Decompile and Rebuild v0.1.2
begin work: base version 0993 move original program for orgnization golang work snapshot decompiled code it builds! (but doesnt run) source code bump library stash decompile 0.1.2, make it build
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59
ControlApp/Audiopop.cs
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59
ControlApp/Audiopop.cs
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using System;
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using System.ComponentModel;
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using System.Drawing;
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using System.Media;
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using System.Windows.Forms;
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using WMPLib;
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namespace ControlApp;
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public class Audiopop : Form
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{
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private string whatlocal;
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private IContainer components;
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public Audiopop(string what)
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{
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whatlocal = what;
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InitializeComponent();
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}
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private void Audiopop_Load(object sender, EventArgs e)
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{
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if (whatlocal.Substring(whatlocal.Length - 3, 3) == "wav")
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{
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new SoundPlayer(whatlocal).Play();
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Close();
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return;
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}
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WindowsMediaPlayerClass windowsMediaPlayerClass = new WindowsMediaPlayerClass();
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((IWMPPlayer4)windowsMediaPlayerClass).URL = whatlocal;
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((IWMPPlayer4)windowsMediaPlayerClass).controls.play();
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Close();
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}
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protected override void Dispose(bool disposing)
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{
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if (disposing && components != null)
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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private void InitializeComponent()
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{
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base.SuspendLayout();
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base.AutoScaleDimensions = new System.Drawing.SizeF(7f, 15f);
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base.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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base.ClientSize = new System.Drawing.Size(800, 450);
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base.Name = "Audiopop";
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base.Opacity = 0.0;
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base.ShowIcon = false;
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base.ShowInTaskbar = false;
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this.Text = "Audiopop";
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base.Load += new System.EventHandler(Audiopop_Load);
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base.ResumeLayout(false);
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}
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}
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