, it ignores resistance to poison damage.",
|
||
"You can apply poison to a weapon or piece of ammunition as a bonus action, instead of an action.",
|
||
"You gain proficiency with the poisoner's kit if you don't already have it. With one hour of work using a poisoner's kit and expending 50 gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Shadow Touched",
|
||
"source": "TCE",
|
||
"page": 80,
|
||
"ability": "Choose 1 from Int, Wis, Cha +1",
|
||
"additionalSpells": [
|
||
{
|
||
"ability": "inherit",
|
||
"innate": {
|
||
"1": {
|
||
"daily": {
|
||
"1e": [
|
||
"invisibility",
|
||
{
|
||
"choose": "level=1"
|
||
}
|
||
]
|
||
}
|
||
}
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"Your exposure to the Shadowfell's magic has changed you, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"You learn the invisibility spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Skill Expert",
|
||
"source": "TCE",
|
||
"page": 80,
|
||
"ability": "Choose Any +1",
|
||
"skillProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"athletics",
|
||
"acrobatics",
|
||
"sleight of hand",
|
||
"stealth",
|
||
"arcana",
|
||
"history",
|
||
"investigation",
|
||
"nature",
|
||
"religion",
|
||
"animal handling",
|
||
"insight",
|
||
"medicine",
|
||
"perception",
|
||
"survival",
|
||
"deception",
|
||
"intimidation",
|
||
"performance",
|
||
"persuasion"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"You have honed your proficiency with particular skills, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"You gain proficiency in one skill of your choice.",
|
||
"Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Slasher",
|
||
"source": "TCE",
|
||
"page": 81,
|
||
"ability": "Choose 1 from Str, Dex +1",
|
||
"entries": [
|
||
"You've learned where to cut to have the greatest results, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn.",
|
||
"When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Telekinetic",
|
||
"source": "TCE",
|
||
"page": 81,
|
||
"ability": "Choose 1 from Int, Wis, Cha +1",
|
||
"additionalSpells": [
|
||
{
|
||
"ability": "inherit",
|
||
"innate": {
|
||
"1": [
|
||
"mage hand"
|
||
]
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"You learn to move things with your mind, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.",
|
||
"As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Telepathic",
|
||
"source": "TCE",
|
||
"page": 81,
|
||
"ability": "Choose 1 from Int, Wis, Cha +1",
|
||
"entries": [
|
||
"You awaken the ability to mentally connect with others, granting you the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn't give the creature the ability to respond to you telepathically.",
|
||
"You can cast the detect thoughts spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them."
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"races": [],
|
||
"spells": [
|
||
{
|
||
"name": "Blade of Disaster",
|
||
"source": "TCE",
|
||
"level": 9,
|
||
"school": "Conjuration",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "bonus"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 60
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "minute",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You create a blade-shaped planar rift about 3 feet long in an unoccupied space you can see within range. The blade lasts for the duration. When you cast this spell, you can make up to two melee spell attacks with the blade, each one against a creature, loose object, or structure within 5 feet of the blade. On a hit, the target takes 4d12 force damage. This attack scores a critical hit if the number on the d20 is 18 or higher. On a critical hit, the blade deals an extra 8d12 force damage (for a total of 12d12 force damage).",
|
||
"As a bonus action on your turn, you can move the blade up to 30 feet to an unoccupied space you can see and then make up to two melee spell attacks with it again.",
|
||
"The blade can harmlessly pass through any barrier, including a wall of force."
|
||
],
|
||
"damageInflict": [
|
||
"force"
|
||
],
|
||
"spellAttack": [
|
||
"M"
|
||
],
|
||
"miscTags": [
|
||
"SGT"
|
||
],
|
||
"areaTags": [
|
||
"MT"
|
||
],
|
||
"classes": {
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Booming Blade",
|
||
"source": "TCE",
|
||
"page": 106,
|
||
"otherSources": [
|
||
{
|
||
"source": "SCAG",
|
||
"page": 142
|
||
}
|
||
],
|
||
"level": 0,
|
||
"school": "Evocation",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "radius",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 5
|
||
}
|
||
},
|
||
"components": {
|
||
"s": true,
|
||
"m": {
|
||
"text": "a melee weapon worth at least 1 sp",
|
||
"cost": 10
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "round",
|
||
"amount": 1
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.",
|
||
"This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8)."
|
||
],
|
||
"scalingLevelDice": [
|
||
{
|
||
"label": "thunder damage on moving",
|
||
"scaling": {
|
||
"1": "1d8",
|
||
"5": "2d8",
|
||
"11": "3d8",
|
||
"17": "4d8"
|
||
}
|
||
},
|
||
{
|
||
"label": "thunder damage on hit",
|
||
"scaling": {
|
||
"5": "1d8",
|
||
"11": "2d8",
|
||
"17": "3d8"
|
||
}
|
||
}
|
||
],
|
||
"damageInflict": [
|
||
"thunder"
|
||
],
|
||
"miscTags": [
|
||
"SCL"
|
||
],
|
||
"areaTags": [
|
||
"ST"
|
||
],
|
||
"classes": {
|
||
"fromClassList": [
|
||
{
|
||
"name": "Artificer",
|
||
"source": "TCE"
|
||
},
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB",
|
||
"definedInSource": "SCAG"
|
||
},
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "SCAG"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "SCAG"
|
||
}
|
||
],
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Dream of the Blue Veil",
|
||
"source": "TCE",
|
||
"page": 106,
|
||
"level": 7,
|
||
"school": "Conjuration",
|
||
"time": [
|
||
{
|
||
"number": 10,
|
||
"unit": "minute"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 20
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": "a magic item or a willing creature from the destination world"
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "hour",
|
||
"amount": 6
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"You and up to eight willing creatures within range fall unconscious for the spell's duration and experience visions of another world on the Material Plane, such as Oerth, Toril, Krynn, or Eberron. If the spell reaches its full duration, the visions conclude with each of you encountering and pulling back a mysterious blue curtain. The spell then ends with you mentally and physically transported to the world that was in the visions.",
|
||
"To cast this spell, you must have a magic item that originated on the world you wish to reach, and you must be aware of the world's existence, even if you don't know the world's name. Your destination in the other world is a safe location within 1 mile of where the magic item was created. Alternatively, you can cast the spell if one of the affected creatures was born on the other world, which causes your destination to be a safe location within 1 mile of where that creature was born.",
|
||
"The spell ends early on a creature if that creature takes any damage, and the creature isn't transported. If you take any damage, the spell ends for you and all the other creatures, with none of you being transported."
|
||
],
|
||
"conditionInflict": [
|
||
"unconscious"
|
||
],
|
||
"classes": {
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Bard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
},
|
||
"hasFluff": true
|
||
},
|
||
{
|
||
"name": "Green-Flame Blade",
|
||
"source": "TCE",
|
||
"page": 107,
|
||
"otherSources": [
|
||
{
|
||
"source": "SCAG",
|
||
"page": 143
|
||
}
|
||
],
|
||
"level": 0,
|
||
"school": "Evocation",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "radius",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 5
|
||
}
|
||
},
|
||
"components": {
|
||
"s": true,
|
||
"m": {
|
||
"text": "a melee weapon worth at least 1 sp",
|
||
"cost": 10
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "instant"
|
||
}
|
||
],
|
||
"entries": [
|
||
"You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.",
|
||
"This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8)."
|
||
],
|
||
"scalingLevelDice": [
|
||
{
|
||
"label": "fire damage to secondary creature",
|
||
"scaling": {
|
||
"1": "spellcasting_mod",
|
||
"5": "1d8 + spellcasting_mod",
|
||
"11": "2d8 + spellcasting_mod",
|
||
"17": "3d8 + spellcasting_mod"
|
||
}
|
||
},
|
||
{
|
||
"label": "fire damage on hit",
|
||
"scaling": {
|
||
"5": "1d8",
|
||
"11": "2d8",
|
||
"17": "3d8"
|
||
}
|
||
}
|
||
],
|
||
"damageInflict": [
|
||
"fire"
|
||
],
|
||
"miscTags": [
|
||
"SCL",
|
||
"SGT"
|
||
],
|
||
"areaTags": [
|
||
"ST",
|
||
"MT"
|
||
],
|
||
"classes": {
|
||
"fromClassList": [
|
||
{
|
||
"name": "Artificer",
|
||
"source": "TCE"
|
||
},
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB",
|
||
"definedInSource": "SCAG"
|
||
},
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "SCAG"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "SCAG"
|
||
}
|
||
],
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Intellect Fortress",
|
||
"source": "TCE",
|
||
"page": 107,
|
||
"level": 3,
|
||
"school": "Abjuration",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 30
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "hour",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"For the duration, you or one willing creature you can see within range has resistance to psychic damage, as well as advantage on Intelligence, Wisdom, and Charisma saving throws."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 30 feet of each other when you target them."
|
||
]
|
||
}
|
||
],
|
||
"damageResist": [
|
||
"psychic"
|
||
],
|
||
"damageImmune": [
|
||
"psychic"
|
||
],
|
||
"damageVulnerable": [
|
||
"psychic"
|
||
],
|
||
"miscTags": [
|
||
"SGT"
|
||
],
|
||
"classes": {
|
||
"fromClassList": [
|
||
{
|
||
"name": "Artificer",
|
||
"source": "TCE"
|
||
}
|
||
],
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Bard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
},
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Lightning Lure",
|
||
"source": "TCE",
|
||
"page": 107,
|
||
"otherSources": [
|
||
{
|
||
"source": "SCAG",
|
||
"page": 143
|
||
}
|
||
],
|
||
"level": 0,
|
||
"school": "Evocation",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "radius",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 15
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "instant"
|
||
}
|
||
],
|
||
"entries": [
|
||
"You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.",
|
||
"This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)."
|
||
],
|
||
"scalingLevelDice": {
|
||
"label": "lightning damage",
|
||
"scaling": {
|
||
"1": "1d8",
|
||
"5": "2d8",
|
||
"11": "3d8",
|
||
"17": "4d8"
|
||
}
|
||
},
|
||
"damageInflict": [
|
||
"lightning"
|
||
],
|
||
"savingThrow": [
|
||
"strength"
|
||
],
|
||
"miscTags": [
|
||
"FMV",
|
||
"SCL",
|
||
"SGT"
|
||
],
|
||
"areaTags": [
|
||
"ST"
|
||
],
|
||
"classes": {
|
||
"fromClassList": [
|
||
{
|
||
"name": "Artificer",
|
||
"source": "TCE"
|
||
},
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB",
|
||
"definedInSource": "SCAG"
|
||
},
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "SCAG"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "SCAG"
|
||
}
|
||
],
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Mind Sliver",
|
||
"source": "TCE",
|
||
"page": 108,
|
||
"level": 0,
|
||
"school": "Enchantment",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 60
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "round",
|
||
"amount": 1
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.",
|
||
"This spell's damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6)."
|
||
],
|
||
"scalingLevelDice": {
|
||
"label": "psychic damage",
|
||
"scaling": {
|
||
"1": "1d6",
|
||
"5": "2d6",
|
||
"11": "3d6",
|
||
"17": "4d6"
|
||
}
|
||
},
|
||
"damageInflict": [
|
||
"psychic"
|
||
],
|
||
"savingThrow": [
|
||
"intelligence"
|
||
],
|
||
"miscTags": [
|
||
"SCL",
|
||
"SGT"
|
||
],
|
||
"classes": {
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
],
|
||
"fromSubclass": [
|
||
{
|
||
"class": {
|
||
"name": "Sorcerer",
|
||
"source": "PHB"
|
||
},
|
||
"subclass": {
|
||
"name": "Aberrant Mind",
|
||
"source": "TCE"
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Spirit Shroud",
|
||
"source": "TCE",
|
||
"page": 108,
|
||
"level": 3,
|
||
"school": "Necromancy",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "bonus"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "self"
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "minute",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You call forth spirits of the dead, which flit around you for the spell's duration. The spirits are intangible and invulnerable.",
|
||
"Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can't regain hit points until the start of your next turn.",
|
||
"In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd."
|
||
]
|
||
}
|
||
],
|
||
"damageInflict": [
|
||
"radiant",
|
||
"necrotic",
|
||
"cold"
|
||
],
|
||
"miscTags": [
|
||
"SGT"
|
||
],
|
||
"classes": {
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Cleric",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Paladin",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Summon Aberration",
|
||
"source": "TCE",
|
||
"page": 109,
|
||
"level": 4,
|
||
"school": "Conjuration",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 90
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": {
|
||
"text": "a pickled tentacle and an eyeball in a platinum-inlaid vial worth at least 400 gp",
|
||
"cost": 40000
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "hour",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You call forth an aberrant spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Aberrant Spirit stat block. When you cast the spell, choose Beholderkin, Slaad, or Star Spawn. The creature resembles an aberration of that kind, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.",
|
||
"The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell's level appears in the stat block."
|
||
]
|
||
}
|
||
],
|
||
"miscTags": [
|
||
"SGT",
|
||
"SMN"
|
||
],
|
||
"classes": {
|
||
"fromSubclass": [
|
||
{
|
||
"class": {
|
||
"name": "Sorcerer",
|
||
"source": "PHB"
|
||
},
|
||
"subclass": {
|
||
"name": "Aberrant Mind",
|
||
"source": "TCE"
|
||
}
|
||
}
|
||
],
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Summon Beast",
|
||
"source": "TCE",
|
||
"page": 109,
|
||
"level": 2,
|
||
"school": "Conjuration",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 90
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": {
|
||
"text": "a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp",
|
||
"cost": 20000
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "hour",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.",
|
||
"The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell's level appears in the stat block."
|
||
]
|
||
}
|
||
],
|
||
"miscTags": [
|
||
"SGT",
|
||
"SMN"
|
||
],
|
||
"classes": {
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Druid",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Ranger",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Summon Celestial",
|
||
"source": "TCE",
|
||
"page": 110,
|
||
"level": 5,
|
||
"school": "Conjuration",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 90
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": {
|
||
"text": "a golden reliquary worth at least 500 gp",
|
||
"cost": 50000
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "hour",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines the creature's attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.",
|
||
"The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell's level appears in the stat block."
|
||
]
|
||
}
|
||
],
|
||
"miscTags": [
|
||
"SGT",
|
||
"SMN"
|
||
],
|
||
"classes": {
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Cleric",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Paladin",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
},
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Summon Construct",
|
||
"source": "TCE",
|
||
"page": 111,
|
||
"level": 4,
|
||
"school": "Conjuration",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 90
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": {
|
||
"text": "an ornate stone and metal lockbox worth at least 400 gp",
|
||
"cost": 40000
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "hour",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You call forth the spirit of a construct. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Construct Spirit stat block. When you cast the spell, choose a material: Clay, Metal, or Stone. The creature resembles a golem or a modron (your choice) made of the chosen material, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.",
|
||
"The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell's level appears in the stat block."
|
||
]
|
||
}
|
||
],
|
||
"miscTags": [
|
||
"SGT",
|
||
"SMN"
|
||
],
|
||
"classes": {
|
||
"fromClassList": [
|
||
{
|
||
"name": "Artificer",
|
||
"source": "TCE"
|
||
}
|
||
],
|
||
"fromSubclass": [
|
||
{
|
||
"class": {
|
||
"name": "Sorcerer",
|
||
"source": "PHB"
|
||
},
|
||
"subclass": {
|
||
"name": "Clockwork Soul",
|
||
"source": "TCE"
|
||
}
|
||
}
|
||
],
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Summon Elemental",
|
||
"source": "TCE",
|
||
"page": 111,
|
||
"level": 4,
|
||
"school": "Conjuration",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 90
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": {
|
||
"text": "air, a pebble, ash, and water inside a gold-inlaid vial worth at least 400 gp",
|
||
"cost": 40000
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "hour",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You call forth an elemental spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.",
|
||
"The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell's level appears in the stat block."
|
||
]
|
||
}
|
||
],
|
||
"miscTags": [
|
||
"SGT",
|
||
"SMN"
|
||
],
|
||
"classes": {
|
||
"fromSubclass": [
|
||
{
|
||
"class": {
|
||
"name": "Warlock",
|
||
"source": "PHB"
|
||
},
|
||
"subclass": {
|
||
"name": "Fathomless",
|
||
"source": "TCE"
|
||
}
|
||
}
|
||
],
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Druid",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Ranger",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Summon Fey",
|
||
"source": "TCE",
|
||
"page": 112,
|
||
"level": 3,
|
||
"school": "Conjuration",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 90
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": {
|
||
"text": "a gilded flower worth at least 300 gp",
|
||
"cost": 30000
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "hour",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You call forth a fey spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature resembles a fey creature of your choice marked by the chosen mood, which determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.",
|
||
"The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell's level appears in the stat block."
|
||
]
|
||
}
|
||
],
|
||
"miscTags": [
|
||
"SGT",
|
||
"SMN"
|
||
],
|
||
"classes": {
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Druid",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Ranger",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Summon Fiend",
|
||
"source": "TCE",
|
||
"page": 112,
|
||
"level": 6,
|
||
"school": "Conjuration",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 90
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": {
|
||
"text": "humanoid blood inside a ruby vial worth at least 600 gp",
|
||
"cost": 60000
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "hour",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.",
|
||
"The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 7th level or higher, use the higher level wherever the spell's level appears in the stat block."
|
||
]
|
||
}
|
||
],
|
||
"miscTags": [
|
||
"SGT",
|
||
"SMN"
|
||
],
|
||
"classes": {
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Summon Shadowspawn",
|
||
"source": "TCE",
|
||
"page": 113,
|
||
"level": 3,
|
||
"school": "Conjuration",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 90
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": {
|
||
"text": "tears inside a gem worth at least 300 gp",
|
||
"cost": 30000
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "hour",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You call forth a shadowy spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Shadow Spirit stat block. When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature resembles a misshapen biped marked by the chosen emotion, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.",
|
||
"The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell's level appears in the stat block."
|
||
]
|
||
}
|
||
],
|
||
"miscTags": [
|
||
"SGT",
|
||
"SMN"
|
||
],
|
||
"classes": {
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
},
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Summon Undead",
|
||
"source": "TCE",
|
||
"page": 114,
|
||
"level": 3,
|
||
"school": "Necromancy",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 90
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": {
|
||
"text": "a gilded skull worth at least 300 gp",
|
||
"cost": 30000
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "hour",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"You call forth an undead spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Undead Spirit stat block. When you cast the spell, choose the creature's form: Ghostly, Putrid, or Skeletal. The spirit resembles an undead creature with the chosen form, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.",
|
||
"The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell's level appears in the stat block."
|
||
]
|
||
}
|
||
],
|
||
"miscTags": [
|
||
"SGT",
|
||
"SMN"
|
||
],
|
||
"classes": {
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Sword Burst",
|
||
"source": "TCE",
|
||
"page": 115,
|
||
"otherSources": [
|
||
{
|
||
"source": "SCAG",
|
||
"page": 143
|
||
}
|
||
],
|
||
"level": 0,
|
||
"school": "Conjuration",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "radius",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 5
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "instant"
|
||
}
|
||
],
|
||
"entries": [
|
||
"You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage.",
|
||
"This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)."
|
||
],
|
||
"scalingLevelDice": {
|
||
"label": "force damage",
|
||
"scaling": {
|
||
"1": "1d6",
|
||
"5": "2d6",
|
||
"11": "3d6",
|
||
"17": "4d6"
|
||
}
|
||
},
|
||
"damageInflict": [
|
||
"force"
|
||
],
|
||
"savingThrow": [
|
||
"dexterity"
|
||
],
|
||
"miscTags": [
|
||
"SCL"
|
||
],
|
||
"areaTags": [
|
||
"S"
|
||
],
|
||
"classes": {
|
||
"fromClassList": [
|
||
{
|
||
"name": "Artificer",
|
||
"source": "TCE"
|
||
},
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB",
|
||
"definedInSource": "SCAG"
|
||
},
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "SCAG"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "SCAG"
|
||
}
|
||
],
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Tasha's Caustic Brew",
|
||
"source": "TCE",
|
||
"page": 115,
|
||
"level": 1,
|
||
"school": "Evocation",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "line",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 30
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": "a bit of rotten food"
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "minute",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"A stream of acid emanates from you in a line 30 feet long and 5 feet wide in a direction you choose. Each creature in the line must succeed on a Dexterity saving throw or be covered in acid for the spell's duration or until a creature uses its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 2d4 acid damage at start of each of its turns."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st."
|
||
]
|
||
}
|
||
],
|
||
"damageInflict": [
|
||
"acid"
|
||
],
|
||
"savingThrow": [
|
||
"dexterity"
|
||
],
|
||
"classes": {
|
||
"fromClassList": [
|
||
{
|
||
"name": "Artificer",
|
||
"source": "TCE"
|
||
}
|
||
],
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
}
|
||
},
|
||
{
|
||
"name": "Tasha's Mind Whip",
|
||
"source": "TCE",
|
||
"page": 115,
|
||
"level": 2,
|
||
"school": "Enchantment",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "action"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "feet",
|
||
"amount": 90
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "round",
|
||
"amount": 1
|
||
}
|
||
}
|
||
],
|
||
"entries": [
|
||
"You psychically lash out at one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 3d6 psychic damage, and it can't take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the spell's other effects."
|
||
],
|
||
"entriesHigherLevel": [
|
||
{
|
||
"type": "entries",
|
||
"name": "At Higher Levels",
|
||
"entries": [
|
||
"When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them."
|
||
]
|
||
}
|
||
],
|
||
"damageInflict": [
|
||
"psychic"
|
||
],
|
||
"savingThrow": [
|
||
"intelligence"
|
||
],
|
||
"miscTags": [
|
||
"SGT"
|
||
],
|
||
"classes": {
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
},
|
||
"hasFluffImages": true
|
||
},
|
||
{
|
||
"name": "Tasha's Otherworldly Guise",
|
||
"source": "TCE",
|
||
"page": 116,
|
||
"level": 6,
|
||
"school": "Transmutation",
|
||
"time": [
|
||
{
|
||
"number": 1,
|
||
"unit": "bonus"
|
||
}
|
||
],
|
||
"range": {
|
||
"type": "point",
|
||
"distance": {
|
||
"type": "self"
|
||
}
|
||
},
|
||
"components": {
|
||
"v": true,
|
||
"s": true,
|
||
"m": {
|
||
"text": "an object engraved with a symbol of the Outer Planes, worth at least 500 gp",
|
||
"cost": 50000
|
||
}
|
||
},
|
||
"duration": [
|
||
{
|
||
"type": "timed",
|
||
"duration": {
|
||
"type": "minute",
|
||
"amount": 1
|
||
},
|
||
"concentration": true
|
||
}
|
||
],
|
||
"entries": [
|
||
"Uttering an incantation, you draw on the magic of the Lower Planes or Upper Planes (your choice) to transform yourself. You gain the following benefits until the spell ends:",
|
||
"• You are immune to fire and poison damage (Lower Planes) or radiant and necrotic damage (Upper Planes).",
|
||
"• You are immune to the poisoned condition (Lower Planes) or the charmed condition (Upper Planes).",
|
||
"• Spectral wings appear on your back, giving you a flying speed of 40 feet.",
|
||
"• You have a +2 bonus to AC.",
|
||
"• All your weapon attacks are magical, and when you make a weapon attack, you can use your spellcasting ability modifier, instead of Strength or Dexterity, for the attack and damage rolls.",
|
||
"• You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that lets you attack more than once when you take the Attack action on your turn."
|
||
],
|
||
"conditionInflict": [
|
||
"charmed",
|
||
"poisoned"
|
||
],
|
||
"miscTags": [
|
||
"MAC"
|
||
],
|
||
"classes": {
|
||
"fromClassListVariant": [
|
||
{
|
||
"name": "Sorcerer",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Warlock",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
},
|
||
{
|
||
"name": "Wizard",
|
||
"source": "PHB",
|
||
"definedInSource": "TCE"
|
||
}
|
||
]
|
||
}
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "The Tortle Package",
|
||
"acronym": "TTP",
|
||
"backgrounds": [],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [
|
||
{
|
||
"name": "Tortle",
|
||
"entries": [
|
||
{
|
||
"name": "Hold Breath",
|
||
"entries": [
|
||
"You can hold your breath for up to 1 hour at a time. Tortles aren't natural swimmers, but they can remain underwater for some time before needing to come up for air."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Natural Armor",
|
||
"entries": [
|
||
"Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Shell Defense",
|
||
"entries": [
|
||
"You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to emerge from your shell."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"ac": {
|
||
"value": 17
|
||
},
|
||
"attacks": [
|
||
{
|
||
"name": "Claws",
|
||
"damage": [
|
||
1,
|
||
4,
|
||
0
|
||
],
|
||
"bonus": "str",
|
||
"type": "bludgeoning",
|
||
"save": false,
|
||
"proficient": true,
|
||
"range": "5ft."
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"survival": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"aquan": true,
|
||
"common": true
|
||
}
|
||
],
|
||
"ability": [
|
||
{
|
||
"str": 2,
|
||
"wis": 1
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": 30,
|
||
"short": "Tortles are born near sandy coastlines, but as soon as they're able to walk on two legs, they become nomad survivalists eager to explore the wilderness.",
|
||
"URL": "https://5etools.com/img/races/Tortle.png"
|
||
}
|
||
],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "The Wild Beyond the Witchlight",
|
||
"acronym": "WBtW",
|
||
"backgrounds": [],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [
|
||
{
|
||
"name": "Fairy",
|
||
"source": "WBtW",
|
||
"size": "S",
|
||
"speed": {
|
||
"walk": 30,
|
||
"fly": 30
|
||
},
|
||
"ability": [
|
||
{}
|
||
],
|
||
"subraces": [
|
||
{
|
||
"name": "Strength",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"str": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Strength bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Dexterity",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"dex": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Dexterity bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Constitution",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"con": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Constitution bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Intelligence",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"int": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Intelligence bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Wisdom",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"wis": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Wisdom bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Charisma",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"cha": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Charisma bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Creature Type",
|
||
"entries": [
|
||
"You are a Fey."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Flight",
|
||
"entries": [
|
||
"Because of your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Fairy Magic",
|
||
"entries": [
|
||
"You know the druidcraft cantrip.",
|
||
"Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.",
|
||
"Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race)."
|
||
]
|
||
}
|
||
],
|
||
"short": "Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has a special physical characteristic that sets the fairy apart.",
|
||
"URL": "https://5etools.com/img/races/WBtW/Fairy.png"
|
||
},
|
||
{
|
||
"name": "Harengon",
|
||
"size": "M",
|
||
"speed": 30,
|
||
"ability": [
|
||
{}
|
||
],
|
||
"subraces": [
|
||
{
|
||
"name": "Strength",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"str": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Strength bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Dexterity",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"dex": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Dexterity bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Constitution",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"con": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Constitution bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Intelligence",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"int": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Intelligence bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Wisdom",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"wis": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Wisdom bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Charisma",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"cha": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Charisma bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"perception": true
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Size",
|
||
"entries": [
|
||
"You are Medium or Small. You choose the size when you select this race."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Hare-Trigger",
|
||
"entries": [
|
||
"You can add your proficiency bonus to your initiative rolls."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Lucky Footwork",
|
||
"entries": [
|
||
"When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Rabbit Hop",
|
||
"entries": [
|
||
"As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
],
|
||
"short": "Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring.",
|
||
"URL": "https://5etools.com/img/races/WBtW/Harengon.png"
|
||
}
|
||
],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Tomb of Annihilation",
|
||
"acronym": "ToA",
|
||
"backgrounds": [
|
||
{
|
||
"name": "Anthropologist",
|
||
"source": "ToA",
|
||
"entries": [
|
||
"You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other cultures' customs, philosophies, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through books and scrolls, but also through firsthand observation- by visiting far-flung settlements and exploring local histories and customs."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Insight, Religion"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "Two of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A leather-bound diary, a bottle of ink, an ink pen, a set of traveler's clothes, one trinket of special significance, and a pouch containing 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Adept Linguist",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You can communicate with humanoids who don't speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures - enough to communicate on a rudimentary level."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and civilizations survive - or why they did not. Some anthropologists are driven by intellectual curiosity, while others want the fame and recognition that comes with being the first to discover a new people, a lost tribe, or the truth about an ancient empire's downfall.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I prefer the company of those who aren't like me, including people of other races"
|
||
],
|
||
[
|
||
"2",
|
||
"I'm a stickler when it comes to observing proper etiquette and local customs"
|
||
],
|
||
[
|
||
"3",
|
||
"I would rather observe than meddle"
|
||
],
|
||
[
|
||
"4",
|
||
"By living among violent people, I have become desensitized to violence."
|
||
],
|
||
[
|
||
"5",
|
||
"I would risk life and limb to discover a new culture or unravel the secrets of a dead one."
|
||
],
|
||
[
|
||
"6",
|
||
"When I arrive at a new settlement for the first time, I must learn all its customs."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Discovery. I want to be the first person to discover a lost culture. (Any)"
|
||
],
|
||
[
|
||
"2",
|
||
"Distance. One must not interfere with the affairs of another culture - even one in need of aid. (Lawful)"
|
||
],
|
||
[
|
||
"3",
|
||
"Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)"
|
||
],
|
||
[
|
||
"4",
|
||
"Power. Common people crave strong leadership, and I do my utmost to provide it. (Lawful)"
|
||
],
|
||
[
|
||
"5",
|
||
"Protection. I must do everything possible to save a society facing extinction. (Good)"
|
||
],
|
||
[
|
||
"6",
|
||
"Indifferent. Life is cruel. What's the point in saving people if they're going to die anyway? (Chaotic)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me."
|
||
],
|
||
[
|
||
"2",
|
||
"Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring."
|
||
],
|
||
[
|
||
"3",
|
||
"Years ago, tragedy struck the members of an isolated society I befriended, and I will honor them."
|
||
],
|
||
[
|
||
"4",
|
||
"I want to learn more about a particular humanoid culture that fascinates me."
|
||
],
|
||
[
|
||
"5",
|
||
"I seek to avenge a clan, tribe, kingdom, or empire that was wiped out."
|
||
],
|
||
[
|
||
"6",
|
||
"I have a trinket that I believe is the key to finding a long-lost society."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Boats make me seasick."
|
||
],
|
||
[
|
||
"2",
|
||
"I talk to myself, and I don't make friends easily."
|
||
],
|
||
[
|
||
"3",
|
||
"I believe that I'm intellectually superior to people from other cultures and have much to teach them."
|
||
],
|
||
[
|
||
"4",
|
||
"I've picked up some unpleasant habits living among goblins, lizardfolk, or orcs."
|
||
],
|
||
[
|
||
"5",
|
||
"I complain about everything."
|
||
],
|
||
[
|
||
"6",
|
||
"I wear a tribal mask and never take it off."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"insight": true,
|
||
"religion": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 2
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Archaeologist",
|
||
"source": "ToA",
|
||
"entries": [
|
||
"An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains-their bones, their ruins, their surviving masterworks, and their tombs. Those who practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars and cataclysms."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "History, Survival"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Cartographer's tools or navigator's tools"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Languages",
|
||
"entry": "One of your choice"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner's pick, a set of traveler's clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch containing 25 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Historical Knowledge",
|
||
"type": "entry",
|
||
"entry": [
|
||
"When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"name": "Suggested Characteristics",
|
||
"type": "entry",
|
||
"entry": [
|
||
"Few archaeologists can resist the lure of an unexplored ruin or dungeon, particularly if such a site is the source of legends or is rumored to contain the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the world's greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel.",
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d8",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I love a good puzzle or mystery"
|
||
],
|
||
[
|
||
"2",
|
||
"I'm a pack rat who never throws anything away."
|
||
],
|
||
[
|
||
"3",
|
||
"Fame is more important to me than money."
|
||
],
|
||
[
|
||
"4",
|
||
"I have no qualms about stealing from the dead."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm happier in a dusty old tomb than I am in the centers of civilization."
|
||
],
|
||
[
|
||
"6",
|
||
"Traps don't make me nervous. Idiots who trigger traps make me nervous."
|
||
],
|
||
[
|
||
"7",
|
||
"I might fail, but I will never give up."
|
||
],
|
||
[
|
||
"8",
|
||
"You might think I'm a scholar, but I love a good brawl. These fists were made for punching."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Preservation. That artifact belongs in a museum. (Good)"
|
||
],
|
||
[
|
||
"2",
|
||
"Greed. I won't risk my life for nothing. I expect some kind of payment. (Any)"
|
||
],
|
||
[
|
||
"3",
|
||
"Death Wish. Nothing is more exhilarating than a narrow escape from the jaws of death. (Chaotic)"
|
||
],
|
||
[
|
||
"4",
|
||
"Dignity. The dead and their belongings deserve to be treated with respect. (Lawful)"
|
||
],
|
||
[
|
||
"5",
|
||
"Immortality. All of my exploring is part of a plan to find the secret of everlasting life. (Any)"
|
||
],
|
||
[
|
||
"6",
|
||
"Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)"
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Ever since I was a child, I've heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books."
|
||
],
|
||
[
|
||
"2",
|
||
"I want to find my mentor, who disappeared on an expedition some time ago."
|
||
],
|
||
[
|
||
"3",
|
||
"I have a friendly rival. Only one of us can be the best, and I aim to prove it's me."
|
||
],
|
||
[
|
||
"4",
|
||
"I won't sell an art object or other treasure that has historical significance or is one of a kind."
|
||
],
|
||
[
|
||
"5",
|
||
"I'm secretly in love with the wealthy patron who sponsors my archaeological exploits."
|
||
],
|
||
[
|
||
"6",
|
||
"I hope to bring prestige to a library, a museum, or a university."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"colLabels": [
|
||
"d6",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-1 text-align-center",
|
||
"col-11"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I have a secret fear of some common wild animal - and in my work, I see them everywhere."
|
||
],
|
||
[
|
||
"2",
|
||
"I can't leave a room without searching it for secret doors."
|
||
],
|
||
[
|
||
"3",
|
||
"When I'm not exploring dungeons or ruins. I get jittery and impatient."
|
||
],
|
||
[
|
||
"4",
|
||
"I have no time for friends or family. I spend every waking moment thinking about and preparing for my next expedition."
|
||
],
|
||
[
|
||
"5",
|
||
"When given the choice of going left or right, I always go left."
|
||
],
|
||
[
|
||
"6",
|
||
"I can't sleep except in total darkness."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"history": true,
|
||
"survival": true
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"navigator's tools",
|
||
"cartographer's tools"
|
||
]
|
||
}
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Van Richten's Guide to Ravenloft",
|
||
"acronym": "VRGR",
|
||
"backgrounds": [
|
||
{
|
||
"name": "Investigator",
|
||
"source": "VRGR",
|
||
"entries": [
|
||
"You relentlessly seek the truth. Perhaps you're motivated by belief in the law and a sense of universal justice, or maybe that very law has failed you and you seek to make things right. You could have witnessed something remarkable or terrible, and now you must know more about this hidden truth. Or maybe you're a detective for hire, uncovering secrets for well-paying clients. Whether the mysteries you're embroiled in are local crimes or realm-spanning conspiracies, you're driven by a personal need to hunt down even the most elusive clues and reveal what others would keep hidden in the shadows."
|
||
],
|
||
"entry": [
|
||
{
|
||
"type": "list",
|
||
"style": "list-hang-notitle",
|
||
"items": [
|
||
{
|
||
"type": "item",
|
||
"name": "Skill Proficiencies",
|
||
"entry": "Choose two from among Insight, Investigation, or Perception"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Tool Proficiencies",
|
||
"entry": "Disguise kit, Thieves' tools"
|
||
},
|
||
{
|
||
"type": "item",
|
||
"name": "Equipment",
|
||
"entry": "A magnifying glass, evidence from a past case (choose one or roll for a trinket from the Horror Trinkets later in this chapter), a set of common clothes, and 10 gp"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Feature: Official Inquiry",
|
||
"type": "entry",
|
||
"entry": [
|
||
"You're experienced at gaining access to people and places to get the information you need. Through a combination of fast-talking, determination, and official-looking documentation, you can gain access to a place or an individual related to a crime you're investigating. Those who aren't involved in your investigation avoid impeding you or pass along your requests. Additionally, local law enforcement has firm opinions about you, viewing you as either a nuisance or one of their own."
|
||
],
|
||
"data": {
|
||
"isFeature": true
|
||
}
|
||
},
|
||
{
|
||
"type": "section",
|
||
"name": "Horror Characteristics",
|
||
"id": "0a4",
|
||
"entry": [
|
||
"Characters in a horror-focused campaign might have distinct motivations and characteristics. Use the following tables to supplement your background's suggested characteristics or to inspire those of your own design.",
|
||
{
|
||
"type": "table",
|
||
"caption": "Horror Character Personality Traits",
|
||
"colLabels": [
|
||
"d12",
|
||
"Personality Trait"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I had an encounter that I believe gives me a special affinity with a supernatural creature or event."
|
||
],
|
||
[
|
||
"2",
|
||
"A signature piece of clothing or distinct weapon serves as an emblem of who I am."
|
||
],
|
||
[
|
||
"3",
|
||
"I never accept that I'm out of my depth."
|
||
],
|
||
[
|
||
"4",
|
||
"I must know the answer to every secret. No door remains unopened in my presence."
|
||
],
|
||
[
|
||
"5",
|
||
"I let people underestimate me, revealing my full competency only to those close to me."
|
||
],
|
||
[
|
||
"6",
|
||
"I compulsively seek to collect trophies of my travels and victories."
|
||
],
|
||
[
|
||
"7",
|
||
"It doesn't matter if the whole world's against me. I'll always do what I think is right."
|
||
],
|
||
[
|
||
"8",
|
||
"I have morbid interests and a macabre aesthetic."
|
||
],
|
||
[
|
||
"9",
|
||
"I have a personal ritual, mantra, or relaxation method I use to deal with stress."
|
||
],
|
||
[
|
||
"10",
|
||
"Nothing is more important than life, and I never leave anyone in danger."
|
||
],
|
||
[
|
||
"11",
|
||
"I'm quick to jump to extreme solutions. Why risk a lesser option not working?"
|
||
],
|
||
[
|
||
"12",
|
||
"I'm easily startled, but I'm not a coward."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Horror Character Ideals",
|
||
"colLabels": [
|
||
"d12",
|
||
"Ideal"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"Adrenaline. I've experienced such strangeness that now I feel alive only in extreme situations."
|
||
],
|
||
[
|
||
"2",
|
||
"Balance. I strive to counter the deeds of someone for whom I feel responsible."
|
||
],
|
||
[
|
||
"3",
|
||
"Bound. I've wronged someone and must work their will to avoid their curse."
|
||
],
|
||
[
|
||
"4",
|
||
"Escape. I believe there is something beyond the world I know, and I need to find it."
|
||
],
|
||
[
|
||
"5",
|
||
"Legacy. I must do something great so that I'm remembered, and my time is running out."
|
||
],
|
||
[
|
||
"6",
|
||
"Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds."
|
||
],
|
||
[
|
||
"7",
|
||
"Obsession. I've lived this way for so long that I can't imagine another way."
|
||
],
|
||
[
|
||
"8",
|
||
"Obligation. I owe it to my people, faith, family, or teacher to continue a vaunted legacy."
|
||
],
|
||
[
|
||
"9",
|
||
"Promise. My life is no longer my own. I must fulfill the dream of someone who's gone."
|
||
],
|
||
[
|
||
"10",
|
||
"Revelation. I need to know what lies beyond the mysteries of death, the world, or the Mists."
|
||
],
|
||
[
|
||
"11",
|
||
"Sanctuary. I know the forces at work in the world and strive to create islands apart from them."
|
||
],
|
||
[
|
||
"12",
|
||
"Truth. I care about the truth above all else, even if it doesn't benefit anyone."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Horror Character Bonds",
|
||
"colLabels": [
|
||
"d12",
|
||
"Bond"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I desperately need to get back to someone or someplace, but I lost them in the Mists."
|
||
],
|
||
[
|
||
"2",
|
||
"Everything I do is in the service of a powerful master, one I must keep a secret from everyone."
|
||
],
|
||
[
|
||
"3",
|
||
"I owe much to my vanished mentor. I seek to continue their work even as I search to find them."
|
||
],
|
||
[
|
||
"4",
|
||
"I've seen great darkness, and I'm committed to being a light against it—the light of all lights."
|
||
],
|
||
[
|
||
"5",
|
||
"Someone I love has become a monster, murderer, or other threat. It's up to me to redeem them."
|
||
],
|
||
[
|
||
"6",
|
||
"The world has been convinced of a terrible lie. It's up to me to reveal the truth."
|
||
],
|
||
[
|
||
"7",
|
||
"I deeply miss someone and am quick to adopt people who remind me of them."
|
||
],
|
||
[
|
||
"8",
|
||
"A great evil dwells within me. I will fight against it and the world's other evils for as long as I can."
|
||
],
|
||
[
|
||
"9",
|
||
"I'm desperately seeking a cure to an affliction or a curse, either for someone close to me for myself."
|
||
],
|
||
[
|
||
"10",
|
||
"Spirits are drawn to me. I do all I can to help them find peace."
|
||
],
|
||
[
|
||
"11",
|
||
"I use my cunning mind to solve mysteries and find justice for those who've been wronged."
|
||
],
|
||
[
|
||
"12",
|
||
"I lost someone I care about, but I still see them in guilty visions, recurring dreams, or as a spirit."
|
||
]
|
||
]
|
||
},
|
||
{
|
||
"type": "table",
|
||
"caption": "Horror Character Flaws",
|
||
"colLabels": [
|
||
"d12",
|
||
"Flaw"
|
||
],
|
||
"colStyles": [
|
||
"col-2 text-center",
|
||
"col-10"
|
||
],
|
||
"rows": [
|
||
[
|
||
"1",
|
||
"I believe doom follows me and that anyone who gets close to me will face a tragic end."
|
||
],
|
||
[
|
||
"2",
|
||
"I'm convinced something is after me, appearing in mirrors, dreams, and places where no one could."
|
||
],
|
||
[
|
||
"3",
|
||
"I'm especially superstitious and live life seeking to avoid bad luck, wicked spirits, or the Mists."
|
||
],
|
||
[
|
||
"4",
|
||
"I've done unspeakable evil and will do anything to prevent others from finding out."
|
||
],
|
||
[
|
||
"5",
|
||
"I am exceptionally credulous and believe any story or legend immediately."
|
||
],
|
||
[
|
||
"6",
|
||
"I'm a skeptic and don't believe in the power of rituals, religion, superstition, or spirits."
|
||
],
|
||
[
|
||
"7",
|
||
"I know my future is written and that anything I do will lead to a prophesied end."
|
||
],
|
||
[
|
||
"8",
|
||
"I need to find the best in everyone and everything, even when that means denying obvious malice."
|
||
],
|
||
[
|
||
"9",
|
||
"I've seen the evil of a type of place—like forests, cities, or graveyards—and resist going there."
|
||
],
|
||
[
|
||
"10",
|
||
"I'm exceptionally cautious, planning laboriously and devising countless contingencies."
|
||
],
|
||
[
|
||
"11",
|
||
"I have a reputation for defeating a great evil, but that's a lie and the wicked force knows."
|
||
],
|
||
[
|
||
"12",
|
||
"I know the ends always justify the means and am quick to make sacrifices to attain my goals."
|
||
]
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"insight",
|
||
"investigation",
|
||
"perception"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"toolProficiencies": [
|
||
{
|
||
"disguise kit": true,
|
||
"thieves' tools": true
|
||
}
|
||
],
|
||
"startingEquipment": [
|
||
{
|
||
"_": [
|
||
"magnifying glass",
|
||
"common clothes",
|
||
{
|
||
"item": "Horror Trinket",
|
||
"displayName": "evidence from a past case (choose one or roll for a trinket from the Horror Trinkets)"
|
||
},
|
||
{
|
||
"value": 10
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [
|
||
{
|
||
"name": "Dhampir",
|
||
"size": "M",
|
||
"speed": {
|
||
"walk": 35,
|
||
"climb": 35
|
||
},
|
||
"darkvision": 60,
|
||
"attacks": [
|
||
{
|
||
"name": "Vampiric Bite",
|
||
"damage": [
|
||
1,
|
||
4,
|
||
0
|
||
],
|
||
"bonus": "con",
|
||
"type": "piercing",
|
||
"range": "5ft.",
|
||
"save": false,
|
||
"proficient": true
|
||
}
|
||
],
|
||
"ability": [
|
||
{}
|
||
],
|
||
"subraces": [
|
||
{
|
||
"name": "Strength",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"str": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Strength bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Dexterity",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"dex": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Dexterity bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Constitution",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"con": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Constitution bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Intelligence",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"int": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Intelligence bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Wisdom",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"wis": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Wisdom bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Charisma",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"cha": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Charisma bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Ancestral Legacy",
|
||
"entries": [
|
||
"If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.",
|
||
"If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Deathless Nature",
|
||
"entries": [
|
||
"You don't need to breathe."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Spider Climb",
|
||
"entries": [
|
||
"You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Vampiric Bite",
|
||
"entries": [
|
||
"Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.",
|
||
"When you attack with this bite and hit a creature that isn't a Construct or an Undead, you can empower yourself in one of the following ways of your choice:",
|
||
"• You regain hit points equal to the piercing damage dealt by the bite.",
|
||
"• You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite",
|
||
"You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
],
|
||
"short": "Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers.",
|
||
"URL": "https://5etools.com/img/races/VRGR/Dhampir.png"
|
||
},
|
||
{
|
||
"name": "Hexblood",
|
||
"size": "M",
|
||
"speed": 30,
|
||
"darkvision": 60,
|
||
"ability": [
|
||
{}
|
||
],
|
||
"subraces": [
|
||
{
|
||
"name": "Strength",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"str": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Strength bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Dexterity",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"dex": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Dexterity bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Constitution",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"con": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Constitution bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Intelligence",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"int": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Intelligence bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Wisdom",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"wis": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Wisdom bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Charisma",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"cha": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Charisma bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Creature Type",
|
||
"entries": [
|
||
"You are a Fey."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Ancestral Legacy",
|
||
"entries": [
|
||
"If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.",
|
||
"If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Fey Resilience",
|
||
"entries": [
|
||
"You have advantage on saving throws you make to avoid or end the charmed condition on yourself."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Eerie Token",
|
||
"entries": [
|
||
"As a bonus action, you can harmlessly remove a lock of your hair, one of your nails, or one of your teeth. This token is imbued with magic until you finish a long rest. While the token is imbued in this way, you can take these actions:",
|
||
"• Telepathic Message. As an action, you can send a telepathic message to the creature holding or carrying the token, as long as you are within 10 miles of it. The message can contain up to twenty-five words.",
|
||
"• Remote Viewing. If you are within 10 miles of the token, you can enter a trance as an action. The trance lasts for 1 minute, but it ends early if you dismiss it (no action required) or are incapacitated. During this trance, you can see and hear from the token as if you were located where it is. While you are using your senses at the token's location, you are blinded and deafened in regard to your own surroundings. When the trance ends, the token is harmlessly destroyed.",
|
||
"Once you create a token using this feature, you can't do so again until you finish a long rest, at which point your missing part regrows."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Hex Magic",
|
||
"entries": [
|
||
"You can cast the disguise self and hex spells with this trait. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have.",
|
||
"Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose the ability when you gain this lineage)."
|
||
]
|
||
}
|
||
],
|
||
"short": "Hexbloods are individuals infused with eldritch magic, fey energy, or mysterious witchcraft.",
|
||
"URL": "https://5etools.com/img/races/VRGR/Hexblood.png"
|
||
},
|
||
{
|
||
"name": "Reborn",
|
||
"size": "M",
|
||
"speed": 30,
|
||
"traitTags": [
|
||
"Improved Resting"
|
||
],
|
||
"resist": [
|
||
"poison"
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Ancestral Legacy",
|
||
"entries": [
|
||
"If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.",
|
||
"If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Deathless Nature",
|
||
"entries": [
|
||
"You have escaped death, a fact represented by the following benefits:",
|
||
"• You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.",
|
||
"• You have advantage on death saving throws.",
|
||
"• You don't need to eat, drink, or breathe.",
|
||
"• You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Knowledge from a Past Life",
|
||
"entries": [
|
||
"You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
|
||
]
|
||
}
|
||
],
|
||
"ability": [
|
||
{}
|
||
],
|
||
"subraces": [
|
||
{
|
||
"name": "Strength",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"str": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Strength bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Dexterity",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"dex": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Dexterity bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Constitution",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"con": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Constitution bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Intelligence",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"int": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Intelligence bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Wisdom",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"wis": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Wisdom bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
},
|
||
{
|
||
"name": "Charisma",
|
||
"choose": true,
|
||
"ability": [
|
||
{
|
||
"cha": 1,
|
||
"choose": {
|
||
"from": [
|
||
"str",
|
||
"dex",
|
||
"con",
|
||
"int",
|
||
"wis",
|
||
"cha"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"desc": "Charisma bonus. Race allows for a +2 attribute bonus and one other +1; or 3 unique +1."
|
||
}
|
||
],
|
||
"short": "Death isn't always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live.",
|
||
"URL": "https://5etools.com/img/races/VRGR/Reborn.png"
|
||
}
|
||
],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Volo's Guide to Monsters",
|
||
"acronym": "VGM",
|
||
"backgrounds": [],
|
||
"classes": [],
|
||
"feats": [],
|
||
"races": [
|
||
{
|
||
"name": "Aasimar",
|
||
"resist": [
|
||
"necrotic",
|
||
"radiant"
|
||
],
|
||
"entries": [
|
||
{
|
||
"name": "Healing Hands",
|
||
"entries": [
|
||
"As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Light Bearer",
|
||
"entries": [
|
||
"You know the light cantrip. Charisma is your spellcasting ability for it."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"celestial": true
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": 30,
|
||
"darkvision": 60,
|
||
"ability": [
|
||
{
|
||
"cha": 2
|
||
}
|
||
],
|
||
"subraces": [
|
||
{
|
||
"name": "Fallen",
|
||
"ability": [
|
||
{
|
||
"str": 1
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"name": "Necrotic Shroud",
|
||
"entries": [
|
||
"Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.",
|
||
"Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.",
|
||
"Once you use this trait, you can't use it again until you finish a long rest."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"desc": "An aasimar who was touched by dark powers as a youth or who turns to evil in early adulthood can become one of the fallen-a group of aasimar whose inner light has been replaced by shadow."
|
||
},
|
||
{
|
||
"name": "Protector",
|
||
"ability": [
|
||
{
|
||
"wis": 1
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"name": "Radiant Soul",
|
||
"entries": [
|
||
"Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.",
|
||
"Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.",
|
||
"Once you use this trait, you can't use it again until you finish a long rest."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"desc": "Protector aasimar are charged by the powers of good to guard the weak, to strike at evil wherever it arises, and to stand vigilant against the darkness. From a young age, a protector aasimar receives advice and directives that urge to stand against evil."
|
||
},
|
||
{
|
||
"name": "Scourge",
|
||
"ability": [
|
||
{
|
||
"con": 1
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"name": "Radiant Consumption",
|
||
"entries": [
|
||
"Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.",
|
||
"Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.",
|
||
"Once you use this trait, you can't use it again until you finish a long rest."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"desc": "Scourge aasimar are imbued with a divine energy that blazes intensely within them. It feeds a powerful desire to destroy evil-a desire that is, at its best, unflinching and, at its worst, all-consuming. Many scourge aasimar wear masks to block out the world and focus on containing this power, unmasking themselves only in battle."
|
||
}
|
||
],
|
||
"short": "Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia.",
|
||
"URL": "https://5etools.com/img/races/Aasimar.png"
|
||
},
|
||
{
|
||
"name": "Bugbear",
|
||
"skillProficiencies": [
|
||
{
|
||
"stealth": true
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Long-Limbed",
|
||
"entries": [
|
||
"When you make a melee attack on your turn, your reach for it is 5 feet greater than normal."
|
||
]
|
||
},
|
||
{
|
||
"type": "entries",
|
||
"name": "Powerful Build",
|
||
"entries": [
|
||
"You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift."
|
||
]
|
||
},
|
||
{
|
||
"name": "Surprise Attack",
|
||
"entries": [
|
||
"If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"goblin": true
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": 30,
|
||
"darkvision": 60,
|
||
"ability": [
|
||
{
|
||
"str": 2,
|
||
"dex": 1
|
||
}
|
||
],
|
||
"short": "Bugbears are born for battle and mayhem. Surviving by raiding and hunting, they bully the weak and despise being bossed around.",
|
||
"URL": "https://5etools.com/img/races/Bugbear.png"
|
||
},
|
||
{
|
||
"name": "Firbolg",
|
||
"entries": [
|
||
{
|
||
"name": "Firbolg Magic",
|
||
"entries": [
|
||
"You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Hidden Step",
|
||
"type": "entries",
|
||
"entries": [
|
||
"As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest."
|
||
]
|
||
},
|
||
{
|
||
"name": "Powerful Build",
|
||
"type": "entries",
|
||
"entries": [
|
||
"You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift."
|
||
]
|
||
},
|
||
{
|
||
"name": "Speech of Beast and Leaf",
|
||
"type": "entries",
|
||
"entries": [
|
||
"You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them."
|
||
]
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"elvish": true,
|
||
"giant": true
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": 30,
|
||
"ability": [
|
||
{
|
||
"wis": 2,
|
||
"str": 1
|
||
}
|
||
],
|
||
"short": "Firbolgs love nothing more than a peaceful day spent among the trees of an old forest, that they see as sacred places.",
|
||
"URL": "https://5etools.com/img/races/Firbolg.png"
|
||
},
|
||
{
|
||
"name": "Goblin",
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"entries": [
|
||
"When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest."
|
||
],
|
||
"name": "Fury of the Small"
|
||
},
|
||
{
|
||
"name": "Nimble Escape",
|
||
"entries": [
|
||
"You can take the Disengage or Hide action as a bonus action on each of your turns."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"goblin": true
|
||
}
|
||
],
|
||
"size": "S",
|
||
"speed": 30,
|
||
"darkvision": 60,
|
||
"ability": [
|
||
{
|
||
"dex": 2,
|
||
"con": 1
|
||
}
|
||
],
|
||
"short": "Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings.",
|
||
"URL": "https://5etools.com/img/races/Goblin.png"
|
||
},
|
||
{
|
||
"name": "Hobgoblin",
|
||
"weapons": [
|
||
"martial"
|
||
],
|
||
"armor": [
|
||
"light"
|
||
],
|
||
"entries": [
|
||
{
|
||
"name": "Saving Face",
|
||
"entries": [
|
||
"Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": 30,
|
||
"darkvision": 60,
|
||
"ability": [
|
||
{
|
||
"con": 2,
|
||
"int": 1
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"goblin": true
|
||
}
|
||
],
|
||
"short": "Hobgoblins belong to a family of creatures called goblinoids. They are often found lording over their cousins, the smaller goblins and the ferocious bugbears.",
|
||
"URL": "https://5etools.com/img/races/Hobgoblin.png"
|
||
},
|
||
{
|
||
"name": "Kenku",
|
||
"entries": [
|
||
{
|
||
"type": "entries",
|
||
"name": "Expert Forgery",
|
||
"entries": [
|
||
"You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects."
|
||
]
|
||
},
|
||
{
|
||
"name": "Mimicry",
|
||
"entries": [
|
||
"You can mimic sounds you have heard, including voices. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Languages",
|
||
"entries": [
|
||
"You can read and write Common and Auran, but you can only speak using your Mimicry trait."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"acrobatics",
|
||
"deception",
|
||
"sleight of hand",
|
||
"stealth"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"auran": true
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": 30,
|
||
"ability": [
|
||
{
|
||
"dex": 2,
|
||
"wis": 1
|
||
}
|
||
],
|
||
"short": "Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society.",
|
||
"URL": "https://5etools.com/img/races/Kenku.png"
|
||
},
|
||
{
|
||
"name": "Kobold",
|
||
"entries": [
|
||
{
|
||
"name": "Grovel, Cower, and Beg",
|
||
"entries": [
|
||
"As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that you can see. Once you use this trait, you can't use it again until you finish a short or long rest."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Pack Tactics",
|
||
"entries": [
|
||
"You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Sunlight Sensitivity",
|
||
"entries": [
|
||
"You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"draconic": true
|
||
}
|
||
],
|
||
"size": "S",
|
||
"speed": 30,
|
||
"darkvision": 60,
|
||
"ability": [
|
||
{
|
||
"dex": 2,
|
||
"str": -2
|
||
}
|
||
],
|
||
"short": "Kobolds are craven reptilian humanoids that worship evil dragons as demigods and serve them as minions and toadies.",
|
||
"URL": "https://5etools.com/img/races/Kobold.png"
|
||
},
|
||
{
|
||
"name": "Lizardfolk",
|
||
"attacks": [
|
||
{
|
||
"name": "Bite",
|
||
"damage": [
|
||
1,
|
||
6,
|
||
0
|
||
],
|
||
"bonus": "str",
|
||
"type": "piercing",
|
||
"save": false,
|
||
"proficient": true,
|
||
"range": "5ft."
|
||
}
|
||
],
|
||
"ac": {
|
||
"value": 13,
|
||
"bonus": "dex"
|
||
},
|
||
"entries": [
|
||
{
|
||
"name": "Cunning Artisan",
|
||
"entries": [
|
||
"As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Hold Breath",
|
||
"entries": [
|
||
"You can hold your breath for up to 15 minutes at a time."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Hungry Jaws",
|
||
"entries": [
|
||
"In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your Constitution modifier (minimum of 1), and you can't use this trait again until you finish a short or long rest."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"draconic": true
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"choose": {
|
||
"from": [
|
||
"animal handling",
|
||
"nature",
|
||
"perception",
|
||
"stealth",
|
||
"survival"
|
||
],
|
||
"count": 2
|
||
}
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": {
|
||
"walk": 30,
|
||
"swim": 30
|
||
},
|
||
"ability": [
|
||
{
|
||
"con": 2,
|
||
"wis": 1
|
||
}
|
||
],
|
||
"short": "Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures.",
|
||
"URL": "https://5etools.com/img/races/Lizardfolk.png"
|
||
},
|
||
{
|
||
"name": "Orc",
|
||
"entries": [
|
||
{
|
||
"name": "Aggressive",
|
||
"entries": [
|
||
"As a bonus action, you can move up to your movement speed toward a hostile creature you can see or hear. You must end this move closer to the enemy than you started."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Powerful Build",
|
||
"entries": [
|
||
"You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"orc": true
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"intimidation": true
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": 30,
|
||
"darkvision": 60,
|
||
"ability": [
|
||
{
|
||
"str": 2,
|
||
"con": 1,
|
||
"int": -2
|
||
}
|
||
],
|
||
"short": "Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks.",
|
||
"URL": "https://5etools.com/img/races/Orc.png"
|
||
},
|
||
{
|
||
"name": "Tabaxi",
|
||
"attacks": [
|
||
{
|
||
"name": "Cat's Claws",
|
||
"damage": [
|
||
1,
|
||
4,
|
||
0
|
||
],
|
||
"bonus": "str",
|
||
"type": "bludgeoning",
|
||
"save": false,
|
||
"proficient": true,
|
||
"range": "5ft."
|
||
}
|
||
],
|
||
"entries": [
|
||
{
|
||
"name": "Feline Agility",
|
||
"entries": [
|
||
"Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"any": 1
|
||
}
|
||
],
|
||
"skillProficiencies": [
|
||
{
|
||
"perception": true,
|
||
"stealth": true
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": {
|
||
"walk": 30,
|
||
"climb": 20
|
||
},
|
||
"darkvision": 60,
|
||
"ability": [
|
||
{
|
||
"dex": 2,
|
||
"cha": 1
|
||
}
|
||
],
|
||
"short": "Tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world's wonders.",
|
||
"URL": "https://5etools.com/img/races/Tabaxi.png"
|
||
},
|
||
{
|
||
"name": "Triton",
|
||
"entries": [
|
||
{
|
||
"name": "Amphibious",
|
||
"entries": [
|
||
"You can breathe air and water."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Control Air and Water",
|
||
"entries": [
|
||
"A child of the sea, you can call on the magic of elemental air and water. You can cast fog cloud with this trait. Starting at 3rd level, you can cast gust of wind with it, and starting at 5th level, you can also cast wall of water with it. Once you cast a spell with this trait, you can't cast that spell with it again until you finish a long rest. Charisma is your spellcasting ability for these spells."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Emissary of the Sea",
|
||
"entries": [
|
||
"Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Guardians of the Depths",
|
||
"entries": [
|
||
"Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": {
|
||
"walk": 30,
|
||
"swim": 30
|
||
},
|
||
"ability": [
|
||
{
|
||
"str": 1,
|
||
"cha": 1,
|
||
"con": 1
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"primordial": true
|
||
}
|
||
],
|
||
"short": "Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in the world above.",
|
||
"URL": "https://5etools.com/img/races/Triton.png"
|
||
},
|
||
{
|
||
"name": "Yuan-ti Pureblood",
|
||
"immune": "poison",
|
||
"entries": [
|
||
{
|
||
"name": "Innate Spellcasting",
|
||
"entries": [
|
||
"You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Magic Resistance",
|
||
"entries": [
|
||
"You have advantage on saving throws against spells and other magical effects."
|
||
],
|
||
"type": "entries"
|
||
},
|
||
{
|
||
"name": "Poison Immunity",
|
||
"entries": [
|
||
"You are immune to poison damage and the poisoned condition."
|
||
],
|
||
"type": "entries"
|
||
}
|
||
],
|
||
"languageProficiencies": [
|
||
{
|
||
"common": true,
|
||
"abyssal": true,
|
||
"draconic": true
|
||
}
|
||
],
|
||
"size": "M",
|
||
"speed": 30,
|
||
"darkvision": 60,
|
||
"ability": [
|
||
{
|
||
"cha": 2,
|
||
"int": 1
|
||
}
|
||
],
|
||
"short": "Purebloods form the lowest caste of yuan-ti society. They closely resemble humans, yet a pureblood can't pass for human under close scrutiny because there's always some hint of its true nature.",
|
||
"URL": "https://5etools.com/img/races/Yuan-ti Pureblood.png"
|
||
}
|
||
],
|
||
"spells": []
|
||
},
|
||
{
|
||
"name": "Xanathar's Guide to Everything",
|
||
"acronym": "XGE",
|
||
"backgrounds": [],
|
||
"classes": [],
|
||
"feats": [
|
||
{
|
||
"name": "Bountiful Luck",
|
||
"prerequisite": "Halfing",
|
||
"source": "XGE",
|
||
"page": 73,
|
||
"entries": [
|
||
"Your people have extraordinary luck, which you have learned to mystically lend to your companions when you see them falter. You're not sure how you do it; you just wish it, and it happens. Surely a sign of fortune's favor!",
|
||
"When an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. The ally must use the new roll.",
|
||
"When you use this ability, you can't use your Lucky racial trait before the end of your next turn."
|
||
]
|
||
},
|
||
{
|
||
"name": "Dragon Fear",
|
||
"prerequisite": "Dragonborn",
|
||
"source": "XGE",
|
||
"page": 74,
|
||
"entries": [
|
||
"When angered, you radiate menace. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"Instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it can't hear or see you. On a failed save, a target becomes frightened of you for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success."
|
||
]
|
||
}
|
||
],
|
||
"ability": "Choose Str, Con or Cha +1"
|
||
},
|
||
{
|
||
"name": "Dragon Hide",
|
||
"prerequisite": "Dragonborn",
|
||
"source": "XGE",
|
||
"page": 74,
|
||
"entries": [
|
||
"You manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"Your scales harden. While you aren't wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit.",
|
||
"You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike."
|
||
]
|
||
}
|
||
],
|
||
"ability": "Choose Str, Con or Cha +1"
|
||
},
|
||
{
|
||
"name": "Drow High Magic",
|
||
"prerequisite": "Elf (drow)",
|
||
"source": "XGE",
|
||
"page": 74,
|
||
"entries": [
|
||
"You learn more of the magic typical of dark elves. You learn the detect magic spell and can cast it at will, without expending a spell slot. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells."
|
||
]
|
||
},
|
||
{
|
||
"name": "Dwarven Fortitude",
|
||
"prerequisite": "Dwarf",
|
||
"source": "XGE",
|
||
"page": 74,
|
||
"entries": [
|
||
"You have the blood of dwarf heroes flowing through your veins. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"Whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1)."
|
||
]
|
||
}
|
||
],
|
||
"ability": "Con +1"
|
||
},
|
||
{
|
||
"name": "Elven Accuracy",
|
||
"prerequisite": "Elf/Half-Elf",
|
||
"source": "XGE",
|
||
"page": 74,
|
||
"entries": [
|
||
"The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once."
|
||
]
|
||
}
|
||
],
|
||
"ability": "Choose Dex, Int, Wis or Cha +1"
|
||
},
|
||
{
|
||
"name": "Fade Away",
|
||
"prerequisite": "Gnome",
|
||
"source": "XGE",
|
||
"page": 74,
|
||
"entries": [
|
||
"Your people are clever, with a knack for illusion magic. You have learned a magical trick for fading away when you suffer harm. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"Immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Once you use this ability, you can't do so again until you finish a short or long rest."
|
||
]
|
||
}
|
||
],
|
||
"ability": "Choose Dex or Int +1"
|
||
},
|
||
{
|
||
"name": "Fey Teleportation",
|
||
"prerequisite": "Elf (High)",
|
||
"source": "XGE",
|
||
"page": 74,
|
||
"entries": [
|
||
"Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can momentarily stride through the Feywild to shorten your path from one place to another. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"You learn to speak, read, and write Sylvan.",
|
||
"You learn the misty step spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Intelligence is your spellcasting ability for this spell."
|
||
]
|
||
}
|
||
],
|
||
"ability": "Choose Int or Cha +1"
|
||
},
|
||
{
|
||
"name": "Flames of Phlegethos",
|
||
"prerequisite": "Tiefling",
|
||
"source": "XGE",
|
||
"page": 74,
|
||
"entries": [
|
||
"You learn to call on hellfire to serve your commands. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1.",
|
||
"Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don't harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage."
|
||
]
|
||
}
|
||
],
|
||
"ability": "Choose Int or Cha +1"
|
||
},
|
||
{
|
||
"name": "Infernal Constitution",
|
||
"prerequisite": "Tiefling",
|
||
"source": "XGE",
|
||
"page": 75,
|
||
"entries": [
|
||
"Fiendish blood runs strong in you, unlocking a resilience akin to that possessed by some fiends. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"You have resistance to cold and poison damage.",
|
||
"You have advantage on saving throws against being poisoned."
|
||
]
|
||
}
|
||
],
|
||
"ability": "Con +1"
|
||
},
|
||
{
|
||
"name": "Orcish Fury",
|
||
"prerequisite": "Half-Orc",
|
||
"source": "XGE",
|
||
"page": 75,
|
||
"entries": [
|
||
"Your fury burns tirelessly. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"When you hit with an attack using a simple or martial weapon, you can roll one of the weapon's damage dice an additional time and add it as extra damage of the weapon's damage type. Once you use this ability, you can't use it again until you finish a short or long rest.",
|
||
"Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack."
|
||
]
|
||
}
|
||
],
|
||
"ability": "Choose Str or Con +1"
|
||
},
|
||
{
|
||
"name": "Prodigy",
|
||
"prerequisite": "Half-Elf/Half-Orc/Human",
|
||
"source": "XGE",
|
||
"page": 75,
|
||
"entries": [
|
||
"You have a knack for learning new things. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.",
|
||
"Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus."
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"name": "Second Chance",
|
||
"prerequisite": "Halfling",
|
||
"source": "XGE",
|
||
"page": 75,
|
||
"entries": [
|
||
"Fortune favors you when someone tries to strike you. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can't use it again until you roll initiative at the start of combat or until you finish a short or long rest."
|
||
]
|
||
}
|
||
],
|
||
"ability": "Choose Dex, Con or Cha +1"
|
||
},
|
||
{
|
||
"name": "Squat Nimbleness",
|
||
"prerequisite": "Dwarf/Small race",
|
||
"source": "XGE",
|
||
"page": 75,
|
||
"entries": [
|
||
"You are uncommonly nimble for your race. You gain the following benefits:",
|
||
{
|
||
"type": "list",
|
||
"items": [
|
||
"Increase your walking speed by 5 feet.",
|
||
"You gain proficiency in the Acrobatics or Athletics skill (your choice).",
|
||
"You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled."
|
||
]
|
||
}
|
||
],
|
||
"ability": "Choose Str or Dex +1"
|
||
},
|
||
{
|
||
"name": "Wood Elf Magic",
|
||
"prerequisite": "Elf (Wood)",
|
||
"source": "XGE",
|
||
"page": 75,
|
||
"entries": [
|
||
"You learn the magic of the primeval woods, which are revered and protected by your people. You learn one druid cantrip of your choice. You also learn the longstrider and pass without trace spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest. Wisdom is your spellcasting ability for all three spells."
|
||
]
|
||
}
|
||
],
|
||
"races": [],
|
||
"spells": []
|
||
}
|
||
] |